Jump to content
LaunchBox Community Forums

Leaderboard

Popular Content

Showing content with the highest reputation since 05/06/2021 in Posts

  1. Thundercade aka Twin Formation mame arcade bezel tndrcade.zip
    7 points
  2. Time Soldiers aka Battle Field mame arcade bezel (Thanks to @Mr. Do for letting me restore the artwork, it was a tough one, hope you like the result) timesold.zip
    6 points
  3. Tiger Road mame arcade bezel (Thanks to @Mr. Do for letting me restore the artwork, scan by CAG) tigeroad.zip
    6 points
  4. Thunder Jaws mame arcade bezel thunderj.zip
    6 points
  5. 5 points
  6. 5 points
  7. Made few minor tweaking and fine tuning. I think this theme is ready to ship soon. Here are all the views.I think I managed to get enough variation between the views. So they feel unique. If someone could help me test this one more time, I would be grateful. PLATFORMS GAMES
    4 points
  8. submitted to LB database
    3 points
  9. Hi there, thanks and your welcome. I have already made some changes to this text view. It's going through some changes because it was too boring to look at and the focus was in the wrong elements. So I was not quite happy with it when I actually tried using it. Hopefully I can find a way to make this view look and feel great. Pulse will have lot's of different views, some views will support the videos. It shouldn't even matter what aspect ratios you use. I'm waiting for the new Coummunity Creator Tool, but I think I will publish this theme without the new wall views. I'll just add those
    3 points
  10. Well after 3 weeks of working on this here's part 1 of 3 to be released this week πŸ‘πŸ˜
    2 points
  11. Few things I can add to what @Retro808 contributed. 3. This can be accomplished from within your theme's View folder by doing the following. Create a folder called GameMarqueeView. Make a copy of your GameMarqueeView.xaml folder and place it in the GameMarqueeView folder. Rename GameMarqueeView.xaml to the name of your Arcade platform. You should now have the following (assuming your arcade platform is named Arcade😞 [theme]\Views\GameMarqueeView\Arcade.xaml Whatever you edit within the Arcade.xaml will only apply to the Arcade platform's marquee.
    2 points
  12. 2 points
  13. Literally the 2nd post, my first response shows with screenshots how to do it. My video tutorial I linked shows and it's easy to add them using the manage emulators and many of the online tutorials show how so yeah please don't act like it's so difficult and we can't be bothered to tell people.
    2 points
  14. 2 more for the collection, only 8 more to go πŸ‘
    2 points
  15. It's responsive and it mostly looks good on 4:3 screens. Should work on 5:4 and 16:10 also.
    2 points
  16. Some more RingEdge done not many more now thank god 🀣
    2 points
  17. So this is the new text filters view now, In testing phase. I just had to drop the box art. Too much stuff is not good. Box art will be included in most views, so I thought I can drop it from here. This uses fan art, no fallback because box art looks bad when cropped. Here is the big video view Logos and Device images (125 included)
    2 points
  18. So this was an interesting one I worked on yesterday. Typically old scanned media tends to have one or all of these traits. The box has faded over time resulting in a loss of contrast. The material has yellowed slightly, this is usually most noticeable in the light colours and white areas. Too much blue in the dark areas black areas. I suspect this is a result of the printing and then scanning process. It's literally a case of the process colouring the content. However, I'm not sure what had happened to this one πŸ˜„ And failing that I managed to find a better scan!
    2 points
  19. Got it figured. Had inadvertently dropped it in my PS2 games folder. Thx
    1 point
  20. ===========Mr. RetroLust's - Mame 4K - Lights Out - Realistic Bezels=========== Realistic bezels in 3840x2160 resolution for Mame. My goal is to make bezels for around 1300 Mame games I have in my collection. I make these bezels to focus on the gameplay not the artwork (it should compliment the gameplay), this means large game screens and instructions fully visible where possible. In this thread I upload the newest bezels individually, if you like you can download the most current versions here or you can wait till I reach around 200 new bezels, that's when I upload a new pack which you
    1 point
  21. Still using this on my arcade cabinet and have tried a lot of them. It looks and works great! Thanks!
    1 point
  22. Hey I guess that's why it already looks so good. lol. I have indeed found it usable, I've been using it for a couple of days now. I finally got around to braving the theme creator and I'm even tinkering with it a bit in there. Thanks! πŸ‘
    1 point
  23. Your game boy platform needs to be named Nintendo Game Boy for the view to take effect. If it's not, you can go into the Themes\The POC\Views\WallGamesView folder and change the name of Nintendo Game Boy.xaml to whatever you have your platform called.
    1 point
  24. 1. You cannot stop it as BB will generate the marquee as it is coded in the background logic to show a marquee even in themes that do not have a GameMarqueeView.xaml. So the only way I have found is to hide it by adding a black background. Placing it above Panel.ZIndex="0" will get it to cover the marquee. Adjust the column and row span to your grid. <!-- BLACK BACKGROUND --> <Border x:Name="Blackscreen" Grid.RowSpan="8" Grid.ColumnSpan="8" Panel.ZIndex="1" Background="Black" Opacity="1" SnapsToDevicePixels="True" RenderOptions.EdgeMode="Aliased" ></Border> 2. To mak
    1 point
  25. Please attempt to login to EmuMovies via their website first and see if that works. EmuMovies had a recent server upgrade that flagged many accounts for a required password reset and until you reset the password their API just tells LaunchBox your credentials are bad and doesn't allow us to download any premium files.
    1 point
  26. Five more done two to go, but i'm going on RE8 now πŸ‘
    1 point
  27. Play Box 4 View File NOTE THIS THEME IS BUILT FOR STEAM STYLE BANNERS FOR THE FAVOURITES & RECENTLY PLAYED BOX IMAGES. This theme is designed for a screen resolution of 1920 X 1080. Steam Banner images need to be 400px X 215px in order to scale correctly. This is Play Box 4, A continuation of Play Box 3 but with the views tweaked for a more Netflix for movies & games kind of feel. with many different types of games views. Included in my theme is many different types of games views with alternative control layouts for Microsoft XBOX
    1 point
  28. The shutdown.xaml would be located in the Startup theme folders. It is separate from the Theme folders.
    1 point
  29. My finished MFME project. Here is my collection video packs. Enjoy!
    1 point
  30. even when i've had a beer, i'm just flowing now 🀣
    1 point
  31. Thank you mate, my goal was to do all the playable games in Teknoparrot, so we could all have some great themes, then i hit a block and lost interest for a while, think it was looking at doing 27 themes for Ringedge that put me off, but i'm on a roll now i've gotten back into it, 19 down 8 to go πŸ‘
    1 point
  32. retro-exo.com is my site. exodos.the-eye is a mirror provided by the-eye. They should have the same links, however the-eye also keeps older sets around to. My site will always have the latest (and tends to have less downtime). However I only offer the torrent on my site, and they do offer wget. That is not a recommended way to go though.
    1 point
  33. I know the feeling being torn :) But I have made up my mind and going to drop the box art from here so you don't have to worry that anymore :D What I have learned when designing these is that you need the empty space for eyes to rest. If the views are filled with irrelevant stuff it becomes exhausting to scroll through the games. This is the mother of all BigBox views and the hardest to get right. So things can still change when I have done testing.
    1 point
  34. That newly updated text filters view looks really nice! I'd give a little more room for the fanart and other artwork, with a little less room for the games list, but that's probably just me
    1 point
  35. Just uploaded a new super high res scan for Nitro - Atari ST and Amiga.
    1 point
  36. I just wanted to inform you guys that you can use the MAME full-set importer to also import a full HBMAME set since LaunchBox 11.9. Here's what I wrote about in the beta thread:
    1 point
  37. When you disable non-required sound devices in Sound properties such as Digital Audio (S/PDIF), monitor sound etc they don't appear in DXDIAG
    1 point
  38. Been a while but finally had a few hours to post a video talking a bit about the Big Box changes that came with LaunchBox version 11.10 through the lens of a Big Box theme developer. Hope this may inspire someone to get into Big Box theme development and create something great.
    1 point
  39. Made some changes to TextGamesView. Good or bad?. Should be more inline with the new views. This maybe my best execution on this monster view to date.
    1 point
  40. I've spoken with hizzlekizzle on Reddit, and confirmed that it would be okay to integrate Retroarch so long as we obey the license. However, I still want to confirm with the rest of the entire core development team to make sure that there are no hard feelings before proceeding with something like this. I'm not interested in doing it if it's going to cause any kind of drama at all. Hizzlekizzle recommended that I create a Github ticket in order to reach out to the team. I've done that here: https://github.com/libretro/RetroArch/issues/12241 Hopefully the responses are all positiv
    1 point
  41. I'm a big fan of your work. Thank you.
    1 point
  42. Yeah that's weird, and for the record launchbox/bigbox should never be run as admin, it can cause issues with emulators requiring elevation when launching. Edit: Beaten to it.
    1 point
  43. Ok. Got the keys set and have added my Winkawaks script below in caseit helps anyone. Remainin issues.. No Auto full screen and when I pause and exit, the emulator does not close. Here is my setup ini for WinKawaks 165. ; Configuration file for WinKawaks 1.65 ; Apr 28 2016:13:52:51 ; ------------------------------------- [VideoSettings] ; If you want to use 640x480 in full screen with Capcom games, make sure to set FullScreenCorrectRatio=1 ; This is the resolution for non rotated Capcom games HorizontalFullScreenWidth=800 HorizontalFullScreen
    1 point
  44. Hi there! Big thanks to ThePolish, which gave me the motive that light guns are doable with wiimotes. Below you will see how you will get your wiimote light guns perfectly lined up. 1. Follow exactly what ThePolish suggests in his opening post (exactly - do all the installation, they are needed) 2. After that, download - Visual Studio 2013 Express for Desktop and install it - My modified Touchmote source code from here https://github.com/tsoukkis/Touchmote/tree/tsoukkis-mss (MSS branch) 3. Open the Touchmote.sln in the MSS source code folder with VS2013 4. Build -&
    1 point
  45. I also use Steem and works fine with LB. Steem has the option to save the entire setup - including disks in drives - into a separate .ini file. What i do, is to setup Steem for a specific game, insert both disks to drives 1 & 2 and save the config. Then in LB instead of importing the game i import the config: ..\AtariST\STeem\config\Captive.ini
    1 point
  46. 1.62 is what I use most, but I've got a few games that I couldn't get to work without 1.0. I just created two emulator entries in LB for them - "Steem TOS 1.62" and "Steem TOS 1.0" This is what my joystick section looks like: I also added some things to the Shortcuts section: This makes it so Left Bumper + Right Bumper toggles fullscreen; Back + Left Bumper exits Steem; Left Trigger swaps the disk between drive A and B; Right Trigger fast-forwards; Start = Space I show how to setup multi-disk games with it in this post:
    1 point
×
×
  • Create New...