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Showing content with the highest reputation since 05/18/2019 in all areas

  1. 13 points

    Version 1.1.0

    253 downloads

    # WHAT IS IT ? A complete new series of platform video for our frontend. Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof (4K video) I hope you like ! 😙 # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H265 AAC) Only available in 16:9, but design compatible with 4:3 All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available. (Community effort!) # A PREVIEW OF ALL THIS ? Instagram Youtube Twitter # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox (soon) By batch - On the Emumovies FTP (soon) # PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! John G. for his support via Patreon! Thank you gentleman!!! Marcel W. for his support via Patreon! Thank you gentleman !!! The whole community for your support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : update 2019/06/07 - that's where we are : TOTAL COUNT = 25 platorm + 0 category + 0 playlist (See the spoiler form)
  2. 11 points

    Version 2.1a

    260 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's a few realistic bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. There's a lot of detail in the glass tubes, reflections, smudges, fingerprints and even tiny pieces of dust Enjoy,
  3. 9 points
    Hey all, the first 9.9 beta is out with the following: Improvement: Launch With in LaunchBox is now in alphabetical order Improvement: Download metadata and media update media verbiage is now more clear Fixed: Several minor one-off/rare VLC errors Fixed: Rare music-related null reference exceptions Fixed: Pause Themes Manager in Big Box was not working correctly to apply new pause themes My plan is to put out a bugfix release here shortly. There's really nothing all that glaring, sans for the pause themes manager thing, which basically breaks the pause themes manager, so I figure it'd be best to get that fixed sooner rather than later. Let me know how this beta fares.
  4. 8 points
    Version 9.8 - Released May 22, 2019 - New Premium Feature: Game pause screens are now available in LaunchBox and Big Box with options to view the manual or other additional apps documents or URLs, reset the game, save and load states, view retro achievements, swap discs, and more. - New Premium Feature: Big Box key bindings can now be bound to up to four different keys (primarily added so that all players on keyboard-based arcade boards can control Big Box together) - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - New Feature: Installed GOG games can now be more easily and accurately imported via the new Import Installed GOG Games Wizard. Access it in LaunchBox under Tools > Import > GOG Games. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings - Improvement: Nested playlists performance has been improved when combined with custom fields - Improvement: Updated the included version of the Chromium web browser to the latest version - Improvement: Viewing PDFs with the internal PDF viewer now zooms much more quickly and smoothly - Improvement: Page up and page down now work properly with the internal PDF viewer - Fixed: Retroarch Netplay features were broken by a previous release - Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one - Fixed: Rare threading error with hiding mouse cursors - Fixed: Possible null reference error while auto-generating child playlists
  5. 7 points

    Version 1.0.0

    39 downloads

  6. 7 points

    Version 1.0.0

    21 downloads

    My last Videos .A little message to thank you for your welcome but I decided to stop my editing on the one hand because I have less free time and I prefer to spend it with my loved ones rather than being in front of a screen, and on the other hand, because in the end it's also a lot of energy, time to spend and personal investment for very little return, the community is clearly looking for simple snaps, and goes to the basics, is not me who says it but the number of download. A video with 5 gameplay screens and a flashing title will triple download and have more chance to walk than a video edited and animated with the same timing ... (attention I do not aim at anyone and I do not denigrate the work of noboby is simply an observation, a fact ). I tried something different I hope that it will have more to some despite all. I leave the place to the young! I remain of course active despite everything on the forum but it will be rather the side of the big box theme custom that you will meet me thank you for taking the time to read me ! Soon Spy Playlist Enjoy ! Another Playlist Here :
  7. 5 points
    I just put out the 9.9 official release. I definitely advise updating sooner rather than later, as I noticed that I did break some startup and pause screen things with the previous beta.
  8. 5 points

    Version 1.0.0

    53 downloads

    Heres 2 Pinball FX3 Unified videos i made for CriticalCid's Unified Theme, as well as a Unified theme for Pinball FX3 to go with them. Pinball FX3 Unified Theme.zip
  9. 4 points
    Just wanted to share a video of a theme I've been working on. It started with the idea of seeing if I could get BigBox to run a theme with big, vertical banners as the main showcase. It has turned into a fun project, where I've been able to turn it into a functional theme that I'm currently using as my main. The theme itself uses custom made vertical banners for both platforms and games, which means a lot of work for me to populate banners for every game in my library. Here's the video showcasing some of it in action.
  10. 4 points

    Version 1.0.0

    24 downloads

    After scraping the database and Emumovies for C64 logos I found that out of 6000 games only around 3000 had logos. I hate seeing the plain white text in BigBox so I decided to make my own. There is some repetition but it's the best I could do with the limited resources I had available to me. This being a very long and repetative task I decided to release them in smaller packs alphabetically instead of just this megapack, the thought of going from A to Z in one go didn't fill me with enthusiasm, I need little goals to reach.... If anyone wants to upload these to the database be my guest. Next job - Missing Amiga logos
  11. 4 points

    Version 1.0.0

    26 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (S) 511 logos. (Phew!)
  12. 4 points
    I think this was originally done to fix a performance issue, though I agree that it's not ideal. I'll put it on the list. I see; is there a reason why Rocket Launcher would work properly with missing files? Sadly, that would be a mess to implement because every emulator of course implements save states differently. The best option would be to add (yet again) more AutoHotkey scripts for that, and they would end up being too complicated in most cases for people to come up with the scripts. We could take a guess whether a save state "worked" or not, but that would be iffy at best. Hehehe, not usually. I'm all good over here (actually didn't really work at all over the weekend). A lot of it was done late last week. Thanks all; I'm currently taking a couple of days to work on Music Box Alpha, which has metadata/tag editing just about done. Assuming this beta continues to go smoothly, we'll probably put out the official in the next day or two.
  13. 4 points
    I'm sorry to have noticed that in the latest version of launchbox the problem does not occur. I mentioned the problem without checking if it was still present with the latest version. My fault I apologize! 😥
  14. 4 points
    Thank you for the advice! I will try, but it may take some time.
  15. 4 points
    I have been messing with some of the scripts and what some of the emulators can and cannot do/use as far as reset and swapping disc scripts. So here is list as of Beta 17: Daphne: Pause Works but not through normal method if: Suspend Emulator Process While Paused = Off Forceful Pause = Off On Pause Tab ;Daphne pause is keyboard "p" #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 3. On Resume Tab ;Daphne toggle back to active #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 4. Reset Tab (it takes about 10 seconds to reset so initially seems like not working) ;Daphne emulator reset is F3 #IfWinActive ahk_exe DAPHNE.exe Send {f3} 5 . Save State, Load State, Swap Disc ; not used by Daphne If Suspend Emulator Process While Paused = On (normal) then loses focus during Pause (Menu comes up) and also doesn't pause game. ===================== Pinball Visual Pinball (with B2S running): Pause Works Normally: Forceful Off Reset, Save State, Load State, Swap Disc; Not Used by Emulator Pinball FX3: Pause doesn't work normally with or without forceful. Doesn't bring up menu at all. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work (no menu). Doesn't seem to capture AHK entries. Reset, Save State, Load State, Swap Disc; Not Used by Emulator The Pinball Arcade (using TPAFreeCamMod.exe) and Future Pinball (with BAM) Pause doesn't work normally with or without forceful - loses focus, no pause. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work, exits out of full screen and doesn't always pause with default ESC. Reset, Save State, Load State, Swap Disc; Not Used by Emulator. Still messing with them with combos but "pre-launcher" type programs don't play well.. ===================== AppleWin Pause Works Normally: Forceful Off 1. Reset Tab ; works ; AppleWin emulator reset is F2 #IfWinActive ahk_class APPLE2FRAME Send {f2} 2. Save State; works, but not too useful without getting fancy with AHK since need keyboard ; AppleWin save state is F11 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f11} 3. Load State; works but need keyboard ; AppleWin load state is F12 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f12} 4. Swap Disc; works ; AppleWin swap disc is F5 #IfWinActive ahk_class APPLE2FRAME Send {f5} ============== miniVMac Pause Works Normally: Forceful Off 1. Save State, Load State, Swap Disc Tabs ; not used by miniVMac 2. Reset Tab; works (CTRL R) but not useful since it is ejects disc with reset and reboots with no disc in drive (i.e., have to exit and restart) ;Reset causes disc to eject so comment out #IfWinActive ahk_class minivmac { Send {LCtrl Down}RY Send {LCtrl Up} } =================== Altirra Pause Works Normally: Forceful Off 1. Reset Tab ; works ;Altirra Hard Reset is SHIFT F5 - Keeps disc in system #IfWinActive ahk_class AltirraMainWindow Send +{f5} Save State, Load State, and Disc Rotate - No default keys assigned. Must use Shortcut feature to assign in Emulator to one of the functions: Assign these functions: Quick Save State, Quick Load Save State, Save State (brings up Menu-keyboard needed), Load Save (brings up Menu-keyboard needed) - None really useful since keyboard. Quicksave will over write last used of any game. Swap Disc Example ;Altirra assigned in Shortcuts menu CTRL SHIFT F10 for Rotate Down #IfWinActive ahk_class AltirraMainWindow Send ^+{f10} ====== Steem Pause Works Normally: Forceful Off (must be off) Similar to Altirra, no default keys for Swap Disc, Load State, or Save State. Must assign via the Configure Keyboard Shortcuts feature. Assign key for "Cold Reset and Run" = Reset Tab Assign "Swap Discs in Drives" = Swap Discs Tab Load and Save Memory Snapshot feature requires keyboard. Similar issues with quick save states as Altirra but haven't fully tested. ================= KAT5200 Pause Works Normally: Forceful Off 1. Swap Disc Tabs ; not used by kat5200 2. Reset - if controller assigned rather than keyboard the reset key command doesn't appear available. 3. Load State from 9 slots - ALT 1 to ALT 9 - Results seemed unreliable (emulator issue), games would work oddly after load. 4. Save State from 9 slots - SHIFT 1 to SHIFT 9 - Not using due to above. ============== WinVice Pause Works Normally - Forceful off 1. Reset (Hard) - CTRL ALT R - Not using since seems to fry emulator and not reboot disc. Similar with soft reset 2. ALT S and ALT L for Quick save and load state; haven't tested ============ ePSX Pause Works Normally: Forceful Off (must be off, doesn't work with on) 1. Save state; works ;ePSX save state F1; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f1} 2. Load State; works ;ePSX load state F3; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f3} 3. No reset or swap disc command that can be assigned to hotkey that I can find.
  16. 4 points

    Version 1.0.0

    41 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (R) 148 logos.
  17. 3 points

    Version 1.0.0

    5 downloads

    To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio.
  18. 3 points
    Here are my realistic Arcade Bezels for Neo Geo games for use on Mame. You can download it here - https://bit.ly/2XLb6eV
  19. 3 points

    Version 1.0.0

    25 downloads

    This video is a shortened edit of the SNES Classic Edition commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). included with the European and North American editions of the SNES Classic: Contra 3: The Alien Wars Donkey Kong Country EarthBound Final Fantasy 3 F-Zero Kirby Super Star Kirby's Dream Course The Legend of Zelda: A Link to the Past Mega Man X Secret of Mana Star Fox Star Fox 2 Street Fighter 2 Turbo: Hyper Fighting Super Castlevania 4 Super Ghouls 'n Ghosts Super Mario Kart Super Mario RPG: Legend of the Seven Stars Super Mario World Super Metroid Super Punch-Out!! Yoshi's Island The Japanese SNES Classic games line-up exclusively includes: Fire Emblem: Mystery of the Emblem The Legend of Mystical Ninja Panel de Pon Super Soccer Super Street Fighter 2: The New Challengers Whereas these five games are exclusive to the European and North American editions: Earthbound Kirby's Dream Course Street Fighter 2' Turbo: Hyper Fighting Super Castlevania 4 Super Punch-Out!! Remember: Star Fox 2 is sort of special. It wasn't originally released for the SNES, so you have to dig around a bit for that game. Banner:
  20. 3 points

    Version 1.0.0

    19 downloads

    After scraping my Amiga collection I had quite a few missing game logos so here are mine. Until the database gets updated with the official ones these will suffice 218 Logos.
  21. 3 points
    I would like to livestream an early build of the PASC CE BigBox Theme Creator today, the interest level will dictate whether i should proceed
  22. 3 points

    Version 1.0.0

    15 downloads

    Heres a Sega Nomad Unified video i made for CriticalCid's Unified Theme, as well as a Unified theme for the Sega Nomad. Sega Nomad Unified Theme.zip
  23. 3 points
    @Jason Carr Sorry I'm late. Japanese translation is here. Language-ja-JP.zip
  24. 3 points

    Version 1.0.0

    15 downloads

    A tribute for the arcadians and a small starting intro I hope that you will enjoy it 1m50 cut and fit for the big box , whithout subtilitles
  25. 3 points
    Beta 2 is out now to attempt to fix an issue with the updated game exit AutoHotkey script. It's only been reported by one user so far, but it's a major issue for @MazJohn [Mr Arcade]. The issue is detailed in this thread: Hopefully this beta fixes it and we can go forward with the 9.9 release.
  26. 3 points
    Wow, another very nice looking theme! I'm not sure if it's just me, but it would probably look better without the controllers in the middle, to give it a little more clean/polished look
  27. 3 points
    The File has been re-uploaded and now MAME64.exe is half the size.
  28. 3 points
    Time goes by so fast, and so much stuff went on and improved... Seems like yesterday when the BigBox concept started to appear in LB 5.0... And if you think about it, each LB/BB version number hast 10 revisions inside, so it will be reaching 100 releases in 10.0!
  29. 3 points

    Version 1.0.0

    103 downloads

    List of Themes: Chrono Cross Final Fantasy 7 Final Fantasy 8 , Final Fantasy 9 Metal Gear Solid ed.Gray Fox Medievil Suikoden2 Spyro the Dragon Soul Edge Megaman X 2 , X3 X4 X5 Legacy of Kain Soulreaver V2 Wild arms Xenogears
  30. 3 points
    I wanted to update everyone here and let everybody know that the themes uploader now supports pause themes: https://www.launchbox-app.com/themes I also added a pause theme section here on the forums. Pause themes are just as easy to work on as the startup themes are; I'd love to see some themes if you guys are up for it. Thank you guys as always. 🙏
  31. 3 points
    Basically it's used for keyboard mappings. You can press a key to bind the mapping or wait five seconds to clear it out. Thank you all very much; I have all the translations updated for the next beta. Planning on putting out the official release tomorrow.
  32. 3 points
    I've updated all of my Japanese Candy Cab Bezels for Mame. They now include Dark Mode. Download my entire Candy Cab Collection here - https://bit.ly/2uhIc9g
  33. 3 points
    Here is a realistic bezel for the arcade game Xevious. You can download it here - https://bit.ly/2Jt71bI
  34. 3 points

    Version 1.0.0

    45 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (P-Q) 227 logos.
  35. 2 points
    COLORFUL platform video set View File # WHAT IS IT ? A complete new series of platform video for our frontend. Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof (4K video) I hope you like ! 😙 # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H265 AAC) Only available in 16:9, but design compatible with 4:3 All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available. (Community effort!) # A PREVIEW OF ALL THIS ? Instagram Youtube Twitter # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox (soon) By batch - On the Emumovies FTP (soon) # PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! John G. for his support via Patreon! Thank you gentleman!!! Marcel W. for his support via Patreon! Thank you gentleman !!! The whole community for your support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : update 2019/06/07 - that's where we are : TOTAL COUNT = 25 platorm + 0 category + 0 playlist (See the spoiler form) Submitter viking Submitted 06/07/2019 Category Platform Theme Videos
  36. 2 points
    Yes, it's open. Everything is in your RL/Lib directory. That's how people, like myself, have been modifying things. If it were closed source that wouldn't be possible. IIRC the post you mention was about Jason inquiring about the licensing, including RL in the LB download and making a new UI (which he didn't need permission for but was a nice gesture/courtesy). Regarding implementation, it's not as simple as just copy/pasting RL code. For one, that would mean using AHK rather or porting/implementing it to C# and doing it natively. Since Jason is the sole dev and it's closed source it's his sole burden to maintain it. That means figuring out the best way to work it into the existing codebase, allow for expansion and ease of maintenance going forward. It seems simple to end users but if you're a dev you know different. Natively handling control mapping for everything in LB would be a very hefty thing to do, it's not simple. Utilizing standalone keymapping software would be pretty easy to do via a plugin or script. And of course, everyone tends to think their requests are super important and/or wanted by most, whether that's the case or not. In the end, I'm sure Jason will tackle a bunch but it comes down to prioritizing what is easiest/most requested to implement.
  37. 2 points
    thanks for link.. I am using the standalone and resolved the issue by adding this line twice in the pause settings 'on resume' tab. Brings it back to full screen. sleep, 50 send !{Enter}
  38. 2 points
    It's a very simple solution currenty, which should work well for most users. Currently there's only one save state accessible and it always saves and loads that state. We may come back to it at some point in the future to add extra functionality, but it's not an immediate priority. Unfortunately more extensive solutions will be a major challenge due to all the differences between the emulators. Yes, this is certainly possible, but it is still a challenge, so it's not something I plan to tackle immediately. I'll take note that you guys want this feature expanded though. It may end up on the next community poll.
  39. 2 points

    Version 1.0.0

    12 downloads

    This video is a shortened edit of the PlayStation Classic commercial, made to fit BigBox better. Link to Clear Logo: How to: Add the following 20 games to a new playlist (and mark it as included on your platform-list, if you want it to appear as a console). Battle Arena Toshinden Cool Boarders 2 Destruction Derby Final Fantasy VII Grand Theft Auto Intelligent Qube Jumping Flash Metal Gear Solid Mr Driller Oddworld: Abe’s Oddysee Rayman Resident Evil Director’s Cut Revelations: Persona Ridge Racer Type 4 Super Puzzle Fighter II Turbo Syphon Filter Tekken 3 Tom Clancy’s Rainbow Six Twisted Metal Wild Arms
  40. 2 points
    Final update. Installed Windows 10 and Launchbox 9.8. Works perfectly! Updated to 9.9 after the installation, no issues what so ever. I guess there was something wrong with my Win7. The strange thing is that it worked fine for a long time before the crash, but I could not get it to run again, even after I formatted my hdd och reinstalled win7. Well, Windows 10 solved everything, and it runs better than ever. So I guess the solution if someone else gets the same problem, install Windows 10 😁
  41. 2 points
    I'll begin work on the next version of win3xo after I release v4 of eXoDOS. At this time I do not know how long it will take to import win3x0 into launchbox and add new games to it. It depends on how many new games I find I suppose. I'm running the latest version of dosbox here and I do not have the problem. I don't know if it is a setting with your particular version or if it is a problem with some of the 3.11 files.
  42. 2 points

    Version 1.0.0

    9 downloads

    The standard issue of the Atari 7800 software system artwork file, a7800.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. This is essentially an expanded version of a7800.zip, that will allow each game (it caters for the games associated with the Bezel Project Atari 7800 pack) to display it's own bezel at launch. Note that this is for MAME standalone only and is not compatible with RetroArch. Once downloaded, the file MAME Atari 7800.zip should be unzipped. The artwork file in the download is a7800.zip and it contains the multi-view lay file. The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a7800.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. The a7800.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a78 or bin extension) or emulating using a software list.
  43. 2 points
  44. 2 points
    I spoke with Frode on Discord and explained what was going on. He said he was going to take a look and do some testing and get back to me.
  45. 2 points
    Here is a realistic bezel for the arcade game Teenage Mutant Ninja Turtles Turtles : The Arcade Game for use on Mame. You can download it here - https://bit.ly/2JH3Ptb
  46. 2 points
    Here is a realistic bezel for the arcade game Pit Fighter. You can download it here - https://bit.ly/30JGLzl
  47. 2 points
    I can do that, or post the stream to youtube
  48. 2 points
    Beta 18 is out now with just some translation updates. The plan is to release the official version tomorrow morning. If anyone knows of any remaining bugs (outside of known emulator compatibility issues), please let me know.
  49. 2 points
    @Jason Carr, here you go: Language_ES_9.8.zip
  50. 2 points

    Version 2.2

    2,353 downloads

    Happy Christmas or Yule brothers! Arcade 3D Boxes 2.0 Important: Press follow button in the upper right corner to get notified for any future updates to this project, future updates to this page will not be pushed to the "What's New" section. I was inspired by the Mame 3D Boxes by @Robin55 and @Reevesad and the work by @spycat and @MadK9 At first I experimented to convert Robin's work to a darker color as it fits my dark colored setup better, one thing let to another and was helped enormously by @Robin55 in the process of automation and more, if it wasn't for all his help and work this project wouldn't have happened, thanks again so much brother! \m/ The 3D boxes are mostly for the Mame set (could include other emulators as well) but only includes Arcade video games, no pinball, fruit machines and such. Features: Covers based on official flyers, instruction flyers or fan art, customized official artwork and more. I've hunted down previously artwork missing from databases and/or very rare flyers, original resolution of these images can be low some times. Each box has a logo for the game, if it was missing I've hunted it down or extracted it from images (I upload these logos to the database as well) Each box has a logo of the company that either developed or published it (some flyers may have a different publisher from another region, bit confusing at times) Each box is manually color corrected, cleaned and optimized Some games have a second alternative version, made from cabinet side art, marquees or from a different region for example Please remember if you miss boxes to also check the naming convention of the file and if it is the same as the most recent version in the database. Any entry with "The" in front (Like The Astyanax) will be included in the QRST pack. NOTE! : After installing the images you have to select all (or any alphabetical range) arcade games (CTRL+A = select all) go to Tools and click 'Refresh selected images', let it load and cache and the games should now display the right 3D boxes. Hope you like Credits Thanks go out to anyone contributing and making art for the launchbox games database. Thanks for any help, encouragement and advice: @Robin55 @spycat @MadK9 @Reevesad @Jason Carr @Kondorito @zetec-s-joe @Fablog @andyco47 @mikty Special thanks to: @neil9000 and @Retro808 for those logistics \m/
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