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Showing content with the highest reputation since 09/23/2018 in all areas

  1. 12 points

    Version Beta 2

    465 downloads

    PCSX2 Configurator Next for LaunchBox PCSX2 Configuartor Next is a plugin for LaunchBox that allows users to easily configure PCSX2 on a per-game basis. The plugin also allows for pre-optimised configs to be downloaded from right within LaunchBox for a whole host of popular PS2 games, from Zombeaver's excellent PS2 Configuration Project. Installation The plugin is easy to install and simply needs to be downloaded and extracted. The archive contains a folder called "PCSX2 Configurator Next", this should be placed in the root of the "Plugins" in the user's LaunchBox directory. Any previous versions of the plugin should be removed before attempting to install this version. General Usage The plugin is relatively straight forward to use, but has been changed significantly from previous versions. You will first need to have PCSX2 (1.5.0 development build) setup as an emulator in LaunchBox. Then right click on a PS2 Game and choose "PCSX2 Configurator" from near the bottom of the context menu. This will present a menu of options: "Create Config" - Creates a new config for the game in question based on the users current PCSX2 settings, If a config already exists this will overwrite that config with a new one. "Download Config" - This will download one of Zombeaver's Config and set it up to be ready to play for the selected game, this will be greyed out if now config is available, and will change to "Update Config" if a new update is available for the downloaded config. "Remove Config" - This will remove the current config for the selected game, and will be greyed out if there is no current config. "Configure With PCSX2" - This will open PCSX2 with the config for the selected game loaded, allowing you to customise your config for the selected game (Downloaded Config's can also be tweaked). Once a game has a created config this can also be done using LaunchBox's built in "Configure" from the games context menu. Both these options will be greyed out if there is no config for the selected game. There is also a "settings.ini" file created in the plugins folder ("%LaunchBoxDir%/Plugins/PCSX2 Configurator Next"), this can be tweaked manually but most settings don't need to be touched in most cases. Some people may wish to change the "GameConfigsDir" which is where the created configs are stored, this deafults to the users PCSX2 "inis" directory. There is currently no inteface to modify these settings, but that is planned in a future version. Version Info and The Next in The Name This version of the plugin is the successor to the original PCSX2 Configurator plugin, with a completely re-worked codebase from that version, and full compatibility with LaunchBox.Next (which is now the current version of LaunchBox). The main reason "Next" was added to the name is to initially seperate it from that (now discontinued) verison of the plugin. This release is currently in Beta and the "Next" from the name will probably be dropped eventually for a stable release with more features. Credit and Support I have personally put a lot of time and effort into all versions of this plugin, with it essentially being my free-time pet project for the last year and a half. Though I know the plugin would not be what it is today without Zombeaver who really helped me to bring this plugin to the next level, by allow me to integrate his PS2 configurations into it as well as creating artwork and helping me test the plugin. I would also like to say a big thank you to spectral, neil9000, and kmoney for helping me out with testing, and of course Jason Carr for making LaunchBox and implementing some of my requested changes into the plugin engine. I intend to keep working on this plugin, and fix any reported bugs as well as update the plugin with new features. So if you have any problem or feature request's hop over to the plugins thread on the forums and let me know. The project is also open sourced under the MIT license and can be found on my github.
  2. 8 points

    Version 1.0.1

    80 downloads

    This project is made possible by @Antny, @Kondorito, @Mr. RetroLust and @Orionsangel *IMPORTANT*: If you want to stay up to date of new packs and updates use the "Follow" button in the upper right corner. Any future updates will not be displayed in the "What's New" section. The aim of this project is a complete overhaul of the often used cabinet images (Arcade machines, Pinball, and Slots/Casino), including but not limited to: Higher resolution and quality versions of up to 2160 pixels vertically (Ultra HD)! All images have a transparent background! Higher accuracy of different regions and versions of cabinets All color corrected and optimized to get the most out of any image Many many new cabinets, previously missing from collections Reconstructed images, either entirely new photo realistic reconstructions or existing images which had previously missing parts added The possibilities of this project are endless, it will let frontends and arcade collections look much better as theme creators will be able to use the arcade cabinets category much more efficiently. Creators, Bloggers, Writers, Reviewers etc. will be able to use these images directly in their media and content enriching the community and history. Arcade games databases can be updated. Any creative process you can think of will be made much easier and look better. Please note that future Mame updates might change names of some roms, you might have to manually change the file name of the image in those particular cases, however when this project is eventually finished it will be uploaded completely to the launchbox game database so renaming them won't be necessary. So, follow this thread for any new updates! It will take a while before we finish the entire project but you will be able to download updates along the way An early impression of the project using the FutureState Neon Deluxe theme as an example how we can use these images. ______________________________________________________________________________ Credits and special thanks: @Antny let it be known!: without him this project would never be what it is, his years long collection of photo's is of great value to arcade history preservation, thanks buddy for everything you've done and do! Thank you Progetto for everything you guys do and have done, your cabinet images have inspired this project immensely and serves as a base for us to evolve from. http://www.progettosnaps.net/index.php @Kondorito Your willingness to help on all fronts, your insight, ideas, sharp eye and brains. Couldn't have done it without you bro, thanks man https://emumovies.com/profile/76406-kondorito/?do=content&type=downloads_file @Orionsangel Thank you for helping along bro, keep on bringing those awesome cabinets/bezels into our digital livingrooms https://forums.libretro.com/t/my-realistic-arcade-bezels/10604 Hasan Tasdemir from Nationaal Video Game Museum for the opportunity to photograph at your amazing museum. https://www.nationaalvideogamemuseum.nl Mr. Do and all it's artists for the reference, research and amazing artwork preservation: http://mrdo.mameworld.info Arcadeartwork.org for reference and research this database is an amazing collection of the arcade artwork history. http://www.arcadeartwork.org/ Arcade Database: For all the information you provide, proved very important for the research. http://adb.arcadeitalia.net/ Arcade-Museum for all the information and flyers, couldn't have done it without your databases! https://www.arcade-museum.com/ and https://flyers.arcade-museum.com/ @ETAPRIME for being awesome and having the best voice on youtube and having plugged the project before when we just started, thank you bro! https://www.youtube.com/watch?v=5nlMK-sdpTI @Jason Carr the entire team and moderators for the Launchbox universe you create, you've enriched our (gaming) life and nostalgia more than you probably realize, you rule! 🤘 https://www.launchbox-app.com/ And thanks to anyone I have failed to mention.
  3. 7 points

    Version 1.0.0

    68 downloads

    Box art wallpaper arranged in contact sheet/collage format. The archive contains wallpaper for the following platform. Amiga CD32 Arcade Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari Lynx Atari ST ColecoVision GCE Vectrex Mattel Intellivision Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube PC Engine SNK Neo Geo CD SNK Neo Geo Pocket Color Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Naomi 2 Sega SG-1000 Sega Saturn Sinclair ZX Spectrum Sony PSP Sony Playstation Sony Playstation 2 Super Nintendo Entertainment System Tandy TRS-80 Color Computer Turbografx 16 Turbografx CD Windows
  4. 6 points

    Version 1.0.0

    56 downloads

    Welcome to Vertigo. A simple, text based, vertical BigBox Theme with an old Retro CRT nostalgic feel. There are 2 different downloads: Vertigo.zip - This is the theme, please place this in your /Launchbox/Themes folder (you may need to right click the zip file, go to properties, and unblock the the contents of the file). Vertigo Startup Video.zip - A Vertical startup video (created by @harryoke) Theme Features: Designed for a 9:16 portrait aspect ratio display Tested uses 1080x1920 resolution, however, it should scale gracefully as long as you keep the aspect ratio 9:16 The entire theme utilizes a centered text list (only possible with @eatkinola's AO Bigbox Customs Plugin) Watch the video to see the theme in action. Try it out if you like it, and let me know what you think below. CREDITS @faeran - Creator of this theme. @eatkinola - Utilization of his AO Bigbox Customs Plugin, along with his help and code examples. Without his work, this theme would not be possible. @harryoke - Creator of the Vertigo logo and the Vertigo startup video.
  5. 6 points

    Version 1.0.0

    16 downloads

    Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play.
  6. 6 points
    This will create a list of games on a per platform basis that is missing a "ScreenShot - GamePlay" image. When you click "next" it will play the next game missing a screenshot. It wont play games that are marked as broken, it will play games that are hidden. Using an ahk script that needs to be configured to take a screenshot with hotkeys, it will save the image with the game title to Launchbox/Images/"chosen platform"/ScreenShot-Gameplay/"game title-01.png". AutoHotkey installed is required to compile a script. To setup... Download the zip and extract the dll and missing screenshot folder to the launchbox plugin folder. Open the missing screenshot folder and open Configuration.exe (if you are using a 32bit OS, delete Configuration.exe and right click on Configuration.ahk and compile script) Choose your settings and save and exit. Right click on ScreenShotScript.ahk and choose compile. (if at any point you want to change these settings, like different hotkeys or window size etc, you would have to repeat this step) In Launchbox go to tools and select missing screen shot tool. Select a platform and wait. My n64 collection of 299 games takes about 20 seconds to gather the list of games missing screenshots. My collection of arcade, about 3400 takes a good 3 minutes or so. On the next screen select "next" and it will launch a game with no screenshot. Using the hotkeys, take a screenshot, a sound will play to indicate you've taken a screenshot. Manually exit the game and repeat til completion. This has only been tested on win10, LB 8.7 and usng x360 gamepad. Known issues: Only gamepad and keyboard work. No mouse at the moment. When on this screen: Only press "Next" once. If you press it more than once it will try to launch multiple times resulting in either emulator crash or multiple instances. I haven't figured out a way to counter this yet. If anyone actually uses this and comes across any other issues, please let me know. Missing ScreenShot Tool.zip Im not sure whose image im using for the background, found it on google, if its yours, thanks. The background image can be changed by replacing BackGround.png in... Missing Screenshot tool/Include/. The sound to indicate that a screenshot has been taken can be changed as well. Requires windows 10 gamebar or OBS or video capture software that can save as mp4 to a custom path and supports hotkeys. Set up: Download the zip and extract the dll and "missing video tool" folder to Launchbox/Plugins/. Gamebar set up: The gamebar saves captures to a folder named "Captures", I think the default location is C:/Users/username/Video/Captures. Move this folder to LaunchBox/Plugins/Missing Video Tool/. Open your gamebar settings and chose if you want to use start/stop recording or record that. Make note of the shortcut keys. NOTE: Pro: Pop up indication to show that you are recording, Con: Captures are saved with the window title + date and time, which means when using the missing video tool the filename can be cut off. OBS set up: Create a new folder at Launchbox/Plugins/Missing Video Tool/ and name it "Captures". Open OBS, go to File, Settings, Output Point the Recording path to the captures folder within LB directory. Change Recording Format to mp4. Select Hotkeys... Choose the same Hotkey for starting and stopping recording. Pro: Better file naming, default is date and time, can change by going to File/Settings/Advanced. Under "File Formatting" if you were to enter "Clip" or "Video" etc it will increment the filename, "Clip.mp4", Clip (2).mp4 and so on... Con: Cant seem to find an option that would indicate recording has started or stopped. Next: Go to Launchbox/Plugins/Missing Video Tool and open Configuration.exe. If you are using keyboard, select the "keyboard" checkbox, save and exit. If gamepad, on the left select the keyboard shortcut/hotkeys that starts/stops recording. On the right select gamepad hotkeys., save and exit. Right click on HotKeyConfig.ahk and compile. IMPORTANT: if you have any mp4 files within the captures folder. Launchbox/plugins/missing screenshot tool/captures, remove them, actually just remove all files, not really any need to remove all files but better safe than sorry. If you try starting Missing Video Tool within launchbox and nothing happens, it is likely you haven't removed all mp4's from the captures folder. The plugin wont start if it finds mp4's in the folder. (Actually that reminds me, if the plugin cant find the captures folder your get an exemption, i'll sort it and i'll put a warning about mp4's being within the folder instead of nothing happening) Open Launchbox, tools, missing video tool. How it works. Select your platform and wait for it to collect the list of games missing a video. On the next screen, select "Next" and it will launch a game that is missing a video. Also you'll see the focus jump to "Get Video Clips". I done this to stop any accidental presses on "Next". In game, use the hotkeys to create some video clips... can record how ever many times you like. Manually exit the game. Select "Get Video Clips", it will retrieve all the video clips that have been saved to the captures folder and will display the filename as buttons. Select any of the buttons to see a preview. If you select "Save", it will copy the selected clip to Launchbox/Videos/"Chosen Platform"/"Game Title.mp4"... if you choose save on more than 1 clip of the same game the previously saved clip will be overwritten. If you select "Move" it will copy the selected clip to Launchbox/Plugins/Missing Video Tool/Moved Clips/"Choosen Platform - Game title - date and time.mp4". Once you've done that, select "Next" again to launch the next game that is missing a video... also at this point it will delete any mp4 files found within the captures folder, removing any clips you did not move or save. This is why the plugin wont start if it finds any mp4's in the captures folder. Missing Video Tool.zip
  7. 6 points
    The other guys got your first question,so thank you @Kondorito and @neil9000 ...as for the second question,It is based on Cids theme,but,it is not an exact copy of it...As my version focuses more on the character art and tries to present a more colorful display per platform,cids focuses on the box art and stuff. While I base the code from Cids theme,and the potatoes may be very similar...the meat is an entirely different beast. Now,this isn't saying I don't have plans to implement the box/cart/disc art still...because I have already made the videoborders (see below) to do it...I just want to get the first view finished before I go into that territory. Every platform will have 2 main videoborders,and 2 alternative borders...Handhelds will have a plethora of alternatives...so I have made alot to work with for expanding this...
  8. 5 points

    Version 1.0.0

    16 downloads

    Please subscribe to my Youtube Channel! My work blends a few influences relevant to the platform while showcasing the machine itself along with the games the platform ran: 1) Music made using sounds available on the platform (where possible) 2) The platform's boot screen (if possible) 3) Commercial influences usually in the form of the platform's marketing jingle. 4) The platform's packaging. In this way, the platform video itself gives an accurate interpretation of what the platform is, was marketed as, and what it looked and sounded like. In this video, the beginning displays the NTSC box design that expands into the PAL version to display game play.
  9. 5 points

    Version 1.0.0

    125 downloads

    Hi all. I made these system and collection wheels for myself but decided to share them. I decided not to use console images but used character art through out them all. Hope you enjoy them. There is over 500 and still growing. Template is included below. Hursty TEMPLATE.psd
  10. 5 points

    Version 1.1

    64 downloads

    This is a complete collection of 3D boxes for all SEGA Saturn European Games (no duplicates are included). the set is named from the 2018 ReDump Rom set, a RocketLauncher XML is attached. Please note about 40 covers have spines made for them as full covers for these titles could not be found online. Many Thanks to @goofers for his template. LIST OF ALL BOXES INCLUDED: SEGA SATURN EUROPE.xml
  11. 5 points
    Reworked all previous themes to have a much better border... Also gave all 270 collections a makeover for this theme...
  12. 5 points
    Beta 3 is out now with a ton of fixes/changes for the nesting: - Orphaned items should now show up in the root - New Add options in the sidebar right-click menu to add a platform, category, or playlist - The parent tree views in the Add/Edit screens now only expand to make checked items visible (instead of expanding everything) - When adding a new platform, category, or playlist from the sidebar right-click menu, the currently selected item is checked by default in the parent tree views - Root is now checked by default in the parent tree views if nothing else is selected - Fixed overlap/DPI issues with Add/Edit Parents tabs - When adding or editing a platform, the Parents tab now only allows you to add the platform to the root or to platform categories, as there's no good reason to add a platform to a playlist or another platform (and this discourages misuse of platforms where a platform category or a playlist should be used instead) - Various related fixes Testing is still much appreciated on this stuff. I did find a whole slew of potential bugs that have been fixed in this beta, so stability should at least be significantly improved. If you've previously reported a bug, please re-test with this beta and let me know if you still experience it. Thanks all!
  13. 5 points

    Version 3.1

    106 downloads

    These are Gamebackground files to be used with the "Retrotastic" Bigbox Theme by faeran. First get the Theme here: After installing the theme, extract my Background Packs into "Launchbox\Themes\Retrotastic". Enjoy! 😄 For more visit the Retrotastic Forum Thread:
  14. 5 points
    CHD format is typically supported on most of the Retroarch cores. I have slowly moved most of mine from iso/bin formats over to CHD. It does save quite a bit of space plus it can be uncompressed back to original format/CUE/ISO etc if needed. There have been version changes to CHD over years (up to 5 now) which have improved the archiving and compression process so best to use current CHD.EXE if compressing files. Here is a listing for the larger game files: PS2 - use GZip format. see more info in LB Forum thread here. PS1 - use CHD format if using Retroarch Mednafen HW cores it supports CHDs. Note that standalone emulator PSXe does not support CHD format. For multi-discs I use the PBP format that was compression tool designed by Sony for the PSP. Use a tool called PSX2PSP. The advantage is it allows you to merge Disc 1, Disc 2 type multi-disc games into one compressed file (cannot do that in CHD, must retain each Disc # separately). You can also do that with M3U playlists for CHDs but the PBP format is much simpler. In theory could compress all to PBP but the PSX2PSP tool isn't well suited to mass conversion and isn't quite as a efficient as CHD (typically over half size of original disc) See below for batch conversion (and limitations) for PBP using PSX2PSP: PSP - Use CSO compression format on most games. Tool called PSP ISO Compressor works well (again, not easy for mass number of files). Saturn - can use CHD with Retroarch Mednafen cores. Sega CD - can use CHD with Genesis Plus GX Retroarch core. Note for the Sega 32X CD games I had to leave those in native bin/cue format since the Retroarch core for Sega 32X didn't accep CHDs (but was only a few games for me so didn't worry about it). NEC Turbografx-CD - can use CHD with Mednefen PCE Retroarch core Sega Dreamcast - can use CHD with reicast Retroarch core. Also works with Demul standalone emulator. Gamecube - can use the GCZ compression format with Dolphin standalone or Retroarch core. There is a command line tool called GCIT that will compress from ISO or can use the compress option within Dolphin (full standalone emulator). Wii - Use the WBFS format in Dolphin. Phillips CDi (I use MAME here) and Panasonic 3DO (Retroarch 4DO core) also can use CHD format Most other games ZIP will work fine. All the compression can take time and some of the non-command line tools are "one by one" conversions which can suck a lot of time. For the CHD format, the MAME monthly package has the CHD EXE. There are variety of scripts to convert in mass. Search the forum here for several examples since that is where I got mine (attached). For the batch file just change the extension and path. CHD.EXE must be in same directory and would start with a test file or two first. Any errors it will just stop waiting for input. The advantage when all done is that have smaller size files, less "stuff" since don't have CUE, ISO, BINs all floating around, and if you already have the MAME Software List files for Saturn, PSX, and Dreamcast, you don't have to bother with conversion since they already converted to CHD format. The RetroPie wiki site also had good information on various compression formats. chdbatch.bat
  15. 5 points
    The new plugin is out now! Check it out here! Thanks to @alec100_94 for all his hard work on this! To celebrate the new release, I've got 25 new configs and 8 updated ones to check out: Updated: Wild Arms: Alter Code F -changed deinterlacing from Auto to Bob tff (sharpness improvement) -removed software FMV option (removes jitter caused by Bob tff in cutscenes) Wild Arms 3 -changed deinterlacing from Auto to Bob tff (sharpness improvement) -removed software FMV option (removes jitter caused by Bob tff in cutscenes) -audio changed to Async in SPU (helps mitigate brief moments of slowdown) Wild Arms 4 and 5 -removed software FMV option (unnecessary) Armored Core 2, 2: Another Age, 3, and Silent Line -changed deinterlacing from Auto to Bob tff (sharpness improvement) New: Alone in the Dark Alone in the Dark: The New Nightmare Amplitude Battle Assault 3 Beat Down: Fists of Vengeance Blood Omen 2: The Legacy of Kain Bloody Roar 4 Breath of Fire: Dragon Quarter Chulip Cyber Troopers: Virtual-On Marz Dawn of Mana Forgotten Realms: Demon Stone Frequency Gauntlet: Dark Legacy Gauntlet: Seven Sorrows Global Defence Force Jaws Unleashed Mortal Kombat: Armageddon Mortal Kombat: Deception MotoGP 08 Neo Contra Orphen: Scion of Sorcery Resident Evil: Outbreak - File #2 Star Wars: Racer Revenge Street Fighter EX3 As always, details for each of these are available on the config spreadsheet. An important note about Amplitude - you must use the --fullboot command-line parameter in order for the game to load properly. The ability for me to inject custom command-line parameters into specific game configs (so that you wouldn't have to do anything in this situation) is planned but is not yet implemented. Because of this, you'll need to add it manually. Once the config is downloaded, just right-click and edit the game and add the --fullboot parameter before --cfgpath and you'll be all set.
  16. 4 points
    Hello All! With the addition of my cinematics into the Launchbox Platform video downloader section,I figured I would show those that have no idea who I am or what I do,some examples of the available Cinematics I have made.I will also post info on any new cinematics I am working on here in the future. I also do alot of other media,mainly for RocketLauncher Fades and Pause screen...but,also marquees,wheels,and other stuff. If you would like to check out my other work,feel free to browse my website at www.retrohumanoid.weebly.com Apple II Big Fish Games ColecoVision Commodore Amiga CD32 FightCade Fujitsu FM Towns Future Pinball GCE Vectrex Guitar Hero Arcade Gun Games HBMAME (Misfit MAME) Jukebox Laserdisc Mattel Intellivision Microsoft MSX Microsoft MSX2 MUGEN NEC PC Engine NEC PC Engine-CD NEC PC-FX NEC SuperGrafx NEC TurboGrafx-CD Nintendo BS-X Satellaview Nintendo Game & Watch Nintendo Super Famicom PC Games Philips CD-i Pinball Arcade Pinball FX2 PopCap Games ScummVM Sega SG-1000 Sharp X68000 SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Minis Visual Pinball
  17. 4 points
    PCSX2 Configurator Next View File PCSX2 Configurator Next for LaunchBox PCSX2 Configuartor Next is a plugin for LaunchBox that allows users to easily configure PCSX2 on a per-game basis. The plugin also allows for pre-optimised configs to be downloaded from right within LaunchBox for a whole host of popular PS2 games, from Zombeaver's excellent PS2 Configuration Project. Installation The plugin is easy to install and simply needs to be downloaded and extracted. The archive contains a folder called "PCSX2 Configurator Next", this should be placed in the root of the "Plugins" in the user's LaunchBox directory. Any previous versions of the plugin should be removed before attempting to install this version. General Usage The plugin is relatively straight forward to use, but has been changed significantly from previous versions. You will first need to have PCSX2 (1.5.0 development build) setup as an emulator in LaunchBox. Then right click on a PS2 Game and choose "PCSX2 Configurator" from near the bottom of the context menu. This will present a menu of options: "Create Config" - Creates a new config for the game in question based on the users current PCSX2 settings, If a config already exists this will overwrite that config with a new one. "Download Config" - This will download one of Zombeaver's Config and set it up to be ready to play for the selected game, this will be greyed out if now config is available, and will change to "Update Config" if a new update is available for the downloaded config. "Remove Config" - This will remove the current config for the selected game, and will be greyed out if there is no current config. "Configure With PCSX2" - This will open PCSX2 with the config for the selected game loaded, allowing you to customise your config for the selected game (Downloaded Config's can also be tweaked). Once a game has a created config this can also be done using LaunchBox's built in "Configure" from the games context menu. Both these options will be greyed out if there is no config for the selected game. There is also a "settings.ini" file created in the plugins folder ("%LaunchBoxDir%/Plugins/PCSX2 Configurator Next"), this can be tweaked manually but most settings don't need to be touched in most cases. Some people may wish to change the "GameConfigsDir" which is where the created configs are stored, this deafults to the users PCSX2 "inis" directory. There is currently no inteface to modify these settings, but that is planned in a future version. Version Info and The Next in The Name This version of the plugin is the successor to the original PCSX2 Configurator plugin, with a completely re-worked codebase from that version, and full compatibility with LaunchBox.Next (which is now the current version of LaunchBox). The main reason "Next" was added to the name is to initially seperate it from that (now discontinued) verison of the plugin. This release is currently in Beta and the "Next" from the name will probably be dropped eventually for a stable release with more features. Credit and Support I have personally put a lot of time and effort into all versions of this plugin, with it essentially being my free-time pet project for the last year and a half. Though I know the plugin would not be what it is today without Zombeaver who really helped me to bring this plugin to the next level, by allow me to integrate his PS2 configurations into it as well as creating artwork and helping me test the plugin. I would also like to say a big thank you to spectral, neil9000, and kmoney for helping me out with testing, and of course Jason Carr for making LaunchBox and implementing some of my requested changes into the plugin engine. I intend to keep working on this plugin, and fix any reported bugs as well as update the plugin with new features. So if you have any problem or feature request's hop over to the plugins thread on the forums and let me know. The project is also open sourced under the MIT license and can be found on my github. Submitter alec100_94 Submitted 09/22/2018 Category Third-party Apps and Plugins  
  18. 4 points

    Version 1.0.0

    222 downloads

    17 Wii U videos with spinning cases and discs. I plan on adding more games and and adding more systems. 1080p @ 30fps You may need to change the name to match the name of your games. A full preview is here:
  19. 4 points

    Version 1.3

    63 downloads

    This is a complete set of Sega Saturn 3D Boxes for the USA region. Japanese and European Boxes can be downloaded here: https://forums.launchbox-app.com/profile/75197-levo_stone/content/?type=downloads_file Big Thanks to @goofers for his template. LIST OF BOXES INCLUDED:
  20. 4 points
    constructive ideas are always welcome, but comments such as …. "im a visualist, i know if things look good or crap or boring, or interesting, and what others will think" is counterproductive, a lot of time, effort and creative energy goes into the creation of Graphics, Videos and Themes and with a comment like that you are just pissing on their creations, so far I have not seen any contributions to this forum by you, so perhaps you should think before you type.
  21. 4 points
    Officially done with the Arcade borders....60 of them covering Platforms,Genres and Classics
  22. 4 points

    Version 1.1

    24 downloads

    This is a complete collection of 2D boxes for all SEGA Saturn European Games (no duplicates are included). the set is named from the 2018 ReDump Rom set, a RocketLauncher XML is attached. LIST OF ALL BOXES INCLUDED: SEGA SATURN EUROPE.xml
  23. 4 points
    I will fix the DPI scaling issues guys, no worries. Just didn't notice it was an issue. I'll be back to development and back to this thread tomorrow morning to start fixing bugs and addressing issues here. Thanks for all the feedback.
  24. 4 points

    Version 1.0.0

    32 downloads

    Neo Geo Classic Marquees - Redone (Complete Collection 157 games) Redid all classic Neo Geo single mini marquee layout marquees as I saw some inconsistencies in style, resolution and colors across various sources plus various games where missing, thought it was a good idea to redo them to one complete collection. Feel free to use for your projects if you please. 1. Logo's and text are smooth in comparison to the classic Mr. Do (Not sure?) marquee versions 2. Added white border and drop shadow for placeholder Mini Marquee 3. Added bootlegs, unreleased, Japanese and rare game marquees 4. Includes custom, translations, reconstructed, fixed marquee artwork from various sources as well 5. All in same (classic single marquee) layout and resolution: 3840 x 1062 pixels 6. All manually color corrected, cleaned and fixes 7. 157 games + 1 default MVS Neo Geo marquee.
  25. 3 points

    Version 1.0.0

    65 downloads

    This is my first Platform video. I hope you guys like it. I noticed a major lack of platform videos here, so I was planning on creating more to go with my favorite consoles, including a separate version for Sega CD to differentiate from Genesis/Mega Drive. It features gameplay done by me, so don't be too harsh on my Ninja Gaiden, and TMNT skill, lol. Hope you enjoy it, and look for more in the future. Stylized to be somewhat retro, and tacky just like like the era that was defined by this system. Please let me know what you think of it, and I can adjust my next video accordingly.
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