Jump to content
LaunchBox Community Forums

Leaderboard


Popular Content

Showing content with the highest reputation on 02/17/2019 in all areas

  1. 3 points

    Version 2019.03.16

    100 downloads

    Ao.Bigbox Customs is a collection of LB/BB plugins. The Themer library contains custom controls useful for theme developers. The Dropins library contains true plugins you can just drop into the LB plugins folder. By default, the only drop-in enabled is WootLauncher; enabling the other drop-ins is easy (see the PDF doc download). Here are the included drop-ins: GameManualViewer: Adds menu item "Game Manual 8D" (string is customizable) to the game details menu in BB, if the game has an associated PDF manual. When activated, the PDF will be read and converted to images on the fly for display within BigBox; it will not launch an external program. As occasionally some manuals take a few seconds to load, an animated GIF is displayed while you wait. The gif is currently a space invader, but I might add customization in the future. When viewing the PDF manual, use the standard keys (or gamepad buttons) used to navigate around BigBox. PlatformAuditor: Adds another media audit tool for LB with support for OCD-type personalities. This can help you quickly find a platform's missing game media and rename media according to the game's title. It can also be used to delete superfluous media. It works for images, manuals, music, and videos. As with any tool that potentially modifies your library, consider backing up your media folders before using this. PlatformExporter: Adds a simple way to export games including metadata and boxart to other applications. Currently, the only application to which it exports is EmulationStation. Support for other applications might be added in the future, if there is enough demand and I have enough time and interest in doing so. PlaylistGenerator: Adds playlists to your library but does not otherwise alter your library. Playlists are regenerated each time LB/BB is started. You can add your own media (videos, banners, etc) for the playlist, in the same way you would for manually generated playlists in LaunchBox. This media will not be overwritten when the playlists are regenerated. You can customize the names of these playlists and number of games added to each. WootLauncher: Adds game load/exit screens, pause screens including support for viewing PDF manuals and save/load states, and bezels/overlays (useful for emulators which do not themselves support overlays). There is a separate download page dedicated to WL: Here are some of the themes that use Ao.Bigbox.Themer FluxCRT - videos displayed within a mock CRT including curvature effect MinimalX - simple but very flexible (skinnable) theme with some cool controls Nostalgia - videos displayed within viking's clean and nostalgic platform images Refaktor - clean view suited for 16:9 or 4:3 displays and videos/screenshots of all sizes
  2. 2 points
  3. 1 point
    WootLauncher View File WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images to remind users of emulator control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup screens (for exceptions see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivate by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins. Submitter eatkinola Submitted 12/22/2018 Category Third-party Apps and Plugins  
  4. 1 point

    Version .1

    11,062 downloads

    What's different in 2.0? *This replaces the old version of Refried entirely. DO NOT merge this new version with the old one. *All platform addon themes from the first version of Refried have been merged into one single addon called "Queso Fresco" (because it tastes great on top of refried beans...that's why). Therefore all of those older addon themes are no longer needed. *Requires Launchbox 9.4 or above to function properly *Revised Install instructions (please read them below if you are just starting out with the theme) *Added custom controller icons for play modes in the game description on some systems...this will get finished in the future *More great additions made by Ghostlines to the theme *Added the fullscreen video view to all platforms (view 4) *Improved the artwork slightly for the Big Box options menus Important note**If you install this theme,and the artwork does not display properly for a platform on your system,then more than likely it is a naming conflict between your platform and the files in the theme. To fix this issue,you must locate these files and change the name to your actual platforms name: 1.Images/Theme/Background/(name of your platform that is mislabeled) 2.Images/Theme/VideoBorder/(name of your platform that is mislabeled) If you install the Queso Fresco addon as well,then you must also rename the custom view xaml files to your platform name. I set out to make an alternate version to the beautiful Unified theme,with modifications here and there,yet,as I worked on it more and more,I started to go a different direction slightly...and thus Refried was born. This theme is built to focus on artwork,and showcase each system in bright colorful high definition artwork. I have drawn all new original arcade cabinets,and designed custom borders for each platform,which set each system apart from each other,while maintaining a unified appearance across the board. The main difference between this,and many other themes that are out there...are the video borders. When using the Default theme,all video borders are the same size across the entire theme...but,when using the addons,the video borders will then fit the system properly...so that the video for Game Boy Advance,will fit the GBA Video Border...and the PSP video,will fit the PSP Video Border. In other words,by using the custom view addons,it allows the theme to represent the system perfectly...rather than the same size border for everything. This theme is more than capable of running without a single addon theme installed,and only using the Default...the addons are merely to extend the experience of each system,with special added artwork,and tweaks.On the other hand,the Addons rely on the Default themes structure,and will not work without the default theme installed. There are multiple views included with the default theme,including - 1.Border with No Box/Cart/Disc Art 2.Border with Box/Cart/Disc Art 3.Border with Box/Spinning Cart/Disc Art 4.Full Screen Video w/Centered enlarged wheel 5.Border Text List View with Box/Cart/Disc Art The Queso Fresco addon has 5 views - 1.Special Artwork/Special Border with No Box/Cart/Disc Art 2.Special Border with Box/Cart/Disc Art (With wheel fade) 3.Special Border with Box/Cart/Disc Art (No wheel fade) 4.Full Screen Video w/Centered enlarged wheel 5.Special Border Text List View with Box/Cart/Disc Art **If the system has CD's/Discs,then the Disc will spin in Views 2 and 3...but,if the system has carts or floppies,then they will not spin in views 2 and 3. The Arcade portion of the Queso Fresco addon has 5 views - 1.Dynamic Marquees with Character Artwork 2.No Dynamic Marquees with Character Artwork 3.Dynamic Marquees with Advert/Flyers 4.Full Screen Video w/Centered enlarged wheel 5.Text List View with Advert/Flyers/Cabinets With the Queso Fresco addon installed,the arcade platforms are capable of displaying Video Marquees for each game,as well as regular marquees, in the marquee area of the cabinets (Some samples are included,and more are on the way)* Any Video Marquees must be placed in "LaunchBox/Themes/Unified Refried/Images/Theme/Addons/_Arcade/Video Marquees/" and must be in mp4 format In order to make this work properly,you must go into LaunchBox options,and change the priority for Cart Back Image to Arcade - Marquee,and uncheck anything else. Installation: 1.Download the Default theme (Unified Refried) ,and place it in your "Launchbox/Themes" folder 2.If you have not done so,you will need to unblock the Plugins...This does not have to be done for every addon theme,as unblocking them once,in the default,is all that is necessary...excerpt taken from unified description - 3.Set the theme to "Unified Refried" in Options/Views/Theme 4.If installing any of the addons,simply unzip the addon,and open the folder that was created. In this case we will use the Queso Fresco addon as an example. 5.Place the two folders (Images and Views) into the Unified Refried default theme folder,merging the folders when prompted. 6.That's it! ....When you load up Big Box,the artwork should be changed to the Queso Fresco alternate art. Pictures of Installation process for those that need them...If this is your first time using Refried you can skip step 1 Thanks @RetroNi for the use of his Logo set. @CriticalCid for his theme Unified,as I used alot of his coding as a base for the assembly of this theme. @kyoken @neil9000 @bundangdon @zetec-s-joe @Retro808 @Porl Hendy for their feedback during testing. @faeran for his help early on in the development stages. @Jason Carr because I used a bit of code from his Redux version,and took on some of his ideas from the changes he made @NJDave71 for his HelperControl plugin @bmonomad @Suhrvivor for their work on the Community Star Ratings,Favorites,and Play Mode code,which formed the base for implementing it into this theme @Ghostlines for his additions to the theme Examples: Current Platform list covered by the theme - Arcade Consoles Handhelds Computers Pinball Ghostlines Additions Current Playlists covered by the theme - Collections Genres Developers Favorites The Platform/Playlist video set can be found here... The Platform/Playlist Logo set can be found here...
  5. 1 point

    Version 1.0.0

    191 downloads

    83 unique playlist logo sets I created to go with the new Auto Generated Playlist feature recently added. These took quite some time to make,considering I had to create entire fonts for some of them (ScummVM,MAME,NEC SuperGrafx,etc.) due to no font existing,and editing similar fonts to resemble the system fonts for others. Each set contains 8 logos covering the following.. All Games Genres Favorites Play Modes Regions Single Player Multiplayer Cooperative Not every playlist/platform will utilize every logo,but,just for completionist sake,I made them all for each one anyways. I have organized the file to be drag and drop,but,I still suggest to verify the playlist/platform names before dropping it into your images folder...as some may differ from user to user,and wrongly named files will not show up. After placing them in the appropriate place,you should also refresh platform clear logos in options as well. Example Set:
  6. 1 point

    Version 1.0.0

    118 downloads

    This control will make the selected item in the list views stay in the center of the list as the user scrolls if the list is indeed scrollable according to the IScrollInfo. Please read the included docs and view the example pictures for each step! If you are inserting this into a theme where the author has modified any of the required views, make sure to only replace whats outlined in the docs. Any troubles implementing it let me know and I will make the modifications when I have time. Major thanks to @Jason Carr for holding my hand on this one
  7. 1 point

    Version 1.0.0

    46 downloads

    So just a follow up to last years Bezels, which are for use directly in MAME artwork folder as they have a lay file. Are perfect for 16:9 ratio tv, just need to change Hor & Ver in Mame to .966 So I updated my romset to the latest .202 version and found I had a lot of games that now work from my original set. Thanks to all the contributors that made some of the original Bezels. I wouldn't know where to start by naming them individually. Have also included quite a few of my own ones as well. Enjoy, Adam
  8. 1 point

    Version 1.0.0

    78 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner. An alternative to the "Street" startup theme. A startup theme in the style of the "Neon Deluxe Arcade" Big Box theme (to be released somewhere in the future) , for more info about this project check this link. Also check out the Launchbox theme thats part of the Neon Deluxe Arcade series: I haven't touched the shutdown theme file as I don't use shutdowns. This Startup theme does not use fanart backgrounds but one static image in 4K quality. 1. The left side has been bound to "Box3DImagePath" or what you've set in this image category's priority list. 2. The right side has been bound to "Cart3DImagePath" or what you've set in this image category's priority list. 3. On the left side covering the 3DBox is bound to "CartFrontImagePath" or what you've set in this image category's priority list. 4. Game logo in Top Center Unpack the folder in: LAUNCHBOX\StartupThemes, go to startup settings and choose the title of this theme. If you like the startup theme to last longer on your screen, simply delay it to 5 seconds in the launchbox and/or bigbox settings. Enjoy! 🤘
  9. 1 point

    Version 1.2.0

    135 downloads

    Three sets of player mode silver ring logos in following formats: Arcade - with arcade joystick pictogram modeled after Dragon57 style. PC - with PC player pictogram Console - with XBOX controller pictogram Each set contains 25 logos with from one player up to eight players for each of the following: Alternating Simultaneous Plain (just Player logo with no alternating or simultaneous text) A logo for each set is also present for more than 8 players.
  10. 1 point
    Here is an update to my realistic arcade bezel for the game Burger Time. You can download it here - https://bit.ly/2DKk9nI
  11. 1 point
  12. 1 point
    the theme looks great. Thanks for doing these. But, I am not able to see changes on the fonts and the background changes depending on the game (it might be the intended way). I following the installation instructions. I reinstalled fonts and windows is telling that they are already there. Do I need to change more options? Am I missing something? Thanks
  13. 1 point
    FYI posted an update that might resolve that problem from before. The update includes changes pertaining to WMP and especially VLC.
  14. 1 point
    I would love to do a livestream actually Rince, it would allow people to ask for particular things to be demonstrated on the fly.
  15. 1 point
    First off, thanks Cid for your kind words 🙂 let me address some of the concerns as best i can.... Rincewind said it best regarding the review section weeding out the questionable content. Yes, the generated code is large and that is due in part that i use a converter to obtain a variable property for each and every UI element used, which in itself sounds like a performance dog, but it isn't. Testing on lower end systems, i test the editor and the generated themes on my GPD Win 2 which uses an intel m3 processor with integrated graphics, pretty low in terms of specs but great for a mobile big box experience and performance has been fantastic. The helpercontrol is just a throwback in the plugins folder and i should have deleted it, i just forgot.
  16. 1 point
    The release of RetrAO Cafe 2.0 got pushed back due to the recent changes in BigBox Engine that were introduced with Launchbox 9.5 I'm currently working with Jason and eatkinola on fixing the 2.0 theme and getting it back to the working state it was before LB 9.5 We will post an update on the progress of RC 2.0 soon hopefully so stay tuned! The parsing error above is due to the recent changes with the Styles folder and the Bigbox engine that were introduced with the release of LB 9.5 Moving forward there will be three versions of the RetrAO Cafe theme: RetrAO Cafe Classic - This will be the 2017 theme build but with the fixes to make it compatible to LB 9.4+ updates. This build will be released first for current users to enjoy until the development of RC 2.0 is complete. RetrAO Cafe 2.0 - This major overhaul of the theme have been in development for 2 years and includes more than 70 customization options and new features and views, etc. I hope it will be worth the wait. RetrAO Cafe Lite - This version of the theme is intended to use light resources for weaker systems and special hardwares such as GPD Win and Pi systems. The development of this theme will continue after the release of RetrAO Cafe Classic and RetrAO Cafe 2.0 Hope this helps for anyone who's wondering about the status of this theme and I will keep you posted with the development progress of the 3 builds RetrAO Cafe soon
  17. 1 point
    Hi guys first timer here. I recently have modified my Arcade 1 up machine to be vertical screen with LCD marquee. Here is the picture. Take a look. The question is, do Bigbox has vertical themes? How can I use it? Don't have a clue. It would be greatly appreciated if someone could help me on that. Thanks.
  18. 1 point

    Version 1.0.1

    204 downloads

    A modern theme, Illuminate was designed with simplicity and elegance in mind. The box art and video snap of each game takes center stage, while the slightly out-of-focus fanart gets displayed behind flashy shades of blue and yellow and an animated bokeh effect. This theme takes advantage of the new features in version 9.4 that allow customization on a per-platform basis. Because of this, Illuminate will only work on version 9.4 and above. Installation Instructions The Default view is designed for vertical box art, and 4:3 video snaps. Custom views have been added for the following platform: Nintendo 3DS Nintendo 64 Nintendo DS Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Sega Dreamcast Sega Game Gear Sony Playstation Super Nintendo Entertainment System If you have a platform you would like a custom view for, please leave a comment below. This theme uses the following plugins: Ao.Bigbox.Themer by eatkinola Illuminate by me ListBox Scroll Center by Grila Prioritized Path Selector by Jason Carr Y2GURU Converters by y2guru
  19. 1 point
    Just sharing a project I am working on. Not far left to go. Very hard to get decent pics of European labels though much like European game covers
  20. 1 point

    Version 4.0

    104 downloads

    This HelperControl has been integrated into LB 9.4. I have included a link with steps to help reference the library within big box. Thank you to everyone that has used this plugin and thank you to @Jason Carr for integrating it into the latest release. HelperControlv4.0 This XAML User Control is provided as is and without warranty and should only be used by Theme Developers. The purpose of this control is to add scrolling Horizontal text as done in the Aeon Nox theme. Returns total game count for platforms and playlist * Please read the PDF file explaining how it's used. ** Total Game Count works in all languages
  21. 1 point

    Version 1.0.0

    166 downloads

    I imported My N64 Japanese set and pulled 3D boxes and only got a few..So I hope this helps anyone.. 197 images gotta be close to a full set..
  22. 1 point
    Bezel Game & Watch View File Just for fun. Submitter Nyny77 Submitted 03/30/2018 Category Platform Bezels/Overlays  
  23. 1 point
    Ok, we're not going to get into a RocketLauncher discussion here, but: RocketLauncher is a convoluted mess and easily broken because of its "module" system. Some people are comfortable with using it because they were forced to learn how to use it with HyperSpin. The whole point of Launchbox is to never ever have to look at RocketLauncher because it's UI is an absolute abomination.
  24. 1 point
    I just wanted to share the way I personally add windows games to launchbox. So I created a .bat file and added it to my emulators folder. The .bat file: pushd %~dp1 "%~nx1" Once you've created the bat file, add it as a new emulator in launchbox and add "windows" to associated platform. And now all you have to do is import the games exe as a rom file.
  25. 1 point
    There are a couple problems with that tutorial. 1) It doesn't make any mention of cartridge format games (honestly this isn't a huge deal but the video seems to imply that your choices are just tape or disk, which isn't accurate) 2) "PP" stands for Preservation Project. These are 1-to-1 dumps of original, official C64 disks, including all of the original copy protection. The intended purpose of these files is to have a backup of the original game disks which can be duplicated onto new physical diskettes via transfer tools that were simultaneously released for that purpose. Nib files do not work in emulators (edit: other than micro64, and only some of them even then). I have no idea why you would want these in your library. They do nothing within this setting. I know these are commonly distributed on a number of well-known emulation sites, but I've never understood why - unless you plan on breaking out your spare 1541 disk drive and some blank 5 1/4 floppy disks, this isn't going to help you much. There are conversion tools (called Nibtools) that will convert them into an emulator-usable format (G64) but even if you do that only 30-40% of them will actually be usable because of the copy-protection. These are the supported file formats for VICE, Hoxs64, and CCS64; the three most common/best C64 emulators out there. You'll notice that .nib isn't supported by any of them. To my knowledge, no emulator does (edit: other than micro64). VICE Supported File Formats X64 (preferred) or D64 disk image files; Used by the 1541, 2031, 3040, 4040 drives. G64 GCR-encoded 1541 disk image files P64 NRZI flux pulse disk image files D67 CBM2040 (DOS1) disk image format D71 VC1571 disk image format D81 VC1581 disk image format D80 CBM8050 disk image format D82 CBM8250/1001 disk image format D1M FD2000/FD4000 DD disk image format D2M FD2000/FD4000 HD disk image format D4M FD4000 ED disk image format T64 tape image files (read-only) P00 program files CRT C64 cartridge image files Hoxs64 Supported File Formats FDI D64 G64 T64 TAP P00 PRG CRT CCS64 Supported File Formats CRT PRG P00 T64 D64 TAP G41 G64 The format that I would recommend people use is D64 or G64 (disk formats) followed by TAP or T64 (tape formats). Disks formats are definitely preferable if you're using CCS64 because of the (really awesome) Maximum 1541 Speed feature, which only works on disk formats, but it doesn't really matter one way or the other on VICE or Hoxs64. Beyond that, I'm not sure why you'd want to split them up into separate platforms in your LB library considering they're going to be directed to the same emulator with the same command-line parameters regardless, but it's not going to hurt anything I suppose. I've been in the process of working on a CCS64 tutorial video for the last couple days, but it's probably still a week off at this point.
×