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Showing content with the highest reputation since 02/28/2020 in all areas

  1. 6 points

    Version 1.0.0


    For those of you old enough to remember, here's 139 simple 3D boxes to go with the Sinclair ZX81 home computer system. Enjoy!
  2. 5 points
  3. 5 points
  4. 5 points

    Version 1.0.0


    Hello. I hope that these video snaps are of some use to the community. The following clips are a mix of personally recorded footage and/or edited official trailer videos found on Steam / Youtube. All video clips are around 30 seconds long each and run at 30 fps. They were recorded using Nvidia's Geforce Experience program and edited with VideoPad. Many of these are older Windows PC games and took quite a long time to get them running properly in 1080p. Proper aspect ratios are maintained on each video. I used information on pcgamingwiki and wgsf websites to properly mod the games to HD, widescreen, and correct FOV. There are a few Adventure Game Studio titles in here that were recorded using max multiplier to maintain proper pixel perfect graphics. I think purists will be quite pleased with the results. 007 Nightfire Age of Empires III Aliens Versus Predator Apotheon Arx Fatalis Back in 1995 Baldur's Gate Enhanced Edition Bastion Battlechasers Nightwar Battletech Beavis and Butt-Head in Virtual Stupidity Blade Runner Blasphemous Blazing Chrome Blood Fresh Supply Bloodstained Ritual of the Night Braid Broken Sword I The Shadow of the Templars Broken Sword II The Smoking Mirror Brutal Doom Call of Cthulhu Dark Corners of the Earth Call of Duty 2 Cayne Clive Barker's Undying Cold Fear Command & Conquer 3 Tiberium Wars Command & Conquer Red Alert 2 Yuri's Revenge Command & Conquer Red Alert 2 Command & Conquer Red Alert Command & Conquer Tiberian Sun + Firestorm Command & Conquer Darkest Dungeon Daymare 1998 Deponia Deus Ex Diablo NO GAME Disco Elysium Divinity Original Sin II DOOM 3 + Resurrection of Evil Dreadout Druidstone The Secret of the Menhir Forest Dune 2000 Dusk Edna and Harvey The Breakout Elex Empire Earth II Evil Dead Regeneration Evil Genome Evoland II A Slight Case of Spacetime Continuum Disorder Evoland Fable The Lost Chapters Faith Fallout New California Far Cry Fatal Fury Final Fez Fight'N Rage Final Fantasy IX Firewatch Ghost 1.0 Grand Theft Auto III Grand Theft Auto San Andreas Graveyard Keeper Greedfall Grim Dawn Gun Hacknet Halo 1 Combat Evolved Heroes of Might and Magic III Heroine's Quest The Herald of Ragnarok Hopkins FBI Hotline Miami Icewind Dale Enhanced Edition Indiana Jones And The Emperor's Tomb Inside Into the Breach Ion Fury John Romero's Daikatana Jurassic World Evolution Kentucky Route Zero King's Quest I Remake King's Quest II Remake King's Quest III Remake Lands of Lore III Legend of Grimrock Leisure Suit Larry Reloaded Leisure Suit Larry Wet Dreams Don't Dry Maniac Mansion Deluxe Max Payne 2 The Fall of Max Payne Mega Man 11 Metal Gear Solid 2 Substance Metal Gear Solid Integral Might and Magic VI The Mandate of Heaven Might and Magic VII For Blood and Honor Might and Magic VIII Day of the Destroyer Need for Speed Most Wanted (Black Edition) Need for Speed Underground 2 Neverwinter Nights Enhanced Edition Night in the Woods No One Lives Forever Octopath Traveler Owlboy Papers, Please Pathfinder Kingmaker Phantasmagoria A Puzzle of Flesh Phoenix Wright Ace Attorney Trilogy Pillars of Eternity II Deadfire Planescape Torment Enhanced Edition Postal 2 Power Rangers Battle for the Grid Prey Prince of Persia II Warrior Within Prince of Persia III The Two Thrones Project Warlock PT Punch Club Quake 4 Quake II Quest for Glory II Remake Rain World Red Faction Remothered Tormented Fathers Resident Evil 2 Resident Evil 6 Resident Evil Return of the Obra Dinn Return of the Tentacle Prologue Return to Castle Wolfenstein Risen Riven The Sequel to MYST River City Girls Saw The Video Game Sekiro Shadows Die Twice Shadowgate Shivers Sid Meier's Civilization IV Silent Hill 3 Silent Hill 4 The Room Slay the Spire Space Quest II Remake Star Trek The Next Generation - A Final Unity Star Trek Voyager Elite Force Star Wars Jedi Knight II Jedi Outcast Star Wars Knights of the Old Republic II The Sith Lords Star Wars Knights of the Old Republic Street Fighter X Mega Man Stygian Reign of the Old Ones Teenage Mutant Ninja Turtles Rescue-Palooza! Terminator Resistance The Banner Saga The Bard's Tale Trilogy The Elder Scrolls III Morrowind The Elder Scrolls IV Oblivion The Journeyman Project Pegasus Prime The Last Door Collector's Edition The Last Door Season 2 Collector's Edition The Longest Journey The Mummy Demastered The Neverhood The Stanley Parable The Suffering Ties That Bind The Suffering The Surge 2 The Surge The Technomancer The Wolf Among Us Torin's Passage Torment Tides of Numenera Total Annihilation Turok 1 Dinosaur Hunter Turok 2 Seeds of Evil Two Point Hospital Tyranny Unavowed Underrail Unreal Untitled Goose Game Vampire The Masquerade Bloodlines Vaporum Warcraft III The Frozen Throne West of Loathing Wizardry Labyrinth of Lost Souls Wolfenstein 3D Spear of Destiny
  5. 4 points
  6. 4 points
    Another quick status update: All of the 300 new games are done, bringing the count to 2000. All version updates are complete (86 games updated). I've added Blast From The Past volumes 16-25. I've updated the controller mapping image to reflect the addition of the virtual keyboard function, as well as note some special keyboard keys (Esc = Runstop, Tab = Ctrl, etc.) I've added 55 new custom notes overlays bringing the total to 80. (I originally thought it'd be 100 for this release but I honestly feel like I'm scraping to come up with more that really warrant it at this point so I'm going to stick with 80) I've added 16 new demos bringing the total to 50. I've added 10 new SID track bringing the total to 60. Zzap!64 issues 36-50 conversion is complete. PRG/Group/Version info is now complete for all 2000 games. (phew!) I've setup a simple configurator panel as I do with some releases on Zomb's Lair to allow for quick selection/adjustment of different settings: I need to add custom controls to 1 game. I've created a new bezel with the updated aspect ratio for Project Firestart but I still need to do it for Black Tiger, Retrograde, Supremacy and hopefully one or two new ones. I also need to do this for 4:3 NTSC games - that's done for the Project Firestart one. I still need to do a bit of housekeeping before releasing the early version. Once this stuff is finished up I'll be releasing a version for testing here that will not be setup with Launchbox, since I've yet to even start that side of it yet. You'll just have to go into the Games folder then one of the subfolders for a game and start the .vbs inside to start the game.
  7. 3 points
    Here is where I will be posting updates on the progress of my startup, exit and pause themes that I am working on for all the various systems. I am in process of converting all my RocketLauncher fade projects over to LaunchBox/BigBox and adding new animations and more. [ATARI 2600] Adventure Adventure.mp4
  8. 3 points
    Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.5.0. The latest stable version - 1.4.0 - is more than a year old at this point and a ton of improvements have been added in the meantime. Some of these configs likely won’t work at all for 1.4.0 as there are hacks implemented in 1.5.0 that don’t even exist in 1.4.0, and the plugins have changed over time. You need to be using PCSX2 1.5.0 in order to use these configs. You can find the latest development builds (1.5.0) available here. I'll update this over time as needed, but the specific version I'm currently using is this one: pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 244 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) If a config isn’t performing well on your PC, my first suggestion is to try enabling MTVU in speedhacks (if it isn’t already enabled for that config). Technically this can impact compatibility which is why I usually leave it off when I can get away with it, but generally speaking it causes very few issues so it’s a good place to start. Note that "preset" has to be unchecked at the bottom-left and speedhacks have to be enabled at the top-left. They will already be set in those positions for any downloaded configs, however. If MTVU alone doesn’t work, try dropping the scaling by 1x at a time until performance improves. Most of the configs use 4x scaling, which is middle-of-the-road. If performance is struggling, dropping that to 3x (or 2x) can make a big difference. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. Again though, I recommend starting with MTVU and reducing the scaling first. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. This has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit)
  9. 3 points
    Spent a while working on some new bezels: Bruce Lee: Retrograde: Times of Lore:Ultima III: X-Out: I still need to make some more for NTSC.
  10. 3 points

    Version 1.0.0


    Hey everyone, just a quick upload to kill some time. A lot of these were made ages ago before I even went to college, so you'll find some that don't follow proper design/layout principals. But they're there nonetheless, and you'll definitely find a good amount of recent ones throughout. This is made with emulation in mind for Steam's Big picture mode, in the case that some of you may like to launch your roms from your Steam library and need some new game art. Here are some examples:
  11. 3 points
    Mr. Retrolust Just to say how greatly your work is appreciated. I personally think your "lights out" style is of all the artwork I have trawled through, my number one choice. It doesn't detract from the gameplay yet still shows off the cab assets (where available yeah ) and the cropped toggle is bang on too. I have seen variants around with a tilted screen effect for some of the Donkey Kong and Pac-Man games - is this a Mame thing or Retroarch as I am on the Mame.exe route? And what do you think of those styles? Mainly to say thanks though Brent
  12. 3 points
    Donkey Kong: Pauline Edition (Hack) dkongpe.zip
  13. 3 points
  14. 3 points
    Yes, we all work remotely from home. Always been that way.
  15. 3 points
    Don Den Lover Vol. 1: Heukbaeg-euro Jeonghaja ddenlovrk.zip
  16. 3 points
    Hi everyone, sorry to be entirely absent this time, but right now I'm (we are, to be more precise, in Italy) in trouble because of coronavirus infection. So, when all things will be arranged by government, I hope to get my PC back (it's in a different location from home) but only when we'll get back the ability to circulate again. Right now, all non-important people can't get out of their own home, if not for medical, food shopping or work related issue. I hope to be back ASAP to rejoin you. Take care everybody! 😷
  17. 2 points
    hehe..i'm waiting for the Gorf bezel myself..takes me back 39 years that one!
  18. 2 points
    I was a little more inspired than expected sorry😅
  19. 2 points
    Sorry to hear guys. The comments are not anonymous; I can always see who they came from. I'll take a look and issue bans if necessary.
  20. 2 points
    Thanks guys. I have these translations updated for the next beta, which should be out later today.
  21. 2 points
    I might try doing this but with console related stuff... yea. I WILL.
  22. 1 point
  23. 1 point
  24. 1 point
    UPDATE: Thanks to @C-Beats for taking a look at the crash log and screenshots I sent. It turns out this is related to a failed .NET 4.8 installation, and Launchbox was reacting to missing components.
  25. 1 point
    Advertisement Flyer - Front/Back (depending on the image)
  26. 1 point
    No, I will leave it since you posted a response which means you aren't just some spam bot
  27. 1 point
    I don't believe the rom path/location is listed in the .atari800.cfg... at least it's not listed in mine. I believe the primary key to get it working is to make sure that the location of the bios rom files, that are in your system folder, are listed in that cfg file using in full path to where they are (ie. C:\ not just ..\). If they are not listed, or not listed using full paths, then that's likely the issue preventing it from working. Once those are listed correctly you should be able to load the core and load the content from wherever you have your rom files. Typically, retroarch doesn't really care where your rom files are stored, just where the bios files are when/if needed. For example, I have the following lines that are showing the location of my bios rom files, if you have an .atari800cfg file, then it shoudl be all populated with the line you need to edit: ROM_OS_A_PAL=C:\Games\RetroArch\system\ATARIOSA.ROM ROM_OS_BB01R2=C:\Games\RetroArch\system\ATARIXL.ROM ROM_5200=C:\Games\RetroArch\system\5200.rom ROM_BASIC_C=C:\Games\RetroArch\system\ATARIBAS.ROM ROM_400/800_CUSTOM=C:\Games\RetroArch\system\ATARIOSB.ROM Hope this helps, CDBlue
  28. 1 point
    Just wanted to say that worked out perfectly, thank you once again for the link .
  29. 1 point
    Thank you so much, @Mr. RetroLust!
  30. 1 point
    Amazing Work ... love it , gonna make a startup video for it
  31. 1 point
    That's been available since the first page and referenced multiple times in the thread. You don't have to do that at all. Emulators aren't set/used in Launchbox at all for this. That's entirely handled through the .bats. That's why this project isn't even Launchbox dependent. It's Project Firestart. One of the more well-known games for the platform. I made multiple bezels if you want to use something else by going to C64 Dreams\C64 Dreams\Utilities\Overlays and starting any of the .bats. Every couple months, but there is no set schedule. The next one is probably a couple weeks away. It's at 1902 games currently with 2000 planned for the update (and the remaining 98 are already picked out). There's always lots of testing, cleanup, documentation, smaller changes, etc. involved though.
  32. 1 point
    The command line version is very easy to use. Simply make all your settings adjustments in the mame.ini file which has to be in the main folder with the mame64.exe. What I do is I have a 2nd install of Mame just for non arcade emulation like NeoGeo CD, I do this for purely ease of use for my personal preference. You do need a separate instance of Mame setup in LB though since they use difference check boxes. I also just dump all the bios for non arcade in the \bios folder of this separate mame install but this is also just for personal preference, you can put them anywhere and tell Mame where the bios are in the mame.ini file.
  33. 1 point
    Ahah I suggest you leave this topic open, until I create the other. You can migrate everything to the new one and close that one at this time. Let everyone benefit from your work! For the tutorial, it will not be a step by step for beginners. It would take too long. But I will explain all my steps and my workflow. (with screenshot) Especially for the guidelines, that we keep a consistency between all our creations.
  34. 1 point
    You don't have the right url. Your's is missing the 's' at the end. Should be https://gamesdb.launchbox-app.com/changes
  35. 1 point
    Yeah, I've got that on my to-do list for the next update. I did change my password after the last one when someone else mentioned it.
  36. 1 point
    Not far to go till my Fav Double Dragon Trilogy mate ;)
  37. 1 point
    Just to let you know, downloading Steam trailers is also fixed now. @Jason Carr The only issue I could find with Steam import: Debug 2020-03-10 08-10-08 AM.log
  38. 1 point
    Incredible work. I took the liberty of merging it into my LaunchBox as a separate Platform Category, so it appears as WHDLoad. This way I can also easily create playlists of my favourite WHDLoad titles and keep everything separate from my messy No-Intro SPS collection 😅 Not sure if you're familiar with doing this, but it's essentially how the C64 Dreams LaunchBox set is done. If you're curious how to do it yourself, I have provided my changes below. Rename Data\Platforms\Commodore Amiga.xml to WHDLoad.xml Rename the folder structure Games\Commodore Amiga to Games\WHDLoad and edit WHDLoad.xml to replace all references to the old folder structure. I use an editor like Sublime Text 3 or Notepad++ to do this quickly. Move all Images into Images\WHDLoad Edit Parents.XML and Platforms.XML to include the below information Parents.xml: https://pastebin.com/m7xruSpZ Platforms.xml: https://pastebin.com/hidxtqDu
  39. 1 point
    May be how Jason originally coded it to go to the Platform folder. Not sure. It does it for me as well so does not look like a bug issues. I do not think anyone has really brought this up before, so it may not have been looked at since it was originally done.
  40. 1 point
    I notice your file name for this rom doesn't match the normal filename. (daytona-1.zip instead of daytona.zip) Are all your filenames like that? Edit: This emulator uses filenames without extensions, to know which game to start, so if named different you will have issues.
  41. 1 point
    I did understood you wasn't after textfiltersview as I said "TextFiltersView is here (if or when you can use it)" because you said you couldn't find it lol I can't answer your question though.
  42. 1 point
    It has not been added yet, but we can at least get the Installed field into auto-populated playlists so you can create them. This probably won't be added for the next release, but noted. Steam isn't really a platform, so we generally recommend using Windows and then you can easily create an auto-populated Steam playlist underneath it. I know everyone has their preferences though. The filters and audit views are currently using a more basic sorting algorithm, yes. I'll add that to the list.
  43. 1 point
    Given the fact you have posted questions in wrong sections before, then the answer to your attempt at being smart with me is “Yes, you would have”. I am trying to provide help. You do not like the questions I ask then be more concise with the information you provide.
  44. 1 point
    This was a pretty lengthy and interesting article, but it would have been more helpful if you provided some testing results, compatibility reports, personal reccomendations based on experience, pros-cons, etc.
  45. 1 point
    Just about everything you can imagine, including Nintendo 3DS. Android, Nintendo Switch, PS3, even Japanese arcade cabinets like the SEGA RingWide / RingEdge I'll be uploading these one at a time, when I feel like it's "complete" enough to share with everyone. Up next I'll be uploading video snaps for the 3DS each cropped at its proper dimensions while still being internally up-scaled.
  46. 1 point
    Dragon57 did a whole slew of blank templates in this thread (Page 33) and Neo Geo CD is one of them. See the zip file he attached.
  47. 1 point

    Version 1.0.0


  48. 1 point
    I think the actual way to do this is to allow drag and drop of the platform names to the user's preferred order, and to just remember that. If they change their mind on what order, then all they have to do is drag the platform name to a different spot, with a line that shows up when in between platforms, so you can tell if you are on top or below whichever one you are around. Done. Entire sorting platform problem gone.
  49. 1 point
    Well i have been searching for ages and finally found this. So it looks like you need to create a m3u playlist with all your music files then point the game at the playlist not the files. Hope that helps you.
  50. 1 point
    Yea, it would be cool if the background images were made to be easily swappable. Bedroom / familyroom / basement makes sense for home consoles, arcade makes sense for mame and such. I really like the whole concept here though. Looks like you cut off the end of the NES controller in the picture
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