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Showing content with the highest reputation on 04/15/2021 in all areas

  1. 5 points
  2. OK. I hear that v4 is the most "classic" of the 3. But what if I add more "Colorful Background"? It remains classic in its design, but it seems consistent to me!
    4 points
  3. I'm honestly still stuck between v1 and v4.2. V1 is great, but I feel like the elements aren't large enough. If it filled more page space, it might be the best. The concept of the white selection highlight extending from the white area on the right is a great design, and it seems even cleaner/simpler than v4.2
    2 points
  4. On this subject: a little reminder. TextGamesView is a bit special in BigBox. This is not theme dependent, but the way of BigBox structure itself was buid. A single "TextGamesView.xaml" file, a single design, for 2 uses ====> SelectGames by text list /AND/ Game Detail View That's why I'm so bothered by this sight. - With version 1 and 3: nobody will be able to use it as a Game Selection by text list. Only for Game Detail. - With version 4 : it's not perfect, but functional for a Game Selection by text list. Last layer of thought: I'd like to use the design stru
    2 points
  5. It's my pleasure @viking! I'm definitely voting TGV3 after your latest mockups! It looks amazing. As for the Platform3 mockup below, yeah I didn't even think about the code when I did the mockup haha sorry about that. But I did try and dig up some xaml properties for quite a bit and tried a few things but have come short. Maybe @C-Beats can point us in the right direction? Is there a way to set selected="false" to a Desaturated property? Or reduced opacity on for the non-selected items on the CoverFlow? If it's hard to be done by code or not possible, I think I may have
    2 points
  6. OK, last makup pass before testing all this in code! (in the next few weeks, I have to get back to work!) All about TextGamesView. Exit the v2. Here come a new challenger : v4 ! Just kidding. It's a big modification of v3, integrating your feedback. TextGameView v1 : The same as yesterday. Just micro adjustments on the list. The BIG problem with this view is going to be getting the video left aligned ... I never got there until now! If anyone has an idea, I'm interested! TextGameView v3 : The same as yesterday, except the video breathe. Work
    2 points
  7. All observations are valid totally. I liked so much your ideas, especially the logos grayscale. @viking, please reconsider!
    2 points
  8. There you go! Dump that color behind the logos in platform 3!
    2 points
  9. v4.2 gets my vote, its very clean and well balanced.
    1 point
  10. Very torn between V1 and V3, but I think I'll vote for the 3rd.
    1 point
  11. Man this project is kicking ass! Just here to post how great and appreciated this all is! Thanks all involved..!
    1 point
  12. I don't use the game info screen part, but I'd vote for 4.2 Clean AF
    1 point
  13. My vote now is v4.2!
    1 point
  14. Agree. 4.2 much better. Now it has that Colorful feel.
    1 point
  15. Honestly am torn between v4 and v4.2? I love the contrast of v4. Maybe in v4.2 if the red space is increased a little bit along the x axis? As it goes just a tiny bit beyond the midpoint, it might look a bit better closer to 2/3 of the way along the x-axis cause it's all red? (The effect is less visible in v4 cause of the white contrast on the left).
    1 point
  16. I like 4.2 better than 4. It would probably handle weird box shapes better. Red year is a nice touch.
    1 point
  17. Yep, the 4.2 version works for me It's a nice use of the given space, without going overboard either. And great work too with these latest updates by the way!
    1 point
  18. the eternal battle between form and function. It's a tough decision but from what I can tell going through this thread and previous versions, it seems like the majority aren't bothered by the lack of text list view. Though yes it would be nice to have. I guess the real question is over the long term which would be more pleasing/give the most utility. Also I think a huge bonus is the WallGamesView grid, that was such a highly requested feature because it gives a very good zoomed out view of everything, one could argue, philosophically similar to what a text view does (a little bit). My vote is
    1 point
  19. Enjoy seeing all the mock-ups and glad to see some new things coming to a great theme. I typically am not vocal a lot on theme looks, but as a user who prefers Text view show up before I launch a game, I have to say Text Game v4 is my least favorite. Way too much white makes it miss out on that "colorful" feel of the Colorful theme. v3 would be a good choice.
    1 point
  20. Yep, opacity isn't a problem and I thinks it's buidin in new wheel. It's about the saturation ...
    1 point
  21. If you want to get this done before you have to go back to real work, i'd say go with the TextGameView v4 , It has good balance, has a proven and tested layout and you won't have to deal with the experimental navigations. BUT, just wanted to say that it's your design. You should make it look like it's made by you. So my final word is: Go with with your gut and choose yourself. There are so many different opinions, so you won't never satisfy them all. Make a theme you would like to use yourself.
    1 point
  22. Salut Viking ! Tout d'abord bravo pour ton taff sur ce thème (et tes précédents thèmes), ça fait plaisir de voir un Frenchy qui brille autant ici J'ai pas eu/pris le temps de tout lire, mais avec la version 11.10 sortie, une vue est prévue pour utiliser au mieux la nouvelle WallView ? Je me sers pour le moment du thème "The POC" pour ma borne, mais j'avoue que la classe et le polish de ton thème me donne envie de basculer sur celui-ci, mais pour le moment je le trouve trop orienté pour une utilisation pour une utilisation sur PC/TV que sur une borne --------- Hello Viking ! Fi
    1 point
  23. 1 point
  24. Hi Viking, I really like your new design ideas! As for the TextViews I’m torn between v1 and v3. V1 fits more to your overall minimalistic design but on the other hand it has probably too much empty space which could be better used for bigger boxarts and videos. V3 utilizes the space far better and I really like the idea of those 3 separated zones. The only thing I don’t like about it is, like thimolor already said, the 1 row text list. Especially in the GameDetails screen you have far too many non-alphabetical sorted entries in the list that it could be a real pain to navigate
    1 point
  25. TextGamesViews overall look nice, but what happens when the game title is really long? Do you trim the the title or scale down? I have always struggled to preserve space to the longer titles. It look bad with short title, but also I don't personally like when the text sizes vary or the title gets cut. There is also the text scroller, that might solve the problem. You now have the button (Press A to Play). I'm not fan of this. I use DS4 and that does not have A button. Also you are hiding a lot of the menu items. If you can't remember the correct order then finding a particular menu item w
    1 point
  26. Salut viking ca va? Love all the work you've been doing. Just wanted to chime in with my opinion on the TextGamesView My vote definitely goes to TextGamesView1 or TextGamesView3. I think the decision is difficult because both are really nice obviously but I think for TGV1 (oh le train) it's probably better when one is sitting close to a smaller screen like on your PC monitor, but with TGV3 it looks much better on a TV and those Context Mockups you made on the TV really helps to visualize that. Since I'm gonna be using it mainly on my TV (I don't know if there are numbers on wh
    1 point
  27. Think I have found solutions to both the icon issues many users have reported and the issue still outstanding that @nicolasonline has reported. Would appreciate if you all can confirm the reported issues are resolved in the next push.
    1 point
  28. My vote to avoid all problems is TextGamesView V1 Hey @viking, WheelGamesView and Wheel2GamesView are very similar. What do you think of unifying the few differences and maintaining only one of them? I think we will have problems with very big names in the "About" area (circled in red). This empty space that seems inevitable (circled in yellow) was also not very aesthetic:
    1 point
  29. I find textgamesview1 top😉
    1 point
  30. Prefer textgamesview1. Platform4 looking very good.
    1 point
  31. If box to cart/dissc ratio size can be per system, then this would be so good
    1 point
  32. Hi all ! A different post type today, because it's about concept here. @Jason Carr's last update gave me some ideas for new views. I'm not happy with all of them, but here we go for discuss. The main idea is: what to do with that damn TextGamesList which is the same file as the AboutGameView. In navigation, most of SelectGameView integrates ALL the information, then we go to the GameDetailView which gives us again same information. It is unnecessary and it gives the impression of wasting time. My bias would be to only use the SelectGameView for selection. And the TextGameView/D
    1 point
  33. Zen Pinball FX3 Image Media Pack - Updated to Volume 6 View File ***Updated with Volume 6 Williams Pack for Funhouse, Dr. Dude, and Space Station *** ======================================= This includes media for all 96 Pinball FX3 tables through Volume 5 released in December 2019. This pack includes: Clear Logo Docklet Gameplay Screenshot Full Table Gameplay Screenshot Background Pseudo-Backglass - I use these for Game Title snaps Advertisement - Front and Back (for the recreation tables only)
    1 point
  34. The Amazing Adventures of Mr. F. Lea arcade mame bezel - Sadly the bezel art for this cabinet is nowhere to be found, the photo of the cabinet is also the only one I could find, seems to be a rare game. I added some of it's flyer images to at least have something interesting. mrflea.zip
    1 point
  35. Version 1.2

    365 downloads

    This set of Cartridges with 3D Boxes is designed to replace some games in my NAOMI GD-Rom set. Some games were released as cartridges only for the NAOMI and not as GD-Roms but I would only add these if you want a Naomi set which is as accurate as possible but may not look as neat as just using the GD ROM set. The GD-Rom set can be downloaded here: LIST OF GAMES COVERED: 18 Wheeler American Pro Trucker.png Akatsuki Blitzkampf Ausf. Achse.png B
    1 point
  36. Generally speaking the two are mutually exclusive but I will go through the list and give you my thoughts and suggestions. SNES - Snes9x for speed and is quite good for 99% of the games you would ever want to play. BSnes Balanced is more accurate but will require more CPU power. Higan is the most accurate and up to date but will require a hefty CPU to power it. My personal choice lately has been Snes9x even though I have the CPU to drive BSnes and Higan because I can push the frame delay much higher which reduces input latency. NES - Mesen core in Retroarch, near 100% accuracy.
    1 point
  37. You are right https://forums.libretro.com/t/set-side-b-famicom-disk-system-and-nestopia/4513 Also if you get an error message after that the rom is probably corrupt I have found perfect sets for famicom nes super nes disk system and sattelaview at a "paradise"
    1 point
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