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Showing content with the highest reputation on 12/30/2018 in all areas

  1. 2 points

    Version 1.0.0

    581 downloads

    Intro Note; Originally taken from Reddit, posted by Echoj2. I found these while looking into making an English 1G1R set. It includes Japanese games that are not English but have little to no Japanese text which afaik is very difficult to do using clrmamepro. You will to build your own up-to-date No-Intro set or you will be missing some roms. This morning I made some No-Intro-based batch files for various console and handhelds for someone in another post. Seeing as they might be useful to some people, I decided to post them here as well. 1G1R means "One Game One ROM", which further means that there is only one copy of each game. The Batch Files These were made with the following ROMs in the order listed. USA Europe - Exclusives and Semi-Exclusives That Require Localization Only Japan (En) - Japan Games That Are In English Japan - English-Friendly Japan Games That Are Semi-Exclusive To Europe Basic Info Just grab each ZIP for the systems you want from the folder, unpack them, run the batch files in the system's No-Intro ROM Set's ROM ZIP folder, then you'll have a new folder of ROMs including just the English games. You should know that if your No-Intro ROM Set is outdated on the names for the ROM ZIPs, then the batch files will not get every game; the same goes for if they are updated as well, but only Japanese games change names often. That's just how things go and you'll have to update your No-Intro ROM Sets then make your own 1G1R ROM Set to be certain you have everything, which you can read how to do directly below. However, keep in mind you can also use my new future-proof DAT files instead of No-Intro's latest 1G1R DAT files, with the advantage of mine being that I have the multi-cart re-releases and special controller games removed (among other things). Changelog 2017-11-07: Cleaned up Atari 2600 bat. Think it is the only way to get a No-Intro 1G1R ROM Set (barring the special controller required games) for Atari 2600 on the internet now. Still need to prune bad prototypes... well... the ones that have the (Proto) tag and don't work or are too unfinished; published prototypes (yeah, they did that back then) are treated the same as published finished games since they were widespread released. 2018-03-19: Today I finished the Atari 2600 batch file. It's about as good as it gets as far as I'm concerned. The unreleased game prototypes have been pruned down to what appears to only be the games that are complete enough to be called games. Can't be sure I have every Atari 2600 game or the best version of games that were renamed and re-released, but its current state is about as good as it gets. 2018-03-20: Updated the problem spreadsheet. Mostly a bunch of N/A for lots of systems. Updated some batch files here and there, though nothing major outside of finally getting rid of the emulated NES ports in the GBA batch file. 2018-04-06: Lots of updating over the past few days. Most Semi-Exclusive Europe games should now be replaced wherever possible with English-Friendly Japan games. Numerous Special Controller Required games also removed, though not completely. 2018-04-09: Added Magnavox - Odyssey2 batch file in preparation of the new RetroArch update that will add keyboard to gamepad remapping. 2018-04-10: I've done horrible things today. Fixed N64 batch file so that it gets "Superman - The New Superman Aventures" and learned more about a game I wish I could forget. Added the unlicensed Tengen and Codemasters games to the NES batch file due to their their fame/notoriety, respectfully. Tengen made some fine games, while Codemasters... made a few good ones... I promise. Updated all batch files to No-Intro names as of 2018-04-08 and have made a mental note to not update again until nearly future-proof custom 1G1R DATs are made. 2018-05-16: The future-proof DATs have been made! They are included with each batch file in case there is a name issue with batch files. Just need to tackle the prototype pruning, then prune the whole Odyssey2/Videopac batch/DAT due to the emulators incompatibilities and make a Videopac+ batch/DAT that has gone through the same process as the Odyssey2/Videopac. 2018-05-18: Added 1G1R lists for Sega CD and TurboGrafx-CD. Hope someone finds them useful, though I can't say for certain how accurate the TurboGrafx-CD one is due to the fact I only spent a minimal amount of time time removing USA released games from my main Japan collection: please report any duplicates. 2018-07-04: Full update of batches and DATs, and slightly improved all of them (hopefully). Added Intellivision now that No-Intro supports it. Put all DATs in a single archive since anyone that knows how to use them would just want to get them, and save all other users from downloading something they aren't going to use. 2018-07-13: Updated batches and DATs again. Narrowed scope of project to just official releases, a few notable unlicensed on the NES, and two prototypes that should just be unpublished in the USA yet complete otherwise.
  2. 1 point

    Version 1.0.0

    390 downloads

    natural 3d box set for the Nintendo Entertainment system. Have you ever been annoyed by the fact that the boxes don't match your childhood memories? are you fed up with the way the spine is projected to far back? With this new box set your childhood experiences will be vindicated, no longer will your boxes be off, but instead they are spot on.... omg I can't believe it..
  3. 1 point

    Version 1.0.0

    92 downloads

    Missing image plataform for Nintendo Switch. Its use same rules from ReignStumble Pack standard (Thank u Sir for great pack).  Claudio
  4. 1 point
    Hey thanks. I swear I read the instructions several times but that just ecaped me somehow. Its working now. Now I just need to configure it all to work on my cabinet without touching the keyboard. No worries. I've been messing with various frontends and emulators for over ten years now (wow, thats almost hard to imagine). I have lots of patience with this stuff. Thanks for the woot. Pretty cool stuff. Now I might be able to abandon RL.
  5. 1 point
    I never grew up with the arcades, but I did grow up with the snes, N64 and gamecube, and am grateful for that. It seems the quality of gaming has been degrading as the years go by, perhaps it's just nostalgia speaking but I don't think so....
  6. 1 point
  7. 1 point
    This project is finished @BlockABoots I have made and uploaded the box art to the database for all 540 games. just give it about 48 hours before the database will go live with the new changes.
  8. 1 point
  9. 1 point

    Version 1.0.0

    614 downloads

    A sound pack I made using Super Mario Bros. sound effects. Hope you like it!
  10. 1 point
    you have to have the command line for the system and the media type as a platform in MAME associated platform tab here is an image that shows a bunch of examples
  11. 1 point
    Just waiting for my food to cook.....:)
  12. 1 point
    If you are not handy it is because you have not properly sunk your teeth in. I bet you could do it if you tried. A lot of things are daunting and intimidating at first but eventually things click and you can do it. I am completely gutting/renovating my house at the moment and I am doing everything myself. Most things I have not done before but I just do a little research, watch some videos and then away I go. I am also going to build my own guitar afterwards for the first time too. When I first got into LaunchBox I didn't know what to do but asked many questions and now for the most part I am confident with it all. There are friendly forums out there for asking questions regarding building a control panel, you could even document the process here in an appropriate thread and ask questions along the way as this is such a friendly and helpful forum, unlike Hyperspin! That's right, I totally went there girlfriend. You could just change MAME to open the menu with another key if you want to use TAB-key for something else. It might sound silly but the only thing I have Controller Companion used for regarding MAME is my Hori FC4's home button is set to '4' on the keyboard. The reason is because when I was using the X-Arcade Tankstick the left flipper button was mapped to '4' and it exited out of the emulator. So, I still just have '4' as my universal exit button on everything. If I ever build a 4 player panel (can't imagine I will) I will just change it all around to something else. It will give me something to do and keep me off the streets.
  13. 1 point
    I went back and tried this again, I actually had controller companion disabled when MAME was in use, after I enabled (START + SELECT) to toggle it, it worked completely fine... (for hotkeys).
  14. 1 point
    It is a bit tempting to play with, considering that a lot of the techs are already supported on Xbox. That said, it would be a significant effort to port LaunchBox or Big Box to UWP, and I'd have to put more research towards what all that entails. Generally, though, the main trouble with porting LaunchBox to other platforms is just that the number of people who would be interested usually doesn't make it worth the effort, and most people would rather see new features than new platforms. When it came to Linux, for example, the vast majority of people would prefer me to work on new features instead of porting it.
  15. 1 point
    I really feel bad for people who never got to grow up in an arcade like I did, being a child of the 70s and 80s was the best.
  16. 1 point
    I was responding to OP...you typed a reply the same time I did. I realize there is much more to RL...I have devoted the last 4-5 years of my creativity bug to RL and the media it displays.
  17. 1 point
    Yeah great idea. there should be a setting to "wait for gameplay video to end" or to not wait for it. Sometimes it is fun just to watch some random gameplay for a while.
  18. 1 point
    Most game videos are about 30 seconds long and have not been an issue for the most part except now I have started using the YouTube scraper for movies and the previews are all longer than 30 seconds. So is there a way to have attract start once a video is completed before it moves to the next. That would help for the extended videos in the console setselection.
  19. 1 point
    Quick 1G1R No-Intro ROM Sets Batch Files USA/EU/JPN[EU] View File Intro Note; Originally taken from Reddit, posted by Echoj2. I found these while looking into making an English 1G1R set. It includes Japanese games that are not English but have little to no Japanese text which afaik is very difficult to do using clrmamepro. You will to build your own up-to-date No-Intro set or you will be missing some roms. This morning I made some No-Intro-based batch files for various console and handhelds for someone in another post. Seeing as they might be useful to some people, I decided to post them here as well. 1G1R means "One Game One ROM", which further means that there is only one copy of each game. The Batch Files These were made with the following ROMs in the order listed. USA Europe - Exclusives and Semi-Exclusives That Require Localization Only Japan (En) - Japan Games That Are In English Japan - English-Friendly Japan Games That Are Semi-Exclusive To Europe Basic Info Just grab each ZIP for the systems you want from the folder, unpack them, run the batch files in the system's No-Intro ROM Set's ROM ZIP folder, then you'll have a new folder of ROMs including just the English games. You should know that if your No-Intro ROM Set is outdated on the names for the ROM ZIPs, then the batch files will not get every game; the same goes for if they are updated as well, but only Japanese games change names often. That's just how things go and you'll have to update your No-Intro ROM Sets then make your own 1G1R ROM Set to be certain you have everything, which you can read how to do directly below. However, keep in mind you can also use my new future-proof DAT files instead of No-Intro's latest 1G1R DAT files, with the advantage of mine being that I have the multi-cart re-releases and special controller games removed (among other things). Changelog 2017-11-07: Cleaned up Atari 2600 bat. Think it is the only way to get a No-Intro 1G1R ROM Set (barring the special controller required games) for Atari 2600 on the internet now. Still need to prune bad prototypes... well... the ones that have the (Proto) tag and don't work or are too unfinished; published prototypes (yeah, they did that back then) are treated the same as published finished games since they were widespread released. 2018-03-19: Today I finished the Atari 2600 batch file. It's about as good as it gets as far as I'm concerned. The unreleased game prototypes have been pruned down to what appears to only be the games that are complete enough to be called games. Can't be sure I have every Atari 2600 game or the best version of games that were renamed and re-released, but its current state is about as good as it gets. 2018-03-20: Updated the problem spreadsheet. Mostly a bunch of N/A for lots of systems. Updated some batch files here and there, though nothing major outside of finally getting rid of the emulated NES ports in the GBA batch file. 2018-04-06: Lots of updating over the past few days. Most Semi-Exclusive Europe games should now be replaced wherever possible with English-Friendly Japan games. Numerous Special Controller Required games also removed, though not completely. 2018-04-09: Added Magnavox - Odyssey2 batch file in preparation of the new RetroArch update that will add keyboard to gamepad remapping. 2018-04-10: I've done horrible things today. Fixed N64 batch file so that it gets "Superman - The New Superman Aventures" and learned more about a game I wish I could forget. Added the unlicensed Tengen and Codemasters games to the NES batch file due to their their fame/notoriety, respectfully. Tengen made some fine games, while Codemasters... made a few good ones... I promise. Updated all batch files to No-Intro names as of 2018-04-08 and have made a mental note to not update again until nearly future-proof custom 1G1R DATs are made. 2018-05-16: The future-proof DATs have been made! They are included with each batch file in case there is a name issue with batch files. Just need to tackle the prototype pruning, then prune the whole Odyssey2/Videopac batch/DAT due to the emulators incompatibilities and make a Videopac+ batch/DAT that has gone through the same process as the Odyssey2/Videopac. 2018-05-18: Added 1G1R lists for Sega CD and TurboGrafx-CD. Hope someone finds them useful, though I can't say for certain how accurate the TurboGrafx-CD one is due to the fact I only spent a minimal amount of time time removing USA released games from my main Japan collection: please report any duplicates. 2018-07-04: Full update of batches and DATs, and slightly improved all of them (hopefully). Added Intellivision now that No-Intro supports it. Put all DATs in a single archive since anyone that knows how to use them would just want to get them, and save all other users from downloading something they aren't going to use. 2018-07-13: Updated batches and DATs again. Narrowed scope of project to just official releases, a few notable unlicensed on the NES, and two prototypes that should just be unpublished in the USA yet complete otherwise. Submitter FishMonkey Submitted 10/21/2018 Category Third-party Apps and Plugins  
  20. 1 point

    Version 1.0.4

    1,084 downloads

    This is collection of video themes for Street Fighter games including logo and .xml file Currently there is 10 themes available to download and i will be added more soon Here is a little preview Playlist Main Theme: Game Themes: Playlist Logo: XML File: (There will be regular updates for xml file) Street Fighter Collection.xml Enjoy
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