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Showing content with the highest reputation since 07/17/2019 in all areas

  1. 14 points
    The first 9.11 beta is out now with the following: Fixed: The PrioritizedPathSelector control that is used in a number of Big Box themes has been fixed to ignore characters in titles that are invalid in the file system Fixed: The LEDBlinky implementation was throwing errors if you happen to have invalid characters in game file paths Fixed: When scanning for added ROMs, LaunchBox was not properly using the default emulator on the added games (was using the first emulator found for that platform instead) Fixed: Potential errors when loading up empty platforms in Big Box Fixed: Platforms with mismatched capitalization (Nintendo Entertainment System vs. Nintendo entertainment system) were sometimes causing games to not show up in Big Box Just some random fixes at this point.
  2. 10 points

    Version 1.0.0

    32 downloads

    Mr. RetroLust's Neo Geo Dual Layout Marquees (complete) Pack 1 & 2 + Bonus Marquees, the full dedicated marquees will be released separately in the future. All these marquees have been uploaded to the launchbox database as well. Description I made these Marquees exclusively for the LaunchBox community as appreciation for the awesome work, software and everyone that contributes to this amazing community. I find the official single 'mini-marquee' system a bit boring with just one small mini-marquee on a huge red plate and as the games came with more instruction flyers and artwork I got inspired by the dual-marquee layout to use the second placeholder for more artwork, for some games I couldn't find extra flyer material so I used artwork from back-covers and such to fill up the second placeholder. Now it feels a bit more colorful. Features Marquees for 156 NEO GEO games Made from the highest quality artwork available I could find Cleaned up and color corrected artwork Custom translations from Japanese to English where needed and when possible Including restored/remade/revived artwork Exclusive Day mode / Night Mode (unlit/lit) for every marquee Optimized for 21:9 aspect ratio for full screen ultra-wide marquee monitors All marquees are Ultra HD Resolution; 3840 pixels wide See this thread for more details, kinda like 'the making of' lol: https://forums.launchbox-app.com/topic/44355-coming-soon-neo-geo-marquees-v20/ List of games covered (not completely in alphabetical order): 3 Count Bout (Fire Suplex) Super Baseball 2020 (2020 Super Baseball) Aggressors of Dark Kombat (Tsukai GANGAN Koshinkyoku) Alpha Mission II (ASO II: Last Guardian) Andro Dunos Art of Fighting (Ryuko no Ken) Art of Fighting 2 (Ryuko no Ken 2) Art of Fighting 3: The Path of the Warrior (ART OF FIGHTING: Ryuko no Ken - Gaiden) Bang Bead (Bang Beads) Baseball Stars Professional Baseball Stars 2 Battle Flip Shot (Flip Shot) Blazing Star Blue's Journey (Raguy) Breakers Breakers Revenge Burning Fight Captain Tomaday Crossed Swords Crossed Swords II Cyber-Lip Double Dragon (Double Dragon 6-1) Eight Man (8 Man) Far East of Eden: Kabuki Klash (Tengai Makyo: Shinden) Fatal Fury: King of Fighters (Garo Densetsu: Shukumei no Tatakai) Fatal Fury 2 (Garo Densetsu 2: Aratanaru Tatakai) Fatal Fury 3: Road to the Final Victory (Garo Densetsu 3: Harukanaru Tatakai) Fatal Fury Special (Garo Densetsu Special) Fight Fever (Wang Jung Wang) Football Frenzy Galaxy Fight: Universal Warriors Ganryu (Musashi Ganryuki) Garou: Mark of the Wolves Ghostlop Ghost Pilots Goal! Goal! Goal! Gururin The Irritating Maze Ironclad Karnov's Revenge (Fighter's History Dynamite) Kizuna Encounter (Fuun Super Tag Battle) aka Savage Reign 2: Kizuna Encounter The King of Fighters '94 The King of Fighters '95 The King of Fighters '96 The King of Fighters '97 The King of Fighters '98: The Slugfest (Dream Match Never Ends) The King of Fighters '99 (Millennium Battle) The King of Fighters 2000 The King of Fighters 2001 The King of Fighters 2002: Challenge to Ultimate Battle The King of Fighters 2003 King of the Monsters King of the Monsters 2: The Next Thing The Last Blade (Bakumatsu Roman: Gekka no Kenshi / The Last Soldier) The Last Blade 2 (Bakumatsu Roman Dainimaku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana) League Bowling Legend of Success Joe (Ashita No Jo Densetsu) Magical Drop II Magical Drop III Metal Slug (Super Vehicle-001 Metal Slug) Metal Slug 2 (Super Vehicle-001 Metal Slug II) Metal Slug 3 Metal Slug 4 Metal Slug 5 Metal Slug X (Super Vehicle-001 Metal Slug X) Neo Geo Cup '98: The Road to the Victory Neo Mr. Do! Nightmare in the Dark Ninja Commando Over Top Power Instinct Matrimelee (Shin Goketsuji Ichizoku: Tokon Matrimelee) Puzzled (Joy Joy Kid) Voltage Fighter Gowcaizer (Chojin Gakuen Gowcaizer) Bomberman: Panic Bomber Last Resort Magician Lord Money Idol Exchanger (Money Puzzle Exchanger) Mutation Nation NAM-1975 Neo Bomberman Neo Drift Out: New Technology Neo Turf Masters (Big Tournament Golf) Ninja Combat Ninja Master's: Hao Ninpo Cho Pleasure Goal: 5 on 5 Mini Soccer (Futsal: 5 on 5 Mini Soccer) Pochi & Nyaa (Pochitto Nya) Pop'n Bounce (Gapporin) Power Spikes II Prehistoric Isle 2 (Kenshi Shima 2 / Genshi-to 2) Pulstar Puzzle Bobble (Bust-a-Move) Puzzle Bobble 2 (Bust-a-Move Again) Puzzle De Pon! Puzzle de Pon! R Rage of the Dragons Ragnagard (Shin-Oh-Ken) Real Bout Fatal Fury (REAL BOUT Garo Densetsu) Real Bout Fatal Fury 2: The Newcomers (Real Bout Garo Densetsu 2: THE NEWCOMERS) Real Bout Fatal Fury Special (Real Bout Garo Densetsu Special) Riding Hero Robo Army Samurai Shodown (Samurai Spirits) Samurai Shodown II (Shin Samurai Spirits: Haohmaru Jigokuhen) Samurai Shodown III: Blades of Blood (Samurai Spirits: Zankuro Musoken / Fighters Swords) Samurai Shodown IV: Amakusa's Revenge (Samurai Spirits: Amakusa Korin) Samurai Shodown V (Samurai Spirits Zero) Samurai Shodown V Special (Samurai Spirits Zero Special) Savage Reign (Fuun Mokushiroku: Kakuto Sosei) Sengoku (Sengoku Densho) Sengoku 2 (Sengoku Densho 2) Sengoku 3 (Sengoku Legends 2001) Shock Troopers Shock Troopers: 2nd Squad SNK vs. Capcom: SVC Chaos Soccer Brawl Aero Fighters 2 (Sonic Wings 2) Aero Fighters 3 (Sonic Wings 3) Spinmaster (Miracle Adventure) Stakes Winner (Stakes Winner: GI Kinzen Seihae no Michi) Stakes Winner 2 Street Slam (Street Hoop / Dunk Dream) Strikers 1945 Plus Super Dodge Ball (Kunio no Nekketsu Tokyu Densetsu) Super Sidekicks (Tokuten-o) Super Sidekicks 2: The World Championship (Tokuten-o 2: Real Fight Football) Super Sidekicks 3: The Next Glory (Tokuten-o 3: Eiko-e no Michi) The Super Spy Tecmo World Soccer '96 Thrash Rally Top Hunter: Roddy & Cathy Top Player's Golf Twinkle Star Sprites The Ultimate 11: SNK Football Championship (SNK FOOTBALL CHAMPIONSHIP - Tokuten-o: Hono no Libero) Viewpoint Waku Waku 7 Windjammers (Flying Power Disc) World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect Zed Blade (Operation Ragnarok) Zintrick ZuPaPa! NEW MARQUEES (Previously missing from the packs): Bakatonosama Mahjong Manyuuki Bang Bang Busters Chibi Marukochan Deluxe Quiz Digger Man Jockey Grand Prix Jyanshin Densetsu - Quest of Jongmaster Mahjong Kyo Retsuden Minasan no Okagesama Desu! Dai Sugoroku Taikai Quiz Daisousa Sen - The Last Count Down Quiz King of Fighters Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 Syougi No Tatsujin - Master of Syougi V-Liner
  3. 6 points
    This is just a massive thank you to launchbox for your hard work. From the ease to use to aesthetic quality it's just awesome. Once I've finished my cabinet I'll be upgrading to bigbox. So thanks again your amazballs
  4. 6 points

    Version 1.0.0

    54 downloads

    Mixture of arcade sounds free for your BigBox Desires Fit all sounds to a similar volume level. Taking Sound Pack requests in comments. Enjoyy
  5. 5 points
    Just to update everyone, I am currently focusing on Android development. The Android app ended up in the top ten in the poll, and over 30% of users want it, so I definitely think it's worth tackling at this point. I plan to spend the next month or so mostly focusing on Android development, including the desktop features that will also be needed. I tweeted out this image as a sneak peak:
  6. 4 points

    Version 1.1.0

    414 downloads

    Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up. I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The initial archive has files for the following platforms: Amstrad CPC Amstrad GX4000 Arcade Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Lynx Bally Astrocade ColecoVision Commodore Amiga CD32 Emerson Arcadia 2001 Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision NEC PC Engine NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Satellaview Nintendo WiiWare Panasonic 3DO RCA Studio II Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony PSP Super Nintendo Entertainment System Tandy TRS-80 Tandy TRS-80 Color Computer Windows
  7. 4 points
    Sadly it's not something that the majority of the average users seem to care about. Myself and @Zombeaver have been asking for it for a long time now and maybe one day we will beat @Jason Carr down enough to make him do it
  8. 4 points
    This man never sleeps 😂
  9. 3 points
    The poll is closed! The results are below. I posted them on the first page of this topic as well. # Item User Votes Percentage of Users Who Voted 1 Xbox Controller and PS4 Controller Home Button Support 1,062 62.54% 2 Icons for Types of Controls (Keyboard/Mouse, PS4/Xbox Controller, Wiimote, Nunchuk, etc.) 746 43.93% 3 Backup and Restore Options for Data and Settings 687 40.46% 4 Video Clip Grabber for Missing Videos 608 35.81% 5 Indicator/Icon for Games with Multiple Versions Available 594 34.98% 6 Filter to Games with Missing Media 590 34.75% 7 Retro Achievements Gamer Score, Profile, and Leaderboards 567 33.39% 8 Add Alternate Names, Game Type, Max Players, Wikipedia Link, and Video Link fields from the LaunchBox Games Database to LaunchBox 544 32.04% 9 New Paid Android Version (Select Games on the Desktop, Export to Android) 539 31.74% 10 Visual icon/indicator for Broken Games 535 31.51% 11 Media Cleanup Overhaul - Review/Change Items, Move to Folder or Delete 525 30.92% 12 Option to Manually Check for Updates 524 30.86% 13 Integrate MAME High Scores and Show Community Scores 499 29.39% 14 Bulk Edit Platform and Move Media to Proper Folders 497 29.27% 15 Big Box Theme-Specific Settings (Save and Restore Settings for Each Theme) 474 27.92% 16 Automatic Multi-Disc Playlist Creation for Retroarch 470 27.68% 17 Integrated Retroarch Netplay Lobby Browser 458 26.97% 18 Big Box Wall View Overhaul 451 26.56% 19 Option to Force Update Games Database Metadata 446 26.27% 20 Auditing Overhaul - Add Missing Fields and Allow Full-Library Audits 434 25.56% 21 Add Sort By Options to Big Box (another item in the alphanumeric list) 433 25.50% 22 Marquee Video Support, Customization Options for Placement and Image Types 422 24.85% 23 Steam Achievements in Details like Retro Achievements 422 24.85% 24 New Document Fields for Hintbooks, Cheats, and Maps 417 24.56% 25 Game Screenshot Grabber 410 24.15% 26 Proper Support for MAME Software Lists 392 23.09% 27 API importer for GOG 387 22.79% 28 Previous and Next Buttons in LaunchBox Edit Window 365 21.50% 29 Platform-specific Zoom and Aspect Ratios for LaunchBox 332 19.55% 30 Per-Game AutoHotkey Script Support 329 19.38% 31 Display Platform/Playlist/Category Information in the LaunchBox Game Details Sidebar when No Game is Selected 327 19.26% 32 Amiga WHD Name Conversion (Like MAME) 325 19.14% 33 Bulk Edit Additional Apps 294 17.31% 34 Allow Launch With for Additional Apps/Versions 282 16.61% 35 Big Box Parental Restrictions (Use Pin Code to Hide Games with Certain Ratings) 251 14.78% 36 Proper Support for Year-Only Release Dates 250 14.72% 37 Option to Name Media via ROM File Name instead of Game Title (where possible, won't work for non-ROM-based platforms) 235 13.84% 38 Disable Certain Controllers (such as Flight Sticks), Multiple Controllers with Different Bindings 222 13.07% 39 Option to Reverse Sort Order in LaunchBox 217 12.78% 40 Parsec Integration 173 10.19%
  10. 3 points
    Mr. RetroLust's Neo Geo Dual Layout Marquees (complete) View File Mr. RetroLust's Neo Geo Dual Layout Marquees (complete) Pack 1 & 2 + Bonus Marquees, the full dedicated marquees will be released separately in the future. All these marquees have been uploaded to the launchbox database as well. Description I made these Marquees exclusively for the LaunchBox community as appreciation for the awesome work, software and everyone that contributes to this amazing community. I find the official single 'mini-marquee' system a bit boring with just one small mini-marquee on a huge red plate and as the games came with more instruction flyers and artwork I got inspired by the dual-marquee layout to use the second placeholder for more artwork, for some games I couldn't find extra flyer material so I used artwork from back-covers and such to fill up the second placeholder. Now it feels a bit more colorful. Features Marquees for 156 NEO GEO games Made from the highest quality artwork available I could find Cleaned up and color corrected artwork Custom translations from Japanese to English where needed and when possible Including restored/remade/revived artwork Exclusive Day mode / Night Mode (unlit/lit) for every marquee Optimized for 21:9 aspect ratio for full screen ultra-wide marquee monitors All marquees are Ultra HD Resolution; 3840 pixels wide See this thread for more details, kinda like 'the making of' lol: https://forums.launchbox-app.com/topic/44355-coming-soon-neo-geo-marquees-v20/ List of games covered (not completely in alphabetical order): 3 Count Bout (Fire Suplex) Super Baseball 2020 (2020 Super Baseball) Aggressors of Dark Kombat (Tsukai GANGAN Koshinkyoku) Alpha Mission II (ASO II: Last Guardian) Andro Dunos Art of Fighting (Ryuko no Ken) Art of Fighting 2 (Ryuko no Ken 2) Art of Fighting 3: The Path of the Warrior (ART OF FIGHTING: Ryuko no Ken - Gaiden) Bang Bead (Bang Beads) Baseball Stars Professional Baseball Stars 2 Battle Flip Shot (Flip Shot) Blazing Star Blue's Journey (Raguy) Breakers Breakers Revenge Burning Fight Captain Tomaday Crossed Swords Crossed Swords II Cyber-Lip Double Dragon (Double Dragon 6-1) Eight Man (8 Man) Far East of Eden: Kabuki Klash (Tengai Makyo: Shinden) Fatal Fury: King of Fighters (Garo Densetsu: Shukumei no Tatakai) Fatal Fury 2 (Garo Densetsu 2: Aratanaru Tatakai) Fatal Fury 3: Road to the Final Victory (Garo Densetsu 3: Harukanaru Tatakai) Fatal Fury Special (Garo Densetsu Special) Fight Fever (Wang Jung Wang) Football Frenzy Galaxy Fight: Universal Warriors Ganryu (Musashi Ganryuki) Garou: Mark of the Wolves Ghostlop Ghost Pilots Goal! Goal! Goal! Gururin The Irritating Maze Ironclad Karnov's Revenge (Fighter's History Dynamite) Kizuna Encounter (Fuun Super Tag Battle) aka Savage Reign 2: Kizuna Encounter The King of Fighters '94 The King of Fighters '95 The King of Fighters '96 The King of Fighters '97 The King of Fighters '98: The Slugfest (Dream Match Never Ends) The King of Fighters '99 (Millennium Battle) The King of Fighters 2000 The King of Fighters 2001 The King of Fighters 2002: Challenge to Ultimate Battle The King of Fighters 2003 King of the Monsters King of the Monsters 2: The Next Thing The Last Blade (Bakumatsu Roman: Gekka no Kenshi / The Last Soldier) The Last Blade 2 (Bakumatsu Roman Dainimaku: Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana) League Bowling Legend of Success Joe (Ashita No Jo Densetsu) Magical Drop II Magical Drop III Metal Slug (Super Vehicle-001 Metal Slug) Metal Slug 2 (Super Vehicle-001 Metal Slug II) Metal Slug 3 Metal Slug 4 Metal Slug 5 Metal Slug X (Super Vehicle-001 Metal Slug X) Neo Geo Cup '98: The Road to the Victory Neo Mr. Do! Nightmare in the Dark Ninja Commando Over Top Power Instinct Matrimelee (Shin Goketsuji Ichizoku: Tokon Matrimelee) Puzzled (Joy Joy Kid) Voltage Fighter Gowcaizer (Chojin Gakuen Gowcaizer) Bomberman: Panic Bomber Last Resort Magician Lord Money Idol Exchanger (Money Puzzle Exchanger) Mutation Nation NAM-1975 Neo Bomberman Neo Drift Out: New Technology Neo Turf Masters (Big Tournament Golf) Ninja Combat Ninja Master's: Hao Ninpo Cho Pleasure Goal: 5 on 5 Mini Soccer (Futsal: 5 on 5 Mini Soccer) Pochi & Nyaa (Pochitto Nya) Pop'n Bounce (Gapporin) Power Spikes II Prehistoric Isle 2 (Kenshi Shima 2 / Genshi-to 2) Pulstar Puzzle Bobble (Bust-a-Move) Puzzle Bobble 2 (Bust-a-Move Again) Puzzle De Pon! Puzzle de Pon! R Rage of the Dragons Ragnagard (Shin-Oh-Ken) Real Bout Fatal Fury (REAL BOUT Garo Densetsu) Real Bout Fatal Fury 2: The Newcomers (Real Bout Garo Densetsu 2: THE NEWCOMERS) Real Bout Fatal Fury Special (Real Bout Garo Densetsu Special) Riding Hero Robo Army Samurai Shodown (Samurai Spirits) Samurai Shodown II (Shin Samurai Spirits: Haohmaru Jigokuhen) Samurai Shodown III: Blades of Blood (Samurai Spirits: Zankuro Musoken / Fighters Swords) Samurai Shodown IV: Amakusa's Revenge (Samurai Spirits: Amakusa Korin) Samurai Shodown V (Samurai Spirits Zero) Samurai Shodown V Special (Samurai Spirits Zero Special) Savage Reign (Fuun Mokushiroku: Kakuto Sosei) Sengoku (Sengoku Densho) Sengoku 2 (Sengoku Densho 2) Sengoku 3 (Sengoku Legends 2001) Shock Troopers Shock Troopers: 2nd Squad SNK vs. Capcom: SVC Chaos Soccer Brawl Aero Fighters 2 (Sonic Wings 2) Aero Fighters 3 (Sonic Wings 3) Spinmaster (Miracle Adventure) Stakes Winner (Stakes Winner: GI Kinzen Seihae no Michi) Stakes Winner 2 Street Slam (Street Hoop / Dunk Dream) Strikers 1945 Plus Super Dodge Ball (Kunio no Nekketsu Tokyu Densetsu) Super Sidekicks (Tokuten-o) Super Sidekicks 2: The World Championship (Tokuten-o 2: Real Fight Football) Super Sidekicks 3: The Next Glory (Tokuten-o 3: Eiko-e no Michi) The Super Spy Tecmo World Soccer '96 Thrash Rally Top Hunter: Roddy & Cathy Top Player's Golf Twinkle Star Sprites The Ultimate 11: SNK Football Championship (SNK FOOTBALL CHAMPIONSHIP - Tokuten-o: Hono no Libero) Viewpoint Waku Waku 7 Windjammers (Flying Power Disc) World Heroes World Heroes 2 World Heroes 2 Jet World Heroes Perfect Zed Blade (Operation Ragnarok) Zintrick ZuPaPa! NEW MARQUEES (Previously missing from the packs): Bakatonosama Mahjong Manyuuki Bang Bang Busters Chibi Marukochan Deluxe Quiz Digger Man Jockey Grand Prix Jyanshin Densetsu - Quest of Jongmaster Mahjong Kyo Retsuden Minasan no Okagesama Desu! Dai Sugoroku Taikai Quiz Daisousa Sen - The Last Count Down Quiz King of Fighters Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 Syougi No Tatsujin - Master of Syougi V-Liner Submitter Mr. RetroLust Submitted 07/19/2019 Category Game Marquee Images  
  11. 3 points
    This Tron realistic arcade bezel was a while in the making. I once again collaborated with MQC on this one. He handled the lighting and screen dimensions. I wanna give a big shout out to him for the help on this project. You can download it here - https://bit.ly/2XYNqbh
  12. 2 points
    Hey @viking looking forward to see what you're putting together. I'm pretty sure you'll need a converter to do this. Using data triggers would work, but it would lead to very messy repetitive xaml and not the clean centralized code you're trying to write. I cannot think of a clean, xaml-only way to do this (maybe someone else can). This example from stackoverflow looks promising; you can define stuff in an xaml resource file like you want. You would need to code a converter, however would be a pretty simple piece of code. https://stackoverflow.com/a/20280045 Then your xaml view file would say something like this: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <UserControl.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://siteoforigin:,,,/Themes/VikingsCoolTheme/Views/Styles/Colorful.xaml" /> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </UserControl.Resources> <Canvas Name="Canvas"> ... <TextBlock Text="My colorful text" Foreground="{Binding ActivePlatform.Name, Converter={StaticResource PlatformColorConverter}}" /> ... </Canvas> </UserControl> Your xaml resource file Colorful.xaml would look something like this: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:colorful="clr-namespace:Viking.Colorful;assembly=Viking.Colorful"> ... <colorful:PlatformColorConverter x:Key="PlatformColorConverter" /> ... <SolidColorBrush x:Key="Color_Atari 2600" Color="Red" /> <SolidColorBrush x:Key="Color_Atari 5200" Color="Blue" /> ... </ResourceDictionary> You would place the Viking.Colorful.dll (which defines the converter) in the theme's Plugins directory. I've not tested any of this and might have made some typos, but something like it should work. P.s. The stackoverflow solution will need some tweaking since you won't be adding your color definitions to the App.xaml but rather a separate xaml file. You'd have to reference that xaml file specifically, but I'm sure it could be done.
  13. 2 points
    I know, that's why I get tempted more and more to ship you one. 🤣 I am here for the long haul with Launchbox so I never really fuss about things.
  14. 2 points
    Welcome to the LaunchBox 2019 New Feature Poll! This list was community sourced from BitBucket, the forums, and vetted over via a live stream with the community. Please vote above on all features that you would like to prioritize for LaunchBox development. Feel free to ask any questions about poll items below. The poll will be live until Monday, July 22nd. Happy voting. Edit: The poll is complete! Here are the detailed results in a format that makes slightly more sense: # Item User Votes Percentage of Users Who Voted 1 Xbox Controller and PS4 Controller Home Button Support 1,062 62.54% 2 Icons for Types of Controls (Keyboard/Mouse, PS4/Xbox Controller, Wiimote, Nunchuk, etc.) 746 43.93% 3 Backup and Restore Options for Data and Settings 687 40.46% 4 Video Clip Grabber for Missing Videos 608 35.81% 5 Indicator/Icon for Games with Multiple Versions Available 594 34.98% 6 Filter to Games with Missing Media 590 34.75% 7 Retro Achievements Gamer Score, Profile, and Leaderboards 567 33.39% 8 Add Alternate Names, Game Type, Max Players, Wikipedia Link, and Video Link fields from the LaunchBox Games Database to LaunchBox 544 32.04% 9 New Paid Android Version (Select Games on the Desktop, Export to Android) 539 31.74% 10 Visual icon/indicator for Broken Games 535 31.51% 11 Media Cleanup Overhaul - Review/Change Items, Move to Folder or Delete 525 30.92% 12 Option to Manually Check for Updates 524 30.86% 13 Integrate MAME High Scores and Show Community Scores 499 29.39% 14 Bulk Edit Platform and Move Media to Proper Folders 497 29.27% 15 Big Box Theme-Specific Settings (Save and Restore Settings for Each Theme) 474 27.92% 16 Automatic Multi-Disc Playlist Creation for Retroarch 470 27.68% 17 Integrated Retroarch Netplay Lobby Browser 458 26.97% 18 Big Box Wall View Overhaul 451 26.56% 19 Option to Force Update Games Database Metadata 446 26.27% 20 Auditing Overhaul - Add Missing Fields and Allow Full-Library Audits 434 25.56% 21 Add Sort By Options to Big Box (another item in the alphanumeric list) 433 25.50% 22 Marquee Video Support, Customization Options for Placement and Image Types 422 24.85% 23 Steam Achievements in Details like Retro Achievements 422 24.85% 24 New Document Fields for Hintbooks, Cheats, and Maps 417 24.56% 25 Game Screenshot Grabber 410 24.15% 26 Proper Support for MAME Software Lists 392 23.09% 27 API importer for GOG 387 22.79% 28 Previous and Next Buttons in LaunchBox Edit Window 365 21.50% 29 Platform-specific Zoom and Aspect Ratios for LaunchBox 332 19.55% 30 Per-Game AutoHotkey Script Support 329 19.38% 31 Display Platform/Playlist/Category Information in the LaunchBox Game Details Sidebar when No Game is Selected 327 19.26% 32 Amiga WHD Name Conversion (Like MAME) 325 19.14% 33 Bulk Edit Additional Apps 294 17.31% 34 Allow Launch With for Additional Apps/Versions 282 16.61% 35 Big Box Parental Restrictions (Use Pin Code to Hide Games with Certain Ratings) 251 14.78% 36 Proper Support for Year-Only Release Dates 250 14.72% 37 Option to Name Media via ROM File Name instead of Game Title (where possible, won't work for non-ROM-based platforms) 235 13.84% 38 Disable Certain Controllers (such as Flight Sticks), Multiple Controllers with Different Bindings 222 13.07% 39 Option to Reverse Sort Order in LaunchBox 217 12.78% 40 Parsec Integration 173 10.19%
  15. 2 points
    It's been like ten years since I jumped out of a plane; I'm waiting to take my son when he gets old enough. To be honest, I will probably eventually improve the marquees regardless, at least once I finally get my own marquee screen in place on my cab.
  16. 2 points
    Yesss!! My favourite "Integrate MAME High Scores and Show Community Scores" is in the Top 20!! Thanks to everyone who voted for it. And a massive thanks to Jason for making it happen! Just look after yourself @Jason Carr - don't take any unnecessary risks - try and stay away from busy roads and high places - if possible don't leave the house at all - you carry my dreams in your pockets - (thank you!) :-) :-) :-)
  17. 2 points
    The top half (#1-20) are planned to be tackled before the next poll. The only way they won't be is if I run into some kind of problem that makes it not feasible, but that's unlikely. Some of the bottom half I will likely tackle as well, but they're not guaranteed.
  18. 2 points
    Here is a realistic Arcade bezel for the game Karnov for use on Mame. You can download it here - https://bit.ly/30Kst0w
  19. 2 points
    Just out of curiosity but what do you consider to be "substance" in a SHMUP ? What is it that all your games listed has that all of the Cave games are missing in terms or "substance" ? We aren't talking about a genre of games where there is typically an in depth story or RPG mechanics or even a progression system. SHMUPs are at their very heart "dodge bullets and shoot things" games, nothing more. Of course we all have our preference and not all Cave games are great or even good but to throw them all in a pile say they have "no substance" I think deserves some sort of explanation as to why you think that. After all several of their games are consistently voted in the top 25 games over on the shmups.system11 forums and those are some pretty serious lovers of the genre.
  20. 2 points
    Back on track with the full dedicated marquees. Another reconstructed marquee; from: To: night mode
  21. 2 points
    It's well known that the emulator Phoenix doesn't take command line options so it's integration with Launchbox it's quite difficult, I've read there's a RocketLauncher module that does that but I really don't want to use RL, so I made this little script that will act as a Phoenix loader. It works pretty well for me and just decided to share it because I think it might be useful for some people. It doesn't have a gui and works just by calling the exe with 2 parameters, first the platform to use and second the full path to the game rom or cd image. I just made it to recognize 3DO and Jaguar because it's in those plataforms that Phoenix excels, the other platforms can be emulated just as good or better with less complications with another emulator. The script will edit the emulator .xml and change just 2 lines, one that indicates the current selected platform and the other is the one that tells wich image or rom is currently selected, then it will execute Phoenix and simulate the keystrokes to launch the game and F11 to put it on full screen, after that the script will close. These are two examples of how to run a game: ROMLauncherPhoenix.exe platform=Jaguar file=K:\EMU\Atari Jaguar\Space War 2000 (World).j64 ROMLauncherPhoenix.exe platform=3DO file=K:\EMU\Panasonic 3DO\Incredible Machine, The (USA).img In the download I will include the source of the script, the script compiled and a .ini file that, for now, just include the option to turn de logging on or off. The compiled script and the .ini must be located in the Phoenix emulator folder because the script will only try to find the .ini and the emulator executable in the same folder where it is located. Instructions: 1 - Make sure Phoenix works and have loaded in the frontend all the images you are going to use, Phoenix won't recognize a file that the script loads in the .xml if that file isn't in its "database" 2- copy ROMLauncherPhoenix.exe and RomLauncherPhoenix.ini in your Phoenix install folder 3 - Make a backup of phoenix.config.xml just in case. 4 - In Launchbox go to Tools -> Manage Emulators -> Add, and select ROMLauncherPhoenix.exe as the "Emulator Aplication Path", then tick the option "No space before ROM (Primarily for NullDC)". 5 - In the same Window go to "Associated Platforms" and add the two we are going to use: "3DO Interactive Multiplayer" with the Command-Line Parameters "platform=3DO file=" and "Atari Jaguar" with "platform=Jaguar file=". Click OK to save everything 6 - Assign the new emulator to your 3DO or Jaguar games. That should do it but just consider some things. - In case that something doesn't work, the log file (ROMLauncherPhoenix.log) can be helpful. - The script it's made with Autoit because it's what I know how to use better, one big problem with AutoIt it's that antivirus programs tend to mark as thread anything made with it, so if you download the compiled script and your antivirus warns you about the file, you can trust me and add an exception or even better compile the script yourself, it's easy, just download Autoit and install it, after that just right click in the .au3 file in the explorer and a there should be a "Compile Script" option. - I really don't know how well all this will work with relative paths, I have my launchBox and all the emulators and rom in a virtual drive k: that is created every time I execute LB, I made it that way since day one so I never had to consider anything relative paths. - The script it's definitely not a good example of good programming, in fact could cause laughs on some people 🙂 . I know there must be better and more elegant ways of doing this, but It's what I could do and what I had time to do. If you have any advice about that I will welcome an appreciate it. ROMLauncherPhoenix Compiled.zip ROMLauncherPhoenix Source.zip
  22. 2 points
    Thx @Indyj ! Yes, I will release all sources. For all platform I make. Photoshop and AfterEffect files. (CS6 and sup) I'll put all this online on a dedicated page. The game rules will be simple: All participants will post their work in progress on this dedicated forum thread. Objective: Overall quality and respect of the guidelines. All participants will post on the thread the final video & sources. It is me who will upload here the final result. Objective : Centralize and avoid the multiple download page.
  23. 2 points
    I think I just never implemented removing additional apps. I'll add that to my list.
  24. 2 points
    @Jason Carr One last thing on my Christmas list 🎅 A satellite app to run LaunchBox on the TV, without need a full pc in the living room! Example: the computer in the cave > Play on the TV. (on local network) Yes, I know that there is Steam Link, but for me it's still a trick. I think of my children: I need something very simple. Power on > auto launch BigBox > play! I dont know how, of course, but it would be super cool! I pay for that! A custom distribution for Raspberry Pi ? A app for Android TV ? A app for iOS (Apple TV) ? A app for Windows 10 (Windows Store), with a cheap small chinese PC ? And what about custom controller (like Wii bar) ?? A lot of questions, but it's one less computer to pay and keep up to date! 😇
  25. 2 points
    "What is a Software List? Prior to MAME v0.162, MAME had a sister application called MESS (the Multi Emulator Super System) which attempted to do for Consoles, Computers and Handheld devices what MAME was doing for Arcade Machines. Version 0.162 saw these two applications merged into a single app dropping the MESS name in the process. If you are emulating a console or a computer you will need software to put into it. That is what Software lists are for. They are a curated list of the available software for an emulated (formally MESS) system core. There are two common set online Software List ROMs and Software List CHDs. If you managed to get all the way to here (well done!) you should know what both of those are now." Software List for MAME are basically ROMS for consoles, computers and handhelds. The biggest issue is that they are named in a MAMEesque file naming stucture and when imported into LB they won't be recognized as any of the games or match with any metadata. This is one of the options on the latest poll but unfortunately it seems to be below the cutoff point and won't be making it into the program with this round of feature improvements. This is unfortunate as they would offer a plethora of good things to the end user. For one its an easy obtainable source of ROMs as it is released every month at PleasureDome the same time that the MAME update is released so its pretty readily available. Secondly the SWL contain parents and clones of ROMs which are all identified through the xml files located in the hash folder of your MAME install. This means for those users that like to have different regions of games and prototypes and all that is already included in these sets. Meaning that if LB was to be able to read those xml files it could add the games as additional apps for the parent automatically the same way that it does for the arcade portion of MAME. Thirdly all the SWL CHDs for things like Sega/Mega CD PS1 TurboGraphic/PC Engine CD Saturn Dreamcast would already be available to the end user without converting any files in the smallest compression format currently available. Also since I've brought up disk space the SWL for carts and floppys are also already in the same compressed format that your MAME ROMs are in. Lastly SWL Roms work outside of MAME with other emulators so even if a system doesn't work in MAME you can still use the ROMs in other emulators. Currently the SWL consist of 515 systems (or that is how many individual folders the torrent has) and the SWL CHD set consist of 30 folders (but is over 2TB in size) of course any systems you aren't interested in can easily be deleted if you don't care about keeping your set up to date with what MAME has in it (I do I know many do not care at all). Obviously at this point this isn't going to make the cut so I was hoping that maybe someone on here would read this and realize what the addition of SWL support could offer the users and that if possible someone that has a little coding skills might be interested in attempting to make a plugin that utilizes the hash folder in MAME to use the xml files to match the title with the ROM name and use the parent clone data to populate the additional apps. Logistically it would probably need to support a region priority that would override the parent clone relationship and make clones the facing game if they matched your regional preference thus making the parent one of the additional apps instead. Don't know if anyone is capable or willing to do so, shit I don't even really know if a plugin is capable of doing so in the program. I just know I would love to see this supported so I could delete a lot of my ROMs and just use the SWL sets that I keep to have MAME up to date.
  26. 2 points

    Version 1.3 (Letter B)

    527 downloads

    This project is made possible by @Antny, @Kondorito, @Mr. RetroLust, @dssbob and @Orionsangel *IMPORTANT*: If you want to stay up to date of new packs and updates use the "Follow" button in the upper right corner. Any future updates will not be displayed in the "What's New" section. The aim of this project is a complete overhaul of the often used cabinet images (Arcade machines, Pinball, and Slots/Casino), including but not limited to: Higher resolution and quality versions of up to 2160 pixels vertically (Ultra HD)! All images have a transparent background! Higher accuracy of different regions and versions of cabinets All color corrected and optimized to get the most out of any image Many many new cabinets, previously missing from collections Reconstructed images, either entirely new photo realistic reconstructions or existing images which had previously missing parts added The possibilities of this project are endless, it will let frontends and arcade collections look much better as theme creators will be able to use the arcade cabinets category much more efficiently. Creators, Bloggers, Writers, Reviewers etc. will be able to use these images directly in their media and content enriching the community and history. Arcade games databases can be updated. Any creative process you can think of will be made much easier and look better. Please note that future Mame updates might change names of some roms, you might have to manually change the file name of the image in those particular cases, however when this project is eventually finished it will be uploaded completely to the launchbox game database so renaming them won't be necessary. So, follow this thread for any new updates! It will take a while before we finish the entire project but you will be able to download updates along the way An early impression of the project using the FutureState Neon Deluxe theme as an example how we can use these images. ______________________________________________________________________________ Credits and special thanks: @Antny let it be known!: without him this project would never be what it is, his years long collection of photo's is of great value to arcade history preservation, thanks buddy for everything you've done and do! @dssbob Thank you so much for the amazing work you do on this project, you work super fast and accurate, really glad you found us and the many work you provide! Thanks brother! Thank you Progetto for everything you guys do and have done, your cabinet images have inspired this project immensely and serves as a base for us to evolve from. http://www.progettosnaps.net/index.php @Kondorito Your willingness to help on all fronts, your insight, ideas, sharp eye and brains. Couldn't have done it without you bro, thanks man https://emumovies.com/profile/76406-kondorito/?do=content&amp;type=downloads_file @Orionsangel Thank you for helping along bro, keep on bringing those awesome cabinets/bezels into our digital livingrooms https://forums.libretro.com/t/my-realistic-arcade-bezels/10604 Hasan Tasdemir from Nationaal Video Game Museum for the opportunity to photograph at your amazing museum. https://www.nationaalvideogamemuseum.nl Mr. Do and all it's artists for the reference, research and amazing artwork preservation: http://mrdo.mameworld.info Arcadeartwork.org for reference and research this database is an amazing collection of the arcade artwork history. http://www.arcadeartwork.org/ Arcade Database: For all the information you provide, proved very important for the research. http://adb.arcadeitalia.net/ Arcade-Museum for all the information and flyers, couldn't have done it without your databases! https://www.arcade-museum.com/ and https://flyers.arcade-museum.com/ @ETAPRIME for being awesome and having the best voice on youtube and having plugged the project before when we just started, thank you bro! https://www.youtube.com/watch?v=5nlMK-sdpTI @Jason Carr the entire team and moderators for the Launchbox universe you create, you've enriched our (gaming) life and nostalgia more than you probably realize, you rule! 🤘 https://www.launchbox-app.com/ And thanks to anyone I have failed to mention.
  27. 2 points

    Version 2.0

    222 downloads

    Here is a set of 1920 x 1080 game play video snaps (~30 seconds each) for Pinball FX3 that I created. Note the pinball table logos that fade in at end; credit to others on those. The files have been compressed by about 50% since in most cases the window used to view these in a theme will be much smaller. If someone wants the native 1920x1080 files, let me know (~65 MB each). I do not have all the Pinball FX3 games yet but will add the others as I get them All of the Zen tables are included below up to but not including the Williams Volume 4 package which do not have yet. (42 88 as of this posting). Here is what is included: Pinball FX 3 Video Snaps 1.zip Alien Isolation.mp4 Alien vs. Predator.mp4 Aliens.mp4 Attack from Mars.mp4 Black Rose.mp4 Champion Pub.mp4 Doom.mp4 Fallout.mp4 Fish Tales.mp4 Junk Yard.mp4 Jurassic Park Pinball Mayhem.mp4 Jurassic Park.mp4 Jurassic World.mp4 Marvel Ant-Man.mp4 MARVEL Avengers - Age of Ultron.mp4 MARVEL Civil War.mp4 MARVEL Deadpool.mp4 MARVEL Fear Itself.mp4 MARVEL Guardians of the Galaxy.mp4 MARVEL The Avengers.mp4 Pinball FX 3 Video Snaps 2.zip MARVEL The Infinity Gauntlet.mp4 MARVEL Venom.mp4 MARVEL Women of Power A-Force.mp4 MARVEL Women of Power Champions.mp4 MARVEL World War Hulk.mp4 Medieval Madness.mp4 Party Zone.mp4 Safe Cracker.mp4 Sorcerer's Lair.mp4 Star Wars Boba Fett.mp4 Star Wars Clone Wars.mp4 Star Wars Darth Vader.mp4 Star Wars Droids.mp4 Star Wars Episode IV - A New Hope.mp4 Star Wars Episode V - The Empire Strikes Back.mp4 Star Wars Episode VI - Return of the Jedi.mp4 Star Wars Han Solo.mp4 Star Wars Masters of the Force.mp4 Star Wars Starfighter Assault.mp4 The Elder Scrolls V Skyrim.mp4 The Getaway High Speed II.mp4 Theatre of Magic.mp4
  28. 2 points
    Wanted to add a few things to my categories and couldn't duplicate the text so i found a psd online and made these. I upload the psd as well id anyone has use for these. Catagories.psd
  29. 1 point
    So what does this mean in regards to the features that you plan to implement?
  30. 1 point
    The theme is coded to show both User and Star Rating up in the metadata/details section of each of the view. So you will see code referring to that. The Star Rating image in the bottom right of the views is controlled by the code below. I could not tell you how to alter it as it is using an Image To Source Converter to convert the metadata it reads to display the correct image. I think User Rating is scaled in .25 increments and Community Rating is more refined so it may need a bit more changing in the code than just a simple Binding change. My code knowledge is very elementary so I am not too sure. <Image Name="RatingImage" Source="{Binding Path=SelectedGame.RatingImage, Converter={StaticResource ImageToSourceConverter}}" DockPanel.Dock="right" Margin="5"/>
  31. 1 point
  32. 1 point
    Keep in mind because you are using a very old version of Mame and Roms new features in LaunchBox may not work well or work at all. We know Pause screens do not work as there is a keyboard parameter that has been added that is required to work with Mame. Older versions of Mame do not support this so you either cannot use the feature or need to update Mame and Roms.
  33. 1 point
    What version Launchbox/BigBox are you on? If you are on a current version that has the Startup screen feature try turning off Startup for that Mame emulator if you are using it. In Launchbox go to >Tools>Manage Emulators and edit Mame setup and untick "Enable Game Startup" and see if that helps.
  34. 1 point
    i did the setup and it indeed needed a script to keep the arcade control lights on. Copy the script into the same folder as the game exe. Manually edit the game in launchbox to execute the attached script instead of the game exe. make sure you change your file paths in the script to match where your game exe is located. This should launch the game and automatically close the script after you exit the game. Killer_Instinct.ahk
  35. 1 point
  36. 1 point

    Version 2.02

    2,483 downloads

    Welcome to Retrotastic! A fun little theme hoping to capture childhood memories through the artwork of the systems we know and love. The theme comes pre-packaged with over 150 platform/playlist backgrounds. Each one can be customized or replaced altogether. Please read the documentation for more info. This theme can also display game specific backgrounds and graphics, check the demo video to see an example of this (look out for the NES section of the video), and view the documentation for how to create and add your own. Please read the documentation to add your own flair to this theme! Retrotastic - Documentation.pdf This theme comes with a few different views: Platform View 1 - A view with a vertical platform wheel Platform View 2 - A view with a horizontal platform wheel Game View 1 - The main vertical game wheel view. This view determines which type of media a platform has, and displays its appropriate animation. Game View 2 - Vertical game wheel with spinning disc based animation (this view is redundant, and only use if a platform is not displaying its spinning disc in Game View 1. Game View 3 - Vertical game wheel is basic animations (the most mainstream view). Game View 4 - Vertical game wheel with no Box image or Cart/Disc image. Designed to allow your game specific backgrounds/graphics to take center stage. Text List View - A text list with box animation Installation Instructions Download the Retrotastic.zip file You may need to right click the zip file, click on properties, and unblock its contents Drag and drop the Retrotastic folder into your LaunchBox/Themes folder Load up BigBox. Go to Options > Views, and choose Retrotastic from the list of Themes. This was truly a collaborative project. If you like this theme, please take a moment to see who made it possible. Credits: Faeran - Coding of the theme, many of the platform/playlist backgrounds, pixel ESRB icons, and the pixel genre icons Broskiplays - Creating the idea for this project, along with many platform/playlist backgrounds Harryoke - Creating many platform/playlist backgrounds, the platform background video, options background, and many other various videos/images Nyny77 - Creating platform/playlist backgrounds, along with the use of his extensive collection of platform logos GreatLemon - For creating most of the pixel genre icon graphics Thanks To: Eatkinola - For his amazing themer plugin Jason Carr - For use of his PrioritizedPathSelector (as of Version 2.0) OrionAngel & ReignStumble - The use of many of their bezel art Highly recommend downloading Scratcher's Retrotastic game media packs, for a ton of game specific backgrounds and graphics. He has truly done some amazing work, and makes Retrotastic shine:
  37. 1 point
    Also, I dare say that this is one benefit of a paid software solution over an open source donations-based project: I get to work on what the community wants as a whole, instead of a small handful of more wealthy users with money to spend.
  38. 1 point
    The point is that LaunchBox is profitable right now, at least as much as I need to continue development for a long time. I don't take bounties because I don't need to, and I would prefer to do what the community as a whole wants, and not one particular user.
  39. 1 point
    Looks fantastic...great job,looking forward to trying these out!
  40. 1 point
    Negative. Life got busy and I never found an affordable digital marquee. I might start looking again as I wonder if they are more available now.
  41. 1 point
  42. 1 point
    you know. i really wish there was enough time in a day for you to make videos for every platform. they really are the best out of all of them. maybe we can start a patreon or something lol. some incentive.
  43. 1 point
    Lets start the Linux chants now that Android may be an option now. LINUX! LINUX! LINUX! LINUX!
  44. 1 point

    Version 1.0.0

    128 downloads

    Here is a set of Unified Platform Category videos, with Retro Wave music in the background and a set of clear logos to go with the videos. Platform Category Clear logos.zip
  45. 1 point
  46. 1 point
    IMO, RocketLauncher's strength is ease of changing front ends if setup properly, the ability to add bezels to emulators that don't natively support them, controller mappings, its pause is probably always going to be superior to what Jason develops (no slight on Jason. This is just a developers decision). Having said that, I have already removed RocketLauncher from both my setups. It just isn't worth it to keep its complexity in my mix of systems.
  47. 1 point
    You were warned because you offered to fill a hdd with copyrighted material and send it to someone else making profit or not doesn't make it any less illegal and that in itself was the issue. If you were living up to your user name anything like that would have been discussed in private and then there wouldn't have been any warning.
  48. 1 point

    Version 1.0.0

    99 downloads

    Here are my bezels/overlays for RetroArch and RocketLauncher. They are designed to make figuring out a system's controls easily. Some systems have multiple layouts for different controller mappings (pictured are 4 N64 layouts). I will release a template soon, so you can make your own bezels.
  49. 1 point
    Philips CD-i to .CHD Batch Converter View File Philips CD-i (cue/bin) format to .CHD converter I have automated the process. Usage: simply place the extracted files into your Philips CD-i games folder. Launch RUN ME.bat And every bin file in the folder will be converted to .CHD format ready for loading into MESS. Submitter harryoke Submitted 11/05/2017 Category Third-party Apps and Plugins  
  50. 1 point

    Version 1.0.1

    2,250 downloads

    Ok this was totally motivated by the fact that a lot of my Naomi ROMs no longer work in Demul due to needing newer ROMs so inspired by the All Killer No Filler .bat and .txt files that @lordmonkusposted I don't recall the original person who did the work but he gets credit for this also. I simply looked at the NoFiller .txt file and saw what was going on and basically did the same thing for all of the Naomi, NaomiGD, Naomi2, Naomi2GD, Hikaru, Gaelco and Sammy Atomiswave games. I hope people find it useful. I'm also thinking about making one of these for Sega Model 3 which I believe uses MAME ROMs.
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