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Showing content with the highest reputation since 12/24/2020 in all areas

  1. 17 points
    Hey all, the first 11.9 beta is out now with the following: New Feature: LaunchBox can now easily import your Xbox and Microsoft Store games library; both installed and uninstalled games are supported and can be filtered in the wizard, though only games that have been started at least once can be imported (limitation of the Microsoft API) New Feature: LaunchBox can now easily import your Amazon/Twitch games library; both installed and uninstalled games are supported and can be filtered in the wizard Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected Improvement: All import processes have been overhauled with improved user interfaces Improvement: The Steam import process will now detect and import "Profile Features Limited" games from Steam Improvement: When changing a platform's name, any emulators associated with that platform will now follow along with the new platform name in the associated platforms list Fixed: Custom themes that use platform-specific XAML files will now work properly with platforms that have invalid path characters in the platform names (such as Dragon 32/64). For theme developers, use an underscore to replace any invalid characters in the file names. Fixed: The Cleanup Media tool was not always working correctly with file names that have special characters in them Fixed: Bulk editing the emulator field on games was not allowing you to clear the field Fixed: Resting your mouse on a badge image in LaunchBox was getting in the way of scrolling with the mouse wheel in some cases Fixed: Custom fields with semi-colons in them (that represent multiple values) are now treated as separate values for Arrange By Let us know how testing goes.
  2. 17 points

    Version 1.1.0

    119 downloads

    I started out only making 2D boxes for this system, because I always felt the Atari 2600 3D box art set was up to par. But later I did notice that a lot of the spines were inaccurate. This set fixes that. I tried to be accurate and thorough as possible. All the major releases are included, as well as unlicensed, prototypes, European exclusives and dozens of alternates. I would love to add these to the gamesdb but that is so daunting. I wish I had access to the gamesdb and clean it all up in like a day. The entire database. Anyway, I did include templates for those that want to make their own boxes or improve the ones that are in this collection. Enoy!
  3. 13 points
    It was time for a new thread since a new version was out. And since the last one got locked due to ridiculousness, here is a new thread for the current version. For those with eXoDOS v5, an update is due out this month. Selecting the eXoDOS game (first in the list), right clicking, and choosing to run the updater will auto reach out and pull all of this in. A changelog is being maintained and will be posted when the update goes live. In the mean time, enjoy.
  4. 10 points

    Version 1.0.1

    48 downloads

    I am here to share another high res uniform set with all of you, Looking what's out there for 3DS there was nothing that was uniform in both sizing and placement of the "Nintendo 3DS" banner. I wanted to make a set that was both high quality and has uniformity when scrolling through the platform of games. This set is done in a 2.5D approach like many of my other sets where carts/discs come in some type of case. This set contains every NTSC game that has been released to date. This set has a count of 418 Nintendo 3DS games. 414 + 4 of the "new Nintendo 3DS games". I have named this set using the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the naming differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few images to your liking. I would also like to say thank you to Diskmach for providing me with a set of flat 3DS covers to implement into these set! Enjoy everyone! As always if any issues are spotted please let me know! As included as a bonus are a sub folder filled with some first party Mario games that received an alternate release red case. I believe I have added all the games I have seen with the red case but if there are more please share a link with me and I can create that as well.
  5. 7 points
    Beta 3 is out now with the following: New Feature: The MAME full-set importer is now MAME-version agnostic and will work much better with older or bleeding-edge MAME releases (manual MAME updates on the LaunchBox server are no longer required) The Amazon/Twitch importer will now download backgrounds and screenshots from Amazon Fixed some issues with importing Amazon/Twitch games as additional apps (combining them in) Fixed some Origin import issues Adding some further logging for Origin imports to help address any further issues that come up Fixed the ROM import issue reported above Fixed a rare threading error with multi-threaded downloads Let us know if you run into any other bugs with this release. Also, some details on the new MAME import features. The MAME import process uses the following five resources in order to compile and combine all the data necessary for the importer: MAME.xml (generated by MAME itself) catver.ini (from ProgrettoSnaps and manually updated by them every MAME release) - http://www.progettosnaps.net/catver/ languages.ini (from ProgrettoSnaps and manually updated by them every MAME release) - http://www.progettosnaps.net/languages/ series.ini (from ProgrettoSnaps and manually updated by them every MAME release) - http://www.progettosnaps.net/series/ nplayers.ini (from ArcadeBelgium and manually updated by them every MAME release) - https://nplayers.arcadebelgium.be/ The four ini files above are all included by the LaunchBox setup process and are installed to LaunchBox\ThirdParty\MAME. These four files can be manually updated with newer or older versions as needed. The current versions are for the latest version of MAME (0.227). In the future, we may try to implement automatic upgrades for these files, but for the most part they should work fine with different versions of MAME. The worst case is that newer games for the latest versions of MAME may be missing some metadata (such as genres, number of players, etc.) unless the files are manually updated. The MAME.xml file contains the majority of the data required for the import, and is automatically generated from MAME every time the full-set importer is run (so it automatically matches the correct version of MAME).
  6. 7 points

    Version 2.0

    208 downloads

    Les comparto un nuevo tema al que nombré ''MILLENNIUM'' en el que estuve trabajando durante un buen tiempo (y que mejor fecha para compartirlo que el primer día del año 2021) y que consta de varias vistas. En total son 4 vistas de Plataformas (o Categoría de Plataforma) y 8 vistas de Juegos! 3 de esas vistas de juegos son de temática específicas que les comento mas adelante. El tema fué construido gracias a la App Community Theme Creator for BigBox El listado de vistas que contiene el tema es el siguiente: ☑️ PLATAFORMAS (o CATEGORÍA DE PLATAFORMA) ✅ PlatformWheel1FiltersView ✅ PlatformWheel2FiltersView ✅ PlatformWheel3FiltersView ✅ PlatformWheel4FiltersView ☑️ VISTA DE JUEGOS ✅ HorizontalWheel1GamesView ✅ HorizontalWheel2GamesView ✅ HorizontalWheel3GamesView NOTA: para poder visualizar la marquesina del arcade, hay que colocar las imágenes de marquesinas dentro de la carpeta ''Screenshot - Game Over'' de cada sistema, elegí ésta carpeta porque supongo que es la menos utilizada y me sirve para este propósito. Simplemente porque al colocar las imágenes de marquesinas en su carpeta correspondiente hay un conflicto entre la app de Launchbox y la app Community Theme Creator, es un poco rollo explicarlo bien pero simplemente pongan las marquesinas en la carpeta que les dije y listo. Es una vista Arcade con una pantalla CRT con scanlines y con muchos detalles de información, la otra vista de Arcade es mucho más minimalista. ✅ WallGamesView ✅ TextGamesView ☑️ VISTAS TEMÁTICAS ESPECÍFICAS ✅ WheelGamesView NOTA: como ven esta vista está diseñada específicamente para usarla con los juegos Arcades, y el diseño es más bien minimalista y a la vez te da esa sensación de tener el arcade en el salón de tu casa. Por supuesto la pueden usar con cualquier otro sistema, eso es a gusto de cada uno. ✅ Wheel2GamesView NOTA: esta vista como es lógico esta diseñada para usarla con los juegos de micro-ordenadores, con un ambiente que da una sensación de calidez. ✅ Wheel3GamesView NOTA: por último esta vista que es más para todos los sistemas de consolas retro y actuales, con esa pantalla en grande para poder ver los videos de cada juego. INSTALACIÓN: 1 Descargar el archivo (.zip) 2 Antes de descomprimir hacer click derecho al .zip, elegir Propiedades, y Desbloquear (Unblock) 3 Ahora si, una vez desbloqueado el archivo, descomprimirlo y colocar la carpeta ''Millennium'' dentro de la carpeta ''Themes'' de Launchbox 4 Seleccionar el tema desde las opciones de Big Box, en Opciones → Vistas 5 Recuerden que pueden seleccionar una vista distinta para cada sistema y que Big Box las recuerde, sólo tienen que marcar la casilla ''Recordar la vista separada para cada plataforma'' que se encuentra en Opciones → Vistas 6 A jugar! Eso es todo y espero que les guste!
  7. 7 points
    Alright, so that was a fun little rabbit hole. @edgemundo sent me a bunch of boxes (thanks again!) and I ended up making / remaking a bunch (383) myself as well. Turns out marcoooo's boxes are a modified version of Mr. Retrolust's arcade boxes so, with some fiddling, I made the modifications to the template/PSD actions/bats from there to recreate the same format that he used; and now the process from beginning to end is super quick and easy, and I can create/update the boxes as needed over time. As an added bonus, I ended up finding some better covers for some games while working on these as well. If anyone wants to upload any of these to the LBGDB, they are welcome to do so. You can find them here: 3D Boxes.zip I may end up creating a few more here and there if anything grabs my attention but by and large my sweep through the collection is complete. Everything's looking nice and snazzy now. Minus the ones that are currently just a screenshot, of course, but I can live with that for the time being. The metadata cleanup is complete (or at least as complete as it's going to be for the time being). Everything that I could match I have, any incorrect matches that I've found have been fixed, anything that was already matched but had additional metadata on the db but not in the collection has been updated (that I found), and every game has, at the very least, a genre tag. The last thing I'm doing is auditing to see what needs to have screenshots added and adding them as much as I can (this is basically only remaining for games that have no db entry at all and need screenshots added manually). I may or may not finish that, it just depends on whether or not I get too tired of it haha After that, all I need to do is make two versions of the Magazines xml for import (one for default launch with web versions and one for default launch with local versions) per @mordroc's request a while back [edit: done], update the Import and XML insert text files [edit: done], do a bit of testing with importing the collection into my main LB setup, and then some backend tidying.
  8. 7 points

    Version 0.227

    69 downloads

    New Year, new release. This release is not a simple drop into Mame, you will have to use a full mame 0.227 setup from mamedev.org, this is due to changes that have been made since 0.226. Once you have that installed just drop this version on to it and overwrite. If you already have a Mame install that's not 0.227 i suggest renaming your current folder and make a new one, install 0.227 and the no-nag, then from your original Mame copy the folders artwork/cfg/ctrl/hi/ini/nvram/roms and any ini files from the root folder (mame.ini/plugin.ini/ui.ini). And overwrite when asked too. NOTE: This does NOT interfere with the Leader boards at all. **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. mame64.exe - Normal Mame with Nags removed. For Version 0.227 You are required to download the full 0.227 official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. make sure in the mame.ini file you have the following set. Skip_gameinfo 1
  9. 7 points

    Version 1.2.0

    258 downloads

    Here's my latest theme for BigBox. Plays smooth and looks a bit dirty. Hope you like it. This is the wide version designed for 16:9 and 16:10 screen aspects. 4:3 version is coming later. Sorry, no showcase video available yet. I will add more basic views for lower spec machines later. The 4:3 version will have better performance on slower machines. Custom Images: 127 Platform Banners 47 Playlist Banners + one empty 4 Category Banners Views: System Horizontal Games Wheel 1 Horizontal Games Wheel 2 Horizontal Games Wheel 3 Wheel Games Wheel 1 Text Games View Platform Wheel 1 Platform Wheel 2 Platform Wheel 3 Text Filters View Fonts: Barlow Semi Condensed (Regular 400, Semi-bold 600, Bold 700) https://fonts.google.com/specimen/Barlow+Semi+Condensed?query=barlow Credits: Community Theme Creator for BigBox@y2guru Basic - Platform Clear Logo Set 1.0.1 @RetroNi COLORFUL platform video set 1.6.5 @viking Unsplash (System Background and few platform banner images) Evan Amos for device images (https://commons.wikimedia.org/wiki/User:Evan-Amos) Wikipedia for device images Special Thanks: These fine gamers helped me to get the views working better. @bundangdon @MisterCrowly @Dexll
  10. 6 points

    Version 1.1.0

    67 downloads

    Another box art set for another dead system (but that's not even true, games are still being made for the Atari 2600!). Frustrated with lack of decent Atari 2600 2D box art images, I set out to collect or even make box art for the hundreds of games for this system. A lot of these images were taken from coverproject.net, or made from scratch by me and others. Only front and left spine images are included, no back box art for this sorry. I did the left spines so I could make a 3D box art set which I will upload as well. I tried to get the best quality source images possible and folks at coverproject.net made that possible. For the Europe, unlicensed and prototype releases I did the best I could with what was available. These look great and I wish I could add them all to the gamesdb but that would take so effin long. There are hundreds of official and unofficial releases here. And a lot of alternate boxes for some games are included. There are 2 downloads, boxes with spine and boxes without. Enjoy these guys!
  11. 5 points
    Okay, so I've finished sorting through the 3D boxes for the entire collection. @edgemundo has been a real champ working on 3D boxes to fill in the gaps. This does not account for the games that have no cover whatsoever, however, that will need a fanart box created for them. If anyone has any desire to help with those, I've attached a zip of the screenshots used as covers for the relevant games. There are 430 of them. Temp-Screenshot.zip At this point I'm just going to let edgemundo do his thing while I work on backend cleanup and some final testing. We're almost there!
  12. 5 points
    Code reductions Performance enhancements Appearance tweaks Notification system tweaks Bug Fixes Added 2 new aspect ratio options to support vertical themes The views background color can now be changed Added Min/Max properties to support Width and Height, code generator also changed to produce scalable Min/Max property values at runtime.
  13. 5 points
    Just wanted to inform anyone interested in on what's new in the database that I'm mostly done with my missing games contributions for this year (and probably going a lot slower from now on - unless we might see some additional platform entries in the database ). I basically started to contribute missing entries early 2020, during this very challenging time. I simply thought of sharing all the media/metadata from the my local collection I had already collected for a long time, making it accessible to everyone using the database. I never thought I'd go through a total of 171917 submitted changes + quite a lot of moderation on top of it. This has included a lot of Japanese entries, like PC-88, PC-98, FM-7, FM Towns, Sharp X1, MZ-2500 and many other older computers (Acorn, Apple, CPC, Atari ST, filling missing gaps from Commodore models etc. ). Of course I haven't been the only one doing this, but those were the focus point I had. Many many others have managed to even complete or almost complete some hugely populated platforms this year like the PS1 and Nintendo DS. So please update your collections with the latest metadata and you'll find that you'll get a bit more ID hits than a year ago The latest batch I put up: Pinballs. They've got some really beautiful flyers, the oldest ones from the 30's(!!) and for example on the emulation side Visual Pinball's VPX tables look and play just amazing. And on the other note: I've seen different "hard" claims on the database (not the best place to make claims to be honest, use the forum for discussions please). And lately one of these claims was about the Wikipedia Field. I just double checked from Jason and he told me that this has been clarified before, so once again based on that information: the Wikipedia Field is ONLY for Wikipedia URL's, anything else shouldn't be accepted. Even if there is no Wikipedia URL available. It's quite natural when you think about it, since we have nowadays a "Wikipedia Link" button in Launchbox and you'd expect it to go right there . You can of course always discuss this, that's one reason we have the forum and we have super cool devs that are actively joining the discussions with the community. Anyway, I wish everyone safe and Happy Holidays and GAME ON!
  14. 4 points

    Version 1.0.0

    27 downloads

    I love the designs by ÁlvaroMG but his DS design layout didn't work out for me. So I recreated it in a way to use the hybrid/top 2:1 ratio. I made this with Retroarch in mind so results may vary if you use a different emulator. Settings: 1870 Width 928 Height hybrid/top Hybrid Layout: Ratio 2:1 NDS.cfg
  15. 4 points
    Thanks for all the testing and feedback guys. Beta 2 is out now with the following: Fix for Origin import crash and incorrect text Fix for HTTP headers error Startup performance improvements Fix for duplicated games in the Amazon import Fix for the error @Xpendable posted New playlist filter options for Amazon and Xbox/Microsoft Store games
  16. 4 points
    Launchbox is a commercial product and nothing to do with preservation, preservation is for the emulator devs and rom archivers. Any notion that the XBox is "the best hardware" or that the community is moving over to it for emulation is just laughable. It's nothing more than a novelty and something for YouTubers to make videos about. The PC will remain the leading emulation platform for quite some time to come because it is by far the most flexible and open platform, not to mention the most powerful for newer and more accurate emulators. At the end of the day Jason needs to make money to provide for his family not make a frontend for a platform only a small handful of people will ever use. Hell, there's more of an argument to be made for a Linux version of Launchbox but that too does not have enough people to make it a viable business decision at this time. This may or may not change in the future but I wouldn't hold my breath waiting for it.
  17. 4 points
    Hi, So first, a humble brag: Total Submitted Changes 14125 Total Pending Changes 1 Total Approved Changes 14107 Total Rejected Changes 17 Those 17 were all blatantly obvious, completely my fault and I got to read why. However I have made more subtle mistakes as well that have been approved that usually at least one of the moderators has noticed and most likely written a reason why they clicked the reject-button. I would suggest that even when something gets approved, the submitter could see the reasons for the rejection(s). Now I usually check whether there's one or more rejection on an approved item and if yes, double-check if I made a typo or some such. Most likely that information is already there written by the moderator rejecting said submission that I just can't see.
  18. 4 points
  19. 4 points
    This is almost done now! Hopefully within a week! I keep adding more logos and perfected others as much as I can. I also recently found archive.org has tons of great manual scans so I've been using that for logo references now too.
  20. 4 points
    Going to make few changes to the theme. Trying to utilize the platform videos better. Here's a screenshot of platform text filter view with Viking's excellent nostalgia 4:3 video.
  21. 4 points
    Pure is currently missing many features that I rely on. Keep in mind that I am currently using vanilla 0.74, svn daum, ece (an older version because they regressed pixel perfect functionality from it), and dosbox x. Then, I have another 6-10 custom builds designed for one off game compatibility. Such as MS Flight Sim 1, which does not run properly on any other version. The reasons I use all these versions are highly varied. DOSbox X for example handles games that use the DAC on pc speaker to play tones. This allowed games without a sound card to sound much better than standard beeps and boops. However, because it was a hack, standard dosbox, svn, and ece don't support this. I also use extended features like ipx/null modem, composite cga, mt-32, sound canvas 55 fluidsynth sound font, Tandy 3 voice, pixel perfect, scalers and shaders, 3Dfx, IDE pass through to full MS-DOS images, etc etc etc. A majority, if not all, of the above features are not supported in Pure currently. Personally, I don't believe there will ever be a single version of DOSbox that will be capable of launching every game. I am hoping that the dosbox staging crew gets close though. They have a pipeline for properly testing regressions, while also doing their work in a properly documented and public github. Pure is currently a single person who has a private repository and does code dumps every so often. Pure is, quite simply, a very basic version of DOSBox aimed at retroarch. So, refund that is great for some specific use case scenarios, it is *far* from being a preservation level utility. Pure makes a lot of assumptions. For example, it forces aspect ratio on. While this might make sense at first glance, we have lists of games that are broken and distorted by this setting. We have custom scripts in place to ensure games like this are run properly, no matter what settings outside conf files try to set. Pure also seems to want to treat dos games like rom files. Console games are preinstalled games with a very low amount of variation. They do not have setup utilities that are capable of thousands of combinations of sound, video, network, and game play options. Console game zips do not have raw media images in them that have to be mounted in specific ways in order to run properly. This means, that for Pure to run properly requires the game be a rip. It can't handle a bin/cue image. It can't handle an eXoDOS zip file that has the games bin/cue in one folder and the installed game in another. So, that means Pure HURTS game preservation by preferring game rips over original media. The reason I took the time to write all this up is because there is a ton of hype and excitement over Pure in the past few months. From my perspective it prefers butchered games, makes assumptions about your setup that can conflict with the game, and force you to play using whatever basic settings he already choose (vga and soundblaster, for example). eXoDOS uses original media, allows you to launch multiple versions of the same games, choose nearly any supported sound card, play ipx multiplayer, use shaders, use scalers, turn aspect ratio on and off, play with pixel perfect, use composite video modes, hear proper DAC audio, choose multiple video types, and honestly... There is a lot more but I have trouble remembering everything we have setup in eXoDOS. So for people who want to throw a copy of DOOM they downloaded from some abandonware site on their retropie to play with a control pad using basic sound and resolution settings, pure may very well be your easiest route. Not the best. The easiest. For a project that looks too preserve DOS games with their original media and as many launch options and possible... It's actually totally the opposite of what we need. I hope all that makes sense. Thanks for reading.
  22. 4 points

    Version 3.0.0

    29 downloads

    Default 2D Box Pack To use together with this set:
  23. 3 points
    Just to provide a quick update, I've finished pulling out and processing media from the tape archive for 60% of the collection. I've gotten 238 covers (the archive already includes separate images for the covers, but a lot of times they aren't cropped all that well so I usually end up having to crop them from the original complete inlay anyway) and 203 back covers, compared those against the ones that were already in the collection and replaced where it was an upgrade (which is most of the time), and made 3D boxes for many of those. The current count of 3D boxes that I've made is 556. In addition to that I've created manuals from the inlays for about 230 games, about 70 of which were entirely new and the rest were upgrades/replacements of existing manuals. The current total manual count is 983, and I anticipate this will surpass 1000 by the time it's all done. The process is slowed down by the fact that many of the manuals are in a format that's really not ideal for viewing in the manual viewer by default. For example: So what ends up happening is I have to cut these up into separate images for easier viewing: You can, of course, always zoom in on any of these, but I want to have them formatted in such a way that by default that isn't really necessary. Any given page should be relatively easy to read as-is without doing anything (other than changing from one page to the next). Sometimes it's a relatively straightforward change like the above, other times not as much. Original: Edited: Original: Edited (editing the image so that the language order matches the first page): ...all this crap ends up taking time. But, as I said, I'm 60% through at this point so that's pretty good progress for a week I think. Just gotta keep on trudging through it.
  24. 3 points
  25. 3 points

    Version 1.0.0

    60 downloads

    An idea to create a platform category where all platforms are in one place.
  26. 3 points
  27. 3 points
    best new feature so far 🙂
  28. 3 points

    Version 1.0.0

    29 downloads

    This is a Sega CD 32X Unified video for use with CriticalCid's Unified theme. Theme: Sega CD 32X Theme.zip
  29. 3 points
    Hey all Here's a yearly update of slots - it includes brand new slots and improved versions of previously emulated slots Hopefully some of you will find this useful Slots https://drive.google.com/drive/folders/1Mpl9eRJD-65FiapWshOLh-uFa5VEKUR0?usp=sharing Images https://drive.google.com/drive/folders/1Xw04DajuVNxtA4M86qC1x9wMkJ34D_rf?usp=sharing Here's some of the new slots you can lose virtual money on
  30. 3 points
    Community Theme Creator for BigBox - Third-party Apps and Plugins - LaunchBox Community Forums (launchbox-app.com)
  31. 3 points
    Millennium Theme View File Les comparto un nuevo tema al que nombré ''MILLENNIUM'' en el que estuve trabajando durante un buen tiempo (y que mejor fecha para compartirlo que el primer día del año 2021) y que consta de varias vistas. En total son 4 vistas de Plataformas (o Categoría de Plataforma) y 8 vistas de Juegos! 3 de esas vistas de juegos son de temática específicas que les comento mas adelante. El tema fué construido gracias a la App Community Theme Creator for BigBox El listado de vistas que contiene el tema es el siguiente: ☑️ PLATAFORMAS (o CATEGORÍA DE PLATAFORMA) ✅ PlatformWheel1FiltersView ✅ PlatformWheel2FiltersView ✅ PlatformWheel3FiltersView ✅ PlatformWheel4FiltersView ☑️ VISTA DE JUEGOS ✅ HorizontalWheel1GamesView ✅ HorizontalWheel2GamesView ✅ HorizontalWheel3GamesView NOTA: para poder visualizar la marquesina del arcade, hay que colocar las imágenes de marquesinas dentro de la carpeta ''Screenshot - Game Over'' de cada sistema, elegí ésta carpeta porque supongo que es la menos utilizada y me sirve para este propósito. Simplemente porque al colocar las imágenes de marquesinas en su carpeta correspondiente hay un conflicto entre la app de Launchbox y la app Community Theme Creator, es un poco rollo explicarlo bien pero simplemente pongan las marquesinas en la carpeta que les dije y listo. Es una vista Arcade con una pantalla CRT con scanlines y con muchos detalles de información, la otra vista de Arcade es mucho más minimalista. ✅ WallGamesView ✅ TextGamesView ☑️ VISTAS TEMÁTICAS ESPECÍFICAS ✅ WheelGamesView NOTA: como ven esta vista está diseñada específicamente para usarla con los juegos Arcades, y el diseño es más bien minimalista y a la vez te da esa sensación de tener el arcade en el salón de tu casa. Por supuesto la pueden usar con cualquier otro sistema, eso es a gusto de cada uno. ✅ Wheel2GamesView NOTA: esta vista como es lógico esta diseñada para usarla con los juegos de micro-ordenadores, con un ambiente que da una sensación de calidez. ✅ Wheel3GamesView NOTA: por último esta vista que es más para todos los sistemas de consolas retro y actuales, con esa pantalla en grande para poder ver los videos de cada juego. INSTALACIÓN: 1 Descargar el archivo (.zip) 2 Antes de descomprimir hacer click derecho al .zip, elegir Propiedades, y Desbloquear (Unblock) 3 Ahora si, una vez desbloqueado el archivo, descomprimirlo y colocar la carpeta ''Millennium'' dentro de la carpeta ''Themes'' de Launchbox 4 Seleccionar el tema desde las opciones de Big Box, en Opciones → Vistas 5 Recuerden que pueden seleccionar una vista distinta para cada sistema y que Big Box las recuerde, sólo tienen que marcar la casilla ''Recordar la vista separada para cada plataforma'' que se encuentra en Opciones → Vistas 6 A jugar! Eso es todo y espero que les guste! Submitter MarianS3 Submitted 01/01/2021 Category Big Box Custom Themes  
  32. 3 points
    For anyone interested @Z3R0B4NG sent me this link which contains the files in question, and do indeed include the inside scans. It's uh... pretty eye-watering. Gonna have to dive deep into this over the weekend. What a treasure trove. https://ia801709.us.archive.org/view_archive.php?archive=/18/items/Ultimate_Tape_Archive_V2.0/Ultimate_Tape_Archive_V2.0.zip
  33. 3 points
    !! UPDATE !! + 3 Platform Video, by @tiualex !! Big Thx to him - Microsoft MSX - Microsoft MSX2 - Nintendo Pokemon Mini
  34. 3 points
    Hello there! I'm new in frontend world, but I really like this theme for BigBox. Unfortunately I didn't find some of the systems I have. Specifically "Pokemon mini", "MSX" and "MSX2" for now. I don't want to use different style vids for them. Also they are the first in my list and annoy me. So I tried to do something similar for these systems. Unfortunately I'm not an artist or a designer. My skills very low. Especially on shadows. I used some material from "nostalgia" theme, but I'll try my best in everything else.. I didn't know about the tutorial that the viking published. I'm not in "after effects" at all. "Adobe premiere" is my top. But now it is better than nothing for me. I rate my work as a non-professional mod for Colorful theme. But If anyone interested, I can share until viking releases his version of it. For "MSX" I used "Sony HB-75P" model, for "MSX 2" - "Philips vg-8235". Also sorry if my english isn't very good, Thank you.
  35. 3 points
    So I went ahead and did the best I could for those old Atari 2600 logos: They are not ultra quality redraws or anything, but they get the job done. The look great with the finishes boxes. Thank you seaview59 for the swedish erotica logo!
  36. 3 points

    Version 1.0.0

    236 downloads

    Collection Logos + Files AI Adobe Enjoy
  37. 3 points
    Thanks guys, glad you like them I should be back at the project somewhere in January again, things are more busy in RL than I hoped.
  38. 3 points
    Was able to make this one, hope someone can help with the other two.
  39. 3 points
    Finally working on Adorners, implemented new Hit Test Method and Hover Tracking, Resize, rotate, drag and maybe skew is next!
  40. 3 points
  41. 3 points

    Version 1.0.0

    109 downloads

    What is it? 4x3 optimised version of the CoinOps Redux theme (port of CoinOps Next to BigBox), co-created with @Klopjero. The theme has been developed using the Community Theme Creator (all the credit to @y2guru). As in the case of CoinOps, it relies on 1120x1080 fanart images for game wheel views. Big thanks to BritneysPAIRS and the CoinOps team for their work in CoinOps and for their amazing theme design. Views It includes the following BigBox views: - 4 platform views. - 2 game wheels for arcade based systems. - 2 horizontal game wheels. - Systems view. For platform views, we suggest to use @viking colorful videos (4x3 version). Files available [CoinOps Redux (4x3) - 1.0.zip] The BigBox theme files. Just uncompress and copy / paste to Launchbox\Themes folder. Screenshots 16:9 version The 16:9 version of the theme is linked below:
  42. 2 points

    Version 1.0.0

    21 downloads

    This is a Sega Mega Drive (Japan) Unified video for use with CriticalCid's Unified theme. Theme: Sega Mega Drive (Japan) Theme.zip
  43. 2 points
  44. 2 points
  45. 2 points
    Your comment of 'needing data for those games' is not correct. This is a simple filename compare :: what the system knows about (aka, the collection) vs what is in the directory ... 2 or 3 lines of code for a Programming 101 class student. LB has a ton of similar "clean-up" features. Adding 'Clean up ROM folders - remove files that are not in collection' is dead simple and complimentary to what already exists. I found a workaround... TOOLS --> Export/Copy ROMS -- this save all ROMs in that collection to a different folder Then go back to the original folder and delete ALL ROMS. Then move the 'exported' ROMs back to the original folder. Done All the ROMs in the collection will be the same as the ROM files in the folder and none of the paths have changed.
  46. 2 points
    For all you Commodore 64/128 enthusiast I came across a C64 Basic cross-compiler (XC=BASIC) that you can do all your programming on your PC using Visual Studio Code as there is an extension for that and will convert the code to C64 6502 Machine Code and can be run on your favorite emulator. https://xc-basic.net/doku.php Also here is a YouTube video that gives you a quick look about it!
  47. 2 points
    Ok guys, I need a bit of feedback from y'all (or at least from anyone who cares about this feature). Some of y'all were requesting a feature that would exempt certain games/roms/emulators from use with the plugin... basically, a way to tell LB/BB to not use SteamLauncher when launching certain titles. I promised I would try to fit this feature into the 1.0 release and I am finally ready to start implementing it. Problem is, I haven't decided yet how it would be best implemented. Let me first describe how I am thinking of implementing it, and then y'all can tell me whether or not you think this will satisfy your needs, or instead, suggest a better way of going about it. My current idea is to basically just do a full-fledged blacklist/whitelist approach with a user defined list of regex (or, as in the example below, possibly just wildcard-supporting) strings for the various possible fields. The user could select from 3 primary modes: off, whitelist, blacklist. If either blacklist or whitelist is selected, a datagrid would be enabled in the settings UI which would allow the user to enter an unlimited number of entries, with each entry having several fields such as GameTitle, PlatformName, EmulatorName, Arguments, and ExePath. In practice, it would look something like this: GameTitle PlatformName EmulatorName Arguments ExePath *Mario* *Nintendo* Street* Sony Playstation 1 Retroarch Windows D:\* *D:\Roms\PS3\* If it was set to blacklist mode, anything that matched the entries in the example datagrid above would NOT launch via SteamLauncher but everything else that did not match the entries would launch via SteamLauncher. If set to whitelist mode, anything that matched the entries in the example datagrid above WOULD launch via SteamLauncher but everything else that did not match the entries would run without the use of SteamLauncher. For this example (although it probably would be so in the real implementation too), let's say all terms are case insensitive and for both the Arguments field and the ExePath field, all forward slash (/) characters and backwards slash characters (\) are interchangeable and match each other (so if your exe path in LB/BB uses forward slashes but you enter backwards slashes in the Arguments or ExePath field, it will still find the match appropriately). To further illustrate, let me describe how the entries above would match titles in your collection: Entry #1: Any game with "mario" anywhere in the title AND that has "nintendo" anywhere in the platform name Example Matches: Super Mario World (Super Nintendo Entertainment System), Super Paper Mario (Nintendo Wii) Example NON-Matches: Mario Andretti Racing (Sega Genesis) Entry #2: Any game whose title begins with "street" AND whose platform name matches "sony playstation 1" exactly Example Matches: Street Fighter Alpha 3 (Sony Playstation 1) Example NON-Matches: Sesame Street Sports (Sony Playstation 1), Street Fighter X Tekken (Sony Playstation Vita) Entry #3: Any game that uses emulation and whose emulator name is exactly "retroarch" Example Matching Emulator Names: "Retroarch", "retroarch", "RetroArch" Example NON-Matching Emulator Names: "Retroarch Nightly" Entry #4: Any game whose platform name matches "windows" exactly AND whose executable path begins with "d:\" Note: Assume the platform is "Windows" for all of the following examples Example Matching Exe Paths: "D:\Games\Doom.exe", "d:/games/quake.exe" Example NON-Matching Exe Paths: "C:\Games\Doom.exe", "../../Games/quake.exe", "Games\Windows\hl.exe" Entry #5: Any game launch whose launch arguments contain "d:\roms\ps3\" (this would include any emulator whose launch arguments contain a rom located within this directory but would NOT include an emulator located within this directory, unless its launch arguments also included this string as well) Example Matching Launch Arguments: "-f -nolegacy -g d:/roms/ps3/example.rom" Please let me know if you think this is versatile enough to cover your own needs as well as the needs of others who might find this feature valuable. Of course, I'm all ears for any suggestions on how to go about it a different way (or a simpler way). Also, please let me know if you think using wildcard-supporting strings is sufficient or if you'd prefer to have full regex support (with a toggle for turning it on/off). I look forward to hearing all of your opinions on this!
  48. 2 points
    When we supply the filename only, we aren't really passing a file to MAME. As I mentioned above, when using MAME in software list mode, (which means just using hotmario in our example), we are just telling MAME the title of the software we want to run. It looks this up in the hash file for the cdi system, and from that gets the information about the media to use and how Mame connects to it. So as a CD-ROM for this system. That is why the directory structure must be exact. If you run MAME in non-software list mode, you pass MAME the entire filepath/filename to the media you want to launch. As long as MAME can find any other files it needs like bios files in one of the paths you have listed in roms line in your mame.ini file, it will launch just fine.
  49. 2 points
    Hi! I was searching for a fast method to configure Teknoparrot with LaunchBox, (i am writing some tutorial for my site) and every guide i found are using the "TXT method", creating a txt file for every TP games... it works but it's a useless work! After some search i found this new method, i haven't found any tutorial talking about his so i decided to show here my method. Add Teknoparrot emulator as always but in the "Default command line parameters" use this "--profile=%romfile%.xml" and enable all the 3 option below like in the first pics. You need to inserti that command line also in the associated platform tab (pics 2) After that instead of creating a txt file for each game, simply import the .xml file of that game placed in the "GameProfile" folder of Teknoparrot. For those who don't know each xml file represent a game supported by TP. Now you don't need to manually edit every game and insert his own command line parameters because it will load directly the xml file and TP will load automatically the game. Maybe someone are already using this method, i don't know but i haven't heard about that.
  50. 2 points
    Personally, I don't use VirtualBox or Vmware. I use PCem for Windows 95 stuff and DOSBox Daum for 3.1 stuff. PCem supports emulated video acceleration up to a Voodoo 2, so it's good for games. In PCem (or really any environment) you basically just set your game up in your 95 environment and then add the game to the Windows startup folder, so that it'll launch on boot. Then I make a .bat that tells PCem to start directly into a specific config: PCem.exe --config ".\configs\Windows 95.cfg" --fullscreen Then I add the .bat to LB and voila. It boots into Windows 95 and then directly into the game. For 3.1 stuff, as I said I use DOSBox Daum. You can add a game to the Windows 3.1 WIN.INI file in the Windows folder, by adding it into the run= field: This is essentially the same thing as adding something to the startup folder in Windows 95. DOSBox starts, 3.1 boots, and as soon as it boots it goes straight into the game.
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