Jump to content
LaunchBox Community Forums

Leaderboard


Popular Content

Showing content with the highest reputation on 06/12/2019 in all areas

  1. 2 points
    thanks for link.. I am using the standalone and resolved the issue by adding this line twice in the pause settings 'on resume' tab. Brings it back to full screen. sleep, 50 send !{Enter}
  2. 2 points

    Version 1.0.0

    24 downloads

    After scraping the database and Emumovies for C64 logos I found that out of 6000 games only around 3000 had logos. I hate seeing the plain white text in BigBox so I decided to make my own. There is some repetition but it's the best I could do with the limited resources I had available to me. This being a very long and repetative task I decided to release them in smaller packs alphabetically instead of just this megapack, the thought of going from A to Z in one go didn't fill me with enthusiasm, I need little goals to reach.... If anyone wants to upload these to the database be my guest. Next job - Missing Amiga logos
  3. 1 point
    your not alone, i usually add at least 50% to those numbers for me to beet it..... I love retro games, dont confuse this with me being any good at them lol.
  4. 1 point
    Glad you found the edit, but themes can matter because a theme developer can choose what metadata is shown. One thing of note is if you try to edit Launchbox's default themes the edits will not stick. It is designed that way to ensure BigBox and Launchbox always have a working theme. You would have to copy the theme and rename it something else. Than any edits you do to it will stick.
  5. 1 point
    Thanks for sharing all that research. I figured it would likely be annoying, to say the least. I believe the best idea currently is to just take a screenshot of the screen before taking the save state, which would be a rough way to determine if a save state exists, and could be done (mostly) generically across emulators. There are several problems though, one being that the screenshot wouldn't match the timing of the save state perfectly, and another being that if the save state failed for some reason, it would still report it as successful with the screenshot. So it really is a mess. Even still, I probably will come back to this to tackle it at a later date, but it will be a while yet.
  6. 1 point
    Thanks a bunch!! I finally got it and did everything right. The way I want at least.
  7. 1 point
    You create the manual playlist then you go to the games you want and right click then select "add to playlist". You can also change your Launchbox view to All Game and then bulk select as many games as you want and then right click and add to playlist.
  8. 1 point
    Correct. Auto-populate does just that. In the Auto-Populate tab you choose the criteria you want to set it to. Then anytime you add or remove games it will get added or deleted from the playlist without you doing anything. Say you want only an Arcade Shoot 'em up genre. You set auto to Platform="Arcade" and Genre="Shoot 'Em Up" and it pulls only games in the Arcade platform with genre listed as Shoot em up.
  9. 1 point
    A playlist on Launchbox is like a playlist on anything else you may use. The playlist can be unique to whatever you want it to be. It is your choice. You can have it auto-populate games or set it to manual where it only updates when you say "add this game to this specific playlist". You can call a playlist whatever you want, have it show up under any Category, Platform, or show up on its own as a main category if you so choose. You can see in the image I set this specific playlists up to only show up under the Category of Playlist. If I wanted I can have a playlist show up under a platform just by changing the tick boxes in the parents tab.
  10. 1 point
    You can make pretty much any kind of playlist under a platform. When you create a new platform under the Parents tab you can choose what you want it to show up under. Same for an existing playlist. Just right click the playlist name, edit and look in the Parents tab as well.
  11. 1 point
    Thanks to an Nvidia forum post I have found the answer to this: It is a fault with some Nvidia graphics cards (and possibly others). Note to people offering advice: The problem isn't stuttering. Stuttering is normal in some games which use fixed-point arithmetic scrolling, such as Super Mario World, which is at the centre of the problem. The problem is tearing, this isn't normal for the SNES, not even for Super Mario World. On the SNES SMW stutters, on a faulty Nvidia card, it actually tears so you can see the screen refresh. The solution to it I have found is to right-click on the RetroArch icon, and choose "Integrated graphics" from "Run with graphics processor". Also, in the Nvidia control panel, which you should find under the "hidden icons" arrow on the right, choose "Manage 3D settings", in there choose "program settings". Choose "RetroArch", and in "Select the preferred graphics processor for this program", choose "Integrated graphics". I hope that works for you, because it's what worked for me!
  12. 1 point
    There is a Turbografx CD video in the Nostalgia set. It once was available in the downloader. That is where I got my copy. There is an Xbox video in the Nostalgia set too. If you can't find them in the downloader, you can download them directly from the Downloads area:
  13. 1 point
    Haha, you're the best @jayjay
  14. 1 point
  15. 1 point
    And it radiates all the love and accuracy you've poured into it brother!
  16. 1 point
    I'd like to say something (essay) on save states because Iv recently started to get save states into BB. I have 6 emulator's on my pc at the moment... The challenge being... match the rom to the save state. Retroarch save states are easy enough to deal with. I guess the only issue is where the save states are stored. 3 options... In one folder...all save states are saved to 1 folder, the save state folder. This isnt a great idea because if any rom is named the same, then they overwrite each other. I checked, I had a mario game that was named the same for different platforms... The other thing is the amount of files to search through to get to the save state. Could be thousands. I guess you wouldnt iterate through all save states, just search for matching rom name. Separate core folders. Better and LB knows what core is being used. Content folder, which is the one I'll use to put save states in BB. Retroarch saves the states to the same directory as the rom. Means all roms will need to be individual directories.I wont be doing that by hand lol. LB knows where the rom is. I personally think its the better option. Anyway LB would need to take these options into account. Also how could launchbox know if you were to launch another game using retroarch xmb/dashboard/menu thingy? <This is a genuine question? Project 64... this I cant work out. It saves to individual directories per rom. The directories are named like "Title-MD5 checksum". The "title" does not match your rom. Project 64 has database files, in the database your find rom names. None of the rom names in the database match my mario world 64 rom. You could regex it I guess. Or maybe use the checksum, except my mario 64 checksum doesnt match the checksum of the save state directory? Also getting the checksum from the rom isnt a quick process. Dolphin... iv found a way to match gamecube iso's to their save states but iv only tested iso's. I dont think this method would work if the game is in zip etc and im not sure if there is any other format. If wii save states are named the same way as gamecube then this method will work for wbfs as well. Im not sure if this method will work for iso's but I imagine it would. PPSSPP... Same method as dolphin but only in iso format. The issue with this... my 250ish collection of .cso psp minis goes from 7gb to 40gb. You could also use this method to find save data but I havent looked to see if there is a way to differentiate between game data and save data, they both save to the same directory nut named slightly different. Cemu... in the same directory as the executable is an xml file which you can use to determine in what directory the save is in cemu. But its only a directory, not a file. This is for save data not save states. Does cemu have save states? rpcs3... I havent looked to much into it. I thought I could use the same method as my trophy plugin but some games dont have trophies. There might be a different way im not sure. Anyway the moral of the story is... shit... show. I just wanted to get that out there.
  17. 1 point
    It's a very simple solution currenty, which should work well for most users. Currently there's only one save state accessible and it always saves and loads that state. We may come back to it at some point in the future to add extra functionality, but it's not an immediate priority. Unfortunately more extensive solutions will be a major challenge due to all the differences between the emulators. Yes, this is certainly possible, but it is still a challenge, so it's not something I plan to tackle immediately. I'll take note that you guys want this feature expanded though. It may end up on the next community poll.
  18. 1 point
    Commodore 64 'Logo' Pack (U-Z) View File I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (U-Z) 128 logos. Submitter Lukeyboy67 Submitted 06/10/2019 Category Game Media Packs  
  19. 1 point

    Version 1.3

    513 downloads

    This started out as all I wanted to do is make the background image, when selecting a game fill the whole space. So after looking at the default theme and the great LBPlex theme I managed to get all the bits I preferred and made a theme to my liking. Hopefully your like it too
  20. 1 point
    Hello All! With the addition of my cinematics into the Launchbox Platform video downloader section,I figured I would show those that have no idea who I am or what I do,some examples of the available Cinematics I have made.I will also post info on any new cinematics I am working on here in the future. I also do alot of other media,mainly for RocketLauncher Fades and Pause screen...but,also marquees,wheels,and other stuff. If you would like to check out my other work,feel free to browse my website at www.retrohumanoid.weebly.com Apple II Big Fish Games ColecoVision Commodore Amiga CD32 FightCade Fujitsu FM Towns Future Pinball GCE Vectrex Guitar Hero Arcade Gun Games HBMAME (Misfit MAME) Jukebox Laserdisc Mattel Intellivision Microsoft MSX Microsoft MSX2 MUGEN NEC PC Engine NEC PC Engine-CD NEC PC-FX NEC SuperGrafx NEC TurboGrafx-CD Nintendo BS-X Satellaview Nintendo Game & Watch Nintendo Super Famicom PC Games Philips CD-i Pinball Arcade Pinball FX2 PopCap Games ScummVM Sega SG-1000 Sharp X68000 SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Minis Visual Pinball
  21. 1 point

    Version 1.7

    3,229 downloads

    Neon Deluxe Arcade - LaunchBox Theme Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner. INTRO: As part of the complete 'Neon Deluxe Arcade' series (a follow up of Futurestate Neon Deluxe) this is the Launchbox Theme to accompany the Startup Theme and the Big Box theme which is still being worked on, you can follow the progress of this theme here. This theme does not use fanart or platform backgrounds but a static 4K quality background, there are 3 backgrounds to choose from in the themes images folder, the image you want to display should be named "Background-01.jpg". In order to get it working as you see in the screenshots please set your background settings to: CREDITS: Huge Thanks to @Grila for the inspiration and his permission and kindness to use his codes for especially the left sidebar and more from his LBPlex Launchbox Theme. Also huge thanks to @Rincewind for the inspiration and his permission and kindness to use his code of the Rincewind Launchbox Theme for full screen background images. I couldn't have made it as it is without you guys! FEATURES: More than I can mention, you just have to see it in action, one thing I can mention is that it features a bright green and slightly larger cache progress bar so you can't miss it when it's working to make a smooth experience INSTALLATION: Install both the fonts located in "Fonts.zip" by double clicking each and choose install. Extract folder "Neon Deluxe Arcade LB" to Launchbox/LBThemes. Open Launchbox, go to Tools/Options/(Leftside bar) Visuals/Choose the theme in the dropdown bar. Tip: Tools/Options/Theme/Colors > Choose "Midnight Blue" for anything that was not possible to color change in Launchbox theming. Hope you enjoy, have fun brothers! 🤘
  22. 1 point
    Neon Deluxe Arcade - LB Theme View File Neon Deluxe Arcade - LaunchBox Theme Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner. INTRO: As part of the complete 'Neon Deluxe Arcade' series (a follow up of Futurestate Neon Deluxe) this is the Launchbox Theme to accompany the Startup Theme and the Big Box theme which is still being worked on, you can follow the progress of this theme here. This theme does not use fanart or platform backgrounds but a static 4K quality background (you could try but it's not the recommended setup), there are 3 backgrounds to choose from in the themes images folder, the image you want to display should be named "Background-01.jpg". In order to get it working as you see in the screenshots please set your background settings to: CREDITS: Huge Thanks to @Grila for the inspiration and his permission and kindness to use his codes for especially the left sidebar and more from his LBPlex Launchbox Theme. Also huge thanks to @Rincewind for the inspiration and his permission and kindness to use his code of the Rincewind Launchbox Theme for full screen background images. I couldn't have made it as it is without you guys! FEATURES: More than I can mention, you just have to see it in action, one thing I can mention is that it features a bright green and slightly larger cache progress bar so you can't miss it when it's working to make a smooth experience INSTALLATION: Install both the fonts located in "Fonts To Install" by double clicking each and choose install. Extract folder "Neon Deluxe Arcade LB" to Launchbox/LBThemes. Open Launchbox, go to Tools/Options/(Leftside bar) Visuals/Choose the theme in the dropdown bar. Tip: Tools/Options/Theme/Colors > Choose "Midnight Blue" for anything that was not possible to color change in Launchbox theming. Hope you enjoy, have fun brothers! 🤘 Submitter Mr. RetroLust Submitted 02/04/2019 Category LaunchBox Custom Themes  
  23. 1 point
    Rincewind View File This started out as all I wanted to do is make the background image, when selecting a game fill the whole space. So after looking at the default theme and the great LBPlex theme I managed to get all the bits I preferred and made a theme to my liking. Hopefully your like it too Submitter Rincewind Submitted 01/24/2019 Category LaunchBox Custom Themes  
×
×
  • Create New...