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Showing content with the highest reputation since 08/10/2016 in all areas

  1. 74 points

    Version 1.2


    This theme is a port of the HyperSpin Unified Widescreen Megatheme project, which was originally started by gibbawho and continued by many other talented artists over the years. It’s supposed to bring a unified look (hence the name) across all platforms while giving every platform it’s own individual touch. I’ve tried to stay very close to the original look and feel but also took some creative freedom, especially when it comes to the new fading info panel at the bottom of the screen. This theme was designed for 16:9 screens and display resolutions only. Big Box will automatically scale itself to a 16:9 aspect ratio when you use a different aspect ratio on your machine. Features: Individual Artwork for a lot of different platforms and playlists + some alternatives you can choose from Matches with the Unified platform video set from EmuMovies Fully animated wheel pointer Spinning discs for disc-based platforms Various other custom animations Templates to build your own platform artwork are included as .psd files Brings a small taste of the HyperSpin feeling to your Big Box setup Currently featured Views: Games Text List View: 3D Box Games Vertical Wheel View 1: 3D Box Games Vertical Wheel View 2: 3D Box + static cart/disc Games Vertical Wheel View 3: 3D Box + rotating disc Games Vertical Wheel View 4: Fullscreen video Platform Vertical Wheel View 1: Fullscreen video + scrolling text Platform Vertical Wheel View 2: Fullscreen video without scrolling text More Views are planned, so stay tuned. The theme includes artwork for the following 498 Platforms/Playlists: The theme will also display a default artwork for Platforms/Playlists which are not yet covered or wrongly named. How to install: This theme only works on LaunchBox version 9.4 or higher! Just download the archive and extract it to: “..\LaunchBox\Themes\” Go to the “Plugins” folder inside of the extracted folder and right-click on the .dll file. Choose Properties -> Click on “Unblock” at the bottom of the window. Close the window. If the "Unblock" button isn't there than you are already good to go. Open the Options menu in Big Box -> go to “Views” and change the Theme to "Unified". Change the “Games List View” and “Platforms List View” to one of the currently featured Views that are listed above. Make sure that in the Big Box Options -> Views –> “Show Games List Title” is enabled. Info: Never rename the theme folder! The theme folder has to be named exactly "Unified" or the theme won't work properly! (that's btw. an universal tip for all other themes as well) Known issues: The logo of the Platform/Playlist and the individual video border don't show up in the Game Details screen and the theme displays the generic Big Box logo and metallic video border instead when it gets opened through any other Games View than the Text List View. Tips for tweaking your LaunchBox setup for this theme: In LaunchBox: Tools -> Options -> Cart Front Priorities -> Select all Cart and Disc related entries, deselect everything else. In Big Box: Options ->Transitions -> Change "Game Image/Video Transition” to “Fade” In Big Box: To avoid spinning cart art go to: Options -> Views -> Make sure that „Remember separate View for each platform” is checked. Than go either to the Keyboard Mappings or the Controller Buttons settings and set up a key/button for “Switch View”. Now you can go back to your platforms and switch the games Views for each platform individually on the fly. Use the Unified Platform videos from EmuMovies for an overall uniform look. You can either download them as free user from the EmuMovies website or if you are an EmuMovies premium user you can get them directly through LaunchBox under: Tools -> "Download Platform/Playlist Theme Videos". Individual platform artwork not showing up?: The media files that are inside the “..\LaunchBox\Themes\Unified\Images\Theme\..” folder have to be named exactly like your platforms inside LaunchBox. I've went with the HyperList/RocketLauncher naming conventions for the filenames in this package. If Big Box doesn’t show any individual artwork for a system that is listed above you may need to manually rename the relevant files for that platform in all four sub-folders. Also make sure that in the Big Box Options -> Views –> “Show Games List Title” is enabled! Discs are not spinning / showing up?: Make sure you have the right Games List View selected and Disc images in your Cart Image Priorities enabled (see the tips section of this download description). Thanks and Credits: @ninja2bceen for creating the default and various other pointers All the artists who created the original HyperSpin themes, pointers and other work that helped me to create this theme (please contact me if I have forgotten someone!): Gibbawho @Styphelus Unknown50862 @Klopjero Neonrage @knewlife @Creloce Ghostlost https://www.youtube.com/user/GhostlostGames @ninja2bceen @THK adamg @RetroHumanoid http://retrohumanoid.weebly.com/ Rkh Rondar @scooter1974 Zinger19 Aloner187 @guyverjay MetalThrix SophT Ledgerewskie hoscarconh https://www.youtube.com/user/hoscarconh @viking @bmonomad @Jason Carr
  2. 58 points

    Version 1.6.5


    # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL PLATFORM VIDEO SET: On this page we are talking about COLORFUL Platform Video Set: A complete new series of platform video for our frontend! Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof. (4K video) # I NEED YOUR HELP : PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H264 AAC) HD video (1920x1080px) @ 30fps (MP4 H264 AAC) Only available in 16:9, but design compatible with 4:3 crop. All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available soon. (Community effort!) # ABOUT CODEC FORMAT ? Initially, I was thinking of working in H265, more modern for 4K. But after talking with Jason, this is problematic on some old configuration and with Windows Media Player, which doesn't support it. So, I will leave you the choice! 4K | 3840x2160 | mp4 h264 AAC 4K | 3840x2160 | mp4 h265 AAC (only on EmuMovies FTP) HD | 1920x1080 | mp4 h264 AAC - On this download page = Only 4K - h264 - On Download theme videos tools = both, 4K + HD version - On EmuMovies FTP = The 3 versions! # A PREVIEW OF ALL THIS ? Instagram Youtube # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox > Tools > Download theme videos tools > Select "Colorful 4K" or "Colorful HD" By batch - On the Emumovies FTP ://Upload Here/_Video Snap Submissions/COLORFUL Platform Video Set/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : Last update : January 15, 2020 ACTUAL TOTAL COUNT = 63 platform + 6 category + 1 playlist List of covered PLATFORM: (Open the spoiler form) List of covered CATEGORY: (Open the spoiler form) List of covered PLAYLIST: (Open the spoiler form)
  3. 54 points

    Version 2.6


    Happy Christmas or Yule brothers! Arcade 3D Boxes 2.0 Important: Press follow button in the upper right corner to get notified for any future updates to this project, future updates to this page will not be pushed to the "What's New" section. I was inspired by the Mame 3D Boxes by @Robin55 and @Reevesad and the work by @spycat and @MadK9 At first I experimented to convert Robin's work to a darker color as it fits my dark colored setup better, one thing let to another and was helped enormously by @Robin55 in the process of automation and more, if it wasn't for all his help and work this project wouldn't have happened, thanks again so much brother! \m/ The 3D boxes are mostly for the Mame set (could include other emulators as well) but only includes Arcade video games, no pinball, fruit machines and such. Features: Covers based on official flyers, instruction flyers or fan art, customized official artwork and more. I've hunted down previously artwork missing from databases and/or very rare flyers, original resolution of these images can be low some times. Each box has a logo for the game, if it was missing I've hunted it down or extracted it from images (I upload these logos to the database as well) Each box has a logo of the company that either developed or published it (some flyers may have a different publisher from another region, bit confusing at times) Each box is manually color corrected, cleaned and optimized Some games have a second alternative version, made from cabinet side art, marquees or from a different region for example Please remember if you miss boxes to also check the naming convention of the file and if it is the same as the most recent version in the database. Any entry with "The" in front (Like The Astyanax) will be included in the QRST pack. NOTE! : After installing the images you have to select all (or any alphabetical range) arcade games (CTRL+A = select all) go to Tools and click 'Refresh selected images', let it load and cache and the games should now display the right 3D boxes. Hope you like Credits Thanks go out to anyone contributing and making art for the launchbox games database. Thanks for any help, encouragement and advice: @Robin55 @spycat @MadK9 @Reevesad @Jason Carr @Kondorito @zetec-s-joe @Fablog @andyco47 @mikty Special thanks to: @neil9000 and @Retro808 for those logistics \m/
  4. 52 points

    Version 1.9.0


    Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up (you may have to rename some of the extracted directories if they don't match the platform names in LaunchBox). I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The archive has files for the following platforms: 3D Nintendo Entertainment System Acorn BBC Micro Acorn Electron Amstrad CPC Amstrad GX4000 Apogee BK-01 Arcade Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Jaguar CD Atari Lynx Atari ST Bally Astrocade Bandai Sufami Turbo Bandai Super Vision 8000 Camputers Lynx ColecoVision Commodore 64 Commodore 128 Commodore Amiga Commodore Amiga CD32 Commodore CDTV Commodore MAX Machine Commodore Pet Commodore Plus 4 Commodore VIC-20 Dendy Dragon 32 Dragon 64 Emerson Arcadia 2001 Entex Adventure Vision Epoch Super Cassette Vision Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision Microsoft MSX Microsoft MSX2 Microsoft XBOX Microsoft XBOX 360 MS-DOS MUGEN NEC PC-8801 NEC PC-9801 NEC PC-FX NEC PC Engine NEC PC Engine-CD NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo 64 (Japan) Nintendo 64DD Nintendo DS Nintendo Entertainment System Nintendo Famicom Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo MSU-1 Nintendo Satellaview Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare Panasonic 3DO Philips CD-I Philips Videopac G7000 Philips Videopac Plus G7400 PopCap RCA Studio II Sega 32X Sega CD Sega CD 32X Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sharp MZ-2500 Sharp X68000 Sinclair ZX-81 Sinclair ZX Spectrum SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony Playstation 3 Sony Playstation Vita Sony PSP Sony PSP Minis SpectraVideo Super Nintendo Entertainment System Super Nintendo Entertainment System (Pal) Tandy TRS-80 Tandy TRS-80 Color Computer Windows WonderSwan WonderSwan Color
  5. 48 points



    The Community Theme Creator for BigBox is still in development and should be treated as an Alpha build, however it has enough features in place that would allow you to start building your own Themes. (Please see Pyramids by @Rincewind) As I have no documentation at this point, please visit my YouTube Channel as I demonstrate some of the various features. http://www.youtube.com/channel/UCALHDoR8oQifl6sbIrdrW6w Installation 1. Download .zip file 2. Unblock (right click on the .zip file, select properties and click on Unblock) 3. Unzip where ever you like 4. Go to the unzipped folder and go to folder ".Install these fonts first to allow the demo theme to load correctly in the editor" 5. Install the 2 fonts (these are only needed for the included Theme) 6. Click on the "COMMUNITY Theme Creator for BigBox.exe" 7. Fill out the setup properties (userid / name and location of the BigBox.exe ) 8. Enjoy! FYI. If you wish to design a Theme in either 4:3 or 16:9 or any other aspect ratio then simply change your windows desktop settings to the desired resolution and open the editor.
  6. 47 points

    Version 1.0


    # WHAT IS COLORFUL MEDIA SET ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL THEME FOR BIGBOX: On this page we are talking about COLORFUL Theme for BigBox: Design for work with my platform video set, COLORFUL THEME is thought to be used on the big screen (TV) in gaming console mode. Modern, elegant and animated are the key words of this interface. # I NEED YOUR HELP : PATREON ? Same problem as with my video set ! Creating videos & theme takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? The main features : 16:9 only. (Works on other ratio, but with black bands) Full 4K asset. (Any resolution must work, 4K assets) Totally responsive. No resolution deformation on text size or placement. Because of the white/black background, some ClearLogo comes with the theme. Gamepad connection indicator & battery level. # RECOMMENDATION ? Any design choice gives limitations. Here are some recommendations for this theme : LaunchBox/BigBox v.10.0 (and up) VLC highly recommended. Design for work with COLORFUL platform video set. (but you can use any video you what) Beware of full white/black ClearLogo. They will be invisible on Light/Dark views! I didnt test this theme on a lowend configuration. There may be slowdown. (Curious to have your feedback on this subject!) # COOL, HOW TO DOWNLOAD ? 2 ways : In Windows : Right here, with the download button. Extract the "Colorful" folder and place it in your "LaunchBox/Themes" directory. (dont rename it!) In BigBox : Option > Theme manager > Found "COLORFUL - Light" or "COLORFUL - Dark". # SPECIAL THANKS ! @Jason Carr for his hard work on LaunchBox/BigBox! Thx man! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # CREDITS ! @Jason Carr for LaunchBox/BigBox. @Grila for Grila's Custom BigBox Controls. (Gamepad icon & battery level) @eatkinola for Ao.Bigbox.Themer. (Awazing work! Thx again) @RedSnake for Games.Genre Converter. Christian Robertson for Roboto Free Font Set. Impallari for Raleway Free Font Set. # BY FILE, EVERY CUSTOM VIEW SUMMARY (Here in LIGHT. Same principle/animation for DARK) PlatformWheel1FiltersView.xaml PlatformWheel2FiltersView.xaml WheelGamesView.xaml : Wheel2GamesView.xaml : TextGamesView :
  7. 47 points

    Version 1.3.2


    The idea of this set is to place the gameplay video in context, with the hardware of its time. A touch of nostalgia to better understand an unknown material especially for the youngest. Most of the montages use the EmuMovie gameplay videos. The others are mine. This video set is also available in 4:3 ratio here I also share the gameplay videos I create with the help of the community. On EmuMovie FTP : "Upload here > _Video Snap Submissions > Viking (Platform Video)" /!\ IMPORTANT NEWS /!\ Dad of 2 young children, I dont have enough time to make another video. Thanks to him, @dragon57 are nicely create new video for this set. You can find additional videos here. If other people are interested in creating video for this set, here is a Mega link to download a 7zip archive with some source files that will help you stay in the graphical lines. Thank you for your help and your understanding! // VIDEO // Platform = 253 videos Category = 5 videos // INFORMATION // 16:9 format HD resolution : 1920x1080px MP4 format - H264 Codec - AAC audio - most with 30fps EmuMovie or community video integration, unless not available, I created myself the games loop. // INSTRUCTION // There is 2 way to download my videos : Way 1 : The easy one In LaunchBox, go to "tools > Download platform video theme" Select "Viking's Nostalgia (16x9)" Clic "OK" Way 2 : By hand Download files here one by one and copy into : ... / LauchBox / Themes / <theme name> / Videos / Platforms / ... Rename the videos exactly as the name of the desired platform in LaunchBox. Launch BigBox // PREVIEW //
  8. 44 points

    Version - 3.0


    The CoverBox project is one where my goal is to recreate retro console's boxart as a BigBox Theme. Each theme is designed for 1080p. P.S. I created graphic assets for the star ratings. Please feel free to use them in your theme. Please note: CoverBox is now merged into 1 theme and now has the minimum requirement of running LaunchBox 9.4 or above. Installation Instructions Download the CoverBox.zip file. Open the zip file and place the folder into the LaunchBox\Themes folder Select the CoverBox theme in BigBox CoverBox Images List of Supported Platforms Thanks Most of the themes utilize ListBox Scroll Center for BigBox by @Grila This theme utilizes Styphelus' System Boxes by @Styphelus
  9. 43 points

    Version Beta 2


    PCSX2 Configurator Next for LaunchBox PCSX2 Configuartor Next is a plugin for LaunchBox that allows users to easily configure PCSX2 on a per-game basis. The plugin also allows for pre-optimised configs to be downloaded from right within LaunchBox for a whole host of popular PS2 games, from Zombeaver's excellent PS2 Configuration Project. Installation The plugin is easy to install and simply needs to be downloaded and extracted. The archive contains a folder called "PCSX2 Configurator Next", this should be placed in the root of the "Plugins" in the user's LaunchBox directory. Any previous versions of the plugin should be removed before attempting to install this version. General Usage The plugin is relatively straight forward to use, but has been changed significantly from previous versions. You will first need to have PCSX2 (1.5.0 development build) setup as an emulator in LaunchBox. Then right click on a PS2 Game and choose "PCSX2 Configurator" from near the bottom of the context menu. This will present a menu of options: "Create Config" - Creates a new config for the game in question based on the users current PCSX2 settings, If a config already exists this will overwrite that config with a new one. "Download Config" - This will download one of Zombeaver's Config and set it up to be ready to play for the selected game, this will be greyed out if now config is available, and will change to "Update Config" if a new update is available for the downloaded config. "Remove Config" - This will remove the current config for the selected game, and will be greyed out if there is no current config. "Configure With PCSX2" - This will open PCSX2 with the config for the selected game loaded, allowing you to customise your config for the selected game (Downloaded Config's can also be tweaked). Once a game has a created config this can also be done using LaunchBox's built in "Configure" from the games context menu. Both these options will be greyed out if there is no config for the selected game. There is also a "settings.ini" file created in the plugins folder ("%LaunchBoxDir%/Plugins/PCSX2 Configurator Next"), this can be tweaked manually but most settings don't need to be touched in most cases. Some people may wish to change the "GameConfigsDir" which is where the created configs are stored, this deafults to the users PCSX2 "inis" directory. There is currently no inteface to modify these settings, but that is planned in a future version. Version Info and The Next in The Name This version of the plugin is the successor to the original PCSX2 Configurator plugin, with a completely re-worked codebase from that version, and full compatibility with LaunchBox.Next (which is now the current version of LaunchBox). The main reason "Next" was added to the name is to initially seperate it from that (now discontinued) verison of the plugin. This release is currently in Beta and the "Next" from the name will probably be dropped eventually for a stable release with more features. Credit and Support I have personally put a lot of time and effort into all versions of this plugin, with it essentially being my free-time pet project for the last year and a half. Though I know the plugin would not be what it is today without Zombeaver who really helped me to bring this plugin to the next level, by allow me to integrate his PS2 configurations into it as well as creating artwork and helping me test the plugin. I would also like to say a big thank you to spectral, neil9000, and kmoney for helping me out with testing, and of course Jason Carr for making LaunchBox and implementing some of my requested changes into the plugin engine. I intend to keep working on this plugin, and fix any reported bugs as well as update the plugin with new features. So if you have any problem or feature request's hop over to the plugins thread on the forums and let me know. The project is also open sourced under the MIT license and can be found on my github. UPDATE (JUNE 2020): This Plugin is now in maintenance mode, and is nearing end of life. I am currently working on a standalone version that will serve the same purpose, which will also be made to work with LaunchBox. The progress of that can be found here
  10. 42 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "J" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "I". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 625 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.65% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. Outside of scouring through Gamebase screenshots, I also try to keep up with new releases and updated versions on csdb.dk and add/update games from that on a regular basis. I check latest releases on csdb.dk several times a week. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard is still recommended because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. I do include a virtual keyboard key though if you're adamantly opposed to it. You can get by pretty well with the standard control mappings. While the virtual keyboard works in a pinch, you probably aren't going to want to use that for any text adventures (of which there are a few in here) Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. THIS WILL NO LONGER BE AN ISSUE IN THE NEXT VERSION. Thanks to updates in the core, per-pixel horizontal and vertical cropping are now possible which means it will "just work" at any resolution with any aspect ratio. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Software Dependencies While Launchbox itself is portable, it has a few dependencies which are normally installed with a proper install (which isn't taking place here). Most people will have these installed already but you may not, in which case you'll need to install them before Launchbox will work. Visual C++ 2015 and .NET Core 3.1 are typically the only ones that you might not have installed already. You can grab the redistributables for them here and here respectively. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  11. 38 points

    Version .1


    What's different in 2.0? *This replaces the old version of Refried entirely. DO NOT merge this new version with the old one. *All platform addon themes from the first version of Refried have been merged into one single addon called "Queso Fresco" (because it tastes great on top of refried beans...that's why). Therefore all of those older addon themes are no longer needed. *Requires Launchbox 9.4 or above to function properly *Revised Install instructions (please read them below if you are just starting out with the theme) *Added custom controller icons for play modes in the game description on some systems...this will get finished in the future *More great additions made by Ghostlines to the theme *Added the fullscreen video view to all platforms (view 4) *Improved the artwork slightly for the Big Box options menus Important note**If you install this theme,and the artwork does not display properly for a platform on your system,then more than likely it is a naming conflict between your platform and the files in the theme. To fix this issue,you must locate these files and change the name to your actual platforms name: 1.Images/Theme/Background/(name of your platform that is mislabeled) 2.Images/Theme/VideoBorder/(name of your platform that is mislabeled) If you install the Queso Fresco addon as well,then you must also rename the custom view xaml files to your platform name. I set out to make an alternate version to the beautiful Unified theme,with modifications here and there,yet,as I worked on it more and more,I started to go a different direction slightly...and thus Refried was born. This theme is built to focus on artwork,and showcase each system in bright colorful high definition artwork. I have drawn all new original arcade cabinets,and designed custom borders for each platform,which set each system apart from each other,while maintaining a unified appearance across the board. The main difference between this,and many other themes that are out there...are the video borders. When using the Default theme,all video borders are the same size across the entire theme...but,when using the addons,the video borders will then fit the system properly...so that the video for Game Boy Advance,will fit the GBA Video Border...and the PSP video,will fit the PSP Video Border. In other words,by using the custom view addons,it allows the theme to represent the system perfectly...rather than the same size border for everything. This theme is more than capable of running without a single addon theme installed,and only using the Default...the addons are merely to extend the experience of each system,with special added artwork,and tweaks.On the other hand,the Addons rely on the Default themes structure,and will not work without the default theme installed. There are multiple views included with the default theme,including - 1.Border with No Box/Cart/Disc Art 2.Border with Box/Cart/Disc Art 3.Border with Box/Spinning Cart/Disc Art 4.Full Screen Video w/Centered enlarged wheel 5.Border Text List View with Box/Cart/Disc Art The Queso Fresco addon has 5 views - 1.Special Artwork/Special Border with No Box/Cart/Disc Art 2.Special Border with Box/Cart/Disc Art (With wheel fade) 3.Special Border with Box/Cart/Disc Art (No wheel fade) 4.Full Screen Video w/Centered enlarged wheel 5.Special Border Text List View with Box/Cart/Disc Art **If the system has CD's/Discs,then the Disc will spin in Views 2 and 3...but,if the system has carts or floppies,then they will not spin in views 2 and 3. The Arcade portion of the Queso Fresco addon has 5 views - 1.Dynamic Marquees with Character Artwork 2.No Dynamic Marquees with Character Artwork 3.Dynamic Marquees with Advert/Flyers 4.Full Screen Video w/Centered enlarged wheel 5.Text List View with Advert/Flyers/Cabinets With the Queso Fresco addon installed,the arcade platforms are capable of displaying Video Marquees for each game,as well as regular marquees, in the marquee area of the cabinets (Some samples are included,and more are on the way)* Any Video Marquees must be placed in "LaunchBox/Themes/Unified Refried/Images/Theme/Addons/_Arcade/Video Marquees/" and must be in mp4 format In order to make this work properly,you must go into LaunchBox options,and change the priority for Cart Back Image to Arcade - Marquee,and uncheck anything else. Installation: 1.Download the Default theme (Unified Refried) ,and place it in your "Launchbox/Themes" folder 2.If you have not done so,you will need to unblock the Plugins...This does not have to be done for every addon theme,as unblocking them once,in the default,is all that is necessary...excerpt taken from unified description - 3.Set the theme to "Unified Refried" in Options/Views/Theme 4.If installing any of the addons,simply unzip the addon,and open the folder that was created. In this case we will use the Queso Fresco addon as an example. 5.Place the two folders (Images and Views) into the Unified Refried default theme folder,merging the folders when prompted. 6.That's it! ....When you load up Big Box,the artwork should be changed to the Queso Fresco alternate art. Pictures of Installation process for those that need them...If this is your first time using Refried you can skip step 1 Thanks @RetroNi for the use of his Logo set. @CriticalCid for his theme Unified,as I used alot of his coding as a base for the assembly of this theme. @kyoken @neil9000 @bundangdon @zetec-s-joe @Retro808 @Porl Hendy for their feedback during testing. @faeran for his help early on in the development stages. @Jason Carr because I used a bit of code from his Redux version,and took on some of his ideas from the changes he made @NJDave71 for his HelperControl plugin @bmonomad @Suhrvivor for their work on the Community Star Ratings,Favorites,and Play Mode code,which formed the base for implementing it into this theme @Ghostlines for his additions to the theme Examples: Current Platform list covered by the theme - Arcade Consoles Handhelds Computers Pinball Ghostlines Additions Current Playlists covered by the theme - Collections Genres Developers Favorites The Platform/Playlist video set can be found here... The Platform/Playlist Logo set can be found here...
  12. 37 points

    Version 1.5.1


    This theme was designed to add as little overhead as possible, while giving a clean and simplistic view of the content. To do this I decided on not adding any images at all, and instead used XAML to build all the elements. When zipped, the entire theme comes out around 300KB. RetroFresh works with your own media and uses them as its centerpiece. Hope you guys enjoy. Change Log Installation Instructions Extract 'RetroFresh 1.4.zip' or 'RetroFresh Detailed 1.4.zip' into the LaunchBox/Themes folder. Go into the RetroFresh/Fonts folder and install the 'SF Atarian System.ttf' font Open Big Box, go to Options/Views, select the RetroFresh theme. Video Demonstration The views I made are as follows: RetroFresh RetroFresh Detailed RetroFresh - Glass RetroFresh - Glass Detailed If anyone finds any issues, please let me know.
  13. 37 points

    Version 1.4


    LBPlex is a theme that mimics Plex Media Server's website interface. Two versions are included in the package: LBPlex - which has the default item spacing on the sidebar and list view, and LBPlex Condensed - which has much tighter item spacing on the sidebar and list view. I have also replaced the volume "knob" with a regular slider. NOTES: All the colors in this theme are hard-coded with the exception of the Foreground (text) color in the LaunchBox Options\Legacy\Theme\Colors menu. The Background Opacity slider in the LaunchBox Options\Visuals\Boxes menu has no effect right now. A fix is in-coming so this will work at a later date. Update: If you run the latest LaunchBox Beta (8.7-beta-1 or above) this is fixed. The Fade Background slider in LaunchBox Options\Images\Default Background will adjust the brightness of the theme background image. Enjoy
  14. 36 points

    Version 2.2


    Inspired by the work of screenzone.fr, I totally redo a very large set of Platform Clear Logo. New ring. New design. HD logo. (1506 x 756 px) PNG format. No drop shadow. ZIP file: GAMES ARCADE logo (77 PNG) ZIP file: GAMES COMPUTER logo (70 PNG) ZIP file: GAMES CONSOLE logo (104 PNG) ZIP file: GAMES HANDHELDlogo (28 PNG) ZIP file: GAMES PINBALL logo (5 PNG) ZIP file: CATEGORY logo (7 PNG) ZIP file: THIRD PARTY APP logo (16 PNG) ZIP file: PLAYLIST logo (13 PNG) ZIP file: BLANK logo : Create your own logo. (2 PSD) Browse the forum thread for alternatives from other users ! Browse the forum and ask for update on the good tread ! Instruction : Copy/past *.PNG file in your ...\ LaunchBox \ Themes \ <Theme name> \ Images \ Platforms \ Clear Logo. Rename the png file exactly as the name of the desired platform as in LaunchBox. Launch "BigBox" and go into "option". Refresh "wheel image cache".
  15. 35 points

    Version 1.2.0


    Hello everyone! My Name is Filipe and i've been making some themes for emulationstation, specially for the Retropie version. I've bought a license on the last Black friday sale and started to messing with Launchbox and i loved it! it's such an awesome frontend! I started to learn about custom themes and made a port of one of my ES themes to Launchbox. I hope you like it! Special thanks for @CriticalCid for all the help and for his awesome theme, without it, i surely wouldn't understand XAML for sure!
  16. 34 points

    Version 5.0


    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's my collection of Lights Off realistic retroarch bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. You can find other bezels that are part of my "Lights Out!" series over here: Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels Mame 4K - Lights Out - Realistic Bezels Enjoy,
  17. 34 points

    Version 1.0.0


    Main Menu Themes Video 1080P Cinematic 4K Theme Games SNES
  18. 34 points
    LaunchBox.Next is now available in the latest beta release. It's a complete overhaul for the main LaunchBox interface: LaunchBox.Next is: Free for all users Much smoother and faster than the previous interface Based on the work we did for the Music Box Alpha UI Available in addition to the existing LaunchBox interface (you can switch back and forth between them at will) Why did we decide to build this? THIS WASN'T ON THE POLL! We've had numerous requests to modernize the LaunchBox interface ever since Music Box Alpha came out and showed a more modern interface The new interface will help significantly in implementing a number of items on the poll (it's much more convenient to develop for) It resolves a number of long-running performance issues and bugs that were very difficult to fix with Windows Forms (the tech used in the previous LaunchBox interface) It opens LaunchBox up to be just as attractive and flashy as Big Box (for the future - background videos anyone?) What features are planned for LaunchBox.Next? LaunchBox.Next will be getting every single feature that is currently in the regular LaunchBox interface, though much of it is still in development All popup dialogs will remain the same as the regular LaunchBox interface (at least at first), so nothing will need to be re-learned Will LaunchBox.Next be replacing the current LaunchBox interface? Eventually, yes. However, until every single feature in the regular interface has been implemented in LaunchBox.Next, both versions will be available side-by-side. We will divide our development time between LaunchBox.Next and developing items from the poll until LaunchBox.Next is fully implemented Thanks all; please let us know your thoughts below. To download the latest beta, open up LaunchBox and go to Tools > Options > General > Updates, and check the box to Update to Beta Releases. Once you restart LaunchBox, you should be prompted to update, or the update will be downloaded in the background if you have that option enabled.
  19. 32 points

    Version 1.3.0


    A set of 155 (with more to come) platform videos,that I have created to match perfectly with my Refried theme. I have used the same character,Background,and border art in the videos,that is in the theme, for the majority of the videos. I am sure it's obvious where the influence came from for the theme,but, this whole thing started out as an alternate version to the Unified theme,which sort of took off and became something slightly different overall. While I do have plans for about 60+ more videos to add to this set,I am afraid I cannot take requests,at least until the project,as a whole, is completed. A special Thank you to @RetroNi for allowing me to use his white bordered logo set,with a few changes,for the titles in these videos...As well as @CriticalCid for giving me the unspoken inspiration to even start this project in the first place! Samples - Super Nintendo Entertainment System - Sega CD - AAE - Capcom CPSIII - Pinball FX2 - Nintendo Virtual Boy - Microsoft MS-DOS - The Main Theme can be found here... The Logo set can be found here...
  20. 32 points

    Version 2.3


    If you are a fan of the 80's, lasers, neon, fast cars and cyber punk then this is the theme for you! All you Cyber Punks Stay Rad. Instructions: Extract CityHunter 2 to "LaunchBox\Themes" Choose CityHunter 2 in Options > Views > Theme Set Video Playback Engine to VLC or WMP in Options > Videos Theme Files: CityHunter 2 (theme) Video Files: Akira - Neo Tokyo Blame! CityHunter CityHunter 2 Cyber Punk 2077 Eva - 01 Flash Back 2012 - Scanlines Flash Back 2012 The Grid VHS Grid Clear Logo Wheel Set and Banners Banners Clear Logos
  21. 32 points

    Version 1.1.2


    Clean Theme with large systems. Video: Instructions: Extract archive in "LaunchBox\Themes" Choose CleanBG (or CleanBGnosystems) in Options > Views > Theme I advise to disable "show Filters Favorite Games" in Option > Views. I advise to change Options > Transitions > Filters Game Boxes Transition to "Slide Vertical" Files: CleanBG.zip: theme CleanBGnosystems.zip: theme without plateforms images
  22. 30 points

    Version 1.0.2


    Banner set specially designed for my BarTop theme. Of course, you can use it with the theme of your choice. 143 platform images (split into multiple folder, for lightest .zip files) ---- ARCADE system -------------------------------------- 25 platform ---- COMPUTER system --------------------------------- 31 platform ---- CONSOLE system ATARI --------------------------- 8 platform ---- CONSOLE system NINTENDO -------------------- 21 platform ---- CONSOLE system SEGA --------------------------- 11 platform ---- CONSOLE system SONY + MICROSOFT ------- 10 platform ---- CONSOLE system OTHER ------------------------- 43 platform High resolution (3K pixel if I have found a good source ^^) All transparent PNG files Sources are multiple. I worked on all images. Some more than others. For missing platforms, feel free to ask, with a HD photo, on the good forum thread. Instruction : Copy/past *.PNG file in your ...\ LaunchBox \ Themes \ <Theme name> \ Images \ Platforms \ Banner. Be sure that the file name is the same, between your platform and image. Launch "BigBox" and go into "option". Refresh image cache. Changelog : v.1.0 = Initial upload with 3 platform archive - Total : 143 platforms. v.1.0.1 = Update ARCADE folder. v.1.0.2 = split into multiple ZIP files, for faster download.
  23. 29 points

    Version 2.3


    Neon Deluxe Arcade - LaunchBox Theme Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner. INTRO: Neon Deluxe Arcade is a series of themes, if you like you can download these to accompany the complete theme: Neon Deluxe Arcade - Badges Neon Deluxe Arcade - Big Box Theme Neon Deluxe Arcade - Launchbox Theme Neon Deluxe Arcade - Startup Theme (Street) Neon Deluxe Arcade - Startup Theme (Inside) Mr. RetroLust's Realistic Retroarch Bezels (Same style > Dimmed lit retro gaming) This theme does not use fanart or platform backgrounds but a static 4K quality background, there are 7 backgrounds to choose from in the themes images folder, the image you want to display should be named "Background-01.jpg". In order to get it working as you see in the screenshots please set your background settings to: CREDITS: Huge Thanks to @Grila for the inspiration and his permission and kindness to use his codes for especially the left sidebar and more from his LBPlex Launchbox Theme. Also huge thanks to @Rincewind for the inspiration and his permission and kindness to use his code of the Rincewind Launchbox Theme for full screen background images. I couldn't have made it as it is without you guys! Thanks to @C-Beats for adding the steam achievements to the theme! FEATURES: More than I can mention, you just have to see it in action, one thing I can mention is that it features a bright green and slightly larger cache progress bar so you can't miss it when it's working to make a smooth experience INSTALLATION: Extract folder "Neon Deluxe Arcade LB" to Launchbox/LBThemes. Open Launchbox, go to Tools/Options/(Leftside bar) Visuals/Choose the theme in the dropdown bar. Tip: Tools/Options/Theme/Colors > Choose "Midnight Blue" for anything that was not possible to color change in Launchbox theming. Hope you enjoy, have fun brothers! 🤘
  24. 29 points

    Version 1.2


    Welcome to Faeran's BannerBox. A horizontal banner based theme, inspired by 80s retro. This theme relies heavily on custom banner images that were created using the COMMUNITY Theme Creator. Because of reliance of custom banner images this theme is a whopping 2 GB. Please make sure you have enough space on your drive. Also note that this theme requires you to be running at least version 10.15 of LaunchBox. Download this theme from the theme manager within Big Box. This base theme has banners for the following systems (Some System packs will be released separately): Download extra banner packs and install them into: LAUNCHBOX\Themes\BannerBox\Images\Games\Custom Images 1 Explaination of some files: BannerBox.zip - The same theme that can be downloaded from within Big Box's theme manager BannerBox - Base Theme - No Game Banners.zip - Same theme as above, but without any game banners. Use this if you want to create your own banners BannerBox - Template - Create Your Own Banners.zip - Use this file to load into the COMMUNITY Theme Creator to create your own banner images Learn how to create your own BannerBox Banner Images: https://www.youtube.com/watch?v=UtK2S7Owo8Y Looking to create your own theme? Learn how by: Following me on Twitch: https://www.twitch.tv/retrofaeran Subscribing to me on Youtube: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q CREDITS ---------------------------- Theme was created by @faeran Theme was created using the COMMUNITY Theme Creator by @y2guru Theme uses some amazing artwork by Rachid Loft. Find his work at: https://rachidlotf.com/
  25. 28 points
  26. 27 points

    Version 1.4


    New Version 1.4 Removed "Reset Playtime" function from BigBox as requested by @klepp0906 and @Blazer New Version 1.3 Added a visual playtime setter/editor New Version 1.2 Fixed another string error that would sometimes cause the playtime to not record. Thanks @TheNewClassics. Everything should work now but please don't hesitate to let me know if any other problems arise. New Version 1.1 Please update to the new version. I caught a string error that would prevent any playtime from going over 23 hours. The new version will keep all your game's previous playtime intact. Also, you can now reset a game's playtime in LB from the selected games right click menu (@Krakerman). Drop the .dll in your LaunchBox\Plugins directory and start tracking how long you play your games. The playtime is recorded as a custom field so it is visible in LaunchBox on the game details bar and in BigBox in the game details. See the screenshots for reference. Known Issues: Per the plugin API (http://pluginapi.launchbox-app.com/html/a40a286d-83c6-e179-940c-7e4166d567fe.htm) this may not function correctly with all platforms (ie. Steam) but I have tested it with RetroArch, Dolphin, and PCSX2 without problems.
  27. 27 points

    Version 1.0.0


    A simple startup and shutdown screen theme revolved around clear logos and fanart artwork, with a big progress bar on the bottom. (You need LaunchBox version 9.2 beta or newer for this theme to work). How to install and setup: - Download the zip file of the theme and extract it to LaunchBox's root folder. - Open LaunchBox, go to Tools --> Options, Click on the Game Startup tab on the left, then change the Startup Theme to Big Logo. Any feedback is much appreciated. Enjoy!
  28. 26 points

    Version 1.1.1


    This theme attempt to be minimal and modern and maximise screen estate. Note: this is a beta release and features may change in future releases. Installation Unzip into LaunchBox\LBThemes directory In LaunchBox go to: Options -> Visuals -> Theme: Lambda beta Windows 7/8 user: Microsoft's “Segoe MDL2 Assets” font ( SegMDL2.ttf ) is required for the buttons and icons to rendered properly. (If you have it it will work but it’s not included here because of licensing reasons.) Settings guide tl;dr: You may have to tweak your Boxes aspect ratio and spacing. The top Details image is only visible when Fanart is available. Button bar can't be hidden because of the licensing info. Font and colour settings have no effect (font is based on system font). Settings used in screenshots are: Options -> Visuals -> Boxes -> Spacing: Aspect Ratio: 0.6 * Horizontal Spacing: 2 Vertical Spacing: 2 Horizontal Padding: 8 Vertical Padding: 2 Text Spacing: 4 Text Lines to Show: 2 *) For horizontal box art you may need to use a higher value. Options -> Visuals -> Boxes: Align Text Vertically : enabled Align Text Horizontally : enabled Show Subline : enabled (for platform info) Other recommended settings: Options -> Legacy -> General -> Game Details: Show Fanart: enabled other options at your own preference Options -> Legacy -> Images -> Background Priorities : Fanart : enabled other options disabled Options -> Visuals -> Backgrounds: Background Blur Amount : 100 Background Fade Amount : 0 (Imo. the theme looks best when blurred background Fanart and Details Fanart are the same image.) Settings that don't have any effect: Button bar can't be hidden because the license has to stay visible. Colours are hard coded. Font (including size and scaling) is based on your Windows system settings. Thanks to Grila for allowing me to use his LBPlex theme code, Retro808, neil9000, C-Beats and Jason Carr for testing and everyone who supported this release on the forum. Lambda beta theme CC BY-NC-SA 4.0 Shadowfire 2020
  29. 26 points

    Version 2.1


    Nostalgia uses the amazing platform videos created by @viking to create a per-system theme; thanks to viking for letting me derive from and name my theme after his work. It's designed for 16:9; tested at HD but not 4k since I don't have a 4k setup. Please let me know if you spot problems or have suggestions. It relies on a set of plugin controls I created, so you'll have to unblock either the entire zip file, or more specifically the DLL files in the theme's Plugins folder (see below). Due to its reliance on certain plugin features, the current version of this theme requires LB version 10+. Bundled with Nostalgia are some clear logos from viking's silver ring set, along with a few extras. Also bundled are platform banners created by @Grila and @Omen. For the best experience (including CRT curvature effects for videos), I recommend setting BigBox to use Windows Media Player. Platform Views: Background as the current platform (from viking's video set) including a video playing within the arcade cabinet, TV screen, etc. If there is no video for the selected platform, category, or playlist, a random list of relevant game videos are played instead. If no vids are available, screenshots are used. Platform, category, or playlist details are displayed to the left of the screen. Game Views: Selected game is displayed within a platform-specific background. If no game video exists, the game's screenshots are played as a slideshow while the game's soundtrack (if found in your LB setup) is played in the background. If neither game nor screenshots exist, a video of TV static plays. Game details are displayed to the left of the screen. Filter Views: E.g., Genres, Series, etc -- in this view, a random list of game videos for the selected Series, etc. will play. KNOWN ISSUES: (1) 3DS and DS videos do not display properly. This is due to how they were captured, i.e., with both screens on these dual screen devices being squished into a single video. A potential workaround is to crop out the auxiliary screen from these videos and use on the part from the main screen. If anyone knows how to do this, please let me know. I think handbrake would work for batch cropping. (2) There are missing platform backgrounds. I tried to include the most common platforms. Viking's background set is quite thorough; please send me any requests. NOTE: Unblocking the ZIP file will also unblock the DLLs (e.g., Ao.Bigbox.Themer.dll and others) contained therein, giving your computer permission to run these DLLs. This is an issue with all plugins you might download from this forum. It's a Windows security feature. You basically have to vouch for a file before Windows will use it. I liken it to how a MS office document you download from an email runs in Protected Mode until you unblock it for printing, editing, etc. Below is the error you'll see if you don't unblock the file, as well as a screenshot of the solution.
  30. 26 points

    Version 1.0.0


    how to use this is where i have put them :\LaunchBox\Videos\Sega Genesis\Theme for some reason when i upload it put a _ where it should be a space like this Sonic_the_Hedgehog_3 it should be this Sonic the Hedgehog 3 the videos should be named the same as game in lauchbox hope this helps some people
  31. 26 points

    Version 1.3.2


    The idea of this set is to place the gameplay video in context, with the hardware of its time. A touch of nostalgia to better understand an unknown material especially for the youngest. Most of the montages use the EmuMovie gameplay videos. The others are mine. This video set is also available in 16:9 ratio here I also share the gameplay videos I create with the help of the community. On EmuMovie FTP : "Upload here > _Video Snap Submissions > Viking (Platform Video)" /!\ IMPORTANT NEWS /!\ Dad of 2 young children, I dont have enough time to make another video. Thanks to him, @dragon57 are nicely create new video for this set. You can find additional videos here. If other people are interested in creating video for this set, here is a Mega link to download a 7zip archive with some source files that will help you stay in the graphical lines. Thank you for your help and your understanding! // VIDEO // Platform = 253 videos Category = 5 videos // INFORMATION // 4:3 format HD resolution : 1440x1080px MP4 format - H264 Codec - AAC audio - most with 30fps EmuMovie or community video integration, unless not available, I created myself the games loop. // INSTRUCTION // There is 2 way to download my videos : Way 1 : The easy one In LaunchBox, go to "tools > Download platform video theme" Select "Viking's Nostalgia (4x3)" Clic "OK" Way 2 : By hand Download files here one by one and copy into : ... / LauchBox / Themes / <theme name> / Videos / Platforms / ... Rename the videos exactly as the name of the desired platform in LaunchBox. Launch BigBox
  32. 25 points
    Introduction If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it. This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014). My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 (1.6.0 now) and then try to add more once that was complete. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. That presented a question, however, as to how best to distribute them. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several .ini files that contain various settings that PCSX2 will use, and then direct these specific .inis to PCSX2 via command-line (--cfgpath “[path\to\the\config]”). User @alec100_94 created a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current .inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. As an added bonus, it can even create independent memory cards for each game. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. So we had a lot of back and forth over the course of the last week and did a lot of testing and now we’ve ended up with something I’m really happy to say works very well. Exciting! Major props to Alec for all his hard work on this (and for putting up with all my picky crap ). Note: All tech support requests for the plugin itself need to be directed to Alec on the Launchbox Discord, not here. Our Discord server can be accessed here: https://discord.gg/AFxfhnv Go to the plugins channel and message @alec100_94#4327 Getting started All you need to do is download and install the plugin, then right-click on a Playstation 2 game in your library, and then click on the "PCSX2 Configurator" option at the bottom of the right-click menu. From here you can either click "Create Config" to create your own config (or overwrite your current config) or "Download Config" to download mine. If I've created a config for the game, the "Download Config" option will be enabled (lit) - if I haven't, it won't be (note that a takes a second or two for a match to be made, so "Download Config" won't immediately be lit even if I've created a config for it). If I've updated a config since you originally downloaded it, an update option will be lit which can be clicked to update the config to the newest version. Once you've downloaded or created a config, the "Remove Config" and "Configure with PCSX2" options will be usable. Clicking "Configure with PCSX2" will open PCSX2 for you to edit that config as you see fit. Once a config is present, the right-click "Configure" option will do this as well. The games must be scanned and matched with the LBGDB first! The LBGDB ID is how configs are matched, so you must do this first. Once they're scanned/matched you're ready to go - just right-click -> PCSX2 Configurator -> Download Config and you're all set! First and foremost, and I cannot stress this enough, is that these configs are designed specifically for PCSX2 1.6.0. Do not use 1.4.0 and don't use a 1.5.0 dev build unless it's a very late one. These were specifically tested with 1.5.0-dev-3400 which was post-1.6.0 release candidate. The configs Now that everything's squared away with the plugin, I'll be able to get back to working on more configs going forward. Right now I’m at 86 configs [EDIT: up to 285 currently]. Not a whole lot, I know, but it’s a start. I’m open to requests, but understand that I’ve already got a stack of about 200 more games that I have set aside to work through as a start (to-do list is at the bottom). I’m prioritizing stuff that’s 1) of interest to me and 2) don’t sound like they have huge game-breaking issues based on their PCSX2 wiki page. The PCSX2 compatibility wiki is kindof a mess that isn’t particularly well-documented and, in my experience, is frequently full of outdated and/or outright incorrect information, but it’s at least a sortof starting reference point for whether or not I decide to try out a game. Also try to keep in mind that this is often a very time-consuming process so don’t expect to see 20 new configs added in a day. In cases of really severe complications, it can be 30 minutes to multiple hours of testing and tweaking for one config. I have an ongoing spreadsheet detailing what’s in each config as well as some additional notes where appropriate and a rating of what I consider to be the relative significance of emulation issues present for that game, from minor/nonexistent to moderate to broken. Software mode is generally only used as a last-resort when no other hacks or fixes could resolve various issues brought on by hardware rendering, but be aware that there are some configs that use software rendering because of this. I’ll periodically be making updates in this thread to note new configs that are added, and of course the spreadsheet will be kept up to date. >> PCSX2 Config Spreadsheet << The configs are fairly moderate in terms of system requirements, as my PC is about 4 years old (EDIT: 7 years old) at this point (specs at the bottom) and can often push these a bit higher than what’s included in the configs, depending on the game, but realize that there’s going to be some variance in performance depending on your hardware. Because of this, I wanted to provide some tips below on how these can be altered to improve performance. Performance improvement tips (if necessary) As part of the update process from 1.5.0 configs to 1.6.0, I went through and benchmarked all configs with the framelimiter off, and made adjustments as necessary. The end result should be better performance (at the very least, better maximum performance, whether you actually need that or not) for everyone. Some key elements that can be used to improve performance (and generally have been used already where appropriate) are listed below. Enabling MTVU is often a good starting point for improving performance. It has high compatibility and is an easy go-to. There are some cases where it causes problems in a game that I've noted on the details spreadsheet. This is generally enabled where appropriate and where there was an actual impact on performance in testing. If necessary, you can also try dropping the scaling by 1x at a time until performance improves. It should be noted that some games are more CPU-limited than GPU-limited, in which case reducing the scaling can have little to no impact on performance. It's something to try if performance is poor, however. You can also try disabling Large Framebuffer. This is a parameter that used to be on by default but no longer is. It serves a primarily niche purpose as it only affects a small number of games (FMV flickering with it off) but can often negatively impact performance. I've generally disabled this in cases where appropriate, didn't cause an issue (or the issue could be remedied in an alternate way), and actually did improve performance in testing, but there may be additional cases where disabling it would be beneficial. Enabling Allow 8-Bit Textures can also improve performance depending on your hardware and the demands of the game. It basically shifts the demand on the CPU and GPU. One additional thing you can try is changing the sync mode in the SPU settings from timestretch to async. I mention this one last because it has the highest probability of causing problems, but compatibility is still quite good overall. Basically what this is doing is changing it so that audio and video no longer have to be 100% synced at all times, which sounds like a bad thing but in practice it’s not. With timestretch there can be times where, if the game is performing poorly, you’ll get this really awful, stuttery, warbled mess for the audio because it’s going out of its way to keep them in sync and it creates a bit of a mess. Async can make these problematic moments much less noticeable. It's useful for games that have occasional and brief dips in performance - if a game is just constantly running at 50% speed though, the only thing it's going to do is make the audio way out of sync from the game. You can also try adjusting the EE Cycle Rate, but I don't recommend doing this unless you really have no other option. It can be helpful on occasion, but it has a significantly higher probability of breaking things, so leave it alone unless absolutely necessary. I would highly recommend that you never change EE Cycle Skipping at all, as it has an even greater chance of breaking things, causing dropped frames, giving false speed numbers... just leave it alone. My hope is that the vast majority of people won’t have to change anything at all, but I wanted to give some pointers here in case your system is struggling. My current to-do list: My PC: i7 4770k CPU GTX 780 32 GB RAM 256GB SSD System Drive Windows 7 Pro (64-bit) pcsx2-v1.5.0-dev-2711-g8307cfc54-windows-x86.7z
  33. 25 points

    Version 2.0


    Note: This thread will not be pushed to the front in the "whats new" section once updated in the future, if you want notifications for future updates be sure to follow this page by using the follow button in the upper right corner. NEON DELUXE ARCADE - FINAL 16:9 ----------------------------------------------------- CREDITS Huge thanks goes out to @y2guru for his Community Theme Creator Software and his endless personal help, also he created the animated wheels for this theme! @Hexxxer for the original inspiration of his FutureState theme. @Rincewind for the inspiration on his use of the icons. Thanks guys! ----------------------------------------------------- INTRO This is the final version of Neon Deluxe Arcade, it's completely rebuild from the ground up. The old theme was slow, I couldn't even run it in 4K but with this rebuild it runs even smoothly with 4K theme graphics. This theme looks the same in any DPI setting now but it's only for 16:9 views. _Neon Deluxe Arcade Final.mp4 ----------------------------------------------------- INSTALLATION 1. Download the theme here and place the folder in Launchbox/Themes/ 2. You might need to unblock the zip file or all the .DLL's in the plugin folder. Right click the zip or DLL files, choose properties and at the bottom you click "Unblock". 3. I recommend doing the following to speed up Big Box greatly: - Uncheck all Background Images in Launchbox > Tools > Options > Media > Background Priorities - Set all transitions to "None" in BigBox settings - Use the Clean Up media tool in launchbox/tools/Clean Up Media... (this can really speed up lists with thousands of games and duplicate media) - Defrag the drive that holds your media files Hope you like and enjoy! 🤘 ----------------------------------------------------- LINKS Neon Deluxe Arcade is a series of themes and elements, if you like you can download these to accompany the complete theme, visit this page to see all my other work: https://forums.launchbox-app.com/profile/88501-mr-retrolust/content/?type=downloads_file The excellent start up video by @PaDeMoNiuM
  34. 25 points

    Version 1.0.3


    This is the initial release of NoshOnThis theme. Right now the theme is specifically optimized for 16:9 resolutions but that will be improved soon. Make sure to read the readme.txt in the theme root, there are a few fonts that need to be installed, Dense and Exo and for the moment the custom platform category banners need to be moved into your LaunchBox\Images folder but that was actually just fixed on the live stream I am on currently and should be released with beta. This theme is packaged with a custom pack of platform banners, there are currently 63 of them. I will continue to create them and I am more than happy to take requests. I will also be releasing the banner pack separately as well. Make sure to clear your coverflow and platform wheel image cache or the custom banners will probably not show up for you. There is an easter egg included with the theme that will show up randomly 1-30 minutes when sitting on a platform or game view. You may need to increase your Attract Mode delay time in order to see it. Enjoy!
  35. 25 points
    Hello all, 9.6-beta-1 has been released with the significant new feature being a brand new themes manager and downloader inside of Big Box. You can get to it by navigating to the System menu and choosing Manage Themes: This has been a very large undertaking, and there's still quite a bit to do yet, but it should be mostly functional. The plan for this system is to allow theme developers to use a separate web form to upload their themes for approval, and then use a manual approval process to allow them in the app. This is to help stability and ensure that only fully-working themes are available in the interface. I've been working hard on the web interface for uploading themes as well, but it's not quite ready yet. In the mean time, I'll be uploading some of the more popular themes so that things can be tested in the betas. Currently there's three themes available, but I'll be adding more later today. Features that have already been implemented: Trailer video and screenshots Installing and uninstalling themes Repairing themes (delete and re-install) Applying themes as the main theme Support links Details on the developer, aspect ratio, current version, and latest version Description, Credits, and Changes List of installed themes with updates available List of recently updated themes List of newly available themes Support for Startup Themes Features that are planned: Like/unlike themes Apply a particular view of a theme to a particular platform View screenshots of every single view available in the theme (Views tab) Probably more, but that's all I think of Let me know how it all works for you guys.
  36. 24 points

    Version 2.1.8


    MAME 0.218 NO NAG It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children. There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support. Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list addition Please visit @MadK9 Happy Gaming
  37. 24 points

    Version 1.8


    Unified Redux is a very slight re-imagining of @CriticalCid's amazing Unified theme, focusing on minor tweaks to improve the experience based on the LaunchBox developer's personal preferences. Changes from the original theme are listed below: Rounder wheels Much faster-spinning discs Wheel shadows Videos maintain their aspect ratios Smoother transitions in a few spots Top bar modified to prevent triangle corner overlap issues Version 1.8 - Released March 26, 2019 (REQUIRES LAUNCHBOX\BIG BOX 9.6): Fixed several potential issues due to accidentally using the Unified folder instead of the Unified Redux folder Version 1.7 - Released March 25, 2019 (REQUIRES LAUNCHBOX\BIG BOX 9.6): Removed several unnecessary plugins for functionality now built-in to LaunchBox\Big Box Modified XAML to better support Big Box 9.5/9.6 (solves several minor visual issues, primarily with text lists) Version 1.6 - Released December 3, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.1): Added a new PrioritizedPathSelector plugin, which helps to ensure that proper images are shown for complicated playlist scenarios (multiple fallback priorities, etc.) Version 1.5 - Released November 26, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.1): Fixed issue with Arcade/MAME playlists not using proper media Version 1.4 - Released November 15, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.0): Pointer images will now change when entering into nested platforms and categories Year and manufacturer text will no longer show up on platform views when those values don't exist Publisher listed in the game details has been changed to developer, which is more important information to display Developer, genre, and play mode text will no longer show up on game views when those values don't exist Ratings displayed in the game views now show your personal rating instead of the community rating, if you've previously rated the game Version 1.3 - Released November 12, 2018 (REQUIRES LAUNCHBOX\BIG BOX 9.0): Added much better support for the new nested categories and playlists in LaunchBox\Big Box 9.0 (no more black screens) Version 1.2 - Released August 31, 2018: Removed Grila's weather plugin. As awesome as it is, it was causing 1-2 second delays loading up every view. Version 1.1 - Released August 30, 2018: Background images revamped (and in some cases removed) for common platforms in order to increase readability of the wheels and remove JPEG artifacts (many of the Classics playlists had backgrounds with horrible artifacts from Hyperspin). Thanks to @RetroHumanoid for many of the new backgrounds. Removed the default Big Box logo for platforms or playlists with no logos. Even we're not that in love with the Big Box logo. Added background fanart images for some playlists that will show up if there are no videos for that playlist; previously the theme was showing a black screen in this case. Reduced the size of the theme by over 350 MB by converting the background images from PNGs to maximum-quality JPGs. There is no perceived quality loss and now the theme is less than half the size. Modified/removed some of the video borders with characters in order to better support the new arcade playlists (some of them were irrelevant to arcade games) and make room for arcade flyer images, which used to half-overlap the characters. Highly recommended: Modify your "Images" > "3D Box Priorities" settings in LaunchBox to include "Box - Front" and "Advertisement Flyer - Front" images in order to display regular box or arcade flyer images if no 3D box image exists. Please note: You will need to completely delete the previous version of the theme before putting in the new version in order to get all the updates (such as removing the Big Box logo and the space-saving JPG files). Demo Video: Examples of changes/additions to the 1.1 version of the theme: Please see @CriticalCid's original Unified theme for installation and troubleshooting instructions. Requires LaunchBox Big Box 8.0 or greater. Huge thanks goes out to @CriticalCid for the original theme, as well as the many different Hyperspin contributors who donated their time and talent to build an awesome, cohesive experience: Gibbawho @Styphelus Unknown50862 @Klopjero Neonrage @knewlife @Creloce Ghostlost https://www.youtube.com/user/GhostlostGames @ninja2bceen @THK adamg Rkh Rondar @scooter1974 Zinger19 Aloner187 @guyverjay MetalThrix SophT Ledgerewskie hoscarconh https://www.youtube.com/user/hoscarconh @viking @RetroHumanoid http://retrohumanoid.weebly.com/
  38. 24 points

    Version 6.1


    MinimalX started as a variant of Grila's MinimalHD. It was first released in 2016 as Minimal-AO, and after incorporating a slew of plugins I rebranded it as of version 5.0 MinimalX. Due to its reliance on certain plugin features, MinimalX requires LB version 10+. I wanted to emphasize a simple setup and design elements that gracefully degrade if you are missing metadata for some games, etc. Its views have a consistent layout which I think makes navigation very easy. I settled on displaying all videos at 4:3 because I think that's better than displaying all at 16:9, and I think they look nice that way. MinimalX is skinnable; for instructions how to customize MinimalX and turn some features off/on (for example if you want to see metadata in the sidebar as in the final two screenshots), read the PDF document bundled with the download. Some of the features: System Info: Just because I wanted to figure out how to display that stuff. Metadata Banners: Such as category, platform, genre, play mode, star rating etc. Icon-augmented Text List: For quickly navigating based on a platform or game metadata. Dynamic List Header: Helps you keep track of where you are when navigating through BigBox. AO Video Engine: It will by default play the current category, platform, or game video. If a platform (or playlist or filter) video is not found, it will loop through a random selection of that platform's games with crossfading action (NOTE: to use this feature, you must set Big Box settings > Options > Videos > (check) Use Random Game Videos for Missing Platform Videos). If no platform or game videos are found, it will fall back to looping through a set of pertinent images. For game views, if a game video is not found, it will play a slideshow of the game's title screen, options, gameplay, etc, while the game music (if available) plays. The video engine supports VLC and WMP as configured in BigBox. NOTE: Unblocking the ZIP file will also unblock the DLL (e.g., Ao.Bigbox.Themer.dll) contained therein, giving your computer permission to run this DLL. This is an issue with all plugins you might download from this forum. It's a Windows security feature. You basically have to vouch for a file before Windows will use it. I liken it to how a MS office document you download from an email runs in Protected Mode until you unblock it for printing, editing, etc. Below is the error you'll see if you don't unblock the file, as well as a screenshot of the solution. And here is a shameless plug for my other themes: Refaktor - clean text-based view to suit 16:9 or 4:3 displays Nostalgia - displays videos within viking's clean platform images FluxCRT - displays videos within a mock CRT including curvature effect Epoch09 - post-apocalyptic flavored theme (still a work in progress)
  39. 24 points
    Hey all, the first 11.0 beta is out now with the following: New Feature: The Clean Up Media process has a new option to scan images for rough matches. This new option can make the clean up media process take an extremely long time, but will save you loads of disk space in your collection, especially if you download media both from the LaunchBox Games Database and from EmuMovies. The process identifies duplicate images in your collection even if they are different sizes, faded, etc. The largest duplicate image is kept, and the rest are listed for deletion. Improvement: GOG game install state changes will now auto-update for games installed via the GOG Galaxy client Fixed: When using All Games as your startup view in Big Box, sometimes the alphanumeric index was not populating correctly Fixed: Corrected an issue with the pause key bindings that may be causing them to fail Fixed: The Play Mode filter in LaunchBox was not working properly when multiple play modes were selected In addition to the above, we have the following in the works for the 11.0 release: Automatic recording of video snaps via hotkeys Automatic screenshot capturing Multiple video support Overhaul of the Add/Edit interface Much of the above is already finished or nearly finished, but as they're all tied together, it will be a bit before a beta comes out with the bottom four. The Add/Edit overhaul is taking a bit more time than we expected.
  40. 24 points

    Version 1.0.0


    Length - 15 seconds
  41. 24 points

    Version AddToGamesDb v.Next


    *** Updated for Initial Support for LaunchBox v.Next *** AddToGamesDb: A plugin to help automate the process of submitting all of your game information and images from your collection to the LaunchBox Games Database. About the Plugin This plugin makes use of an application traditionally used in automated testing (Selenium) to automate the process of submitting games to the LaunchBox Games Database. It will open an instance of your default browser (provided that browser is either Chrome or Firefox. If some other browser is your default, it will try to open Chrome), and attempt to submit the selected game to the LaunchBox Games Database based on the information provided in your collection. If the game does not exist in the database, it will create a new game entry and submit it to the database. If you have added additional information or images to a game that already exists in the database, it will enter the title and platform, then pause to let you choose the existing game, then add any additional information from your collection to the LaunchBox Games Database. Installation Instructions Note: For this plugin to work, you will need to have either Chrome or Firefox installed. If you have both installed, it will use whichever you have set as your default browser. If you are using Firefox as your default browser and have enabled Firefox Profiles, please note that this will run under the default profile. For any and all other cases, Chrome is the preferred browser. Unzip everything to the Plugins folder. Usage Instructions Note: If, in editing your collection, you are prompted to download an update for the LaunchBox Games Database, afterward you will need to close and re-open LaunchBox for the plugin to detect the changes. Open LaunchBox and browse to a game that is either missing from the Games Database, has additional information not in the database, or has images not in the database -- right click that game, and select the appropriate option, it will show either: Add Game to LaunchBox Games Database Update Game in LaunchBox Games Database Add New Images to LaunchBox Games Database The first time you run the plugin, you may be prompted to login to LaunchBox Games Database. If so, the plugin will pause here to allow you to login as normal. Check "Remember Me" to skip this step going forward. Your login information is not read or stored in the code, it is stored in Chrome or Firefox's normal AppData cache on your system. If you do not login, the plugin will time-out after 5 minutes and close the browser. Depending on the game, you may be prompted with a screen that identifies similar titles and you will be asked to either select the correct title, or click the button to add a new game. If so, the plugin will pause here until you make your desired selection, then automation will resume for the remainder of the process. Logging By default, the logging is only set to a general "Info" level and up that contains generic start and submission successful messages, along with any errors encountered. If you continue to encounter an error somewhere along the way, please take the following steps: Browse to the plugin's folder -- LaunchBox\Plugins\AddToGamesDb Open NLog.dll.nlog in Notepad or another text editor. Scroll down to the bottom and find the <rules> section of the configuration. Find this line: <logger name="*" minlevel="Info" writeTo="file" /> And change it to this: <logger name="*" minlevel="Trace" writeTo="file" /> Try to submit the problem game, if it is a particular game causing the issue, or another game in general otherwise. Browse to the log file in the plugin's folder -- LaunchBox\Plugins\AddToGamesDb\log\AddToGamesDb.log Feel free to post the error and preceding trace either on the plugin's support page or PM me either the entire log or the part pertaining to the last issue, whichever is easier for you. From there, I'll investigate and make any updates necessary. Supported Fields Auto-population of the following fields is currently supported: Name/Title Platform Release Date ESRB Developers Publishers Genres Wikipedia URL Overview Max Players Cooperative Images Known Issues Context Menu (right-click menu) does not refresh on Audit window. If you update the information for a game in LaunchBox (clicking Edit from the right-click menu for the game), you will need to click away from the game (click some other game, for example), and then right-click on the updated game again for the context menu to update. Even without doing so, however, the correct process should run even though the text and icon on the menu haven't yet updated. A lot of work has gone into stabilizing the initial release and this latest release, but if you encounter any issues, please let me know and I will be glad to work with you to update the plugin accordingly. Thanks, Jason, for providing your amazing software and thanks again to Jason, the LaunchBox staff and the community for your support in developing this plugin.
  42. 24 points

    Version 1.0.0


    A whirlwind of particles fuse together to reveal the BigBox logo on top of a deep blue background. Click to view this video on Youtube
  43. 23 points
    Silver Ring - ClearLogo Set View File Inspired by the work of screenzone.fr, I totally redo a very large set of Platform Clear Logo. New ring. New design. HD logo. (1506 x 756 px) PNG format. No drop shadow. ZIP file: GAMES ARCADE logo (77 PNG) ZIP file: GAMES COMPUTER logo (70 PNG) ZIP file: GAMES CONSOLE logo (104 PNG) ZIP file: GAMES HANDHELDlogo (28 PNG) ZIP file: GAMES PINBALL logo (5 PNG) ZIP file: CATEGORY logo (7 PNG) ZIP file: THIRD PARTY APP logo (16 PNG) ZIP file: PLAYLIST logo (13 PNG) ZIP file: BLANK logo : Create your own logo. (2 PSD) Browse the forum thread for alternatives from other users ! Browse the forum and ask for update on the good tread ! Instruction : Copy/past *.PNG file in your ...\ LaunchBox \ Themes \ <Theme name> \ Images \ Platforms \ Clear Logo. Rename the png file exactly as the name of the desired platform as in LaunchBox. Launch "BigBox" and go into "option". Refresh "wheel image cache". Submitter viking Submitted 09/01/2016 Category Platform Clear Logos  
  44. 23 points

    Version 1.0.0


    Bigbox 1080p Retro Intro Intros have been integrated as of 7.5. You can download THIS intro under downloads then "Launchbox/Bigbox Official Media " and "Bigbox 1080p Retro Intro" To get this working. Simply download the intro, rename it to startup.mp4 the drop it into your ...\Launchbox\Videos\ folder. Then, in bigbox, navigate to options>General and set a startup delay/turn off bigbox logo on start. If you need more information, you can check out the tutorial here: THE SD Collection is now available for those CRT Junkies among you:
  45. 23 points

    Version 1.0.0


    Here is a set of ,currently, 270 Collection videos to be used with playlists. This coincides with all of the media released in the @CriticalCid theme "Unified". I have decided to upload them here,because Jason is a busy man,and I understand how much work it could be to enter this many videos in manually. I do plan on releasing more in the future,with an estimated goal of around 500-600 total playlist videos,as well as all of the artwork for the Unified theme that's needed. I do not have an estimated time-frame as to the release of more,I just know that's the plan. While I never expect anyone to actually have 600 playlists in their BigBox setup,I do believe that variety is the spice of life,and this will give plenty of options for personalizing your lists.Enjoy! Here was the release video I made for the initial 70 Collection videos : And here was the preview video of the 200 videos that followed : You can also find the Genre videos here : And the Favorites videos here: And the Developer Video set here...
  46. 23 points

    Version 1.0.2


    ComixBox v1.0.2 BigBox Theme 2/23/2017 Theme Description ~~~~~~~~~~~~~~~~~ ComixBox is a theme based on old school comic book design. It relies heavily on having the proper artwork scraped for your systems and games including background fan art, screenshots, front cover images, etc. ComixBox also features some advanced animation techniques that have never been seen before in BigBox. Separate views were made for the diferent video snap aspects available. Utilize the option "Remember Separate View for Each Platform" in BigBox Options - Views to get the best visual from the theme (to avoid blank space on the sides of your video snaps). Theme Notes ~~~~~~~~~~~ * Requires the fonts Bangers and Clementine, which are included in the root theme folder. Install them before running BigBox. * The animations in the theme were ultimately just me experimenting with some stuff to try and bring something new to a BigBox theme. I thought they ended up pretty neat so I left them in. I do have a version without them that I'm planning on adding to the .ZIP file shortly. * The theme was ultimately designed for 1920x1080 but was tested to be fully working at these resolutions as well: 1280x720 1366x768 1600x900 Changelog ~~~~~~~~~~~ v1.0.2 (2/23/2017): Changed all the videos to use the background video object so they would stretch to fill their appropriate spaces Forced platform and game background videos to "On" in the theme settings file to compensate for the above change v1.0.1 (2/21/2017): Added fade effect to the title section so the text doesn't appear until after the animation passes (applies to platform and game views 1, 2, and 3) Added the transition selector codes back to the text views that was erroneously removed during development v1.0.0 (2/20/2017): Initial release
  47. 23 points

    Version 0.3


    This is a loose port / interpretation of the Aeon MQ7 skin for Kodi. It’s one of my absolute favorite skins for Kodi and was a huge inspiration for my first BigBox theme: CriticalZone After @NJDave71 already brought Aeon Nox to BigBox I thought it would be time to bring Aeon MQ as well. This theme was designed for 16:9 and 16:10 aspect ratios and tested on 1920x1080 and 1920x1200 resolutions! This is just an early preview version that I built last September. Due to my new job I hadn’t much time to finish it up as an extensive theme like CriticalZone. I used the holidays to polish the Views that I already had as I don’t want to just sit on it any longer and I have definitely planned to add a ton of new Games Views to this, but I don’t know when I will find the time to do it. So for now just take it as it is and tell me what you think about it and what do you wish for potential updates. This theme currently features 4 Platforms and 3 Games Views. How to install: 1. Just download the archive and extract it to: “..\LaunchBox\Themes\” 2. Go to the “Plugins” folder inside of the extracted folder and right-click on of the .dll file. Choose Properties -> Click on “Unblock” at the bottom of the window. Close the window. If the "Unblock" button isn't there than you are already good to go. 3. Open the Options menu in BigBox -> go to “Views” and change the Theme to "Aeon MQ7". IMPORTANT: This theme requires at least LB v9.4 to work properly! Showcase video of the Game Views by @pipes78 I like to thank the following persons for their indirect help to create this theme: @eatkinola for his guide on how to add fonts as a plugin And of course everyone who was working on the original Aeon MQ skin! Known issues: - The navigation for the game boxes doesn’t work in the Horizontal Wheel Platforms View 1 - The available space for the horizontal scrolling text gets smaller the higher the DPI settings are on your PC.
  48. 22 points
    Hi Guys, Here i will be accepting Requests on Clear logos that do not exist. Here is an example of what i can do. Original Clear Logo In this case i cut out the image and recolored slightly so it was not as faded. I Can also fully create logos. Am happy to do what i can to make clear logos that don't exist and add them to the database. ALL Logos i post i have created myself, And are not taken from any website or person. If i just edit a logo to be higher quality ill say in my post. Completed Logos (Previews, Not full size, Full Size throughout thread)
  49. 22 points
    Hello All! With the addition of my cinematics into the Launchbox Platform video downloader section,I figured I would show those that have no idea who I am or what I do,some examples of the available Cinematics I have made.I will also post info on any new cinematics I am working on here in the future. I also do alot of other media,mainly for RocketLauncher Fades and Pause screen...but,also marquees,wheels,and other stuff. If you would like to check out my other work,feel free to browse my website at www.retrohumanoid.weebly.com Apple II Big Fish Games ColecoVision Commodore Amiga CD32 FightCade Fujitsu FM Towns Future Pinball GCE Vectrex Guitar Hero Arcade Gun Games HBMAME (Misfit MAME) Jukebox Laserdisc Mattel Intellivision Microsoft MSX Microsoft MSX2 MUGEN NEC PC Engine NEC PC Engine-CD NEC PC-FX NEC SuperGrafx NEC TurboGrafx-CD Nintendo BS-X Satellaview Nintendo Game & Watch Nintendo Super Famicom PC Games Philips CD-i Pinball Arcade Pinball FX2 PopCap Games ScummVM Sega SG-1000 Sharp X68000 SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Minis Visual Pinball
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