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Showing content with the highest reputation on 01/19/2019 in all areas

  1. So I was about to work on some new configs and decided that I would update to the latest dev build. They've changed a number of things in the newest version, including the formatting for Texture Offsets (which were previously referred to as TC Offset), the result of this is that the configs I had created that featured a TC Offset weren't pulling that information through in newer builds because of the different format. I went back through and corrected this wherever relevant (32 games total). The good news is that the new format is actually new lines in the config, so I simply added the lines necessary while keeping the old ones there - so even if you're still using an older PCSX2 build it should still work. TC Offset is used to fix alignment issues on a number of things - it can fix misaligned fog/glow effects (like in Kuon) and fix lines in text/sprites. The 32 games on the spreadsheet that have "TC Offset X:# TC Offset Y:#" in the video hacks column are such cases. I'm not using the very latest build because a couple weeks ago they removed MSAA support (because they broke it) and apparently they're working on replacing it with FSAA. It still works fine in a slightly older build though, which I'm going to attach below to make it simpler for people. This one's from December 2018. Whenever they fix/replace MSAA I'll be updating and then reworking any configs where appropriate. pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z
    3 points
  2. I’d like to think it’s not that obvious and he’ll surprise us by saying something like China or Hati.
    2 points
  3. Owning both FC4 and FC5 I think the FC5 is the better controller. That isn't to say the the FC4 is bad at all, it is awesome but I find the FC5 to be slightly better. I think the reason for the price difference is that the FC4 is no longer in production so there is a limited supply now while the FC5 is being produced and there is plenty of them. https://gameidealist.com/gift-guides/features-comparison-hori-fighting-commander-4-vs-hori-fighting-commander-5/
    2 points
  4. Hey All This is the slot machine emulator MFME in LaunchBox I think it looks ok... :) A brief guide to setting up MFME & putting it in LaunchBox MFME stands for Multi Fruit Machine Emulator - it's like VisualPinball in that the roms are emulated and the appearance of the slots is simulated You can download the current version (6.1) here - you'll need to join and post to access the downloads: http://www.desertislandfruits.com/forum/index.php?/files/ The site also has a large selection of slots - and the following sites are the other main locations for slots: http://www.fruit-emu.com/ http://dadsfme.co.uk/index.php Install MFME wherever you like, and you’ll end up with something like this: The folder “Fruits” you need to make yourself – call it what you like – and this is where the slots go Each slot needs its own folder and the .zip needs to be unzipped in the folder – so you’ll have something like this: To put MFME into LaunchBox add the emulator like any other, so just point LaunchBox at the MFME.exe You will then need to add each slot individually, so select “Import… Rom File” and add the xxx.gam file – no need to try and download any metadata, MFME is a complete mystery to LaunchBox :) To add the images launch a slot then screengrab it – don’t use MFMEs own screengrabber as it gives poor results – use Gadwin or similar Then set the image as Box-Front & Screenshot-Gameplay or however you have your LaunchBox setup That’s it :)
    1 point
  5. Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 (1.6.0 now) and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.6.0. Do not use 1.4.0 and don't use a 1.5.0 dev build unless it's a very late one. These were specifically tested with 1.5.0-dev-3400 which was post-1.6.0 release candidate. The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 285 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old (EDIT: 7 years old) at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) As part of the update process from 1.5.0 configs to 1.6.0, I went through and benchmarked all configs with the framelimiter off, and made adjustments as necessary. The end result should be better performance (at the very least, better maximum performance, whether you actually need that or not) for everyone. Some key elements that can be used to improve performance (and generally have been used already where appropriate) are listed below. Enabling MTVU is often a good starting point for improving performance. It has high compatibility and is an easy go-to. There are some cases where it causes problems in a game that I've noted on the details spreadsheet. This is generally enabled where appropriate and where there was an actual impact on performance in testing. If necessary, you can also try dropping the scaling by 1x at a time until performance improves. It should be noted that some games are more CPU-limited than GPU-limited, in which case reducing the scaling can have little to no impact on performance. It's something to try if performance is poor, however. You can also try disabling Large Framebuffer. This is a parameter that used to be on by default but no longer is. It serves a primarily niche purpose as it only affects a small number of games (FMV flickering with it off) but can often negatively impact performance. I've generally disabled this in cases where appropriate, didn't cause an issue (or the issue could be remedied in an alternate way), and actually did improve performance in testing, but there may be additional cases where disabling it would be beneficial. Enabling Allow 8-Bit Textures can also improve performance depending on your hardware and the demands of the game. It basically shifts the demand on the CPU and GPU. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. It can be helpful on occasion, but it has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. I would highly recommend that you never change EE Cycle Skipping at all, as it has an even greater chance of breaking things, causing dropped frames, giving false speed numbers... just leave it alone. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit) pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z
    1 point
  6. Version 1.0.0

    235 downloads

    persona 3, 4 arena and 5, god of war 3/remastered enjoy!
    1 point
  7. It's a square gate (Japanese style) and it uses switches so no comparison to an analog.
    1 point
  8. Take 2. A bit less convoluted AND will handle clones. _____________________________________________________________________________ Goal: Using LaunchBoxs' built-in "Import MAME Arcade Full Set Wizard" and its filters, keep only the filtered imported Roms (including clones when pulling from a Non-Merged Set) in your Roms folder. Purpose: Reduce storage space by eliminating the non imported MAME Rom files. Needs: LaunchBox. A Full Non-Merged MAME Rom Set (for a fresh set up). An empty directory that will be the 'final resting place' for your Mame Rom files used in LB. Notes: This write up is geared towards Full Non-Merged Rom Sets. If you're starting fresh, continue on. If you already have your Arcade Platform setup, skip (A) and jump to (B). Warning: Make a back up of your stuff before starting this! Disclaimer: I only know a little more that "just enough to be dangerous". That is, this worked great on my basic test run. If you get into games needing external BIOS files and Chd folders and the sorts... this procedure won't help with those. ----------------------------- (A) Start LaunchBox Click Tools "Import" "Mame Arcade Full Set..." Go through the Import Wizard selecting "Arcade", your Full-Rom-Set folder, MAME emulator ...etc... Exit LaunchBox. (B) Make a copy of the "..\..\LaunchBox\Data\Platforms\Arcade.xml" file and place it somewhere other than the ..\Data\Platforms directory. Start LaunchBox In the Arcade platform, select all games (Ctrl-A). Right-click - "Expand Selected Games" - "YES", "OK" Select all games (Ctrl-A) again. (just to make sure) Click Tools "Export/Copy ROM Files from Selected Games to New Folder..." "Yes" (It warns only the Main games will be copied but since we "Expanded" everything, all Main and Clones will be copied) Browse to and select the location you want your LB roms to be. The 'final resting place'. (i.e. ..\..\LaunchBox\Games\Arcade). Make sure it's a different location than where your Full Set is. If there are Mame zip files already in the location you select, delete them 1st. Especially if you've updated your Rom Set. "OK" Exit LaunchBox. Put the copy of Arcade.xml you made earlier back into the "..\Data\Platforms" directory. "YES" Replace existing Copy. Start LaunchBox In the Arcade platform, select all games (Ctrl-A). Click Tools "Change ROMs Folder Path for Selected Games..." Browse to and select the folder you used above to Export/Copy to. "OK". "Yes". "Yes". "OK" That's it. You can do whatever with your Full Set you want.
    1 point
  9. I got it for fighting games on the switch, and I like it. It is heavy enough that it feels solid on your lap, and the buttons feel good. I'm not a pro or anything, but I'm happy with it. And the fact that I can use with the PC is a nice bonus.
    1 point
  10. I forgot to add I have the Hori RAP 5 for Switch. It has a toggle for PC so use that with arcade games. I don't know if I would call Holland a swamp, but then I don't live there... I'm in Paris, not a swamp but not the easiest place to find some goodies.
    1 point
  11. Land of Nether... Nederlands? Holland?
    1 point
  12. I have Retro-Bit/8bitdo N64 bluetooth controller and it works great (for N64 of course), and I am looking at 8bitdo's GBros adapter so that I can use an official GameCube controller and NES/SNES mini controllers. A similar controller to the six button Genesis layout is the most annoying controller to find... Also as a warning, you don't want the current M30 since it isn't bluetooth. You'd need an adapter. As I said, if you can be patient I will bet that the M30 Pro with bluetooth will appear sooner than later.
    1 point
  13. I am guessing it might be as I had never heard of it before and although I didn’t try searching too hard couldn’t really find one for sale. i wish people would stop posting in this thread. The Ryu Dual Link Controller by retro-bit is gorgeous. I want to buy everything!
    1 point
  14. I’d be interested in seeing what the one with analogue sticks looks like. Someone posted a pic at segaage of the 8Bitdo M30 and it looks very stylish and comfortable. Though for a controller to ‘do it all’ I’d want the 4 shoulder buttons and home button, but then it wouldn’t be a Mega Drive controller anymore. I find the Hori Fighting Commaner perfect for retro games. I think the 8Bitdo M30 looks perfect but one might venture down the path of then getting too many controllers and potentially complicating their setup. At least that’s what I have to keep stopping myself from doing. There’s probably not a completely perfect controller ideal for absolutely everything but with compromising the analogue feature the FC? Does the trick nicely. I feel the M30 might only be good for the Mega Drive enthusiast and whilst it’s my favourite system of all time the controller falls short for me PC-wise.
    1 point
  15. (I didn't read through all the posts) If you can be patient Retro Bit is releasing Genesis/MegaDrive & Saturn controllers (bluetooth and USB), and there is a rumored bluetooth one coming with analog sticks. Also, 8bitdo is making a Genesis one for Analogue's new Genesis clone, so I guess it is only a matter of time before they release the Genesis equivalent of the SN30 Pro. It's only speculation on my part, but very probable.
    1 point
  16. I thought so, but just wanted to make sure. Spank you very much kind sir.
    1 point
  17. @Mr. RetroLust I have not used any of the controllers you mentioned above. The Hyperkin Duke just looks really awkward to me. Just looking at it the button layout looks icky, though for all I know it could be awesome. As for the Hori ones I like the look of the Hori Onyx out of the two you mentioned. I have the official PS4 controllers so if you want that design because of the analogue, they are great to me. I image the Hori Onyx would be a magnificent substitute going by looks alone. The only controller I know of with a six button layout on the face for fighting games with the analogue option is the Hori Pad EX Turbo 2: Very Tempting! Even though it looks a little cumbersome.
    1 point
  18. It's my favorite controller now as well I also bought an xbox one wireless controller for analog to replace the logitech f310, while I like the analog sticks quite a lot and it does feel like something of quality in your hands I really have the feeling I'm not completely satisfied with it, it's a bit of a 'Meh' feeling or I just have to get used to it slowly after decades of dualshock-ism lol, it's also smaller in my hands than I initially expected and certainly compared to the FC5's grip, maybe I should look for the remake of the (infamous) xbox duke, although never having owned an xbox console I haven't got a clue if it's for me though. The finishing on the top of the dpad and sticks look uncomfortable https://www.amazon.com/Hyperkin-Duke-Wired-Controller-Windows-Black/dp/B079ZPCCLM These two spark my interests as well, because I have grown to like Hori a lot now, you guys have any experiences with these and the duke? https://www.bol.com/nl/p/hori-onyx-playstation-4-gaming-controller-draadloos-official-licensed/9200000087105393/?bltgh=r2NTZmnZoCRYJcFOPx9IIg.1.9.ProductTitle https://www.bol.com/nl/p/hori-horipad-pro-wired-controller-for-xbox-one-pc/9200000056263859/?bltgh=r2NTZmnZoCRYJcFOPx9IIg.1.13.ProductTitle
    1 point
  19. Looking through eBay the Hori FC4 is a heck of a lot more expensive than the Hori FC5. You would think the FC5 being the newest model would be more expensive. Is it then safe to assume that the FC4 is the more popular and therefore likely better out of the two?
    1 point
  20. Did this Ultima and C&C logos since haven't seen these yet.
    1 point
  21. Tekken versions I did for my collection (there is also another one in early part of this thread if want something different).
    1 point
  22. The genre ones: Some of those others are already in this thread (for example):
    1 point
  23. Thanks @Kondorito glad my feeble coding skills is somewhat useful in the community. ?? If the simple version of the theme is at all useful to you please do so. Thanks again.
    1 point
  24. no clones and versions are the same term when you are talking about MAME
    1 point
  25. Sah-weeeet! Thanks again Retro808. Well done sir.....well done!!
    1 point
  26. @Sithel Test this and let me know if it will work. If you want random platform art it has to have all the images in the backgrounds folder. You can remove art for any system you do not have to reduce size more. I tested with quite a few systems and no issue, but let me know if you have any. Simple.zip "Simple" has no game images, cart/disc images. Just Unified backgrounds, Platform clear logo, Game clear logo, and Now Loading text.
    1 point
  27. Here is my collection of slot machines. The folder contains a few duplicated slots where I've updated to a better layout but not deleted the old one, and a few of the slots do not have the .gam file needed to run them, this is because if I didn't like the layout I deleted it within LaunchBox but didn't delete the slot's folder. As mentioned in an earlier post, I've altered the LED/dot matrix displays to my preferred look - if you want to alter the appearance of any element of the slot machines just select Edit Mode from the Design menu then right click on any part of the image and you can play around with the appearance. To keep yourself update with new releases visit the sites in the first post, and say thanks to the creators & if you feel like it make a donation to show your support ? https://drive.google.com/file/d/1KuBJbonBKTKE0DwmkXcBFQGWuHNWwI6K/view?usp=sharing
    1 point
  28. The version numbering is confusing. MFME 9.4 is the old version, MFME 6.1 is the new version and the one you want :)
    1 point
  29. Here they are :) https://drive.google.com/file/d/1M9F25SiXjI_ONcNGZm2SEpA7IxA5zBD8/view
    1 point
  30. I've no idea which emulator is the more accurate. But MAME only emulates the roms, it doesn't re-create the image of the slot. MFME emulates the roms, but is also an editor that allows the creators to re-produce the appearance of the slot - normally from a scanned flyer. It is time consuming screen grabbing all the slots, but LaunchBox brings out the obsessive in me :) I can make a package of images if anyone wants them, but you'll still have to manually match each image to the slot as I have re-named most of the slots. Also the image won't exactly match the original slot as I alter the LED and/or dot matrix displays to my preferred look. So let me know if you want an image package and I'll sort it out :)
    1 point
  31. There is no end to how many of those damn things there are... :D
    1 point
  32. I've added a guide to the OP - hope it makes sense :)
    1 point
  33. BigBox Random Game Selector View File This plugin will allow you to select a random game from your platforms/playlists/entire library in BigBox. It was written mainly for the platform views, but it does work in game views as well with a small caveat that will hopefully be fixed soon. Since this plugin utilizes a custom menu, you cannot just drop it in the LaunchBox\Plugins folder. There are additional steps that must be taken that involve editing your theme files, all outlined with step-by-step pictures, in the documentation. Please, READ THE DOC before you post that it doesn't work (because I have thoroughly tested it and it does). In the download I have included a sample theme which has the plugin implemented in the PlatformWheel1 view as well as some individual xaml files in another directory that have the plugin implemented. Please look at these files if you are having trouble adding this to the theme you use, it will help you see what needs to go where. There's only two things that need added to make this work, so it's not difficult. Usage After following the install instructions, start up BigBox. Once you are in the view(s) you configured the plugin for: hold right to bring up the random game selector for the currently selected platform/playlist hold left to bring up the random game selector for your entire library hold right to call the plugin (the menus have been combined) Updates From this point moving forward (June 28th, 2018) updates will only be posted on GitHub. It's way easier than zipping the project up, uploading it to this site, editing the description/change-log, etc. You can find the most current release at https://github.com/G-rila/BigBoxRGS/releases. Thanks to all in the thread (https://forums.launchbox-app.com/topic/43251-bigbox-select-random-game-feature-fixed-by-wheel-spin/) who suggested this. Hopefully the changes implemented in this version will make it a bit more user friendly. A very special thanks to @MayorQwert for being the guinea pig on this plugin. Submitter Grila Submitted 05/23/2018 Category Third-party Apps and Plugins  
    1 point
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