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Mr. RetroLust's Lights Off Retroarch Bezels 5.0

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Here's my collection of Lights Off realistic retroarch bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. 

You can find other bezels that are part of my "Lights Out!" series over here:

Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels

Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels

Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels

Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels

Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels

Mame 4K - Lights Out - Realistic Bezels

Enjoy,

Bezel_Mega_Drive_Mr_RetroLust.thumb.PNG.b2f44b66b6c991e584e49ce2bdcc8df4.PNGBezel_Atari_2600_Night_Mr_RetroLust.thumb.PNG.9dfed6726866f0d428dc7e4d68211b00.PNG

 


What's New in Version 5.0   See changelog

Released

Added "My RetroArch Shader Presets" @MINI


 

  • Like 24
  • Thanks 12
  • Game On 3
  • Unusual Gem 2

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15 hours ago, kongmao45678 said:

The new RetroArch does not support the .cgp files in My RetroArch Shader Presets.zip. Can you update your configuration?

Which version is the "new" version specifically that breaks this? I want to ensure I don't get caught by it.

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Amazing job. You'll make my dreams come true if you can make one more overlay with the Sinclair ZX Spectrum ?

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Shaders not compatible with Retroarch 1.90, at least. If anyone has and can share modified shaders or new .lay format :) … actually, is the .lay format compatible with Vulkan?

Edited by Kevin_Flynn
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Hey @Mr. RetroLust I've been testing out some shaders recently and have noticed that the screens for your amazing overlays in most cases don't work well with integer scale in retroarch enabled. However, integer scale is needed for many shaders to work properly (when scanlines or dots are used). This is especially noticeable in some handheld systems. Whereas your GB and GBC bezels do work with integer scaling, GBA does not. 5x5 is too large and 4x4 is too small for your bezel. I've found other GBA bezels that work with integer scaling, but these do not nearly look as good as your bezels.

Are there any plans to update the bezels so that they fit an integer scale in the future?

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3 hours ago, SiriusVI said:

Hey @Mr. RetroLust I've been testing out some shaders recently and have noticed that the screens for your amazing overlays in most cases don't work well with integer scale in retroarch enabled. However, integer scale is needed for many shaders to work properly (when scanlines or dots are used). This is especially noticeable in some handheld systems. Whereas your GB and GBC bezels do work with integer scaling, GBA does not. 5x5 is too large and 4x4 is too small for your bezel. I've found other GBA bezels that work with integer scaling, but these do not nearly look as good as your bezels.

Are there any plans to update the bezels so that they fit an integer scale in the future?

No sorry bro I'm too busy with other projects.

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13 hours ago, Mr. RetroLust said:

No sorry bro I'm too busy with other projects.

Ah, too bad. Not sure, what I'll do about the shaders then. Maybe Ieave them off for GBA and other handhelds then... I really want to stick to your overlays...

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I'm stupid. I just found out that Retroarch allows for rescaling and moving overlays. So I got it to work. ?

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