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Showing content with the highest reputation since 02/17/2019 in all areas

  1. 25 points
    Hello all, 9.6-beta-1 has been released with the significant new feature being a brand new themes manager and downloader inside of Big Box. You can get to it by navigating to the System menu and choosing Manage Themes: This has been a very large undertaking, and there's still quite a bit to do yet, but it should be mostly functional. The plan for this system is to allow theme developers to use a separate web form to upload their themes for approval, and then use a manual approval process to allow them in the app. This is to help stability and ensure that only fully-working themes are available in the interface. I've been working hard on the web interface for uploading themes as well, but it's not quite ready yet. In the mean time, I'll be uploading some of the more popular themes so that things can be tested in the betas. Currently there's three themes available, but I'll be adding more later today. Features that have already been implemented: Trailer video and screenshots Installing and uninstalling themes Repairing themes (delete and re-install) Applying themes as the main theme Support links Details on the developer, aspect ratio, current version, and latest version Description, Credits, and Changes List of installed themes with updates available List of recently updated themes List of newly available themes Support for Startup Themes Features that are planned: Like/unlike themes Apply a particular view of a theme to a particular platform View screenshots of every single view available in the theme (Views tab) Probably more, but that's all I think of Let me know how it all works for you guys.
  2. 22 points
    Updated 5/16/19 to version 0.16 with 200 additional games. Full details here. TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (1200 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. I've actually spoken with Hidden Asbestos (he's worked on a number of Retroarch cores) about potentially adding savestate support, and he said it's something he wants to do, but didn't have a definitive time on when this would be done. C64 games are generally short to the point that a lack of savestates isn't necessarily a huge deal, and the ones that are long typically have their own save system. It would be nice to help cut out initial loads/cracktros however, as you could just load straight to a state after that. The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "D". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 555 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Genesis Project > Nostalgia > Hokotu Force > Laxity > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.58% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 1200 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad * is the combo key Numpad * + Numpad 0 = Eject/Insert Disk Numpad * + Numpad 8 = Next Disk Numpad * + Numpad 7 = Previous Disk Numpad * + Space = Fast Forward Numpad * + ESC = Quit While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 25 demoscene demos, 25 SID tracks, and 66 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for 1080p resolution. If you use something else, it will still work, but is going to need a bit of adjustment. I have the base resolutions covered for 1600x900, 1080p, 1440p, and 4k. You can switch between these by going to the C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment folder and starting 1600x900.bat, 1080p.bat, 1440p.bat, or 4k.bat (I'll be adding these to a separate "Utilities" category in LB later). Thanks to @Lordmonkus and @neil9000 for helping me get 1440p and 4k sorted, and @jophran for 1600x900. However, while this takes care of the vast majority of cases, there are a few specific games where I do some custom cropping because the games made weird use of the overscan space. The base settings cover all but those games. The games in question are as follows: Alien Syndrome Another World Bangkok Knights Bear Essentials, The Brainway Cyberall Dominion Draconus Game Over II - Part 1 Heatseaker It's Magic It's Magic 2 Mega Phoenix No Mercy Phobia Tiger Claw Wizball Wolfling This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. This is something that I want to remedy, and will be able to incorporate into the resolution change .bats, but only with the help of someone who has a 1440p/4k monitor at their disposal and is willing to help me test and fiddle with numbers. If you're using something other than 1080p, 1440p, or 4k, I can incorporate that as well but again will need your assistance in testing in order to do so. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 9 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 9 games in the entire collection. The specific games in question are as follows: Galencia It's Magic 2 Moonspire Organism Pains 'n' Aches Rocky Memphis Legend of Atlantis Sam's Journey Steel Ranger Sydney Hunter Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  3. 20 points
    Hey all, the first 9.8 beta is out. I do plan to tackle pause screens for this release, but I wanted to get at least one thing out of the way first. This first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.
  4. 15 points

    Version 2.01


    This is a modern looking theme. It has 2 platform views and 4 game views. One of the game views is very simalair to the Xbox One Interface. There's lots of art included in this theme. I've also created and included some custom playlist banners. If anyone wants to create and share any custom art for this theme that would be awesome. I intend to add more views. Feel free to offer suggestions. To install -- just extract the Alyssa folder into your Launchbox/themes folder. Alyssa_-_A_Modern_Theme.mp4
  5. 15 points
    Coming soon to the BigBox themes manager is my theme called Radiance. It's my take on iGarikoitz wonderful Aura theme (that he created for RetroFE). This topic will also be used as the eventual support page.
  6. 14 points
    Beta 13 is out now with the following: Pause screens now fade (with an option to disable in the global LaunchBox or Big Box Game Pause options) Pause screens now mute audio during transitions (with an option to disable in the global LaunchBox or Big Box Game Pause options) Added an exit game option to pause screens Fixed save and load states and reset game pause screen functionality for MAME (new default scripts and forced keyboardprovider dinput) Fixed Retroarch game reset AutoHotkey script using incorrect default key Added default pause screen settings for Steem, Hatari, and ePSXe (no scripts yet though) Here's what's left on my hopeful to-do list before the official release (note that they are not at all guaranteed): Game-specific pause screen settings Improved emulator compatibility Additional emulator AutoHotkey scripts for save and load game states and reset game Add retro achievements to pause screens Add disc swapping to pause screens Save PDF browsing location for next time Add themes manager for pause themes Not sure if all of those will be possible, but that's what I'm shooting for. Thanks all; let me know how this beta fares.
  7. 14 points

    Version 1.0.0


    This theme is based on the default skin used in newer versions of Kodi. It features 5 platform views and 1 game view that displays the boxart and video of the selected game. Included are custom made device logos for over 100 platforms and genre playlists that are used in three of the views. There are two photoshop files that are templates located in the images folder that can be used for anything missing or custom in your set up. The theme requires LaunchBox 9.4 as it uses platform specific settings to try to best fit the boxart for each system. This theme is best suited for vertical boxart but will squish/stretch wider images slightly and cut off unnessecary logos (like the platform name) especially for the SNES and N64 consoles. It is designed and tested at 1080p and 4K resolutions. Platform View 1 - Uses the custom device logos with a banner image and description Platform View 2 - Uses the custom device logos with a video and description Platform View 3 - Uses the custom device logos with a larger video Platform View 4 - Uses the normal clear logos with a banner image and description Platform View 5 - Text list with favorites, recently played, and description Game View - Text list using the games boxart and video (screenshot if no video available) with description Installation: Extract the zip file into the Launchbox\Themes folder. Unblock "ListBoxScrollCenter.dll" located in the Plugins folder if needed. Install the 3 fonts located in the "Fonts" folder While inside BigBox, you may also need to select "Options - Image Cache - Refresh Platform Wheel Images" if the custom device logos are not displaying properly. Optional: To create spacing between the last platform and the first platform (as seen in the video), create a playlist with at least 1 game in it and fill in the Details tab with the following then add it to as many platforms as needed in the Parents tab: Unique Name: Spacer1 Nested Name: - Sort Title: ZZZ Multiple playlists can be created with the Unique Name "Spacer2" "Spacer3" Spacer4" etc... while using the same Nested Name & Sort Title. I've been working on this theme off and on for a year and was finally motivated to finish it after the recent features added to Launchbox. This is the first time I've coded anything besides very basic html a decade ago. I've learned how to do it by starting with one of the CoverBox themes, stripping it down, experimenting, researching how Xaml works, and seeing how the other themes were created. If there are any issues or anyone has any suggestions or requests, I'll try to help out. I'd like to thank the other theme makers, community members, and @Jason Carr for making LaunchBox so awesome to use and hope everyone keeps up the great work. The theme uses ListBox Scroll Center for BigBox by @Grila and the star rating graphics from CoverBox by @faeran . Thank You! You can also use the sound pack and startup theme I made to complete the whole package.
  8. 14 points
    Beta 5 is out now with the very beginnings of the pause screens. At this point it's really just a proof of concept, but simply getting the pause screen showing and hiding properly is the hardest part of this endeavor. Some important notes: The screen that is displayed currently is really just a placeholder that was carried over from the startup screens. I haven't yet put any work into what happens or what is available on the pause screen itself. In Big Box, there are several options for ways to pause and show the pause screens: Options > Keyboard Mappings > Show Pause Screen Options > Keyboard Automation > Show Pause Screen Options > Controller Automation > Show Pause Screen If you bind a key to Show Pause Screen in Keyboard Mappings (without automation), then that key will of course no longer work for anything else while you're in games, so it's recommended not to bind a key that is regularly used. In LaunchBox, currently the only way to show the pause screen is by using controller automation. There's a new option for Show Pause Screen in that section of the Options window. Other methods will be coming for LaunchBox. I've primarily tested with Retroarch and MAME. It seems to work fairly well with both, but I still see an issue or two every once in a while. If you're testing with this beta, be prepared to potentially have to force close things, or even worse, force log out or reboot. Sometimes you won't have a mouse or just get a black screen if things go awry. I am interested in test results for various emulators, so do let me know what emulators are working and what emulators aren't in your setups. Pause screens are proving to be even more difficult than startup and shutdown screens were, but I do believe that we can pull it off.
  9. 13 points

    Version 1.0.0


    # WHAT IS IT ? A complete new series of platform video for our frontend. Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof (4K video) I hope you like ! 😙 # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H265 AAC) Only available in 16:9, but design compatible with 4:3 All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available. (Community effort!) # A PREVIEW OF ALL THIS ? Instagram Youtube Twitter # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox (soon) By batch - On the Emumovies FTP (soon) # PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! John G. for his support via Patreon! Thank you gentleman!!! Marcel W. for his support via Patreon! Thank you gentleman !!! The whole community for your support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : update 2019/06/07 - that's where we are : TOTAL COUNT = 18 platorm + 0 category + 0 playlist (See the spoiler form)
  10. 13 points

    Version 2.2


    Happy Christmas or Yule brothers! Arcade 3D Boxes 2.0 Important: Press follow button in the upper right corner to get notified for any future updates to this project, future updates to this page will not be pushed to the "What's New" section. I was inspired by the Mame 3D Boxes by @Robin55 and @Reevesad and the work by @spycat and @MadK9 At first I experimented to convert Robin's work to a darker color as it fits my dark colored setup better, one thing let to another and was helped enormously by @Robin55 in the process of automation and more, if it wasn't for all his help and work this project wouldn't have happened, thanks again so much brother! \m/ The 3D boxes are mostly for the Mame set (could include other emulators as well) but only includes Arcade video games, no pinball, fruit machines and such. Features: Covers based on official flyers, instruction flyers or fan art, customized official artwork and more. I've hunted down previously artwork missing from databases and/or very rare flyers, original resolution of these images can be low some times. Each box has a logo for the game, if it was missing I've hunted it down or extracted it from images (I upload these logos to the database as well) Each box has a logo of the company that either developed or published it (some flyers may have a different publisher from another region, bit confusing at times) Each box is manually color corrected, cleaned and optimized Some games have a second alternative version, made from cabinet side art, marquees or from a different region for example Please remember if you miss boxes to also check the naming convention of the file and if it is the same as the most recent version in the database. Any entry with "The" in front (Like The Astyanax) will be included in the QRST pack. NOTE! : After installing the images you have to select all (or any alphabetical range) arcade games (CTRL+A = select all) go to Tools and click 'Refresh selected images', let it load and cache and the games should now display the right 3D boxes. Hope you like Credits Thanks go out to anyone contributing and making art for the launchbox games database. Thanks for any help, encouragement and advice: @Robin55 @spycat @MadK9 @Reevesad @Jason Carr @Kondorito @zetec-s-joe @Fablog @andyco47 @mikty Special thanks to: @neil9000 and @Retro808 for those logistics \m/
  11. 13 points
    Beta 5 is out now with the rest of the theme manager implemented. Pretty much everything should be there and working properly, including assigning particular views to particular platforms and playlists. The new theme submission web pages are done as well, sans for integrating them with the forums login system. I'm working with IPB to get that going here soon; planning on having it ready to go some time next week, and then we can start accepting theme submissions for including in Big Box. In the mean time, I'll be going through my never-ending to-do list of "minor" things, and we'll see what I can improve on.
  12. 12 points
    Beta 15 is out now with the following: Game-specific settings for pause screens (available under the Startup/Pause tab of the game edit dialog, as well as in bulk edit) New themes manager in Big Box for pause themes (though none are available yet and I still need to modify the website to support adding them) Fixes for PDF viewer zooming (should be much smoother and faster now, as well as fix the bug that was introduced in the previous beta) Fixes for PDF viewer page up and page down (should work properly now) Fixes for the updated version of CefSharp (Chromium) not including the proper version of the Visual C++ libraries Added the ability to clear keyboard mappings in Big Box by waiting 5 seconds Added the ability to clear the pause key setting in LaunchBox with a new button There's one minor issue still with the PDF zooming, and that is that you have to wait a second or two for the interface to fade away after loading up a PDF before you can zoom. I spent over 8 hours just getting the stupid PDFs to zoom without reloading them, so I'm calling it done for now. The input options for the PDF viewer inside of Chromium are more than a little bit wonky, so it was way more of a hassle than it should have been.
  13. 12 points

    Version 1.0.1


    This pack contains a total of 3247 of what I am calling clear device logos. Basically a combination of a clear logo and a device image. These are meant to be used for platform and playlist navigation in your BigBox theme and will be released in a theme I am working on soon. The pack folder structure matches what you would find in a BigBox theme and is the easiest way to include them in your setup. The point of these images are to use them for themes that utilize device images in the coverflow control. A majority of the images in this pack are genre playlist images for each platform which, is definitely overkill for what is actually needed for each platform but for now this will do. Seeing as how I would have to go through each platform and deturmine which genres actually apply to that platform and then remove the images that are not needed. If you need to save space, you will want to only pick out what you need from this pack instead of using the whole thing. Also note that the genre images and platform category images are the same for each platform and are basically were just duplicated and renamed to include the platform name. Hopefully at some point BigBox will have a default folder used for fallback images that you could use for every platform, that would cut down the number of images considerably. Here is the breakdown of what is included: 90 Platform images 2858 Playlist images 299 Platform Category images Note: the genre images are for the most part are black and can be hard to see on a black background, I may tweak them going forward but I only found this marginally annoying so just leaving them for now. Other Nosh On This Twice Downloads Nosh On This Twice - Banners Nosh On This Twice - Clear Logos Nosh On This Twice - Clear Device Logos Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Nosh On This Twice - BigBox Theme
  14. 11 points

    Version 2.1a


    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's a few realistic bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. There's a lot of detail in the glass tubes, reflections, smudges, fingerprints and even tiny pieces of dust Enjoy,
  15. 11 points

    Version 1.0.0


    This is a reboot of my pack of platform banners to keep in line with Nosh On This Twice - Clear Device Logos. The biggest addition is platform categories and playlists for every system. As mentioned in clear device logos, there may be unneeded genre playlist images for some of the platforms, at some point i will remove them but for now it includes everything. Breakdown: 98 Platform Banners 2854 Playlist Banners 298 Platform Category Banners Other Nosh On This Twice Downloads Nosh On This Twice - Banners Nosh On This Twice - Clear Logos Nosh On This Twice - Clear Device Logos Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Nosh On This Twice - BigBox Theme
  16. 11 points
    Beta 7 is out now with the following: New global pause screen options for disabling or changing the pause theme (separate options for both LaunchBox and Big Box) New option to set a pause key in LaunchBox - Tools > Options > Game Pause New emulator-specific options for enabling as well as custom AutoHotkey scripts for pause and resume - Add/Edit Emulator > Game Pause Screen tab Updated pt-BR and ru-RU translations Fixed: Keyboard automation now ignores zero for key values (was causing weirdness with Xbox controller guide buttons) Fixed: Pause theme folder not being created properly on Big Box startup Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one Fixed: Rare threading error with hiding mouse cursors Fixed: Possible null reference error while auto-generating child playlists This should get us a lot closer, at least. The custom AutoHotkey scripts should hopefully allow us to start fixing some of the emulator-specific issues. Feel free to experiment, and let me know if anyone solves any of them and gets them working. Also, just a reminder: we're working through emulator coverage over here:
  17. 11 points

    Version 1.0.0


    Nostalgic bedroom is an homage to my childhood and to the nostalgia common among those who grew up in the 80's and 90's. Big thanks you to the participating artist ! µI cut the thème so that it adapts to the big box * If my job interests you, think subscribe, very exclusive theme, content, and other fun of which .here is some extract : See soon
  18. 11 points
    Sharing the latest update, my to-do list is getting shorter 🙂 This was my 2nd video attempt this evening/tonight as the 1st attempt resulted in the YouTube video having no audio! so please forgive me if I appear tired. Added the ability to embed your own XAML code 🙂
  19. 11 points
    Beta 3 is out now with a hopeful fix for the issue with the theme details not loading, as well as the following: List of installed themes with updates available List of recently updated themes List of newly available themes Support for startup themes Unfortunately, most of the above additions aren't very useful currently because of how few themes we have up there at this point. I haven't added any startup themes yet, so there's nothing available to download, though you can still manage your installed themes. My next objective is to finish the theme uploader web forms so that we can get the theme lists decently populated.
  20. 10 points

    Version 1.0.0


    Here is my .psd file that i used to create these neon effects in photoshop. simply place your logo/pic into the smart object. everything is customizable. hope this helps the community.
  21. 10 points

    Version 0.4


    Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station
  22. 10 points
    Beta 12 is out now with the following: Pause screens now have a menu You can now view manuals from pause screen menus You can now view additional application PDFs from pause screen menus You can now save and load states from pause screen menus (for correctly configured emulators only) You can now reset games from pause screen menus (for correctly configured emulators only) Hopeful fix for a keyboard automation culture issue where certain keys were causing errors Per the new saving and loading states and resetting games features, they require emulator-specific AutoHotkey scripts for them to work properly. I have added working scripts for Retroarch, Project64, and Dolphin, and they all seem to work great. However, unfortunately MAME is being a nightmare because of it's odd refusal to accept any virtual key presses, so MAME does not yet support save states or game resets. Rocket Launcher apparently gets around this issue by using LUA scripts, which is a scripting/plugin interface of sorts for MAME, so we may have to do the same in order to get MAME working. Per other emulators, generally, all that is needed is to figure out the keyboard shortcuts for saving and loading states and resetting games, and then mimic the existing scripts using the new keyboard shortcuts. It should be relatively easy to set up for other emulators. If you do get other emulators working, please let us know here and I can include new default scripts for them. At this point, other than bugs, emulator compatibility, and stuff like that, I'm looking at pause screens as functionally complete. I have a few plans in my head for ways to clean them up a bit (such as strategically muting audio), but for the emulators that are working, I'd say it's where I was hoping it would be. Let me know if you have any additional features that you want to see in the pause screens; I can't make any promises of course, but I will consider them before release.
  23. 9 points
    Hey all, the first 9.9 beta is out with the following: Improvement: Launch With in LaunchBox is now in alphabetical order Improvement: Download metadata and media update media verbiage is now more clear Fixed: Several minor one-off/rare VLC errors Fixed: Rare music-related null reference exceptions Fixed: Pause Themes Manager in Big Box was not working correctly to apply new pause themes My plan is to put out a bugfix release here shortly. There's really nothing all that glaring, sans for the pause themes manager thing, which basically breaks the pause themes manager, so I figure it'd be best to get that fixed sooner rather than later. Let me know how this beta fares.
  24. 9 points

    Version 1.0.0


    yes i know its another startup video, yes i know that some people think my work is crap , yes i have been told ive got no talent. But to be fair , if you think you can do better then do it !! Instead of saying what bad green screen effects i use , show me good ones. Music used is by David whittaker (c64) sidtune.
  25. 9 points
    This video demonstrates some of the new features added based on user feedback over the past 3 weeks. Huge thanks to the following @neil9000 @wallmachine @Retro808 @faeran @Rincewind
  26. 9 points
    Status update: MT-32 and General Midi / SoundCanvas lists have been completed. 760 games have had Roland MT-32 support added and 485 have had General Midi/Sound Canvas support added. 45 Games have had Tandy 3-Voice support enabled, and I'm still running counts on the number that had CMS\GameBlaster support added. If you don't understand what any of this means, don't worry! I'll be providing some write-ups in the near future to shed light on these options. The main thing to know is that the sound options are astounding now, and you don't have to jump through hoops to benefit from it. My current project is going through and finding games that allow saves to be imported from previous games, and setting them up in such a way that this is possible within the structure of the project. I've tested it with the Krynn series and gotten it to work there. So now I'll be working on the other identified series that have this feature. Over on the discord server a small but passionate team of folks have really stepped forward to assist the project. Python is chugging through a list of all games that supposedly have cd audio, and verifying they actually do. This has helped me to identify many games that were either missing their CD, had a bad rip with garbled or no audio, or simply weren't set up right. He has also been very active in our #bug_reports channel, and has been absolutely invaluable in helping to identify problematic issues throughout the collection. @Smiling Spectre is going through all of the games that old-games.ru have and checking them against eXoDOS to identify games on their site that are not in the eXoDOS collection. He has also been very active in assisting with image issues, and has become our resident bounty hunter when it comes to finding a rare or missing game version. @Jemy Murphy has been back to making major progress on his game launcher. The #dos_game_installer channel is a great place to keep up with his work. @bigjim has recently located a few games on our missing list, continues to find missing manuals, and has been very active in helping @Jemy Murphy with the #keyb2joypad_project Between the bug fixes, the game updates\improvements (cd audio, original media, etc), the sound improvements (tandy, mt-32, sc-55, GM, cms/gameblaster, etc...), the video improvements (higher resolutions, adding CGA composite mode to older titles, the 3dfx upgrades, switching out early PC versions for enhanced Tandy\PCjr ports), the new games, the new manuals, and all the other things we have done that I know I am forgetting about, I am very excited about this next release. For nearly 10 years eXoDOS has been a project that allowed people to easily play DOS games. With this release that is changing. It is now becoming the easiest way to enjoy thousands of DOS games in their best possible presentations while giving the user the option to hear and see these games in multiple ways. There are dozens of games that were released with broken video and audio drivers. Thanks to assistance from a dosbox developer and all around DOS genius, Ripsaw, many of these games have been fixed and will be presented here with working audio or enhanced audio for the first time. Thanks to @Python , dozens of games have had their options changed to launch in the highest possible resolution. I've spent time going through and fixing\enabling 3DFX in every game I could find support for. And through all of this, the master database has grown to include checks and balances to track most of these changes. I'm very proud of the work being done on eXoDOS. As soon as I have decided how many new games are going to be added to the next release, I will release an ETA for it's release. If you are interested in following along, helping out, or just hanging out feel free to join the discord at : https://discord.gg/37FYaUZ
  27. 8 points

    Version 1.0.0


    ****** NOTE THIS THEME IS BUILT FOR STEAM STYLE BANNERS FOR THE FLOWCONTROL WHEEL. ********* This is my one & only theme called Play Box that started off as a personal project to what i desired which was a modern look of the sony playstation 4 & Microsoft xbox one consoles user interfaces with nostalgic retro views of classic games. This theme is highly customisasble & has been several months of hard but enjoyable work, I have tested at 1920 x 1080p screen resolution & all seems fine so any positive feedback would be gratefull. Included in my theme is a customisable Username with Avatar picture that you can edit to use your own picture & therefor the picture needs to be 62px x 62px in size. To change the names you can just select the canvas, click & drag a rectangle shape over the names & delete. Then create a new Text & input your own names. This can be done with any editing tool such as Paint 3D in Windows 10, Or you can use the 10 other Presets that i have included. As for Menu control layouts i have created them mostly for Microsoft XBOX One but i have also included Sony Playstation 4 control layouts as an alternative. There are 3x Platform views & 11x Game views to choose from all with menu controls. I have sourced all fan art backgrounds through google & with them i have created over 350 VideoBorders for modern & classic systems. Important note**If the Background & VideoBorder views do not display properly for a platform on your system, there will most likely be naming conflicts between your platforms & files in my theme. To fix this issue, you must locate these files in the Background & VideoBorder folders of my Play Box theme then change the names to your actual platforms name. Installation Unzip the Play Box folder to your Launchbox /Themes directory. Setting up Steam Banners Make sure you set Platform & Game images as Steam Banners within the game options in Launchbox. Then for them to be used in the theme correctly set the priority of the boxes view to prioritise Steam Banners first - if you ever want to revert this it is then simply a case of lowering the priority of the steam banners in the boxes list rather than having to remove or reorganise images. To do this open Launchbox and go to Tools --> Options and in the window that appear select Box Front Properties in the Images section and use the Up button to move the Steam Banners to the top of the list. Big thanks to Jason Carr, CriticalCid & RetroHumanoid for there Unified themes which has inspired me to create my videoborder views. and a thanks to Nosh for Banners which i have slightly edited to scale to my theme A special thanks to Grilla for his Game controller plugin which has enabled me to show the status & battery progress of my Game controllers. Play_Box_Video.mp4
  28. 8 points

    Version 1.0.1


    This is a reboot of my Nosh On This theme with new views, improved performance and a ton of platform category, platform and playlist images. Platform and game background videos are force enabled in the theme settings but you can change that if you like. There is more work I would like to do to the game views and that will be hopefully coming soon. Quick and dirty video of what you can expect below. You can either download the entire package which is currently 2.5gb or the no images zip that just contains the theme and download the clear logo, banner and device images separately from the links below. Nosh On This Twice - Banners Nosh On This Twice - Clear Device Logos Nosh On This Twice - Clear Logos Installation: Install the fonts from Fonts.zip and place the theme in your LaunchBox themes folder. Other Nosh On This Downloads Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme
  29. 8 points
    Version 9.8 - Released May 22, 2019 - New Premium Feature: Game pause screens are now available in LaunchBox and Big Box with options to view the manual or other additional apps documents or URLs, reset the game, save and load states, view retro achievements, swap discs, and more. - New Premium Feature: Big Box key bindings can now be bound to up to four different keys (primarily added so that all players on keyboard-based arcade boards can control Big Box together) - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - New Feature: Installed GOG games can now be more easily and accurately imported via the new Import Installed GOG Games Wizard. Access it in LaunchBox under Tools > Import > GOG Games. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings - Improvement: Nested playlists performance has been improved when combined with custom fields - Improvement: Updated the included version of the Chromium web browser to the latest version - Improvement: Viewing PDFs with the internal PDF viewer now zooms much more quickly and smoothly - Improvement: Page up and page down now work properly with the internal PDF viewer - Fixed: Retroarch Netplay features were broken by a previous release - Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one - Fixed: Rare threading error with hiding mouse cursors - Fixed: Possible null reference error while auto-generating child playlists
  30. 8 points

    Version 1.0.0


    I wanted a good startup video without any logos, this is the product of those efforts.
  31. 8 points
    Hello all, my latest goal was to figure out a solution for theme developers for all three types of themes to be able to include custom fonts without having to create a custom plugin/DLL or requiring the end user to manually install them. Microsoft really made it way more of a pain than it should have been, so I was struggling with it for hours, but I finally have a good solution. Unfortunately it did require changes to the LaunchBox codebase, so this solution will only work going forward, for LaunchBox/Big Box 9.6-beta-7 and later. Previously it was not possible to automatically include custom fonts in startup themes, as plugins are not currently supported. This solution will allow you to use custom fonts in startup themes without requiring the user to manually install them, and this solution can be used for LaunchBox and Big Box themes as well (it's also now the recommended method). Here's an example of a TextBlock with a custom font: <TextBlock FontFamily="LAUNCHBOX_ROOT_FOLDER/Startup Themes/ExampleTheme/Blazed.ttf#Blazed" /> Obviously, only the FontFamily property is important here. It always starts with "LAUNCHBOX_ROOT_FOLDER", as LaunchBox and Big Box will automatically replace this with the LaunchBox folder, wherever it is located. This part was necessary because of Microsoft's bugs/security workarounds, none of which make sense, but it's impossible to load a font from a relative path in XAML without including it in a project or DLL, so LaunchBox just replaces this part with the full path to the LaunchBox folder. In the above case, the "LaunchBox\Startup Themes\ExampleTheme\Blazed.ttf" font will be used for that TextBlock element. Note the "#Blazed" portion at the end however; unfortunately you also have to include the pound sign, followed by the name of the font. You can find the name of the font by simply double-clicking the font file in Windows, and the name of the font will be displayed at the top of the Font Viewer application, next to "Font name:". I'm not sure why this is necessary, but it's another requirement in order to get the fonts working properly. Next, let's take a look at an example with a space in the font file and/or the font name: <TextBlock FontFamily="LAUNCHBOX_ROOT_FOLDER/Startup Themes/ExampleTheme/Hearty Script.ttf#Hearty Script" /> Simply putting it in as expected with spaces does work, so that should not be a concern. Let me know if anyone runs into any issues. I will say that I did find one font that just refused to work with WPF period, so if you can't seem to make it work, do try another font. Unfortunately it seems there are some fonts out there that are either just poorly made or incompatible with WPF for one reason or another. Thanks again all. Calling you all out here so that everyone is aware of this new feature. @faeran @Mr. RetroLust @RetroHumanoid @wallmachine @eatkinola @bbweiners @keltoigael @Jack. @y2guru @whoozwah @SNAK3ATER @Rincewind @CriticalCid @shro2016 @broskiplays @Grila @NJDave71 @Hexxxer @PhillsDoodles @Zombeaver @Omen @Cookz718 @viking @OrochiMishima @nosh @ea4492 @Maddoc1007 @vsilvalopes @damageinc86 @walter10h @skainlurmis @Scottad @Nyny77 @Sithel @Akezhar @Thanos Reigns
  32. 8 points

    Version 1.0.0


    Here are images I Googled/edited/took pictures myself of close up controllers for each platform. When put into the individual Fanart folders under "Images\Platforms" they will be used in the startup and shutdown screens if there is no fanart for the game selected. Platforms Include: Arcade Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari Jaguar CD Atari Lynx Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Satellaview Super Nintendo Nintendo 64 Nintendo Gamecube Nintendo Wii Nintendo Wii U Nintendo Game Boy Nintendo Game Boy Color Nintendo Game Boy Advance Nintendo DS Nintendo 3DS Nintendo Virtual Boy Sega SG-1000 Sega Master System Sega Genesis Sega 32X Sega CD Sega Saturn Sega Dreamcast Sega Game Gear Sony Playstation Sony Playstation 2 Sony PSP NEC TurboGrafx-16 NEC TurboGrafx-CD 3DO Interactive Multiplayer Philips CD-i SNK Neo Geo Pocket SNK Neo Geo Pocket Color Installation: Just extract the zip file into the "Images" folder in your Launchbox directory.
  33. 8 points
    Beta 2 is out now with the following: - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings
  34. 8 points
    If all goes well the QRS pack will be released next week, I decided to put the T in the TUVWXYZ folder so I can balance the amount of boxes and release QRS sooner, soo many games starting with "space" and "super" lol it's a crazy amount of work. Here's a (not all color corrected yet) preview of a handful of Sega games, note the Space Harrier flyer, I've seen about all of the arcade flyers to this point and non of them are as colorful and vibrant as this flyer, it might be arcade flyer number 1, in my humble opinion that is. Hope you enjoy
  35. 7 points

    Version 1.0.0


  36. 7 points

    Version 1.0.0


    My last Videos .A little message to thank you for your welcome but I decided to stop my editing on the one hand because I have less free time and I prefer to spend it with my loved ones rather than being in front of a screen, and on the other hand, because in the end it's also a lot of energy, time to spend and personal investment for very little return, the community is clearly looking for simple snaps, and goes to the basics, is not me who says it but the number of download. A video with 5 gameplay screens and a flashing title will triple download and have more chance to walk than a video edited and animated with the same timing ... (attention I do not aim at anyone and I do not denigrate the work of noboby is simply an observation, a fact ). I tried something different I hope that it will have more to some despite all. I leave the place to the young! I remain of course active despite everything on the forum but it will be rather the side of the big box theme custom that you will meet me thank you for taking the time to read me ! Soon Spy Playlist Enjoy ! Another Playlist Here :
  37. 7 points
  38. 7 points
    Beta 11 is out now with minor emulator compatibility/default settings updates. I figured out that a lot of the emulators that were previously not working with the pause screens now work great if you uncheck the "Forceful Activation" setting in the emulator pause screen options. So I think we're getting pretty close to ready to go with the pause screen showing and hiding functionality. Next week I can focus on game-specific pause screen settings and actually make the pause screens useful. I'm marking Project 64, Sega Model 2 Emulator, and VisualBoyAdvance-M as fully working with this release. We can really use some more help testing various emulators in the Emulator Coverage thread here: Going forward, if an emulator isn't working with the pause screens, please try unchecking/checking the "Forceful Automation" box in the emulator pause screen settings, and let us know which setting you're using when you report an emulator as working or broken. Thanks all.
  39. 7 points
    Hey All I thought I’d make my VPX collection available – hopefully someone with a similar set-up to myself will find it useful (no PinCab, but a monitor that rotates to portrait) The collection only contains solid state machines - no electro-mechanical pins I used a snap of the pin as the box front – all of the snaps were taken on a 2560 x 1440 monitor, and I tried to capture each pin when it had all of its lights on during its attract mode Where available each pin has its instruction card in pdf format and its flyers I scoured the net for the best photos I could find of each pins side art, playfield & backglass Here are the settings I use in VPX for these pins: Here are the pins (the instruction cards are in the pins folders): https://drive.google.com/file/d/1p435GtVGcR72jYnJitpmskOUW3OseOqK/view?usp=sharing Nvrams: https://drive.google.com/file/d/1IUpa4q4dWCIxT6btTNZ9nKB1Rv5qlijI/view?usp=sharing Here is the LaunchBox Images folder with the box fronts, flyers & photos: https://drive.google.com/file/d/1jTTWbkOhQvjpPHSgHXE9JIzxyo6V8q0S/view?usp=sharing XML: Pinball.xml If you’ve yet to try VPX + VPinMAME – all-in-one installer (& table releases) here: https://www.vpforums.org/ More table releases here: https://vpinball.com/ This is how it looks in LaunchBox: Some box fronts and the instruction cards: A set of photos: Hope someone finds this useful 🙂
  40. 7 points
    Wrapped up the remaining UI elements, but the primary focus was on the code generator. Code generator revisions included the following: - new font solution Platform specific game view support Up to 50% code line reduction
  41. 7 points

    Version (15 games)


    Some video themes and video snaps I made for this system. I might add more as soon as I make them. How to add to your LaunchBox and BigBox: Download the zip files. Extract to LaunchBox's root folder. Content will be extracted to its proper folders. Done! Video snaps will show up in the game details panels. Video themes will appear on BigBox themes' views that use them. List of Video Themes: Catherine Demon's Souls Diablo III Reaper of Souls - Ultimate Evil Edition Earthworm Jim HD God of War HD God of War II HD God of War III New Lollipop Chainsaw Ni no Kuni - Wrath of the White Witch NieR Replicant Persona 5 Red Dead Redemption Resident Evil Code - Veronica X HD NEWEST Super Street Fighter II Turbo HD Remix The Last of Us Details for Nerds: Video themes are mostly 1080p60, some are 4K, all encoded with HEVC for optimal file size. Videosnaps are usually 540p, some lower resolution, some higher up to 720p60. Encoded using x264 for compatibility. Video themes' audio is 160 kbps aac, video snaps 96-160 kbps aac.
  42. 7 points
    Version 9.6 - Released March 26, 2019 - New Premium Feature: A new themes manager is now built-in to Big Box that will let you manage, download, and uninstall both Big Box and Startup themes - New Premium Feature: Easy screenshot capturing has been added to Big Box for theme developers. Simply pressing the Print Screen key while Big Box is running will capture the screen and save it in the new LaunchBox\Screenshots folder with the current theme and view in the file name. - Improvement: New Russian translation has been added thanks to @alexposad on the LaunchBox forums - Improvement: Added three new properties to the Game object in order to better support theme developers: BindableVideoPath, BindableThemeVideoPath, and BindableThemeVideoOrVideoPath. These new properties can be used as a binding in the VideoControl for custom themes. - Improvement: Integrated the PrioritizedPathSelector control that was previously available as a custom plugin into Big Box, specifically for startup themes. A tutorial is available on the forums here: https://forums.launchbox-app.com/topic/49405-creating-a-startup-theme-with-video-support - Improvement: Fonts can now be integrated much more easily into custom LaunchBox, Big Box, and Startup themes without making users have to install them. A tutorial is available on the forums here: https://forums.launchbox-app.com/topic/49411-including-custom-fonts-without-custom-dlls/ - Improvement: Game controller performance in Big Box has been improved - Fixed: In some situations, the new game startup screens were causing game music to play in the background while a game is running - Fixed: VideoControl videos were not always working properly in game startup custom themes
  43. 7 points
    Beta 10 is out now with the following: Hopeful fix for videos in game startup themes not stopping audio when games start Fixed an issue with horizontal wheels that I introduced in beta 9 (they were not scrolling properly) Added a download acceleration-type-system for updates and theme downloads in the themes manager; got tired of crappy connections (*cough* Comcast) causing issues Per the download accelerator stuff, it might seriously help update speeds, but you won't notice until the *next* update, and currently it's not yet implemented for background downloads. However, you can test the new system by downloading themes in Big Box, as those downloads all use the new download acceleration. Basically, what it does is divide up the downloads into a million different chunks, and instead of downloading the file all in one go, it downloads bits and pieces and retries up to 100 times if any of the pieces fail. It also threads the downloads so that multiple parts of the file are being downloaded at the same time. Hopefully it all works.
  44. 7 points

    Version 1.0.0


    ESRB style genre art for the following genres.
  45. 7 points
    Frankenstein: Through the Eyes of the Monster has now been added to Zomb's Lair.
  46. 7 points
    Retrotastic 2.0 has been released. This version of the theme is fully compliant with the version 9.4 LaunchBox changes, therefore only works properly on version 9.4 and above. This version of the theme is a more streamlined, polished experience. Here are most of the main changes you can expect: Removed horizontal marquee text, game information, publisher logo graphic, play mode graphic, and star rating graphic from over the video. Added the play mode graphic and star rating graphic as part of the icons in the top right (created new icons for these elements). Added release year and developer in the bottom left hand side of the screen. Changed the Boxart animation to come straight down from the top, and reduced the amount of time it takes to appear by a significant amount. Overall reduction of the time it takes for all elements to appear on the screen after selecting a game. Vertical Game Wheel 1 now acts as the main game menu screen. If a platform uses cartridge, it will use the cartridge animation, if it uses a disc, it displays the disc spinning animation. All graphics, including Boxart, Cartridge/Disc, Game Icons, Game Specific graphic, and Game Specific Backgrounds, now have a more elegant fade out animation Vertical Game Wheel view 2 displays the disc animation, but is no longer required as it has been integrated into Vertical Game Wheel 1 view. Vertical Game Wheel 3 has been completed revamped to include a more basic Cartridge/Disc animation with less movement. included a few more game specific backgrounds and graphics in the base theme, but still highly recommend @Scratcher's Game Background/Graphics packs Updated @eatkinola's themer plugin to version 3.9.2 Added @Jason Carr's PrioritizedPathSelector plugin, which allowed for better logic to display the correct platform/playlist background image. Correct backgrounds should now appear in more places throughout the theme (like in searches). Fixed: the correct font was not appearing in the Options menu Fixed: The text games view is now working properly when using different views per platform We are now able to change a view on a per-platform basis, which means if you find something off with one of the platforms, let me know, and we can fix it. Have fun.
  47. 6 points

    Version - 2.3


    Please note: CoverBox is now merged into 1 theme and now has the minimum requirement of running LaunchBox 9.4 or above. The CoverBox project is one where my goal is to recreate retro console's boxart as a BigBox Theme. Each theme is designed for 1080p. P.S. I created graphic assets for the star ratings. Please feel free to use them in your theme. Most of the themes utilize ListBox Scroll Center for BigBox by @Grila (Thanks!). Installation Instructions Download the CoverBox.zip file. Open the zip file and place the folder into the LaunchBox\Themes folder Select the CoverBox theme in BigBox CoverBox Images List of Supported Platforms
  48. 6 points
    Beta 16 is out now with the following: New exit game AutoHotkey scripts New swap disc AutoHotkey scripts Redream default pause screen settings with AutoHotkey scripts Demul default pause screen settings with AutoHotkey scripts PCSX2 default pause screen settings with AutoHotkey scripts ScummVM pause screen fixes and settings/scripts At this point, I'm going to call this beta feature-complete. The only thing left that still needs to be done is to see if I can resolve some pause screen issues with a few troublesome emulators. Hopefully I can figure that stuff out without too much trouble and we can put out the official release early next week.
  49. 6 points

    Version 1.0.0


    Hello guys!! It take a lot of work but I hope you like it. I created all the cartridges in 3D for our beloved Sega Master System. It was my first console so I give my best efford on it. There are 322 cartridges including USA, Europe, Australia and Brazil games. You can see how it looks here, and if like it please leave a comment ;D I must say that I remade all the 3D boxes too, following the Robin55 template. So If you are interested on them you can download the pack. You'll find the 3D Boxes in 698x1102 pixels quality. Feel free to use it on your projects and see ya soon!!
  50. 6 points

    Version 1.0.0


    This is a continuation of Nosh On This Twice - LaunchBox Theme... but murdered out 🤘 Installation: Download the Fonts.zip, extract and install the fonts. Download the theme zip and extract to your LBThemes folder. Optional Default_Background.jpg included to use as your default background in LB. Note: All colors are handled by the theme, no need to change them in LB settings. Other Nosh On This Twice Downloads Nosh On This Twice - Banners Nosh On This Twice - Clear Logos Nosh On This Twice - Clear Device Logos Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Nosh On This Twice - BigBox Theme
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