2022-01-30 12:10:56 PM All necessary config files and folders now confirmed to exist. 2022-01-30 12:10:56 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:10:56 PM About to initialize WPF App constructor... 2022-01-30 12:10:56 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:10:56 PM Resolving assembly CefSharp.Wpf, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.Wpf.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM Resolving assembly CefSharp.Core, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.Core.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM Resolving assembly CefSharp, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM Resolving assembly CefSharp.Core, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.Core.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM Resolving assembly CefSharp, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM Resolving assembly CefSharp, Version=83.4.20.0, Culture=neutral, PublicKeyToken=40c4b6fc221f4138... 2022-01-30 12:10:56 PM CefSharp assembly path: L:\LaunchBox\ThirdParty\Chromium\CefSharp.dll 2022-01-30 12:10:56 PM CefSharp assembly path found, loading... 2022-01-30 12:10:56 PM WPF App Constructing... 2022-01-30 12:10:56 PM Initializing CefSharp... 2022-01-30 12:10:56 PM CefSharp initialized successfully. 2022-01-30 12:11:00 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:11:00 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:11:00 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:11:00 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:11:00 PM Resolving assembly Meta.Vlc.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:11:00 PM Resolving assembly Meta.Vlc.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:11:01 PM Resolving assembly RetroAchBadges.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:11:01 PM Resolving assembly RetroAchBadges.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:11:01 PM FIRST CHANCE EXCEPTION: L:\LaunchBox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2022-01-30 12:11:01 PM Resolving assembly LaunchBoxRomPatchManager.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 12:11:01 PM Resolving assembly LaunchBoxRomPatchManager.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 12:11:01 PM FIRST CHANCE EXCEPTION: Object reference not set to an instance of an object. at Unbroken.LaunchBox.Windows.Integrations.Steam.ViewXmlTest(Object ) 2022-01-30 12:11:01 PM Resolving assembly System.Private.Xml.resources, Version=4.0.2.0, Culture=en-US, PublicKeyToken=cc7b13ffcd2ddd51... 2022-01-30 12:11:01 PM Resolving assembly System.Private.Xml.resources, Version=4.0.2.0, Culture=en, PublicKeyToken=cc7b13ffcd2ddd51... 2022-01-30 12:11:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Start 2022-01-30 12:11:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Set Side Bar Max Width to 800 Less 2022-01-30 12:11:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Notify Side Bar Max Width 2022-01-30 12:11:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Completed 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Start 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Set Side Bar Max Width to 800 Less 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Notify Side Bar Max Width 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Completed 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Start 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Set Side Bar Max Width to 800 Less 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Before Notify Side Bar Max Width 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SizeChanged Completed 2022-01-30 12:11:02 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:11:02 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2022-01-30 12:11:02 PM Music.Prepare Start 2022-01-30 12:11:02 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2022-01-30 12:11:02 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:11:02 PM Music.Kill Start 2022-01-30 12:11:02 PM Music.Kill Finished 2022-01-30 12:11:02 PM Music.NotifyTrackList Start 2022-01-30 12:11:02 PM Music.NotifyTrackList Invoke WPF 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SourceInitialized Start 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SourceInitialized Before Add Hook 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.SourceInitialized Completed 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Not Already Focused, Proceeding to Get Handle 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Got Handle, Proceeding to Set Focus 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Got Element 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Set Focus On Element 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Setting Already Focused 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Checking for Updates 2022-01-30 12:11:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Completed 2022-01-30 12:11:23 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:11:23 PM Music.Play Start 2022-01-30 12:11:23 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:11:23 PM Music.Kill Start 2022-01-30 12:11:23 PM Music.Kill Finished 2022-01-30 12:11:23 PM Music.Play Empty Music Path 2022-01-30 12:11:23 PM Music.NotifyTrackList Start 2022-01-30 12:11:23 PM Music.NotifyTrackList Invoke WPF 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:11:23 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:11:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:11:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:11:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:12:19 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:12:19 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:12:19 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:12:19 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:12:19 PM DataManager.SaveInternal started. 2022-01-30 12:12:19 PM Saving InputBindings.xml... 2022-01-30 12:12:20 PM Saving GameControllers.xml... 2022-01-30 12:12:20 PM Saving ListCache.xml... 2022-01-30 12:12:21 PM Saving Settings.xml... 2022-01-30 12:12:21 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:12:21 PM DataManager.SaveInternal started. 2022-01-30 12:12:21 PM Saving InputBindings.xml... 2022-01-30 12:12:22 PM Saving GameControllers.xml... 2022-01-30 12:12:22 PM Saving ListCache.xml... 2022-01-30 12:12:23 PM Saving Settings.xml... 2022-01-30 12:12:23 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:12:25 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:12:25 PM DataManager.SaveInternal started. 2022-01-30 12:12:25 PM Saving InputBindings.xml... 2022-01-30 12:12:25 PM Saving GameControllers.xml... 2022-01-30 12:12:26 PM Saving ListCache.xml... 2022-01-30 12:12:26 PM Saving Settings.xml... 2022-01-30 12:12:27 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:12:40 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:12:40 PM Music.Play Start 2022-01-30 12:12:40 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:12:40 PM Music.Kill Start 2022-01-30 12:12:40 PM Music.Kill Finished 2022-01-30 12:12:40 PM Music.Play Create Player 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:12:40 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:12:41 PM Music.Play Player Play 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:12:41 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:12:43 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:12:43 PM Music.Play Start 2022-01-30 12:12:43 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:12:43 PM Music.Kill Start 2022-01-30 12:12:43 PM Music.Kill Player Dispose 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:12:43 PM Music.Kill Finished 2022-01-30 12:12:43 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:12:43 PM Music.Play Create Player 2022-01-30 12:12:43 PM Music.Play Player Play 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:12:43 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:12:45 PM ContentViewModel Context Building 2022-01-30 12:12:45 PM ContentViewModel Context Built 2022-01-30 12:12:45 PM ContentViewModel Context Opening 2022-01-30 12:12:45 PM ContentViewModel Context Opened 2022-01-30 12:12:50 PM Music.Stop Start 2022-01-30 12:12:50 PM Music.Kill Start 2022-01-30 12:12:50 PM Music.Kill Player Dispose 2022-01-30 12:12:50 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:12:50 PM Music.Play Start 2022-01-30 12:12:50 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:12:50 PM Music.Kill Finished 2022-01-30 12:12:50 PM Music.Kill Start 2022-01-30 12:12:50 PM Music.Kill Finished 2022-01-30 12:12:50 PM Music.Play Empty Music Path 2022-01-30 12:12:50 PM Music.NotifyTrackList Start 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:12:50 PM Music.NotifyTrackList Invoke WPF 2022-01-30 12:12:50 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:12:50 PM FIRST CHANCE EXCEPTION: L:\LaunchBox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2022-01-30 12:12:51 PM FIRST CHANCE EXCEPTION: BitmapMetadata is not available on BitmapImage. at System.Windows.Media.Imaging.BitmapImage.get_Metadata() 2022-01-30 12:12:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:12:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:12:51 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:12:58 PM DataManager.SaveInternal started. 2022-01-30 12:12:58 PM Saving InputBindings.xml... 2022-01-30 12:12:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:12:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:12:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:12:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:12:58 PM AddEditGameViewModel Closed Event Started 2022-01-30 12:12:59 PM Saving GameControllers.xml... 2022-01-30 12:12:59 PM Saving ListCache.xml... 2022-01-30 12:12:59 PM AddEditGameViewModel Closed Invoke Start 2022-01-30 12:12:59 PM AddEditGameViewModel Closed Invoke End 2022-01-30 12:12:59 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:12:59 PM Music.Play Start 2022-01-30 12:12:59 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:12:59 PM Music.Kill Start 2022-01-30 12:12:59 PM Music.Kill Finished 2022-01-30 12:12:59 PM Music.Play Create Player 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:12:59 PM Music.Play Player Play 2022-01-30 12:12:59 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:59 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:12:59 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:12:59 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:12:59 PM Music.MediaOnParsedChanged Start 2022-01-30 12:12:59 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:13:00 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:13:00 PM Saving Settings.xml... 2022-01-30 12:13:00 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:13:01 PM Music.Pause Start 2022-01-30 12:13:01 PM Music.Pause Player Pause 2022-01-30 12:13:01 PM Music.Pause PauseAction Invoke 2022-01-30 12:13:01 PM Music.Pause Start 2022-01-30 12:13:01 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 12:13:01 PM Aborting MameHighScores.Prepare: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:13:01 PM Begin M3U Check. 2022-01-30 12:13:01 PM RomPath after M3U build: L:\LaunchBox\Games\Sega Master System\Golden Axe (Mod).zip 2022-01-30 12:13:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:13:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:13:01 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:13:02 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:13:02 PM DataManager.SaveInternal started. 2022-01-30 12:13:02 PM Saving InputBindings.xml... 2022-01-30 12:13:02 PM Saving GameControllers.xml... 2022-01-30 12:13:03 PM Saving ListCache.xml... 2022-01-30 12:13:03 PM Saving Settings.xml... 2022-01-30 12:13:04 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:13:33 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:13:33 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:13:33 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:13:33 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:13:33 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:13:35 PM Music.Pause Start 2022-01-30 12:13:35 PM Music.Pause Start 2022-01-30 12:13:35 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 12:13:35 PM Aborting MameHighScores.Prepare: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:13:35 PM Begin M3U Check. 2022-01-30 12:13:35 PM RomPath after M3U build: L:\LaunchBox\Games\Sega Master System\Golden Axe (USA, Europe).zip 2022-01-30 12:13:35 PM DataManager.SaveInternal started. 2022-01-30 12:13:35 PM Saving InputBindings.xml... 2022-01-30 12:13:35 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:13:35 PM Music.Play Start 2022-01-30 12:13:35 PM Music.Kill Start 2022-01-30 12:13:35 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:13:35 PM Music.Kill Player Dispose 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:13:35 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:13:35 PM Music.Kill Finished 2022-01-30 12:13:35 PM Music.Play Create Player 2022-01-30 12:13:35 PM Music.Play Player Play 2022-01-30 12:13:35 PM Music.MediaOnParsedChanged Start 2022-01-30 12:13:35 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:13:35 PM Music.MediaOnParsedChanged Start 2022-01-30 12:13:36 PM Saving GameControllers.xml... 2022-01-30 12:13:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:13:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:13:36 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:13:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video/Music 2022-01-30 12:13:36 PM Music.Pause Start 2022-01-30 12:13:36 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:13:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:13:36 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video/Music Thread 2022-01-30 12:13:36 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:13:36 PM Music.Pause Player Pause 2022-01-30 12:13:36 PM Music.Pause PauseAction Invoke 2022-01-30 12:13:36 PM Saving ListCache.xml... 2022-01-30 12:13:36 PM Music.Pause Start 2022-01-30 12:13:36 PM Music.Pause Start 2022-01-30 12:13:37 PM Music.Pause Start 2022-01-30 12:13:37 PM Saving Settings.xml... 2022-01-30 12:13:37 PM Music.Pause Start 2022-01-30 12:13:37 PM Music.Pause Start 2022-01-30 12:13:37 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Pause Video/Music Thread Completed 2022-01-30 12:13:37 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:13:39 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:13:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:13:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:13:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:13:58 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:13:59 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:01 PM Music.Pause Start 2022-01-30 12:14:01 PM Music.Pause Start 2022-01-30 12:14:01 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 12:14:01 PM Aborting MameHighScores.Prepare: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:01 PM Begin M3U Check. 2022-01-30 12:14:01 PM RomPath after M3U build: L:\LaunchBox\Games\Sega Master System\Golden Axe (Mod).zip 2022-01-30 12:14:01 PM DataManager.SaveInternal started. 2022-01-30 12:14:01 PM Saving InputBindings.xml... 2022-01-30 12:14:01 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:01 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:14:01 PM Music.Play Start 2022-01-30 12:14:01 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:14:01 PM Music.Kill Start 2022-01-30 12:14:01 PM Music.Kill Player Dispose 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:14:01 PM Music.Kill Finished 2022-01-30 12:14:01 PM Music.Play Create Player 2022-01-30 12:14:01 PM Music.Play Player Play 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged Start 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:14:01 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged Start 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged Invoke WPF 2022-01-30 12:14:01 PM Saving GameControllers.xml... 2022-01-30 12:14:01 PM Music.MediaOnParsedChanged End Thread 2022-01-30 12:14:02 PM Saving ListCache.xml... 2022-01-30 12:14:02 PM Saving Settings.xml... 2022-01-30 12:14:03 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:14:04 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:14:05 PM Music.Pause Start 2022-01-30 12:14:05 PM Music.Pause Player Pause 2022-01-30 12:14:05 PM Music.Pause PauseAction Invoke 2022-01-30 12:14:05 PM Music.Pause Start 2022-01-30 12:14:05 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 12:14:05 PM Aborting MameHighScores.Prepare: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:05 PM Begin M3U Check. 2022-01-30 12:14:05 PM RomPath after M3U build: L:\LaunchBox\Games\Sega Master System\Golden Axe (Mod).zip 2022-01-30 12:14:05 PM DataManager.SaveInternal started. 2022-01-30 12:14:05 PM Saving InputBindings.xml... 2022-01-30 12:14:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:14:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:14:05 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:14:05 PM Saving GameControllers.xml... 2022-01-30 12:14:06 PM Saving ListCache.xml... 2022-01-30 12:14:06 PM Saving Settings.xml... 2022-01-30 12:14:07 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:14:08 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:14:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:14:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:14:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:14:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:14:28 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:30 PM Music.Pause Start 2022-01-30 12:14:30 PM Music.Pause Start 2022-01-30 12:14:30 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 12:14:30 PM Aborting MameHighScores.Prepare: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:30 PM Begin M3U Check. 2022-01-30 12:14:30 PM RomPath after M3U build: L:\LaunchBox\Games\Sega Master System\Golden Axe (USA, Europe).zip 2022-01-30 12:14:30 PM DataManager.SaveInternal started. 2022-01-30 12:14:30 PM Saving InputBindings.xml... 2022-01-30 12:14:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:14:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:14:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:14:31 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 12:14:31 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start 2022-01-30 12:14:31 PM Music.Prepare Start 2022-01-30 12:14:31 PM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete 2022-01-30 12:14:31 PM Music.Kill Start 2022-01-30 12:14:31 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 12:14:31 PM Music.Kill Player Dispose 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 12:14:31 PM Music.Kill Finished 2022-01-30 12:14:31 PM Music.NotifyTrackList Start 2022-01-30 12:14:31 PM Music.NotifyTrackList Invoke WPF 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 12:14:31 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 12:14:31 PM Saving GameControllers.xml... 2022-01-30 12:14:31 PM Saving ListCache.xml... 2022-01-30 12:14:32 PM Saving Settings.xml... 2022-01-30 12:14:32 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 12:14:34 PM DataManager.SaveInternal completed successfully. 2022-01-30 12:14:47 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:14:47 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:14:47 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:14:47 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:14:47 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 12:14:50 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:14:50 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:14:50 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:19:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 12:19:34 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:24:38 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:24:38 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:24:38 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:24:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:24:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:24:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:24:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:24:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:24:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:24:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:27:14 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:27:14 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:27:16 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:27:37 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:27:40 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:28:05 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:28:08 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:28:54 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:29:01 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 12:29:14 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:29:14 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:29:14 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:29:14 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:29:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 12:51:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 12:51:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 01:07:18 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 01:07:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 01:07:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 01:07:20 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 01:12:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 01:12:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 01:12:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 01:12:28 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 01:12:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 01:12:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 01:12:31 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 01:13:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 01:13:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 01:13:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 01:13:42 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 01:13:44 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 01:13:44 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 01:13:44 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 01:14:06 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 01:14:06 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 01:14:06 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 01:14:06 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 01:16:00 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 01:16:00 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 01:16:00 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 01:18:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:26:24 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 03:26:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 03:26:26 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Start 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Maximize Visibility 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Restore Visibility 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Controls Margin 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Set Window Border Visibility 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Before Notify Window Border Visibility 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.StateChanged Completed 2022-01-30 03:46:48 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 03:47:10 PM FIRST CHANCE EXCEPTION: HRESULT: [0x8007001E], Module: [SharpDX.DirectInput], ApiCode: [DIERR_INPUTLOST/InputLost], Message: The system cannot read from the specified device. at Unbroken.LaunchBox.Windows.GameControllers.GameControllerHandler.GetStatus(String guid, String name, Boolean useAllControllers) 2022-01-30 03:47:10 PM FIRST CHANCE EXCEPTION: HRESULT: [0x8007001E], Module: [SharpDX.DirectInput], ApiCode: [DIERR_INPUTLOST/InputLost], Message: The system cannot read from the specified device. at SharpDX.Result.CheckError() 2022-01-30 03:47:10 PM EXCEPTION IGNORED: HRESULT: [0x8007001E], Module: [SharpDX.DirectInput], ApiCode: [DIERR_INPUTLOST/InputLost], Message: The system cannot read from the specified device. at Unbroken.LaunchBox.Windows.GameControllers.GameControllerHandler.GetStatus(String guid, String name, Boolean useAllControllers) 2022-01-30 03:47:10 PM EXCEPTION IGNORED: HRESULT: [0x8007001E], Module: [SharpDX.DirectInput], ApiCode: [DIERR_INPUTLOST/InputLost], Message: The system cannot read from the specified device. at SharpDX.Result.CheckError() at SharpDX.DirectInput.Device.GetDeviceState(Int32 arg0, IntPtr arg1) at SharpDX.DirectInput.CustomDevice`3.GetCurrentState(T& data) at Unbroken.LaunchBox.Windows.GameControllers.GameControllerHandler.GetStatus(String guid, String name, Boolean useAllControllers) 2022-01-30 03:47:32 PM FIRST CHANCE EXCEPTION: L:\LaunchBox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2022-01-30 03:47:33 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:33 PM Music.Play Start 2022-01-30 03:47:33 PM Music.Kill Start 2022-01-30 03:47:33 PM Music.Kill Finished 2022-01-30 03:47:33 PM Music.Play Empty Music Path 2022-01-30 03:47:33 PM Music.NotifyTrackList Start 2022-01-30 03:47:33 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:33 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:33 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:47:40 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:40 PM Music.Play Start 2022-01-30 03:47:40 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:40 PM Music.Kill Start 2022-01-30 03:47:40 PM Music.Kill Finished 2022-01-30 03:47:40 PM Music.Play Empty Music Path 2022-01-30 03:47:40 PM Music.NotifyTrackList Start 2022-01-30 03:47:40 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:40 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:47:43 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:43 PM Music.Play Start 2022-01-30 03:47:43 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:43 PM Music.Kill Start 2022-01-30 03:47:43 PM Music.Kill Finished 2022-01-30 03:47:43 PM Music.Play Empty Music Path 2022-01-30 03:47:43 PM Music.NotifyTrackList Start 2022-01-30 03:47:43 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:43 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:47:46 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:46 PM Music.Play Start 2022-01-30 03:47:46 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:46 PM Music.Kill Start 2022-01-30 03:47:46 PM Music.Kill Finished 2022-01-30 03:47:46 PM Music.Play Empty Music Path 2022-01-30 03:47:46 PM Music.NotifyTrackList Start 2022-01-30 03:47:46 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:46 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:47:52 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:52 PM Music.Play Start 2022-01-30 03:47:52 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:52 PM Music.Kill Start 2022-01-30 03:47:52 PM Music.Kill Finished 2022-01-30 03:47:52 PM Music.Play Empty Music Path 2022-01-30 03:47:52 PM Music.NotifyTrackList Start 2022-01-30 03:47:52 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:52 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:47:55 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:47:55 PM Music.Play Start 2022-01-30 03:47:55 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:47:55 PM Music.Kill Start 2022-01-30 03:47:55 PM Music.Kill Finished 2022-01-30 03:47:55 PM Music.Play Empty Music Path 2022-01-30 03:47:55 PM Music.NotifyTrackList Start 2022-01-30 03:47:55 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:47:55 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:48:01 PM Music.Pause Start 2022-01-30 03:48:01 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null... 2022-01-30 03:48:01 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null... 2022-01-30 03:48:02 PM Resolving assembly System.ComponentModel.TypeConverter.resources, Version=4.2.2.0, Culture=en-US, PublicKeyToken=b03f5f7f11d50a3a... 2022-01-30 03:48:02 PM Resolving assembly System.ComponentModel.TypeConverter.resources, Version=4.2.2.0, Culture=en, PublicKeyToken=b03f5f7f11d50a3a... 2022-01-30 03:48:02 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from (null). at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) 2022-01-30 03:48:02 PM FIRST CHANCE EXCEPTION: ImageSourceConverter cannot convert from (null). at System.ComponentModel.TypeConverter.GetConvertFromException(Object value) at System.Windows.Media.ImageSourceConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value) 2022-01-30 03:48:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 03:48:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 03:48:02 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:48:02 PM Music.StopAndResumeBackground Start 2022-01-30 03:48:02 PM Music.Kill Start 2022-01-30 03:48:02 PM Music.Kill Finished 2022-01-30 03:48:02 PM Music.PlayerEndReached Start 2022-01-30 03:48:03 PM Music.Pause Start 2022-01-30 03:48:04 PM DataManager.SaveInternal started. 2022-01-30 03:48:04 PM Saving InputBindings.xml... 2022-01-30 03:48:04 PM Saving GameControllers.xml... 2022-01-30 03:48:05 PM Saving ListCache.xml... 2022-01-30 03:48:05 PM Saving Settings.xml... 2022-01-30 03:48:06 PM Saving L:\LaunchBox\Data\Platforms\Sega Master System.xml... 2022-01-30 03:48:07 PM Saving L:\LaunchBox\Data\Platforms\Touhou Project.xml... 2022-01-30 03:48:08 PM DataManager.SaveInternal completed successfully. 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 03:48:11 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:48:11 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 03:51:43 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 03:51:43 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 03:51:43 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 03:51:43 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 03:51:43 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 03:51:43 PM Aborting MameHighScores.Parse: This game is not using an official version of MAME as far as we can tell. 2022-01-30 03:51:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 03:51:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 03:51:59 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:53:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 03:53:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 03:53:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 03:53:25 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 03:53:48 PM FIRST CHANCE EXCEPTION: L:\LaunchBox\pack:\application:,,,\WpfResources\Background.png at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement) 2022-01-30 03:53:50 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:53:50 PM Music.Play Start 2022-01-30 03:53:50 PM Music.Kill Start 2022-01-30 03:53:50 PM Music.Kill Finished 2022-01-30 03:53:50 PM Music.Play Empty Music Path 2022-01-30 03:53:50 PM Music.NotifyTrackList Start 2022-01-30 03:53:50 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:53:50 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:53:50 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:54:17 PM Music.Pause Start 2022-01-30 03:54:18 PM Music.Pause Start 2022-01-30 03:54:18 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 03:54:20 PM Begin M3U Check. 2022-01-30 03:54:20 PM RomPath after M3U build: L:\MAME CHDs\dogyuun.zip 2022-01-30 03:54:22 PM DataManager.SaveInternal started. 2022-01-30 03:54:22 PM Saving InputBindings.xml... 2022-01-30 03:54:22 PM Saving GameControllers.xml... 2022-01-30 03:54:23 PM Saving ListCache.xml... 2022-01-30 03:54:23 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 03:54:23 PM Music.Play Start 2022-01-30 03:54:23 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 03:54:23 PM Music.Kill Start 2022-01-30 03:54:23 PM Music.Kill Finished 2022-01-30 03:54:23 PM Music.Play Empty Music Path 2022-01-30 03:54:23 PM Music.NotifyTrackList Start 2022-01-30 03:54:23 PM Music.NotifyTrackList Invoke WPF 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 03:54:23 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 03:54:23 PM Saving Settings.xml... 2022-01-30 03:54:23 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) 2022-01-30 03:54:23 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 2022-01-30 03:54:23 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 2022-01-30 03:54:24 PM Saving L:\LaunchBox\Data\Platforms\Mame Fullset.xml... 2022-01-30 03:54:27 PM Saving L:\LaunchBox\Data\Platforms\Touhou Project.xml... 2022-01-30 03:54:27 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 03:54:27 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 03:54:27 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 03:54:28 PM DataManager.SaveInternal completed successfully. 2022-01-30 04:03:07 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 04:03:07 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 04:03:07 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 04:03:07 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 04:03:08 PM MameHighScores.Parse: Running the following hi2txt command: "L:\LaunchBox\ThirdParty\hi2txt\hi2txt.exe" -trace -r "L:\MAMEUI64\hi\dogyuun.hi" -hiscoredat "L:\MAMEUI64\plugins\hiscore\hiscore.dat" 2022-01-30 04:03:08 PM Processing hi2txt output for dogyuun: TRACE: working directory: L:\LaunchBox TRACE: hiscore.dat: L:\MAMEUI64\plugins\hiscore\hiscore.dat TRACE: game high score: L:\MAMEUI64\hi\dogyuun.hi TRACE: game detected: dogyuun TRACE: potential file containing hiscore: L:\MAMEUI64\hi\dogyuun.hi TRACE: reading a description from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry dogyuun.xml TRACE: reading dtd from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry hi2txt.dtd TRACE: format defined: stage TRACE: format auto: hexadecimal_string TRACE: charset defined: dogyuun TRACE: charset defined: CS_NUMBER TRACE: matching structure: hiscore.dat = 10034a:7c:00:1b TRACE: matching structure: size = 124 TRACE: data taken from file: L:\MAMEUI64\hi\dogyuun.hi TRACE: structure simple elt: TOP SCORE (4 bytes read on 124) TRACE: structure loop elt (index=0): SCORE (8 bytes read on 124) TRACE: structure loop elt (index=1): SCORE (12 bytes read on 124) TRACE: structure loop elt (index=2): SCORE (16 bytes read on 124) TRACE: structure loop elt (index=3): SCORE (20 bytes read on 124) TRACE: structure loop elt (index=4): SCORE (24 bytes read on 124) TRACE: structure loop elt (index=5): SCORE (28 bytes read on 124) TRACE: structure loop elt (index=6): SCORE (32 bytes read on 124) TRACE: structure loop elt (index=7): SCORE (36 bytes read on 124) TRACE: structure loop elt (index=8): SCORE (40 bytes read on 124) TRACE: structure loop elt (index=9): SCORE (44 bytes read on 124) TRACE: structure loop elt (index=0): STAGE1 (45 bytes read on 124) TRACE: structure loop elt (index=0): STAGE2 (46 bytes read on 124) TRACE: structure loop elt (index=1): STAGE1 (47 bytes read on 124) TRACE: structure loop elt (index=1): STAGE2 (48 bytes read on 124) TRACE: structure loop elt (index=2): STAGE1 (49 bytes read on 124) TRACE: structure loop elt (index=2): STAGE2 (50 bytes read on 124) TRACE: structure loop elt (index=3): STAGE1 (51 bytes read on 124) TRACE: structure loop elt (index=3): STAGE2 (52 bytes read on 124) TRACE: structure loop elt (index=4): STAGE1 (53 bytes read on 124) TRACE: structure loop elt (index=4): STAGE2 (54 bytes read on 124) TRACE: structure loop elt (index=5): STAGE1 (55 bytes read on 124) TRACE: structure loop elt (index=5): STAGE2 (56 bytes read on 124) TRACE: structure loop elt (index=6): STAGE1 (57 bytes read on 124) TRACE: structure loop elt (index=6): STAGE2 (58 bytes read on 124) TRACE: structure loop elt (index=7): STAGE1 (59 bytes read on 124) TRACE: structure loop elt (index=7): STAGE2 (60 bytes read on 124) TRACE: structure loop elt (index=8): STAGE1 (61 bytes read on 124) TRACE: structure loop elt (index=8): STAGE2 (62 bytes read on 124) TRACE: structure loop elt (index=9): STAGE1 (63 bytes read on 124) TRACE: structure loop elt (index=9): STAGE2 (64 bytes read on 124) TRACE: structure loop elt (index=0): NAME (70 bytes read on 124) TRACE: structure loop elt (index=1): NAME (76 bytes read on 124) TRACE: structure loop elt (index=2): NAME (82 bytes read on 124) TRACE: structure loop elt (index=3): NAME (88 bytes read on 124) TRACE: structure loop elt (index=4): NAME (94 bytes read on 124) TRACE: structure loop elt (index=5): NAME (100 bytes read on 124) TRACE: structure loop elt (index=6): NAME (106 bytes read on 124) TRACE: structure loop elt (index=7): NAME (112 bytes read on 124) TRACE: structure loop elt (index=8): NAME (118 bytes read on 124) TRACE: structure loop elt (index=9): NAME (124 bytes read on 124) TRACE: output selected: the 1st one TRACE: data displayed into: TRACE: format call is implicitely defining the format itself TRACE: format defined :+1 TRACE: output table field: RANK TRACE: output table field: SCORE TRACE: output table field: NAME TRACE: output table field: STAGE TRACE: output field: TOP SCORE RANK|SCORE|NAME|STAGE 1|370000|TOA|6-9 2|340000|DDD|6-3 3|310000|OOO|6-1 4|280000|GGG|5-8 5|250000|YYY|5-5 6|220000|UUU|4-7 7|190000|UUU|4-5 8|160000|NNN|4-1 9|130000|!!!|3-7 10|107680|AAA|1-9 2022-01-30 04:03:08 PM MameHighScores.Parse: Uploading score 370000 for ROM file dogyuun and name TOA... 2022-01-30 04:03:09 PM MameHighScores.Parse: Uploading score 340000 for ROM file dogyuun and name DDD... 2022-01-30 04:03:10 PM MameHighScores.Parse: Uploading score 310000 for ROM file dogyuun and name OOO... 2022-01-30 04:03:10 PM MameHighScores.Parse: Uploading score 280000 for ROM file dogyuun and name GGG... 2022-01-30 04:03:11 PM MameHighScores.Parse: Uploading score 250000 for ROM file dogyuun and name YYY... 2022-01-30 04:03:11 PM MameHighScores.Parse: Uploading score 220000 for ROM file dogyuun and name UUU... 2022-01-30 04:03:12 PM MameHighScores.Parse: Uploading score 190000 for ROM file dogyuun and name UUU... 2022-01-30 04:03:12 PM MameHighScores.Parse: Uploading score 160000 for ROM file dogyuun and name NNN... 2022-01-30 04:03:13 PM MameHighScores.Parse: Uploading score 130000 for ROM file dogyuun and name !!!... 2022-01-30 04:03:13 PM MameHighScores.Parse: Uploading score 107680 for ROM file dogyuun and name AAA... 2022-01-30 04:03:14 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:03:14 PM Music.Play Start 2022-01-30 04:03:14 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:03:14 PM Music.Kill Start 2022-01-30 04:03:14 PM Music.Kill Finished 2022-01-30 04:03:14 PM Music.Play Empty Music Path 2022-01-30 04:03:14 PM Music.NotifyTrackList Start 2022-01-30 04:03:14 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:03:14 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:03:14 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) 2022-01-30 04:03:14 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 2022-01-30 04:03:14 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 2022-01-30 04:03:18 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:03:18 PM Music.Play Start 2022-01-30 04:03:18 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:03:18 PM Music.Kill Start 2022-01-30 04:03:18 PM Music.Kill Finished 2022-01-30 04:03:18 PM Music.Play Empty Music Path 2022-01-30 04:03:18 PM Music.NotifyTrackList Start 2022-01-30 04:03:18 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:03:18 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:03:19 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:03:19 PM Music.Play Start 2022-01-30 04:03:19 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:03:19 PM Music.Kill Start 2022-01-30 04:03:19 PM Music.Kill Finished 2022-01-30 04:03:19 PM Music.Play Empty Music Path 2022-01-30 04:03:19 PM Music.NotifyTrackList Start 2022-01-30 04:03:19 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:03:19 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:03:19 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) 2022-01-30 04:03:19 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 2022-01-30 04:03:19 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 2022-01-30 04:03:36 PM Music.Pause Start 2022-01-30 04:03:36 PM Music.Pause Start 2022-01-30 04:03:36 PM MameHighScores.Prepare: Beginning the preparation process... 2022-01-30 04:03:36 PM MameHighScores.Prepare: Running the following hi2txt command: "L:\LaunchBox\ThirdParty\hi2txt\hi2txt.exe" -trace -r "L:\MAMEUI64\hi\dogyuun.hi" -hiscoredat "L:\MAMEUI64\plugins\hiscore\hiscore.dat" 2022-01-30 04:03:36 PM Begin M3U Check. 2022-01-30 04:03:36 PM RomPath after M3U build: L:\MAME CHDs\dogyuun.zip 2022-01-30 04:03:36 PM DataManager.SaveInternal started. 2022-01-30 04:03:36 PM Saving InputBindings.xml... 2022-01-30 04:03:37 PM Processing hi2txt output for dogyuun: TRACE: working directory: L:\LaunchBox TRACE: hiscore.dat: L:\MAMEUI64\plugins\hiscore\hiscore.dat TRACE: game high score: L:\MAMEUI64\hi\dogyuun.hi TRACE: game detected: dogyuun TRACE: potential file containing hiscore: L:\MAMEUI64\hi\dogyuun.hi TRACE: reading a description from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry dogyuun.xml TRACE: reading dtd from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry hi2txt.dtd TRACE: format defined: stage TRACE: format auto: hexadecimal_string TRACE: charset defined: dogyuun TRACE: charset defined: CS_NUMBER TRACE: matching structure: hiscore.dat = 10034a:7c:00:1b TRACE: matching structure: size = 124 TRACE: data taken from file: L:\MAMEUI64\hi\dogyuun.hi TRACE: structure simple elt: TOP SCORE (4 bytes read on 124) TRACE: structure loop elt (index=0): SCORE (8 bytes read on 124) TRACE: structure loop elt (index=1): SCORE (12 bytes read on 124) TRACE: structure loop elt (index=2): SCORE (16 bytes read on 124) TRACE: structure loop elt (index=3): SCORE (20 bytes read on 124) TRACE: structure loop elt (index=4): SCORE (24 bytes read on 124) TRACE: structure loop elt (index=5): SCORE (28 bytes read on 124) TRACE: structure loop elt (index=6): SCORE (32 bytes read on 124) TRACE: structure loop elt (index=7): SCORE (36 bytes read on 124) TRACE: structure loop elt (index=8): SCORE (40 bytes read on 124) TRACE: structure loop elt (index=9): SCORE (44 bytes read on 124) TRACE: structure loop elt (index=0): STAGE1 (45 bytes read on 124) TRACE: structure loop elt (index=0): STAGE2 (46 bytes read on 124) TRACE: structure loop elt (index=1): STAGE1 (47 bytes read on 124) TRACE: structure loop elt (index=1): STAGE2 (48 bytes read on 124) TRACE: structure loop elt (index=2): STAGE1 (49 bytes read on 124) TRACE: structure loop elt (index=2): STAGE2 (50 bytes read on 124) TRACE: structure loop elt (index=3): STAGE1 (51 bytes read on 124) TRACE: structure loop elt (index=3): STAGE2 (52 bytes read on 124) TRACE: structure loop elt (index=4): STAGE1 (53 bytes read on 124) TRACE: structure loop elt (index=4): STAGE2 (54 bytes read on 124) TRACE: structure loop elt (index=5): STAGE1 (55 bytes read on 124) TRACE: structure loop elt (index=5): STAGE2 (56 bytes read on 124) TRACE: structure loop elt (index=6): STAGE1 (57 bytes read on 124) TRACE: structure loop elt (index=6): STAGE2 (58 bytes read on 124) TRACE: structure loop elt (index=7): STAGE1 (59 bytes read on 124) TRACE: structure loop elt (index=7): STAGE2 (60 bytes read on 124) TRACE: structure loop elt (index=8): STAGE1 (61 bytes read on 124) TRACE: structure loop elt (index=8): STAGE2 (62 bytes read on 124) TRACE: structure loop elt (index=9): STAGE1 (63 bytes read on 124) TRACE: structure loop elt (index=9): STAGE2 (64 bytes read on 124) TRACE: structure loop elt (index=0): NAME (70 bytes read on 124) TRACE: structure loop elt (index=1): NAME (76 bytes read on 124) TRACE: structure loop elt (index=2): NAME (82 bytes read on 124) TRACE: structure loop elt (index=3): NAME (88 bytes read on 124) TRACE: structure loop elt (index=4): NAME (94 bytes read on 124) TRACE: structure loop elt (index=5): NAME (100 bytes read on 124) TRACE: structure loop elt (index=6): NAME (106 bytes read on 124) TRACE: structure loop elt (index=7): NAME (112 bytes read on 124) TRACE: structure loop elt (index=8): NAME (118 bytes read on 124) TRACE: structure loop elt (index=9): NAME (124 bytes read on 124) TRACE: output selected: the 1st one TRACE: data displayed into: TRACE: format call is implicitely defining the format itself TRACE: format defined :+1 TRACE: output table field: RANK TRACE: output table field: SCORE TRACE: output table field: NAME TRACE: output table field: STAGE TRACE: output field: TOP SCORE RANK|SCORE|NAME|STAGE 1|370000|TOA|6-9 2|340000|DDD|6-3 3|310000|OOO|6-1 4|280000|GGG|5-8 5|250000|YYY|5-5 6|220000|UUU|4-7 7|190000|UUU|4-5 8|160000|NNN|4-1 9|130000|!!!|3-7 10|107680|AAA|1-9 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 370000 for ROM file dogyuun and name TOA... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 340000 for ROM file dogyuun and name DDD... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 310000 for ROM file dogyuun and name OOO... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 280000 for ROM file dogyuun and name GGG... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 250000 for ROM file dogyuun and name YYY... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 220000 for ROM file dogyuun and name UUU... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 190000 for ROM file dogyuun and name UUU... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 160000 for ROM file dogyuun and name NNN... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 130000 for ROM file dogyuun and name !!!... 2022-01-30 04:03:37 PM MameHighScores.Prepare: Noting previous score of 107680 for ROM file dogyuun and name AAA... 2022-01-30 04:03:37 PM MameHighScores.Prepare Successful: Saved pre-game scores. 2022-01-30 04:03:37 PM Saving GameControllers.xml... 2022-01-30 04:03:37 PM Saving ListCache.xml... 2022-01-30 04:03:38 PM Saving Settings.xml... 2022-01-30 04:03:38 PM Saving L:\LaunchBox\Data\Platforms\Mame Fullset.xml... 2022-01-30 04:03:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 04:03:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 04:03:40 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 04:03:41 PM DataManager.SaveInternal completed successfully. 2022-01-30 04:13:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start 2022-01-30 04:13:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set 2022-01-30 04:13:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video 2022-01-30 04:13:17 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused 2022-01-30 04:13:17 PM MameHighScores.Parse: Running the following hi2txt command: "L:\LaunchBox\ThirdParty\hi2txt\hi2txt.exe" -trace -r "L:\MAMEUI64\hi\dogyuun.hi" -hiscoredat "L:\MAMEUI64\plugins\hiscore\hiscore.dat" 2022-01-30 04:13:18 PM Processing hi2txt output for dogyuun: TRACE: working directory: L:\LaunchBox TRACE: hiscore.dat: L:\MAMEUI64\plugins\hiscore\hiscore.dat TRACE: game high score: L:\MAMEUI64\hi\dogyuun.hi TRACE: game detected: dogyuun TRACE: potential file containing hiscore: L:\MAMEUI64\hi\dogyuun.hi TRACE: reading a description from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry dogyuun.xml TRACE: reading dtd from file: L:\LaunchBox\ThirdParty\hi2txt\hi2txt.zip, entry hi2txt.dtd TRACE: format defined: stage TRACE: format auto: hexadecimal_string TRACE: charset defined: dogyuun TRACE: charset defined: CS_NUMBER TRACE: matching structure: hiscore.dat = 10034a:7c:00:1b TRACE: matching structure: size = 124 TRACE: data taken from file: L:\MAMEUI64\hi\dogyuun.hi TRACE: structure simple elt: TOP SCORE (4 bytes read on 124) TRACE: structure loop elt (index=0): SCORE (8 bytes read on 124) TRACE: structure loop elt (index=1): SCORE (12 bytes read on 124) TRACE: structure loop elt (index=2): SCORE (16 bytes read on 124) TRACE: structure loop elt (index=3): SCORE (20 bytes read on 124) TRACE: structure loop elt (index=4): SCORE (24 bytes read on 124) TRACE: structure loop elt (index=5): SCORE (28 bytes read on 124) TRACE: structure loop elt (index=6): SCORE (32 bytes read on 124) TRACE: structure loop elt (index=7): SCORE (36 bytes read on 124) TRACE: structure loop elt (index=8): SCORE (40 bytes read on 124) TRACE: structure loop elt (index=9): SCORE (44 bytes read on 124) TRACE: structure loop elt (index=0): STAGE1 (45 bytes read on 124) TRACE: structure loop elt (index=0): STAGE2 (46 bytes read on 124) TRACE: structure loop elt (index=1): STAGE1 (47 bytes read on 124) TRACE: structure loop elt (index=1): STAGE2 (48 bytes read on 124) TRACE: structure loop elt (index=2): STAGE1 (49 bytes read on 124) TRACE: structure loop elt (index=2): STAGE2 (50 bytes read on 124) TRACE: structure loop elt (index=3): STAGE1 (51 bytes read on 124) TRACE: structure loop elt (index=3): STAGE2 (52 bytes read on 124) TRACE: structure loop elt (index=4): STAGE1 (53 bytes read on 124) TRACE: structure loop elt (index=4): STAGE2 (54 bytes read on 124) TRACE: structure loop elt (index=5): STAGE1 (55 bytes read on 124) TRACE: structure loop elt (index=5): STAGE2 (56 bytes read on 124) TRACE: structure loop elt (index=6): STAGE1 (57 bytes read on 124) TRACE: structure loop elt (index=6): STAGE2 (58 bytes read on 124) TRACE: structure loop elt (index=7): STAGE1 (59 bytes read on 124) TRACE: structure loop elt (index=7): STAGE2 (60 bytes read on 124) TRACE: structure loop elt (index=8): STAGE1 (61 bytes read on 124) TRACE: structure loop elt (index=8): STAGE2 (62 bytes read on 124) TRACE: structure loop elt (index=9): STAGE1 (63 bytes read on 124) TRACE: structure loop elt (index=9): STAGE2 (64 bytes read on 124) TRACE: structure loop elt (index=0): NAME (70 bytes read on 124) TRACE: structure loop elt (index=1): NAME (76 bytes read on 124) TRACE: structure loop elt (index=2): NAME (82 bytes read on 124) TRACE: structure loop elt (index=3): NAME (88 bytes read on 124) TRACE: structure loop elt (index=4): NAME (94 bytes read on 124) TRACE: structure loop elt (index=5): NAME (100 bytes read on 124) TRACE: structure loop elt (index=6): NAME (106 bytes read on 124) TRACE: structure loop elt (index=7): NAME (112 bytes read on 124) TRACE: structure loop elt (index=8): NAME (118 bytes read on 124) TRACE: structure loop elt (index=9): NAME (124 bytes read on 124) TRACE: output selected: the 1st one TRACE: data displayed into: TRACE: format call is implicitely defining the format itself TRACE: format defined :+1 TRACE: output table field: RANK TRACE: output table field: SCORE TRACE: output table field: NAME TRACE: output table field: STAGE TRACE: output field: TOP SCORE RANK|SCORE|NAME|STAGE 1|370000|TOA|6-9 2|340000|DDD|6-3 3|310000|OOO|6-1 4|280000|GGG|5-8 5|250000|YYY|5-5 6|220000|UUU|4-7 7|190000|UUU|4-5 8|160220|PAN|2-2 9|160000|NNN|4-1 10|130000|!!!|3-7 2022-01-30 04:13:18 PM MameHighScores.Parse: Uploading score 160220 for ROM file dogyuun and name PAN... 2022-01-30 04:13:18 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:13:18 PM Music.Play Start 2022-01-30 04:13:18 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:13:18 PM Music.Kill Start 2022-01-30 04:13:18 PM Music.Kill Finished 2022-01-30 04:13:18 PM Music.Play Empty Music Path 2022-01-30 04:13:18 PM Music.NotifyTrackList Start 2022-01-30 04:13:18 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:13:18 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:13:18 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) 2022-01-30 04:13:18 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 2022-01-30 04:13:18 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 2022-01-30 04:13:20 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:13:20 PM Music.Play Start 2022-01-30 04:13:20 PM Music.Kill Start 2022-01-30 04:13:20 PM Music.Kill Finished 2022-01-30 04:13:20 PM Music.Play Empty Music Path 2022-01-30 04:13:20 PM Music.NotifyTrackList Start 2022-01-30 04:13:20 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:13:20 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:13:20 PM GameDetailsViewModel AttachView LoadVideoMusic Start 2022-01-30 04:13:20 PM Music.Play Start 2022-01-30 04:13:20 PM GameDetailsViewModel AttachView LoadVideoMusic Completed 2022-01-30 04:13:20 PM Music.Kill Start 2022-01-30 04:13:20 PM Music.Kill Finished 2022-01-30 04:13:20 PM Music.Play Empty Music Path 2022-01-30 04:13:20 PM Music.NotifyTrackList Start 2022-01-30 04:13:20 PM Music.NotifyTrackList Invoke WPF 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Begin... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Marked disposed true... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Star rating faded nulling... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Video control dispose... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Video control nulling... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Invoking UI thread... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Nulling out all image sources... 2022-01-30 04:13:20 PM GameDetailsViewModel.Dispose: Completed. 2022-01-30 04:13:20 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) 2022-01-30 04:13:20 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) 2022-01-30 04:13:20 PM FIRST CHANCE EXCEPTION: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Unbroken.LaunchBox.Plugins.RetroAchievements.Achievement]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly. To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array. Path 'Achievements', line 1, position 545. at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract(JsonReader reader, Type objectType, JsonContract contract) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, Object existingValue, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) 2022-01-30 04:13:45 PM MainViewModel.Window.Closing event started. 2022-01-30 04:13:45 PM Music.Pause Start 2022-01-30 04:13:45 PM Starting SaveClosingSettings 2022-01-30 04:13:45 PM DataManager.SaveInternal started. 2022-01-30 04:13:45 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start 2022-01-30 04:13:45 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video 2022-01-30 04:13:45 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed 2022-01-30 04:13:45 PM Saving InputBindings.xml... 2022-01-30 04:13:45 PM MainViewModel.window.Closed event started. 2022-01-30 04:13:45 PM Waiting on DataManager save thread to finish... (window.Closed) 2022-01-30 04:13:45 PM Saving GameControllers.xml... 2022-01-30 04:13:46 PM Saving ListCache.xml... 2022-01-30 04:13:46 PM Saving Settings.xml... 2022-01-30 04:13:47 PM Saving BigBoxSettings.xml... 2022-01-30 04:13:48 PM Saving L:\LaunchBox\Data\Platforms\Mame Fullset.xml... 2022-01-30 04:13:50 PM DataManager.SaveInternal completed successfully. 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state) 2022-01-30 04:13:53 PM FIRST CHANCE EXCEPTION: An error occurred invoking the method. The destination thread no longer exists. at System.Windows.Forms.WindowsFormsSynchronizationContext.Send(SendOrPostCallback d, Object state)