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  2. In Big Box Controller Mappings do you have the "Close Active Window" set to those bindings?
  3. anyone know a good place or a url to download a good version of mugen that has everything included. i have searched for mugen everything vs everything but no good hits.
  4. Today
  5. @viking - Unfortunately that xaml change didn't help. I thought I found the issue, but I haven't had my morning coffee yet, so I was mistaken. I'll take a closer look this weekend tweaking things and trying other themes to see if I can get to the bottom of it. I know for sure my performance problems with platform switching are not due to animations, they are due to Game videos being checked on the platform view.
  6. I wish they just ignored .gdi by default or had an option to ignore specified file types like Retroarch.
  7. You can also import the files by just using the search built in to Windows explorer. Just go to the folder and type *.gdi in the search box, highlight them all and drag and drop onto Launchbox to start the import wizard. This is the recommended way for file types that have more than one file, Launchbox only needs the one file, usually the .gdi or .cue file.
  8. I came across something similar to this and the quickest way to fix was to delete all my DC games from Launchbox and re-import all of my games using the Import Wizard, and on the last screen titled 'Ready to Import' i deleted everything that wasn't a .gdi before i hit finish. I sorted the files using the 'Extension' column to make it easier. This meant LB was only loading the .gdi files and the import was quicker as LB already had the image files etc. All is now working perfectly for me in Redream, hope the above helps.
  9. (oof I remembered wrong about the -cart1 thing.)
  10. What are your machines specs? LB should be able to move well with only 3K games. On one of my low end machines with 5K LB has no issue. Do you have Dynamic Box Sizing turned on? Try turning it off and see if it affects anything. Reason I ask specifically that, is you mentioned the scroll bar moving and that does happen with dynamic box on. The box sizing can cause some lag since LB has to resize the box images if you add games. Not saying that is your actual issue, but something to try.
  11. The correct command line is "gamecom -cart1" (minus the quotes) There is no "-" before gamecom. Also make sure you have the bios file called gamecom.zip. Inside that zip should be two files "internal.bin" and "external.bin". I have not seen any Mame bezel artwork for this platform.
  12. It's not a bug I think, but the way @eatkinola built its plugin. I think scrolling is faster than refreshing color. But I could be wrong! In any case, there is nothing I can do about it. I'm not sure it's a story of cache or path. The "problem" with my theme is the animation of the video. It is not recommended by Microsoft because it forces the system to calculate the animation of 100% of the pixels on the screen. From what I understood ! I'm not a coder, but a designer 😃 You can trie this : In "PlatformWheel1FiltersView.xaml", line 181 : change the Value by 0 (Value="0") With that, there is no more video animation. Is the problem still there? About Plugins, I used : Ao.Bigbox.Themer.v3_9_7a.dll : For text size, Responsive pixel distance and color by platform. GrilaBBControlsPlugin.dll : For gamepad icon and batterie level. ListBoxScrollCenter.dll : To center the selection in lists. All these plugins are used in many other themes here. About Colors : Yes, I haven't made the GENESIS video yet. So no "official" color. You can do this : <add key="Platform.SEGA_GENESIS" value="#0e7acd" /> This is the MegaDrive color
  13. @launcherbox are you talking about what happens at 2:25 in the vid below? for me its random happens longer/shorter sometimes not consistent.
  14. Okay, so my Wife @Haydee and I have been using the Retro-Bit Bluetooth SEGA Saturn controllers and seems when you hold the R and L shoulders together is when the game will exit. Not sure what mix of buttons my Wife did when button mashing, but when I held R and L together is when noticed it exited out of KEGA Fusion and 4DO so far. I already found it weird that these controllers earlier on kinda don't turn back on with the Home button unless you pair them again, but for some odd reason tonight they seemed to do okay with turning back on until the problem turned into one where it makes the game exit somehow. Retro-Bit told me on Twitter they are aware of the controllers not turning back on properly and are working on a Firmware update, but now I wonder on the LaunchBox/BigBox side of things as to what can keep the games from exiting if button mashing happens with these controllers
  15. Hi folks. I'm running LB 10.10 (this happened on 10.9 too though), and when I add a game to my library, or make any type of change to the database...LB will semi-freeze (all platforms greyed out, games greyed out)...until I scroll the platform wheel on the left downwards. Once it reaches the system I've been working on, everything starts working again as normal. I've a large-ish games list (just under 3k, all with media scraped etc)....and this only started happening as my library grew. So for example, I'm browsing my SNES library, the platform wheel highlights the SNES system, and the games are shown on the right. I go through the process of adding a SNES game, and just as LB finishes scraping the metadata for the newly added game, the platform scroll bar shoots about half way up, all platforms get greyed out, all games grey out, and the new game isn't added. Once I scroll back down to the SNES platform on the left though, no matter how long I leave it, only then will LB finish adding the game, and full functionality is restored. It's a bit annoying, but maybe it's to do with a large library? Any help appreciated!
  16. I’ve made the complete PAL collection of 3D carts a few months ago, but they doesn’t have the same size, I couldn’t find labels in HD resolution, but If you are interested in I can upload them. You can see how it looks in my youtube channel: Regards.
  17. So it turns out that I'm a bit of an idiot, I didn't realize the images used base url, eg: "https://gamesdb.launchbox-app.com/games/images/image_example.jpg" (not constructed with database id). I'm sorry for bothering you with this, thanks for your help 😅
  18. turns out that line command didn't work , anyone tried the retroarch core? can't find any good tutorials on this system
  19. Video Themes and Video Snaps for PC Games View File Sharing some Hyperspin style video themes I made. More to come as soon as I make and convert them to video format. How to add them to your LaunchBox and BigBox: Download the zip files. Extract to LaunchBox's root folder. Content will be extracted to its proper folders. Done! Video snaps will show up in the game details panels. Video themes will appear on BigBox themes' views that use them. Just make sure your game's name matches the video file name. List of Video Themes: AM2R (Another Metroid 2 Remake) Another World Batman: Arkham Knight Call of Duty: Black Ops IIII Catherine Classic Dead or Alive 6 Final Fantasy XIII Final Fantasy XIII-2 Final Fantasy XV: Windows Edition Lightning Returns: Final Fantasy XIII Monster Hunter World Mirror's Edge NieR:Automata The Other Worlds Overwatch Resident Evil 2 (2019) Shadow of the Tomb Raider Soul Calibur VI Skullgirls 2nd Encore Tekken 7 Valfaris Technical Details: Video themes are 1080p, encoded with HEVC for optimal file size. Video snaps are usually 540p60, some lower resolution, some higher up to 720p60. Encoded using x264 for compatibility. Video themes' audio is 160 kbps aac, video snaps 96-160 kbps aac. Submitter Suhrvivor Submitted 02/21/2020 Category Game Media Packs  
  20. Version (21 games)

    23 downloads

    Sharing some Hyperspin style video themes I made. More to come as soon as I make and convert them to video format. How to add them to your LaunchBox and BigBox: Download the zip files. Extract to LaunchBox's root folder. Content will be extracted to its proper folders. Done! Video snaps will show up in the game details panels. Video themes will appear on BigBox themes' views that use them. Just make sure your game's name matches the video file name. List of Video Themes: AM2R (Another Metroid 2 Remake) Another World Batman: Arkham Knight Call of Duty: Black Ops IIII Catherine Classic Dead or Alive 6 Final Fantasy XIII Final Fantasy XIII-2 Final Fantasy XV: Windows Edition Lightning Returns: Final Fantasy XIII Monster Hunter World Mirror's Edge NieR:Automata The Other Worlds Overwatch Resident Evil 2 (2019) Shadow of the Tomb Raider Soul Calibur VI Skullgirls 2nd Encore Tekken 7 Valfaris Technical Details: Video themes are 1080p, encoded with HEVC for optimal file size. Video snaps are usually 540p60, some lower resolution, some higher up to 720p60. Encoded using x264 for compatibility. Video themes' audio is 160 kbps aac, video snaps 96-160 kbps aac.
  21. " First, you need a BIOS file. Make sure the file ‘IPL.n64’ is located in your /Mupen64plus directory. You can either use the subsystem for 64DD, or you can name the disk image the same as the ROM including" Does anyone know the command line for launch box to access the subsystem? Or have I misunderstood something here?
  22. Here is a realistic Arcade overlay for the game, Arch Rivals for use on Retroarch. This overlay is coming soon in my Arcade Retroarch Pack #2.
  23. You will have to get the CHD and either place that in the same folder as your Mame roms or you can put CHD files in another folder and add that folder path to Mame so it knows to look there for it. The CHD won't need to be added, Mame just needs to load the normal rom and know where the CHD file can be located and it will work. Yes, this will work but if you got a proper full set there will be no games missing other than the CHD files. The rom set and CHDs are typically kept as separate downloads because the CHD set is so large and affects only small selection of games.
  24. Thanks again @Lordmonkus I'm importing a full romset into Launchbox right now. I see that Killer Instinct and Killer Instict 2 are included in this set. Once it's done importing (going to be a few hours probably), will the chd file be included in that romset, or will I have to find the chd file and put that into the roms folder on my own? Also, if there's a game that's not included (although I'm sure this is rare), can Ijust download it and drop it into the roms folder, import it with Launchbox and that's it?
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