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Showing content with the highest reputation since 02/21/2021 in Posts
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Hey all, the first 11.10 beta is out now with the following: New Premium Feature: The Big Box default wall view has been overhauled and is now much more flexible (with features such as item selections, row fading, and more) New Premium Feature: There are now 4 different Big Box wall views that are available for theme developers New Premium Feature: All Big Box wheel and CoverFlow views have been overhauled to allow for custom theme templates inside of each element in the wheel/CoverFlow. This means that theme developers can now use multiple images and ot10 points
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7 points
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SAR: Search And Rescue mame arcade bezel (Thanks to @Mr. Do for letting me restore the beautiful artwork) searchar.zip7 points
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Sand Scorpion mame arcade bezel (Thanks to @Mr. Do for letting me clean up the artwork) sandscrp.zip7 points
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Salamander aka Life Force mame arcade bezel salamand.zip7 points
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Saint Dragon aka St. Dragon mame arcade bezel stdragon.zip7 points
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Satan's Hollow mame arcade bezel shollow.zip6 points
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San Francisco Rush: The Rock mame arcade bezel sfrushrk.zip San Francisco Rush: Extreme Racing sfrush.zip6 points
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Samurai Aces aka Sengoku Ace mame arcade bezel samuraia.zip6 points
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Salamander 2 mame arcade bezel salmndr2.zip6 points
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Saboten Bombers mame arcade bezel sabotenb.zip6 points
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I am starting a project that will eventually include every cartridge for cart based systems. I have finished the first, the Nintendo Super Game Boy Player cartridge. This will be combined with a Game Boy cartridge for the final template. The graphics will all be vector based, with 300dpi output. The final Photoshop templates will all have Smart Objects that, using an included PS script, can be pointed at a collection of images to generate output for any number of games. Instructions will also be included. I will host the project files in my GitHub repo. HERE in a5 points
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Sakura Taisen: Hanagumi Taisen Columns mame arcade bezel hanagumi.zip5 points
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4 points
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SDI: Strategic Defense Initiative aka Defense mame arcade bezel sdi.zip3 points
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SD Gundam Neo Battling mame arcade bezel neobattl.zip3 points
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Scramble Spirits mame arcade bezel sspirits.zip3 points
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I'm writing this tutorial to help people cutting down the Mame full set with only what their controls can play. The current Launchbox importer is pretty good if you have an Xbox or Playstation controller. If like me you have a 2 players arcade machine you're probably limited with 4 way / 8 way joysticks leaving the analog games unplayable. This method isn't an automated process and will take some time. This tutorial have 2 objective depending if you're an archiver and want all playable games according to your controls - or - if you just want the best playable games according to your controls.3 points
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Got PCSX2 working... sort of. First many thanks to @Sterophonick for the scripts. Could not have done it without those (and the explanation). Anyway, copy the following contents to a file and call it pcsx2.bat (or whatever) and put it in your Emulators section in LaunchBox: Change the "Emulation/PCSX2" of the script to the location of your PCSX2 binary, just make sure you run PCSX2 and set it up first. Now for the weirdness, for some reason it will not work with a double-click, but if you right click and select the .bat file it works fine. No idea why, as it does not do this for D3 points
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Ah, that makes perfect sense. Thank you! Also works when I point to the path of the binary with Wine addressing (so, Z:\bin\dolphin-emu). Yay! Now to figure out PCSX2. Hmm.3 points
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3 points
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You'll need to compile Dolphin yourself and then place the "dolphin-emu" executable in a folder named "Dolphin" in your emulators folder.3 points
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MAME Script cmd /c start /unix MAME/mame64 -verbose -rompath %1 %2 %3 Emulator settings: Edit these settings to fit the system you're trying to emulate. Currently working on a script that will run Windows games in Wine, however it's getting a bit frustrating. Dunno if I will ever get it to work3 points
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@Sterophonick Well done! I need to try that script for native running. I run nearly all the emulators in Wine Retroarch, but PS2 just doesn't play ball, at least not to the level I want it to. I personally run a Manjaro Mate system, and can verify (for reasons I do not understand) that the bugged context menu isn't present on all desktop environments. On Manjaro it happens in XFCE (tested this on my old mGAme distro - RIP) and also on a couple Ubuntu-like distros (though I don't remember the desktops). I've also had issues with Cinnamon in both Manjaro and Mint, in that the LaunchBox3 points
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Quick update: I was able to get steam games to run, albeit very hackily, and I don't know of a way to make this work better... Anyway here's the script. cmd /c start /unix /home/%user%/.steam/debian-installation/ubuntu12_32/steam -nominidumps -nobreakpad %1 And here are the "Launching" settings for your game. Try it for yourself, see if it works.3 points
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I have been performing experiments with running LaunchBox on Linux through Wine, and I gotta say, with a bit of tweaking, it might be viable! I was able to import games through the Tools menu, and was able to launch a game! However, because it is being run through Wine, actually launching native Linux versions of emulators is a little bit tricky. With that in mind, I was able to write some batch scripts that will do just that! The example I'll put here is the one I wrote for RetroArch, for /f "delims=" %%i in ('winepath -u %2') do set content=%%i if %1=="gba" ( se3 points
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Horse has been beat its now time to move on. Anything further on the prior debate just becomes someone pressing the subject to the point of temporary bans.3 points
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Thanks. If everyone just don't reply to the discussion the unnecessary drama will stop.3 points
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Guys can we please stop this discussion, no need for this. Let's just enjoy this hobby together and be brotendos3 points
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S.T.U.N. Runner mame arcade bezel stunrun.zip3 points
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S.S. Mission mame arcade bezel ssmissin.zip3 points
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2 points
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SD Gundam Psycho Salamander no Kyoui mame arcade bezel sdgndmps.zip2 points
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2 points
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yes, great one thanks RL, we need more verticals...lol2 points
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Thanks for the directions; I changed the filesystem to be like the folder structure above (yeah, I had messed up, my mistake). And now, it's also working perfectly: native RetroArch's working like a charm. Thanks a lot!2 points
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So is this what your filesystem looks like? LaunchBox Emulators RetroArch RetroArch-Linux-x86_64-Nightly.AppImage.home .config retroarch configs default.cfg cores <cores> RetroArch-Linux-x86_64-Nightly.AppImage2 points
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So far I tried the Steam script and it launched my game! I was hoping someone like you would come along with something this. I use the startup screens which do work but setting the time to say 11 seconds to give the game time to start the startup screen seems to only last like 3 seconds. Might have to do with the bat file or wine who knows. Also is the Dolphin script for the native Linux version? Thanks again!2 points
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I remember a while back when Jason Carr said that he spent his weekend porting LaunchBox to MonoDevelop and got it to run, while BigBox was not feasible. I wonder what happened to that project... It certainly would boost Linux gaming quite a bit, for me Lutris isn't quite cutting it compared to what I can get with LaunchBox.2 points
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I agree that most of the bugs you have observed are Wine based, though the bugged context menus are likely not. Though my only proof on that is when I installed an XFCE variant Manjaro distro it happened, while on my Manjaro Mate it does not. It also doesn't in Cinnamon, though that had it's own issues. The biggest plus side is that the vast majority of cores in RetroArch run like a dream in Wine, with little to no issues at all, and though it is slower than in Windows, Big Box also works rather well (even with themes). Believe it or not the largest issue we face now is installing2 points
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I find it very usable, however it has been tedious writing these scripts for the emulators and having to manually edit every Steam, Windows, and Linux game to have them work. The specific desktop I use is the variant of GNOME that comes with Pop!_OS 20.10. There's definitely a ways to go in terms if functionality, and I feel like some of the bugs are more of a Wine problem rather than a LaunchBox problem. I don't see it being usable as a primary game launcher on Linux without a lot of changes being made to either LaunchBox or Wine. It's never going to be perfect unless Laun2 points
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I got Dolphin emulator to work for /f "delims=" %%i in ('winepath -u %1') do set content=%%i cmd /c start /unix Dolphin/dolphin-emu -e "%content%" Keep the emulator command line parameters empty. Have fun!2 points
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Believe I have tracked down the cause for the WallView index error people are reporting. Thanks to all for the reports and additional follow up information. Ya all are the best.2 points
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2 points
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@ultrez Noted. I'm hoping to get back to games database development at some point later this year. Some of these items are already on the to-do list.2 points
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I love the scratches, even the wife asked if they were real 😂.2 points
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Haha, yes I found out about that by pure accident. Wanted to show these games to a friend and that's when I found out it didn't work anymore.2 points
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Today I am adding a new feature to my Slingshot Launchers. You can now assign a hotkey to take screenshots during gameplay! I also added sound effects when taking screenshots which you can use a wav/mp3 file. Initial test are working great and also all screenshots are date/time stamped and organized within folders as well. Currently all screenshots are saved as png files but plan to have different formats that you can save them as.2 points
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This is actually pretty easy and quick to do by converting the colors to black using the Black and White adjustments in Photoshop:2 points
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S.V.G.: Spectral vs Generation mame arcade bezel svg.zip2 points