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Showing content with the highest reputation since 10/28/2021 in Posts

  1. I posted this in the Game Media section but it is probably better to be here. Over the last couple of months we have been working on making the EmuMovies sync implementation faster in LaunchBox. We have finally launched these changes and users should experience a 5 to 10 times faster download speed when scraping within launchbox. We have also addressed some other minor bugs and hopefully you will have a much better experience when populating media. Any feedback would be greatly appreciated. Happy retrogaming!
    12 points
  2. After more than a year of work we are finally releasing our Nintendo Wii video snap set. Version 1.0 includes 1,129 videos in HD, HQ & SQ formats. We have been adding these videos to EmuMovies Sync as we got them done over the last year so some of our supporting members may have some of these already. Huge thanks to the team that helped capture the footage for this set including @avaris @drewby @mccorkled @Riffman81 & @xALPHAxOMEGAx (File List) Nintendo Wii (Videos Snaps)(EM 1.0).txt High Definition (FTP & Sync) Resolution 1440x1080 1920x1080 Frame Rate 60 / 50 Audio Rate 192 kbit/s File Count 1,115 Total Size 30.1 GB High Quality (FTP & Sync) Resolution 640x480 854x480 Frame Rate 60 / 50 Audio Rate 192 kbit/s File Count 1,129 Total Size 14 GB Standard Quality (Site, FTP & Sync) Resolution 320x240 426x240 Frame Rate 30 / 25 Audio Rate 128 kbit/s File Count 1,129 Total Size 5.79 GB EmuMovies Website (SQ Only) Directly through your front-end or our app using EmuMovies Sync (HD, HQ & SQ) EmuMovies File Server (FTP) (HD, HQ & SQ) View all our updates on the EmuMovies Files Feed (We only post a handful in the news feed) Follow EmuMovies on Facebook Join EmuMovies on Discord View the full article
    8 points
  3. Thanks for the nice comment! I usually start with trying to find an exact match for the font(s) used with either of these sites: https://www.myfonts.com/WhatTheFont/ https://www.whatfontis.com/ , sometimes if I can't find the font and the image is large enough I can use Vector Magic program to recreate it. Then I decide how the rest of the art would best be done; either enlarge it and cut it out or redraw it using the pen tool in shape mode, sometimes both techniques are used on the same logo. The larger the image the better. Also I've never used the lasso tool for this as it's not accurate enough and it's not editable like the pen tool is. As for the speed I guess I've been using graphic programs for a long time, I started out on Deluxe Paint on the Amiga.
    8 points
  4. @JaysArcade came up with a brilliant use case for the capture UI Element (mirroring example in my latest progress update video) From this image only 1 player sees the front end interface from their perspective However, with the COMMUNITY Theme Creator 2.3 you could split the screen and mirror the interface to provide this. Desktop 2021.11.10 - 19.12.14.04.mp4
    8 points
  5. Hey all, Been working on speeding up the EmuMovies integration within Launchbox specifically, though this does affect any other implementations. Users should notice on average a 5-10x improvement. Looking for some testers to beat on this a bit and make sure it holds. Any feedback would be greatly appreciated. We also tried to address some other lingering bugs.
    8 points
  6. Update: L.E.D. Storm aka Led Storm aka Mad Gear mame arcade bezel ledstorm.zip madgear.zip
    8 points
  7. Beta 3 is out now with the following: New Feature: The import wizards will prompt you for a RetroArch BIOS file (and notify you of the file name that is needed) for applicable systems The RetroArch updater will now notify you if you already have the latest version and won't update again New Feature: You can now limit how many images you wish to download per image group in the Download Metadata and Media Wizard as well as in the various import wizards (community poll Item #5) Improvement: The right-click menu has now been reorganized as well Improvement: The picture viewer has been updated and now utilizes dialog theming colors Fixed: FlowVideo control was not always updating the HasVideo binding correctly Fixed: Add/Edit Emulator will now once again let you add two different cores for the same platform when editing RetroArch Fixed: The MS-DOS Import Wizard wasn't always using the correct startup path if it was changed in the wizard Fixed: FlowVideo controls used in platform and filter views in Big Box were not stopping after selecting an item Fixed: Dialog window maximization and minimization issues (introduced in 12.0) Per the RetroArch download issues, we're hoping that this is an improvement at least. The issue with the RetroArch downloads is definitely an issue with the RetroArch web servers, but we're going to have to find a workaround for it if we continue to have problems with it. We're just trying to read what the latest-released version is, which is what is giving us all the trouble because of unexplainable 404 errors. If anyone has any ideas as to how to programmatically determine what the latest version of RetroArch is (sans for parsing HTML markup), please let us know.
    8 points
  8. Hey Everyone, just wanted to apologize for taking so long to get this update out. I've just been really overwhelmed with other stuff and I'm implementing a lot of really big changes in the next update.. Kind of stuck between a rock and a hard place now since I'm in the middle of implementing these big changes, which makes it really hard to put out a release until I'm finished implementing everything. However, I do have a perfectly working old build which I would be happy to share with anyone who sends me a msg on Steam. There are a lot of people using this build right now without any issues, so if you'd like to use it in the meantime until I'm able to release the update, I would be happy to share it with anyone. My Steam contact info is on the plugin download page. Thanks for bearing with me and having patience!
    7 points
  9. You got it! I'll add all those in the next batch. I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well. You're very welcome! (and it's definitely thousands at this point lol)
    7 points
  10. Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process. Latest one hundred games added, tested, and configured: Ace 2088 Acro Jet Alice in Wonderland Altered Beast Booty Caverns of Eriban, The Caves of Oberon, The Collapse Deactivators Droids Eddie Kid Jump Challenge Formula 1 Simulator Galaga Gates of the Ancient GBA Championship Basketball - Two-on-Two Genius 3 [Not in the DB] Granny's Cleaning Day [Not in the DB] Graviton Head Coach Hercules HES Games Jet Strike Mission Johnny Reb II Knight Rider Lapis Philosophorum - The Philosopher's Stone Las Vegas Video Poker Legions of Death Mandragore Mercenary - The Second City Miami Dice Mind Pursuit Moon Shuttle Motor Mania Mountain King Mr. TNT Mystery Voyage Necromancer Neutral Zone Night Knight NOMAD Ollie's Follies Ollo Ollo II Omega Race Pitstop Polar Pierre Powerplay - The Game of the Gods Price of Magik, The Psycho Pigs UXB Questprobe I - The Incredible Hulk Questprobe III - The Fantastic Four Rebel Planet Red Max Redhawk Return of the Space Warriors RodMan [Not in the DB] Room Ten Rootin' Tootin' Saboteur Saboteur II Samantha Fox Strip Poker Sammy Lightfoot Scrolls of Abadon, The Seabase Delta Seafox Serpentine Shogun Slicks Solar Fox Sorcery Southern Belle Space Panic Spherical Spiky Harold Split Personalities Star Paws Stix Storm Street Surfer Superstar Ping-Pong Tarkus [Not in the DB] Thai Boxing Touchdown Football Toy Bizarre Trap Trap Door, The Triaxos Trivial Pursuit Tubular Bells Very Big Cave Adventure, The Nam WAR Way of the Tiger Wing Commander Winter Camp Wizard of Id's Wiztype, The Wizard's Pet, The World Cup Carnival Zone Ranger Zybex I've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place. I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now. More to come! Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here: https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams
    7 points
  11. H3ll'0 LB/BB'ers™, here's a new plugin ( pre-realese ) : ReShadeManager ReShadeManager is a plugin for LaunchBox and BigBox that copies ReShade configuration files to emulator folders when a game starts. The intention of this plug-in is to use a special version of ReShade which can display bezels on emulators that do not have bezel support like Citra, Cxbx-Reloaded, Demul, Dolphin, DuckStation, Model 2, PCSX2, Supermodel, TeknoParrot, and Xemu. To use a bezel with these emulators, ReShade configuration files and the bezel file must be present in the emulator folder with a specific folder structure. The plug-in automates this by copying the needed files from the plug-in configuration folder to the emulator folder when a game starts. Installation Download ReShadeManager.zip ( be sure to unblock it ). Extract the zip file to a local folder. Copy the ReShadeManager and Plugins folders to the root of your LaunchBox directory. IMPORTANT - The ReShadeManager folder must reside in the root of the LaunchBox directory. The ReShadeManager.dll file must be present in your LaunchBox\Plugins directory. Emulators Configuration ( IMPORTANT ) Emulators need 4:3 as aspect ratio and D3D11/12 or OpenGL as render API. Do not use Vulkan. Uncheck all widescreen hacks in emus. For PCSX2 you need v1.7 dev build. It doesn't work properly with v1.6 and previous. For Model 2 set FullScreen Resolution = Custom ( Set in .ini ) in the Video options and set in the EMULATOR.ini = FullScreenWidth=1920 and FullScreenHeight=1080. For removing the widescreen hack in Daytona USA, delete the lua script named daytona in scripts folder ( do a backup if you will need it in future ). For Supermodel set in the Supermodel.ini ( Emu path\Config ) = WideScreen=0, WideBackground=0, XResolution=1920 and YResolution=1080. If you are using the Nuexzz's UI, you can uncheck these options from Video settings and set the resolution there ( scrolling menu ) For CXBX-R and Xemu set 4:3 ( Normal ) aspect ratio via Dashboard or for CXBX-R using the option Config Eeprom from Settings and for Xemu using an Eeprom Editor No generic bezel was included for Citra because window fullscreen size can be set as you prefer For TeknoParrot was included settings for all games that use BudgieLoader ( ReShadeManager\Games ). User needs just to tweak folder name according to Platform and Game names used in LB ( see Emulators, Platforms and Games settings below ). The only game that was not included is Let's Go Jungle Special because it doesn't work due it uses a dual monitor in original cab and ReShade OpenGL doesn't support it. Native widescreen games use no bezel of course Emulator settings These files are included in the plug-in ZIP file. They include both the ReShade configuration and the default bezel for the emulator. This allows for a default configuration at the emulator level. The system will copy any files in a folder with the name of an emulator to the emulator directory if it exists at the following location: ..\LaunchBox\ReShadeManager\Emulators\{EMULATOR} Where {EMULATOR} is the safe name (more on "safe names" below) of the emulator. These emulator names must match the name of the emulator as it is setup in your LaunchBox instance. You can change the folder names in this path to match the naming of your emulator if you have an emulator named differently. You can replace the default bezel for an emulator by replacing the Bezel.png file at the following path: ..\LaunchBox\ReShadeManager\Emulators\{EMULATOR}\reshade-shaders\Textures\Bezel.png Platform settings You can override ReShade settings and bezels at the platform level. The system will copy any files in a folder with the name of a platform to the emulator directory if it exists at the following location: ..\LaunchBox\ReShadeManager\Platforms\{PLATFORM} Where {PLATFORM} is the safe name (more on "safe names" below) of the platform. These platform names must match the name of the platform as it is setup in your LaunchBox instance. You can set the folder names in this path to match the naming of your platform if you have a platform named differently. You can replace the bezel for a platform by replacing the Bezel.png file at the following path: ..\LaunchBox\ReShadeManager\Platforms\{PLATFORM}\reshade-shaders\Textures\Bezel.png Example path for adding a default bezel for Nintendo Gamecube games: ..\LaunchBox\ReShadeManager\Platforms\Nintendo Gamecube\reshade-shaders\Textures\Bezel.png Game settings You can override ReShade settings and bezels at the game level. The system will copy any files in a folder with the name of a game to the emulator directory if it exists at the following location: ..\LaunchBox\ReShadeManager\Games\{PLATFORM}\{GAME} Where {PLATFORM} is the safe name (more on "safe names" below) of the platform Where {GAME} is the safe name (more on "safe names" below) of the game You can replace the bezel for a game by replacing the Bezel.png file at the following path: ..\LaunchBox\ReShadeManager\Games\{PLATFORM}\{GAME}\reshade-shaders\Textures\Bezel.png Example path for adding a bezel override for the Nintendo Gamecube game titled Alien Hominid ..\LaunchBox\ReShadeManager\Games\Nintendo Gamecube\Alien Hominid\reshade-shaders\Textures\Bezel.png Notes on safe names Some characters (like /:?*?"<>|) are invalid in file and folder names. If these files exist in the emulator, platform, or game name, those characters must be replaced by an underscore. For example, to create a game specific override for the game "Castlevania: The Adventure ReBirth", create a folder in the following location and add your ReShade files: ..\LaunchBox\ReShadeManager\ReShade versions for games\Nintendo Wii\Castlevania_ The Adventure ReBirth Notes on CRTgeomMOD To simplifying things, I did a setup ready to use but I think it's better to explain how to use the CRTgeomMOD by Houb and Ducon in case any of you want to go deeper with it. CRTgeomMOD was included for BudgieLoader games for correcting weird resolutions of Lindbergh games and other emulators like CXBX-R or some Arcade systems emulated by DEmul (SEGA Hikaru and Gaelco ). How to use it : push "Home" key ingame to get the ReShade's UI in order to activate the effects and to set shader's parameters. A list of the most important and exclusive features added to this shader : – Uses of Texture/Video/Screen sizes to allow the games to be stretched at full display size (over than their original sizes). – Crop options (starts/ends) to apply the CRT effect only on a specific part of the game display – PassThroughBorders to show the original game display outside of the CRT effect area. – Full geometry support (Ratio/Zoom/Offsets,…) – Automatic and simulated ratio ajustement over screen and game sizes. – Display rotation for TATE games with automatic ratio adjustement and full option support. – Ability to enable and disable completely the CRT effect (geometry options still available even without CRT effect) – Option to self-enable the CRT effect when conditions match (pixel test) – Better results by reducing even more the moire effect (oversample option enhanced) – Enhanced grill display to match perfectly the curvature of the CRT effect – Ability to use a mask texture (1×1 or 2×2) to render at best the dot aspect – Ability to add a background color or a background image behind the display – Ability to add an overlay over the CRT effect area. – Ability to add a screen frame arround the CRT effect area. – Ability to add a bezel over the full display. – Bloom option added to enhance the full result of the CRT effect. – and more… A big thanks goes to : Crosire, CeeJay and all ReShade team for this amazing app Houb and Ducon for their custom version ( CRTgeomMOD ) cbeluz for the BudgieLoader 's bezels included A special thanks goes to @Fry for the coding part and the ideas he put in it for improving the plugin ( without his help I wouldn't have been able to do it ) If you want to collaborate or compile the plugin yourself, you can look at the code here : https://github.com/AtomFry/LaunchBoxReShadeManager Plugin is in pre-realese state and will be improved ( the idea is to add a GUI ) Don't forget to share your bezel art here on the forum CHEERs
    6 points
  12. 6 points
  13. 6 points
  14. Beta 4 has been released with the following: Fixed: RetroArch was sometimes failing to download for some users (thanks to @Hifihedgehog for pointing the way) For anyone that was having download issues, please let us know if you are still experiencing them with this release.
    6 points
  15. Submitted to LB database.
    5 points
  16. 5 points
  17. Submitted to LB database. Added an alt logo for 'the first adventure'.
    5 points
  18. 5 points
  19. NBA Jam Extreme mame arcade bezel nbajamex.zip
    5 points
  20. Submitted to LB database.
    5 points
  21. Tank Battalion mame arcade bezel tankbatt.zip
    5 points
  22. I've been busy fixing up some Dizzy artwork. Some of the logos were pretty good but I've made them all nice and consistent now.
    5 points
  23. 5 points
  24. While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?
    5 points
  25. 5 points
  26. 5 points
  27. 5 points
  28. 5 points
  29. Liberation aka Dual Assault mame arcade bezel liberate.zip
    5 points
  30. 5 points
  31. Lee Trevino's Fighting Golf aka Fighting Golf mame arcade bezel fitegolf.zip
    5 points
  32. 5 points
  33. 5 points
  34. 4 points
  35. At the time of posting this YouTube is still processing the HD versions.
    4 points
  36. UPDATE + 7 new Platform Video Already available on the usual channels! Atari ST Epoch Super Cassette Vision GCE Vectrex Sega Mega Drive (JAP) [Store in "Sega Genesis" or "Sega Mega Drive" platform. Same bg color] Sega Pico Sony PSP Minis Windows 3.1 [Store in "Windows" platform. All major Windows version planned] @faeran, I already update our Google Sheets I also did the Nintendo MSU-1 Photoshop, but I'm missing the gameplay videos. Someone to send it to me? EDIT : OK, done for next release ! Here a preview, with "Playstation" color background ^^
    4 points
  37. I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top. (upload removed, see below post) I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor). (upload removed, see below post) EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.
    4 points
  38. 4 points
  39. Submitted to LB database.
    4 points
  40. Hey guys, In attachment the Dutch update. Language-nl-NL.zip
    4 points
  41. 4 points
  42. Hello @Jason Carr, Brazilian Portuguese 12.2 is released!! Language-pt-BR - [LB 12.2] - (05.11.2021).zip Claudio
    4 points
  43. Masked Riders Club Battle Race mame arcade bezel kamenrid.zip
    4 points
  44. I just want to say as a brief counterpoint to some of the recent posts here, as someone who has played with a variety of similar-ish media projects like Plex, Emby, Roon, etc. - the Launchbox devs are UNBELIEVABLY responsive to the community by comparison. If you want to experience what true "sweeping under the rug" feels like, I recommend Plex. I bought their lifetime pass 3-4 years ago now, due to their promise of a working DVR for over-the-air TV. Still waiting for it to actually be fully functional all these years later. Myself and many others have repeatedly requested assistance which is typically ignored or paid lip service to at best. Roon ripped out many features that people used with absolutely no warning, and only restored them after howls of protest from paying customers. So Launchbox's responsiveness to the community, open-mindedness, and total lack of the arrogant "we know best" attitude displayed by some of these other outfits is very refreshing to me. Not to mention the insanely fast development. I'm sure any performance issues not related to a user's hardware or the read speed of their storage media will be ironed out in due time. LB in its Android development infancy is already "top dawg" as far as I'm concerned. I'm not sure where these supposedly better Android front ends are, I thought I'd tried them all. Anyway, I realize this is off topic - sorry. Feel free to remove if desired. Keep up the good work, cheers!
    4 points
  45. Kono Tako aka Kono e Tako mame arcade bezel konotako.zip
    4 points
  46. 4 points
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