Jump to content
LaunchBox Community Forums

Leaderboard


Popular Content

Showing content with the highest reputation on 03/13/2019 in all areas

  1. 4 points

    Version 1.0.0

    195 downloads

    here are 2261 3D boxes named with the whdload naming enjoy people.
  2. 2 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "H" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "G". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 607 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.48% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. You can get by pretty well between the standard control mappings and the virtual keyboard though - you probably aren't going to want to use that for any text adventures though Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  3. 2 points
    This is a realistic Namco Exceleena Arcade Candy Cab bezel for games that use a horizontal screen on Mame. You can download it here - https://bit.ly/2TJU0zf
  4. 2 points

    Version 1.0.0

    139 downloads

    This file contains the complete 1:1 cover set for all Sony PlayStation games released in the US/EU regions plus a few extra Japanese releases (1,810 images in total). All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a custom PlayStation overlay applied so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles will be added shortly.
  5. 1 point
    I have decided to start a New Build based around the excellent LB/ BB Theme ReFried by RetroHumanoid My aim is to have all media (Clear Logo/ Wheel, 3D box, disc/cart and video/ snap at least) for every platform I add so the process is painstaking long!!!!! Nintendo GameCube Nintendo 64 Sega Saturn Super Nintendo Entertainment System Sony Playstation 3 NEC PC Engine-CD Atari Jaguar Atari 7800 Atari 5200 Sega Game Gear Sega Master System Sega Genesis/ MegaDrive Nintendo Switch
  6. 1 point
    Comic book Marvel startup View File enjoy. Submitter harryoke Submitted 09/08/2017 Category Big Box Startup Videos  
  7. 1 point

    Version 1.0.1

    715 downloads

    This is a reboot of my Nosh On This theme with new views, improved performance and a ton of platform category, platform and playlist images. Platform and game background videos are force enabled in the theme settings but you can change that if you like. There is more work I would like to do to the game views and that will be hopefully coming soon. Quick and dirty video of what you can expect below. You can either download the entire package which is currently 2.5gb or the no images zip that just contains the theme and download the clear logo, banner and device images separately from the links below. Nosh On This Twice - Banners Nosh On This Twice - Clear Device Logos Nosh On This Twice - Clear Logos Installation: Install the fonts from Fonts.zip and place the theme in your LaunchBox themes folder. Other Nosh On This Downloads Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme
  8. 1 point
    Nosh On This Twice - BigBox Theme View File This is a reboot of my Nosh On This theme with new views, improved performance and a ton of platform category, platform and playlist images. Platform and game background videos are force enabled in the theme settings but you can change that if you like. There is more work I would like to do to the game views and that will be hopefully coming soon. Quick and dirty video of what you can expect below. You can either download the entire package which is currently 2.5gb or the no images zip that just contains the theme and download the clear logo, banner and device images separately from the links below. Nosh On This Twice - Banners Nosh On This Twice - Clear Device Logos Nosh On This Twice - Clear Logos Installation: Install the fonts from Fonts.zip and place the theme in your LaunchBox themes folder. Other Nosh On This Downloads Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Submitter nosh Submitted 03/11/2019 Category Big Box Custom Themes  
  9. 1 point

    Version 1.0.0

    91 downloads

    yes i know its another startup video, yes i know that some people think my work is crap , yes i have been told ive got no talent. But to be fair , if you think you can do better then do it !! Instead of saying what bad green screen effects i use , show me good ones. Music used is by David whittaker (c64) sidtune.
  10. 1 point

    Version 1.0.0

    94 downloads

    This file contains the complete 1:1 cover set for all Sony PlayStation 2 games released in the US/EU regions (2,524 images in total) All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a standard PlayStation 2 overlay applied so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles will be added shortly.
  11. 1 point

    Version 1.0.0

    67 downloads

    1921 Commodore Amiga 2D Discs named with whdload enjoy.
  12. 1 point

    Version 1.0.0

    155 downloads

    Why is there no Castlevania Sound Pack? Well here you go! I claim no ownership of these files. I had the Intro/Prologue in .mp3 format and converted it to .wav. Then, I narrowed down the effects I thought fit best from the NSF SoundBoard. Enjoy!
  13. 1 point
    Thanks for the Snak3ater for this awesome theme, I am enjoying it a lot. I was wondering if I could have all the background videos provided by the media pack playing after one another. Not sure if this is possible, but would be awesome if so.
  14. 1 point
  15. 1 point
    For me, I don't seem to have any issues launching games from LB/BB via CEMU, with or without startup screens and with games with large or small shader caches. For me, I seem to only have issues when I use anything other than the Cemu default settings in Custom Timers. If I use QPC or anything else there, it causes some games to not launch properly from within LB/BB. Since I found that, I just leave it at Cemu default and I don't seem to have any issues launching games. Not sure if this helps any with this thread, but I thought I'd share my findings in case it does assist.
  16. 1 point
    This is a realistic Namco Exceleena Arcade Candy Cab bezel for games that use a vertical screen on Mame. You can download it here - https://bit.ly/2XQOXMV
  17. 1 point
  18. 1 point

    Version 1.0.0

    40 downloads

    TODAY, I DID THIS BEZEL DEDICATEDLY OF KILLER INSTINCT 2, WITH LOVE FOR YOU FRIENDS ... I HOPE YOU LIKE THEM 😊
  19. 1 point
    Changing the settings in the Daphne Loader doesn't work because the batch commands are launching the Daphne.exe file directly, not through the loader. The Daphne Loader is really just a small front end to a program that generates a custom launch command, you just don't see that it is really sending a command line to run things (unless you set otherwise). Basically, that means any cheats have to be enabled via the command line that is launching the Daphne game from LB. To enable cheats in some games like Dragon's Lair, you have to do it by the command line that changes the "bank" setting (or dip switches). Sadly, it is somewhat confusing to implement via command line since you have to know which bank and bits to change. There is an easy way and hard way. First the hard way. A list of dip switch settings for Daphne games are here. Just to be more difficult, for the Dragon's Lair and Space Ace games the settings they will show as "Bank A" and Bank B" which correspond to Bank 0 and Bank 1, respectively in the command line and the number indicates a bit number starting with ZERO and from the RIGHT. So if it says change B3 to "on", that means you have to change -bank 1 00000000 to -bank 1 00001000 So for example, Dragon's Lair for most ROMs (dip switch settings can vary by ROM version) is for Unlimited Derk's by changing Bank 1, 2nd bit from 1 to 0. So in my case (note your other dip switch settings may be different than mine depending on ROM revision you have): -bank 0 11011001 -bank 1 00100011 For normal lives it is: -bank 0 11011001 -bank 1 00100111 For Space Ace it is Bank 1, 5th bit from 0 to 1 (again, starts from right and and numbered 0 through 7) -bank 0 00000000 -bank 1 00100001 Easier Way: A bit easier way is to do the following. Open up the Daphne Loader from outside Launch Box. Go to the Configure Menu: Select the options you want such as "Unlimited Lives" Hit Apply. Go to the Advanced Tab and toggle the "Display Command Line" option to on. Hit Apply. From outside Launchbox start a game within the Daphne Loader. Before the game starts, you will see a pop up box with the command line that the Daphne Loader is using to launch the game. The "Bank" settings/dip switches (highlighted below) are now automatically set with whatever options you set in the Loader drop downs and you can copy/paste the bank portion of the command into your batch command that Launchbox uses. No worries about searching for the bit settings to change. You should then have unlimited lives with that batch command and those bank/dip switch settings. You can use this method to change any of the options such as difficulty level. The key is that the "bank" settings are what is telling the Daphne.exe emulator via Launchbox what to do option wise.
  20. 1 point
    Shit! Worked! Lol thanks a ton that was buggin the hell out of me. Appreciate the help (Ps Let me know if there is an AHK for closing cxbx in the future, thanks!)
  21. 1 point
    They have been under the "Legacy" name since 8.6. That was the version Jason released the updated Launchbox interface. The settings from the old interface where put as "Legacy".
  22. 1 point
    I haven't tried out that emulator. It's user manual seems all to do with the GUI, but if you run it with the parameter -h it should show a list of it's command line parameters.
  23. 1 point

    Version 1.0.0

    94 downloads

    This file contains the complete 1:1 cover set for all Commodore Amiga games (2,200 images) released in the US/EU Regions. All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a Rainbow Amiga overlay applied to the lower left corner so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles/systems will be added shortly.
  24. 1 point
    Im afraid not, a rough guess would be i'm half way done lol
  25. 1 point
    This theme is all about the 80s and the golden age of arcades so any media related that is retro and has synthwave will compliment RetrAO Cafe really well since the theme was inspired by Kung Fury. RetrAO Cafe doesn't have an official intro yet but for current selection of startup videos you can use @dmjohn0x intro that comes with the RetrAO Cafe Media pack or you can use any 80's and cyberpunk inspired intros from talented people like @ea4492's Star rider intro which can be found Here and @harryoke's retro intros such as Lost in gaming retro intro which can be found Here As for platform videos I highly recommend you check out @PaDeMoNiuM's Cinematics especially the 80's platform themes that really fits with the theme which can be found Here and also another recommendation goes to @Zombeaver and his The Year 199X system videos that goes well with the look and feel of the theme which can be found Here Finally, for Clear Logos and Banner I highly recommend going with anything Neon as this is how I designed my theme to go with. RetrAO Cafe officially uses @ea4492's Neon Logos which are bundled with the theme and as for platform banner I personally use and highly recommend @Zombeaver's Platform Banners which can be found Here Hope this answers your question on what media I recommend using for RetrAO Cafe
×
×
  • Create New...