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Showing content with the highest reputation since 10/28/2021 in File Comments

  1. To accomplish this, you would have to open up all the xaml files and replace all instances of the following line with a different font: <FontFamily x:Key="FontHead">/CityHunter.Resources;Component/Fonts/#Streamster</FontFamily> Here's an example if I wanted to change it to Arial: <FontFamily x:Key="FontHead">Arial</FontFamily>
    2 points
  2. 2 points
  3. @Zazamastro I've uploaded a new version as it seems download speed was crippled in youtube-dl. not sure what the reasons are, but for me it was about a 10th my line speed. Simply switched over to yt-dlp which is a fork of youtube-dl with some extra features, and seems to saturate my line. give it a try and see if it works better for you, or let me know if there are any issues.
    2 points
  4. Then you definitely got your work cut out for you. lol I did some digging into what it takes to 'automate' creating videosnaps for Future Pinball. This can not be done with ffmpeg (which is what this plugin uses). At least not in a manner that's [end]user friendly. "The way to go" is with OBS (Open Broadcast Studio). [There're probably "alternatives", but I ain't going there.] Compared to the steps it would take to do it with a plugin, LaunchBox (with minor setup) can already do this for you. Easily record videosnaps for Future Pinball in LaunchBox Step 1) Follow this tutorial. To make it non-intrusive on your OS, (Excellent comment from @Cauptain) "Download zipped OBS pack and extract in LaunchBox/Extras/OBS and create a dummy file in root OBS folder named portable_mode.txt. Now u have a fully portable OBS." I suggest placing it under /LaunchBox/ThirdParty/OBS/ rather than creating an new "Extras" folder. To set a fixed record duration, open OBS and select Tools, Output Timer, and set Stop recording after: to your desired video length(s). Check the box Enable recording timer every time. Step 2) Record and save your videosnaps per the instructions in the video, but... with the above setting in place, you shouldn't need to press your HotKey again to stop the recording. If you have a backglass monitor and DMD, you may need to setup OBS to capture the specific monitor. This plugin for VPX automatically seeks out the actual Playfield no matter how many monitors you have attached or which one it's on.
    2 points
  5. Sure here is the PSD that is all setup for you to create your own. The Font used is Work Sans Extra Bold. Cartoonish.psd
    2 points
  6. I will try I am just working on a final cover and I will try to find those 2 and see what I can do. Please be patient though I'm very slow at this cheers :)
    1 point
  7. Thank you, these are wonderful! Could you please add Station Invasion and Striker - World Cup Special?
    1 point
  8. I don't know if this helps, but as stated above the most recent versions of PCSX2 do not allow the support of this plug-in. It appears something on PCSX2's end has been altered. I was able to roll back to 1.7.0-dev-1288 and everything worked fine again. This version is fairly stable for me so I am ok, however... There has been much improvement with this emulator over the last 6 months or so, and I hate that I can't update without breaking this. I wish that PCSX2 would just make it so we could have this functionality built in. Everyone has begged for it for years. Everyone else does game specific configs (Dolphin, CEMU, RPCS3, etc). Hopefully this awesome plugin can be updated again so we can function with newer builds of PCSX2. Some have discussed the plugin not working on the latest versions of Big Box, and I cannot confirm. With a compatible version of PCSX2 the plug in has always functioned for me through all versions minus the hotfix over last Spring or so. In conclusion, IT WORKS! May have to roll back to an older version of PCSX2. It still functions in Big Box under current build. Pray for new update for this plug in
    1 point
  9. @gvlYour theme is looking very nice. Ao.Bigbox has not been updated in awhile. When LB/BB was updated to .NET core (I don't remember which version maybe LB v10?), this change affected the Ao.Bigbox library and I've not had time since then to update it. I apologize for the problems this caused you. I do plan to get back to maintaining this library, but I'm not sure when that will be.
    1 point
  10. .....working on it for the next release. For me always works better the windows media playes tha vlc.... I'm on windows 7 ... I'm not sure if its has any relation
    1 point
  11. We're at version 1.7 now with a significant update to the favorites/broken/completed icons. Two new additional platform/playlist views as well which are both full screen video. I used a little trick with an opacity animation on the icons to help them disappear instantly when you begin to change navigation. I've been having some anxiety issues lately so working on this has helped me focus on something fun to do. Rob
    1 point
  12. Thanks, appreciate all the work on your plug-ins including this one. The bulk add and software list plugins are great as well. I agree on the VR aspect. The hybrid tables are somewhat new animal so likely they will improve on speed over time. The VPW group that does them does good job on physics and graphics which is why downloaded initially (plus comes up in Discord feed so new..means better right?!) The normalizing is a cool deal and hope they incorporate into the main ffmpeg code at some point. Right now you have to do in two stages if doing anything else requiring encoding. Here is are some snips of the simpler code parts for the fade in/out and the logo only fade in/out without the trim/rescaling in the other I posted. With your coding skills and the LB APIs the input for the names would be much simpler since known input versus a match setup. I also attached the master batch file I have which is where married all the above into one big blob....designed for my logic...and not a coders! Each individual function was fairly straight forward but once start getting into chaining filter graphs it was major pain, particularly if the video input was variable length vs fixed (client scope creep and I was the client!). Master Script.zip
    1 point
  13. The slow tables tend to be some of the dual VR/non-VR tables. Although don't use VR myself and script has VR turned off, it still seems they churn extra code. Most times as you said 20 seconds is plenty for majority of tables (and can always adjust via XML for oddballs). Messed with plugin a bit today, seems to get the backglass on my second screen without problem (minus the DMD). I only have dual screen setup in desktop orientation most times (to lazy to rotate screen) and BG and DMD on second screen. For the DMD recording, is the assumption that the DMD be on screen #3? I don't get a separate DMD recording either for PinMAME DMDs (Ver 3.4) or Virtual DMD (freezy DMDEXT 1.9) on any table I have tried. Only time I see a DMD in a plugin video is if in desktop orientation for playfield and the DMD was coded into the script of the table (but still no separate DMD video). Any DMD placed on top of the BG or playfield screen (if desktop orientation) does not show in table video or BG video. Suspect that is function of gdigrab getting either the B2S or VPX window only so wouldn't capture the DMD window on the playfield/BG video. Not huge issue since not sure what I would do with the DMD videos anyway on my setup (maybe for PinballX but rarely run that). On normalizing, a quick test of the table "24" (attached, with fade/logo). It seems a bit louder normalized (to YouTube/Spotify baseline) than one out of plugin but would be hard pressed to tell unless did side by side (i.e., NOT that bad) plus if everything is out of the plugin they will be consistent. Originally I started the DOS batch script (I am not a coder) to clean up some packs of table videos I had for Future Pinball which were different lengths...vastly different loudness levels, etc. Also, the normalizing routine is unfortunately not part of the ffmpeg build and needs to call a python script....so not plug and play. Yeah, the logos are clear logos, although in theory could use a JPG since ffmpeg doesn't care. Script looks for png the same name as the video and uses ffmpeg to overlay at end of video. Once start getting into complex filters it got to be headache figuring out since makes for a gory command line (particularly since had trim functions). I did all my FX3 and TPA videos with end logos but not sure if will bother on VPX. LB merrily renamed much of my standardized naming for clear logos relative to the tables. I wish the poll item "name media same as ROM" would get some love. So will have to wait until I am procrastinating on something I need to do for work! 😎 24.mp4
    1 point
  14. Update released.... I may do something different with the ESRB icon. It is placed where it is because there's guaranteed no overlap from other text. So many games are 'Not Rated' and no arcade games are. If you don't like it, just rename or delete the ESRB folder. It won't hurt anything. Given that I have no way of knowing what your platform names are, you may need to create copies of existing images in pointers, backgrounds, and videoborder if there's nothing there to match. For example, I created a platform 'Mame 2003 Plus' and copied all the 'Arcade.png' to 'Mame 2003 Plus.png'. Since Mame is in the platform name, the marquee images will show if available. The reason I have a separate platform is for Netplay compatability. The standard mame core isn't really compatible with that. I used notepad to edit the xaml files to add lastplayeddate. Ugh, it was horrible! I don't know how user source works in community theme creator and if it could be used for this case. I assume maybe the next release of that will include this property. Rob
    1 point
  15. The images used are Front Flyer, 3d box, 3d cart, disc (floppy/cd) and marquee. These can all be downloaded within Launchbox and/or emumovies. I know it takes a while to download images, but the time is well worth it. Rob
    1 point
  16. Make sure your 3d cart priorities are set to only show 3d cart.
    1 point
  17. You would require the CTC to make it work with themes.
    1 point
  18. Very cool. Is there a way to add these to an existing them, such as Unified, or is the Community Theme Creator needed to incorporate? Thanks.
    1 point
  19. I think this is related to how the animations are set. Might need immediate animation setting for the elements that have overlapping. I think I had this fixed in the latest release, but might have forgot to do this. Some of these animation settings are quite hard to get working in every possible situations. The wall views will stop working because you can't do those in CTC. I have done the wallview visual styles and structure in CTC and the added the wheels codes with text editor. Then I have removed the useless views from the theme folder. It's a messy process and unfortunately there is no easier way at the moment to make wallviews. Hoping that someday there would be an official theme tool that would have the needed support and features to make themes for BigBox. Now theme development is relying too much in theme makers and y2guru and because of this there are too many non working/buggy themes out there. The latest version is made with 2.2 so there should be no problems there.
    1 point
  20. I love this theme, all except the main red fancy font. Is it possible to change the font to something more easily readable? How would I go about that? Thanks.
    1 point
  21. Thanks Very much for this , Just setting up my sindens and needed something to add start and end scripts to all the mame games, Was thinking 70 games...... this is going to be laborious and then i come here and boom, Someones clever enough to solve the problem already. Appreciate this plugin😎
    1 point
  22. OMG!!! You made it man! You made it! This is simply perfect! This guy just downloaded and trimmed the Quantum Break trailer in 2,7 seconds! Amazing! You deserve a medal! OMG thank you so much!
    1 point
  23. amazing updates - thank you for continuing to grow the list of systems. That Vectrex video...<swoon>
    1 point
  24. It is a list of options. If it is something like the view manual option it will open a pdf view of the manual. Achievements opens the standard LB/BB Retro Achievements window. Those windows are not editable as of now. You can check it out by using any Pause theme to see what items look like when you choose one. It would be the same for any Pause theme.
    1 point
  25. You are right - duplicate box front images was the reason. First I removed duplicate images. Then I deleted the whole content in "Plugins\Eclipse\Media\1920x1080\Images\". On next start of BigBox this folder is filled with correct box art images now. Thanks for this useful hint! 👍
    1 point
  26. I hadn’t planned on adding localization for different languages but I do like the idea. I will add it to my todo list. Full transparency, I’m not sure when I will get to this feature due to my limited time to work on this project and there are some other higher priority features that I need to get done first. That’s strange, it should reflect and automatically update the Image cache. The way the image cache update works is on startup, it checks for any file name in your launchbox/images folder that’s not in the plugin\media\resolution\images folder and scales the image. If your new image has the same name as the old image, you could go into the image cache in the plugin folder and find the old image and delete it and on the next startup it should put the new image there instead. Another possibility is that you have multiple box front images for these games. The plugin just takes the first one that LaunchBox gives so you would want to remove the old image from the game in launchbox to make it display the new image in eclipse. I think there are some major improvements that can be made in this image caching logic and this will be my primary focus when I get some time to work on this project again.
    1 point
  27. This BigBox theme is really something different. It makes for me very easy to get started with BigBox! It is something unique!👍 Do you have any plans for localisations in other languages on your future release agenda? I could help you by translating into German and Turkish. Btw. I recently changed the covers of a couple of games - but in BigBox with Eclipse theme there are still the old ones. Is there a way to recreate/update the images cache?
    1 point
  28. Thanks for sharing these. Much appreciated 🙂
    1 point
  29. This is pretty cool and I look forward to seeing it develop. I am impressed with what I saw after the initial three hour image caching (55K games). Runs nicely, but once I hit the BB native options menu by mistake and tried to go back, right back at square one with the image cache (I think, after 12 minutes of the initial pre-caching load screen without moving to the count or displaying, I shut down). If/when I do a smaller build or a dedicated living room TV set up, I will absolutely use this. Awesome concept and it is only gonna get better.
    1 point
  30. I just wanted to thank Juketsu once again for fixing the little issues I stumbled upon. A very beautiful Theme. Well done!
    1 point
  31. Yeah, this version is getting old, so will probably require an older version of the COMMUNITY Theme Creator to work properly. I'll see what I can do about updating the project files.
    1 point
  32. No worries, thanks again for the explanation. And thanks for a stellar theme!
    1 point
  33. Steam uses webm, they play fine in VLC, but WMP needs you to install codecs to play them.
    1 point
  34. I was testing and like you said when the video doesnt exist it uses a image (in this case Sonic Rivals 2) but when theres is a video it fades out to black I can add that the video in there its a .webm I didnt have problems with that before in other themes
    1 point
  35. Good suggestion on adding achievements in game details. I've added it to my todo list. Could you give me any more detail on videos that work and ones that don't? What is happening when a video doesn't work? The way it's coded is if a game has a video path the video is played but if the game doesn't have a video path then it just displays the fan art background image (or gameplay screenshot if no fanart image exists). Are those games that you have videos for and the videos aren't playing? What actually happens? I'd like to look into that and get it fixed.
    1 point
  36. I really love it! Its amazing, my only complain is that for some reason some videos works but others dont, and as a suggestion I would like to have a achievements section in the game details
    1 point
  37. @tatz These are great, thank you for sharing and the PSD file is fantastic. I've included the font here if anyone wants that. work-sans.extrabold.ttf
    1 point
  38. That's funny. Definitely good for Halloween. The plugin used doesn't have the ability to pause its sounds when a game is launched, which is why the ambience just continues.
    1 point
  39. You're absolutely right. There's always a chance for the plug-in to break when there's an update because it depends on the LB plug-in API and in places where the API does not offer a solution, it reads from LB/BB data files. Changes to the plug-in API or the underlying data format of the LB data files could break things. I try to use the plug-in API and avoid going directly to the data files whenever possible for that reason. If an update breaks the plug-in, generally it will throw an exception on startup and Big Box will revert to it's default theme so it shouldn't be a concern of it ruining your LB/BB install or anything. Long term, I've requested some changes to the LB plug-in API to support voice search and the standard theme engine to support multiple wheels on the screen at one time. If we get those changes, I'll be happy to throw 90% of this code away and rebuild it as a standard theme with a small voice search plug-in.
    1 point
  40. The fact that this uses a plugin to build the interface leaves me with questions... My experience with plugins and launchbox is that the plugin can break when launchbox updates from one version to another. Is that something you'd be concerned about, or am I not understanding something correctly?
    1 point
  41. 1 point
  42. What a peaceful sound set. Couldnt stand the high pitched / screechy default sounds, these are perfect, thank you -
    1 point
  43. Will you be sharing the Community Creator files? I would love to have them.
    1 point
  44. Yep, not a problem. I've had fun working on it today.
    1 point
  45. @williambroad In fact, I have to code each color in the theme. Hard to update the theme at each video release... no way ! To facilitate this, I uploaded the color file alone yesterday. you will find it on the "download" button of the main theme page. ColorCode_update_2021-03-02.zip The .ZIP archive contains 2 files which replace those present in your : \\ LaunchBox \ Themes \ Colorful - xxx \ Plugins \ Ao.Bigbox.Themer.v3_9_7a \ AssemblyConfig \ ...
    1 point
  46. @exodus_cl Hi, I really like your theme, and however, I made some other platform with your theme as well Is it ok if I could get a community version of this theme please? I would like to add more platform based on that. Here is some of my work 1) Nintendo Famicom : ( cause some of japanese version of game's boxart does not fit in NES Mini , so I make one for them)2) Nintendo Gameboy Advance : 3) Nintendo DS:4) Nintendo Virtual Boy: 5) Sega Saturn:
    1 point
  47. Hi! just recently discovered that there was an MS-DOS version of my favorite launcher and I was ecstatic! Ive supported the full version of the regular Launchbox, and this side project for DOS is just the icing on the cake! Been spending a lot of time to painstakingly add my collection to it, and have just learned of the limit in the number of games I’ll be able to add. looking forward for the new version to come out to be able to keep adding more games. thanks for being crazy enough to develop this. cheers
    1 point
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