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Showing content with the highest reputation since 01/19/2020 in Posts

  1. 24 points
    Hey all, the first 11.0 beta is out now with the following: New Feature: The Clean Up Media process has a new option to scan images for rough matches. This new option can make the clean up media process take an extremely long time, but will save you loads of disk space in your collection, especially if you download media both from the LaunchBox Games Database and from EmuMovies. The process identifies duplicate images in your collection even if they are different sizes, faded, etc. The largest duplicate image is kept, and the rest are listed for deletion. Improvement: GOG game install state changes will now auto-update for games installed via the GOG Galaxy client Fixed: When using All Games as your startup view in Big Box, sometimes the alphanumeric index was not populating correctly Fixed: Corrected an issue with the pause key bindings that may be causing them to fail Fixed: The Play Mode filter in LaunchBox was not working properly when multiple play modes were selected In addition to the above, we have the following in the works for the 11.0 release: Automatic recording of video snaps via hotkeys Automatic screenshot capturing Multiple video support Overhaul of the Add/Edit interface Much of the above is already finished or nearly finished, but as they're all tied together, it will be a bit before a beta comes out with the bottom four. The Add/Edit overhaul is taking a bit more time than we expected.
  2. 21 points
    Hi all, I wanted to share some news about LaunchBox on Android; I have some good news and some bad news, so I'll start with the bad news. Unfortunately, we will be stopping development on Android for the time being. Android has not at all been good to us, and here are just a few reasons why: Our income on Android has only been around 5% of our total income, with the rest of our income coming from LaunchBox Premium on the desktop. With Google taking 30% of that, we only stand to make $3.50 per copy sold. Though the income is low, our development effort requirements for Android are about the same as for the Windows applications. It doesn't really make sense for us to be spending half of our development time on the project, while only making a 5% return. We've been massively disappointed in the software restrictions on Android. We wanted to be able to run import processes in the background, but that turned out to be impossible due to over-zealous battery-saving restrictions. We wanted to be able to easily allow users to add their own custom emulators, but it turned out to not be easy at all due to Android's poor design for launching other applications. Those are just a couple examples of the restrictions that we're constantly slamming into on Android. Android is *not* an open platform. In fact, Windows is *far* more open than Android. The Google Play Store is really the only viable way to release apps on Android, and red tape is everywhere. The Amazon App Store is also available of course, but both stores have similar issues, and no app can flourish on Android without being in the stores. We have so much more flexibility on the desktop, and for that reason we would much prefer to focus on it. There are major concerns regarding the future of emulation on Android at all. Google has begun severely restricting the ability to share files between applications for security reasons, and it’s already affecting users who are running Android 11. They’ve been pushing for these changes for quite a while now, but they’re a poor solution and they wreak havoc on emulation, because they disallow sending ROM files from a frontend to an emulator, amongst other things. This was the straw that broke the camel’s back for us. All that said, we will be stopping development on Android for the time being and focusing our efforts 100% back to the desktop applications. We actually had some really cool features in the works, including wheel and CoverFlow views, but since we’re not even sure if frontends will work at all with future versions of Android, we’ve decided to set it all aside for now. We will be taking LaunchBox for Android off of the Play Store here shortly, as we don’t want to mislead users. It is possible that we could come back to Android at some point, but this is our plan for the time being. Now for the good news: LaunchBox Premium and Big Box on the desktop are doing better than ever, and we are super excited about recent and future developments. We can’t wait to get the new MAME community high scores features out next week, as they’ve been super fun even just while in the betas. We also have some amazing ideas that we can’t wait to jump on. Lastly, if you’re dead-set on Android for emulation, there is a new frontend out that looks very good called RESET Collection. We can’t say if and how they’ll get around Android’s upcoming security restrictions, but we do wish them all the best. Thanks to everyone for your support with all of our projects, and we do apologize for having to disappoint Android users here. At this point, we strongly feel that we are best supporting this community by focusing on the desktop, so that is what we will do going forward.
  3. 16 points
    Hello, everybody, here is my fully launchable WHDLoad-Collection for LaunchBox Download: It's pretty stressful right now because I get a lot of requests for the link. So please post your requests here under the post and it would be great if someone who already has the link could pass it on via PN. Alternatively for the link to the WHDLoad archive you can send an email to amiga@salumba.com (Thanks @Pixelpiper) (Subject and body of the message won't matter. All incoming messages are deleted and nothing is logged.) Update 1.1: Due to the problems that some games do not work with the JIT compiler of WinUAE, I changed the default mode to "non-JIT" at startup. But again, some special games run much better with JIT, so you can now enter them into the file "JIT.txt" (complete filename with extension) and they will be started with "JIT" activated. WHDLoad Collection Patch v1.1.zip P.S. If someone has some time and can test games to see if they work correctly with JIT and benefit from it, I would appreciate a customized "JIT.txt" and I'll include it here in the main post. But please only include games that have an advantage through JIT. Included: WHDLoad 18.5 WHDLoad Games as of 15 December 2019 (EN + DE versions) Corrected images for all games WinUAE configured WHDRun configured (with custom command script, which also handles "&" in the game names correctly) Images for the correct setting of the emulators in LaunchBox Correct combinations of different versions to one game (preferably AGA version as start entry) The collection is designed as a replacement for "Commodore Amiga", because a collection with ADF / IPF is no longer necessary. Further details will be added as needed. FAQ: To change the full screen resolution, adjust the file "WHD.uae" in the folder \LaunchBox\Emulators\WHDRun\ as follows: gfx_width_fullscreen=3440 -> to your desired resolution gfx_height_fullscreen=1440 -> to your desired resolution The XBOX 360 Controller For Windows is set. If you have another controller, just load the WHD.uae file (also in WHDRun folder) in WinUAE and adjust your controls and save the file again. If you prefer English menus (e.g. "Play CD32 Version") use this alternate Commodore Amiga.xml and replace the existing one in the folder \LaunchBox\Data\Platforms\ Commodore Amiga.xml To still load the missing video files, simply search for media in LaunchBox and select "do not replace existing". Notes: All LHAs are repacked as ZIP files and the names and folder structure has been corrected so that the required slave files for WHDLoad can be found and started. It was also made sure that file and folder names that are not allowed under Windows were transferred correctly. Have fun!
  4. 16 points
    Hey all, the first 10.11 beta is out now with the following: New Premium Feature: A new "badges" system has been built for LaunchBox that displays badges for various things next to your games. Badges are now available for Broken, Completed, Favorite, Hidden, Multiple Discs, Multiple Versions, Portable, and Unplayed. The images can be changed and the badges can be enabled or disabled via the new Badges drop down at the top of the LaunchBox interface. Plugins can also be used to add new badges. Improvement: No-Intro ROMs with multiple titles (separated by the ~ character) will now use the first title as the game title for better scraping Fixed: Importing games will no longer skip "duplicate" games because of multiple platforms that use the same Scrape As value Here's a preview of the new badges system: The new badges system knocks out two of the top 20 items from the last poll, and also makes way for the controls icons that ended up at #2 on the poll.
  5. 14 points
    Hey all, the first 10.14 beta out now with the following: Improvement: Handling of multiple instances of LaunchBox and Big Box has been improved with a proper message instead of just ending the second process or focusing the window Improvement: The MAME high scores system now checks MAME .cfg files to help prevent cheating by changing dip switches, and several other stability improvements were made as well Improvement: Adjusted thread priorities in a few spots in order to speed up some common user interface operations Fixed: Several issues with LaunchBox and Big Box not closing properly under certain situations Fixed: Blank image priority entries were showing up when upgrading from previous versions with no priorities checked The current goal is to fix a few more bugs, and then put out 10.14 relatively quickly. 10.13 is working well for the high scores, but since this adds new anti-cheat methods, we'd like to get 10.14 out soon.
  6. 13 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "K" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "K". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 625 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.65% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. Outside of scouring through Gamebase screenshots, I also try to keep up with new releases and updated versions on csdb.dk and add/update games from that on a regular basis. I check latest releases on csdb.dk several times a week. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard is still recommended because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. I do include a virtual keyboard key though if you're adamantly opposed to it. You can get by pretty well with the standard control mappings. While the virtual keyboard works in a pinch, you probably aren't going to want to use that for any text adventures (of which there are a few in here) Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. THIS WILL NO LONGER BE AN ISSUE IN THE NEXT VERSION. Thanks to updates in the core, per-pixel horizontal and vertical cropping are now possible which means it will "just work" at any resolution with any aspect ratio. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Software Dependencies While Launchbox itself is portable, it has a few dependencies which are normally installed with a proper install (which isn't taking place here). Most people will have these installed already but you may not, in which case you'll need to install them before Launchbox will work. Visual C++ 2015 and .NET Core 3.1 are typically the only ones that you might not have installed already. You can grab the redistributables for them here and here respectively. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  7. 13 points
    It was time for a new thread since a new version was out. And since the last one got locked due to ridiculousness, here is a new thread for the current version. For those with eXoDOS v5, an update is due out this month. Selecting the eXoDOS game (first in the list), right clicking, and choosing to run the updater will auto reach out and pull all of this in. A changelog is being maintained and will be posted when the update goes live. In the mean time, enjoy.
  8. 13 points
    I'm currently creating/modifying a full(?) set of platform clear logos. By creating I mean literally DRAWING FROM SCRATCH in Adobe Illustrator in vector! One logo can range from taking one hour and go up to FOUR HOURS to perfect! Of course many of the logos have great versions already available and I won't be drawing those from scratch but simply examining thoroughly and touching up those if necessary. I will release all of these in extreme quality as well as my original vector drawing files. I don't want to take full credit for my upcoming collection because a lot of them will be essentially the same vector svgs used by the emulation station community. I'm combing over all of them though trying to fix flaws and redrawing logos if necessary. All of the ones shown here are either heavily altered or brand new drawings! Thanks to Pit's Arts on the forums for the TeknoParrot PNG that I traced from. I also drew a new arcade classics logo just for fun. The goal of this upcoming platform clear logo collection is to make all of the logos we use for platforms simply more accurate and higher quality. This is not to knock others who have worked hard to create currently used versions in the past but simply to improve upon that hard work further. Hopefully I don't come off as pretentious! I just want to make our platform logos the best they can be! This whole process started because I am also making a theme which needs accurate logos for a collection of hand drawn icons. I was touching up so many logos along the way that I decided to actually focus on just the logos for a while and get them fixed up some. I have spent around 90 hours doing just the logos as of right now! I know that this is not something people care too much about but I hope you can get some enjoyment from my labor of love once I release the full logo set. As a sneak peek of my theme's art, I'm going to show off a couple of my Icon backgrounds here for the first time. The theme will be called "ICONIC". I've been working on it everyday for nearly 3 months . The reason it has taken so long is because I wanted to draw all of these icons very accurately. It will support only about 40 to 50 platforms because It's just not reasonable to do more than that for me. The backgrounds scroll and loop continually through the magic of the theme creators animations. Currently it has a Nintendo style look with greys, reds and white. I know it looks really red but In the theme it's not too overpowering the way I'm using it. I plan to make a more neutral version as well. You'll see more of the ICONIC theme later. I have made a few long Youtube videos that show my tedious logo creation process in action! Feel free to skip around them because they aren't the most exciting videos in the world. If you take a peek at the (rough/unedited) recordings you can feel the vibes I'm putting into these logos. The logo collection will release very soon. The ICONIC theme will release....not as soon but still soon.
  9. 13 points
    Hey all, the first 11.5 beta is out now with the following: Improvement: Better theme compatibility for installs that don't support symbolic links (such as on network drives or external drives running the exFAT file system). Not all themes are supported in this scenario, but theme support should be much improved. We still do not recommend running LaunchBox or Big Box off of a network drive or an external drive with the exFAT file system. Fixed: Logging out of Origin was not always working correctly We may end up working on more fixes for a bit before diving into new features, but we'll be focusing on the remaining poll items here shortly.
  10. 13 points
    Hi everyone, I made this theme mainly for myself (UI OCD), I wanted a simple Windows style PC gaming front-end look. But I’m unsure about releasing this because I don’t think I can get this beyond beta (XAML is not my thing) but I’m curious about your opinion. Screenshots: List mode: Details panel when no game is selected: Since there's no titlebar, top right buttons auto hide when details panel is hidden: ..but reappear on hover: All panels and button bar hidden: It has some additional configuration options and color styles support though XAML includes. I’m hesitant to release this because: -Code is a bit messy because I didn’t have any previous XAML experience and I rewrote a lot. -License is hidden when user hides the button bar, not sure if that’s allowed (according to Jason’s comment in the code). -Spend way too much time on this and I want to wrap this project up. Not sure if I can commit myself to maintaining the code other than a few tweaks. What do you think? Is it worth releasing in beta state? Btw. code is forked with permission from Grila’s excellent Plex theme which inspired this project. Additional notes: Top right image is 'Fanart' image. If disabled or unavailable title moves up. Font (style and size) is mostly based on system font for consistency. With a few exceptions because of font sizes but I might change that. Microsoft's "Segoe MDL2 Assets" font required because it's needed for the buttons. Not sure if it's installed by default on all Windows versions. Retro Achievements display untested. (I don't have a RA account.) "NAME PLAGEHOLDER" will obviously be replaced by real licensed user name. (It's only there now for screenshot purposes.)
  11. 12 points
    I have been heads down focusing on 1.0.9.0 which will introduce nested UI Elements, for those of you that have knowledge of XAML will understand what that means and hopefully understand what a challenge this is 🙂 but anyway... I am working on the visual side of things now and figured I'd give you a little sneak peek of what to expect.
  12. 12 points
    Beta 8 is out now with the following: New Premium Feature: Big Box theme-specific options are now available, which allow you to change nearly every setting individually for each theme. They're available under the Big Box system menu; items that have been changed away from global settings values are noted with an asterisk (*). Overridden theme-specific settings are saved as BigBoxSettingsOverrides.xml in the theme folders. Fixed: The "Don't exit DOSBox when exiting games" option was inverted (recently introduced) Fixed: The Big Box PrioritizedPathSelector control was not working properly for priority #3
  13. 12 points
    Beta 3 is out now with the following: New Feature: You can now take screenshots that will automatically be associated with your games; see Tools > Options > Screen Capture in LaunchBox or under Controller Mappings or Keyboard Automation in Big Box New Feature: A new IGameConfiguringPlugin interface has been added that will allow plugin developers to tell when a game's configuration application is being launched, has launched, or has closed, just like IGameLaunchingPlugin Added drag and drop to the new game add/edit dialog for videos and images Escape now works with the new game add/edit dialog Added a tutorial video link for the new OBS Studio integration (in the LaunchBox options) Various other minor fixes/improvements for the new game add/edit dialog
  14. 12 points
  15. 12 points
    Hey all, the first 10.15 beta is out now with the following: New Feature: An import process for Uplay has been added under Tools > Import > Uplay Games, again working similarly to the latest Steam, GOG, and Epic import processes. Improvement: The Big Box MAME high scores popup should now do a better job of displaying all of the information on screens with smaller resolutions Fixed: Introduced in 10.14, some interface elements were using the system's default language instead of the language defined in the Options Fixed: Rare threading error that could pop up when submitting MAME high scores Fixed: For some reason, Microsoft's DirectInput library fails to load up properly when starting immediately on Windows startup on some systems; we've added a workaround to hopefully prevent crashes in this case Fixed: The Chromium Embedded Framework is apparently refusing to shut down in some cases, which has been causing Big Box to not exit properly on occasion. We're now killing it in that case, which should fix any related Big Box shut down issues.
  16. 11 points
    Hey all, the first 11.9 beta is out now with the following: New Feature: LaunchBox can now easily import your Xbox and Microsoft Store games library; both installed and uninstalled games are supported and can be filtered in the wizard, though only games that have been started at least once can be imported (limitation of the Microsoft API) New Feature: LaunchBox can now easily import your Amazon/Twitch games library; both installed and uninstalled games are supported and can be filtered in the wizard Improvement: Instead of only being able to type the first letter of a game to jump to that game in LaunchBox, you can now type the beginning of a game's title (multiple characters) and LaunchBox will jump to that game, assuming that the games list is selected Improvement: All import processes have been overhauled with improved user interfaces Improvement: The Steam import process will now detect and import "Profile Features Limited" games from Steam Improvement: When changing a platform's name, any emulators associated with that platform will now follow along with the new platform name in the associated platforms list Fixed: Custom themes that use platform-specific XAML files will now work properly with platforms that have invalid path characters in the platform names (such as Dragon 32/64). For theme developers, use an underscore to replace any invalid characters in the file names. Fixed: The Cleanup Media tool was not always working correctly with file names that have special characters in them Fixed: Bulk editing the emulator field on games was not allowing you to clear the field Fixed: Resting your mouse on a badge image in LaunchBox was getting in the way of scrolling with the mouse wheel in some cases Fixed: Custom fields with semi-colons in them (that represent multiple values) are now treated as separate values for Arrange By Let us know how testing goes.
  17. 11 points
    This will bulk import Wii U .rpx files into LB. Requirements - At least 1 game already imported into Nintendo Wii U platform. Note - this modifies your Nintendo Wii U xml file so as always make a backup before using. "Launchbox\Data\Platforms\Nintendo Wii U.xml" How to use: Download this: WiiUGameImporter.zip Right click on .zip, properties, unblock. Put the "WiiUGameImporter" folder into Launchbox/Plugin folder. Start LB, go to tools, import wii u games. Click browse, point the dialog box to your wii u roms folder and click import. If any games are stored within cemu's mlc01 folder, move them to a different location. Cemu's mlc01 folder holds game updates, this importer blocks any rpx files being imported from mlc01 so not to import updates. The way the importer works is.. 1. It searches for the "Game/Meta/meta.xml" file. If it finds meta.xml it will import: .rpx path. Title. Publisher. US and Europe regions. US esrb age rating. 2. If meta.xml doesnt exist. The plugin will find the title id from "Game/code/app.xml" and compare it to a database file thats included with the plugin. It will import: .rpx path. Title. region. If neither of these xml files are found the game will not be imported. A txt file will be created in the plugin directory with the path(s) of games that didnt import. When import is complete use LB bulk editor to change associated emulator.
  18. 11 points
    Hey all, the first 11.3 beta is out now with the following: New Feature: Alternate names are now downloaded from the LaunchBox Games Database when importing or downloading metadata for your games, and they are editable in Add/Edit New Feature: New fields have been added for Max Players, Release Type, Video URL, and Wikipedia URL, downloaded from the LaunchBox Games Database when available Improvement: LaunchBox and Big Box have been upgraded to .NET Core 3.1, which brings with it many advantages, such as no longer requiring a .NET Framework installation, better performance, increased security, and potential cross-platform support Improvement: The LaunchBox options screen has been overhauled to remove the "legacy" portion and organize everything much more cleanly Improvement: The Installed, Games Database ID, Application Path, Max Players, Release Type, Video URL, and Wikipedia URL fields have been added to the LaunchBox list view Improvement: Date formats should now more closely reflect the Windows settings Improvement: Using custom fields in the sidebar now supports multi-string fields similar to Genre and Series Improvement: Plugin developers can now perform a search in Big Box using PluginHelper.BigBoxMainViewModel.Search(string query) Fixed: Rare image cache reading error Fixed: Screenshots pulled from GOG were sometimes cut off Fixed: Some games imported from GOG were not using DOSBox correctly The .NET Core 3.1 upgrades are a relatively big deal, and a lot of work went into them (and basically everything needs tested as a result). There is one known issue with this beta: the new Release Type field is not currently downloaded from the LaunchBox Games Database on imports and metadata updates, but the rest of the fields are. Let us know how this beta fares.
  19. 11 points
    OK, Update time ! 🤩 Finally ! Thank you all for your patience. Especially my Patreons! 👍 I'm still working on the (soooooo long) Arcade Vanilla Playlist. First part today with all the "Classics". Already available on the usual channels. Download page + Platform Video Tools, in 4K or HD. Hope you like it! UPDATE : +15 PLATFORM VIDEO Arcade ATARI Classics Arcade Capcom Classics Arcade Capcom Play System I Arcade Capcom Play System II Arcade Capcom Play System III CAVE Arcade Data East Classics Arcade Irem Classics Arcade Konami Classics Arcade Midway Classics Arcade Namco Classics Arcade Nintendo Classics Arcade SNK Classics Arcade Taito Classics Arcade Williams Classics
  20. 11 points
    Beta 2 is out now with the following: New Feature: OBS Studio integration has been added, which allows you to easily record videos and automatically assign them to your games; take a look under Tools > Options > Integrations > OBS Studio in LaunchBox New Feature: Multiple videos can now be associated with your games, and videos can now be categorized under four categories: Video Snap, Theme Video, Trailer, and Recording. These categories can also be prioritized (like images) under Tools > Options > Media > Video Priorities. New Feature: New options have been added to all download media and import processes to remove roughly-matched duplicate images, similar to the Clean Up Media addition. This should reduce the need to run the Clean Up Media process, as unnecessary duplicate images will automatically be removed during imports and media downloads. Improvement: The game add/edit dialog has been completely overhauled to allow for future flexibility and fixes a number of usability issues with the previous version (such as the multi-select dropdowns) We plan to add one more feature before the official release: automatic screenshots. They're mostly done already, but need to go through our internal testing process yet. For OBS Studio integration, we will be putting out a tutorial before the official release, but here's some guidelines: You'll need to install the latest version of OBS Studio yourself You'll need to go into the OBS settings and add hotkeys for start and stop recording You can configure OBS to record whatever you want (screen, aspect ratio, etc.) Once OBS is configured, you can go into the LaunchBox options and fill in the fields Finally, during a game, you can use the OBS hotkey to start and stop recording Upon returning to LaunchBox or Big Box, you'll be prompted to associate any completed video recordings with the game that you just played
  21. 11 points
    Hey all, the first 10.12 beta is out now with the following: New Feature: A new MAME community high scores system has been built that allows you to share your high scores for MAME arcade games to compete with the community! You can enable uploading your high scores under Tools > Options > Integrations > MAME in LaunchBox; your high scores will then show up in the game details sidebar. Improvement: All third-party folders that used to be in the root of the LaunchBox folder have been moved to a new LaunchBox\ThirdParty folder, just to keep things clean and tidy. These folders will be moved to their new locations on first startup of the new version. Improvement: Custom theme game images will now optionally use the Database ID field when matching up file names (for Big Box theme developers) Here's a visual example of the new MAME community high scores feature in the LaunchBox side bar: Please note that the community leaderboards will show up by default, but high scores will not be submitted until you check the box to upload them from the Options page here: Please be sure to read all the text on this page, as there are some very important notes here to get you set up. Eventually we'll add a troubleshooting forum post and link it from here, but for now of course we can do any troubleshooting here. The process to set up MAME high scores is somewhat involved, but I've done my best to automate it and do everything that's necessary in the background, if you check the Upload box. If you're trying to test and/or submit high scores, please be aware that in order for anything to be submitted, or display in the list, you have to actually succeed in achieving a high score on the game's high scores list. Some games have a high barrier to entry with their default leaderboards, and nothing will show up or be submitted until you beat at least the bottom score. One easy way to troubleshoot is to check to see if there is a .hi file that matches the name of the MAME ROM in the "hi" subfolder of the MAME emulator directory. If nothing is showing up there, then LaunchBox won't have anything to sync, and the issue is likely with MAME. Finally, I've put lots of debugging information in the log files, so if you're having trouble, make sure you enable logging under Tools > Options > Debugging, and then take a look at the logs. Also, be sure to include the log files when reporting issues here. I think this MAME high score stuff will be awesome once we get it going in the community. Looking forward to using it myself. Oh, one more thing, there are lots of other related features coming, such as support for displaying the leaderboards in Big Box. Feel free to make requests, however.
  22. 10 points
    Hey all, the first 11.8 beta is out now with the following: New Feature: Steam Achievements are now available inside of both LaunchBox and Big Box! They can be viewed in the game details sidebar and via a popup from the game details menu in Big Box. New Feature: LaunchBox and Big Box now both have a Retroarch Netplay lobby browser! Access it from the tools menu in LaunchBox or the system menu in Big Box. Improvement: Games are now marked as duplicates in the Audit window if there are multiple games with the same LaunchBox Games DB ID assigned to them Improvement: Manuals/documents that have been added as additional apps will now be automatically recognized and dealt with properly in the Delete Platform, Edit Platform, Bulk Edit Platform, and Clean Up Media processes Fixed: Potential error when downloading media for manually-added games before they are saved for the first time Fixed: On rare occasions, Bulk Edit changes were not properly saving after a restart, mostly affecting Custom Field changes Fixed: Uplay import was not working due to Ubisoft's changes to Ubisoft Connect Fixed: The "Set Selected Name as Title" button in the Alternate Names section of the Add/Edit window wasn't always adding the currently used title to the list of alternate titles Fixed: The "Prioritize Music Over Video Audio" option in Big Box was sometimes not allowing video audio to play if no music was playing
  23. 10 points
    Hey all, the first 11.7 beta is out now with the following: Improvement: The multi-threaded downloader has been updated to force a timeout after 60 seconds of inactivity to help prevent "stuck" download situations due to Internet connection hiccups Improvement: The Last Played detail line for platforms and filters in Big Box was changed to a localized short date format Improvement: The Manage Emulators window has been overhauled Improvement: The Bulk Edit window has been overhauled, and now allows you to easily add and remove items from multi-select fields Fixed: Rare "Value cannot be null" VLC error Fixed: Error on Big Box exit with the "Allow Sleep" option on Fixed: Rare LEDBlinky error when calling FrontEndQuit Fixed: Welcome screen now saves your ignore setting regardless of how you close it
  24. 10 points
    ===🥂Announcement🥂=== I started this project on 13 November 2019, can't believe how fast the year passed, I honestly thought I might not be able to get this far as it's quite a lot of work but here we are From the looks of it I'll finish the project somewhere in the spring or summer. When that's done I might be doing requests (if I still have the energy left that is, but I think so) for games you really love that I didn't cover so perhaps it's a good idea to already start keeping notes. Cheers and thank you for all your enthusiasm and support through the year, it really makes it fun to do! 🤘
  25. 10 points
    Retro Faeran's Theme Stream Twitch ◽ YouTube The Theme Stream is my running series where the goal is to create (or recreate) a theme for Big Box while I stream the entire process for people to watch and join in on. Veterans, or aspiring themers alike can watch, join in the process, ask questions, and grow our theming skills together. The published theme will then be posted here on the LaunchBox forums for people to try out, along with the COMMUNITY Theme Creator Project Files, for people to mess around with. Past videos will be posted on both my Twitch and YouTube channels, and links to them will be posted below. All themes will be built using @y2guru's COMMUNITY Theme Creator, which allows themes to be built with little, to no, coding. Place and manipulate layered elements on a canvas, add effects, and animation, without needing to know one bit of code. It's simple to use, and if you have any interest in theme creation, I recommend you download it right now. Past Broadcasts Theme Stream #5 - Creating Retro Bedroom I create a brand new theme based around a childhood bedroom from the late 80s, early 90s. This is my take on the infamous bedroom theme. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2582-retro-bedroom-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/616235182 Watch on YouTube: https://youtu.be/6oHCip2B6GU Theme Stream #4 - Creating Night at the Arcade I create a brand new theme called Night at the Arcade. This is my take on the 80s arcade experience. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2461-night-at-the-arcade-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/616235182 Watch on YouTube: https://www.youtube.com/watch?v=mSBkhnk5dx0 Theme Stream #3 - Recreating Epic Noir (Editorial Noir) I take on the challenge to port a new ES theme by chicuelo called Epic Noir. It's as epic as its name suggests. The Big Box version of the theme is called Editorial Noir. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2412-editorial-noir-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/602273726 Watch on YouTube: https://www.youtube.com/watch?v=Zcm8sT5mgdE Theme Stream #2 - Rebuilding Retrotastic I ambitiously try to rebuild my entire Retrotastic theme using the COMMUNITY Theme Creator. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/topic/55274-retrotastic-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/590341221 Watch on YouTube: https://www.youtube.com/watch?v=EfAJTXCprj4 Theme Stream #1 - Recreating ArtBook Highlights of my first stream, where I end up porting the popular ES theme called ArtBook, originally by alphatoanant. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2382-artbook-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/583560634 Watch on YouTube: https://www.youtube.com/watch?v=Wv5d1e8KOIc
  26. 10 points
    Here we are! Finally!! The end of the BETA for the theme! 🤗 Thank you for your patience! I tried to integrate your main requests and refine the existing view as much as possible. The only point not finalized: the scanline effect. I integrated it, it's in the code, but disabled because I can't have the desired effect. As it is, the scanline covers the entire video area and works well ... except for square or vertical ratio video. Then, The effect overflows the SnapVideo to go over the background ... and it's very ugly! I'm trying to fix this for next release ! You can already download the theme on the forum. It will be available in BigBox tool as soon as Jason is validated. For the occasion, I made a new quick presentation video. (A little ugly, but the old one was too dated) Version 1.0 - Released October 16, 2020 New Feature: (both) In game views, FrontBox now fade out after 4sec, to clear the view on video. Improvement: (both) In all GamesView, replace the "Platform Name" by "Game Genre". Thx to RedSnake ! Improvement: (both) Speed optimization on GamesViews, identical to platform. Improvement: (both) New ClearLogo set, depending on the Light or Dark version. (Please clean your cache) Improvement: (both) Massive PNG size optimization. Fixed: (dark) "PlatformWheel2FiltersView" now displays the dark arrows. Fixed: (both) "Wheel2GamesView" fix "5-Player Simultaneous" display. Add all last video color HEX code for Platform & Playlist. Hope you like it ! 👍
  27. 10 points
    Update from end of quarantine !! (finally) First of all, thank you all for your patience during this strange period. Today is updat day!! ChangeLog : Version 0.9 - Released May 19, 2020 - New Feature: Split theme in 2 standalone version: Dark + Light. - Improvement: Eatkinola plugin update. - Improvement: Big performence optimization on PlatformView. - Improvement: Big optimization on PNG size. Theme + ClearLogo. - Improvement: PlatformClearLogo color correction for Dark + Light. And here is the theme cut into 2 branches. LIGHT version + DARK version. Now the Dark version is end to end. I stayed in "beta" because I'm waiting for your feedback, just to see if I'm not mistaken. I also integrate the updated @eatkinola plugin, correct the ClearLogo Platforms (depending on the version of the theme) and do a lot of optimization, which I hope will make the theme more smooth. To cut the theme in 2, I had to rename it. So you can have the old and the new version side by side. It will be more annoying in the theme manager of BigBox, because I will have to create new pages. I would also like to take this opportunity to say a GIANT THANK YOU to all my Patreons, it's heart warming !!! Thanks guys 😍
  28. 10 points
    I hope everyone is safe and well in the Launchbox community. Though I've been fortunate enough to work through the current COVID epidemic I was lucky enough to have a few chunks of time where I could really work on entering some of the more obscure titles from my C64 collection into the database. And with those changes I met a goal I set for myself about a year ago. I figured I'd toot my own horn just a bit. You are probably the only people in the world that might understand...
  29. 10 points
    Version 0.20 of C64 Dreams is now available. It features 300 new games and a number of other improvements and changes. DOWNLOAD HERE The magazine module (optional) for the local (.cbr) versions can be found here. The game details spreadsheet has been updated accordingly. New: Added virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller) Created a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base config Added a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom features Converted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. If it's 4:3, 5:4, etc. it will need some adjustment (it would have anyway, in the past). The remaining games that still need resolution-specific cropping are as follows: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx Created new bezels to accommodate for adjusted dimensions of new zoom settings, both for normal (PAL) and NTSC games - options are Bruce Lee (default), Project Firestart, Retrograde, Times of Lore, Ultima III, X-Out, and blank (empty first overlay image, second is the controls image) Added Blast From the Past volumes 16-25 Added 64 games to Best Of Vol. 4 Added custom controls to Renegade Version updates: 8bit-Slicks - replaced with 1/5/2020 updated version (with 4-player support) by Laxity Alternate Reality - The City - replaced with onesided Fairlight version Bangers & Mash - replaced with +37D version by Hackersoft Battle Through Time - replaced with +4H version by Pugsy Bignose's USA Adventure - replaced with +8H version by Chromance Blagger Goes to Hollywood - replaced with +3 version by Pugsy Bride of Frankenstein - replaced with +3 version by Pugsy Cashman - replaced with +22D version by Hackersoft Cavemania - replaced with +21D version by Hackersoft Centipede - replaced with Square Unit version Challenger - replaced with +3 version by Pugsy Chopper Commander - replaced with +29D version by Hackersoft Chopper Hunt - replaced with +3 PAL fixed version by Mr. NOP CJ In the USA - replaced with +27D version by Hackersoft CJ's Elephant Antics - replaced with +20D version by Hackersoft Cybernoid - replaced with Triad version Cyborg - replaced with +D version by Hotline D.I.S.C. - replaced with +H version by Laxity Detective Game, The - replaced with +5D version by Onslaught Die Hard 2 - replaced with +6 Easyflash version by Master Dizzy - Prince of the Yolkfolk - replaced with +40D version by Hackersoft Donkey Kong (Ocean) - replaced with +5HD version by Remember Driller - replaced with +P version by Commo Bam Dylan Dog - replaced with +3 version by Triad Dynasty Wars - replaced with +5DGHI version by Hokuto Force Empire - replaced with +6 version by Pugsy Entombed - replaced with +6PD version by Hokuto Force Exile - replaced with +7DF version by Neophytes F40 Pursuit - replaced with +2DI version by Hokuto Force Fairy Well - replaced with +5MD by Onslaught Firefly - replaced with +2 version by Triad First Samurai - replaced with +7 version by Vision Fistful of Bucks, A - replaced with +6PD version by Hokuto Force Forbidden Forest - replaced with +5DH version by Remember Force 7 - replaced with +6 version by Pugsy Frank Bruno's Boxing - replaced with +4DF version by Underground Domain Frogger II - Threeedeep! - replaced with +4D version by Hokuto Force Ghostbusters - replaced with +6PD version by Hokuto Force Hawkeye - replaced with +4DH version by Lurid & Tricycle Head Over Heels - replace with +6DF version by Nostalgia Heist, The - replaced with +7 version by Pugsy Highnoon - replaced with +6DGMH version by Hokuto Force Impossible Mission - replaced with Remember version International Karate - replaced with +H version by Remember IO - replaced with +22D version by Hackersoft Joe Gunn - replaced with +11DS version by Mad Hackers Incorporated Kendo Warrior - replaced with +15D version by Hokuto Force Knuckle Busters - replaced with +29D version by Hackersoft Lode Runner - replaced with +6GD version by Hokuto Force Mag Max - replaced with +8DGH version by Hokuto Force Montezuma's Revenge - replaced with +9D version by Hokuto Force MoonShadow - replaced with +7 version by Mr. Fox No Mercy - replaced with +3 Easyflash version by Master Nono Pixie - replaced with V1.1 version by Atlantis Paradroid - replaced with +8DH version by Remember Park Patrol - replaced with +4 version by Remember Pastfinder - replaced with + version by Derbyshire Ram Pi R Squared - replaced with + version by Derbyshire Ram Quasimodo - replaced with + version by Commo Bam Raid on Bungeling Bay - replaced with +3 version by Remember Raid Over Moscow - replaced with +4DF version by Remember Rambo: First Blood Part II - replaced with +1H version by Remember Realm of Impossibility - replaced with +5HD version by Remember Robin of the Wood - replaced with +12DG +Pic +Map version by Hokuto Force Scarabaeus - replaced with +6DH version by Onslaught Slayer - replaced with +4 version with Pugsy Space Pilot - replaced with +3 version by Nostalgia Space Rogue - replaced with Easyflash version by Master Space Taxi - replaced with +9DH version by Nostalgia Spheron - replaced with +3FD version by Massive Onslaught + Success Spy Hunter - replaced with +2D version by Nostalgia Starfox - replaced with + version by Triad Strangeloop - replaced with +6 version by Pugsy Stratton - replaced with +2PHI version by Axelerate Suicide Express - replaced with +4 version by Remember Suicide Strike - replaced with +3DG version by Hokuto Force Super Carling the Spider - replaced with +5D version by Onslaught Tapper - replaced with +6HDG version by Excess Target Renegade - replaced with +7DG +Pic version by Hokuto Force Train - Escape to Normandy, The - replaced with +12D version by Remember Turrican II - replaced with v1.1 1581 version by 0xDB Tusker - replaced with +7DFIR Easyflash version by Nostalgia Up'n Down - replaced with +23D version by Hackersoft Vice Squad, The - replaced with +6D version by Onslaught Zamzara - replaced with +5HD version by Fairlight Zorro - replaced with +5D version by Hokuto Force Changes/Fixes: Updated Lunatico demo to use model C64C Updated code in automation tools so that no manual adjustments are necessary anymore (replacing .cmd names, changing file extensions for t64 or d81, etc.) with the exception of multi-disk games and games that need the program specified in the .cmd Corrected Cyborg 2900 to start the correct game - it was on a multi-game disk and was starting a game called Bomb Squad instead Disabled unified menu controls to make navigating the RA UI a little easier for those that want to Enabled Protovision adapter for 8bit-Slicks to allow up to 4 simultaneous players (now supported in 2020 update) Removed second disk from Aliens - The Computer Game (Electric Dreams) because it wasn't necessary Corrected Defender, Donkey Kong (Atari), Head Over Heels, The Heist, P.O.D., Realm of Impossibility, and Target Renegade to use joystick port 1 Created single .d81 disk images for a few multi-disk games so disk-swapping is no longer necessary - games included are Chester Field, Dark Lord, Metal Warrior 4, Out Run Europa, and Take Down; backups of the multi-disk .d64 versions are available in Games\!Backups\!D81 Conversion Backups as a precaution Added virtual keyboard mapping to controller layout reference sheet and overlays Changed Donkey Kong (Atari) to NTSC and adjusted cropping accordingly Added custom control for a few games that need you to press ` (tilde) to leave docs/trainer screens which sets this to the start button - games included are Border Blast 2, Dante's Department Store, Dizzy - Prince of the Yolkfolk, Hopping Mad, IO, Star Trek: Strategic Operations Simulator, Super G-Man, Up'n Down, Warp, and Wheel of Fortune Added map as third overlay screen for Times of Lore Cleared emumovies and retroachievements fields in LB Renamed Fistfull of Bucks, A to Fistful of Bucks, A, The Magic Candle to Magic Candle, The, Realms of Impossibility to Realm of Impossibility, and Sword of Honor to Sword of Honour and updated LB paths Deleted old (unused) files for Operation Wolf, Rolling Ronny, Shadow of the Beast, and Teenage Mutant Hero Turtles - The Coin-Op Changed default frame delay value from 3 to 1 (making it a little less hardware intensive by default). I do recommend changing it to 3+ if your PC can handle it though. The higher the value, the lower the input latency. You can quickly adjust this by using the Configurator, using the "Config Editor" function, and changing the value for video_frame_delay = Miscellaneous: Removed about 4000 unnecessary files from Retroarch folder New games with multitap (3-4 controller) support: 8bit-Slicks Hat Trick 2020 Zatacka New custom note overlays: Beyond Castle Wolfenstein Big Mac Blue Max 2001 Cybernoid II Cyborg Dalek Attack Dan Dare 3 Dr. Jekyll and Mr. Hyde Dragonriders of Pern Emlyn Hughes International Soccer Fighter Bomber Fire and Forget II Fungus II Galactic Gardener Gameboy Tetris Gates of Dawn Gauntlet II Gemstone Healer Gemstone Warrior Geo-Matrix Hawkeye Ice Cold Beer Icicle Works Ivan 'Ironman' Stewart's Super Off Road Joe Gunn Jumpman Karateka Lily Lander Lords of Chaos Lords of Chaos II Mad Doctor Magnetoball Memory Mission Moon Night Racer North & South Ole! Operation Wolf Pac-Man 25th Anniversary Edition 64 Pawn, The Piracy Pool of Radiance Portal (2018) Raid Over Moscow Rainbow Islands Renegade Rescue on Fractalus! River Raid Rox 64 Scarabaeus Shadowfire Smash TV Spy vs. Spy 2 Starfox Starship Andromeda Times of Lore TRogue64 Underwurlde Waffles Way of the Exploding Fist, The New games in v0.20 3D Golf Action Force Amazing Spider-Man, The Amazon Tales Apple Cider Spider Atic Atac Baby of Can Guru, The Bazooka Bill Beatnik Bert Beneath the Tenement Big Mac Bucket Wars C64Maze Caveman Caverns of Sillahc China Miner Commando Arcade SE Crackpots Curse of Rabenstein, The Curse of Sherwood, The Dark Tower, The Dogboy, The Donald's Snow Fight Dr. Jekyll and Mr. Hyde Dragonsden Drelbs Drunken Chopsticks Dungeons of Doom Energy Warrior Escape (S+S Soft) Escape from Doomworld Evolution Father Christmas Fickle Fire! Flip & Flop Freeze64 G-Loc R360 Galaxis 9199 Galaxis II Galaxy Cargo Galaxy Force II Galaxys Galivan Gamblin' Cowboy Lucky Luke Game Master Game of the Gods Gameboy Tetris Gamma Force: The Pit of a Thousand Screams Gammaron Gandalf the Sorcerer Gangster Ganymed Garfield 2: Winter's Tail Garfield: Big Fat Hairy Deal Gem'x Gemini Wing Gemstone Healer Gemstone Warrior Genesia Genesis Genloc Genocide Geo-Matrix Germ Attack - Mission II - The Master's Revenge Gerry The Germ Gertie Goose - The Lost Eggs Get It Get to the End GFL Championship Football Ghost Hunters Ghost Town Ghostbusters II Giants Revenge Gift Craze Gilbert - Escape from Drill Gilded Age Give My Regards To Broad Street Gladiator (Domark) Gladiator, The (Richwood Software) Gladiators Glider Rider Global Commander Go Carts Go-Kart Simulator Gold Packs Gold Train Goldfever Goldshaft Deluxe Golf Master Gordian Tomb Gorilla Gothik GP Tennis Manager GR9 Strike Force Gradius Graeme Souness International Soccer Graffiti Man Grand Prix Master Grand Prix Simulator II Grange Hill Grave Yardage Gravitrix Gravity III - The Final Rescue Gravrace Great Courts Great Gurianos Greenrunner Grell and Falla Gremlins Gremlins - The Adventure Gremlins 2 - The New Batch Grid Zone Gridtrap Grime 6502 Grod - The Demented Pixie Groovy Electric Death Groovy Garden Grumps Fight Grunts Gryphon Guardian Guardian II Gun.Smoke Harbour Attack Harvey Headbanger Hat Trick Heavenbound Henry's House Hermetic Hoodoo Voodoo Hot Rod Howard the Duck Hudson Hawk Huxley Pig Hypochondriac Ice Guys Ice Hunter Icicle Works Impossamole Innuh's Pyramid, The International Tennis Into Hinterland World Invader Alert J.E.R.O. Joe Blade Joe Blade II Kaiser Kane 2 Katabatia King's Valley Krakens Kromazone Kung-Fu Master L'Abbaye des Morts Labertino Labman Legend of Sinbad, The Legend of the Amazon Women, The Lethal Zone License to Kill Life of a Lone Electron, The Lily Lander Lunar Blitz RX Lunattack Mad Nurse Madness Magnetoball Mail Order Monsters Major Blink Manic Miner 64DX Marble Madness Mask III - Venom Strikes Back Masters of the Universe in Terraquake Megamania C64 Mercs Mermaid Madness Metal Warrior Metal Warrior 2 Metal Warrior 3 Metal Warrior 4: Agents of Metal Metro-Cross Miami Chase Mountie Mick's Deathride My Life Neoclyps New York City Nine Princes in Amber Ninja Ninja Commando Old Tower Olli & Lissa - The Ghost of Shilmore Castle On The Tiles Operation Wolf Oskar Pac-Man 25th Anniversary Edition 64 Pandora Perilous Swamp Pit-Fighter Planet X2 Popeye 2 Popeye 3: Wrestlecrazy Postman Pat Postman Pat II Postman Pat III Powerglove Prince Clumsy Psycho Hopper Punch and Judy Purple Heart Queen's Footsteps, The Quo Vadis Radius Rainbow Dragon Real Ghostbusters, The Renegade Renegade III: The Final Chapter Roadblasters Roland's Rat Race Run Like Hell Rupert and the Ice Castle SAS Combat Simulator Scumball Scuttlebutt 64 Shadow Dancer Shadow Skimmer Sky is Falling, The Skywalker Sly Spy Spoil Spy vs. Spy 2 Spy vs. Spy 3 Star Lifter Star Trek - Strategic Operations Simulator Star Trek - The Computer Game Star Trek - The Rebel Universe Star Trek (2001) Star Trek (2003) Stargate StarTrash Storm Warrior Stormlord Street Fighter Street Gang Suburban Commando Summer Camp Super G-Man Super Hyperzap Super Monaco Grand Prix Super Trolley Super Wonderboy in Monsterland Swarm 16k Switchblade Sylphwyrm Tacky Tales of the Cat Tass Times in Tone Town Teenage Mutant Hero Turtles Telengard Remastered Thundercats TKO Toki TOOP Toxic (2020 Edition) Train Robbers Trashman Treasure Island (Mastertronic) Treasure Island (Mr. Micro) Troll Two Days to the Race UFF Unhallowed Varidan Vault Man Vault Man 2 Vector Runner Vega Velcro Vigilante Wacky Races Waffles Walliball Warp Warrior Warriors of Zypar, The Wave Hero Weasel Wheel of Fortune Wizard's Dominion Wizard's Doom Woody the Worm Ylcodrom Yogi Bear Yogi Bear & Friends in the Greed Monster Yogi's Great Escape Zap Zone Zatacka Zeta-7 Zombi Terror Zombie Massacre *these games are still commercial so the roms are not supplied New Magazines: Added Zzap!64 Issues 36-50 New Demos: Aroused by Proxima Beezarro by Atlantis Continuum by Triad Industrial Breakdown by Booze Design Mathematica by Reflex Neon by Triad NGC 1277 100% by Samar Productions Nine by Reflex One Quarter by Fairlight Redefinition by Fairlight + Offence Shards of Fancy by Lft Sharp by Fairlight + Instinct Stacked by Padua The Last Truckstop 3 by Fairlight Total by Extend Two-Sided by Atlantis New SID: Code Me a Song by Randall Eoroid 2020 by psych858o Fastlane by Flex High Roller by Flex Make Some Noise by Jammer Mountain March by 6R6 Night Finds You by GH + Linus Perfectly Well Adjusted by Lft Ugly Arpling, The by Stinsen Zootoyoo by Abaddon As something a bit new, I decided to bring special attention to a few new games in this release. The whole thing is curated to begin with, so it's kindof all one gigantic "best of", but these games in particular really stood out in this batch, all of which were new to me except for Star Trek: Strategic Operations Simulator. Favorite modern game in v0.20: Atic Atac Runners up: King's Valley L'Abbaye des Morts Metal Warrior (series) Old Tower Favorite retro game in v0.20: Gemstone Healer Runners up: Gemstone Warrior Gremlins Hermetic Labertino Mad Nurse Mermaid Madness Postman Pat Star Trek - Strategic Operations Simulator Super G-Man [this was a pretty close second] Have fun! If anyone has any issues, please let me know.
  30. 10 points
    Beta 4 is out now with the following: New Feature: A new "Installed" field has been added to games, and the Steam Import Wizard will now let you import only installed games, only games that are not installed, or all games. Installed and Not Installed are also available for the new badges system. Improvement: A right-click menu has been added to the results of the Clean Up Media process to make it easier to check or uncheck selected items Improvement: The Clean Up Media process now allows you to move unused media into a folder instead of just deleting it Improvement: Theme developers can now both rotate and curve wheels in all directions in Big Box (both in the vertical and the horizontal wheel views). This is achieved via the CurveAmount and RotationAmount properties on the FlowControl, using negative values for opposite directions. Improvement: Badges can now be enabled or disabled en masse (rather than clicking each individual badge) with a new "Show Badges" option in the Badges drop down menu Improvement: The default sort order has been improved to better deal with numbers that are not separated by spaces and numbers with decimal point and comma characters Fixed: Add to Playlist in Big Box was showing auto-populated and auto-generated playlists in the list
  31. 9 points
    Just wanted to inform anyone interested in on what's new in the database that I'm mostly done with my missing games contributions for this year (and probably going a lot slower from now on - unless we might see some additional platform entries in the database ). I basically started to contribute missing entries early 2020, during this very challenging time. I simply thought of sharing all the media/metadata from the my local collection I had already collected for a long time, making it accessible to everyone using the database. I never thought I'd go through a total of 171917 submitted changes + quite a lot of moderation on top of it. This has included a lot of Japanese entries, like PC-88, PC-98, FM-7, FM Towns, Sharp X1, MZ-2500 and many other older computers (Acorn, Apple, CPC, Atari ST, filling missing gaps from Commodore models etc. ). Of course I haven't been the only one doing this, but those were the focus point I had. Many many others have managed to even complete or almost complete some hugely populated platforms this year like the PS1 and Nintendo DS. So please update your collections with the latest metadata and you'll find that you'll get a bit more ID hits than a year ago The latest batch I put up: Pinballs. They've got some really beautiful flyers, the oldest ones from the 30's(!!) and for example on the emulation side Visual Pinball's VPX tables look and play just amazing. And on the other note: I've seen different "hard" claims on the database (not the best place to make claims to be honest, use the forum for discussions please). And lately one of these claims was about the Wikipedia Field. I just double checked from Jason and he told me that this has been clarified before, so once again based on that information: the Wikipedia Field is ONLY for Wikipedia URL's, anything else shouldn't be accepted. Even if there is no Wikipedia URL available. It's quite natural when you think about it, since we have nowadays a "Wikipedia Link" button in Launchbox and you'd expect it to go right there . You can of course always discuss this, that's one reason we have the forum and we have super cool devs that are actively joining the discussions with the community. Anyway, I wish everyone safe and Happy Holidays and GAME ON!
  32. 9 points
    50 new games since the last batch, bringing the total to 3400. A lot of Origin stuff in this one. I've also spent a lot of hours over the last week improving the code for the manuals and custom music and adding more features. You can see a quick demonstration here: I've also continued to convert, clean up, and add more manuals. 279 have been added so far. Thanks to @jophran I've got a couple new sources for these as well. I also created an additional watchdog app which essentially functions as a failsafe in case something goes wrong with Retroarch's launch for any reason. It waits 15 seconds for Retroarch to start, and if it hasn't started by then it closes any running scripts/apps that were launched - I thought this was prudent since there are a number of scripts and apps that are launched in conjunction with Retroarch now to facilitate the manuals and music. These ordinarily close upon Retroarch closing but, in the event that something weird happens and for some reason Retroarch doesn't start to begin with, they don't have that trigger and will otherwise remain open; the watchdog acts as a failsafe for this so that you don't have a bunch of stuff still running in the event that Retroarch doesn't start correctly for whatever reason; if Retroarch is open once the 15 seconds are up (and it certainly should be, that's plenty of time) the watchdog closes itself; in case your PC is just an absolute potato and it takes it longer than 15 seconds for Retroarch to start, I've included an alternate version that waits 30 seconds in C64 Dreams\C64 Dreams\Retroarch\!Startup Watchdog - it takes about 2 seconds on my PC and it's about 7 years old now so I can't imagine many/any people needing this but you never know.
  33. 9 points
    Hi guys, thought I'd post this here as I imagine we have a few Streets of Rage fans on the forum, Streets of Rage Remake has had an unexpected and very substantial update. The latest version includes the following: - Full 16:9 widescreen support for the main game and for Sormaker mods - 15 New tracks (both remixes and original) from BGM1401 - New scenes added and graphics updated throughout the game - All new intro and updated graphics for endings, main menu, and shop - AI has been hugely improved, providing a better challenge and better balance - Achievements added - Overhauled menu layout with submenus and all new options - Choice of Remixed or Retro OST https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info
  34. 9 points
    //EDIT// newly added links at bottom of this post. //EDIT2// added a link to Dragon57s companion sets (awesome stuff). Hi all. First post, new to Launchbox and Retroarch. Be gentle. I've been working on a Vectrex image set the last few days, image attached below shows the first 15 or so done, i've actually got 21 done so far and working my way through a full set of 116 (for the roms have at least). This inludes all originals, most PD, some demos and a few hacks or clones. What do you think so far? Will there be any interest in this set once i'm done, and i did see a message saying "please post new art to the downloads section" but i'm unsure where that is just yet. Each new image is 780x1014 (reasons) and has been built from the best sourced images i can find round the webs. These are, for the most part, far better than what is auto downloaded by Launchbox currently and of course fully unified and looking sweet IMNSHO. I'll add 1 full version too so you can see the quality. Images have been straightened, had corners rounded (on some), dithering, rebuit the edges of screenshots, and rebuilt new transparent logos for most of these. And where nothing exists for a cover, i've taken whatever i can find online and completely built something. See "Birds of Prey" for instance or the "3D Scape Demo" covers. Hope the work is worth it. I will complete these, for my own benefit, but felt they were worth sharing or getting some feedback. Cheers. A 58mb zip of all 280 images is now uploaded to this forums "Downloads" area. Now at v1.3. I've also uploaded the same zip and all 280 singular files and the readme to my googledrive. That can be found here... https://drive.google.com/open?id=1hK-FLANqWD_dLclT82UpYACHikdX4X4f&fbclid=IwAR2InXZyjOWCFOAWEif0pH9TzmyKktyXhkXQgD745ansUhg6rUJt-euD2cs Please check the readme, especially if you've been following along and enjoy the files. Simon. Dragon57s additional packs (really cool to have these as well) "I just posted a companion art set with hitm4n's permission. Thank you so much for the continued additions to your art. Please don't clutter up this thread with questions about my files. Use the link below and the included comments section."
  35. 9 points
    Quartet mame arcade bezel quartet.zip Quartet 2 mame arcade bezel quartet2.zip I reconstructed this from @Mr. Do Japanese bezel to the English version, the fonts are not entirely the same as the original but it comes very close.
  36. 9 points
    Thx @Seroczynski ! 😃 I know I'm not very active here at the moment. A big project for my job ... bills have to be paid! 🤒 But I still have Colorful in mind and it will be maintained. No worry about it, just patience. My development schedule: Complete the Vanilla Arcade Playlist Video. Finish my version of StartUp Video. Finish and release v.1.0 for the main theme. Work on Startup & Pause Theme. .... To infinity and beyond ! (More and more platform video / new view for main theme / a new banner set /...) 💪
  37. 9 points
  38. 9 points
  39. 9 points
    Beta 8 is out now with the following: New Feature: The game audit process has been overhauled with missing fields added and the ability to audit all of the games in your collection at once instead of just single platforms Improvement: More additional logging has been added to the MAME high scores in the debug logs for @GreatStone With the updated audit, it is still in development. There's a number of tweaks that we still want to make, such as some of the column headers, the colors, the sorting, etc. It should mostly behave correctly though; we'll be back to it next week.
  40. 9 points
    Hey all, for the most part I think the LaunchBox Games Database has been running smoothly for a very long time now, but I've had an item on my list to step in and make a few changes/fixes for a long time, and I finally did it this morning. They're all minor fixes/changes, but I thought I'd update everyone, regardless. Here's a list of what all I did this morning for the DB: Added an option to clear out your default collection. This was needed because there was previously no way to empty out your default collection, so you couldn't start over (for example, when syncing your local collection to the cloud). You can now do it from the Manage Collections page: https://gamesdb.launchbox-app.com/collection/manage The above Manage Collections page received some minor usability improvements as well Finally removed the little Alpha banner in the top right (lol, about time I'd say) Fixed a few broken links Fixed an issue where occasionally images that were marked for deletion (and approved) didn't end up getting deleted Fixed an issue where occasionally alternate titles that were marked for deletion (and approved) didn't end up getting deleted For both images and alternate titles, any images or titles that were previously approved for deletion but never actually deleted have now all been deleted successfully (so the backlog has been fixed up as well) Please let me know if anyone sees any issues with the above. Thanks as always to everyone contributing to or moderating the DB. It's really grown to be an amazing asset to the community, and I think it's very quickly rising to be the best available resource for game metadata and images (if it isn't there already).
  41. 9 points
    CoverBox 3.0 has been released to both the forums and the BigBox theme manager. Change Log Images of the new views:
  42. 8 points
    Beta 7 is out now with the following: Translation updates When removing images from the Add/Edit Game window, the next image is shown instead of the previous You are now prompted to delete media when deleting platforms Fixed null reference bug: https://bitbucket.org/jasondavidcarr/launchbox/issues/5631/launchbox Preventing possible Music VLC error with corrupted music file (sending it out to debug log instead of UI error) Extra logging to help with a couple of issues reported elsewhere Possible stability fixes with VLC videos (for testing)
  43. 8 points
    Was messing around, well ....... actually i was testing my unreleased build and came up with these
  44. 8 points
    Karate Champ mame arcade bezel (normal 1 player version) kchamp.zip
  45. 8 points
  46. 8 points
  47. 8 points
    Space Invaders mame arcade bezel (To grant a wish note: I don't do requests) invaders.zip
  48. 8 points
    Gemini Wing mame arcade bezel (Thanks to @Mr. Do for the scan, @ArsInvictus for the excellent bezel restoration and Raspbear for the logo art) Please also visit Mr. Do's site for most of the artworks I use and more: https://mrdo.mameworld.info/index.php Check out Arsinvictus amazing work, including very impressive custom work as well as 4K vertical bezels at: https://forums.libretro.com/t/arsinvictus-4k-bezel-overlays/25247 gemini.zip
  49. 8 points
    Gate of Doom aka Dark Seal mame arcade bezel (Very hard to find bezel art, I made it from the best quality photo I could find, it's not the best but the instructions are still readable) gatedoom.zip In case you can use it for your projects:
  50. 8 points
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