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Showing content with the highest reputation on 01/18/2021 in all areas

  1. Community Theme Creator for BigBox - Third-party Apps and Plugins - LaunchBox Community Forums (launchbox-app.com)
    3 points
  2. Hey all Here's a yearly update of slots - it includes brand new slots and improved versions of previously emulated slots Hopefully some of you will find this useful Slots https://drive.google.com/drive/folders/1Mpl9eRJD-65FiapWshOLh-uFa5VEKUR0?usp=sharing Images https://drive.google.com/drive/folders/1Xw04DajuVNxtA4M86qC1x9wMkJ34D_rf?usp=sharing Here's some of the new slots you can lose virtual money on
    2 points
  3. Version 1.5.1

    18,921 downloads

    This theme was designed to add as little overhead as possible, while giving a clean and simplistic view of the content. To do this I decided on not adding any images at all, and instead used XAML to build all the elements. When zipped, the entire theme comes out around 300KB. RetroFresh works with your own media and uses them as its centerpiece. Hope you guys enjoy. Change Log Installation Instructions Extract 'RetroFresh 1.4.zip' or 'RetroFresh Detailed 1.4.zip' into the LaunchBox/Themes folder. Go into the RetroFresh/Fonts folder and install the 'SF Atarian System.ttf' font Open Big Box, go to Options/Views, select the RetroFresh theme. Video Demonstration The views I made are as follows: RetroFresh RetroFresh Detailed RetroFresh - Glass RetroFresh - Glass Detailed If anyone finds any issues, please let me know.
    1 point
  4. For those that do not know what BGFX shaders are in Mame, it is a new renderer which works with HLSL. What does this mean ? Well simply put it makes everything much simpler for the end user. Up until the BGFX renderer you had 3 options: 1) no shaders at all which look bad on a modern display 2) GLSL using CRT-Geom or Lottes shaders which required different shaders for vertical and horizontal games 3) HLSL which looked bad out of the box and required manual tweaking to suit personal taste and to suit your display. Straight up standard HLSL is still a very good option for those wanting to get their hands dirty and really customize the look. What BGFX does though is fixes all the problems above and gives a wide variety of shader options similar to some of the shader types found in Retroarch so if you like those smoothed out shaders you can have those there too. To take advantage of BGFX I highly recommend getting version 177 of Mame. For those of you that like to use MameUIFX sadly the last version that is available is 175 and has very limited options and not particularly useful. MameUIFX is no longer being officially updated but there are unofficial ways of getting the same UI in Mame and I will cover that further down. The standard install of Mame 177 has everything we need to get started. Just install it like normal and using the command line run your Mame executable with the following parameter: Mame64.exe -cc What this does is it generates a mame.ini file right in your Mame install folder which you will need to edit. Open this ini file in your favourite text editor like notepad or notepad++ and look for the following section: # OSD VIDEO OPTIONS # video auto edit it change the word auto so it is now BGFX, so now it should read: # OSD VIDEO OPTIONS # video bgfx Now we need to look a little further down the ini file for the section titled: # BGFX POST-PROCESSING OPTIONS Look for the following line: bgfx_screen_chains auto This is where we are going to set the default shader look. If you look in the folder \bgfx\chains within your Mame folder you will see a bunch of files with the extension .json, these are the actual shader files. You will also see several sub folders with more .json files, those are also shaders so as you see there are several options. Now if you have previously used some shaders in Retroarch or some other emulators you may recognize some of the names and have a general idea of what some of them will look like out of the box but you will probably want to preview how they look before deciding on which shader you want as your default. To make judging a little easier look in the mame.ini file for the following line: pause_brightness 0.65 Change the brightness to 1.0 so you can pause the game and scroll through the different shaders and see exactly how they will look at their correct brighness. Run a game of your choosing and get to a point you want to use as your judging point and press P on the keyboard to pause the game. Now press the tilde key (the key beside the number 1 that has the ` on it). You will see a bar at the bottom of the screen, press the down arrow key until that changes to: Window 0, Screen 0 Effect: Default Now you use the left and right arrow keys to scroll through all the different shader effects. Once you find one that you find appealing take note of the name of it because this is the name you are going to put in your mame.ini file. Edit the line: bgfx_screen_chains auto replacing the word auto with the name of the shader you found that you liked, for me this was the shader crt-geom. You are now done and all you had to do was edit 2 lines in your mame.ini file. The one downside to BGFX for now is that you cannot easily save and load configuration files for these shaders. You can edit them while in game using the "tab" menu within Mame but you cannot save them out, once you close the game those changes are gone. Hopefully in the future this will change. Note: For games with multiple displays being played on a single monitor such as Punch-Out or Darius II for example you need to add to the bgfx_screen_chains line. In my mame.ini file since I am using the crt-geom shader mine looks like this: bgfx_screen_chains crt-geom,crt-geom,crt-geom This handles 3 the 3 screen version of Darius II. If it was left with just a single crt-geom one of the screens would have the shader effect but the others would have no effect. Here is a link to the documentation for all sorts of stuff you can do with BGFX shaders, especially if you have a multi display set up. http://docs.mamedev.org/advanced/bgfx.html Now for those of you that do not like to get dirty with editing .ini files by hand and wish they had a new version of MameUIFX which unfortunately is now discontinued there is an option. Head on over to EmuCR and search for a program called Arcade. Download the appropriate version that matches your Mame version and drop the .exe file into your Mame folder and run that as your emulator, it will probably be called arcade64.exe. It will work along side your mame64.exe. When you run it it will look and function identically to the MameUIFX you are accustomed to. Here is a link to version Arcade 177 over on EmuCR http://www.emucr.com/2016/09/arcade-v0177.html Here is a screenshot of DoDonPachi in action using the crt-geom preset bgfx shader. It actually looks much better full screen and in motion than the static screenshot.
    1 point
  5. Hey all, the first 11.9 beta is out now with the following: New Feature: LaunchBox can now easily import your Xbox and Microsoft Store games library; both installed and uninstalled games are supported and can be filtered in the wizard, though only games that have been started at least once can be imported (limitation of the Microsoft API) New Feature: LaunchBox can now easily import your Amazon/Twitch games library; both installed and uninstalled games are supported and can be filtered in the wizard Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected Improvement: All import processes have been overhauled with improved user interfaces Improvement: The Steam import process will now detect and import "Profile Features Limited" games from Steam Improvement: When changing a platform's name, any emulators associated with that platform will now follow along with the new platform name in the associated platforms list Fixed: Custom themes that use platform-specific XAML files will now work properly with platforms that have invalid path characters in the platform names (such as Dragon 32/64). For theme developers, use an underscore to replace any invalid characters in the file names. Fixed: The Cleanup Media tool was not always working correctly with file names that have special characters in them Fixed: Bulk editing the emulator field on games was not allowing you to clear the field Fixed: Resting your mouse on a badge image in LaunchBox was getting in the way of scrolling with the mouse wheel in some cases Fixed: Custom fields with semi-colons in them (that represent multiple values) are now treated as separate values for Arrange By Let us know how testing goes.
    1 point
  6. Version 1.0.0

    765 downloads

    Hi media fans!! I finished my new wheel for Hyperspin, take a look and please leave a comment if you like it and download the complete media for free too ? https://youtu.be/KWDqmk4gmQ4 For all the launchbox users I'd like to share this pack, where you'll find a total amount of 742 boxes that I've remade following the existing template. I gave a little bit more quality. Hope you like it and feel free to use it in your projects.
    1 point
  7. You may want to check your System log in the Event Viewer, there should be something there that shows why it crashed.
    1 point
  8. Tools/Options/Game Details, make sure the box is checked for videos.
    1 point
    Really like this theme. Very well organized. Great use of screen space. Love how I have the option to select by box on the shelf or list with the snap. Inspired me to scrutinize and clean up my entire image library. I encourage you to try this one. May just become your favorite. Thanks for all of your hard work. Can't wait to see where you take things next.
    1 point
  9. Ferrari Startup View File I will do 3 Personalised versions for the first 3 people to ask. tell me colour of car and name on licence plate. can't do more than 3 as i have other projects. Submitter harryoke Submitted 02/04/2018 Category Big Box Startup Videos  
    1 point
    He added PS3 just cause I asked for it.
    1 point
  10. Tron Startup View File Submitter harryoke Submitted 01/16/2020 Category Big Box Startup Videos  
    1 point
  11. Hi, I need a core recommendation (for Retroarch) or Emulators version for my Emulation Configuration that I'm building. I'm looking for the best emulator / core with a focus on accuracy and performance (who does not?). I'm going to use Windows 10 Pro x64 as OS because I'm stuck on it because of my work where I can not get the same productivity on another platform. I know which emulator each system uses, what I want is a recommendation of the best version of the same available, example, at the moment I use for my MAME games the core "mame2003_libretro" but I do not know to say which is the best option at the moment, if it really is the best option is to use MAME 2003 or use another version of it and download another set of roms (which is not a problem), And I'd like to make it clear that I'm not stuck just to Retroarch as a platform, as long as it's the best option I do not mind using emulators Stand Alone. I would like your help for the following platforms: Snes - Nes - Game Boy Advance - Game Boy Color - Game Boy - Nintendo 64 - Game Cube? - Master System - Mega Drive/Genesis - Sega Saturn - Sega Dreamcast - Sega Naomi - Sony PlayStation - Sony PlayStation 2 - Sony PSP - MAME - Neo Geo - I was not going to ask for a recommendation for Game Cube, since I use it with Dolphin along with my Nintendo Wii collection and I really like it, however I use Dolphin in Game Cube more for convenience because I never got to use another emulator so I can not say if Dolphin is really the best option, in case there is another. As much as I have asked for recommendation of all these platforms to some that I have already tested several emulators / Cores and I already have an idea of what is probably the best at the moment, but this only for Snes and PlayStation, the other platforms I limited myself to the first "good" emulator I could find. Thank you in advance for your help!
    1 point
  12. Version 1.0.0

    31 downloads

    1 point
  13. Back To The Arcade Part 2 Deluxe View File hope you all enjoy it Submitter harryoke Submitted 02/17/2020 Category Big Box Startup Videos  
    1 point
  14. Generally speaking the two are mutually exclusive but I will go through the list and give you my thoughts and suggestions. SNES - Snes9x for speed and is quite good for 99% of the games you would ever want to play. BSnes Balanced is more accurate but will require more CPU power. Higan is the most accurate and up to date but will require a hefty CPU to power it. My personal choice lately has been Snes9x even though I have the CPU to drive BSnes and Higan because I can push the frame delay much higher which reduces input latency. NES - Mesen core in Retroarch, near 100% accuracy. Gameboy Advance - The best option here is the mGBA core. Gameboy / Gameboy Color - Sameboy is supposed to be the most accurate core but the Gambatte core is great as well. Nintendo 64 - I use the Mupen64plus core but the Parallel core is more accurate especially when you factor in the AngryLion plugin but it drives up the CPU requirement by quite a lot. Master System / Genesis - The GenesisGX Plus core is the clear choice here, it handles both along with the Sega CD and SG-1000 with near perfection. Sega Saturn - The Retroarch Mednafen / Beetle core is very good but seems to require a bit more CPU over the stand alone version of Mednafen. Sega Dreamcast - Stand alone emulators are your best bet here, Demul is the most accurate while NullDC is faster. (Update: Redream is another great choice here, simple to setup but lacking WinCE game support as of this post) Update: The Flycast core in Retroarch is now my recommended way of emulating Dreamcast. Sega Naomi - I don't emulate this at all but I am fairly certain Demul handles it. Sony Playstation - The Beetle / Mednafen software core is great but if you want to do some internal resolution scaling and take advantage of the PGXP features to get rid of texture and polygon wobble the hardware core is the only way to go. Sony Playstation 2 - Only one choice here, PCSX2. Sony PSP - The Retroarch core has gotten updated recently and is much better than it was in the past but I still suggest the stand alone version of PPSSPP. Arcade - Mame, either the Retroarch core or stand alone are perfectly fine. Use the version that matches your rom set version. NeoGeo - Mame or the FBA core in Retroarch are perfectly fine. Gamecube / Wii - While there is a Retroarch core of Dolphin stick with the stand alone for it.
    1 point
  15. Did you try what fixed it for the previous member in this post? Open your retroarch.cfg and scroll down to audio_mute_enable in that line item if it says "true" replace it with "false".
    1 point
  16. Thx again for quick reply. Found problem. I opened retroarch.cfg, scrolled down and for some reason, I saw audio_mute_enable="true" (I replaced it with false). Big thank you ?
    1 point
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