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Showing content with the highest reputation since 05/18/2019 in all areas

  1. 8 points
    Version 9.8 - Released May 22, 2019 - New Premium Feature: Game pause screens are now available in LaunchBox and Big Box with options to view the manual or other additional apps documents or URLs, reset the game, save and load states, view retro achievements, swap discs, and more. - New Premium Feature: Big Box key bindings can now be bound to up to four different keys (primarily added so that all players on keyboard-based arcade boards can control Big Box together) - New Premium Feature: Big Box now has "Keyboard Automation" features similar to the existing Controller Automation features, primarily for keyboard-based arcade boards that are lacking in buttons. You can enable and configure the keys in the Big Box options under Keyboard Automation; this will allow you to use key combinations instead of individual keys for closing games, focusing Big Box, or turning the volume up or down. - New Feature: Installed GOG games can now be more easily and accurately imported via the new Import Installed GOG Games Wizard. Access it in LaunchBox under Tools > Import > GOG Games. - Improvement: LaunchBox screenshots in the game details sidebar are now in order based on your screenshot priority settings - Improvement: Nested playlists performance has been improved when combined with custom fields - Improvement: Updated the included version of the Chromium web browser to the latest version - Improvement: Viewing PDFs with the internal PDF viewer now zooms much more quickly and smoothly - Improvement: Page up and page down now work properly with the internal PDF viewer - Fixed: Retroarch Netplay features were broken by a previous release - Fixed: While in Big Box, the shutdown themes were using the LaunchBox startup theme setting instead of the Big Box one - Fixed: Rare threading error with hiding mouse cursors - Fixed: Possible null reference error while auto-generating child playlists
  2. 6 points

    Version 1.0.0


    My last Videos .A little message to thank you for your welcome but I decided to stop my editing on the one hand because I have less free time and I prefer to spend it with my loved ones rather than being in front of a screen, and on the other hand, because in the end it's also a lot of energy, time to spend and personal investment for very little return, the community is clearly looking for simple snaps, and goes to the basics, is not me who says it but the number of download. A video with 5 gameplay screens and a flashing title will triple download and have more chance to walk than a video edited and animated with the same timing ... (attention I do not aim at anyone and I do not denigrate the work of noboby is simply an observation, a fact ). I tried something different I hope that it will have more to some despite all. I leave the place to the young! I remain of course active despite everything on the forum but it will be rather the side of the big box theme custom that you will meet me thank you for taking the time to read me ! Soon Spy Playlist Enjoy ! Another Playlist Here :
  3. 4 points
    I have been messing with some of the scripts and what some of the emulators can and cannot do/use as far as reset and swapping disc scripts. So here is list as of Beta 17: Daphne: Pause Works but not through normal method if: Suspend Emulator Process While Paused = Off Forceful Pause = Off On Pause Tab ;Daphne pause is keyboard "p" #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 3. On Resume Tab ;Daphne toggle back to active #IfWinActive ahk_exe DAPHNE.exe ; note ahk_class SDL_APP used by Hatari and KAT5200 Send p 4. Reset Tab (it takes about 10 seconds to reset so initially seems like not working) ;Daphne emulator reset is F3 #IfWinActive ahk_exe DAPHNE.exe Send {f3} 5 . Save State, Load State, Swap Disc ; not used by Daphne If Suspend Emulator Process While Paused = On (normal) then loses focus during Pause (Menu comes up) and also doesn't pause game. ===================== Pinball Visual Pinball (with B2S running): Pause Works Normally: Forceful Off Reset, Save State, Load State, Swap Disc; Not Used by Emulator Pinball FX3: Pause doesn't work normally with or without forceful. Doesn't bring up menu at all. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work (no menu). Doesn't seem to capture AHK entries. Reset, Save State, Load State, Swap Disc; Not Used by Emulator The Pinball Arcade (using TPAFreeCamMod.exe) and Future Pinball (with BAM) Pause doesn't work normally with or without forceful - loses focus, no pause. The Suspend Emulator Process While Paused = Off trick like for Daphne doesn't work, exits out of full screen and doesn't always pause with default ESC. Reset, Save State, Load State, Swap Disc; Not Used by Emulator. Still messing with them with combos but "pre-launcher" type programs don't play well.. ===================== AppleWin Pause Works Normally: Forceful Off 1. Reset Tab ; works ; AppleWin emulator reset is F2 #IfWinActive ahk_class APPLE2FRAME Send {f2} 2. Save State; works, but not too useful without getting fancy with AHK since need keyboard ; AppleWin save state is F11 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f11} 3. Load State; works but need keyboard ; AppleWin load state is F12 but not too useful since brings up explorer window for selection and have to use keyboard #IfWinActive ahk_class APPLE2FRAME Send {f12} 4. Swap Disc; works ; AppleWin swap disc is F5 #IfWinActive ahk_class APPLE2FRAME Send {f5} ============== miniVMac Pause Works Normally: Forceful Off 1. Save State, Load State, Swap Disc Tabs ; not used by miniVMac 2. Reset Tab; works (CTRL R) but not useful since it is ejects disc with reset and reboots with no disc in drive (i.e., have to exit and restart) ;Reset causes disc to eject so comment out #IfWinActive ahk_class minivmac { Send {LCtrl Down}RY Send {LCtrl Up} } =================== Altirra Pause Works Normally: Forceful Off 1. Reset Tab ; works ;Altirra Hard Reset is SHIFT F5 - Keeps disc in system #IfWinActive ahk_class AltirraMainWindow Send +{f5} Save State, Load State, and Disc Rotate - No default keys assigned. Must use Shortcut feature to assign in Emulator to one of the functions: Assign these functions: Quick Save State, Quick Load Save State, Save State (brings up Menu-keyboard needed), Load Save (brings up Menu-keyboard needed) - None really useful since keyboard. Quicksave will over write last used of any game. Swap Disc Example ;Altirra assigned in Shortcuts menu CTRL SHIFT F10 for Rotate Down #IfWinActive ahk_class AltirraMainWindow Send ^+{f10} ====== Steem Pause Works Normally: Forceful Off (must be off) Similar to Altirra, no default keys for Swap Disc, Load State, or Save State. Must assign via the Configure Keyboard Shortcuts feature. Assign key for "Cold Reset and Run" = Reset Tab Assign "Swap Discs in Drives" = Swap Discs Tab Load and Save Memory Snapshot feature requires keyboard. Similar issues with quick save states as Altirra but haven't fully tested. ================= KAT5200 Pause Works Normally: Forceful Off 1. Swap Disc Tabs ; not used by kat5200 2. Reset - if controller assigned rather than keyboard the reset key command doesn't appear available. 3. Load State from 9 slots - ALT 1 to ALT 9 - Results seemed unreliable (emulator issue), games would work oddly after load. 4. Save State from 9 slots - SHIFT 1 to SHIFT 9 - Not using due to above. ============== WinVice Pause Works Normally - Forceful off 1. Reset (Hard) - CTRL ALT R - Not using since seems to fry emulator and not reboot disc. Similar with soft reset 2. ALT S and ALT L for Quick save and load state; haven't tested ============ ePSX Pause Works Normally: Forceful Off (must be off, doesn't work with on) 1. Save state; works ;ePSX save state F1; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f1} 2. Load State; works ;ePSX load state F3; F2 is to increment up a slot #IfWinActive ahk_exe ePSXe.exe Send {f3} 3. No reset or swap disc command that can be assigned to hotkey that I can find.
  4. 3 points
    Basically it's used for keyboard mappings. You can press a key to bind the mapping or wait five seconds to clear it out. Thank you all very much; I have all the translations updated for the next beta. Planning on putting out the official release tomorrow.
  5. 3 points
    I've updated all of my Japanese Candy Cab Bezels for Mame. They now include Dark Mode. Download my entire Candy Cab Collection here - https://bit.ly/2uhIc9g
  6. 3 points
    Here is a realistic bezel for the arcade game Xevious. You can download it here - https://bit.ly/2Jt71bI
  7. 3 points

    Version 1.0.0


    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (R) 148 logos.
  8. 3 points

    Version 1.0.0


    I have 6000 C64 games and after scraping for game logos from the database and Emumovies I only acquired around 3000. So, as in my other 'unofficial' logo packs here are the missing ones created by myself. This is a big job so I'll release them in alphabetical order as I make them. (P-Q) 227 logos.
  9. 2 points
    Ok, found the issue. It was Windows update process messing up the nVidia drivers. I downloaded the latest version (same ones I had already) and just did a clean install and all is good again. So, if anyone else has this issue, first thing to try is to re-download and do a clean re-install of your video card drivers.
  10. 2 points
    That is a issue with using MAME inside of Retroarch. F4 is the default load state key for Retroarch, but with the MAME core loaded that takes the input of F4 instead, which shows the palette screen, just as it would on standalone MAME if you pressed F4 during a game. MAME has its own save and load state buttons.
  11. 2 points
    ahhh, so doing exactly what everyone told you to do worked, what a shock!
  12. 2 points
    Beta 18 is out now with just some translation updates. The plan is to release the official version tomorrow morning. If anyone knows of any remaining bugs (outside of known emulator compatibility issues), please let me know.
  13. 2 points
    Beta 17 is here with just some minor updates: Updated translations Emulators no longer require the exact name for scripts to populate (now uses a Contains search)
  14. 2 points
    @Jason Carr, here you go: Language_ES_9.8.zip
  15. 2 points
    If you read the dialog with that setting, it notes that if the emulator uses exclusive fullscreen mode, then nothing can be done to delay the display of the game, so I'm guessing that's why the delay isn't doing anything. Per the scan lines, I'm almost positive there's nothing we can do about that either, unfortunately. All we do is launch the EXE; we can't really tell Game Loader to wait to display the scan lines. I'm hoping to do some testing with Game Loader ALL RH before release, but it sounds like there are some aspects of it that will likely be out of our control. Every Steam game is different and thus getting game startup and shutdown screens to work well out of the box is difficult. You should be able to adjust the startup screen delay individually for each game (or using bulk edit). But not all games will work perfectly. If the game/emulator uses exclusive fullscreen mode, then unfortunately this isn't possible. What "messiness" are you seeing with load state? I actually already looked into tackling that, but there wasn't a straightforward solution. Considering that I spent 8 hours just trying to get zooming working properly with the Chrome PDF reader, unfortunately I'm hesitant to dive back into it. Hopefully I can attempt to get it in again eventually, but it's not likely something that will happen soon. Yes, I did make the exiting automation slightly more robust in the last few betas. Glad to hear that it's paying off.
  16. 2 points
    Problem solved, thanks. It WAS an OLDER Logitech dual action controller that I had connected that was causing the problem. I just disabled scrolling and it works perfectly now.
  17. 1 point
    Alright, I updated the first post of this thread. There's a new Google Sheets document with the previous grid and now scripts as well: https://docs.google.com/spreadsheets/d/1wuGiwg8I5QqulDncQvGBZP83BVDSXpbSOzdYqDrsCxI/edit?usp=sharing We'll work through getting the script contributions from this thread in there, and as we get more scripts and testing details, the moderators and myself have access to updating the document, so we'll get it updated as we go.
  18. 1 point
    If it is setup and working for MAME then it should also work with Retroarch. Go to Tools/Manage Emulators/Retroarch/Pause Screens and make sure it is actually turned on for that emulator.
  19. 1 point
    Fair enough, I've actually downloaded many 3d packs from both hyperspin and emu movies ftp and there still seem to be a few missing, here and there, whether its prototypes or mislabels. I'm gonna have to see if anyone has the original template and fill the gaps, then and upload it into LB DB. Thanks anyway
  20. 1 point
    It works now. Screen startup wasn't enabled. Then you have to restart Launchbox. Thanks for the help though.
  21. 1 point
    Play Box View File ****** NOTE THIS THEME IS BUILT FOR STEAM STYLE BANNERS FOR THE FLOWCONTROL WHEEL. ********* This is my one & only theme called Play Box that started off as a personal project to what i desired which was a modern look of the sony playstation 4 & Microsoft xbox one consoles user interfaces with nostalgic retro views of classic games. This theme is highly customisasble & has been several months of hard but enjoyable work, I have tested at 1920 x 1080p screen resolution & all seems fine so any positive feedback would be gratefull. Included in my theme is a customisable Username with Avatar picture that you can edit to use your own picture & therefor the picture needs to be 62px x 62px in size. To change the names you can just select the canvas, click & drag a rectangle shape over the names & delete. Then create a new Text & input your own names. This can be done with any editing tool such as Paint 3D in Windows 10, Or you can use the 10 other Presets that i have included. As for Menu control layouts i have created them mostly for Microsoft XBOX One but i have also included Sony Playstation 4 control layouts as an alternative. There are 3x Platform views & 11x Game views to choose from all with menu controls. I have sourced all fan art backgrounds through google & with them i have created over 350 VideoBorders for modern & classic systems. Important note**If the Background & VideoBorder views do not display properly for a platform on your system, there will most likely be naming conflicts between your platforms & files in my theme. To fix this issue, you must locate these files in the Background & VideoBorder folders of my Play Box theme then change the names to your actual platforms name. Installation Unzip the Play Box folder to your Launchbox /Themes directory. Setting up Steam Banners Make sure you set Platform & Game images as Steam Banners within the game options in Launchbox. Then for them to be used in the theme correctly set the priority of the boxes view to prioritise Steam Banners first - if you ever want to revert this it is then simply a case of lowering the priority of the steam banners in the boxes list rather than having to remove or reorganise images. To do this open Launchbox and go to Tools --> Options and in the window that appear select Box Front Properties in the Images section and use the Up button to move the Steam Banners to the top of the list. Big thanks to Jason Carr, CriticalCid & RetroHumanoid for there Unified themes which has inspired me to create my videoborder views. and a thanks to Nosh for Banners which i have slightly edited to scale to my theme A special thanks to Grilla for his Game controller plugin which has enabled me to show the status & battery progress of my Game controllers. Play_Box_Video.mp4 Submitter daz Submitted 05/06/2019 Category Big Box Custom Themes  
  22. 1 point
    As an aside, and if memory serves, I think dinput support became official in MAME at version 0.173. (For users that search and find this thread)
  23. 1 point
    In Action Desktop_2019_05.22_-_21_54_08_03.mp4
  24. 1 point
    Did you set your Pause button/Key in Launchbox? It is not actually using what is set in RA. You have to set it in the Launchbox settings. There are two areas to set Pause map. A Pause key and an automation for a button combo.
  25. 1 point
  26. 1 point
  27. 1 point
    Thanks my friend. I don't think it's ever been done. That's the sort of thing I like. Doing things that haven't been done before.
  28. 1 point
  29. 1 point
    Hi @Jason Carr, Translation 9.8 is done. Language-pt-BR_9.8_Final Release_21.05.2019.zip Claudio
  30. 1 point
    @wallmachine Only did these since don't have full screen setup (Desktop view with second monitor backglass) and wanted to stick with X only: Visual Pinball [VPXx] Original Tables (picking and choosing, for most part not doing a lot of these unless they looked interesting) Visual Pinball [VPXx] PinMame Tables Visual Pinball [VPXx] Recreated Tables I have about 350 for VP that imported into LB but going to do serious pruning since has been taking a lot of time to get backglass running and doing media. There is limit to my OCD! Found I usually had to download from one of the VP sites for the backglass and in many cases found slightly newer versions. I had different "Hyperspin ready" set from 2016 since it was a "one table" set. I believe the set you are referring to had a lot of similar versions which I didn't want to wade through but in essence this is what I have: Future Pinball Original Tables (~290) Future Pinball Recreated Tables (~ 430) I wound up replacing quite a few of the Future Pinball tables from PinSimDB.org when started using BAM since they didn't have clear indicators in that set on what the Physics type was and/or included the XML files needed. @lou silver This thread is what got me going on VP but the issue found is they were setup for full single glass setups in many cases rather than desktop. Can change the setup, but requires fiddling with each table or in many cases the DMD shows up rotated 90 degrees so wound up going with the PD set I had instead.
  31. 1 point
    Yes, keyboard automation works the same way as controller automation, you need to use two keys, one as a hold and another as a exit.
  32. 1 point
    My F1 key wasn't working. Mystery solved. Thank you Neil, I found the FM sound option. Much appreciated.
  33. 1 point
    1942 is single player only. Popeye does have two player but it's in turns, not simultaneous. An example of a game that has simultaneous two player would be something like Ballblazer. F3 selects different options to change (time limit, whether you're playing against a computer, etc.), F5 changes your current selection, F1 resets the options to default (two players against each other, three minute time limit), and F7 starts the match. The way two+ player is implemented is entirely game-dependent, but the controllers themselves should "just work".
  34. 1 point
    They are available from the same download link.
  35. 1 point

    Version 1.1.0


    I decided to start a 'unified' set of themes for ScummVM. However, my collection only consists of 17 games, so the "complete" collection from me is going to be far from it. That said, I have also attached my After Effects project file in this post. It contains all of the assets used to complete this first video and the project file should be plug and play for any other AE users out there that might want to add to whatever I don't get up here myself. I will try and add other things too, but I have lots of other projects I'm working on, as well, so we will have to see on that. Anyway I hope people enjoy these for their own setups. The AE project contains everything to easily add new game footage, clear logos, background wallpaper for behind the game footage and music (or mute and use the game's audio) without needing to make too many adjustments aside from some minor tweaks here and there. There are many pre-comps in the project primarily to try and keep things tidy and easy to dig through. Should be pretty quick to crank additional videos out with this... I hope. I should be able to get all of these up before the weekend, but the full set of what I have from my collection will be: 1. The 7th Guest 2. Beneath A Steel Sky 3. Broken Sword: The Shadow of the Templars 4. Broken Sword II: The Smoking Mirror 5. The Dig 6. Full Throttle 7. Indiana Jones and the Fate of Atlantis 8. Maniac Mansion 9. Day of the Tentacle 10. The Secret of Monkey Island 11. Monkey Island 2: LeChuck's Revenge 12. The Curse of Monkey Island 13. Return to Zork 14. Sam & Max Hit the Road 15. Simon the Sorcerer 16. Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 17. Zack McKracken and the Alien Mindbenders scummvm_unified_folder.7z
  36. 1 point
    Hi!, converting to zip worked perfectly, I have everything imported to LB now, some games didn't get renamed but that Is because of the ones that FS-UAE don't recognize yet. Thank you!
  37. 1 point
  38. 1 point
    FS-UAE Startup Screens: Work on my setup for both LB and BB (WHLoad games). Screen is relatively fast ~5 seconds before going to UAE control. Slider doesn't alter timing so suspect exclusive screen at that point. Pause: Broken. Mutes the game but doesn't pause and doesn't bring up menu for both force and non-forced.
  39. 1 point
    Here is a realistic bezel for the arcade game Captain America & The Avengers. You can download it here - https://bit.ly/2vjtXB9
  40. 1 point
    Here is a realistic bezel for the arcade game Commando. You can download it here - https://bit.ly/2IF48nb
  41. 1 point
    Here is a realistic bezel for the arcade game Superman. You can download it here - https://bit.ly/2UqyWtY
  42. 1 point

    Version 1.0.1


    I have created playlist clear logo sets, which I have based on the logo font for each system. I had to create entire fonts and edit other fonts to resemble the logo font for many of the systems. Each set contains a black, white and a colour version of clear logos for the following... Playlists logos include: Genres logos include: Regions logos include: Years logos include: Not every platform category\playlist will utilize every logo depending on your build. I have used the same naming system thats used in the Unified Theme. So I would suggest verifying the playlist/platform names before dropping them into your images folder... as some may differ from user to user and wrongly named files will not show up in BigBox. If you do have different platform names you can use Bulk Rename Utility to rename them quick and easy. How to add them to LaunchBox. Instructions: Drag and drop the Platform Categories and the Playlists folders into the Launchbox Images folder. Launch BigBox and go into -> Options -> Image Cache and Refresh Platform Wheel Images. Enjoy!
  43. 1 point

    Version 2.02


    Welcome to Retrotastic! A fun little theme hoping to capture childhood memories through the artwork of the systems we know and love. The theme comes pre-packaged with over 150 platform/playlist backgrounds. Each one can be customized or replaced altogether. Please read the documentation for more info. This theme can also display game specific backgrounds and graphics, check the demo video to see an example of this (look out for the NES section of the video), and view the documentation for how to create and add your own. Please read the documentation to add your own flair to this theme! Retrotastic - Documentation.pdf This theme comes with a few different views: Platform View 1 - A view with a vertical platform wheel Platform View 2 - A view with a horizontal platform wheel Game View 1 - The main vertical game wheel view. This view determines which type of media a platform has, and displays its appropriate animation. Game View 2 - Vertical game wheel with spinning disc based animation (this view is redundant, and only use if a platform is not displaying its spinning disc in Game View 1. Game View 3 - Vertical game wheel is basic animations (the most mainstream view). Game View 4 - Vertical game wheel with no Box image or Cart/Disc image. Designed to allow your game specific backgrounds/graphics to take center stage. Text List View - A text list with box animation Installation Instructions Download the Retrotastic.zip file You may need to right click the zip file, click on properties, and unblock its contents Drag and drop the Retrotastic folder into your LaunchBox/Themes folder Load up BigBox. Go to Options > Views, and choose Retrotastic from the list of Themes. This was truly a collaborative project. If you like this theme, please take a moment to see who made it possible. Credits: Faeran - Coding of the theme, many of the platform/playlist backgrounds, pixel ESRB icons, and the pixel genre icons Broskiplays - Creating the idea for this project, along with many platform/playlist backgrounds Harryoke - Creating many platform/playlist backgrounds, the platform background video, options background, and many other various videos/images Nyny77 - Creating platform/playlist backgrounds, along with the use of his extensive collection of platform logos GreatLemon - For creating most of the pixel genre icon graphics Thanks To: Eatkinola - For his amazing themer plugin Jason Carr - For use of his PrioritizedPathSelector (as of Version 2.0) OrionAngel & ReignStumble - The use of many of their bezel art Highly recommend downloading Scratcher's Retrotastic game media packs, for a ton of game specific backgrounds and graphics. He has truly done some amazing work, and makes Retrotastic shine:
  44. 1 point

    Version 1.0.0


  45. 1 point

    Version 1.0.0


  46. 1 point

    Version 1.0.0


    i like the way this one turned out hope you do too.
  47. 1 point
    I'd argue that people that make things that the community would find useful and then arbitrarily decide not to share those things for no reason other than spite are the bad part of the community. ...in my eyes. There are plenty of us around here that have spent countless hours creating assets, creating tutorials, moderating the db, and any number of other things purely for the purposes of helping other enthusiasts in the community and have seen precisely cent zero for our efforts, and do so gladly. Maybe keep that in mind before you deign to shower us with your condescending garbage next time.
  48. 1 point

    Version 1.0.0


    Here's a quick little intro I made for my own system and thought I'd share here for others.
  49. 1 point

    Version 1.2


    Attached are some box art and clear logos that I use for my own personal collection. Some of these I mocked up myself since a lot of them just don't exist really anywhere and some were just edited/modified and others are just ones that I downloaded (Super Metroid Eris being one of those). In any case I don't take any credit for any of them since none are 100% original work by me. I am by no means a professional and I wish I could re-draw the logos that aren't high res, but I don't have those kinds of skills. I am also being very careful not to step on the toes of people that have already submitted artwork here, so if you are looking for box-art/logos for: AM2R Super Mario Omega Super Mario Land 3 Castlevania II: Simon's Quest Revamped Zelda: The Legend of Link Hyper Metroid The Legend of Zelda DX None of these are included (unless I make my own variants on them) and can be downloaded from the site, if you need those (it's what I am using for those games).
  50. 1 point
    If you want a more bulk approach you can got to manage platforms choose your platform and then go to the folders tab and change the path for all the videos on that platform. To do it for all platforms you will have to repeat the steps.
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