Jump to content
LaunchBox Community Forums

Leaderboard

Popular Content

Showing content with the highest reputation since 04/16/2021 in all areas

  1. Terminator 2: Judgment Day mame arcade bezel term2.zip
    9 points
  2. Terra Force mame arcade bezel (Thanks to @Mr. Do for letting me clean up the yellow instructions, bezel art and right side instruction card made by UDb23) terraf.zip
    8 points
  3. 7 points
  4. Version 1.0.0

    35 downloads

    Global VR Raw Thrills + Konami PC Based Sega Lindbergh Wahlap Tech All new media to add to your Teknoparrot Set up Includes All the working Global VR games 2 Raw Thrills Games 1 Sega Lindbergh 1 Konami Pc Based and 1 Wahlaptech game, box art, fan art, video themes, system themes and logos, i didn't make a system theme for Wahlap tech being as there's only one game for it, i just put it in with the sega arcade pc theme, i will make one if more games become playable on this platform:) Sorry it's a bit late felt like crap all day, think i got a 24hr bug Enjoy Guys
    7 points
  5. 7 points
  6. 7 points
  7. Tengai aka Sengoku Blade: Sengoku Ace Episode II mame arcade bezel tengai.zip
    7 points
  8. Beta 3 is out now with the following: Fixed: Corrected performance issue in Game wheels introduced in 11.11 beta 2 Fixed: Corrected positioning issue with FlowControl using NavigationRows or NavigationColumns Fixed: Wheel easing is now functioning (introduced in 11.10)
    6 points
  9. Everyone, I added cloud flare to emumovies last night and disrupted communications to the authentication scripts. We should have it back online within a few hours and the majority of our recent changes (and inconveniences) over at emumovies should be solved for hopefully a long while.
    5 points
  10. Version 1.0.0

    36 downloads

    RetroAchievement Badges What does this plugin do? Adds “RetroAchievement” Badges to games that support RetroAchievements. (See complete list of games here: https://retroachievements.org/gameList.php) Why? Because some people wanted it. How to install the plugin: Download RetroAchBadge.zip UnBlock the zip file. (Hint: right click the file, select “Properties” and check the box that says ‘Unblock’ [or something along those lines]) Click OK to close the Properties window Open the zip file Copy the folder “RetroAchBadge” into your “/LaunchBox/Pl
    5 points
  11. Version 1.0

    19 downloads

    LaunchBox Shell for DOSBox is a single EXE file that you can copy next to an MS-DOS game to automatically and easily be able to play and install it. The focus here is on ease of use, portability, and easy distribution. Why was this built? I built this because I wanted to upload some old abandonware MS-DOS games to archive.org, and I realized that most users would have difficulty playing them without some help. I built LaunchBox Shell for DOSBox to be able to be easily distributed with a single MS-DOS game to make it exceedingly easy to play. In addition, I wanted to preserve the enti
    4 points
  12. Been a while but finally had a few hours to post a video talking a bit about the Big Box changes that came with LaunchBox version 11.10 through the lens of a Big Box theme developer. Hope this may inspire someone to get into Big Box theme development and create something great.
    4 points
  13. More! I think this is now my favorite platform/playlist view. Again, no custom banners needed (Uses clear logo and device image). Responsive layout.
    4 points
  14. Beta 2 is out now with the following: Improvement: For theme designers, FlowImage now has a CreateFallbackImage property to turn off the fallback image loading if the item doesn't have the image type you are requesting Updated the EmuMovies integration code to be a bit more resilient and make any errors more clear Various fixes for the updated wheels/CoverFlow/wall views Fix for the right click icons issue
    4 points
  15. A BIG thank you to everyone for your feedback. I will therefore go on v4.2 for the moment. We will see what I can do on code side. Yes, this view is well planned. BUT I have a big doubt about its feasibility on the code side. I will try, with no guarantee of succeeding. The difficulty will be to set up an animation structure that works regardless of the height/width ratio of the images. And it's not nothing. There is so much variety that it gets complicated! I have already started working the HorizontalWheel1GamesView view. But stupid thing ... I can not h
    4 points
  16. 3 points
  17. The problem with the game wheel performance issue seems to be resolved in Beta 3🙂
    3 points
  18. Thanks @neil9000 @fraganator for confirming the LaunchBox icons are back. @kmoney @BlackSol Thanks for the report. Seems the logic we added to make sure items don't fall off too soon was causing issues so we implemented that fix in a different way for next beta release. Performance should be on par with the first beta release. @nicolasonline Thanks for those clips and XAML. Believe I have track down the cause and have a solution in place for next beta release.
    3 points
  19. @viking Your updates from the last few pages are the fricking amazing. You are knocking this out of the park and improving your theme by a country mile! I love it all!!!!! But dude, you HAVE to include a view like what I attached. I just did a quick dirty mock up with my game boy box art and cart art to show you how good it looks! I hope you consider making this a view!!! (Since you said you may not make this view)
    3 points
  20. I just tried as well and got the same issue. Dove into it a bit and we are getting failed results from the EmuMovies API with known good IDs and Passwords. I will reach out to EmuMovies and see if we can find the reason.
    2 points
  21. Thanks for all the great looking logos. I ve created one for Sega Mega Drive MSU because i couldnt find one. I am new to creating artworks. I took the Clear Logo from a HyperSpin theme by hoscarconh and the background from a RocketLauncher Loading Theme by Mackano. Thanks to them for their great work.
    2 points
  22. Back in 2018 I was making submissions on how we could standardize the platform information to be of one voice. This includes Notes and Specs. Since I dropped off the community for a few years, I have since come back and decided I want to try and continue that work as I see not a lot of impact has been done on the literal platforms. It looks like platforms are still approved by admins rather then by the community so I will post here the notes that I add for systems in case updating is not done that quickly and others want to accurately document their platforms. If these posts get
    2 points
  23. Title: DEC PDP-1 Scrape As: DEC PDP-1 Release Date: 1960-11-01 Developer: Digital Equipment Corporation Manufacturer: Digital Equipment Corporation CPU: 18-bit @ 5 ms/memory cycle Memory: 4K words (up to 64K) Magnetic coincident-core Graphics: 1024x1024 point and 4096x4096 point Sound: Single register with four flip-flops Display: DEC Precision CRT Display Type 30 or DEC Ultra-Precision CRT Display Type 31 Media: Paper tape / DEC Type 550 / DEC 555 Microtape (DECtape) Max Controllers: 2 Sort Title: DEC PDP-1 Platform Category: C
    2 points
  24. We will release a new version of the theme once the new version of the community theme creator is out. We hope this might solve the freezing issues.
    2 points
  25. It's mainly happening in the Commodore Amiga section right now: Someone is making their own photoshop "clean-up" edits for Box - Front images and replacing authentic scans. In some cases the edits actually do not look better than the original (pixelized, oversharp, loosing texture, color is off etc.), but that's not the main point here since that is objective and most of the photoshop edits are quite all right. The primary thing here is that those originally submitted scans etc. are being destroyed in the process. I've been trying to moderate this saying that it's OK to make your own "cle
    2 points
  26. Hey @C-Beats I do indeed confirm it has been resolved! I'm so excited and happy about 11.10's new views and thankful to you and @Jason Carr for your constant follow-up and diligence. I genuinely had a fun time troubleshooting with you guys! Looking forward to designing my first theme for the community and If I come across anything else I'll let you know, thanks again!
    2 points
  27. 2 points
  28. Here you go bud I've submitted this to the database.
    2 points
  29. I'll be uploading this after work tomorrow, took a little longer that expected, its all good though 👍
    2 points
  30. Yep. It’s definitely the videos for me too. Something with how launchbox handles loading and unloading video files. It eventually just can’t keep up. Doesn’t matter how much computer hardware you throw at it. It’s software. to work around the issue my bigbox launcher runs an ahk script that just keeps relaunching bigbox when it’s closed (or crashes) with a cancel button to keep it closed if that’s what you meant. I can share the script if you want to try it. I just gave up trying to have non-crashing software. At least bigbox is infinitely easier to setup then hyperspin ... it just i
    2 points
  31. RetroAchievement Badges official release: Includes an Updater and some other refinements. The biggest one (that you may notice) is "The". This will now 'convert' R-Achievements "Addams Family, The" to "The Addams Family" making it so the Badge now appears (without having to right-click). Anyone who wishes to use the 'official' release and had previously installed the beta release... Completely delete the beta release folder first! I tried to make a seamless integration between the two, but it made things more problematic than good.
    2 points
  32. @Jason Carr @C-Beats A new issue has popped up with 11.11 beta 2. The games view in Bigbox has very severe lagging when scrolling through the wheels. The platform views doesn't seem to suffer this when scrolling through the platforms only the game views. I rolled back to 11.11 beta 1 just to confirm and that beta does not have that issue and also tested on two different machines.
    2 points
  33. Title: Sega Lindbergh Scrape As: Sega Lindbergh Release Date: 11/26/2005 Developer: Sega. Manufacturer: Sega. CPU: Intel Pentium 4 3.0G HT @ 800 MHz Memory: 256 MB Graphics: GeForce 6 Series Sound: 3D audio synthesizer chip onboard Display: HDTV Media: HDD Max Controllers: 2 Sort Title: Sega Lindbergh Notes: The Sega Lindbergh is an arcade platform developed by Sega as a successor to the Sega NAOMI 2 arcade system. It was launched in 2005 and acted as Sega's "primary" arcade system until the release of the Sega RingEdge platfo
    2 points
  34. Thanks for this. Was able to replicate and have code in place to correct.
    2 points
  35. This is true. I asked the theme and it didn't really seem to want to work with other languages. However, after some considerable talking to, I think it has now agreed to work with other languages. You'll just need to download the new version. Try it out, let me know if it is indeed cooperating.
    2 points
  36. I still have a little time! Here are some updated mokup: PlatformWheel3FiltersView As requested, a test with a colored background. I'm still not convinced. Or with a custom ClearLogo set (like full white). But I want my designs to work as well as possible with basic media. PlatformWheel4FiltersView Still without video, the main image becomes the wheel. I like it but very (too?) simple. HorizontalWheel1GamesView This one, I like it a lot. I'll try to develop it like this! Validated for me =) HorizontalWheel2GamesView On the same idea, a
    2 points
  37. This is just a heads-up that in recent versions of PCSX2 chd support was added. For me converting iso's and bin/cue's to chd yields a size reduction from anywhere between ~30% to ~60% compared to the original files. The conversion is lossless and reversible. As chd's use streaming decompression (the data requested by the emulator is decompressed on the fly), no decompression before starting a game is needed like with .zip or .7z. Although PCSX2 already supported other compression formats like .cso (lossy compression) and .gz, chd's don't require the creation of an indexing file upon first boot
    1 point
  38. I can't help you with that, I am afraid. The change view is a BigBox feature, so it has nothing to do with the theme. We may add additional views for the next version of the theme...
    1 point
  39. Hey all, the first 11.11 beta is out now with the following: Improvement: For theme designers, the FlowControl Endless property now overwrites the Endless property of the CoverFactory Fixed: For theme designers, setting VisibleCount to 1 in a FlowControl was drawing 2 items instead of 1 (introduced in 11.10) Fixed: For theme designers, setting VisibleCount to 1 and Endless to True in a FlowControl wouldn't allow you to scroll up or down past the first and last items (introduced in 11.10) Fixed: For theme designers, FlowControl item position
    1 point
  40. 1 point
  41. Updating a lot of the current PS1 covers mainly the European ones first but if you have any requests I will see what I can do.
    1 point
  42. Made some changes to TextGamesView. Good or bad?. Should be more inline with the new views. This maybe my best execution on this monster view to date.
    1 point
  43. Update, last night before bed I removed ALL my video files from the folder... and for the first time since I installed Launchbox my system was not at windows desktop when I came to my machine in the morning. So for ME at least, its definitely the videos.... Things I have done (that havent helped) downloaded the latest codecs (K-lite I think they were called) Used both VLC and Windows to play the videos What I will try next I am going to pick a chunk of 20 or so videos and see if it can play through the night tonight with those being added. I have
    1 point
  44. Just checked and it seems to work with the other two methods. That is almost definitely the problem because I always set mine to import clones as additional apps. Thanks for the help!
    1 point
  45. 147 downloads

    package overlays: cave shoot part 1 (1920x1080) for mame. with cave frame and screen mask .
    1 point
  46. Pac-Man & Chomp Chomp mame arcade bezel (Artwork is a recreation of Brendon Parker's art, see his project at: https://www.pacificarcades.com/pac-man-and-chomp-chomp.html, @bparker let me know if you're ok with this if you read this, I can't seem to get in contact with you through your site's email) This is a fun game btw pacnchmp.zip
    1 point
  47. Version 1.0.0

    592 downloads

    A collection of 3D boxes (in UGC case format) for the 148 official SNK Neo Geo MVS games. Most are flyers with basic spines, but I did use the odd AES cover where a flyer was unavailable or unsuitable or just because I preferred the AES.
    1 point
×
×
  • Create New...