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Showing content with the highest reputation since 04/25/2019 in all areas

  1. 13 points
    Beta 13 is out now with the following: Pause screens now fade (with an option to disable in the global LaunchBox or Big Box Game Pause options) Pause screens now mute audio during transitions (with an option to disable in the global LaunchBox or Big Box Game Pause options) Added an exit game option to pause screens Fixed save and load states and reset game pause screen functionality for MAME (new default scripts and forced keyboardprovider dinput) Fixed Retroarch game reset AutoHotkey script using incorrect default key Added default pause screen settings for Steem, Hatari, and ePSXe (no scripts yet though) Here's what's left on my hopeful to-do list before the official release (note that they are not at all guaranteed): Game-specific pause screen settings Improved emulator compatibility Additional emulator AutoHotkey scripts for save and load game states and reset game Add retro achievements to pause screens Add disc swapping to pause screens Save PDF browsing location for next time Add themes manager for pause themes Not sure if all of those will be possible, but that's what I'm shooting for. Thanks all; let me know how this beta fares.
  2. 12 points
    Beta 15 is out now with the following: Game-specific settings for pause screens (available under the Startup/Pause tab of the game edit dialog, as well as in bulk edit) New themes manager in Big Box for pause themes (though none are available yet and I still need to modify the website to support adding them) Fixes for PDF viewer zooming (should be much smoother and faster now, as well as fix the bug that was introduced in the previous beta) Fixes for PDF viewer page up and page down (should work properly now) Fixes for the updated version of CefSharp (Chromium) not including the proper version of the Visual C++ libraries Added the ability to clear keyboard mappings in Big Box by waiting 5 seconds Added the ability to clear the pause key setting in LaunchBox with a new button There's one minor issue still with the PDF zooming, and that is that you have to wait a second or two for the interface to fade away after loading up a PDF before you can zoom. I spent over 8 hours just getting the stupid PDFs to zoom without reloading them, so I'm calling it done for now. The input options for the PDF viewer inside of Chromium are more than a little bit wonky, so it was way more of a hassle than it should have been.
  3. 11 points
    Beta 7 is out now with the following: New global pause screen options for disabling or changing the pause theme (separate options for both LaunchBox and Big Box) New option to set a pause key in LaunchBox - Tools > Options > Game Pause New emulator-specific options for enabling as well as custom AutoHotkey scripts for pause and resume - Add/Edit Emulator > Game Pause Screen tab Updated pt-BR and ru-RU translations Fixed: Keyboard automation now ignores zero for key values (was causing weirdness with Xbox controller guide buttons) Fixed: Pause theme folder not being created properly on Big Box startup Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one Fixed: Rare threading error with hiding mouse cursors Fixed: Possible null reference error while auto-generating child playlists This should get us a lot closer, at least. The custom AutoHotkey scripts should hopefully allow us to start fixing some of the emulator-specific issues. Feel free to experiment, and let me know if anyone solves any of them and gets them working. Also, just a reminder: we're working through emulator coverage over here:
  4. 10 points
    Beta 12 is out now with the following: Pause screens now have a menu You can now view manuals from pause screen menus You can now view additional application PDFs from pause screen menus You can now save and load states from pause screen menus (for correctly configured emulators only) You can now reset games from pause screen menus (for correctly configured emulators only) Hopeful fix for a keyboard automation culture issue where certain keys were causing errors Per the new saving and loading states and resetting games features, they require emulator-specific AutoHotkey scripts for them to work properly. I have added working scripts for Retroarch, Project64, and Dolphin, and they all seem to work great. However, unfortunately MAME is being a nightmare because of it's odd refusal to accept any virtual key presses, so MAME does not yet support save states or game resets. Rocket Launcher apparently gets around this issue by using LUA scripts, which is a scripting/plugin interface of sorts for MAME, so we may have to do the same in order to get MAME working. Per other emulators, generally, all that is needed is to figure out the keyboard shortcuts for saving and loading states and resetting games, and then mimic the existing scripts using the new keyboard shortcuts. It should be relatively easy to set up for other emulators. If you do get other emulators working, please let us know here and I can include new default scripts for them. At this point, other than bugs, emulator compatibility, and stuff like that, I'm looking at pause screens as functionally complete. I have a few plans in my head for ways to clean them up a bit (such as strategically muting audio), but for the emulators that are working, I'd say it's where I was hoping it would be. Let me know if you have any additional features that you want to see in the pause screens; I can't make any promises of course, but I will consider them before release.
  5. 9 points

    Version 0.4

    249 downloads

    Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station
  6. 8 points
    Version 9.8 - Released May 22, 2019 - New Premium Feature: Game pause screens are now available in LaunchBox and Big Box with options to view the manual or other additional apps documents or URLs, reset the game, save and load states, view retro achievements, swap discs, and more. - New Premium Feature: Big Box key bindings can now be bound to up to four different keys (primarily added so that all players on keyboard-based arcade boards can control Big Box together) - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - New Feature: Installed GOG games can now be more easily and accurately imported via the new Import Installed GOG Games Wizard. Access it in LaunchBox under Tools > Import > GOG Games. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings - Improvement: Nested playlists performance has been improved when combined with custom fields - Improvement: Updated the included version of the Chromium web browser to the latest version - Improvement: Viewing PDFs with the internal PDF viewer now zooms much more quickly and smoothly - Improvement: Page up and page down now work properly with the internal PDF viewer - Fixed: Retroarch Netplay features were broken by a previous release - Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one - Fixed: Rare threading error with hiding mouse cursors - Fixed: Possible null reference error while auto-generating child playlists
  7. 8 points

    Version 1.0.0

    52 downloads

    I wanted a good startup video without any logos, this is the product of those efforts.
  8. 8 points

    Version 1.0.0

    174 downloads

    ****** NOTE THIS THEME IS BUILT FOR STEAM STYLE BANNERS FOR THE FLOWCONTROL WHEEL. ********* This is my one & only theme called Play Box that started off as a personal project to what i desired which was a modern look of the sony playstation 4 & Microsoft xbox one consoles user interfaces with nostalgic retro views of classic games. This theme is highly customisasble & has been several months of hard but enjoyable work, I have tested at 1920 x 1080p screen resolution & all seems fine so any positive feedback would be gratefull. Included in my theme is a customisable Username with Avatar picture that you can edit to use your own picture & therefor the picture needs to be 62px x 62px in size. To change the names you can just select the canvas, click & drag a rectangle shape over the names & delete. Then create a new Text & input your own names. This can be done with any editing tool such as Paint 3D in Windows 10, Or you can use the 10 other Presets that i have included. As for Menu control layouts i have created them mostly for Microsoft XBOX One but i have also included Sony Playstation 4 control layouts as an alternative. There are 3x Platform views & 11x Game views to choose from all with menu controls. I have sourced all fan art backgrounds through google & with them i have created over 350 VideoBorders for modern & classic systems. Important note**If the Background & VideoBorder views do not display properly for a platform on your system, there will most likely be naming conflicts between your platforms & files in my theme. To fix this issue, you must locate these files in the Background & VideoBorder folders of my Play Box theme then change the names to your actual platforms name. Installation Unzip the Play Box folder to your Launchbox /Themes directory. Setting up Steam Banners Make sure you set Platform & Game images as Steam Banners within the game options in Launchbox. Then for them to be used in the theme correctly set the priority of the boxes view to prioritise Steam Banners first - if you ever want to revert this it is then simply a case of lowering the priority of the steam banners in the boxes list rather than having to remove or reorganise images. To do this open Launchbox and go to Tools --> Options and in the window that appear select Box Front Properties in the Images section and use the Up button to move the Steam Banners to the top of the list. Big thanks to Jason Carr, CriticalCid & RetroHumanoid for there Unified themes which has inspired me to create my videoborder views. and a thanks to Nosh for Banners which i have slightly edited to scale to my theme A special thanks to Grilla for his Game controller plugin which has enabled me to show the status & battery progress of my Game controllers. Play_Box_Video.mp4
  9. 7 points
    Beta 11 is out now with minor emulator compatibility/default settings updates. I figured out that a lot of the emulators that were previously not working with the pause screens now work great if you uncheck the "Forceful Activation" setting in the emulator pause screen options. So I think we're getting pretty close to ready to go with the pause screen showing and hiding functionality. Next week I can focus on game-specific pause screen settings and actually make the pause screens useful. I'm marking Project 64, Sega Model 2 Emulator, and VisualBoyAdvance-M as fully working with this release. We can really use some more help testing various emulators in the Emulator Coverage thread here: Going forward, if an emulator isn't working with the pause screens, please try unchecking/checking the "Forceful Automation" box in the emulator pause screen settings, and let us know which setting you're using when you report an emulator as working or broken. Thanks all.
  10. 6 points

    Version 1.0.0

    8 downloads

    My last Videos .A little message to thank you for your welcome but I decided to stop my editing on the one hand because I have less free time and I prefer to spend it with my loved ones rather than being in front of a screen, and on the other hand, because in the end it's also a lot of energy, time to spend and personal investment for very little return, the community is clearly looking for simple snaps, and goes to the basics, is not me who says it but the number of download. A video with 5 gameplay screens and a flashing title will triple download and have more chance to walk than a video edited and animated with the same timing ... (attention I do not aim at anyone and I do not denigrate the work of noboby is simply an observation, a fact ). I tried something different I hope that it will have more to some despite all. I leave the place to the young! I remain of course active despite everything on the forum but it will be rather the side of the big box theme custom that you will meet me thank you for taking the time to read me ! Soon Spy Playlist Enjoy ! Another Playlist Here :
  11. 6 points
    Beta 16 is out now with the following: New exit game AutoHotkey scripts New swap disc AutoHotkey scripts Redream default pause screen settings with AutoHotkey scripts Demul default pause screen settings with AutoHotkey scripts PCSX2 default pause screen settings with AutoHotkey scripts ScummVM pause screen fixes and settings/scripts At this point, I'm going to call this beta feature-complete. The only thing left that still needs to be done is to see if I can resolve some pause screen issues with a few troublesome emulators. Hopefully I can figure that stuff out without too much trouble and we can put out the official release early next week.
  12. 6 points
  13. 6 points
    Beta 14 is out now with the following: Pause screens default theme updated to show controls information images from EmuMovies for the Arcade platform and cart images for non-arcade Retro achievements added to pause screens Additional apps that use web URLs, JPGs, PNGs, or GIFs now show up and work on the pause screens as well Back key now exits pause screens, same as selecting Resume Game Added load and save states and reset game scripts for Sega Model 2 Emulator (will need to reset to default scripts in the emulator settings to use them) Updated the built-in Chromium web browser to the latest Updated Brazilian Portuguese and Simplified Chinese translations
  14. 6 points

    Version 1.0.0

    28 downloads

    Hello guys!! It take a lot of work but I hope you like it. I created all the cartridges in 3D for our beloved Sega Master System. It was my first console so I give my best efford on it. There are 322 cartridges including USA, Europe, Australia and Brazil games. You can see how it looks here, and if like it please leave a comment ;D I must say that I remade all the 3D boxes too, following the Robin55 template. So If you are interested on them you can download the pack. You'll find the 3D Boxes in 698x1102 pixels quality. Feel free to use it on your projects and see ya soon!!
  15. 6 points
    Radiance View File Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station Submitter faeran Submitted 04/27/2019 Category Big Box Custom Themes  
  16. 5 points

    Version 1.0.0

    24 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (R) 148 logos.
  17. 5 points

    Version 1.1.0

    67 downloads

    I decided to start a 'unified' set of themes for ScummVM. However, my collection only consists of 17 games, so the "complete" collection from me is going to be far from it. That said, I have also attached my After Effects project file in this post. It contains all of the assets used to complete this first video and the project file should be plug and play for any other AE users out there that might want to add to whatever I don't get up here myself. I will try and add other things too, but I have lots of other projects I'm working on, as well, so we will have to see on that. Anyway I hope people enjoy these for their own setups. The AE project contains everything to easily add new game footage, clear logos, background wallpaper for behind the game footage and music (or mute and use the game's audio) without needing to make too many adjustments aside from some minor tweaks here and there. There are many pre-comps in the project primarily to try and keep things tidy and easy to dig through. Should be pretty quick to crank additional videos out with this... I hope. I should be able to get all of these up before the weekend, but the full set of what I have from my collection will be: 1. The 7th Guest 2. Beneath A Steel Sky 3. Broken Sword: The Shadow of the Templars 4. Broken Sword II: The Smoking Mirror 5. The Dig 6. Full Throttle 7. Indiana Jones and the Fate of Atlantis 8. Maniac Mansion 9. Day of the Tentacle 10. The Secret of Monkey Island 11. Monkey Island 2: LeChuck's Revenge 12. The Curse of Monkey Island 13. Return to Zork 14. Sam & Max Hit the Road 15. Simon the Sorcerer 16. Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 17. Zack McKracken and the Alien Mindbenders scummvm_unified_folder.7z
  18. 5 points

    Version 1.0.0

    33 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (P-Q) 227 logos.
  19. 4 points
    I have been messing with some of the scripts and what some of the emulators can and cannot do/use as far as reset and swapping disc scripts. So here is list as of Beta 17: Daphne: Pause Works but not through normal method if: Suspend Emulator Process While Paused = Off Forceful Pause = Off On Pause Tab ;Daphne pause is keyboard "p" #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 3. On Resume Tab ;Daphne toggle back to active #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 4. Reset Tab (it takes about 10 seconds to reset so initially seems like not working) ;Daphne emulator reset is F3 #IfWinActive ahk_exe DAPHNE.exe Send {f3} 5 . Save State, Load State, Swap Disc ; not used by Daphne If Suspend Emulator Process While Paused = On (normal) then loses focus during Pause (Menu comes up) and also doesn't pause game. ===================== Pinball Visual Pinball (with B2S running): Pause Works Normally: Forceful Off Reset, Save State, Load State, Swap Disc; Not Used by Emulator Pinball FX3: Pause doesn't work normally with or without forceful. Doesn't bring up menu at all. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work (no menu). Doesn't seem to capture AHK entries. Reset, Save State, Load State, Swap Disc; Not Used by Emulator The Pinball Arcade (using TPAFreeCamMod.exe) and Future Pinball (with BAM) Pause doesn't work normally with or without forceful - loses focus, no pause. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work, exits out of full screen and doesn't always pause with default ESC. Reset, Save State, Load State, Swap Disc; Not Used by Emulator. Still messing with them with combos but "pre-launcher" type programs don't play well.. ===================== AppleWin Pause Works Normally: Forceful Off 1. Reset Tab ; works ; AppleWin emulator reset is F2 #IfWinActive ahk_class APPLE2FRAME Send {f2} 2. Save State; works, but not too useful without getting fancy with AHK since need keyboard ; AppleWin save state is F11 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f11} 3. Load State; works but need keyboard ; AppleWin load state is F12 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f12} 4. Swap Disc; works ; AppleWin swap disc is F5 #IfWinActive ahk_class APPLE2FRAME Send {f5} ============== miniVMac Pause Works Normally: Forceful Off 1. Save State, Load State, Swap Disc Tabs ; not used by miniVMac 2. Reset Tab; works (CTRL R) but not useful since it is ejects disc with reset and reboots with no disc in drive (i.e., have to exit and restart) ;Reset causes disc to eject so comment out #IfWinActive ahk_class minivmac { Send {LCtrl Down}RY Send {LCtrl Up} } =================== Altirra Pause Works Normally: Forceful Off 1. Reset Tab ; works ;Altirra Hard Reset is SHIFT F5 - Keeps disc in system #IfWinActive ahk_class AltirraMainWindow Send +{f5} Save State, Load State, and Disc Rotate - No default keys assigned. Must use Shortcut feature to assign in Emulator to one of the functions: Assign these functions: Quick Save State, Quick Load Save State, Save State (brings up Menu-keyboard needed), Load Save (brings up Menu-keyboard needed) - None really useful since keyboard. Quicksave will over write last used of any game. Swap Disc Example ;Altirra assigned in Shortcuts menu CTRL SHIFT F10 for Rotate Down #IfWinActive ahk_class AltirraMainWindow Send ^+{f10} ====== Steem Pause Works Normally: Forceful Off (must be off) Similar to Altirra, no default keys for Swap Disc, Load State, or Save State. Must assign via the Configure Keyboard Shortcuts feature. Assign key for "Cold Reset and Run" = Reset Tab Assign "Swap Discs in Drives" = Swap Discs Tab Load and Save Memory Snapshot feature requires keyboard. Similar issues with quick save states as Altirra but haven't fully tested. ================= KAT5200 Pause Works Normally: Forceful Off 1. Swap Disc Tabs ; not used by kat5200 2. Reset - if controller assigned rather than keyboard the reset key command doesn't appear available. 3. Load State from 9 slots - ALT 1 to ALT 9 - Results seemed unreliable (emulator issue), games would work oddly after load. 4. Save State from 9 slots - SHIFT 1 to SHIFT 9 - Not using due to above. ============== WinVice Pause Works Normally - Forceful off 1. Reset (Hard) - CTRL ALT R - Not using since seems to fry emulator and not reboot disc. Similar with soft reset 2. ALT S and ALT L for Quick save and load state; haven't tested ============ ePSX Pause Works Normally: Forceful Off (must be off, doesn't work with on) 1. Save state; works ;ePSX save state F1; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f1} 2. Load State; works ;ePSX load state F3; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f3} 3. No reset or swap disc command that can be assigned to hotkey that I can find.
  20. 4 points
    For some time now, using dev versions of fs-uae we don't need to launch a game using uuid for it to find the correct launch parameters. If you pass a file path, it auto-generates the uuid and tries to match to its DB. (https://github.com/FrodeSolheim/fs-uae-launcher/blob/master/launcher/launcherapp.py) So now we can simply get the latest portable version here -> https://fs-uae.net/download-devel#windows , update the games database, add the emulator to LaunchBox and import all our .zip/.lha games (bonus in doing like this is if you have the HyperSpin romset you get LOTS of media matching from emumovies) Problem now is all your titles will be file names and you can't get any meta from LaunchBox DB. To fix this I created a simple tool that extracts the titles from a HyperList or the FS-UAE DB and replaces in your LaunchBox DB, here's how you use it: First, import all your Amiga games to LaunchBox and close it. Next copy LaunchBox\Data\Platforms\Commodore Amiga.xml to AmigaBox\LaunchBox\ If you have the HyperSpin romset and want to get the titles from a HyperList, download "Commodore Amiga.xml" from here https://hyperlist.hyperspin-fe.com/ or get from your HyperSpin, and copy to AmigaBox\HyperSpin\ Run AmigaBox.exe, press 1 If you want to get the titles from FS-UAE DB, open FS-UAE and update the game database. Now copy FS-UAE\Data\Databases\Launcher.sqlite to AmigaBox\FS-UAE and all your game files to AmigaBox\Games (it's needed to generate uuids and get the titles) Run AmigaBox.exe, press 2------------ Now copy and replace the generated file to LaunchBox\Data\Platforms\ Open LaunchBox, click Commodore Amiga, Ctrl+A to select all Games, Tools, Download Metadata and Media... And you can uncheck all media and get only meta if you want. In the end you get something like this AmigaBox.zip
  21. 4 points

    Version 1.0.0

    17 downloads

  22. 4 points
    One feature that I would like to see in the Pause screens is a "View Images" option similar to the one on the game details screen. But the difference from the game details screen View Images option would be, is when you clicked on the View Images option in the Pause menu, it would maybe enter into a sub menu where you could choose which image you wanted to look at vs scrolling through all the images. This would solve the problem as well if you wanted to look at controls information, boxart,maps and etc in your LaunchBox/Images folder for various platforms. I also think this would be a great option for users who would prefer the Pause screen to look less crowded when you first enter the Pause menu with no box or cart images covering the fanart.
  23. 4 points

    Version 1.0.0

    29 downloads

    I was pretty unhappy with how the first one turned out. Made it in a rush just to have something in my setup since it has been blank for a long time. This is a second attempt and I think I prefer this one much better. All of the themes featured were made by me except for the TMNT one (made by @RetroHumanoid) and are downloadable here in the forums.
  24. 4 points
    I was able to get it to work by setting keyboard automation in BigBox as follows: Shift key: Left Shift Key on Keyboard Pause menu: M on keyboard Then use the following AHK script for your emulators: vk07sc000:: ; This section toggles pause screen If GetKeyState("vk07sc000") { Send {LShift down}{m down}{m up}{LShift up} } That will activate pause with a press of the Xbox Guide button. If you want to use guide + start to activate pause use this AHK script: vk07sc000:: Joy8:: ; This section toggles pause screen If GetKeyState("vk07sc000") && GetKeyState("Joy8") { Send {LShift down}{m down}{m up}{LShift up} }
  25. 4 points

    Version 1.0.0

    17 downloads

    Data East Classics Available in fix version or cinematic version . Download == Fix download here version here.
  26. 4 points
    Any chance of being able to have pause set as a single key on a controller? Like the "Guide" button on an Xbox One controller, Pause menu is working well - I will try and get some emulators tested for reporting
  27. 4 points
    I had to give myself a break from pause screens today. Beta 8 is out now with a new Import Installed GOG Games Wizard. Per the name, it only imports installed GOG games. There's a plugin out that imports games via GOG's API, but it takes a very different approach, importing all a user's games and launching them via GOG Galaxy. So I guess now you get to choose. The new built-in importer takes advantage of the fact that GOG puts "Launch Game Name" Windows shortcuts into the game folder of every game. So you just give it the root folder of your GOG games, and it finds all the shortcut files and imports them. Any additional shortcut files are added as additional apps on the games as well. Previously you could import GOG games via the Windows import, which just found games in the Start menu, but this works a lot better.
  28. 4 points
    Alright...so I am settled in now,and ready to get back to doing stuff...so I will be doing a live stream on my youtube channel on the weekend. Now the bad news...the drive I had all of the current work I was doing for the startup screens,has died...so I have to start over on them. The worst part was that I was literally a few weeks away from replacing it with a brand new drive before it decided to give up finally. I lost some other pretty major stuff I was working on as well...which sucks...really bad...but,it is what it is. I will update on the progress of the startup screens soon.
  29. 4 points

    Version 1.0.0

    36 downloads

    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (L-M) 384 logos.
  30. 4 points

    Version 1.0.0

    16 downloads

    Konami Classics (1440p/60fps download in the usual post ) And a Alternative for the Silent Hill Collection ( download here) The rest of my works is on the Channel : PADEMONIUM CINEMATICS
  31. 4 points
    I thought I'd create a few for Collections. i like your theme
  32. 4 points
    For anyone following this thread, I have released an early copy of this theme on the forums. Please find it here:
  33. 4 points

    Version 1.0.0

    21 downloads

  34. 4 points
    My Windows port for The Bezel Project's Retropie script is ready for open beta. The app support Windows installations of native/standalone MAME, Retroarch, and RocketLauncher. While the app is in beta, it will have a rolling, 30 day expiration period. Also, after the app leaves beta, there will be no expiration and I plan to post the source code to Github. Note that you should backup any existing configurations and the app is not responsible for nuking your computer (really, it should be fine, but always backup!) If you find any issues, please post a message here in the thread. I will attempt to get back to you within 24 hours. One final caution, any process involving downloading, installing, disabling, and/or enabling the MAME bezel pack can take a while to complete, so be patient. Here is the download link (temporarily on my Google drive). The final app will be hosted on our Github account. https://drive.google.com/open?id=1Fr-Z0ISu2vgrxnFpn2NokbWEwSfsthCS
  35. 3 points
    The aim of this thread is to test and confirm/fix coverage for the LaunchBox and Big Box startup and pause screens, as well as detail good, working AutoHotkey scripts. I've replaced the table that used to be here with a Google Sheets document: https://docs.google.com/spreadsheets/d/1wuGiwg8I5QqulDncQvGBZP83BVDSXpbSOzdYqDrsCxI/edit?usp=sharing The above document contains compatibility details on all known emulators, and known working scripts for many of them. There are two sheets in the document, so be aware that you can navigate between them via the tabs on the bottom. Please let us know if: You're aware that an emulator in the document no longer works properly on modern versions of Windows (so we can remove it from this list) You're aware that an emulator has been completely obsoleted (so we can remove it from this list) You're aware of a missing emulator (so we can add it) You've tested and confirmed an emulator broken or working for startup and/or pause screens You have working scripts to add to the document We have moderators who have access to editing the document, so please post in this thread if you have something to add, and we'll get it updated.
  36. 3 points
    Basically it's used for keyboard mappings. You can press a key to bind the mapping or wait five seconds to clear it out. Thank you all very much; I have all the translations updated for the next beta. Planning on putting out the official release tomorrow.
  37. 3 points
    Here is a realistic bezel for the arcade game Xevious. You can download it here - https://bit.ly/2Jt71bI
  38. 3 points
    Here is a realistic arcade bezel for the Sega Aero City Candy Cab with vertical screen. You can download it here - https://bit.ly/2JJS4Bz
  39. 3 points
    Here is a realistic bezel for the arcade game Swimmer. You can download it here - https://bit.ly/2YkDV1E
  40. 3 points
    Here is a realistic bezel for the arcade game Vanguard. You can download it here - https://bit.ly/2YlXFlB
  41. 3 points
    I agree that it would be a good thing to have. It just comes down to priorities and time, as usual. So it will hopefully happen eventually, but not before the official release.
  42. 3 points
    Yes they are themeable like the startup/shutdown screens are. They are not linked to any existing themes, they go in the Launchbox/PauseThemes folder.
  43. 3 points
    Here is a realistic bezel for the arcade game Gang Wars. You can download it here - https://bit.ly/2H7ub5l
  44. 3 points

    Version 1.0.0

    14 downloads

    I did a couple of versions of videos for the SEGA Mega Drive & Genesis Collection release on PC via Steam and thought it might also make a good Playlist video for anyone that wanted/has a SEGA Classics Playlist, so uploading a version for that purpose, as well (clear logo above). Link to the PC Game Themes too for anyone interested in those:
  45. 3 points

    Version 1.0.0

    12 downloads

    Experience the evolution of Castlevania! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Intended use: Create a playlist named 'The Legend of Castlevania' Add every game in your collection that features Castlevania, Simon Belmont, etc. Sort the games on the list as “Release Date Year” Enjoy the legend, from oldest to newest game in your collection. See where your heroes have been throughout the years, and how they’ve evolved. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ This is part of the “Legend of” playlist-series. Use auto-populate to fill your list. Or challenge yourself by adding the games where the heroes are NOT featured in the title. Examples? Mario is the referees in ‘Tennis’ and ‘Punch-out!!’ on the Nintendo Entertainment System. Mario is a playable character in ‘SSX on Tour’ and ‘NBA Street V3’ on GameCube. Link is a playable character in ‘SoulCalibur II’ on GameCube. Donkey Kong is a playable character in series like ‘Mario Kart’ and ‘Smash Bros’. Street Fighter characters are not only featured in games titled ‘Street Fighter’. Don’t forget ‘Marvel Vs. Capcom’ or ‘Super Puzzle Fighter II’. Should a Jumpman game be considered a Super Mario game…? Etc. You decide how including your ‘Legend’ should be. Please leave a comment with suggestions and ideas for games that other LaunchBox users may have forgotten or haven't considered. Let’s help each other to remember, for the ultimate ‘Legend of’ collection. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ In total 'The Legend of' series will include video, clear logo and banner for these legendary game series: Super Mario Donkey Kong Kirby Mega Man Sonic The Hedgehog Street Fighter Castlevania Banner: Clear Logo:
  46. 3 points
    Alright, beta 10 is out now with fixes for the following bugs from beta 9: When disabling forceful pause screen activation on an emulator in Big Box (MAME for example), the pause screen was not always showing and hiding properly After exiting games in Big Box, the game startup screens were not always exiting properly
  47. 3 points
    The problem is that your own video shows where your mistake is which makes what you are telling us untrustworthy when you are literally the only person with the issue you are claiming. Any time someone comes to the forums with a problem with games not loading it is always a user configuration error. As Jason said, Launchbox doesn't "just forget" or "change settings" for no reason. I have been using Launchbox for several years now and never encountered anything close to what you are saying is happening. I have also been helping here on the forums and discord for nearly as long and never seen this issue.
  48. 3 points

    Version 1.0.0

    12 downloads

    For @BLÜE
  49. 3 points

    Version 1.0.0

    17 downloads

    made it for use as a startup screen, I will be creating one for each platform in the same style . Many thanks go to @RetroNifor his brilliant logo's which can be found here:
  50. 3 points
    Blue Heat has now been added to Zomb's Lair. Unfortunately, due to technical issues I wasn't able to incorporate Retroarch into this particular release. I have a blog post about it here. Hopefully it'll be resolved in the future at which point I can add it back in. Until then, regular old DOSBox Daum will have to suffice.
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