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Showing content with the highest reputation since 09/23/2019 in all areas

  1. 5 points

    Version 1.0.0


    Hey Guys As with the Wii/Xbox/Dreamcast Disc Images i wanted something that was a little more Standardized. There Are 287 Disc Images Template is included for your own needs, if you need a NTSC/US disc feel free to ask i have them all dumped but only did the ones in my collection *Included in the Dump are some discs done by another designer, not sure who he is but all the credit for his discs!!!! (I was lazy to sort them out) Enjoy!
  2. 3 points
  3. 3 points
    Hey @JamesBond@ge, I haven’t actively ignored you. I’ve more like forgot your request. I try to visit the forum regularly to be up to date on what’s going with LB and the community but in most cases I don’t have the time to respond immediately to messages, not to even speak of tailoring my themes to extra wishes. Unfortunately, this means that sometimes I forget about messages that reach me when I just took a quick look on the forums, please believe me that it was no ill will against you from my side. I understand that it might be frustrating to feel like being ignored but I would highly appreciate it if you don’t accuse other people of lower motives without any reason. Nevertheless, as I feel bad that I have forgotten about you I just took the time and immediately started to edit the View to your wishes. Here you go: Wheel3GamesView.xaml
  4. 2 points
    Weird that guns and violence in video games have lots less censorship than some pixelated nipples lol the world is a strange place.
  5. 2 points
    Sure, I'll put this on my ideas list.
  6. 2 points
    Default assets - Extract to Platforms directory View File Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up (you may have to rename some of the extracted directories if they don't match the platform names in LaunchBox). I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The archive has files for the following platforms: 3D Nintendo Entertainment System Acorn BBC Micro Acorn Electron Amstrad CPC Amstrad GX4000 Apogee BK-01 Arcade Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai Sufami Turbo Bandai Super Vision 8000 Camputers Lynx ColecoVision Commodore 64 Commodore 128 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore Pet Commodore Plus 4 Commodore VIC-20 Dendy Dragon 32 Dragon 64 Emerson Arcadia 2001 Entex Adventure Vision Epoch Super Cassette Vision Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision Microsoft MSX Microsoft MSX2 Microsoft XBOX Microsoft XBOX 360 MUGEN NEC PC-8801 NEC PC-9801 NEC PC-FX NEC PC Engine NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo 64 (Japan) Nintendo 64DD Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo MSU-1 Nintendo Satellaview Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare Panasonic 3DO Philips CD-I Philips Videopac G7000 Philips Videopac Plus G7400 PopCap RCA Studio II Sega 32X Sega CD Sega CD 32X Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sharp MZ-2500 Sharp X68000 Sinclair ZX-81 Sinclair ZX Spectrum SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony Playstation 3 Sony Playstation Vita Sony PSP Sony PSP Minis SpectraVideo Super Nintendo Entertainment System Super Nintendo Entertainment System (Pal) Tandy TRS-80 Tandy TRS-80 Color Computer Windows WonderSwan WonderSwan Color Submitter dragon57 Submitted 06/30/2019 Category Platform Media  
  7. 2 points
    French is here ! 🔵🔘🔴 Language-fr-FR.zip
  8. 2 points
    I think I finally just figured this out. I was using XInput 1.3, because why not. But apparently Steam's XInput emulation only works with XInput 1.4. Everything (including the streaming stuff) should be fixed for the next beta (beta 6).
  9. 2 points
    I have uploaded a new archive that includes these.
  10. 1 point
  11. 1 point
    Awesome; I have some red/cyan glasses somewhere at my place. Will surely give it a try.
  12. 1 point
  13. 1 point
    Big project that was close to my heart some would say that I'm crazy maybe! But to offer Arcadians about 1000 fully remastered MAME themes that would be a nice gift, no ?, I think I have at least 6 months of work but I think it's really worth it to go and score! I take this as a tribute the goal: Keep (or at least try to keep as possible the period artwork, update the sound while keeping the original tracks and especially to go to the basics (no more 1min 50 per theme! I have already realized about 70 themes (roughly all kof and fatal fury)
  14. 1 point
    Looking at the plugin code, I'm not finding an obvious way. I just added a RefreshData method to ILaunchBoxMainViewModel; that will be available once the next beta comes out. It might be a bit before that beta is released though.
  15. 1 point
    @Lukeyboy67 Here you go bro Added: Sega Clay Challenge & Sega Bass Fishing Challenge
  16. 1 point
    That was exactly what I wanted. Thank you very much!!
  17. 1 point
    I would love this, I never have any clue what size to use.
  18. 1 point
    Current version date: 8-30-18 - Updated overrides to use new aspect ratio numbers for Retroarch 1.7.4 (they will not work correctly with older versions). Older versions of the overrides are still available for older versions of Retroarch. Introduction: There were two overall goals with these: Goal #1 was to ensure that the image was properly scaled to the top and bottom of the screen for all of my games. Something you'll notice if you play a lot of PSX games using RA Beetle PSX is that the aspect ratio settings that work best (scale to the top and bottom) for one game doesn't necessarily do the same for another game. This is because there's a wide array of resolution modes used in the PSX library that are entirely game-dependent, so what works for one thing won't necessarily work for another. Thankfully, overrides give us the flexibility to custom tailor these as we need from one game to another. What I found worked best was one of three scenarios: "AR Setting 1" Aspect Ratio = Core Provided Integer Scaling = Off "AR Setting 2" Aspect Ratio = Custom Custom Viewport Width = 1600 (5x) Custom Viewport Height = 1200 (5x) Integer Scaling = On Other Aspect Ratio = Custom Custom Viewport Width = [customized per game] Custom Viewport Height = [customized per game] Custom Viewport X = [customized per game] Custom Viewport Y = [customized per game] Integer Scaling = Off Most games fall into one of the first two categories. AR Setting 1 is what I'm using as a Core Override base. AR Setting 2 was used in per-game overrides as needed and when something more unusual came up I created a per-game override using custom width, height, X, and Y settings. Goal #2 was to setup each game to use the appropriate controller settings for that specific game. During the lifetime of the PSX there was quite a range of controllers, starting with the regular old d-pad-only gamepad up through the original dual shock controller. Support for the later controllers varied by game. The original pad (called "PS1 Joypad" in Retroarch) + Analog to digital type = Left Stick is used as the Core Override base. If the game supported it, either Dual Analog or Dual Shock was used as an override. For these, the analog to digital type is set to none (because otherwise you'll still be sending d-inputs) unless it's one of the instances where a game actually supported the vibration function of the dual shock controller but did not support actual analog input (there are a number of such cases); for those the analog to digital type is set to left stick just like the original PS1 Joypad ones, but you'll have vibration as well. Complete PSX and Saturn Audit Sheet 483 PSX / 109 Saturn titles covered The sheet shows what was used for each game along with the name of the relevant override file. The file name is important because it must match the filename of the game you want to use it with exactly in order for Retroarch to know that it needs to apply it. This means you're going to need to rename the configs to match your game if it's named differently. On that note, I'm using .m3us for all multi-disc games (.pbps would work as well), which means that there's only one override for those games (because it just needs to match the .m3u/.pbp filename) but if you don't use one of those and just have several disc images that you individually direct at Retroarch, separate overrides would need to be made to match each disc filename. You should really be using either .m3u or .pbp for those though... Another caveat is that these are designed for a 1080p display; if you're using a different resolution, the AR settings more than likely won't be correct for you. If a game used AR Setting 1 and the original controller, no game override is necessary as those are covered by the core override. Also, these are designed for the Core Option settings of Renderer = Software and Internal Resolution = 1x (native). You might be able to get away with alternate settings for those, depending on the game, but I can't guarantee the AR settings will be correct. This is the full list of core options (from retroarch-core-options.cfg) that I normally use for Beetle PSX HW (note that 32-bit color depth doesn't actually do anything in software rendering, but I leave it there for when I do want to try out either vulkan or opengl renderers, at which point I turn dithering mode to off; the PGXP options don't do anything in software mode either): One final note is that I'm using the CRT-Hyllian-Multipass shader in the core override (Beetle PSX HW.cfg) so that will apply to all your games unless you change it in the core override. You can edit the Beetle PSX HW.cfg file and change the "video shader = " line to a different shader or just remove the entire line. You could also just do this via Quick Menu -> Save Core Override, but you'll need to be careful that you don't accidentally overwrite a setting that you actually need as a base for these to work (listed below). CRT-Hyllian-Multipass is a good one because it looks good, it's super lightweight, and it looks correct even without integer scaling (which is super important for these). CRT-Aperture is a good choice as well. Oh, and a final final note (we'll call this Goal #3) is that there are some PSX (and Saturn) games (primarily fighting games) that are in interlaced 480i format. I made some custom deinterlacing shader presets that I use for these games to remove interlacing artifacts and it's enabled in their overrides (they're noted on the audit sheet). The presets are included below. These just need to be placed in the base Retroarch\shaders folder. The overrides need to be placed in your Retroarch\config folder so the path should look like Retroarch\config\Beetle PSX HW\[config name].cfg Notes on the Saturn overrides can be found here and here. Beetle PSX HW Overrides 8-30-18 (RA 1.7.4+).zip Beetle Saturn Overrides 8-30-18 (RA 1.7.4+).zip CRT Deinterlacing.zip PLEASE NOTE: If you're using Retroarch version 1.7.8+ some changes were made to how shaders were handled, which means you'll need to use the files in the attachment below rather than "CRT Deinterlacing.zip" above. Be aware that you'll also need to rename the presets to match your own files, just like with the overrides. 1.7.8+ Deinterlacing.7z Older (pre RA 1.7.4) versions: Let me know if you have any questions or issues! Obviously this isn't everything in the PSX library - I curate my library so I've "only" got a little under 500 PSX games but this makes a big dent.
  19. 1 point
    thanks! It works now
  20. 1 point
    Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.5.0. The latest stable version - 1.4.0 - is more than a year old at this point and a ton of improvements have been added in the meantime. Some of these configs likely won’t work at all for 1.4.0 as there are hacks implemented in 1.5.0 that don’t even exist in 1.4.0, and the plugins have changed over time. You need to be using PCSX2 1.5.0 in order to use these configs. You can find the latest development builds (1.5.0) available here. I'll update this over time as needed, but the specific version I'm currently using is this one: pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 244 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) If a config isn’t performing well on your PC, my first suggestion is to try enabling MTVU in speedhacks (if it isn’t already enabled for that config). Technically this can impact compatibility which is why I usually leave it off when I can get away with it, but generally speaking it causes very few issues so it’s a good place to start. Note that "preset" has to be unchecked at the bottom-left and speedhacks have to be enabled at the top-left. They will already be set in those positions for any downloaded configs, however. If MTVU alone doesn’t work, try dropping the scaling by 1x at a time until performance improves. Most of the configs use 4x scaling, which is middle-of-the-road. If performance is struggling, dropping that to 3x (or 2x) can make a big difference. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. Again though, I recommend starting with MTVU and reducing the scaling first. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. This has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit)
  21. 1 point
  22. 1 point
    @Jason CarrFound me some extra time to figure it out. I got it to work and it works perfectly now. To anyone having the same problem with their windows 10 and gpd xd as me ================================================================ My computer: Acer Inspire 5 with a Ryzen 3 CPU and Vega Graphics. Windows 10 Device: GPD XD (NOT THE PLUS VERSION) with the Legacy Rom Problem: When I plugged in my GPD XD into this machine. It would be recognized as a NEXUS 5. However even though the computer could see my device it would not let me mess with the folders inside the device. Solution that worked me and hopefully can work for you: 1. Right click the windows icon (bottom left of your screen) 2. Select “Device Manager” 3. In my case I had to find something called “ ADB Device” or something close to that. For me it was under “Universal Serial Bus Controllers” and I found the only thing plugged into my computer with the “ADB” in the title. 4. Right click and select “Update Driver” 5. Select “Browse Computer for driver software” 6. "Let me pick from a list of device drivers on my computer" 7. For me I picked “Android Composite ABD Interface” 8. Click NEXT and the driver will install. Now when you go to device manager your device should be under "Android Device" At this point it should work. It worked for me. I can now use launch box on my pc to transfer my stuff to my gpd xd. May it be the automatic option or manual. Windows 7 I did not have to do any of this, and it just worked out the box. So I am assuming this is a problem with how the device and windows 10 talk to each other. At least in my case
  23. 1 point
    Playstation 2 Disc Images View File Hey Guys As with the Wii/Xbox/Dreamcast Disc Images i wanted something that was a little more Standardized. There Are 287 Disc Images Template is included for your own needs, if you need a NTSC/US disc feel free to ask i have them all dumped but only did the ones in my collection *Included in the Dump are some discs done by another designer, not sure who he is but all the credit for his discs!!!! (I was lazy to sort them out) Enjoy! Submitter Raindupon Submitted 10/08/2019 Category Game Cart Images  
  24. 1 point
    glad that its not just me, sad that they are not supported as gamepads in LB/BB yet though as he recently revisited the controller options 😢
  25. 1 point
    I can confirm that for me when using two xinput controllers at the same time that the automation to pause and exit a emulator is now working while both controllers are on at the same time. Great job Jason.
  26. 1 point
    Hello! I am a HUGE fan of the nintendo switch and i currently emulate using retroarch directly through Horizon. Well, I got to googling yesterday and now know that LaunchBox has an android app! I'm curious if anyone has successfully setup Launchbox on their switch? I've searched these forums and haven't seen any talk of such a thing and wanted to ask before i just dive in and give it a go. I wasn't aware of LaunchBox before this week so i don't have an existing PC setup. However, this looks like an amazing piece of software and I'd love to get it up and running on my switch (and even PC). Thanks in advance for any/all input!
  27. 1 point
  28. 1 point
    Believe it or not, I haven't heard of anyone really trying it yet (and I don't really want to jailbreak my own Switch at the moment). So sadly, I don't have any news on this yet. That said, if it runs Android and has access to the Play Store, I see no reason why it wouldn't work.
  29. 1 point
    Damn your good! Thanks again (Y)
  30. 1 point
    If you set your script to be the executable for an emulator, it will pass the rom name as %1%.This is one I made that will show a splash screen of the game specific controls (.png file), then launch the game. Say I have this setup as my Arcade platforms' emulator and I go to start Donkey Kong. LaunchBox will pass to the AHK script dkong as %1%. Note that, if both check boxes were unchecked, %1% would be "D:\LaunchBox\Games\Arcade\dkong.zip" Also, I'm not sure, but possibly depending how it's used in the script, it may be %1 vs %1%. Don't know off hand. Confirmed. It's %1% Now, if you were to put your script (text) under the "Running AutoHotKey Script" tab...,...LaunchBox will NOT pass anything to %1%. Well, in fact, it's only to the Emulator Application the %1% will be passed. So it won't be passed to a script you use in the Additional Apps for a game either. I think there was something passed as %2% also but have no recollection what it was. Then again, could be thinking of something completely different. 😊 Confirmed. I was thinking about something completely different. So I still contend, LaunchBox can be utilized to start ANY program. You just may have to concoct a pseudo program (i.e. AHK script) to act as a middle man in obscure cases.
  31. 1 point
  32. 1 point
    Yeah, its really not that important. I think we should get back to discussing beta testing like the thread is supposed to be about.
  33. 1 point
  34. 1 point
    It worked for me as well. Thanks for your time and effort!
  35. 1 point
    Confirming that it's good for me. Thanks again
  36. 1 point
    I mean for Big Box. Is this an issue only for the new releases of LaunchBox? Was it working properly with previous versions?
  37. 1 point
    Here is a realistic Arcade bezel for the game Chase H.Q. for use on Mame. You can download it here - https://bit.ly/2neGJAC
  38. 1 point
    Neils non excistent appreciation for star wars increases. Thanks dos.
  39. 1 point
    just updated to 10.2 beta 6 no problems with controls while streaming on my end
  40. 1 point
    I believe that depends on the core I do know I copied a game of LoZ Ocarina of Time that I started on my phone to my PC so I know for that core at least the game saves are compatible beyond that I'm not sure what other cores support that.
  41. 1 point
    I'm sure there're many ways to do the same thing. Retro808's script will work (as he confirmed) as long as the emu doesn't change versions. With SetTitleMatchMode set to "2", you could just have "SameBoy" in the parenthesis. Then you're for sure covered. Alternate: Process,Wait,sameboy.exe ;wait here until 'my_program.exe' is running Sleep,2000 ;wait to make sure it's loaded (2 seconds. Can be changed) WinActivate,ahk_exe sameboy.exe ;set (make sure) my_program is the active window send, ^f ;Ctrl F Again, same result.
  42. 1 point
    4.3 Added: SNK Neo Geo Pocket & Pocket Color versions without thumbs on the buttons ( they do look better this way @Kondorito )
  43. 1 point
    No, the moderators can skip/save for later any submissions they want. As was stated earlier people do it in the spare time and some submissions may need more research to approve than others so a moderator may skip that submission.
  44. 1 point
    That looks about the same settings as what I have. I think I have narrowed it down to being PinVol that is doing it. It's a program that sits in the background and allows for easy per table volume adjustment. After a little trial and error I found a Bigbox setting that seems to have fixed it ... Under Options > Mouse > Disable Mouse Across All Apps 👍
  45. 1 point
    Hello @Jason Carr Portuguese-BR - LB 10.2 beta 2 updated translations ( 22.09.2019). Language-pt-BR_10.2_Beta2.zip Claudio
  46. 1 point
  47. 1 point
    Late to the show I see...but there is an update for GDI2CHD Only took me 9 years to get around to it. :) This is a Beta...some cosmetic stuff needs to be done and a few more features added. @ Thatman84 "CHDman FE" works with v5 syntax...but it's currently more limited in what it can do vs GDI2CHD v2...mostly because I haven't updated that (CHDman FE) in like 8 years. However whats left to cover that CHDman supports, is really only for those dumping games. However AntoPISA will probably want those features since I'm back at it again for the time being.
  48. 1 point
    Clear Logos Added!! See them in Big Box demo here WolfenDoom-01.bmp Wolfenstein 3d-01.bmp
  49. 1 point

    Version 1.0.0


    Experience the evolution of Mega Man! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Intended use: Create a playlist named 'The Legend of Mega Man' Add every game in your collection that features Mega Man. Sort the games on the list as “Release Date Year” Enjoy the legend, from oldest to newest game in your collection. See where your heroes have been throughout the years, and how they’ve evolved. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ This is part of the “Legend of” playlist-series. Use auto-populate to fill your list. Or challenge yourself by adding the games where the heroes are NOT featured in the title. Examples? Mario is the referees in ‘Tennis’ and ‘Punch-out!!’ on the Nintendo Entertainment System. Mario is a playable character in ‘SSX on Tour’ and ‘NBA Street V3’ on GameCube. Link is a playable character in ‘SoulCalibur II’ on GameCube. Donkey Kong is a playable character in series like ‘Mario Kart’ and ‘Smash Bros’. Street Fighter characters are not only featured in games titled ‘Street Fighter’. Don’t forget ‘Marvel Vs. Capcom’ or ‘Super Puzzle Fighter II’. Should a Jumpman game be considered a Super Mario game…? Etc. You decide how including your ‘Legend’ should be. Please leave a comment with suggestions and ideas for games that other LaunchBox users may have forgotten or haven't considered. Let’s help each other to remember, for the ultimate ‘Legend of’ collection. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ In total 'The Legend of' series will include video, clear logo and banner for these legendary game series: Super Mario Donkey Kong Kirby Mega Man Sonic The Hedgehog Street Fighter Castlevania Clear Logo: Banner:
  50. 1 point

    Version 1.0.0


    This file contains the complete cover set for all Sega Mega Drive (Genesis) games released in the United Kingdom Region and in the EU cover variant. All files have been collated by myself from the various repositories on the Internet and have been retouched where required and resized to uniform ratio. The quality does vary between the covers based on the source files available but images are scaled to the best quality size available. Image sizes in the pack are: 500x725, 750x1087, 1000x1450, 1500x2147, 2000x2900 If you are aware of better quality variants of the covers in this pack please let me know and I will update the pack as required. It should be noted that all are the original covers with the exception of Lethal Enforcers 2 which I could not find a high enough quality version of and so I have adapted the US cover to the EU style box to make this a complete set.
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