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Showing content with the highest reputation on 07/15/2021 in all areas

  1. This is image from their PDF cover at the developer's web site. Uploaded to DB.
    3 points
  2. I was able to find the cause for the black screen thing, and it was a essentially things loading out of order causing confusion in the program. I have my doubts though that it will correct the issue RULLUR is seeing but we can vet that out.
    2 points
  3. Version 1.0.0

    48 downloads

    69 files in all for this Sega Naomi GD ROM set. These are all 1157px x 1157px in size at 72dpi.
    2 points
  4. Version 1.0.0

    36 downloads

    Covers 93 Sega Naomi games. Dims are roughly 2696 x 1301.
    2 points
  5. Good news! @C-Beats saw my previous post and sent me a PM. He said that they would be open to me posting a new issue on the BitBucket page with my desired plugin API changes. Obviously he isn't promising anything but I think it is worth the time/effort to give it a shot. As soon as a I get enough time, I'm going to write up a detailed proposal and submit it. Hopefully the LB devs and I can collaborate to get the needed functionality added to the API. I'm looking forward to seeing how the changes could optimize/streamline the plugin. Hopefully everything works out! I love the pic of your dog @JedExodus! He reminds me of a dog my grandma used to have named Fuzz.
    2 points
  6. Version 1.0.0

    817 downloads

    This is Play Box 5, An overhaul of Play Box 4 with Game title, description & background/fanart images available from Home Screen upon selecting each title from the Recently Played Shortcuts. Lots of tweaks like fading menu controls, Home Screen Icons/Widgets & Banner/Box images have been enlarged slightly. Changed some of the Games Views & also New Walls Games Views. Hundreds of more Icons/Widgets & new videoborders for the WheelGamesView. Make sure you Refresh all images in BigBox options/Image Cache. This theme was designed on a 32 inch screen TV at a screen resolution of 1920 x 1080p. It's been tested on a 42 inch screen TV, 18 inch screen laptop & a 21 inch screen Desktop PC all at screen resolution of 1920 x 1080p. If there are any display problems then it can mostly be a scaling issue in Windows for example Settings/System/Scale & Layout = 125% or some TVs have scaling options in there picture settings or scaling options in Graphics card settings for example Nvidia Control Panel or ATI Radeon Catylist Control Center. For a 4K display this can be achieved by changing the desktop resolution to 3840 x 2160 & change the windows scaling settings to 250% via the Windows/Settings/Display/Scale & Layout Setting but all your other apps ect may be zoomed in as Play Box was designed in a screen resolution of 1920 x 1080. LaunchBox Big Box 2021-06-27 23-19-04.mp4
    1 point
  7. Version v3.0

    828 downloads

    ☑️ New version available with English interface ✅ Nueva versión disponible con interfaz en Inglés Les comparto un nuevo tema al que nombré ''MILLENNIUM'' en el que estuve trabajando durante un buen tiempo (y que mejor fecha para compartirlo que el primer día del año 2021) y que consta de varias vistas. En total son 4 vistas de Plataformas (o Categoría de Plataforma) y 8 vistas de Juegos! 3 de esas vistas de juegos son de temática específicas que les comento mas adelante. El tema fué construido gracias a la App Community Theme Creator for BigBox El listado de vistas que contiene el tema es el siguiente: ☑️ PLATAFORMAS (o CATEGORÍA DE PLATAFORMA) ✅ PlatformWheel1FiltersView ✅ PlatformWheel2FiltersView ✅ PlatformWheel3FiltersView ✅ PlatformWheel4FiltersView ☑️ VISTA DE JUEGOS ✅ HorizontalWheel1GamesView ✅ HorizontalWheel2GamesView ✅ HorizontalWheel3GamesView NOTA: para poder visualizar la marquesina del arcade, hay que colocar las imágenes de marquesinas dentro de la carpeta ''Screenshot - Game Over'' de cada sistema, elegí ésta carpeta porque supongo que es la menos utilizada y me sirve para este propósito. Es una vista Arcade con una pantalla CRT con scanlines y con muchos detalles de información, la otra vista de Arcade es mucho más minimalista. ✅ WallGamesView ✅ TextGamesView ☑️ VISTAS TEMÁTICAS ESPECÍFICAS ✅ WheelGamesView NOTA: como ven esta vista está diseñada específicamente para usarla con los juegos Arcades, y el diseño es más bien minimalista y a la vez te da esa sensación de tener el arcade en el salón de tu casa. Por supuesto la pueden usar con cualquier otro sistema, eso es a gusto de cada uno. ✅ Wheel2GamesView NOTA: esta vista como es lógico esta diseñada para usarla con los juegos de micro-ordenadores, con un ambiente que da una sensación de calidez. ✅ Wheel3GamesView NOTA: por último esta vista que es más para todos los sistemas de consolas retro y actuales, con esa pantalla en grande para poder ver los videos de cada juego. INSTALACIÓN: 1 Descargar el archivo (.zip) 2 Antes de descomprimir hacer click derecho al .zip, elegir Propiedades, y Desbloquear (Unblock) 3 Ahora si, una vez desbloqueado el archivo, descomprimirlo y colocar la carpeta ''Millennium'' dentro de la carpeta ''Themes'' de Launchbox 4 Seleccionar el tema desde las opciones de Big Box, en Opciones → Vistas 5 Recuerden que pueden seleccionar una vista distinta para cada sistema y que Big Box las recuerde, sólo tienen que marcar la casilla ''Recordar la vista separada para cada plataforma'' que se encuentra en Opciones → Vistas 6 A jugar! Eso es todo y espero que les guste!
    1 point
  8. The Community Theme Creator is an amazing tool. Unfortunately, as of this time, there is no documentation. There are however, several excellent videos by y2guru and Faeran on the subject. I have recently begun saving bookmarks and other tips from the videos to use as a reference if I ever need to remember how to do something in the Theme Creator. The videos can be pretty long so hopefully this will be helpful for anyone looking for specific info. Some of these notes refer to the upcoming 1.0.9.8 version of the Theme Creator and may not work with the current public version. These bookmarks are time stamped to take you directly to the subject matter within the video. Beginner Starting a new Theme https://youtu.be/Eu7U0sb1p94?t=754 Setting your intended aspect ratio for the theme and explanation of the different ratios - https://youtu.be/Eu7U0sb1p94?t=779 Explanation of different views within BigBox and selecting view to edit - https://youtu.be/Eu7U0sb1p94?t=838 Opening a new Platform View to edit - https://youtu.be/Eu7U0sb1p94?t=953 Explanation of a Mandatory UI Element. - https://youtu.be/Eu7U0sb1p94?t=986 Explanation of X,Y Coordinates and other properties - https://youtu.be/Eu7U0sb1p94?t=1004 How to add new elements to a theme and brief explanation of types of elements. https://youtu.be/Eu7U0sb1p94?t=1052 Resizing a wheel element https://youtu.be/Eu7U0sb1p94?t=1105 Explaining wheel properties - camera zposition, Item zposition, selected zposition, https://youtu.be/Eu7U0sb1p94?t=8435 Specifying images to use in a wheel https://youtu.be/Eu7U0sb1p94?t=1176 Using the Wheel stylization assist button to quickly set up your wheel - https://youtu.be/Eu7U0sb1p94?t=1236 Adding an image - https://youtu.be/Eu7U0sb1p94?t=1310 Making an image (or other element ) fullscreen - https://youtu.be/Eu7U0sb1p94?t=1317 Aligning an image - https://youtu.be/Eu7U0sb1p94?t=1363 Re-naming the image element (or any other element) https://youtu.be/Eu7U0sb1p94?t=1366 Specifiying what image to use and explanation of how to use image metadata to choose images dynamically - https://youtu.be/Eu7U0sb1p94?t=1378 Organizing groups and elements - Creating new Groups - https://youtu.be/Eu7U0sb1p94?t=1498 Explanation of Stretch - Fill, None, Uniform, Uniform to FIll - https://youtu.be/Eu7U0sb1p94?t=1557 Adding a video - Explaning difference between user defined video and selected item video - https://youtu.be/Eu7U0sb1p94?t=1936 Is Faeran ETA Prime's cousin? https://youtu.be/Eu7U0sb1p94?t=2027 Aspect ratio of video - keep or stretch - https://youtu.be/Eu7U0sb1p94?t=2178 Importance of Order of Elements/Layers https://youtu.be/Eu7U0sb1p94?t=2325 Copy and pasting an element's properties to another element or to a parent https://youtu.be/Eu7U0sb1p94?t=3652 Add a text scroller https://youtu.be/Eu7U0sb1p94?t=4453 Change the font of text scroller https://youtu.be/Eu7U0sb1p94?t=4634 Determine what to display within text scroller https://youtu.be/Eu7U0sb1p94?t=4667 Change direction (vertical / horizontal) of text scroller https://youtu.be/Eu7U0sb1p94?t=4691 Change the scroll speed of text scroller https://youtu.be/Eu7U0sb1p94?t=4702 Adding a release date element https://youtu.be/Eu7U0sb1p94?t=5001 Adding Platform Name text metadata https://youtu.be/Eu7U0sb1p94?t=5480 Taking Platform Name length into consideration https://youtu.be/Eu7U0sb1p94?t=5541 Editing Text Format (uppercase lowercase), centering text, wrapping text (Wrap, NoWrap, WrapWithOverflow), trimming text (CharacterElipsis - WordEllipsis) https://youtu.be/Eu7U0sb1p94?t=5574 Move an element with cursor - Move an element quickly with cursor plus shift key https://youtu.be/Eu7U0sb1p94?t=5672 Changing text color and using color picker tool. Also a look at linear and radial gradients within color picker tool. https://youtu.be/Eu7U0sb1p94?t=5711 Adding a total games count text box https://youtu.be/Eu7U0sb1p94?t=5889 Adding a text box to display a constant value https://youtu.be/Eu7U0sb1p94?t=6074 Explanation of Smart guides for aligning elements https://youtu.be/Eu7U0sb1p94?t=6001 Adding and using a dock panel https://youtu.be/Eu7U0sb1p94?t=6669 Using Autosize - Width and Height - for the text in the dock https://youtu.be/Eu7U0sb1p94?t=7023 Using Margins to dynamically give text elements a designated amount of space regardless of each element's size. https://youtu.be/Eu7U0sb1p94?t=7068 Use a grid or a frame and brief description of how each works https://youtu.be/Eu7U0sb1p94?t=7635 Changing the background color and opacity of a grid. https://youtu.be/Eu7U0sb1p94?t=7749 Publish a theme https://youtu.be/Eu7U0sb1p94?t=2922 Hidden File Menu? https://youtu.be/Eu7U0sb1p94?t=8290 Parent Elements Explanation and use of Frames https://youtu.be/4gSvaa-EaU8?t=3191 Explanation and use of Grids https://youtu.be/4gSvaa-EaU8?t=3416 Explanation of Viewboxes https://youtu.be/4gSvaa-EaU8?t=3519 Explanation of Dock https://youtu.be/4gSvaa-EaU8?t=3844 Explanation of Stack https://youtu.be/4gSvaa-EaU8?t=4046 Advanced Adding an animation to a wheel - https://youtu.be/Eu7U0sb1p94?t=2543 Run Animation choices - Explaining differences of During Selection, Immediately, Once selected - https://youtu.be/Eu7U0sb1p94?t=2548 Animate a parent grid with text https://youtu.be/Eu7U0sb1p94?t=8197 Visibility conditioning - colors https://youtu.be/1eGobjpzoXs?t=3759 Using Visibility Conditioning to hide/show/collapse a text element depending on the status of another text element (if no release year, dash disappears). https://youtu.be/Eu7U0sb1p94?t=7243 Applying color tint and opacity mask to an image. https://youtu.be/lT_tIGdthV4?t=6923 Looking at text list wheel presets and creating your own text presets. https://youtu.be/1eGobjpzoXs?t=7710 Again, creating a custom text wheel preset. https://youtu.be/lT_tIGdthV4?t=7049 Understanding the 4 numbers in xaml- padding/margins, etc. https://youtu.be/1eGobjpzoXs?t=8096 Parent UI Element Viewbox https://youtu.be/fSmQyksxtgs?t=672 Obsolete elements and new metadata fields: Playmode1-4, Genre1-4, Region1-4 https://youtu.be/fSmQyksxtgs?t=123 Alt-a shortcut to trigger animation within Theme Creator https://youtu.be/lT_tIGdthV4?t=4609 Alt-i shortcut to enable include animations with movement within Theme Creator https://www.youtube.com/watch?v=Eu7U0sb1p94&t=8290s Hidden File Menu? (In this menu you can also toggle the Alt-A, Alt-i commands mentioned above as well as other commands.) https://youtu.be/Eu7U0sb1p94?t=8290 Adding a simple animation to a clear logo. https://youtu.be/lT_tIGdthV4?t=4490 Quick demonstration of how to add a horizontal text scroller https://youtu.be/lT_tIGdthV4?t=7436 Video behind full color (rectangle) and applying opacity to the rectangle to reveal video beneath https://youtu.be/Eu7U0sb1p94?t=3761 Better optimize a theme by using one animation for a parent container (grid) to animate all elements in the parent as opposed to three elements having the same animation. https://youtu.be/Eu7U0sb1p94?t=4002 A quick look at selecting and using linear or radial gradients within the color picker tool https://youtu.be/Eu7U0sb1p94?t=5782 A look at injecting your own XAML code - User Source https://youtu.be/Eu7U0sb1p94?t=6141 Animation Triggers, During Selection, Once Selected, Immediately. https://youtu.be/ktKk3T9Pvag?t=589 A look at the Documentation.pdf in the ..\LaunchBox\Themes folder. https://youtu.be/Eu7U0sb1p94?t=6366 Adding sounds to your theme with the animation editor https://youtu.be/aeo8-08AVFU?t=3428 Adding custom navigation sounds to your theme https://youtu.be/aeo8-08AVFU?t=7189 Other notes Collapsed = 0 height , 0 width , Hidden is not shown but width and height is still in place. Create your docks (info rows) in a separate theme that you can copy from into a new theme, saves you setup. Take a look at the documentation.pdf within the ..\LaunchBox\Themes folder. The document goes over all the different views and bindings that can be used in the xaml code. Shortcuts Alt-M to Enable/Disable Audio within editor. Alt-A to Enable/Disable Animations within editor. Alt-I to Enable/Disable Animations with Movement within editor. Alt-V to Enable/Disable Videos within editor. Alt-J to Enable/Disable Animated GIFs within editor (remember, J for JIF, I mean GIF). Alt-H to Enable/Disable Hover Tracking within editor. Alt-L to Enable/Disable Lock to Canvas within editor. Alt-S to Enable/Disable Smart Guides within editor. All shortcuts defined here can also be turned off and on in the hidden file menu within the editor by hovering your mouse at the top of the screen. Deciphering the wheel properties These notes were taken directly from the documentation.pdf that can be found in the Launchbox/Themes folder ImageType: If not specified or left blank, the FlowControl will use the default ImageType for the active platform, or if no active platform an overall default image type will be used. Here are all the possible valid values for platforms views: Clear Logo, Fanart, Banner, Device Here are all the possible valid values for games views: Boxes, 3D Boxes, Carts, 3D Carts, Screenshots, Clear Logos. CurveAmount: The CurveAmount is a multiplier decimal value that specifies how much the wheel should curve. Putting 0 in this value will result in no curve at all. A negative value will curve the wheel in the opposite direction. CurveAmount is currently only supported by the wheel views (WheelCoverFactory and HorizontalWheelCoverFactory). This property will be ignored for CoverFlow views. The default CurveAmount value is 4.5. RotationAmount: The RotationAmount is a multiplier decimal value that specifies how much items in the wheel should rotate as they move further from the selected position. Putting 0 in this value will result in no rotation. A negative value will curve the wheel in the opposite direction. RotationAmount is currently only supported by the wheel views (WheelCoverFactory and HorizontalWheelCoverFactory). This property will be ignored for CoverFlow views. The default RotationAmount value is 0. CameraZPosition: The CameraZPosition property specifies the position of the camera in relation to the Z positions of the images. Generally this affects the size of the images. The CameraZPosition property should always be greater than both the ItemZPosition and SelectedItemZPosition properties, or the images will appear behind the camera and hence not be shown. The bigger the CameraZPosition property, the further away from the images the camera will be, and thus the smaller the images will appear. The default CameraZPosition value is 3.0. ItemZPosition: The ItemZPosition property specifies the Z position of items that are not the currently selected item. This also affects the size of the images in relation to the camera. The ItemZPosition property should always be less than the CameraZPosition property, or the images will appear behind the camera and hence not be shown. The bigger the ItemZPosition property, the closer the images will appear to the camera, and thus the bigger the images will appear. ItemZPosition is currently only supported by the wheel views (WheelCoverFactory and HorizontalWheelCoverFactory). This property will be ignored for CoverFlow views. The default ItemZPosition value is 1.0. SelectedItemZPosition: The SelectedItemZPosition property specifies the Z position of the currently selected item only. This affects the size of the selected image in relation to the camera. The SelectedItemZPosition property should always be less than the CameraZPosition property, or the images will appear behind the camera and hence not be shown. The bigger the SelectedItemZPosition property, the closer the selected image will appear to the camera, and thus the bigger the selected image will appear. Generally, the SelectedItemZPosition property should also be larger than the ItemZPosition property in order to make the selected item appear larger than the other items in the control. SelectedItemZPosition is currently only supported by the wheel views (WheelCoverFactory and HorizontalWheelCoverFactory). This property will be ignored for CoverFlow views. The default SelectedItemZPosition value is 2.0. Spacing: The Spacing property is a multiplier decimal value that specifies how close the images in the control should appear to each other. The greater the value for the Spacing property, the farther away the images will appear from each other. Spacing is currently only supported by the wheel views (WheelCoverFactory and HorizontalWheelCoverFactory). This property will be ignored for CoverFlow views. The default Spacing value is 1.0. VisibleCount: The VisibleCount property specifies the total number of images displayed on the screen at once. This number is automatically increased by 3 on the backend in order to prevent clipping or popping as new images are added to the ends of the control. Therefore, if for some reason you want to display less than three images, you’ll need to set this to a negative value. PageSize: The PageSize property is primarily used for Page Up and Page Down commands. This specifies how many images should be skipped in either direction when pressing Page Up or Page Down. MaxVerticalImageResolutionOverride: Used to override the user’s default CoverFlow image quality settings. Omit this property to use the default settings (recommended for most scenarios). Cached images will be resized to this vertical resolution. Note: CurveAmount and RotationAmount examples. These were counterintuitive to me so here are a few examples. Positive or negative values determine direction of curve or rotation. Default Platform and Games views behave similarly but are horizontal instead of vertical. You are more than welcome to submit other tips, in fact please do! I will do my best to add them to this list. Questions are also welcome, however I'm no expert on the subject. I will add notes as I learn more about what can be done. I will organize and refine the list as time allows
    1 point
  9. Coincidence. Unless i guess if you are using LEDBlinky and that supports it somehow?
    1 point
  10. I think my issue with the black screen and the image cache issue @RULLUR posted are connected, because I also have the issue he has with cover flow not loading images. I noticed that when I get the black game details screen, it’s also when I also have the cover flow issue. But when cover flow works correctly, I don’t get the black game details glitch. Also my HDD is active when this happens, so I wonder if it’s something with it the HDD being busy when BigBox tries to load from the cache.
    1 point
  11. Rock and roll! Hopefully it all goes somewhere and makes life easier for you. Can report back that Rufus the greyhound is ecstatic. Dogs love it when API's are changed for the better, dontchaknow
    1 point
  12. Well, it took me a bit to dig through what is and isn't currently possible, but it does appear that Android 11 still does allow you to pretend to be an older application and use the older storage mechanisms. That appears to be what the other frontends are currently doing. There are still some silly restrictions on where and how you can share files (for example, our previous file extraction routines aren't working on Android 11 at all), but I'm grateful that it looks like there are ways to make things work on Android 11. Some of my testing with the other frontends was faulty, so I apologize for that. It does appear that users are able to create a folder in the root of the SD card or internal memory with ROMs and launch them in Retroarch. Back when we stopped development, Google's plans and directions along these lines were up in the air and terribly documented. Unfortunately, they still are. I can't find any information from Google as to when the older storage mechanisms will be completely disabled, or if they'll be available at all in Android 12. So the future feasibility of emulation frontends on Android is still very much at risk, but at least there are ways to keep things working on the current version of Android. Google's penalty for sticking with the older storage mechanisms is that you can't target the latest Android features, but I don't currently see that as a major issue. So, hooray? It looks like we can actually continue developing and releasing on Android, at least for now. However, as we won't be using the Play Store anymore, we do have a significant amount of work and changes to make to our backend systems to support our own purchases, downloads, and updates. But stay tuned.
    1 point
  13. That will be corrected in the next release. Big Box doesn't try to resume your downloads like LaunchBox does so it makes sense you would see it one and not the other. If you want to you can remove the ImageQueue.xml file from your data folder while LaunchBox is closed to cancel your downloads and get rid of that error.
    1 point
  14. @OhBoy I believe I have found the cause of the Game Detail black screen bug and have code in place to correct it. Should be in the next beta release. @RULLUR I am actively looking into CoverFlow images not loading, but haven't found a cause for what you're seeing. I believe you sent me your data folder in the past but just so I know I have an up-to-date version could you throw your data folder into a zip and PM it to me? I can use it to help track down the cause of what you're seeing.
    1 point
  15. Version 1.0.0

    409 downloads

    This video was originally aired as the intro to the 2009 MTV Game Awards. I took the best quality source I could find, replaced the music to one that was used in an old hyperspin version of this video, and then heavily edited the video to match the sound effects in the music. I then added topderob's great Big Box startup video to the end. Enjoy! History of Gaming - Remix.mp4 ________________________ The source copy of the 2009 MTV Game Awards video I used: https://vimeo.com/23598828 The Big Box startup video I tacked onto the end by topderob: https://forums.launchbox-app.com/files/file/1600-bigbox-explosion-logo-reveal/
    1 point
  16. Alright y'all, the first 100 games in the next update are done. Working on the games themselves has probably been the least time consuming part of the process so far haha. I have a long blog post on my site going over some upcoming features and plans, so check that out for more info. You can find it here. The TLDR version is that I'm incorporating per-game Zzap!64 reviews i.e. you right-click on a game and then are taken directly to the review for that game, either in the web or local version depending on which shortcut you start. I'm also working on a (somewhat stripped down) version for RG351 devices (I picked up an RG351V recently and have had a lot of fun with it) which could be crossed over fairly easily to other devices like a Pi. Anyway, like last time I'll be posting the specific game additions as I add them for the purposes of any potential LBGDB metadata improvements in the interim. I have the feeling there will be less need for that with this update than there normally is since I'm focusing on titles reviewed in Zzap!64 this go round rather than just going through GB64 as I normally do. I'll definitely be getting back to that in the future but given the focus on the review integration I'm going through and adding anything that was reviewed but wasn't in the collection already. Here's the first batch: Airwolf Almazz Antics Ark Pandora Astonishing Adventures of Mr. Weems and the She Vampires, The Battle for Normandy Beatle Quest Blizzard! Part I - Commando Libya Brian Bloodaxe Brian Jack's Superstar Challenge Bristles Bulge, The Castle Blackstar Castle Dracula Chickin Chase Chopper Circus Circus Combat Leader Crillion Crossroads II Crystal Frog Cylu Emerald Isle Estra Fighter Pilot Fire One Five A-Side Fix It Felix Jr. Flight Simulator II Flyer Fox Gettysburg - The Turning Point Glider Pilot Graham Gooch's Test Cricket Grand Larceny Great American Cross-Country Road Race, The Herbert's Dummy Run Hi Bouncer Ian Botham's Test Match Jump Jet Kayak Knight Orc Knockout Lands of Havoc, The Lost City, The Merlin Mindshadow Mindwheel Monster Trivia Moon Cresta Mordon's Quest Nick Faldo Plays the Open Nutcraka On-Court Tennis On-Field Football Operation Swordfish Operation Whirlwind Out on a Limb Pac-Man Penetrator Percy The Potty Pigeon Poker (Duckworth Home Computing) Pole Position Raskel Realms of Darkness Red Moon Richard Petty's Talladega Ripper! Rupert and the Toymaker's Party Scoop!, The Scroll of Akbar Khan, The Shades Shoot Em Up Skyjet Software Star Solo Flight Sorcerer (Infocom) Space Shuttle - A Journey Into Space Spitfire 40 Spooks Star League Baseball Starfire Stop the Express Stringer Subsunk Super Gran - The Adventure Super Huey Super Zaxxon Taskmaster Tim Love's Cricket Time Search Tir Na Nog Tracer Sanction, The Valkyrie 17 Velnor's Lair View to a Kill, A Vortron Web Dimension Whirlinurd Witch's Cauldron, The World Series Baseball
    1 point
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