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Showing content with the highest reputation on 11/16/2019 in all areas

  1. 9 points
    Beta 4 is out now with the following: Improvement: LaunchBox and Big Box now use improved processes for media downloads (threaded downloads). This should signficantly speed up downloads from the LaunchBox Games Database, especially. Improvement: In Big Box you can now individually hide view types while locked instead of all or none New "Games Missing Media" filters now have items for videos and manuals as well Fixed: "Scan for Removed ROMs" now removes additional apps that are missing as well Planning for this to be the last beta release with new stuff before the official release, which hopefully will go out early next week. Any testing you can do would be appreciated.
  2. 2 points

    Version 1.0.3


    Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\
  3. 2 points
    French translation here ! 💙👀❤️ have a good meal 😛 Language-fr-FR.rar
  4. 2 points
    Community Theme Creator for BigBox now available!
  5. 2 points
    Hey guys, it's nearly time for another official release again, so time to get the translations in if you can. As always, I've updated the packages. I'm planning on putting out the official release on Monday or Tuesday. Thank you very much y'all. @Opak @dukeemu @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad @k_kutsugi
  6. 2 points
    Beta 3 is out now guys with the following: New Feature: You can now force update metadata from the LaunchBox Games Database via Help > Force Update Games Database Metadata in LaunchBox Fixed: Removing existing auto-generated playlists was sometimes incorrectly deleting unrelated playlists because of "Nintendo Game Boy" being part of multiple platforms Fixed: Steam metadata imports were causing errors for games without videos (introduced in previous beta) Fixed: Counts were not properly showing in the side bar for the new Games Missing Media section Also, I finally have a new Android beta out with a new import process that runs directly on Android devices (and no longer requires the desktop app):
  7. 1 point
    For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
  8. 1 point

    Version 4.9


    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's my collection of Lights Off realistic retroarch bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. You can find other bezels that are part of my "Lights Out!" series over here: Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels Mame 4K - Lights Out - Realistic Bezels Enjoy,
  9. 1 point

    Version 1.3


    New Version 1.3 Added a visual playtime setter/editor New Version 1.2 Fixed another string error that would sometimes cause the playtime to not record. Thanks @TheNewClassics. Everything should work now but please don't hesitate to let me know if any other problems arise. New Version 1.1 Please update to the new version. I caught a string error that would prevent any playtime from going over 23 hours. The new version will keep all your game's previous playtime intact. Also, you can now reset a game's playtime in LB from the selected games right click menu (@Krakerman). Drop the .dll in your LaunchBox\Plugins directory and start tracking how long you play your games. The playtime is recorded as a custom field so it is visible in LaunchBox on the game details bar and in BigBox in the game details. See the screenshots for reference. Known Issues: Per the plugin API (http://pluginapi.launchbox-app.com/html/a40a286d-83c6-e179-940c-7e4166d567fe.htm) this may not function correctly with all platforms (ie. Steam) but I have tested it with RetroArch, Dolphin, and PCSX2 without problems.
  10. 1 point
    Hi there. I'm having the usual problem of fightsticks being reassigned inputs in Mame whenever they are unplugged - I'm positive we know what I'm talking about heh heh. I've followed the oft-reccomended video, I've read the documentation, I've collected my controller ids by running Mame in -v mode, etc. - but there is one big problem: MameUI64 doesn't seem to have the same type of mame.ini file contents, so I cannot simply edit the ctrlr line to read remap, etc. There is no ctrlr line to begin with. What's more, there simply is no section for core in MameUI64's mame.ini file - the contents of the file seem very sparse compared to the examples I've seen of other versions of Mame. Is this because this is not a so-called command line version of Mame? Any help would be appreciated!
  11. 1 point
    Thank you very much guys. @alexposad I can wait until Tuesday for the release.
  12. 1 point
    You can get cables with display port one end and HDMI the other, or you can get display port adapters, that plug into the port then you plug the HDMI cable into the other end of the adapter.
  13. 1 point
    Looks like I finally got it working. I added a new emulator to retroarch called "retroarch no quotes". I ticked the don't use quotes box, as the other tutorial in the other thread mentioned. I added the folowing command line to mame: "apple2ep -rp \"L:\LaunchBox\Games\Apple II\apple2\" -flop1 \"%romfile%\"" There is a critical option in the mame core that needs to be enabled "Boot to CLI". Without this it doesn't work. That's also the reason why I use the mame2016 core instead of the mame core without year tags, because Philips CDi needs Boot to CLI disabled. (I cannot figure out how to tell mame core without year tags to enable CLI only for apple2 games. I though I could do this by selecting "coontent directory override", but apparently the core options aren't saved like that. Does anyone know how to do this?) Now, it SEEMS like I don't need the .ini file. I had a "apple2ep.ini" in may mame\ini folder, however I didn't have it in my mame2016\ini folder. So make of that what you will. I don't think it's required. I also don't know if you need tha hash file using this method. Anyway, thank you sooooo much for all your help. This is a solution I'm happy with 😃
  14. 1 point
    Good morning I have a samsung galaxy note 10 plus. The update fixed my issues as well. I can also see all the box art as well. Thanks
  15. 1 point
    German files Language-de-DE LB10.7.rar
  16. 1 point
    Hi @Jason Carr, Portuguese-Brazilian is done!! Language-pt-BR - LB 10.7 (16.11.19).zip Claudio
  17. 1 point
    Thanks. The new upload has fixed my issue. LaunchBox now loads on my device.
  18. 1 point
    New version that fixes a major bug, please update! Added the ability to reset playtime within LB via the selected game's right click menu Fixed a string format error that would prevent playtime from going over 23 hours
  19. 1 point

    Version 1.0.0


    Frustrated by the lack of CD scans available for Panasonic 3DO games, I created custom discs for each game. Nothing fancy, just the game logo on the face of the discs. I added a photoshop template for those who want to create their own disc images. Enjoy!
  20. 1 point
    ...and I'm working...😭
  21. 1 point
    as a work around you can just add the the same emulator a 2nd time name it some thing like RetroArch MAME or RA software and then check the boxes you want. this way LB you can use the same emulator but have LB send it different settings.
  22. 1 point
    Thanks so much for sharing the shader files, I really appreciate it. Hope you continue this project, it's really terrific work.
  23. 1 point
    Version 0.28 is not out yet, but was able to download 0.27, i was able to successfully import various mame roms with no issues. Still working on other platforms. Did have issues with the images as only one (Shinobi) is being displayed. Looking forward to version 0.28 to see if this fixes the issue. BTW, i am using a galaxy note 10 plus. Keep up the good work!
  24. 1 point
    I just uploaded version 0.28 with the following: Fixed the import process to resolve an issue where some images were not downloading properly Improved download performance with the new import process We seemed to have surprisingly good luck with 0.27 as far as it eliminating the app killing issue, but I'm hesitant to believe that it's really fixed. Any testing you guys can do on your various devices would be very much appreciated.
  25. 1 point
    Another idea would to be allow for another marquee to show the scores while playing the game.
  26. 1 point
    Arcade View File Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\ Submitter Rincewind Submitted 11/15/2019 Category Big Box Custom Themes  
  27. 1 point
    I did notice missing images for some games that should probably have them, but i haven't actually looked at the database to see if they are in fact there.
  28. 1 point

    Version 1.0.0


    This is a complete collection of Sega Mega CD 3D boxes for the Europe region. If you find my work of use could you please consider donating to my Patreon found here: https://www.patreon.com/RobinLevingstone GAMES LIST: A 3D Box Pack for the Japan Region can be downloaded here: Sega CD 3d Boxes can be downloaded here:
  29. 1 point
    This is such a great feature. I'm so happy this community has people dedicated and knowledgeable enough to listen to user requests and bang out a perfect plugin to make the experience that much better. Yet another awesome plug-in my man. Keep up the amazing work!
  30. 1 point
    Couple new ones - a higher contrast version of Esper and a new one called Junker which is a much more neutral version. I don't really prefer that look but I know some do. It's actually fairly close to my JVC CRT. Download: Zombs Shaders 11-6-19.7z E01-Esper: E02-Esper-Contrast: J01-Junker: No shader: E01-Esper: E02-Esper-Contrast: J01-Junker: No shader:
  31. 1 point
    Religious opinions aside - is there a way to hide the Bible passages shown in Launchbox? Thank you!
  32. 1 point
    Here are the settings for all my overlays on Retroarch.
  33. 1 point
    I figured that there are some biblic verses in launchbox, (Help>about) i don´t have any problem if Jason Carr is a religious person. But Launchbox is not a church to predicate, it´s a game´s launcher, (and yes, I pay for it). So please, consider to remove this religious propaganda, it´s very offensive for me at least (And i´m not the only one as I see: https://forums.launchbox-app.com/topic/33647-secular-version-of-launchbox/) PS: I don't want to be rude, so, sorry if it sounds like that, English is not my mother language, and I don´t know how to express myself better. I consider that at least, must be added an option to enable/disable this if you want.
  34. 1 point
    I noticed quotes from the Christian bible in the about fields in Launchbox which links to biblegateway.com. I'm fine with and encourage seeking something more about this life as I've done for twenty years in reading various philosophical and religious texts which led me to a secular conclusion. I realize this isn't an easy topic to discuss without irritating people but religion, to me, is like politics and best left out of professional applications. I don't think I could buy Launchbox again if I'm fed religious text from various supposed gods just like a theist would be annoyed if I put atheist quotes in my applications espousing lack of belief in any gods. Do unto others, right? If I'm searching for the more meta things in life, I turn to philosophical and religious texts. If I'm looking to game, have fun and I discover I'm using a program that tries to preach to me things that I've previously analyzed in life and then concluded aren't correct, it's just an annoyance and makes me think there's alterior motives there and that they're looking at me to buy more than their business, they're looking to buy minds. Yes, I realize you think you're intending well but besides not being truth to me and many others, quoting religious texts about your god takes a swipe at your customer's beliefs who believe otherwise and it's just not a professional thing to do. When people want religion, philosophy, politics, etc they'll seek it out, it's not something that should be shoved into their faces. We see it all the time on TV and internet anyway. The rare times I game, it should be a break from all the people trying to buy and influence your mind with their ideologies. I like you personally, Jason, you seem like a kindred spirit who is on the same path as I and searching for the more meta things in life so I don't intend any offense here but merely offering a suggestion. I just don't think I could buy it again if I feel like I'm paying to support an ideology that I don't support and view as incorrect. Also unrelated but I just got upon updating, "Unable to download update: An exception occurred during a WebClient request". I realized it's due to lack of space but a friendly "out of space on drive D" or whatever might prevent a few forum posts.
  35. 1 point
    I wouldn't recommend using .nibs - those are from the Preservation Project (that's what the PP stands for) and contain all the original copy protection which, in many cases, will render them unusable. For C64 there are quite a few usable file types: PRG, P00, T64, TAP, D64, G41, G64, and CRT. The majority of my roms are D64s as that's my preferred format - those are disk images. The reason I prefer those is I use CCS64 for C64 emulation, and it has a "maximum 1541 speed" option which vastly speeds up loading times on disk images and toggles on/off automatically. You can still speed up load times with other formats (like cartridges or tapes) by turning on warp mode (which increases the emulation speed to something like 500%) but that still requires you to do it manually whereas with the maximum 1541 speed option (the 1541 was the C64's floppy drive) it speeds up while loading data and slows back down to normal when the load is complete, which is extremely handy.
  36. 1 point
    Hi all, I have 3 folders with C64 roms as follows: C64 (PP) containing .nib files (within a zip file) C64 (Tapes) containing .tap files (within a zip file) C64 containing .crt files (within a zip file) The first 2 folders mentioned above contain over 1600 zip folders each, however just 300 in the .crt folder What would be the recommended folder to use for importing to Launchbox?
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