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Community Theme Creator for BigBox 1.0.8.9

   (9 reviews)

About This File

The Community Theme Creator for BigBox is still in development and should be treated as an Alpha build, however it has enough features in place that would allow you to start building your own Themes.

(Please see Pyramids by @Rincewind)

 

As I have no documentation at this point, please visit my YouTube Channel as I demonstrate some of the various features.

http://www.youtube.com/channel/UCALHDoR8oQifl6sbIrdrW6w

 

Installation

1. Download .zip file

2. Unblock (right click on the .zip file, select properties and click on Unblock)

3. Unzip where ever you like

4. Go to the unzipped folder and go to folder ".Install these fonts first to allow the demo theme to load correctly in the editor"

5. Install the 2 fonts (these are only needed for the included Theme)

6. Click on the "COMMUNITY Theme Creator for BigBox.exe"

7. Fill out the setup properties (userid / name and location of the BigBox.exe )

 

8. Enjoy!

 

FYI.  If you wish to design a Theme in either 4:3 or 16:9 or any other aspect ratio then simply change your windows desktop settings to the desired resolution and open the editor.

 


What's New in Version 1.0.8.9   See changelog

Released

9/28/20 (1.0.8.9)

  • ' Fixed Code Generator - Image UI Elements were not using the RenderOptions.BitmapScalingMode="HighQuality" @Rincewind

8/24/20 (1.0.8.8)

  • Threw away my custom image control and replaced with a new converter allowing faster, efficient method for applying gray scale and color tinting
  • Memory leaks gone and CPU no longer being crushed when using published themes via BigBox

8/23/20 (1.0.8.7)

  • Fixed a ton of issues, from images not showing their content to image cycling causing bigbox to lockup, to name just a few

8/22/20 (1.0.8.6)

  • The next image / animated gif / user defined video can be triggered based on a change to the selected platform/selected game @Rincewind
  • Fixed a memory leak within video control and new image control

8/21/20 (1.0.8.5)

  • Fixed UI Element Property List. When editing custom images, some properties were not being displayed
  • Fixed Image UI Element, when set to UniformToFill and the alignment (horizontal and vertical) set to center the image was not being centered @thimolor
  • Added Image cycling to Image, Gif and User Defined Videos, can be cycled sequentially or randomly. @wallmachine
  • Added Gray Scale property to the Image UI Element. @Rincewind

8/1/20 (1.0.8.4)

  • Fixed     Startup crash when identifying custom fields (@rodclemen)

7/29/20 (1.0.8.3)

  • Fixed     Wheel Properties (that allow negatives) was tricky to enter negative values (@Wallmachine)
  • Fixed     Filter by Playlist when Playlist has filter criteria (@ilcomandantecobra)
  • Changed   Undo to provide a brief description of what you will undo when you right click to undo

7/26/20 (1.0.8.2)

  • Fixed an oopsie
  • Added the ability to play animated .GIFs in the editor
  • Added finally... UNDO!

7/22/20 (1.0.8.1)

  • Fixed     COMMUNITYtcfbb.dll to perform error handling when calculating off screen position when animating
  • Changed   New Value limits within Animation Editor
  • Fixed     Application startup - looking for Platform Categories and crashed if it could not find them in the XML (@Super Mouse)
  • Fixed     Editor - Group Deletion, allowed the deletion of a locked UI Element
  • Fixed     Editor - Element Deletion, corrupted 1st element in the list changing the group name to null

7/18/20 (1.0.8.0)

New Stuff

  • Visibility Conditions
  • Custom Field Support - Text, Scroll Text, Images, Animated Gif & User Defined Video can reference Custom Fields @Coreization / @mcfilmmakers / @Faeran
  • View and Edit using selected Aspect Ratio
  • About Window, shows build information, associated .dll's and contributors
  • Added Toolbar to main screen.  controls audio, aspect ratio and view types (View/Custom Images)
  • Editor - UI Element List / Properties panel is now a separate window and can be minimized/maximized and moved to another monitor @CriticalCid
  • Editor - UI Element List. Can now lock, hide/show elements, visual cues added when performing drag and drop, "Animation" and "Visibility Conditions" tags added
  • Audio Clips can be added to Animations

Fixes

  • Main Window-View preview scales accurately @HeavyRisk
  • During Selection Animation Trigger @cmoss
  • Main window - Initial load/display of the selected view is now smoother
  • Code generation, views are now clipped. elements placed outside of the canvas will be clipped within the viewable area.
  • Editor - TextFilter/TextGameList, first list item would lose focus when switching platforms/categories/playlists
  • Application startup - 2 folders used to gather fonts, not always 2 on a variety of PC's, added validation. @chrisk11
  • Parsing XML files, Platform Name can contain "/" which is an invalid file name, scrubbed so "/" becomes "_" @Rincewind
  • Loading games via Playlist - was looking for "IsAutogenerated" which is not always included in XMLs. @Fry
  • Playlist Names, they now appear as defined in the .XML instead of using the XML file name.
  • All Published TextLists, fontsize was incorrectly calculated and was visibly different from the editor
  • Custom Image Rendering - Platform & Playlist Names are scrubbed (invalid characters replaced with _)
  • Release Date and Last Played Date default to a date format when initially adding the element to a view @Rincewind
  • Playlists with no roms are now visible

1.0.8.8 Overview

At the time of posting the HD version of the video is still being processed by YouTube

 

 

1.0.8.0 Overview

 

Installation

** UNBLOCK the ZIP file before you UNZIP **  (right click on the downloaded zip and selection properties, then click on unblock)

If you have a Theme or Themes you are currently working on, simply drag the content of the Theme Preferences folder from your current build into this new build.

You can also drag the settings.txt from your current build into the COMMUNITY Theme Creator for BigBox folder so you don't have to go through the setup

 

Transferring your existing work to the new version. Simply open both the new and old versions, open the old "My Theme Projects" folder and move the content to the new "My Theme Projects" folder

1413623239_Usingyourexistingworkinthenewversion.thumb.png.d2dcb2b248d13925937f61fce98c8833.png

Custom Images

I have included 1 Platform and 1 Game Custom Image template for you to experiment with.

The video below will go into the creation, rendering and how to use them with your theme in greater detail.

  • Like 23
  • Thanks 11
  • Game On 4
  • Unusual Gem 10



User Feedback

Recommended Comments



1 hour ago, y2guru said:

Add a text element to the view and change the constant value to the following

this will show the file name and you can determine if you have the file name or not

{Binding Path=Text, ElementName=UserDefinedVideo2ImageFile}

 

Hi @y2guru,

I finally managed to make it work.

My problem was that I was working on a specifi playlist view, with games from different platforms, so I had the videos within a subfolder named after the playlist (all of them inside). I've had to create subfolders per platform, and include there the videos of the games of those platforms.

Thanks a lot for your help!

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7 minutes ago, CMOSS said:

Hi @y2guru,

I finally managed to make it work.

My problem was that I was working on a specifi playlist view, with games from different platforms, so I had the videos within a subfolder named after the playlist (all of them inside). I've had to create subfolders per platform, and include there the videos of the games of those platforms.

Thanks a lot for your help!

That’s good , but now you have an easy way to debug visually

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Hi @y2guru,

Would it be possible to display the game video twice on the same view? The effect that we are pursuing is the one below (we are using a game video element and a user defined video element, for the same video, positioned in different locations and using an image mask to hide the part that belongs to the other screen), so that for platforms with a split screen we can align perfectly the game video in both of them.

Best!

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Sure, I will add that to version 1.0.9.0 if I can mute the audio for the 2nd instance

Edited by y2guru
  • Thanks 1

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4 minutes ago, Vastarien said:

@y2guru

Just DL'd 1.0.8.8 and when I open it, I just get an endless stream of this error message, firing over and over again:

 

Error.jpg

Unblock the zip file first, as mentioned in the description.

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16 minutes ago, neil9000 said:

Unblock the zip file first, as mentioned in the description.

Ah, thanks. Somehow I missed that.

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No se si lo han preguntado o sugerido acá, pero me gustaría preguntarle si es posible estirar un ''videosnap'' con ''perspectiva'', para que el video pueda ajustarse a la pantalla de tv que muestro en la imagen, estuve probando de varias maneras y no pude hacer que el video se ajuste bien en la tv. Es posible que se añada ésta opción en alguna futura actualización? gracias.

tv videosnap.png

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Actualmente solo puede usar las opciones de inclinación y rotación, lo que probablemente se vería bien en esa imagen, pero cortaría la pantalla en Photoshop y tendría el video detrás.

You can only use the skew and rotate options currently, which would proberly look fine on that image but I would cut the screen out in photoshop and have the video behind. 

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