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Showing content with the highest reputation since 08/10/2016 in Posts

  1. 42 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "J" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "I". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 625 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.65% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. Outside of scouring through Gamebase screenshots, I also try to keep up with new releases and updated versions on csdb.dk and add/update games from that on a regular basis. I check latest releases on csdb.dk several times a week. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard is still recommended because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. I do include a virtual keyboard key though if you're adamantly opposed to it. You can get by pretty well with the standard control mappings. While the virtual keyboard works in a pinch, you probably aren't going to want to use that for any text adventures (of which there are a few in here) Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. THIS WILL NO LONGER BE AN ISSUE IN THE NEXT VERSION. Thanks to updates in the core, per-pixel horizontal and vertical cropping are now possible which means it will "just work" at any resolution with any aspect ratio. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Software Dependencies While Launchbox itself is portable, it has a few dependencies which are normally installed with a proper install (which isn't taking place here). Most people will have these installed already but you may not, in which case you'll need to install them before Launchbox will work. Visual C++ 2015 and .NET Core 3.1 are typically the only ones that you might not have installed already. You can grab the redistributables for them here and here respectively. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  2. 34 points
    LaunchBox.Next is now available in the latest beta release. It's a complete overhaul for the main LaunchBox interface: LaunchBox.Next is: Free for all users Much smoother and faster than the previous interface Based on the work we did for the Music Box Alpha UI Available in addition to the existing LaunchBox interface (you can switch back and forth between them at will) Why did we decide to build this? THIS WASN'T ON THE POLL! We've had numerous requests to modernize the LaunchBox interface ever since Music Box Alpha came out and showed a more modern interface The new interface will help significantly in implementing a number of items on the poll (it's much more convenient to develop for) It resolves a number of long-running performance issues and bugs that were very difficult to fix with Windows Forms (the tech used in the previous LaunchBox interface) It opens LaunchBox up to be just as attractive and flashy as Big Box (for the future - background videos anyone?) What features are planned for LaunchBox.Next? LaunchBox.Next will be getting every single feature that is currently in the regular LaunchBox interface, though much of it is still in development All popup dialogs will remain the same as the regular LaunchBox interface (at least at first), so nothing will need to be re-learned Will LaunchBox.Next be replacing the current LaunchBox interface? Eventually, yes. However, until every single feature in the regular interface has been implemented in LaunchBox.Next, both versions will be available side-by-side. We will divide our development time between LaunchBox.Next and developing items from the poll until LaunchBox.Next is fully implemented Thanks all; please let us know your thoughts below. To download the latest beta, open up LaunchBox and go to Tools > Options > General > Updates, and check the box to Update to Beta Releases. Once you restart LaunchBox, you should be prompted to update, or the update will be downloaded in the background if you have that option enabled.
  3. 28 points
  4. 25 points
    Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 (1.6.0 now) and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.6.0. Do not use 1.4.0 and don't use a 1.5.0 dev build unless it's a very late one. These were specifically tested with 1.5.0-dev-3400 which was post-1.6.0 release candidate. The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 285 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old (EDIT: 7 years old) at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) As part of the update process from 1.5.0 configs to 1.6.0, I went through and benchmarked all configs with the framelimiter off, and made adjustments as necessary. The end result should be better performance (at the very least, better maximum performance, whether you actually need that or not) for everyone. Some key elements that can be used to improve performance (and generally have been used already where appropriate) are listed below. Enabling MTVU is often a good starting point for improving performance. It has high compatibility and is an easy go-to. There are some cases where it causes problems in a game that I've noted on the details spreadsheet. This is generally enabled where appropriate and where there was an actual impact on performance in testing. If necessary, you can also try dropping the scaling by 1x at a time until performance improves. It should be noted that some games are more CPU-limited than GPU-limited, in which case reducing the scaling can have little to no impact on performance. It's something to try if performance is poor, however. You can also try disabling Large Framebuffer. This is a parameter that used to be on by default but no longer is. It serves a primarily niche purpose as it only affects a small number of games (FMV flickering with it off) but can often negatively impact performance. I've generally disabled this in cases where appropriate, didn't cause an issue (or the issue could be remedied in an alternate way), and actually did improve performance in testing, but there may be additional cases where disabling it would be beneficial. Enabling Allow 8-Bit Textures can also improve performance depending on your hardware and the demands of the game. It basically shifts the demand on the CPU and GPU. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. It can be helpful on occasion, but it has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. I would highly recommend that you never change EE Cycle Skipping at all, as it has an even greater chance of breaking things, causing dropped frames, giving false speed numbers... just leave it alone. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit) pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z
  5. 25 points
    Hello all, 9.6-beta-1 has been released with the significant new feature being a brand new themes manager and downloader inside of Big Box. You can get to it by navigating to the System menu and choosing Manage Themes: This has been a very large undertaking, and there's still quite a bit to do yet, but it should be mostly functional. The plan for this system is to allow theme developers to use a separate web form to upload their themes for approval, and then use a manual approval process to allow them in the app. This is to help stability and ensure that only fully-working themes are available in the interface. I've been working hard on the web interface for uploading themes as well, but it's not quite ready yet. In the mean time, I'll be uploading some of the more popular themes so that things can be tested in the betas. Currently there's three themes available, but I'll be adding more later today. Features that have already been implemented: Trailer video and screenshots Installing and uninstalling themes Repairing themes (delete and re-install) Applying themes as the main theme Support links Details on the developer, aspect ratio, current version, and latest version Description, Credits, and Changes List of installed themes with updates available List of recently updated themes List of newly available themes Support for Startup Themes Features that are planned: Like/unlike themes Apply a particular view of a theme to a particular platform View screenshots of every single view available in the theme (Views tab) Probably more, but that's all I think of Let me know how it all works for you guys.
  6. 24 points
    Hey all, the first 11.0 beta is out now with the following: New Feature: The Clean Up Media process has a new option to scan images for rough matches. This new option can make the clean up media process take an extremely long time, but will save you loads of disk space in your collection, especially if you download media both from the LaunchBox Games Database and from EmuMovies. The process identifies duplicate images in your collection even if they are different sizes, faded, etc. The largest duplicate image is kept, and the rest are listed for deletion. Improvement: GOG game install state changes will now auto-update for games installed via the GOG Galaxy client Fixed: When using All Games as your startup view in Big Box, sometimes the alphanumeric index was not populating correctly Fixed: Corrected an issue with the pause key bindings that may be causing them to fail Fixed: The Play Mode filter in LaunchBox was not working properly when multiple play modes were selected In addition to the above, we have the following in the works for the 11.0 release: Automatic recording of video snaps via hotkeys Automatic screenshot capturing Multiple video support Overhaul of the Add/Edit interface Much of the above is already finished or nearly finished, but as they're all tied together, it will be a bit before a beta comes out with the bottom four. The Add/Edit overhaul is taking a bit more time than we expected.
  7. 23 points
    Silver Ring - ClearLogo Set View File Inspired by the work of screenzone.fr, I totally redo a very large set of Platform Clear Logo. New ring. New design. HD logo. (1506 x 756 px) PNG format. No drop shadow. ZIP file: GAMES ARCADE logo (77 PNG) ZIP file: GAMES COMPUTER logo (70 PNG) ZIP file: GAMES CONSOLE logo (104 PNG) ZIP file: GAMES HANDHELDlogo (28 PNG) ZIP file: GAMES PINBALL logo (5 PNG) ZIP file: CATEGORY logo (7 PNG) ZIP file: THIRD PARTY APP logo (16 PNG) ZIP file: PLAYLIST logo (13 PNG) ZIP file: BLANK logo : Create your own logo. (2 PSD) Browse the forum thread for alternatives from other users ! Browse the forum and ask for update on the good tread ! Instruction : Copy/past *.PNG file in your ...\ LaunchBox \ Themes \ <Theme name> \ Images \ Platforms \ Clear Logo. Rename the png file exactly as the name of the desired platform as in LaunchBox. Launch "BigBox" and go into "option". Refresh "wheel image cache". Submitter viking Submitted 09/01/2016 Category Platform Clear Logos  
  8. 22 points
    Hi Guys, Here i will be accepting Requests on Clear logos that do not exist. Here is an example of what i can do. Original Clear Logo In this case i cut out the image and recolored slightly so it was not as faded. I Can also fully create logos. Am happy to do what i can to make clear logos that don't exist and add them to the database. ALL Logos i post i have created myself, And are not taken from any website or person. If i just edit a logo to be higher quality ill say in my post. Completed Logos (Previews, Not full size, Full Size throughout thread)
  9. 22 points
    Hello All! With the addition of my cinematics into the Launchbox Platform video downloader section,I figured I would show those that have no idea who I am or what I do,some examples of the available Cinematics I have made.I will also post info on any new cinematics I am working on here in the future. I also do alot of other media,mainly for RocketLauncher Fades and Pause screen...but,also marquees,wheels,and other stuff. If you would like to check out my other work,feel free to browse my website at www.retrohumanoid.weebly.com Apple II Big Fish Games ColecoVision Commodore Amiga CD32 FightCade Fujitsu FM Towns Future Pinball GCE Vectrex Guitar Hero Arcade Gun Games HBMAME (Misfit MAME) Jukebox Laserdisc Mattel Intellivision Microsoft MSX Microsoft MSX2 MUGEN NEC PC Engine NEC PC Engine-CD NEC PC-FX NEC SuperGrafx NEC TurboGrafx-CD Nintendo BS-X Satellaview Nintendo Game & Watch Nintendo Super Famicom PC Games Philips CD-i Pinball Arcade Pinball FX2 PopCap Games ScummVM Sega SG-1000 Sharp X68000 SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Minis Visual Pinball
  10. 21 points
    Hi all, I wanted to share some news about LaunchBox on Android; I have some good news and some bad news, so I'll start with the bad news. Unfortunately, we will be stopping development on Android for the time being. Android has not at all been good to us, and here are just a few reasons why: Our income on Android has only been around 5% of our total income, with the rest of our income coming from LaunchBox Premium on the desktop. With Google taking 30% of that, we only stand to make $3.50 per copy sold. Though the income is low, our development effort requirements for Android are about the same as for the Windows applications. It doesn't really make sense for us to be spending half of our development time on the project, while only making a 5% return. We've been massively disappointed in the software restrictions on Android. We wanted to be able to run import processes in the background, but that turned out to be impossible due to over-zealous battery-saving restrictions. We wanted to be able to easily allow users to add their own custom emulators, but it turned out to not be easy at all due to Android's poor design for launching other applications. Those are just a couple examples of the restrictions that we're constantly slamming into on Android. Android is *not* an open platform. In fact, Windows is *far* more open than Android. The Google Play Store is really the only viable way to release apps on Android, and red tape is everywhere. The Amazon App Store is also available of course, but both stores have similar issues, and no app can flourish on Android without being in the stores. We have so much more flexibility on the desktop, and for that reason we would much prefer to focus on it. There are major concerns regarding the future of emulation on Android at all. Google has begun severely restricting the ability to share files between applications for security reasons, and it’s already affecting users who are running Android 11. They’ve been pushing for these changes for quite a while now, but they’re a poor solution and they wreak havoc on emulation, because they disallow sending ROM files from a frontend to an emulator, amongst other things. This was the straw that broke the camel’s back for us. All that said, we will be stopping development on Android for the time being and focusing our efforts 100% back to the desktop applications. We actually had some really cool features in the works, including wheel and CoverFlow views, but since we’re not even sure if frontends will work at all with future versions of Android, we’ve decided to set it all aside for now. We will be taking LaunchBox for Android off of the Play Store here shortly, as we don’t want to mislead users. It is possible that we could come back to Android at some point, but this is our plan for the time being. Now for the good news: LaunchBox Premium and Big Box on the desktop are doing better than ever, and we are super excited about recent and future developments. We can’t wait to get the new MAME community high scores features out next week, as they’ve been super fun even just while in the betas. We also have some amazing ideas that we can’t wait to jump on. Lastly, if you’re dead-set on Android for emulation, there is a new frontend out that looks very good called RESET Collection. We can’t say if and how they’ll get around Android’s upcoming security restrictions, but we do wish them all the best. Thanks to everyone for your support with all of our projects, and we do apologize for having to disappoint Android users here. At this point, we strongly feel that we are best supporting this community by focusing on the desktop, so that is what we will do going forward.
  11. 21 points
    I was asked to post my program here that I started over on the RetroArch Forums. Shout-out to lordmonkus. You can update your RetroArch Nightly builds and Cores in a few clicks instead of manually off the website. It is still in testing, if you experience a bug or crash, send me a message. Download https://stellarupdater.github.io Check for new versions as this is in development. Please update only once per day to conserve Libretro server bandwidth. Program requires 7-zip installed in order to unzip the files. ----------------------------------------------------------------------------------------------------------------------------------------------------- How it works: It analyzes http://buildbot.libretro.com/nightly/windows/ Gets the latest 7z file Extracts and overwrites exe's to your RetroArch folder Updates latest cores How to use: All you need is the exe. It's portable, no install. Select your RetroArch folder, click Update. It will download the latest Nightly 7z and extract only retroarch.exe and retroarch_debug.exe to your folder. The Check button will preview the file URL before downloading. It should not overwrite your configs, but keep a backup before updating. If RetroArch is installed in Program Files folder, you may need to Run As Administrator. Menu Options New Install - Installs RetroArch, Redistributables, & Cores. Replaces Configs with default. Upgrade - Upgrades RetroArch to the latest version, including Redistributables and Configs. RetroArch - Updates RetroArch to the latest version, excluding Redistributables and Configs. RA + Cores - Updates RetroArch and currently installed Cores. Cores - Updates currently installed Cores. New Cores - Installs Cores that are newly released or missing from your current install. Redist - Installs Redistributables. Helpful if RetroArch won't start after update. New Install: To install RetroArch and Cores for first time use (Large download): Create a RetroArch folder on your computer Select the folder Select New Install from the Download menu. Don't use this option to Update or if you already have it installed. Please conserve Libretro bandwidth. If you don't need Nightly alpha builds, consider using the Stable version1 before installing. Cores Update: Select your RetroArch main folder Select Cores from the Download menu Click the Check button to preview download (optional) Click Update It will check if Server Core Dates are more recent than PC Core Dates. Downloads only Cores you currently have, won't add more. Temp zip files are stored in %appdata% and deleted when complete. To Exclude Core from Updates Download List Click Check Button → Uncheck the Cores you don't want to update → Close Out → Click Update It won't save the checkbox states (for now), you will need to exclude again each time you update. Keep a backup of your important cores in case of accidentally overwriting Requirements: 7-Zip or WinRAR to extract 7z Older Windows may need .NET Framework 4.5 installed. Old versions of Windows 7 may need to be updated to SP1 Run as Administrator if accessing Program Files path (should be default). Notes: Only a few updated cores are released on the Server each day, not all. Server Time might be ahead of your PC Time, making some cores appear newer. Buildbot Displayed Modified Times are not the same as the Parsable HTML Times. This software is in Beta Testing.
  12. 21 points
    Hey again all, beta 2 is out now with the new startup screens very much improved. Each emulator now has separate startup screen options: In addition, I've fixed the various issues with Project64, so I expect that the issues with the majority of emulators can be resolved by tweaking these various settings on the emulators. Please let me know what emulators you're still having issues with after playing with the above settings. Here are the known issues that still exist: There's currently no way to abort the game loading process (during file extraction, etc.). Implemented in beta 5 Key/button presses (spamming) can still hijack focus on game startup and cause the game not to be displayed or focused properly. Fixed in beta 4 Game-specific startup screen settings (for Windows games for example) do not yet exist. Implemented in beta 6 Steam games cause weirdness, but do still work. This may be a tough one to solve, so we may just disable the startup screen for Steam games. Fixed in beta 5 Edit: Mouse cursors are still visible; not doing anything yet to hide them. Implemented in beta 3 And here are some additional features that I still plan on adding: Better window hiding for some emulators (window hiding is already in place and works for most emulators already, including Dolphin) Implemented in beta 5 Game shut down themes instead of just a black screen on game shutdown Implemented in beta 4 Full plugin support Implemented in beta 3 Edit: Automatically populating the above settings with known-working settings for known emulators Implemented in beta 6 Enjoy.
  13. 20 points
    Hello, everybody, here is my fully launchable WHDLoad-Collection for LaunchBox Download: It's pretty stressful right now because I get a lot of requests for the link. So please post your requests here under the post and it would be great if someone who already has the link could pass it on via PN. Alternatively for the link to the WHDLoad archive you can send an email to amiga@salumba.com (Thanks @Pixelpiper) (Subject and body of the message won't matter. All incoming messages are deleted and nothing is logged.) Update 1.1: Due to the problems that some games do not work with the JIT compiler of WinUAE, I changed the default mode to "non-JIT" at startup. But again, some special games run much better with JIT, so you can now enter them into the file "JIT.txt" (complete filename with extension) and they will be started with "JIT" activated. WHDLoad Collection Patch v1.1.zip P.S. If someone has some time and can test games to see if they work correctly with JIT and benefit from it, I would appreciate a customized "JIT.txt" and I'll include it here in the main post. But please only include games that have an advantage through JIT. Included: WHDLoad 18.5 WHDLoad Games as of 15 December 2019 (EN + DE versions) Corrected images for all games WinUAE configured WHDRun configured (with custom command script, which also handles "&" in the game names correctly) Images for the correct setting of the emulators in LaunchBox Correct combinations of different versions to one game (preferably AGA version as start entry) The collection is designed as a replacement for "Commodore Amiga", because a collection with ADF / IPF is no longer necessary. Further details will be added as needed. FAQ: To change the full screen resolution, adjust the file "WHD.uae" in the folder \LaunchBox\Emulators\WHDRun\ as follows: gfx_width_fullscreen=3440 -> to your desired resolution gfx_height_fullscreen=1440 -> to your desired resolution The XBOX 360 Controller For Windows is set. If you have another controller, just load the WHD.uae file (also in WHDRun folder) in WinUAE and adjust your controls and save the file again. If you prefer English menus (e.g. "Play CD32 Version") use this alternate Commodore Amiga.xml and replace the existing one in the folder \LaunchBox\Data\Platforms\ Commodore Amiga.xml To still load the missing video files, simply search for media in LaunchBox and select "do not replace existing". Notes: All LHAs are repacked as ZIP files and the names and folder structure has been corrected so that the required slave files for WHDLoad can be found and started. It was also made sure that file and folder names that are not allowed under Windows were transferred correctly. Have fun!
  14. 20 points
    Hey all, the first 9.8 beta is out. I do plan to tackle pause screens for this release, but I wanted to get at least one thing out of the way first. This first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.
  15. 19 points
    System Emulator Command Line Extensions Scanned 3DO 4DO -StartFullScreen -StartLoadFile .cue | .bin | .iso Acorn BBC Model B / Master 128 BeebEm .ssd | .dsd | .uef Apple II MESS AppleWin SEE HERE! Arcadia 2001 MESS arcadia -cart "Drive Letter:\full path\ROM_name.zip" -skip_gameinfo -nowindow Astrocade MESS astrocde -cart "Drive Letter:\full path\ROM_name.zip" -skip_gameinfo -nowindow Atari 800/800XL MESS a800 -cart1 -skip_gameinfo -nowindow .rom | .bin | .zip Atari 2600 MESS a2600 -cart -skip_gameinfo -nowindow .bin | .a26 | .zip Stella -fullscreen 1 Z26 -v1 Atari 5200 MESS a5200 -cart -skip_gameinfo -nowindow .bin | .a52 | .zip KAT5200 Atari 7800 MESS a7800 -cart "Drive Letter:\full path\ROM_name.a78" -skip_gameinfo -nowindow .bin | .a78 | .zip EMU7800 Atari Jaguar Virtual Jaguar -cart -skip_gameinfo -nowindow .bin | .rom | .jag | .cdi | .zip Atari LYNX Handy .lnx | .zip Atari ST MESS a800 -cart -skip_gameinfo -nowindow .atr | .bin | .cas | .com | .d88 | .st | .stc | .stx | .xex | .zip Bandai Wonderswan Oswan 1.7+ -f .ws | .wsc | .zip OswanHack -r=-f Colecovision MESS coleco -cart "Drive Letter:\full path\ROM_name.rom" -skip_gameinfo -nowindow .rom | .col | .zip ColEm -cv Commodore 64 (C64) WinVice SEE HERE! .bz2 | .gz | .d6z | .d7z | .d8z | .g6z | .g7z | .g8z | .d64 | .d71 | .d80 | .d81 | .d82 | .g64 | .g41 | .x64 | .t64 | .p00 | .tap | .prg | .zip Commodore 128 (C128) WinVice -autostart -drive8type 1571 -virtualdev -VICIIdsize .bz2 | .gz | .d6z | .d7z | .d8z | .g6z | .g7z | .g8z | .d64 | .d71 | .d80 | .d81 | .d82 | .g64 | .g41 | .x64 | .t64 | .p00 | .tap | .prg | .zip Commodore Amiga WinUAE -s use_gui=no -s gfx_fullscreen_amiga=true -0 To load a config file: -f A1200.uae (e.g. of a A1200 setup) .uae | .ipf | .adf | .adz | .gz | .dms | .fdi | .zip Capcom Play System 3 (CPS3) CPS3 Emulator .zip Daphne DaphneLoader v0.99.6 – 1.01* .bat DOSBox DOSBox (dfend_v2_beta_2 to generate conf files) -conf -noconsole .conf Fairchild Channel F MESS channelf -cart "Drive Letter:\full path\ROM_name.zip" -skip_gameinfo -nowindow Final Burn Alpha (FBA) FBA %name -r 640x480x32 .zip Future Pinball Future Pinball /open /play /exit .fpt GCE Vectrex MESS vectrex -cart -skip_gameinfo -nowindow .bin | .gam | .vec | .zip Kawaks Winkawaks -fullscreen .zip Magnavox Odyssey2 MESS odyssey2 -cart -skip_gameinfo -nowindow .bin | .zip O2EM -fullscreen MAME MAME -skip_gameinfo -nowindow .zip MAME32 Advance MAME -device_video_output fullscreen -quiet Mattel Intellivision Bliss -fullscreen .rom | .int | .bin | .zip Nostalgia -f Bliss 32 MSX 1 MESS msx -rom -skip_gameinfo -nowindow .mx1 | .zip MSX 2 MESS msx2 -rom -skip_gameinfo -nowindow .mx2 | .zip Nebula Nebula .zip | .cue | .iso NEC PC Engine Magic Engine .pce | .zip NEC Turbo-Grafx 16 Magic Engine .pce | .zip Turbo Engine --fullscreen .zip Nintendo DS (NDS) DeSmuME .nds | .zip Nintendo Entertainment System (NES) Nestopia .nes | .unf | .fds | .nsf | .zip JNES Virtual NES NNNester Super Nintendo (SNES) ZSNES .sfc | .smc | .swc | .fig | .mgh | .gd | .zip Snes9x -fullscreen .zip | .gz | .jma Nintendo 64 (N64) Project 64 To get Project64 1.6 to work with LaunchBox, you must create a .bat file with the following contents: cd /d "C:\Program Files (x86)\Project64 1.6" SET STRING=%1 SET STRING=%STRING:"=% start Project64.exe %STRING% NOTE: Change the path "C:\Program Files (x86)\Project64 1.6" to wherever your Project64 Install is located. Then when adding an emulator to your N64 import, point LaunchBox to the .bat file rather than the Project64 .exe .rom | .n64 | .v64 | .z64 | .jap | .pal | .usa | .zip Mupen64 Plus (Retroarch) -L cores\mupen64plus_libretro.dll Mupen64 v0.5 -nogui -f -g Nintendo Gameboy VisualBoyAdvance-SDL -f -4 .gbc | .gb | .zip KIGB VisualBoyAdvance Nintendo Gameboy Color (GBC) VisualBoyAdvance-SDL -f -4 .gbc | .gb | .zip KIGB VisualBoyAdvance Nintendo Gameboy Advance (GBA) VisualBoyAdvance-SDL -f -4 .gb | .sgb | .gbc | .gba | .zip VisualBoyAdvance Nintendo Gamecube (NGC) Dolphin /b /e .elf | .dol | .gcm | .iso | .wad Nintendo Wii Nintendo Virtual Boy Mednafen SEE HERE! Raine Raine32 -g -nogui .zip ScummVM -f .1c Sega Dreamcast nullDC -config ImageReader:defaultImage= ALSO SEE HERE! .iso | .bwt | .cdi | .b5t | .b6t | .ccd | .cue | .mds | .nrg | .pdi Demul See Here! Sega Genesis / Sega Mega Drive KEGA Fusion -gen -auto -fullscreen .cue | .bin | .iso | .smd | .32x | .raw | .gen | .zip GENS -gen Sega 32x KEGA Fusion -32x -auto -fullscreen .cue | .bin | .iso | .smd | .32x | .raw | .gen | .zip GENS -32x Sega CD KEGA Fusion -scd -auto -fullscreen .cue | .bin | .iso | .smd | .32x | .raw | .gen | .zip GENS -scd Sega Master System KEGA Fusion -sms -auto -fullscreen .sms | .gg | .sg | .sc | .zip Sega Game 1000 (SG-100) MESS sg1000 -cart -skip_gameinfo -nowindow .zip | .sg Sega GameGear KEGA Fusion -sms -auto -fullscreen .sms | .gg | .sg | .sc | .zip Sega Model 2 Model 2 Emulator .zip Sega Model 3 SuperModel Emulator -res=1280,1024 -fullscreen Change the resolution (1280,1024) to whatever is required. Sega Saturn Yabuse -i .iso | .bwt | .cdi | .b5t | .b6t | .ccd | .cue | .mds | .nrg | .pdi SNK NeoGeo MAME -skip_gameinfo -nowindow .ngpc | .npc | .ngp | .zip MAME32 WinKawaks -fullscreen SNK NeoGeo Pocket Neopop .ngpc | .npc | .ngp | .zip SNK NeoGeo Pocket Color Neopop .ngpc | .npc | .ngp | .zip Sony Playstation One (PS1) ePSXe -nogui -slowboot -loadbin ALSO SEE HERE! .bin | .iso | .img pSX 1.13 .cue .bin .ccd .img .sub .mdf .mds Sony Playstation 2 (PS2) PCSX2 --nogui --fullscreen --fullboot ALSO SEE HERE! .iso | .bin | .mdf | .nrg ePSXe -nogui -loadbin ALSO SEE HERE! .bin | .iso | .img Sony PSP PPSSPP --fullscreen .iso | .cso Texas Instruments TI-99/4a MESS ti99_4 -cart -skip_gameinfo -nowindow -nonewui .rom | .bin | .zip Visual Pinball Visual Pinball -play .vpt Sinclair ZX Spectrum MESS spectrum -flop -skip_gameinfo -nowindow .zip | .blk | .dsk | .fdi | .mdr | .rzx | .scl | .szx | .tap | .trd | .tzx | .udi | .rom | .bin | .raw | .csw | .voc | .wav Spectaculator NOTES: Retroarch users can use -c configs\<your_emulator_config_file>.cfg to load personal configurations. For more information or support see this thread (click here). WinKawaks users can use this script to make importing the games to LaunchBox a much quicker and less tedious task. This will also work with other emulators, such as the Sega Model-1/2/3 emulators. Linky Mednafen users can find all command line options for all supported platforms HERE! If you want something adding or you see anything that needs correcting, just leave a post and I will update the list when I can.
  16. 19 points
    Hey all, the first 10.8 beta is out now with the following: New Feature: The default LaunchBox theme has been completely overhauled and modernized, and now includes dynamic box sizing! If desired, the old theme is still available under Tools > Options > Visuals > Theme > Old Default. New Feature: LaunchBox now scrapes Steam to get even more images for your Steam games! It now pulls the game's poster, clear logo, and screenshots if the game has them. Improvement: When a Sort Title is added to games, the Sort Title is sorted into the game lists without any overrides for "A", "An", or "The". This allows you to override the default sorting methods by adding a Sort Title if desired. Improvement: "Games Missing Banners" and "Games Missing Music" have been added to the "Games Missing Media" filter type Improvement: "Games Missing Media" should now be more accurate and more performant when adding media Fixed: The "Games Missing Media" filter type was showing games that shouldn't be in the list on rare occasions Fixed: Cinematix game theme video downloads were not working correctly in some cases (introduced in 10.7) Here are some screenshots of the new theme redesign: Notice how the boxes are now dynamically sized, and all the extra space is gone as well.
  17. 19 points
    Beta 3 is out now with the following: Improvement: The Enter key will now launch games in LaunchBox Improvement: You can now bulk edit the Broken field on games Improvement: When editing an emulator and making it the default emulator for a particular platform, LaunchBox will now ask you if you want to change all games in that platform to use that emulator. Improvement: Double-clicking on the video in the game details sidebar in LaunchBox will now open the video fullscreen with VLC Improvement: When auto-play videos is disabled in LaunchBox, the videos in the sidebar will now display a black background with a play icon instead of an empty space Fixed: Various places in LaunchBox and Big Box were occasionally using the operating system's language/translation settings instead of the language specified in the LaunchBox options
  18. 18 points
    Over the last few days i decided to setup Pinball FX2 in Launchbox which was the easy part. Getting it to look Beautiful in launchBox was an absolute nightmare because everything had to be done and added manually, because theres nothing to scrape for this platform in the database. Heres the final result: So i have decided i would upload everything here to save people time in getting Pinball FX2 setup in LaunchBox. How to setup Pinball FX2: To setup Pinball FX2 in LaunchBox is just a matter of importing the .pxp table files as the roms and then adding the pinballfx.exe as the emulator. It's best to NOT scrape any data at all because you'll end up with all the wrong information from the scraper anyway, so just uncheck ALL the boxes in the scraper and import. Heres a few screens to show how to setup: Now that you have Pinball FX2 up and running in LaunchBox its time to add everything to make it look good. Table Clear Logos: Backgrounds and Box Art: Gameplay Screenshots: Table Videos: Download whatever you need from above and insert them to the appropriate folders in the Pinball FX2 image/video folder. All the files in the downloads above are named the same as the Pinball FX2 .pxp table files so they should work when placed in the appropriate folder. I have also filled in all the metadata for the table information including developer, release dates etc and have uploaded the file for people to use. Pinball FX2.xml It expects you to have Pinball FX2 installed to LaunchBox games folder, but you can always use Notepad++ to change the location to your roms folder. If any of the creators above dont want their work to be posted here please let me know and i will remove it.
  19. 18 points
    Hello all, the first 8.3 beta is finally here. We're still working on the two Retroarch-related items from the poll (those should be in for the next beta). However, what we do have in this beta is LaunchBox.Next implementations for the game details side bar and image groups: There are still a million little things to do with LaunchBox.Next before it's complete, as well as getting Arrange By working properly. That said, the end is in sight. My current plan is to hopefully get everything mostly completed in LaunchBox.Next before releasing 8.3. Then once 8.4 is out we'll most likely do away with the old version of LaunchBox entirely. It will probably be a couple months yet, but I'm looking forward to LaunchBox.Next being the main release due to its ease of development and much improved performance.
  20. 17 points
    I have decided to start a New Build based around the excellent LB/ BB Theme ReFried by RetroHumanoid My aim is to have all media (Clear Logo/ Wheel, 3D box, disc/cart and video/ snap at least) for every platform I add so the process is painstaking long!!!!! Nintendo GameCube Nintendo 64 Sega Saturn Super Nintendo Entertainment System Sony Playstation 3 NEC PC Engine-CD Atari Jaguar Atari 7800 Atari 5200 Sega Game Gear Sega Master System Sega Genesis/ MegaDrive Nintendo Switch
  21. 17 points
    Unified View File This theme is a port of the HyperSpin Unified Widescreen Megatheme project, which was originally started by gibbawho and continued by many other talented artists over the years. It’s supposed to bring a unified look (hence the name) across all platforms while giving every platform it’s own individual touch. I’ve tried to stay very close to the original look and feel but also took some creative freedom, especially when it comes to the new fading info panel at the bottom of the screen. This theme was designed for 16:9 screens and display resolutions only. Big Box will automatically scale itself to a 16:9 aspect ratio when you use a different aspect ratio on your machine. Features: Individual Artwork for a lot of different platforms and playlists + some alternatives you can choose from Matches with the Unified platform video set from EmuMovies Fully animated wheel pointer Spinning discs for disc-based platforms Various other custom animations Templates to build your own platform artwork are included as .psd files Brings a small taste of the HyperSpin feeling to your Big Box setup Currently featured Views: Games Text List View: 3D Box Games Vertical Wheel View 1: 3D Box Games Vertical Wheel View 2: 3D Box + static cart/disc Games Vertical Wheel View 3: 3D Box + rotating disc Games Vertical Wheel View 4: Fullscreen video Platform Vertical Wheel View 1: Fullscreen video + scrolling text Platform Vertical Wheel View 2: Fullscreen video without scrolling text More Views are planned, so stay tuned. The theme includes artwork for the following 498 Platforms/Playlists: The theme will also display a default artwork for Platforms/Playlists which are not yet covered or wrongly named. How to install: This theme only works on LaunchBox version 9.4 or higher! Just download the archive and extract it to: “..\LaunchBox\Themes\” Go to the “Plugins” folder inside of the extracted folder and right-click on the .dll file. Choose Properties -> Click on “Unblock” at the bottom of the window. Close the window. If the "Unblock" button isn't there than you are already good to go. Open the Options menu in Big Box -> go to “Views” and change the Theme to "Unified". Change the “Games List View” and “Platforms List View” to one of the currently featured Views that are listed above. Make sure that in the Big Box Options -> Views –> “Show Games List Title” is enabled. Info: Never rename the theme folder! The theme folder has to be named exactly "Unified" or the theme won't work properly! (that's btw. an universal tip for all other themes as well) Known issues: The logo of the Platform/Playlist and the individual video border don't show up in the Game Details screen and the theme displays the generic Big Box logo and metallic video border instead when it gets opened through any other Games View than the Text List View. Tips for tweaking your LaunchBox setup for this theme: In LaunchBox: Tools -> Options -> Cart Front Priorities -> Select all Cart and Disc related entries, deselect everything else. In Big Box: Options ->Transitions -> Change "Game Image/Video Transition” to “Fade” In Big Box: To avoid spinning cart art go to: Options -> Views -> Make sure that „Remember separate View for each platform” is checked. Than go either to the Keyboard Mappings or the Controller Buttons settings and set up a key/button for “Switch View”. Now you can go back to your platforms and switch the games Views for each platform individually on the fly. Use the Unified Platform videos from EmuMovies for an overall uniform look. You can either download them as free user from the EmuMovies website or if you are an EmuMovies premium user you can get them directly through LaunchBox under: Tools -> "Download Platform/Playlist Theme Videos". Individual platform artwork not showing up?: The media files that are inside the “..\LaunchBox\Themes\Unified\Images\Theme\..” folder have to be named exactly like your platforms inside LaunchBox. I've went with the HyperList/RocketLauncher naming conventions for the filenames in this package. If Big Box doesn’t show any individual artwork for a system that is listed above you may need to manually rename the relevant files for that platform in all four sub-folders. Also make sure that in the Big Box Options -> Views –> “Show Games List Title” is enabled! Discs are not spinning / showing up?: Make sure you have the right Games List View selected and Disc images in your Cart Image Priorities enabled (see the tips section of this download description). Thanks and Credits: @ninja2bceen for creating the default and various other pointers All the artists who created the original HyperSpin themes, pointers and other work that helped me to create this theme (please contact me if I have forgotten someone!): Gibbawho @Styphelus Unknown50862 @Klopjero Neonrage @knewlife @Creloce Ghostlost https://www.youtube.com/user/GhostlostGames @ninja2bceen @THK adamg @RetroHumanoid http://retrohumanoid.weebly.com/ Rkh Rondar @scooter1974 Zinger19 Aloner187 @guyverjay MetalThrix SophT Ledgerewskie hoscarconh https://www.youtube.com/user/hoscarconh @viking @bmonomad @Jason Carr Submitter CriticalCid Submitted 04/01/2018 Category Big Box Custom Themes
  22. 17 points
    Hey All I thought I’d make my VPX collection available – hopefully someone with a similar set-up to myself will find it useful (no PinCab, but a monitor that rotates to portrait) The collection only contains solid state machines - no electro-mechanical pins I used a snap of the pin as the box front – all of the snaps were taken on a 2560 x 1440 monitor, and I tried to capture each pin when it had all of its lights on during its attract mode Where available each pin has its instruction card in pdf format and its flyers I scoured the net for the best photos I could find of each pins side art, playfield & backglass Here are the settings I use in VPX for these pins: Here are the pins (the instruction cards are in the pins folders): https://drive.google.com/file/d/1p435GtVGcR72jYnJitpmskOUW3OseOqK/view?usp=sharing Nvrams: https://drive.google.com/file/d/1IUpa4q4dWCIxT6btTNZ9nKB1Rv5qlijI/view?usp=sharing Here is the LaunchBox Images folder with the box fronts, flyers & photos: https://drive.google.com/file/d/1jTTWbkOhQvjpPHSgHXE9JIzxyo6V8q0S/view?usp=sharing XML: Pinball.xml If you’ve yet to try VPX + VPinMAME – all-in-one installer (& table releases) here: https://www.vpforums.org/ More table releases here: https://vpinball.com/ This is how it looks in LaunchBox: Some box fronts and the instruction cards: A set of photos: Hope someone finds this useful 🙂
  23. 17 points
    Hey everyone, so I'm (slowly) working on a new theme inspired by the aesthetics of "New Retro Arcade Neon". Up to this point I've only done the platforms that I currently have myself. This really started as a vanity project, but I figured maybe other people would be interested. The individual platforms take a pretty decent amount of work, so they take a while to produce. I also am using some assets from different sources: - The background image is a screenshot from New Retro Arcade - The carpet texture is also from New Retro Arcade - The ambient arcade sounds are from Andy Hofle's Arcade Ambience Project I'm also planning on making images for the third "Game Details" view with the "Play, flip box, etc." (the one a lot of people turn off). But that's tabled for the moment. A bit of the in's and outs of this are that; as I am not a programmer ..at least not a skilled one, these platform images are actually Banner image replacements. My intent was to only really use this one view so that works fine, but if you wanted to use a different view it would look a little screwed up. I figure in the future they could be converted to be platform videos, but I just don't have the time to work all that out at the moment. So this is both a heads-up saying "Hey this is something in the works", but also a request for a little help. As I try to make the files ready for upload here, I'm running into a problem with my XAML. File paths need to be changed to make background images work, but the bigger issue is that, when I copied the them file and moved it to my desktop to edit it, it now gives me an "Invalid Markup" and my "transistions:transistionpresenter" tag is giving me errors. SO!!! All that being said, if anyone is interested in helping me figure this fellow out, I will gladly upload the theme folder for anyone to play around with and actually get working. I hope this is something you guys are interested in, and thanks for being such an awesome community, and Launchbox for being such an awesome product! YOUTUBE DEMO Download link: http://forums.launchbox-app.com/files/file/224-new-retro-big-box/
  24. 17 points
    Hello, This theme started as a side project during the development of RetrAO Cafe 1.7 along with a third theme that i'll reveal soon. BIGFLIX as the name suggests is a variation of Netflix for BigBox, the theme is still in early beta stages with only one view completed so far as my main focus was directed towards the completion of RetrAO Cafe 1.7, but I decided to resume developing this theme as RetrAO Cafe 1.7 has been put into halt as I wait for the release of Launchbox 7.11 Here is a screenshot of the completed view (subject to change in the final release): I'm still undecided on how to move forward with regards to designing other views so your ideas are much welcomed, i'm also looking for talented people from the community who can help me in designing artwork for this theme (i.e banners, platform clear logos and custom fanarts) If you liked the theme and you're interested in helping me with the artwork design let me know in the comments below. Cheers
  25. 17 points
    Just to update you guys, @eXo is currently waiting on me to implement some stuff so he can officially move everything to LaunchBox. I am going to prioritize that stuff very soon.
  26. 16 points
    BigCouch Theme View File #01. Description: BigCouch was designed for use on big TV screen. A clear and clean interface to navigate easily in your games and platform. Seems to be a display bug for the video alignment for few users on PlatformView 2 . It's random and it sounds like a bug in the video engine. CriticalCid has bypassed the problem by fixing the placement of the video for the 16x9 screens. If you have an alignment problem, try its patch. Available next to the theme. Thank you ! #02. Features: 4 custom platform view + 7 custom games view. Design for used fanart in background, with automatic blur. Custom icon set. (favorites, broken, ...) Custom media set for Banner and video. (See below.) Use auto config : No adjustments to be made. Annotated XAML file for easy customization. #03. Showcase: Platform view 1 > Same design as the video version, but here with the banner images. (Download link below for Hardware images set) Platform view 2 > Specially designed for my 4:3 video set. (Download link below) You must use the WMP video engine for proper alignment. Platform view 3 > Same spirit, but with fanart background. (The blur is coded, no images modification required) Platform view 4 > Another way. (The blur is coded, no images modification required) Platform view 5 > A basic list page. Because I can't disable it. ^^ Game view 1 > Media center style, with horizontal cover wheel, in light color. Game view 2 > Media center style, with horizontal cover wheel, in dark color. Game view 3 > Media center style, with horizontal coverflow. Game view 4 > Media center style, with horizontal cover box. Game view 5 > Same style for the classic list view. Game view 6 > Same style as the classic list view, but with clear logo. Game view 7 > Other style, for maxi cover size. Selected Game view > For all pages, once the game is selected. #04. Request : LaunchBox Premium with BigBox - v.7.0 (beta) and superior. Windows Media Player must be installed on your computer. #05. How To Install : Download the latest version of the theme. Unzipped the "BigCouch" folder into your : .../LaunchBox / Themes. Open BigBox, go to [Option> View] and select [BigCouch] as theme. In BigBox option, set the video engine on WMP. (you can test with VLC, But there are still some bugs) Relaunch BigBox. Done ! #06. How to Setup : HOW TO - CHANGING THE VIEW STYLE (platform & games pages) In BigBox Option > Keyboard Mapper > Change View = assign a key. Go back to main view and press this key. #07. Specially designed custom media : In addition, I shared a whole series of custom media designed to work with this theme. I invite you to follow the installation instructions on the download pages below: #08. Changelog : v.1.5.7 fix - Detail text space. add - Search by letter in all games view. v.1.5.5 fix - minor graphic change. add - 2 more Games View ! v.1.5.1 fix - try to fix video alignement issue with windows 10. Tell me if it's work ! fix - Now work with VLC video engine as well. But there are still some bugs for some user ... I dont know why =/ v.1.4.0 fix - try to fix video alignement issue with windows 10. Tell me if it's work ! fix - In game view, grey bakground everywhere for games without any fanart. fix - minor bug and graphic issues. add - new custom platform view. (video style, but with hardware banner pict) add - new custom games view. (list style with clear logo) add - readme file into theme folder. v.1.3.0 add - rating stars on games view. fix - adjust cover flow image size. v.1.2.0 add - another custom platform view add - auto-scroll text everywhere. fix - minor graphic fix. v.1.1.0 add - a custom platform video view fix - minor bug v.1.0.0 Initial release. Submitter viking Submitted 11/21/2016 Category Big Box Custom Themes  
  27. 16 points
    COLORFUL bigbox theme View File # WHAT IS COLORFUL MEDIA SET ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL THEME FOR BIGBOX: On this page we are talking about COLORFUL Theme for BigBox: Design for work with my platform video set, COLORFUL THEME is thought to be used on the big screen (TV) in gaming console mode. Modern, elegant and animated are the key words of this interface. # I NEED YOUR HELP : PATREON ? Same problem as with my video set ! Creating videos & theme takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? The main features : 16:9 only. (Works on other ratio, but with black bands) Full 4K asset. (Any resolution must work, 4K assets) Totally responsive. No resolution deformation on text size or placement. Because of the white/black background, some ClearLogo comes with the theme. Gamepad connection indicator & battery level. # RECOMMENDATION ? Any design choice gives limitations. Here are some recommendations for this theme : LaunchBox/BigBox v.10.0 (and up) VLC highly recommended. Design for work with COLORFUL platform video set. (but you can use any video you what) Beware of full white/black ClearLogo. They will be invisible on Light/Dark views! I didnt test this theme on a lowend configuration. There may be slowdown. (Curious to have your feedback on this subject!) # COOL, HOW TO DOWNLOAD ? 2 ways : In Windows : Right here, with the download button. Extract the "Colorful" folder and place it in your "LaunchBox/Themes" directory. (dont rename it!) In BigBox : Option > Theme manager > Found "COLORFUL - Light" or "COLORFUL - Dark". # SPECIAL THANKS ! @Jason Carr for his hard work on LaunchBox/BigBox! Thx man! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # CREDITS ! @Jason Carr for LaunchBox/BigBox. @Grila for Grila's Custom BigBox Controls. (Gamepad icon & battery level) @eatkinola for Ao.Bigbox.Themer. (Awazing work! Thx again) @RedSnake for Games.Genre Converter. Christian Robertson for Roboto Free Font Set. Impallari for Raleway Free Font Set. # BY FILE, EVERY CUSTOM VIEW SUMMARY (Here in LIGHT. Same principle/animation for DARK) PlatformWheel1FiltersView.xaml PlatformWheel2FiltersView.xaml WheelGamesView.xaml : Wheel2GamesView.xaml : TextGamesView : Submitter viking Submitted 09/09/2019 Category Big Box Custom Themes  
  28. 16 points
    Status update: MT-32 and General Midi / SoundCanvas lists have been completed. 760 games have had Roland MT-32 support added and 485 have had General Midi/Sound Canvas support added. 45 Games have had Tandy 3-Voice support enabled, and I'm still running counts on the number that had CMS\GameBlaster support added. If you don't understand what any of this means, don't worry! I'll be providing some write-ups in the near future to shed light on these options. The main thing to know is that the sound options are astounding now, and you don't have to jump through hoops to benefit from it. My current project is going through and finding games that allow saves to be imported from previous games, and setting them up in such a way that this is possible within the structure of the project. I've tested it with the Krynn series and gotten it to work there. So now I'll be working on the other identified series that have this feature. Over on the discord server a small but passionate team of folks have really stepped forward to assist the project. Python is chugging through a list of all games that supposedly have cd audio, and verifying they actually do. This has helped me to identify many games that were either missing their CD, had a bad rip with garbled or no audio, or simply weren't set up right. He has also been very active in our #bug_reports channel, and has been absolutely invaluable in helping to identify problematic issues throughout the collection. @Smiling Spectre is going through all of the games that old-games.ru have and checking them against eXoDOS to identify games on their site that are not in the eXoDOS collection. He has also been very active in assisting with image issues, and has become our resident bounty hunter when it comes to finding a rare or missing game version. @Jemy Murphy has been back to making major progress on his game launcher. The #dos_game_installer channel is a great place to keep up with his work. @bigjim has recently located a few games on our missing list, continues to find missing manuals, and has been very active in helping @Jemy Murphy with the #keyb2joypad_project Between the bug fixes, the game updates\improvements (cd audio, original media, etc), the sound improvements (tandy, mt-32, sc-55, GM, cms/gameblaster, etc...), the video improvements (higher resolutions, adding CGA composite mode to older titles, the 3dfx upgrades, switching out early PC versions for enhanced Tandy\PCjr ports), the new games, the new manuals, and all the other things we have done that I know I am forgetting about, I am very excited about this next release. For nearly 10 years eXoDOS has been a project that allowed people to easily play DOS games. With this release that is changing. It is now becoming the easiest way to enjoy thousands of DOS games in their best possible presentations while giving the user the option to hear and see these games in multiple ways. There are dozens of games that were released with broken video and audio drivers. Thanks to assistance from a dosbox developer and all around DOS genius, Ripsaw, many of these games have been fixed and will be presented here with working audio or enhanced audio for the first time. Thanks to @Python , dozens of games have had their options changed to launch in the highest possible resolution. I've spent time going through and fixing\enabling 3DFX in every game I could find support for. And through all of this, the master database has grown to include checks and balances to track most of these changes. I'm very proud of the work being done on eXoDOS. As soon as I have decided how many new games are going to be added to the next release, I will release an ETA for it's release. If you are interested in following along, helping out, or just hanging out feel free to join the discord at : https://discord.gg/37FYaUZ
  29. 16 points
    Hey all, the first 10.11 beta is out now with the following: New Premium Feature: A new "badges" system has been built for LaunchBox that displays badges for various things next to your games. Badges are now available for Broken, Completed, Favorite, Hidden, Multiple Discs, Multiple Versions, Portable, and Unplayed. The images can be changed and the badges can be enabled or disabled via the new Badges drop down at the top of the LaunchBox interface. Plugins can also be used to add new badges. Improvement: No-Intro ROMs with multiple titles (separated by the ~ character) will now use the first title as the game title for better scraping Fixed: Importing games will no longer skip "duplicate" games because of multiple platforms that use the same Scrape As value Here's a preview of the new badges system: The new badges system knocks out two of the top 20 items from the last poll, and also makes way for the controls icons that ended up at #2 on the poll.
  30. 16 points
    Coming soon to the BigBox themes manager is my theme called Radiance. It's my take on iGarikoitz wonderful Aura theme (that he created for RetroFE). This topic will also be used as the eventual support page.
  31. 16 points
    Hi everyone, I've started to migrate Don's Export List tool to be used with LaunchBox. This will come with a few databases to match against,based on HyperList with additional columns, i.e. game description. I started this to primarily solve a few quirks I didn't like: Checks against CRC then Name. Will alert you how it's matched by CRC being red but Game is green. Identify bad games. Based on HyperList which prioritizes North American dates. I never download media. I have my own media and if I don't I'll scourge the internet to find the best quality. The database currently provides the image in it's raw size. I've noticed a significant performance increase (lower memory and non-existent stutter) when I reduce the game wheel, box art, etc. size to < 600 px (downsampling = no loss in quality). How can I expect it to work in my Arcade machine (i5 and GTX 750 TI) when my MAIN machine (i7 and GTX 980) stutters. No duplicates. Why do I need two clear logos. game titles, etc. ? Manually adding images allows me to review it, checking consistency in image format. I don't want LaunchBox to rename my media. Any time I do a change within the application it also renames my media i.e. adding '_ ' and removing the region. I completely ignore the folders generated by LB. As a result, I usually modify the XML directly. Compatibility for different Front-Ends. Quickly generate game lists for LaunchBox as the databases are split per Platform. It will essentially contain the same functionality it already has (audit games vs a full list, including images, generate based on filters [e.g. genres]) as well as look 'n feel but tailored for LaunchBox in regards to exporting. I understand Jason has been developing a built-in auditor but a single developer can only accomplish so much before having to move to another task. It's still a work in progress but I wanted to know if theres interest in this. Once the functionality meets the original I will publish it on GitHub.
  32. 16 points
    Looks like I've figured out all the pieces needed to do this. It's too early for me to post the dll, but I will need some help testing especially for Win 8/10; I use 7. The plugin will be a simple dropin, with minimal-to-no config required. The plan is to facilitate overlays for emulators that do not support them, and also to have a pause menu to facilitate a universal way to save and load states, as well as to display game manuals. Ideally, it will also have fade screen on emu start and stop, but I've run into some snags with that. Any advice is welcome.
  33. 16 points
    Heya, it's me back at it again with my first ever theme collab for a Launchbox theme. Me and @faeran wanted to create a platform line of themes, with each theme resembling the platform feel and looks. But instead of having multiple themes like Coverbox (Which we will add eventually once we have all the platform pages changed into something unique) we want to make one theme that represents each and every system in it's best way possible. From their authenticated colors to their classic games all proudly showcased so you can show it off to everyone you like. We will keep you all updated of course with screenshots, media and more. And we hope to eventually release this theme for everyone to enjoy. Platform Themes: Default (Used for all the platforms without a theme yet): Atari 2600: Nintendo Super Game Boy: Nintendo Super Game Boy 2: Nintendo Sufami Turbo: Nintendo Color TV-Game: Nintendo Game & Watch: Nintendo Game Boy Nintendo Game Boy Color: Nintendo Game Boy Advance: Nintendo DS: Nintendo 3DS: Nintendo Entertainment System (NES): Nintendo Satellaview: Nintendo Virtual Boy: Nintendo Super Famicom: Nintendo Virtual Console: Nintendo Super System: Nintendo Wii: Nintendo Wii U: Nintendo Switch: Nintendo Famicom: Nintendo Pokemon Mini: Nintendo Gamecube: Nintendo 64: Nintendo 64DD: Super Nintendo Entertainment System (SNES): Nintendo Classics: Microsoft Xbox: Sega 32X: Sega CD: Sega Saturn: Sega Mega Drive: Sega Genesis: Sega Dreamcast: Sega Mark III: Sega Game Gear: Sega Master System: Sega Master System II: Sega Pico: Sega Naomi: Sega Hikaru: Sony Playstation: Sony Playstation 2: Sony Playstation 3: Sony Playstation 4: Windows: Philips CD-i Playlist Collection Themes: 00s Collection: 70s Collection: 80s Collection: 90s Collection: 007 Collection: Addams Family Collection: Alien Collection: Altered Beast Collection: Anime Collection: Arcade Collection: Army Men Collection: Atari Classics: Back to the Future Collection: Barbie Collection (was the most difficult to do i hate pink): Baseball Collection Basketball Collection: Batman Collection: Battletoad Collection: Beat Em Ups: Blues Brothers Collection: BMX Collection: Board and Card Games: Bomberman Collection: Boulderdash Collection: Bowling Collection: Bratz Collection: Bruce Lee Collection: Bubble Bobble Collection: Bubsy Collection: Bugs Bunny Collection: Bust-A-Move Collection: Animal Crossing Collection: Mario Collection: Metroid Collection: Kirby Collection: Pokemon Collection: Grand Theft Auto Collection: Sonic Collection: The Sims Collection: Crash Bandicoot Collection: Elder Scrolls Collection: Yoshi Collection: More will be added every day so keep an eye open and click that follow button!
  34. 16 points
    Welcome to the Unified Widescreen Platform Video Theme Project! This video project is based on the Unified Megatheme project which was originally created for HyperSpin by Gibbawho and eventually continued and expanded by various other users as well. The themes of this project are designed for widescreen displays and share all the same basic structure to give all themes a simple and unified look. My goal is to recreate all Unified Megathemes as video files so that they can be used within other Front End’s like LaunchBox as well. I’m using Adobe After Effects to create the videos with their original source files (when they were available) and try to stay as accurate as possible to the HyperSpin originals. So far I’ve done 124 platforms (including some region variants and compilations) + 84 alternative versions! Preview: List of all videos (206 videos; 6GB in size total): You can download these videos only on EmuMovies as I’m using their gameplay videos for most of them and don’t want to rip off the guys over there in any way. I won't upload these videos anywhere else and neither should you! Download: Platforms A-C Platforms D-M Platforms N Platforms O - S (Part 1) Platforms S (Part 2) Platforms S (Part 3) Platforms S (Part 4) - Z If you need a nice theme which is optimized for using these kind of videos than I would suggest to check out my BigBox theme CriticalZone: To everyone who has a request: The structure of the unified themes is pretty simple, so with the right images I could create some new ones for you. I will do all your requests BUT you have to provide me all of the following source files: - Neutral Background image (no characters, consoles or controller). If possible in 1920x1080. - Gameplay video (NO trailer / features at least 3 or more games) - Clear Logo (transparent background / high resolution) - Picture of the system (transparent background / high resolution) [I don't need that for arcade systems] - Picture of a gamepad for this system (transparent background / high resolution) [I don't need that for arcade, handheld and computer systems] - Character of a popular game which can be played on this system (transparent background / high resolution) I have zero Photoshop skills, so all images already have to be properly edited to fit the requirements or I have to refuse your request Also be aware that most of the themes were just recreated and slightly modified by me. Similar goes for the platform videos which I mostly just took from EmuMovies. So full credits go to their original creators. Thanks guys! Credits: Circo and the whole EmuMovies team Gibbawho CriticalCid Styphelus Unknown50862 Klopjero Knewlife Creloce Viking Rkh Rondar Neonrage Scooter1974 Zinger19 aloner187 guyverjay MetalThrix SophT Ledgerewskie
  35. 16 points
    Alright guys! The first 7.11 beta is here. New stuff so far is focused on custom themes and is fairly minor: - Improvement: Custom themes in Big Box now support custom images and videos for platform categories - Improvement: A new MaxVerticalImageResolutionOverride property has been added to the Big Box CoverFlow control to allow for larger image sizes - Improvement: Added a new TotalGameCount property on platforms for binding in Big Box custom themes - Improvement: Added a new BannerImagePath property on games for binding in Big Box custom themes We focused primarily on adding stuff for @nosh's amazing new theme in the live stream this morning.
  36. 16 points
    Hey guys, just a quick update. I am working on two rather large things for the moment; the first is the new 3D engine for Big Box (which is largely @Vlansix's doing but I am working with him to get it integrated), and a rather large new surprise. Rest assured that I am still working hard on things daily. Trust me, there is no concern as to the future of LaunchBox. I will also get back to live streaming here soon.
  37. 16 points
    Here's a few screenshots of my current project based on the Nintendo Switch UI. For as simple as the original UI is, it is proving difficult to bring it to BigBox (at least to my liking, since I am a perfectionist), but I am slowly making progress. I have managed to include a real-time, working clock although it's analog only. Unfortunately a digital clock is out of reach unless some code-behind can be added from @Jason Carr (but he is super busy, as we all know). There probably won't be many views in this one, as the Switch doesn't have many different layouts to it's menu system, but I'll add as many as I can. The good thing is I recently got one, so studying the original UI is what I have been doing to help with replication. The Box Game view is almost complete. I still have to add the controller icons at the bottom right and a few other miscellaneous things like the star rating image. Then it's on to the other views. I don't have an expectation as to when this will be done, but I am working on it diligently. Anyways, here's the shots. The lower icons are displayed according to what you have set in LaunchBox (the star rating image will also be here when I have it finished).
  38. 15 points
    Tutorial: How to update your MAME ROMset to a newer version with CLRmamepro Note #1: This tutorial will show you only how to update your ROMset. If you are completely new to MAME you will probably want to read the noob-friendly MAME guide from @lordmonkus first. Note #2: This tutorial assumes that you already have a complete ROMset from a previous MAME version. If you don’t have a complete ROMset than I would suggest to just grab a complete set for the current MAME version and return to this tutorial if you want to update it in the future. I'm not covering SoftwareLists for the MESS side of MAME in this Tutorial, only the arcade games. Also I'm not an expert for MAME, I just know my way around the things I need from it. If you find any errors or wrong facts in my tutorial, please let me know! I’m always eager to learn more. Why update the ROMs?: MAME is very sensitive about its ROM versions. You can get an older version of a ROMset to work with a newer MAME version but you should be aware that you can run in many errors and missing files. In the best case your ROMset version matches exactly the MAME version you are using. The MAME developers are updating MAME every last Wednesday of the month, so if you download a complete ROMset today it won’t work perfectly fine with the newest MAME version by the end of next month. If all the games you want to play are all there and working perfectly fine you probably won’t care about new updates, but if you want to get all the new emulation improvements and newly added ROMs you should keep track of them. Now is a complete ROMset with all CHDs roughly 400GB in size, so you probably don’t want to download that amount of data every month. It’s faster to just download all new added ROMs, CHDs and Samples and update the ROMset you already have. And with the program CLRmamero you can do this. If you want more information about why MAME is so sensitive about the ROM versions and mandatory file names I highly recommend this Reddit thread: https://www.reddit.com/r/MAME/comments/3gh78n/probably_a_silly_question_but_why_are_ROM_packs/ Step 1: Groundwork 1. First of all you should know what ROMset version you have. I don’t know if there’s a comfortable way to find out what version you have. Normally your ROMset version should be the same as the MAME version you are currently using but I can’t guarantee that this is the case for you. So if you have absolutely no idea what ROM version you have I would suggest what I wrote at the beginning of this tutorial. Download a complete set of the current version and write down what version that is, so you can update that set in the future. 2. Download all ROM update packs beginning from the version you have until to the current version. With all I mean all and not just the latest. For example if your ROMset is on version 0.168 and you want to update to version 0.171 you will need the update packs: 0.168 to 0.169, 0.169 to .170 and 0.170 to 0.171! 3. Download CLRmamepro at http://mamedev.emulab.it/clrmamepro/ and install/extract it. You will also need to install/update to a version of MAME which matches the version you want to update your ROMset to. In this tutorial I show you how I update my 0.170 ROMset to version 0.171. I use for that MAMEUIFX64 0.171. 4. Optional: If you use a branch of MAME which supports some extra games (like MAMEUIFX) you would probably want these games too. Normally they are not included in an official complete MAME ROMset so you have to download them separately. Use Google to find out if your MAME version supports additional games and then download them. If you use MAMEUIFX like myself you can legally get the additional games in their official forum: http://mame32fx.altervista.org/forum/viewtopic.php?t=4 Just download all ROMs and Samples and keep in mind to create separate folders for ROMs and Samples. Step 2: Setting up the profile and paths 5. Open the “cmpro64.exe” and you will be greeted with a messagebox. Click okay and you will automatically be in the profiler menu. 6. Here you have different options to include a database for Clrmamepro to work with. The easiest and in my opinion the best way is to use the database which comes directly with MAME itself. So click on the create button and a new window will open. As filename search for the .exe file of your MAME version. As description I recommend you name it after the MAME branch and version you are using. In my case I name it MAMEUIFX64 0.171. Keep MAME as the emulator. Click on “Create Profile” and a new window opens in which can organize your profiles. For now just click on OK. 7. Now your newly created profile should show up in the profilelist. Double-click on your new profile. 8. Now Clrmamepro wants to extract the database from your MAME .exe file. Click on OK. After a short scan it may ask you if you want to import SoftwareLists. If you don’t use MESS within MAME you won’t need that. I don’t use MESS or want to update a MESS romset so I say “NO” to the SoftwareLists. Now some error messages are popping up. That’s totally normal. Just confirm every message with “OK TO ALL”. 9. Now you’re in the main menu of CLRmamepro. At first we have to set up our rom paths. Click on "Settings" for that. 10. In the left upper corner you can select for what kind of files you want to set up the paths. We want to add our ROM-Paths so we select “ROM-Paths”. You can either click on “Add” to add your paths or just drag-and-drop them into the window. So add the path to your current romset you want to update. (NOT the paths which are containing your updates!) 11. Every file CLRmamepro finds within the ROM- and Sample-Paths which don’t fit to the current MAME version will automatically be moved into the Backup folder. The standard setting for this is a folder called “backup” within CLRmamepro folder. If your CLRmamepro installation is on the same drive as your MAME romset than you can leave it as it is. If CLRmamepro and your ROMset are on different drives I highly recommend changing the backup folder path into an empty folder which sits on the same drive as your ROMs. It will highly increase the speed. Leave the rest as it is. 12. Change the path type to “Add-Paths”. Here you need to add every path you want the program to look for updates or new ROMs you want to add. If you have more than one update pack you can add all update packs at once in order to update your ROMset to the current version. No need to repeat this entire updating process for every single update pack. IMPORTANT: You have to add the backup path too! In my case I want to update from 0.170 to 0.171 and add the extra games for MAMEUIFX. 13. Optional: If you want to scan/fix/update your Sample files too, choose “Sample-Paths” and add the folder for it as well. A small explanation what sample files are (thanks Google): Samples go in a folder called 'samples' in your main Mame directory. They are used in conjunction with games that either doesn't have emulated sound or used external sound samples via another device (like a Tape). Mame will automatically use the correct ones with the game if they are present in the samples folder. 14. Close the window. All settings are being saved automatically. Step 3: The Scanner 15. After we have set up all paths we want that CLRmamepro scans our current romset and fix/remove every outdated ROM, CHD and Sample file. For that we click on "Scanner". 16. The “You want to scan” section is self-explanatory. In the “You prefer” section you have to select the option which matches to your ROMset. So if you have a split set select “Split Sets”, etc. If you don’t know what kind of set you have just go with “Split Sets”. 17. “Prompts” you can leave it as it is. 18. In the check/fix section we want to check and fix everything. Click on “All” and every checkbox should be checked now. 19. Ignore the “Advanced” and “LogFile” button and click on “Systems”. A new window opens up. Here click first on “All” and then on “Auto-Assign”. It will automatically set the paths for all systems into the ROM-Path you chose earlier. At the end of this tutorial I will say something more to this but for now just close the window. 20. Click on the “Hash & CHD” button. In the new window check both options at the bottom “Run Analysis” and “Fix file (If Possible)". These options will decrease the scanning speed but if you have corrupted ROM files it will try to repair them automatically. Leave the rest at is and close the window. 21. Ignore “Statistics”. Now we have configured the scanner and it should hopefully look like this: 22. Click on “New Scan” and wait. The scanner will tell you if it finds something which needs to be fixed. Confirm every message with “Yes To All”. In the “Scan Results” window you can see exactly what is currently wrong with your romset. You don’t have to worry about that. 23. When the scan is finished a window pops up that’s giving you information about the current status of your ROMset. Click on “OK” and close the scanner. Step 4: The Rebuilder 24. Our ROMset is cleaned and fixed now. At next we have to update it to the new version. For that click in “Rebuilder”. 25. Check the box “Use Add-Paths” and CLRmamepro will use all the paths for the updates that we already set up. 26. At "destination" you have to check the box “Use System Default Paths”. 27. In the Merge option you can choose how you want to have your ROMset to be constructed. For the best compatibility with LaunchBox I highly recommend a split or non-merged set! Here are the differences between the different set options: Non-Merged: Each set has ALL files it needs. This is normally a waste of disk space because even clone sets have the parentsets included. Split: Parent sets only have the parent files and a clone sets consists of the clone files only. Merged Sets: Full merged sets are parentsets only, which also include all clone files. So you will have every version of the game in just on file. I don’t want to waste disc space so I go with a split set in this tutorial. IMPORTANT: If you change the way of how your ROMset is currently constructed prepare for long waiting times because your whole set will be extracted and completely new rebuild. 28. At “Compress Files” you have to choose which file format you want for your ROMS. I prefer .7z because it saves more space on the hard drive as .zip. IMPORTANT #1: If you change the file format to a different format as your ROMs are already zipped it will take very long to rebuild your ROMset, because all your ROMs will be extracted and compressed again. So if you have all your ROMs in .zip files and you want it to change to .7z prepare for a long waiting time until everything is done. IMPORTANT #2: If you want to use .7z you will have to need 7-Zip installed on your PC. If you want to use .rar you will have to need WinRAR installed on your PC. 29. Check “Recompress Files”, “Show Statistics” and “Remove Matched Sourcefiles”. 30. Ignore “Systems” and “Advanced” and click on “Rebuild”. 31. Optional: If you get an error relating to a .7z file it helps to copy the “7z.exe” and “7z.dll” from your 7-Zip folder into your “CLRmamepro” folder. 32. Now the rebuilding starts. Depending on your ROMset and your options it could take quite a while. When the rebuilding is finished you get a status report. 33. Click on ok and close the rebuilder. Now we are almost finished. 34. If you want to update your CHDs now is the time to do this. But be aware that CHDs have their own update packs and you’ll have to download them separately. To update them just move the folders which are containing the CHD files from your CHD update folders into your ROM folder. You have to do that manually because the rebuilder of CLRmamepro doesn’t copy any new CHDs into your ROM folder. Only the scanner renames/removes old ones (if you have CHDs checked in the options). I also would highly suggest you to do that in order of the versions. For example if you want to update from 0.171 to 0.173 first move the updated CHDs from the 0.171 to 0.172 pack, than the ones from 0.72 to 01.73 etc. If Windows asks you if you want to integrate the files in the already existing folders confirm that with "Yes". BUT if it asks you at any point if you want to overwrite old files I would suggest you to decline that and do another scan so that the scanner of CLRmamepro can fix the CHD names from the older update packs. To speed up the scan you can uncheck "ROMs" and "Samples" in the scanner options first before you start the scan. After the finished scan you just have to move the remaining CHDs from the update pack which wanted to overwrite old CHD files into your ROM folder and then simply continue with the other update packs. Repeat that if Windows asks you again if you want to overwrite some files. 35. Do the same with your Sample files if you want to add or update them. Just keep in my mind to move them in your samples and not into your ROM folder. 36. Go back to the “Scanner” and click on “New Scan”. If you have unchecked “ROMs” and “Samples” in order to update your CHDs check those two again before you start the final scan. 37. If everything worked the new scan result screen should look like this: I only miss a sample file for one game which I couldn’t track down yet. Everything else is complete and now up to date. 38. Now you can delete all your update folders. Bonus Step: Split your ROMset in to different systems If you don’t want every ROM in one big single folder and instead separate folders for separate arcade systems you can split them with CLRmamepro too. For example if you like to have the NeoGeo ROMs separated because you want them as a separate platform within LaunchBox. NOTE: If you are using the MAME Lightspeed Importer by @Antropus to import your MAME games into LaunchBox you won't need to do this and you should keep all ROMs in a single folder. Go back to the “Scanner” and click on “Systems”. Choose the System you want to be separated from your other ROMs and make a double-click on the path. Choose or create an empty folder in which you want to move the ROMs for that system and click “OK”. Now click on “Move Sets” and the program will automatically move all ROMs into the folders you chose . NOTE: If you want to scan your ROMs again a message will show up saying that the new paths for your systems aren’t ROM-paths. Click on yes to add them automatically to your ROM-Paths. The end. I hope this tutorial was understandable and useful for some of you. If you have questions feel free to ask.
  39. 15 points
    I had posted some instructions on this a while back but realized this is probably worth posting into a separate tutorial thread for future reference rather than leaving buried in another random thread. ParaJVE is a Vectrex emulator with built-in bezels and screen overlays, which are really necessary to get the whole Vectrex experience: Setting these up in LB could be a bit of a pain because in order for specific games to be launched via command-line, the appropriate game name had to be sent for each one via -game=[the game title] So I extracted all the names of the game titles that ParaJVE looks for, and created blank files for them so that they can be imported into LB as "roms". They're not actually roms, they're just telling the emulator which game to start. You can find them below: Game IDs.zip These are separated into different categories in the same method that they're separated in the ParaJVE UI. Some of these probably won't be of much interest to most people as there are things like Tech Demos in there. In any case, choose the categories that you want to import, place them somewhere on your computer. First let's setup ParaJVE itself in LB. To start, your emulator entry for it should look like this: Add your Vectrex platform (named "GCE Vectrex" if following the LB GDB format) to the associated platforms tab and check to use as the default emulator if you wish. Now, drag the folders for the Vectrex game IDs into LB and indicate that they're Vectrex games. When you get to the "custom options" part of the import wizard, be sure to select the "use folder names instead of ROM file names for game titles" option, otherwise the game titles will be wrong. Let the import complete and now they can be started and the appropriate game will launch. You'll probably want to change the controls once the emulator starts. You can do this by going to Controls -> Key Mapping and then changing the Joystick #1 and Joystick #2 controls as you see fit. Once this is done, go back to your emulator entry for ParaJVE and change the command-line parameter to the below if you want the games to start in fullscreen with no menu: -fullscreen=TRUE -menu=OFF -game= And that's it! NOTE: Java is required in order for ParaJVE to work.
  40. 15 points
    Beta 4 is out now with the following: Improvement: LaunchBox and Big Box now use improved processes for media downloads (threaded downloads). This should signficantly speed up downloads from the LaunchBox Games Database, especially. Improvement: In Big Box you can now individually hide view types while locked instead of all or none New "Games Missing Media" filters now have items for videos and manuals as well Fixed: "Scan for Removed ROMs" now removes additional apps that are missing as well Planning for this to be the last beta release with new stuff before the official release, which hopefully will go out early next week. Any testing you can do would be appreciated.
  41. 15 points
    The first 9.11 beta is out now with the following: Fixed: The PrioritizedPathSelector control that is used in a number of Big Box themes has been fixed to ignore characters in titles that are invalid in the file system Fixed: The LEDBlinky implementation was throwing errors if you happen to have invalid characters in game file paths Fixed: When scanning for added ROMs, LaunchBox was not properly using the default emulator on the added games (was using the first emulator found for that platform instead) Fixed: Potential errors when loading up empty platforms in Big Box Fixed: Platforms with mismatched capitalization (Nintendo Entertainment System vs. Nintendo entertainment system) were sometimes causing games to not show up in Big Box Just some random fixes at this point.
  42. 15 points
    Alright folks, the first 8.2 beta is out with the following: - New Feature: Images can now be deleted directly from the game details sidebar in LaunchBox via a new right-click menu - Improvement: The included CriticalZone theme for Big Box has been updated to version 2; huge thanks to CriticalCid for his continued work on the theme! To use it, select the new "CriticalZoneV2 - Default" theme under Options > Views in Big Box. More versions of the theme are also available on the LaunchBox forums. - Improvement: A new "Wheel Easing" option has been added to Big Box that makes wheels and CoverFlow appear smoother by easing animations in and out. It's on by default but can be disabled under Options > Views. I'll be tackling stuff from the poll very shortly, but I'm wrapping up a few smaller things that I was working on in the mean time.
  43. 15 points
    Hey everybody, just sent this email out to our email list. I'm copying it here so that it's available online as well. We Are Being Attacked and Threatened First off, thank you so much to the entire community for the amazing success that LaunchBox has seen over the past few years. Everything is going extremely well and we look forward to continuing to improve LaunchBox and Big Box going forward. Over the years, we have come across some major bumps in the road, and we've surpassed every single one of them with relative ease. We expect to surpass this issue in the same way. That said, we need your help. We are being attacked and threatened by a hard drive seller named Christopher Shaw, who goes by wizshaw. We do not believe that he is capable of serious damage, but there's no doubt that he could become a thorn in our side. He became angry with the LaunchBox community because of a thread on our forums, and claims that LaunchBox forum users are continuously reporting and getting his YouTube channel shut down. I have no way of determining if that is the case or not, but regardless, his channel has been repeatedly reported due to his own illegal practices. This morning I woke up to a message from Mr. Shaw: Mr. Shaw ultimately sells hard drives full of ROMs, emulators, and frontends. We do not support people like this, but we have never taken legal action against him or any other hard drive seller. Ultimately we believe that it is wrong to make money off of other people's work, which is exactly what he is doing and continues to do. However, we are not concerned about his "business", as it is minimal and has never been an issue for us. We are primarily concerned with his threats to massively distribute illegal versions of LaunchBox Premium and Big Box online. This is not the first time that someone has massively distributed pirate versions of LaunchBox Premium, and it won't be the last, but it is a potential further issue for us. We have chosen to take a DRM-free approach to our licensing system, which means that we are at risk here. We have chosen not to annoy our customers with crippled software in order to prevent piracy, and we have dealt with a fair amount of piracy over the years. However, we do believe that the best way to prevent piracy is simply to put out quality content with regular new features, and this approach has worked very well for us so far, thanks to our wonderful community. We have no intentions to ever change this, even if our sales do start to suffer due to piracy. That said, it is our hope that we can prevent this from happening. Going back to Mr. Shaw's conversation with me this morning, my response to him was to the point and very clear: I hate making threats like this. This is the first time in my entire career that I have ever felt the need to say something like this, and it disappoints me and troubles me greatly. As a Christian I value forgiveness and love above all else, and it's painful to share with the world that I would write something like this. However, LaunchBox is a business that needs protected, and I do need to be entirely open and honest with you all. Regardless, this was Mr. Shaw's response: Clearly, he is accusing us of destroying his business, despite the fact that none of us have had anything to do with his YouTube channel getting shut down. We have more important things to do (like LaunchBox development!) than to go around and attempt to shut folks like him down. It's worth noting that I did replace all names in the above text with (REDACTED) in order to protect everyone involved, and I did censor some inappropriate language as well, as I will continue to do going forward. My response to him was this: And his response: And once again mine: At this point he is dead-set on destroying us, simply because he's convinced, without proof, that someone in our community has been getting his illegal YouTube channels shut down. He feels entirely in the right in this. Here's his response: Clearly at this point, there was nothing I could do. I can't message the whole entire community and ask them "if you're the guy who banned his YouTube channel, can you unban it?" I'm not even sure if that's possible, but I also don't know if anyone in our community even did it, nor should it matter, as it was full of illegal practices to begin with. So once more, Mr. Shaw is threatening to do everything he can to ruin our business (which, for what it's worth, is not much). And the conversation continues with my response: So here we are. I am so very disappointed to have to send this email out, and I poured over this email for hours before even considering actually sending it. Mr. Shaw's response was more of the same: If that's not incriminating enough, I don't know what is. He has some of the most disgusting intentions that I have ever seen in all of humanity, and he's not in the least bit ashamed to admit it. My response to him was this: As of right now, I have not received a response from him. I thought about waiting until he actually did retaliate, but considering that I probably won't even know about it when he does, that wasn't really an option. I wanted to make the entire community aware of this; my apologies for the extremely long and involved email, and for involving you all in this. What Can You Do? First and foremost, no one in our community is obligated to do anything, so please don't feel that way. Even if nothing is done to stop Mr. Shaw from his attempts to hurt us, we will still survive, as I do not believe that he is capable of doing any major damage. The most important thing that you can do is to simply not purchase any of his products and to discourage others from doing the same. The public needs to be aware of his horrible business practices and corrupt nature. Also, if he does come forward with illegal versions of LaunchBox Premium and Big Box, we would ask that you not download or use them (of course). Even though we have not reported any of his social media sites in the past, I believe that now is the time to do so. Probably the most effective way of preventing his business from continuing is to report his YouTube, Facebook, website, etc. as being illegal. Here are links to his known sites: https://www.hyperarcadesystems.com/ https://www.facebook.com/groups/205573939885510/ Most importantly of all, I must insist that we do not resort to attacking him. I'm not so naive as to think that no one will do so, but I do have enough hope in humanity that most of us know better than to personally attack someone over a business issue. Please DO NOT take any further action other than reporting his websites and discouraging people from purchasing or using his products. We do not want to become the enemy here, nor do any of us want to face any legal issues. This is extremely important. Thank you all very, very much for your continued support, and please rest assured that LaunchBox and Big Box development will continue for many, many years to come. We're only just getting started here. Love, LaunchBox (Jason Carr)
  44. 15 points
    Hey all, the first 7.12 beta is here with the work from the live stream this morning (and my work to wrap things up). I've also re-upgraded to the .NET Framework 4.7, so we should get those performance improvements back. Here's the change log: - Improvement: Checkboxes on the import wizard now remember their settings for each import (where relevant). Selected image types are also remembered. - Improvement: Upgraded once again to the .NET Framework 4.7 (had previously reverted due to some minor end user issues with .NET 4.7). Hopefully all issues are ironed out by now; if necessary, you will be prompted to install the latest .NET Framework when upgrading. Going forward, @Vlansix is working on adding retro achievements, so that is planned for this release. I'll be going through the rest of the poll items next to see what's next for me to tackle.
  45. 15 points
    So, unfortunately Jason has decided to let me go as of today. I have loved the 3 years total that I have been here, and the 2 years on staff working with all of you and making LaunchBox exactly what it is today. I tried my hardest, worked my hardest, and I poured my soul in to EVERYTHING I ever did here. I made a lot of friends and a lot of fans, and that is something that can never be removed. I wont say why I was removed, as it's not really my place, nor do I want any boycotts of LaunchBox. I did get a few of those comments already. Please do not. That is not my intention with this, at all. I still love these people. Going forward, I'm going to try and do some extra content on my channel now, I have the time it seems like. So, assuming it's ok to post these links, I'll post down links to my Discord, YouTube, Twitch and Website. Everything will be there if you want to follow me and see what I do next. I still have my game I'm working on, Retro Style Spotlight WILL continue on my channel, and I have all my gameplay stuff still going on. People have been asking me for my Patreon link too, but I will refrain from posting that here. Again, thank you so much for the 2 amazing years. Thank you to all the Staff who is here now, and thank you to all of our Patrons who gave me encouragement each week to keep making RSS and new content for them. My Site: http://www.bradcheyne.com/ YouTube: http://www.youtube.com/SentaiBrad Twitch: http://www.twitch.tv/SentaiBrad Discord: https://discord.gg/srM9DAx Twitter: https://twitter.com/SentaiBrad
  46. 15 points
    ----This was posted in the RocketLauncher forums as well,so I basically copy and pasted the post to here..I figured a lot of my media might possibly be valuable to this community,even though it's purpose is for RocketLauncher----- -----EDIT: I'm not sure why my text is all black from here down,or if it's just my screen and doesn't effect anyone else,but sorry if it is----- Hey all! For anyone that does not know me,I have been running a Youtube channel for a while now,and collecting all sorts of media to fill Pause with,as well as making Fade screens and other various frontend artwork. I just wanted to extend an invite for anyone interested,to check out my channel,and see what I have available. I will provide the download links,a link to my channel, and some examples of my work below. I'm currently sitting at about 360gb of media...and I upped my subscription to my upload site to 2tb of space...so I have alot more to come. Some of the work includes.. --Custom Pause menu logos for 50+ systems /including a default set --Over 110 custom fade screens with Layer 4's --Over 700 NES soundtracks /tags and box art embedded --Over 700 SNES soundtracks /tags and box art embedded --Over 250 N64 soundtracks /tags and box art embedded --Over 900 MAME soundtracks / tags embedded --100's of soundtracks for various other systems /tags and box art embedded --Tons of videos and documentaries for multiple systems --System artwork (including console,controllers,boxes,carts,system boxes,and displays) for multiple systems --1000's of background images for multiple systems --1000's of Maps,Strategy guides,and Manuals for multiple systems --Custom 1080p Marquees (for use in HyperMarquee or other marquee software) covering 70 systems,which includes 1 marquee for the main wheel and 1 marquee for the sub-wheel for each system You can go here for my Youtube channel,which includes various release videos,and instructions - https://www.youtube.com/channel/UCeP60Vc-kRYCiJ1y2PvxryA Thank you everyone and Enjoy!
  47. 14 points
    Hey all, the first 10.14 beta out now with the following: Improvement: Handling of multiple instances of LaunchBox and Big Box has been improved with a proper message instead of just ending the second process or focusing the window Improvement: The MAME high scores system now checks MAME .cfg files to help prevent cheating by changing dip switches, and several other stability improvements were made as well Improvement: Adjusted thread priorities in a few spots in order to speed up some common user interface operations Fixed: Several issues with LaunchBox and Big Box not closing properly under certain situations Fixed: Blank image priority entries were showing up when upgrading from previous versions with no priorities checked The current goal is to fix a few more bugs, and then put out 10.14 relatively quickly. 10.13 is working well for the high scores, but since this adds new anti-cheat methods, we'd like to get 10.14 out soon.
  48. 14 points
    Hey all, the first 10.7 beta is out now with the following: New Feature: You can now reset a game's Play Count and Last Played date by selecting a game (or games) in LaunchBox and selecting the appropriate option from the right-click menu Improvement: Added a new SelectedGame property to the Big Box game details views for use by theme creators Improvement: CTRL-F in Launchbox now selects all text currently in the search bar when giving it focus to make multiple searches easier Improvement: Can now lock and unlock Big Box from a game entry if you have already created a lock pin. There is an option in Options -> Game Menu to hide this option. Improvement: Big Box game details will now show the game version, which was previously missing. You can turn this off under Options > Game Details. Fixed: Can now properly download Theme Videos for the "Dragon 32/64" platform Fixed: Corrected an issue with controllers in Big Box where binding Select and Play to the same button could potentially cause stability issues Fixed: Platforms could sometimes be duplicated in the "Scrape As" drop down box in the import wizard It's worth noting that most of the above changes have been done by our new developer Christian, who has only been on board for a few days now but has already been super productive. He'll be commenting in this topic here soon with a new forums account (probably tomorrow morning). I've been working hard on a new import process for the Android version (importing games directly on an Android device), which should be out shortly.
  49. 14 points
    ComixBox Theme View File ComixBox v1.0.2 BigBox Theme 2/23/2017 Theme Description ~~~~~~~~~~~~~~~~~ ComixBox is a theme based on old school comic book design. It relies heavily on having the proper artwork scraped for your systems and games including background fan art, screenshots, front cover images, etc. ComixBox also features some advanced animation techniques that have never been seen before in BigBox. Separate views were made for the diferent video snap aspects available. Utilize the option "Remember Separate View for Each Platform" in BigBox Options - Views to get the best visual from the theme (to avoid blank space on the sides of your video snaps). Theme Notes ~~~~~~~~~~~ * Requires the fonts Bangers and Clementine, which are included in the root theme folder. Install them before running BigBox. * The animations in the theme were ultimately just me experimenting with some stuff to try and bring something new to a BigBox theme. I thought they ended up pretty neat so I left them in. I do have a version without them that I'm planning on adding to the .ZIP file shortly. * The theme was ultimately designed for 1920x1080 but was tested to be fully working at these resolutions as well: 1280x720 1366x768 1600x900 Changelog ~~~~~~~~~~~ v1.0.2 (2/23/2017): Changed all the videos to use the background video object so they would stretch to fill their appropriate spaces Forced platform and game background videos to "On" in the theme settings file to compensate for the above change v1.0.1 (2/21/2017): Added fade effect to the title section so the text doesn't appear until after the animation passes (applies to platform and game views 1, 2, and 3) Added the transition selector codes back to the text views that was erroneously removed during development v1.0.0 (2/20/2017): Initial release Submitter Grila Submitted 02/20/2017 Category Big Box Custom Themes  
  50. 14 points
    Metallic Theme View File A metallic theme with or without videos. 16:9 monitors HIGHLY recommanded Features: 5 views for plateforms list New navigation system New UI Background + Banner for every system Video: Instructions: Extract archive in "LaunchBox\Themes" Choose Metallic in Options > Views > Theme Disable "show Filters Favorite Games" in Option > Views. I advise to change Options > Transitions > Background Transition to "Slide Vertical" Todo List: Complete Banners Add new views for games lists Submitter niglurion Submitted 08/26/16 Category Big Box Custom Themes  
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