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Showing content with the highest reputation since 03/21/2019 in all areas

  1. 20 points
    Hey all, the first 9.8 beta is out. I do plan to tackle pause screens for this release, but I wanted to get at least one thing out of the way first. This first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.
  2. 13 points
    Coming soon to the BigBox themes manager is my theme called Radiance. It's my take on iGarikoitz wonderful Aura theme (that he created for RetroFE). This topic will also be used as the eventual support page.
  3. 8 points
    Beta 2 is out now with the following: - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings
  4. 7 points
    Wrapped up the remaining UI elements, but the primary focus was on the code generator. Code generator revisions included the following: - new font solution Platform specific game view support Up to 50% code line reduction
  5. 7 points
    Version 9.6 - Released March 26, 2019 - New Premium Feature: A new themes manager is now built-in to Big Box that will let you manage, download, and uninstall both Big Box and Startup themes - New Premium Feature: Easy screenshot capturing has been added to Big Box for theme developers. Simply pressing the Print Screen key while Big Box is running will capture the screen and save it in the new LaunchBox\Screenshots folder with the current theme and view in the file name. - Improvement: New Russian translation has been added thanks to @alexposad on the LaunchBox forums - Improvement: Added three new properties to the Game object in order to better support theme developers: BindableVideoPath, BindableThemeVideoPath, and BindableThemeVideoOrVideoPath. These new properties can be used as a binding in the VideoControl for custom themes. - Improvement: Integrated the PrioritizedPathSelector control that was previously available as a custom plugin into Big Box, specifically for startup themes. A tutorial is available on the forums here: https://forums.launchbox-app.com/topic/49405-creating-a-startup-theme-with-video-support - Improvement: Fonts can now be integrated much more easily into custom LaunchBox, Big Box, and Startup themes without making users have to install them. A tutorial is available on the forums here: https://forums.launchbox-app.com/topic/49411-including-custom-fonts-without-custom-dlls/ - Improvement: Game controller performance in Big Box has been improved - Fixed: In some situations, the new game startup screens were causing game music to play in the background while a game is running - Fixed: VideoControl videos were not always working properly in game startup custom themes
  6. 7 points
    Beta 10 is out now with the following: Hopeful fix for videos in game startup themes not stopping audio when games start Fixed an issue with horizontal wheels that I introduced in beta 9 (they were not scrolling properly) Added a download acceleration-type-system for updates and theme downloads in the themes manager; got tired of crappy connections (*cough* Comcast) causing issues Per the download accelerator stuff, it might seriously help update speeds, but you won't notice until the *next* update, and currently it's not yet implemented for background downloads. However, you can test the new system by downloading themes in Big Box, as those downloads all use the new download acceleration. Basically, what it does is divide up the downloads into a million different chunks, and instead of downloading the file all in one go, it downloads bits and pieces and retries up to 100 times if any of the pieces fail. It also threads the downloads so that multiple parts of the file are being downloaded at the same time. Hopefully it all works.
  7. 6 points
    Hey All I thought I’d make my VPX collection available – hopefully someone with a similar set-up to myself will find it useful (no PinCab, but a monitor that rotates to portrait) The collection only contains solid state machines - no electro-mechanical pins I used a snap of the pin as the box front – all of the snaps were taken on a 2560 x 1440 monitor, and I tried to capture each pin when it had all of its lights on during its attract mode Where available each pin has its instruction card in pdf format and its flyers I scoured the net for the best photos I could find of each pins side art, playfield & backglass Here are the settings I use in VPX for these pins: Here are the pins (the instruction cards are in the pins folders): https://drive.google.com/file/d/1p435GtVGcR72jYnJitpmskOUW3OseOqK/view?usp=sharing Nvrams: https://drive.google.com/file/d/1IUpa4q4dWCIxT6btTNZ9nKB1Rv5qlijI/view?usp=sharing Here is the LaunchBox Images folder with the box fronts, flyers & photos: https://drive.google.com/file/d/1jTTWbkOhQvjpPHSgHXE9JIzxyo6V8q0S/view?usp=sharing XML: Pinball.xml If you’ve yet to try VPX + VPinMAME – all-in-one installer (& table releases) here: https://www.vpforums.org/ More table releases here: https://vpinball.com/ This is how it looks in LaunchBox: Some box fronts and the instruction cards: A set of photos: Hope someone finds this useful 🙂
  8. 6 points
    TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (1000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. I've actually spoken with Hidden Asbestos (he's worked on a number of Retroarch cores) about potentially adding savestate support, and he said it's something he wants to do, but didn't have a definitive time on when this would be done. C64 games are generally short to the point that a lack of savestates isn't necessarily a huge deal, and the ones that are long typically have their own save system. It would be nice to help cut out initial loads/cracktros however, as you could just load straight to a state after that. The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "D". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 529 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Genesis Project > Nostalgia > Hokotu Force > Laxity > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.7% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 1000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad * is the combo key Numpad * + Numpad 0 = Eject/Insert Disk Numpad * + Numpad 8 = Next Disk Numpad * + Numpad 7 = Previous Disk Numpad * + Space = Fast Forward Numpad * + ESC = Quit While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 25 demoscene demos, 25 SID tracks, and 66 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for 1080p resolution. If you use something else, it will still work, but is going to need a bit of adjustment. I have the base resolutions covered for 1080p, 1440p, and 4k. You can switch between these by going to the C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment folder and starting 1080p.bat, 1440p.bat, or 4k.bat (I'll be adding these to a separate "Utilities" category in LB later). Thanks to @Lordmonkus and @neil9000 for helping me get 1440p and 4k sorted. However, while this takes care of the vast majority of cases, there are 13 specific games where I do some custom cropping because the games made weird use of the overscan space. The base settings cover all but those 13 games. The games in question are as follows: Alien Syndrome Another World Bangkok Knights Cyberall Draconus Heatseaker It's Magic It's Magic 2 Mega Phoenix No Mercy Phobia Tiger Claw Wizball This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. This is something that I want to remedy, and will be able to incorporate into the resolution change .bats, but only with the help of someone who has a 1440p/4k monitor at their disposal and is willing to help me test and fiddle with numbers. If you're using something other than 1080p, 1440p, or 4k, I can incorporate that as well but again will need your assistance in testing in order to do so. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 8 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 8 games in the entire collection. The specific games in question are as follows: Galencia Moonspire Organism Pains 'n' Aches Rocky Memphis Legend of Atlantis Sam's Journey Steel Ranger Sydney Hunter Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  9. 6 points

    Version (15 games)

    205 downloads

    Some video themes and video snaps I made for this system. I might add more as soon as I make them. How to add to your LaunchBox and BigBox: Download the zip files. Extract to LaunchBox's root folder. Content will be extracted to its proper folders. Done! Video snaps will show up in the game details panels. Video themes will appear on BigBox themes' views that use them. List of Video Themes: Catherine Demon's Souls Diablo III Reaper of Souls - Ultimate Evil Edition Earthworm Jim HD God of War HD God of War II HD God of War III New Lollipop Chainsaw Ni no Kuni - Wrath of the White Witch NieR Replicant Persona 5 Red Dead Redemption Resident Evil Code - Veronica X HD NEWEST Super Street Fighter II Turbo HD Remix The Last of Us Details for Nerds: Video themes are mostly 1080p60, some are 4K, all encoded with HEVC for optimal file size. Videosnaps are usually 540p, some lower resolution, some higher up to 720p60. Encoded using x264 for compatibility. Video themes' audio is 160 kbps aac, video snaps 96-160 kbps aac.
  10. 6 points
    Beta 11 is out now with the following: Fixed a potential threading error with the accelerated downloads Background updates now use accelerated downloads as well Themes manager now formats the version number correctly (1.0 instead of just 1) Themes manager no longer displays "Currently Installed Version: Unknown" if the theme is not installed Themes manager now prevents selections when transitioning from one theme to another in the list (was a minor usability issue) Themes manager now selects the new theme after install, update, and repair Fixed an error attempting to launch games in Big Box when there are no games in the list Fixed Drodrick's aforemented controller filters error Translation updates I think at this point, we're very close to a release, so I plan to put out the 9.6 release within the next couple of days. Any testing would be very much appreciated. Unfortunately the threading error I found with the accelerated downloads could mean that folks who downloaded beta 10 may run into an error while downloading beta 11 (it's not likely but it is possible). If that happens, the easiest thing to do to resolve it would be to temporarily turn on background updates, and just let it update in the background instead. That issue should already be fixed for this release.
  11. 5 points

    Version 1.0.0

    14 downloads

    Hello , No Gameplay , just an atmosphere that smells like the 80's as if you were (again) ... If like me you like to leave your terminal in attract mode and if you liked the theme of Mr Retro Lust then this video is for you. Maybe the beginning of a new video series if you like! Thanks at Mister Retro Lust to have played the game Edit :And if @nosh and @keltoigael or @faeranare ok,I would be happy to dedicate a theme to them
  12. 5 points
  13. 5 points

    Version 1.0.0

    9 downloads

    * Also a Update in the post : Zelda Collection with the ocarina of time theme
  14. 5 points
    I think it is like the addiction of having to constantly check your text messages. There is the sound from the forums announcing a new post and the message box stating there is a new update to download. I can't sleep thinking about pause screens now
  15. 5 points

    Version 2.1

    1,659 downloads

    Happy Christmas or Yule brothers! Arcade 3D Boxes 2.0 Important: Press follow button in the upper right corner to get notified for any future updates to this project, future updates to this page will not be pushed to the "What's New" section. I was inspired by the Mame 3D Boxes by @Robin55 and @Reevesad and the work by @spycat and @MadK9 At first I experimented to convert Robin's work to a darker color as it fits my dark colored setup better, one thing let to another and was helped enormously by @Robin55 in the process of automation and more, if it wasn't for all his help and work this project wouldn't have happened, thanks again so much brother! \m/ The 3D boxes are mostly for the Mame set (could include other emulators as well) but only includes Arcade video games, no pinball, fruit machines and such. Features: Covers based on official flyers, instruction flyers or fan art, customized official artwork and more. I've hunted down previously artwork missing from databases and/or very rare flyers, original resolution of these images can be low some times. Each box has a logo for the game, if it was missing I've hunted it down or extracted it from images (I upload these logos to the database as well) Each box has a logo of the company that either developed or published it (some flyers may have a different publisher from another region, bit confusing at times) Each box is manually color corrected, cleaned and optimized Some games have a second alternative version, made from cabinet side art, marquees or from a different region for example Please remember if you miss boxes to also check the naming convention of the file and if it is the same as the most recent version in the database. Any entry with "The" in front (Like The Astyanax) will be included in the QRST pack. NOTE! : After installing the images you have to select all (or any alphabetical range) arcade games (CTRL+A = select all) go to Tools and click 'Refresh selected images', let it load and cache and the games should now display the right 3D boxes. Hope you like Credits Thanks go out to anyone contributing and making art for the launchbox games database. Thanks for any help, encouragement and advice: @Robin55 @spycat @MadK9 @Reevesad @Jason Carr @Kondorito @zetec-s-joe @Fablog @andyco47 @mikty Special thanks to: @neil9000 and @Retro808 for those logistics \m/
  16. 5 points

    Version 1.0.0

    25 downloads

    Hi Arcade fans, it took a lot of time creating this new 3D cartridges for Sega Mark III, but I hope you like it. See how it looks here: Thanks to Retrokenesis for his 3D Boxes. See ya soon!
  17. 5 points
    I just wanted to give everyone a status update concerning the next update. I expected to have it out MUCH sooner, but I ran into a few bumps in the road when implementing support for DOSBox and ScummVM using the new universal Steam launching feature. I think I've gotten it all sorted out now, and I'm mostly working on cleaning up the implementation. I've fixed a lot of bugs (such as launching native Steam games through LB/BB), and I've completely eliminated the issue that some people were having where their emulator(s) path(s) could get corrupted on the first run. I'm a bit busy at the moment as I'm leaving town tomorrow, but when I get to my destination, I am going to try to finish up the final edits on the update so I can get it pushed out asap. As always, I will update the forum thread whenever I release the update. Thanks for the patience!
  18. 5 points

    Version 1.0.0

    26 downloads

    "Ladies and Gentleman , boys and girl , get up for the one! the only... Castlevania Collection " Thème in 2550x1440 If this is problematic do not hesitate to ask me for 1080p The download version starts at 0.37 ( whithout signature) see soon. Silent Hill Collection Thème In 2550 x1440 Download version Starts at 0,26 Here is the list of themes I have already done: Do not hesitate if you have requests! List of Collection themes: Assassin’s Creed Collection ( short and attract version) Batman Collection Bioshock Collection Fr Castlevania Collection v1 and v2 Contrat Collection Crysis Collection Darksiders Collection Dark souls Collection Double dragon Collection Doom Collection Final Fantasy Collection ( with harryoke) God of War Collection FR Kingdom Hearts Collection King of Fighters Collection Legacy of Kain Collection (fr and english vers + v2) Mario Collection Mass Effect Collection Mortal Kombat Collection Metal Gear Collection v1 and V2 +attract version Metal Slug Collection Megaman Collection Megaman X Collection Metroid Collection v1 and v2 Resident Evil Collection v1 ans v2 deluxe for subscribers Shenmue Collection Starfox Collection Street Fighters Collection Silent Hill Collection Soulcalibur Collection + Anniversary Version Suikoden Collection Tomb Raider Collection Zelda Collection v1 and v2 For the next : Star Wars Collection The rest of my works is on the Channel : PADEMONIUM CINEMATICS Exlcusive content and video thème for subscribers, previews
  19. 4 points
    Available on GitHub. Installation details To install the one available plugin, download the DLL file from the latest release, and add it to the Plugins subfolder from your main LaunchBox installation folder. Plugin description Currently, LaunchBox allows you to edit genres for games, however if use the default Bulk Edit Wizard to edit genres for multiple selected games then they will all be overwritten with the same exact set of genres. for This plugin allows you to add or remove genres to multiple games, while keeping each game's existing genres. The new menu item is available for one or multiple selected games: The menu item opens the following dialog form, where you can select the genre(s) that you want to either add or remove from each game: Example: Let's say I have 3 games: Game 1, Game 2, and Game 3. To start, they have the following genres: Game 1 has genres: Action; Game 2 has genres: Role-Playing; Game 3 has genres: Action; Adventure; After using this Bulk Genre Editor to add the genre "Beat 'em up", the result is this: Game 1 genres: Action; Beat 'em up; Game 2 genres: Action; Beat 'em up; Role-Playing; Game 3 genres: Action; Adventure; Beat 'em up;
  20. 4 points
  21. 4 points
  22. 4 points

    Version 1.0.0

    7 downloads

    And for the Collection it's here :
  23. 4 points
    Pause screen development is coming along well, but the next beta probably won't be out until some time next week. The first beta will be very minimal on features, and we'll look to add various things after that. My initial goal is to support Retroarch and MAME, and just get the pause screens showing and hiding properly. Needless to say, the first beta won't blow you away, similar to the first beta of startup screens.
  24. 4 points

    Version 1.0.0

    9 downloads

    Virtua Tennis 3 video theme for you guys/gals enjoy
  25. 4 points

    Version 1.0.0

    11 downloads

    Virtua Fighter 5 Video theme or you guys enjoy
  26. 4 points
    I reached 2000 subscribers on Youtube! Thank you for all your support! https://www.youtube.com/orionsangel
  27. 4 points
    Computer Room coming along nicely .... And some pics of the new game room as well...
  28. 4 points
    The Terminator Double Pack has been updated to version 2.0. Details are in the "Special Notes" section of that page. Updated versions of Abuse, Alien Legacy, Dreamweb, and Zomb's Obscura Vol. 1 are basically done, just have to finish up a couple last minor things and then compile new installers. I'm also happy (and kindof surprised) to report that I've been able to get 3.1 games working in Retroarch DOSBox so I'll be able to apply this to all of those as well.
  29. 4 points

    Version 1.0.0

    18 downloads

    A collection of 3D box images of games released for the Acorn 32-bit home computer series. It's not complete, as some games either have no artwork scans or very poor ones to work with. Box types and dimensions vary in line with the original game cases as far as I could discover. Some are already in the LaunchBox Games Database, with the remainder (for games that exist in the Database) being submitted soon. Included in this download, but not added to the LaunchBox Games Database are: 1. 3D box fronts for games not in the Database. 2. 3D box backs for some games. The Database does not support a Box Back-3D image field. 3. 2D front and back covers (face only, no spine) reduced to jpg format. Not included are boxes for non-game software (educational, utility etc.). When I decided to skip the non-game boxes, I'd already done quite a few. I did a cull, but some may have crept in. A few boxes in the Database may differ slightly from those in this download. Whenever edits were made the boxes were updated on the Database, but I may have slipped up here and there. Enjoy.
  30. 4 points

    Version 1.0.0

    13 downloads

    Been away for a few weeks, time to get things moving again ...... hope you enjoy
  31. 4 points

    Version 1.0.0

    21 downloads

    Another old system severely lacking in game logos. There was quite a few that I scraped but was not happy with so I replaced them. Same deal as my other 'logo' packs. 'Logo's for 514 games.
  32. 4 points
    Abuse has now been added to Zomb's Lair. It's probably worth noting that this is the full version - 2.0f specifically - which has music for all levels; not the shareware version that you typically see floating around (that doesn't have background music).
  33. 4 points
    Gadget Collection has now been added to Zomb's Lair. This includes Gadget: Invention, Travel & Adventure and Gadget: Past as Future. It also includes a bunch of extras: Gadget - Past as Future Webdoc - story and behind the scenes info Gadget Trips: Mindscapes - an animated film based on Gadget Resonance of Gadget - the extended OST Inside Out with Gadget - the artbook for the game Four-Sight - This is an additional game that, while not directly related to Gadget, was also developed by Synergy Inc, plays much the same as Gadget, and is highly surrealistic, like Gadget. It's highly obscure and was released only in Japan. No Japanese comprehension is required for play.
  34. 4 points
  35. 4 points

    Version 20190321

    38 downloads

    Video theme for this now free to play fighting game. Videosnap included. Download, rename and move to the Videos/Windows/Theme folder. Preview:
  36. 4 points
  37. 4 points

    Version 1.0.0

    29 downloads

    ESRB style genre art for the following genres.
  38. 3 points
    Updated to v1.3 -- most notably theming additions, including the ability to integrate with BB themes for a more cohesive experience. An example of this with FluxCRT is posted above. Also, WL should be ready to work with the multi-keyboard-button config thingy Jason is working on with his pause screens. I beat up on it quite a bit, but please let me know if you spot any errors.
  39. 3 points

    Version 1.0.0

    5 downloads

    This is a video for 'BRUTAL Doom' as a playlist. Tutorial: My list was created by importing Windows shortcuts. In the Windows shortcut i created, I've told Windows to boot Doom in GZdoom.exe (the program that runs Doom) and at the same add BRUTAL Doom as a mod. Right-click on your new shortcut --> Select 'Properties' --> go to the tab 'Shortcut' --> Under 'Target' add the command you want. Mine looks like this: "D:\01 Roms\Brutal Doom\gzdoom.exe" -file doomu.wad brutalv20b_R.pk3 See screenshot for help. It's basically the software gzdoom.exe with doomu.wad followed by brutalv20b_R.pk3 DON'T FORGET THE "" MARKS, OR IT WONT WORK Now drag and drop your new Windows shortcut on Launchbox and select 'None of the above' when asked. Select Windows as platform and proceed to the end. This way I've added a list of games for the Doom engine, with or without mods, as separate shortcuts/Launchbox games. Link to clear logo:
  40. 3 points
    Here's a quick demo of WL integrated with my FluxCRT theme. I use the same bezels for retroarch as I do in FluxCRT, so the transitions are pretty seamless I think. This is my first time uploading a video here so hopefully it's okay. My_Movie.mp4
  41. 3 points

    Version 1.0.0

    12 downloads

    Sega Rally 3 Video theme for you guys/gals enjoy
  42. 3 points

    Version 1.0.0

    17 downloads

    Mario Kart GP DX Video Theme for you Enjoy
  43. 3 points

    Version 1.0.0

    18 downloads

    2 small arcade theme on 200 of my new collection "Arcade Street" the principle imagine a new scene based on a known arcade title and make it a theme. That was very complicated but I managed I would come to feed the post regularly : * The street fighter 2 theme exists in 2 versions snes and arcade I uploaded the arcade version I also made an update of the main post with a new Neo Geo MVS theme system that goes into V2 which is a montage specially for the community or I tried to take the best of the 2 versions. And Re-up Nintendo Classics. If you're interested in my work, do not hesitate to have a look at my channel and drop a retro blue thumb this is always a pleasure (Exclusive subscribers Arcade theme , Contents and and many other things) Pademonium Cinematics
  44. 3 points
    Here is a realistic bezel for the arcade game Pac-Man. You can download it here - https://bit.ly/2KAgCz8
  45. 3 points
  46. 3 points
    @eatkinola @viking @faeran @Rincewind I have an alpha version of my editor for you guys to play around with, i would like you to mess around with the Text UI element within the editor and see what you think. I'll send the alpha .zip file shortly (my router speeds are crap at the moment)
  47. 3 points
    Thanks Neil !! This application takes a back seat to my day job, so I spend the week casually making notes in preparation for code crunch on Friday nights and Saturdays. I am really happy with how things are shaping up though and to be honest I cant wait to complete it so that I can focus on building a new theme and also seeing what others come up with 🙂
  48. 3 points
    ...and this credit is very important to me, I translated it too😉 Thank you all for your concern!!!👍 Aleksey
  49. 3 points
  50. 3 points
    Beta 8 is out now with the following: Fix for videos not always playing properly in custom startup themes Game controller performance improvements
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