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Showing content with the highest reputation on 02/25/2021 in all areas

  1. SAR: Search And Rescue mame arcade bezel (Thanks to @Mr. Do for letting me restore the beautiful artwork) searchar.zip
    4 points
  2. You'll need to compile Dolphin yourself and then place the "dolphin-emu" executable in a folder named "Dolphin" in your emulators folder.
    3 points
  3. Version 1.0.0

    430 downloads

    Sinclair ZX Spectrum 3D Boxes These are Sinclair ZX Spectrum 3D Boxes, some are stretched to fit, some are made up, will upload more as I finish them. If anyone has images for missing boxes, preferably full covers or with the spine, I will try and make new 3D boxes, if you send me the files to jayrox1965@yahoo.co.uk, thanks.
    2 points
  4. Got PCSX2 working... sort of. First many thanks to @Sterophonick for the scripts. Could not have done it without those (and the explanation). Anyway, copy the following contents to a file and call it pcsx2.bat (or whatever) and put it in your Emulators section in LaunchBox: Change the "Emulation/PCSX2" of the script to the location of your PCSX2 binary, just make sure you run PCSX2 and set it up first. Now for the weirdness, for some reason it will not work with a double-click, but if you right click and select the .bat file it works fine. No idea why, as it does not do this for D
    2 points
  5. yes, great one thanks RL, we need more verticals...lol
    2 points
  6. Ah, that makes perfect sense. Thank you! Also works when I point to the path of the binary with Wine addressing (so, Z:\bin\dolphin-emu). Yay! Now to figure out PCSX2. Hmm.
    2 points
  7. Thanks for the directions; I changed the filesystem to be like the folder structure above (yeah, I had messed up, my mistake). And now, it's also working perfectly: native RetroArch's working like a charm. Thanks a lot!
    2 points
  8. So is this what your filesystem looks like? LaunchBox Emulators RetroArch RetroArch-Linux-x86_64-Nightly.AppImage.home .config retroarch configs default.cfg cores <cores> RetroArch-Linux-x86_64-Nightly.AppImage
    2 points
  9. MAME Script cmd /c start /unix MAME/mame64 -verbose -rompath %1 %2 %3 Emulator settings: Edit these settings to fit the system you're trying to emulate. Currently working on a script that will run Windows games in Wine, however it's getting a bit frustrating. Dunno if I will ever get it to work
    2 points
  10. These custom console themed overlays were edited and assembled by me to play your retro console games with a unique nostalgic bezel on Retroarch. Please enjoy and have fun. Please give me credit and the others involved if you use it on your Youtube channel. Thanks. Most of the original artwork came from ReignStumble. Credit is given to RetroKenesis for the bezel frames. You can download all my console themed overlays here - http://bit.ly/2nbRtPs Here's a Tutorial on how to add them to Retroarch.
    1 point
  11. Version 1.0.6

    771 downloads

    I am starting a collection for windows games. I will complete it according to your requests. The list : A Plague Tale Innocence Alice Madness Returns Complete Alien Isolation All-Star Fruit Racing Assetto Corsa Competizione Assetto Corsa Beyond Good and Evil Beyond Two Souls BioShock 2 Remastered BioShock Infinite BioShock Remastered Blair Witch Blur Burnout Paradise The Ultimate Box Castle of Illusion Castlevania Lords of Shadow - Ultimate Edition Child of Light Clue Cluedo The Classic Mystery Game Contrast Control Crash Bandicoot 4 - It’s Abo
    1 point
  12. Hello, longtime launchbox user, first time poster. I don't know if such a thing has already been implemented, but is it possible to show an image of the controller before launch of any game. I have been working on using .bat files to automate this process but it's been driving me nuts. If I use .bat files in place of the emulator, then AHK will target the .bat file instead of the emulator. I have included some of my controller layouts that I plan on using with my DS4. Before anybody asks, yes I do know about Additional Applications, but there is no bulk edit for Additional Apps, and I'm not go
    1 point
  13. NESiCAxLive Theme View File Click to view video of theme Introduction This theme was originally requested by @Evilmaster and is designed to mirror the interface of the NESiCAxLive system Taito use in their TypeX2 mutli-game cabinets. The theme has been completely rebuilt from the ground up in version 2.0 and should now scale correctly for all resolutions. The theme does include the ability to display publisher logos as well as game specific control layouts within the interface. The theme is also built around using steam-style banners - I hav
    1 point
  14. Version 0.229

    132 downloads

    Change for 0.229, Mame no longer carries the suffix 64 on its executable, so either rename the exe to add the suffix back, or update your mame emulators for LB & RL to the non-suffix version. This change was introduced by the mame devs this month. NOTE: This does NOT interfere with the Leader boards at all. **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at
    1 point
  15. Ah OK, that i dont know, the core isnt full MAME, so i dont know how to enable it even if available, it doesnt have the full ini like the standalone has.
    1 point
  16. I believe I have found the culprit for theme's custom image types (like BannerBox) not working and should be resolved in the next beta pass. Thanks all for the reports and additional information.
    1 point
  17. @korallenkaiser if you're referring to C64 Dreams for the C64 collection, there are instructions for merging that in with an existing collection in this post. That's not what he's asking. He's asking about merging a separate standalone collection (like C64 Dreams, eXoDOS, etc.) which comes packaged with Launchbox into another existing Launchbox library, not merging multiple platforms into one.
    1 point
  18. Please use the bitbucket page to request features. You can get there by clicking Help & Support at the top of this site and then click Request A Feature. Feature requests here on the forums get lost in void.
    1 point
  19. Wow, that's a really nice one. I may have to check out the game just because of the artwork.
    1 point
  20. Thank you for these, @Mr. RetroLust, I've used your bezels for well over a year now, across all my emulated consoles. I really appreciate the effort and attention to detail you've put into all of them. (I tried making one myself for my Amiga 500 on the back of this) I'm attempting to tenderly edit some of them to fit with HSM's reflection shaders, but as that involves cutting out a big chunk of the TV set, I'm struggling to 'find the edges' due to the flattened PNGs being so dark. Do you have the console + television assets available, or would I be able to find them online? I really love
    1 point
  21. Thanks @C-Beats. For everyone here who needs to create a new thread for an issue, remember that you can always call out @Jason Carr and @C-Beats. That will ensure that we see any new thread that you create.
    1 point
  22. Why would you merge different systems to one? Looks way nicer when they're separate. For Amiga I'm using 95% WHDLoad together with FS-UAE, the rest are .adf based files that WHDLoad doesn't include. But for those you can make configuration files and run them also in FS-UAE, works really nice, only that floppy based games take obviously longer to load, but if it's only a small amount, who cares, brings even a bit of nostalgia.
    1 point
  23. There is a property binding in the new FlowControl called "NavigationColumns" (without quotes). This is how many columns you can move from the far left or right before the boxes move. Should help with what you are seeing. While running my other tests today I will make sure to review that logic though and ensure it is working as anticipated.
    1 point
  24. Origin front Box Art that i have been working on there are 126 pictures so far let me know if you like them or not would help alot Origin Front ART.zip 1527 x 2156 resolution
    1 point
  25. For me to get this to work without symbolic links, I added the NAS to my trusted sites. So: Windows key>Internet Options>Security>Local Intranet>Sites>Advanced>Add this website to the zone>"your nas">Add in my case I added "\\QNAP", it automatically changed to a file://qnap, but worked immediately.
    1 point
  26. Thank you so much, Sterophonick! This worked for me. Native Dolphin FTW! Regarding native Retroarch script, it unfortunately didn't work for me; it's a little like what bombatomba77 described about Dolphin not working previously: it opens what appears to be Windows cmd, then it closes and nothing happens. I tried creating a folder named "RetroArch" in my emulators folder and putting the AppImage there, but this didn't work also. Right clicking the game and selecting "Open RAButOnLinux" opens the native emulator - but Retroarch can't seem to read any previously set config (like icons
    1 point
  27. submitted to LB database
    1 point
  28. Mame 0.229 No-Nag View File Change for 0.229, Mame no longer carries the suffix 64 on its executable, so either rename the exe to add the suffix back, or update your mame emulators for LB & RL to the non-suffix version. This change was introduced by the mame devs this month. NOTE: This does NOT interfere with the Leader boards at all. **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, ple
    1 point
  29. Beta 2 is out now with the following: Views using the BoxArtCoverFactory now respect the GameImage setting instead of forcing Boxes Wall view was attempting to draw items several times if you had less items than Columns x Rows causing index errors Horizontal Platform Wheel wasn't respecting RotationAmount Images in the new WallView were getting cut off because of a UV Coordinate issue and should now show correctly Corrected an issue importing MS-DOS games via a drag and drop that would incorrectly set the application path of the game (introduced in 11.9)
    1 point
  30. should be 2671 tables , sorry things are a bit of a mess I'll be revamping soon, I've never tried running them outside the emulator folder but I think you would have to hi light all the tables in LB (ctrl A) , click on tools - change rom folder path for selected games option and set a new location.
    1 point
  31. I have set of swtich xci roms of 6 tb total Im pretty much very close complete set of wii, think that is around 3 TB comgination of wbfs and gtz format I have 3 sets of wii-u, wux, wii u usb little helper and scene release, that is total 3 tb, each release around 1 tb
    1 point
  32. Unfortunately not @CtinD. To be honest, it's not really much of a priority. Though I'll note the interest.
    1 point
  33. yes i will add it in the next update this week
    1 point
  34. Thx, I was able to get this to work with newest version as of today and get passed the F5 screen.
    1 point
  35. Or maybe you could just say "thank you" to Mr. Retrolust for spending months, just about every single day, to create and share these with the community. If they're not to your taste, just move on. Your behavior here is ridiculous.
    1 point
  36. Great work as usual. Thanks again
    1 point
  37. It happens when you change the name of a platform or change folders around. I found out the hard way that if you need to change what platform a game is on or need to change a platform in anyway that you should just delete everything and start from scratch. I went through this same headache for over a week because I did this on multiple platforms back to back. The best advice I can give you Is to delete everything from that launchbox platform. Download and use this to delete the extra letters. Then re import. https://www.bulkrenameutility.co.uk good luck buddy
    1 point
  38. Thanks! Yes it is. I am uploading the "final" versions of the CPC and Spectrum videos, waiting for feedback from @viking Amstrad CPC.mp4 Sinclair ZX Spectrum.mp4
    1 point
  39. OK, so these are my numbers roughly: - consoles: around 26.000 - handheld: 11.500 - Arcade: around 3.000 - computers: around 123.000 (this includes the 70.000 flashpoint games, ExODOS, C64 Dreams and my windows games, steam and so on) - I also have around 16.000 hacks from the goodsets for various consoles
    1 point
  40. I'm over 42,000 with under 8TB so you must not be compressing your games? I recommend GZ compression for PS2. WBFS for Wii GC for GameCube (right from Dolphin) CSO for PSP Just doing those alone will make a huge difference...
    1 point
  41. I have now a total auf 32.315 Games with around 15-16tb of Games through 100 Systems.
    1 point
  42. Unfortunately the way I set it up, it is platform specific. I treated each platform as special and unique so I could modify the width of the gameslist and size/placement of the box art and have more freedom overall with the look. Making a universal change means making that change one at a time for every supported platform as a result (the tradeoff!) You'll probably be ready to go before I get to this. Attached to this post are the COMMUNITY creator project files for what I started (only modified the default gameslist view). If you need any PSD source files for the TVs or Consoles let
    1 point
  43. Here is my Forgotten Worlds arcade bezel. You can download it here - https://bit.ly/2E8Z4pq
    1 point
  44. Version 1.0.0

    135 downloads

    900 pcs carbon style buttons for PSP games
    1 point
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