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Showing content with the highest reputation on 11/14/2019 in all areas

  1. 5 points

    Version 1.3


    New Version 1.3 Added a visual playtime setter/editor New Version 1.2 Fixed another string error that would sometimes cause the playtime to not record. Thanks @TheNewClassics. Everything should work now but please don't hesitate to let me know if any other problems arise. New Version 1.1 Please update to the new version. I caught a string error that would prevent any playtime from going over 23 hours. The new version will keep all your game's previous playtime intact. Also, you can now reset a game's playtime in LB from the selected games right click menu (@Krakerman). Drop the .dll in your LaunchBox\Plugins directory and start tracking how long you play your games. The playtime is recorded as a custom field so it is visible in LaunchBox on the game details bar and in BigBox in the game details. See the screenshots for reference. Known Issues: Per the plugin API (http://pluginapi.launchbox-app.com/html/a40a286d-83c6-e179-940c-7e4166d567fe.htm) this may not function correctly with all platforms (ie. Steam) but I have tested it with RetroArch, Dolphin, and PCSX2 without problems.
  2. 5 points

    Version 1.0.0


    Frustrated by the lack of CD scans available for Panasonic 3DO games, I created custom discs for each game. Nothing fancy, just the game logo on the face of the discs. I added a photoshop template for those who want to create their own disc images. Enjoy!
  3. 3 points
    Hello all, I just uploaded version 0.26 in beta form to the Play Store. Hopefully it will go live quickly here. I've been working on an import process that runs directly on the Android device (instead of requiring an export from the desktop app) for weeks now, and this is the result. I'm releasing this in beta form first, because it's such a big release. The only other new thing with this release is the fact that the app should now work on Intel x86 and x64 devices as well (instead of just arm and arm64). In order to use the betas, you'll need to opt-in to the beta releases here: https://play.google.com/apps/testing/com.unbrokensoftware.launchbox Once you've opted in, you should be able to able to update to the beta version on your Android device. Please keep in mind that if you opt-in to the betas, you won't be able to leave a public review of the app (and we can use them if you're willing). You have to use the same link to opt out of the betas before you'll be able to leave a public review. Any testing you guys can do on the new import process (or anywhere else) would be much appreciated.
  4. 2 points
  5. 2 points
    Beta 3 is out now guys with the following: New Feature: You can now force update metadata from the LaunchBox Games Database via Help > Force Update Games Database Metadata in LaunchBox Fixed: Removing existing auto-generated playlists was sometimes incorrectly deleting unrelated playlists because of "Nintendo Game Boy" being part of multiple platforms Fixed: Steam metadata imports were causing errors for games without videos (introduced in previous beta) Fixed: Counts were not properly showing in the side bar for the new Games Missing Media section Also, I finally have a new Android beta out with a new import process that runs directly on Android devices (and no longer requires the desktop app):
  6. 1 point
    Panasonic 3DO Custom Discs View File Frustrated by the lack of CD scans available for Panasonic 3DO games, I created custom discs for each game. Nothing fancy, just the game logo on the face of the discs. I added a photoshop template for those who want to create their own disc images. Enjoy! Submitter WallyWonka Submitted 11/13/2019 Category Game Cart Images  
  7. 1 point
    Here is a realistic Arcade overlay for the game Ridge Racer for use on Retroarch. This overlay is coming soon on my Arcade Retroarch Pack. Stay tuned!
  8. 1 point
    Yes very subjective and you can waste a lot of time tinkering per game. i switched to Lordmonkus’ HLSL settings from above awhile back and have been happy with them.
  9. 1 point
    Here is a realistic Arcade overlay for the game Virtua Fighter for use on Retroarch. This overlay is coming soon on my Arcade Retroarch Pack. Stay tuned!
  10. 1 point
    I did this by accident once too, but I cant remember how i fixed it.. I believe I did something in the XML-files
  11. 1 point
    Thanks but I don't deserve much credit for these as they are small changes from existing logo's. I'm not planning to take requests as it takes away time from other projects i'm working on sorry bro.
  12. 1 point
    I tried panasonic 3do,atari 2600,dreamcast,amstrad cpc and n64
  13. 1 point
    It seems to get part of the way through then crash. I've tried about 5 or 6 different platforms & internet connection is good. Thanks for looking into it I've got work tonight & I'll do more testing over weekend
  14. 1 point
  15. 1 point
    Ok I choose folder for games & platform. I click on import games & the list of games appears. Proceed & it prepares data,starts to download box art & kicks me back to the shield home screen before it finishes. Could it be that my roms are zipped?
  16. 1 point
    hello, I already installed steam and a game, I even do everything right, I open bigbox, I open steam and I run games in both, you can say that the problem is solved, I will continue to install my other steam games and I will be cautious of what software I install in My team to avoid future problems, I really appreciate your time and help, I'm really grateful, see you soon.
  17. 1 point
  18. 1 point
    Ahh gotcha. I can add the ability to reset this weekend.
  19. 1 point
    You did it again @Grila! Thank you
  20. 1 point
    Hey all, I'm looking to create an "App Store" type of plugin that would enable Launchbox Users to browse, download and play freely licensed NES homebrews right within LaunchBox, without having to visit any ROM sites. What would be the best way to approach this technically? The platform will be very strict about licensing, we will never distribute copyrighted works without proper clearing the rights. More info: https://nes-open-db.github.io/ https://github.com/nes-open-db/nes-open-db
  21. 1 point
    Just tested it with a GBA game i have, and I managed to get it to import, but I had to to try 3 times do to the activity/ screen not refreshing/ moving to the next step(please see image as an example of where it was stuck) , other than that it worked good job
  22. 1 point
  23. 1 point
    it works on my switch actually came to the forum rn to see if anybody else had done it
  24. 1 point
    I'm going to be honest here there are some many things going on development wise that you can ask for DB changes until you are blue in the face but they aren't likely to happen any time soon. The DB is sort of the red head step child when it comes to getting things added to it. So basically good luck.
  25. 1 point
    Hello, you are correct you will need two different bluetooth adapters, or else windows cannot decide which it wants to use for it's bluetooth driver, and they will conflict with each other. I am using the Kinivo BTD-400 Bluetooth 4.0 Low Energy USB Adapter for PS3 controllers ( BCM20702A0 chipset) https://www.amazon.com/gp/product/B007Q45EF4/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1 Windows will try and fail to install the drivers for this device (because windows can only use one bt driver) at a time. You will use the Zadig program to change the drivers for this device into a libusbk device, https://zadig.akeo.ie/ I believe it is also available in the scptoolkit package, and part of the installation instructions that come with it. I followed the ps3 controllers instructions section of this website to setup pcsx2 and scptoolkit https://1upsdevelopment.com/pcsx2-socom-2-xlink/#settinguppcsx2 Yes pressure sensitive buttons work with this method (for PCSX2) an extra added bonus is that when PCSX2 is not in use it will work just like an ordinary Xbox one controller. Once everything is setup all you have to do is turn on your wireless ps3 controller as normal and it should auto connect every time (unless you synced it to something else of course). After everything is installed I manually disabled windows from being able to try and update this driver, because a windows update messed it up for me once. Used this tutorial https://www.howtogeek.com/263851/how-to-prevent-windows-from-automatically-updating-specific-drivers/ For my normal everyday xinput (as well as I use with 8bitdo using their Xinput modes) I am using my default one that comes with my motherboard (bluetooth 4.0) with my rampage V extreme. I can connect up to four (maybe more?) xinput devices at once with no issues with this adapter. After programing all my 8bitdo controllers to use Xinput mode, all I have to do is turn on any controller, xbox, ps3, 8 bitdo and windows will assign that controller to the controller number in the order it was turned on just like all the modern console do. I also took the extra step of swapping the 8bitdo button assignment around to match so all the controllers feel the same on each emulator (via the instructions provided with 8bito controllers).
  26. 1 point
    Not something I care about particularly but very cool to see it since it has been something that people have been requesting for quite a while now.
  27. 1 point
    Go to my post in this post of the same issue and click the link I provided.
  28. 1 point
  29. 1 point
    Looking at the plugin code, I'm not finding an obvious way. I just added a RefreshData method to ILaunchBoxMainViewModel; that will be available once the next beta comes out. It might be a bit before that beta is released though.
  30. 1 point
    Iv added a plugin to dev section. It locates all param.sfo files within ps3 roms folder. Uses that file to get the location of the eboot and gets the title. Adds them to LB. Check out the video I posted. Done a lot of testing. Is a little hacky but seems to work well.
  31. 1 point
    ohhh having pause on a remote might be really cool. It would also be cool if it mirrored what you were doing on the app onto your screen.
  32. 1 point
    I think it would be really cool if something like this would be implemented in Launchbox. Basically a remote for launching, pausing, searching, saving games via android app phone or tablet. Just like somebody created for hyperspin. Neat idea thought I would share for brainstorming. Wouldn't know where to start to add something like this. Here is the hyperspin website for the app. https://hyperspin-fe.com/files/file/11303-hyperremote/ I've used this in my cab before switching to launchbox. Let me know what your guys thoughts are!
  33. 1 point
    This looks amazing @int3; what an awesome idea. The IBigBoxThemeElementPlugin.OnSelectionChanged sounds like the right way to go. Basically, you'd have to implement that interface, and yes, you'd have to add methods for each of those methods on the interface, but you could just make them do nothing. If you implement that interface on a new class, it should be firing. Let me know if you can't get it to work and post the code and I'll help get it figured out.
  34. 1 point
    Use Launchbox with Rocketlauncher. I have a tutorial on full set up here: https://youtu.be/3KOhWbUYL58
  35. 1 point

    Version .6


    So, there wasn't an actual category for this, so I put it here because I think it best suits what I'm doing. So, there is a theme that I love, and it utilizes the ability to set an individual controller graphic per game, so to help with this, I thought it would be nice to have a template. Right now I only have PS1 and PS2 controllers in there but I'll update periodically to include more controllers. I might even fill some out with in-game controls. Anyway, I think I saw somewhere that this might be implemented as a feature in a future LB build, but that might not be the case, regardless, I know that specific themes can take advantage of this, so for anyone using those themes, I hope this helps make your library look a bit cooler and more helpful
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