Jump to content
LaunchBox Community Forums

Leaderboard


Popular Content

Showing content with the highest reputation since 11/19/2020 in all areas

  1. 12 points

    Version 1.0.0

    37 downloads

    This is a full set of current SNK Neo Geo Pocket 3D boxes. These are 583x748
  2. 10 points
    ===🥂Announcement🥂=== I started this project on 13 November 2019, can't believe how fast the year passed, I honestly thought I might not be able to get this far as it's quite a lot of work but here we are From the looks of it I'll finish the project somewhere in the spring or summer. When that's done I might be doing requests (if I still have the energy left that is, but I think so) for games you really love that I didn't cover so perhaps it's a good idea to already start keeping notes. Cheers and thank you for all your enthusiasm and support through the year, it really makes it fun to do! 🤘
  3. 7 points
    I'm currently creating/modifying a full(?) set of platform clear logos. By creating I mean literally DRAWING FROM SCRATCH in Adobe Illustrator in vector! One logo can range from taking one hour and go up to FOUR HOURS to perfect! Of course many of the logos have great versions already available and I won't be drawing those from scratch but simply examining thoroughly and touching up those if necessary. I will release all of these in extreme quality as well as my original vector drawing files. I don't want to take full credit for my upcoming collection because a lot of them will be essentially the same vector svgs used by the emulation station community. I'm combing over all of them though trying to fix flaws and redrawing logos if necessary. All of the ones shown here are either heavily altered or brand new drawings! Thanks to Pit's Arts on the forums for the TeknoParrot PNG that I traced from. I also drew a new arcade classics logo just for fun. The goal of this upcoming platform clear logo collection is to make all of the logos we use for platforms simply more accurate and higher quality. This is not to knock others who have worked hard to create currently used versions in the past but simply to improve upon that hard work further. Hopefully I don't come off as pretentious! I just want to make our platform logos the best they can be! This whole process started because I am also making a theme which needs accurate logos for a collection of hand drawn icons. I was touching up so many logos along the way that I decided to actually focus on just the logos for a while and get them fixed up some. I have spent around 90 hours doing just the logos as of right now! I know that this is not something people care too much about but I hope you can get some enjoyment from my labor of love once I release the full logo set. As a sneak peek of my theme's art, I'm going to show off a couple of my Icon backgrounds here for the first time. The theme will be called "ICONIC". I've been working on it everyday for nearly 3 months . The reason it has taken so long is because I wanted to draw all of these icons very accurately. It will support only about 40 to 50 platforms because It's just not reasonable to do more than that for me. The backgrounds scroll and loop continually through the magic of the theme creators animations. Currently it has a Nintendo style look with greys, reds and white. I know it looks really red but In the theme it's not too overpowering the way I'm using it. I plan to make a more neutral version as well. You'll see more of the ICONIC theme later. I have made a few long Youtube videos that show my tedious logo creation process in action! Feel free to skip around them because they aren't the most exciting videos in the world. If you take a peek at the (rough/unedited) recordings you can feel the vibes I'm putting into these logos. The logo collection will release very soon. The ICONIC theme will release....not as soon but still soon.
  4. 6 points
    Rainbow Islands: The Story of Bubble Bobble 2 mame arcade bezel rbisland.zip
  5. 6 points
    Here's a special one, I couldn't find high quality resources for this game except for John Merrit's excellent bezel, so I got his kind permission to use and alter it, yes the legend is back! https://forums.libretro.com/u/John.Merrit Rail Chase mame arcade bezel rchase.zip
  6. 5 points
    Mr. Do's Arcade I haven’t done much self promotion over on this side of the internet, so after 14 years, I figured it was about time. I’ll keep this thread ongoing for all future MAME Artwork updates; link to the main site is above. ------------------------------------------------------------------- 2020's almost done, so I guess it's time for a new MAME Artwork update. 173 new or updated games in this release. We've got fresh new faces helping with the cleanup of artwork, and a newly overhauled artwork system in MAME, thanks to Vas Crabb and the rest of MAMEDev. Special thanks to @ArsInvictus, @Mr. RetroLust, PapaShine, @Dreamstate, and @Orionsangel for contributions in this update. I made sure to include lots of different examples of how the new artwork system works in this update; there is an extensive writeup over on the MAMEDev website today. I'll be updating related pages on my site hopefully before the year is over. Pretty sure this is the largest update on the site in years, if ever, so head on over to the main page and check out all the new artwork.
  7. 5 points
    50 new games since the last batch: More significantly, however, is a lot of other work that's gone on since the last update. All the audits are complete. New SID (+40 / total of 100), Demonscene (+10 / total of 60), Magazines (+19 / total of 110) and Diskmags (+25 / total of 25) are now complete. I've also come up with a way to enable quick-swapping between the game and manuals with a key/button combo (numpad minus + numpad enter or back + R3) and navigate them with either keyboard or controller so that's pretty exciting. I have to enable this on a game by game basis one at a time though. I've gotten 150 manuals added so far. I'm not sure how many I'll do for the release but I'm sure it'll be at least 200. At the very least I want to get all the SSI, Origin, Infocom, and a few other outfits that tended to include fairly elaborate documentation. It wouldn't be quite as time consuming were it not for the fact that I'm parsing through about 5 different sources to find the best version of a manual available and then to make matters more difficult (because why wouldn't I?) I've been converting most of them from .pdf to .cbr (which involves extracting all the pages and then combining into an archive) because they look noticeably better in the reader (CDisplayEx) in the majority of cases. This also allows me to combine multiple docs like manual + reference card + story booklet etc. into a single doc. It's time-consuming but, as they say, anything worth doing... You have to view these at full size to see the difference but it's clear as day if I have both open and alt-tab between the two. For some reason it just handles scaling a lot better with .cbrs and makes it much sharper. PDF: CBR:
  8. 4 points

    Version 1.0.0

    18 downloads

    I made some dynamic themes from some platforms to use in Retroarch as a dynamic wallpaper. The background images I used from internet images and some of the themes that I downloaded here in the community, but I'm not remembering who is the creator of these arts. If you see them here, please speak up so I can give you credit. Hope you like it!!!
  9. 4 points
  10. 4 points
    Hi guys, thought I'd post this here as I imagine we have a few Streets of Rage fans on the forum, Streets of Rage Remake has had an unexpected and very substantial update. The latest version includes the following: - Full 16:9 widescreen support for the main game and for Sormaker mods - 15 New tracks (both remixes and original) from BGM1401 - New scenes added and graphics updated throughout the game - All new intro and updated graphics for endings, main menu, and shop - AI has been hugely improved, providing a better challenge and better balance - Achievements added - Overhauled menu layout with submenus and all new options - Choice of Remixed or Retro OST https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info
  11. 4 points
    Beta 5 is out now with some fixes for the Epic importer. Unless anyone finds any glaring issues, we plan to release 11.8 tomorrow.
  12. 3 points
  13. 3 points
    Rambo III mame arcade bezel (Sadly I could only find an unusable very low res image of the original bezel, instead I used a generic camouflage artwork) rambo3.zip
  14. 3 points
    Rally Bike mame arcade bezel rallybik.zip Not the best quality but it was the only source I could find, feel free to use in your projects.
  15. 3 points
    https://diskmach.wordpress.com/2019/01/17/scummvm-logo-puttsfunshop-us/
  16. 3 points
    For sure bro anytime, your "doing" is a downright game changer and I really just wanted to hammer that home, as it means the world to me and I'm sure many others, even if many do choose to remain silent. ☺️
  17. 3 points

    Version 1.0.0

    18 downloads

    Based on the Steel Blue theme for Retroarch, I decided to create some themes for the Mini consoles below SNES Classic Edition NES Classic Edition NEC PC Engine Mini NEC TurboGrafx Mini NEC Supergrafx Mini SNK Neo Geo Mini Playstation Classic Sega Genesis Mini Hope you like it!
  18. 3 points
    Raiga: Strato Fighter mame arcade bezel stratof.zip
  19. 2 points
    Rampage: World Tour mame arcade bezel rmpgwt.zip
  20. 2 points

    Version 1.0.0

    109 downloads

    Made blood omen 2, Defiance, and one for soul reaver... enjoy
  21. 2 points
    No dice with installing the 11.8 exe directly. I don't know how to properly read the debugs of Wine, so I'm afraid I will be of little help as to why though. For fun I installed 11.8 on a fresh VM Windows 10 and while it does list the base requirements as the same (Core, VC2015) apparently if the software sees your VC installs lacking it will install the VC 2015-2019 package. I don't think that would affect anything, but who knows. EDIT (like a minute after posting): As an afterthought I am including the preamble info that you get if you start LB from command line: 002e:err:eventlog:ReportEvent@ L"Application: LaunchBox.exe\nCoreCLR Version 4.700.20.26981\n.Net Core Version: 3.1.6\nDescription: The process was terminated due to an unhandled exception.\nException Info: System.TypeIniliaizationException: The type initializer for '<Module>' threw an exception.\r\n ---> System.Except:... wine: Unhandled exception 0xe0434352 in thread 2e at address 000000007B02DAE6 9thread 0002e), staring debugger... Like I wrote, I don't really know how to read these debugs, but I do recognize one thing, that being the exception error code (0xe0434352), which in Windows is a .Net error (possible corruption). No idea about Wine though. This error likely isn't actual corruption, but Wine's tenuous (at best) relationship with .Net. Not sure where that leaves us, but at least with 11.7 LB starts up SO FAST!
  22. 2 points
    I can see how the above wrestling image would make a nice background for the game, however I rejected it yesterday on the basis of it being upscaled and terrible quality yet still 1.56 MB PNG. I would like to urge people to use compression appropriate to the source image, and that one should have taken no more than maybe a 75 KB JPG to adequately reproduce. PNG should only be used for screenshots and very clean graphics and things that need transparency, not for photographic or scanned content or things that have already been compressed to JPG before. Likewise there's no need to scale up images or max out the JPG quality if the source was very poorly compressed or low-res to begin with. There's nothing to be gained there, and the application can scale the images on the fly. It might not matter for an image here and there, but when people may have thousands upon thousands of games in their collection it adds up.
  23. 2 points
    Very very very big update at Mr. Do's check it out:
  24. 2 points

    Version 1.0.0

    9 downloads

    I designed a template for my soundtrack section. Here are my previous pictures. If someone would like to have a graphic created, please ask in the comments. At the Moment 36 Images are included in the download.
  25. 2 points
  26. 2 points
  27. 2 points
    I'm seeing the same error on both my Mint virtual and my main Manjaro box. I tried both an update through the software and a fresh install of 11.5 with upgrade through software. I haven't tried using the 11.8 install with a fresh install on Mint, which will likely be the next step just to cover our bases, though I don't think that will work. For fun I upgraded Wine to 5.22 and tried again to no avail. Tried the same with Staging with same results. After that (or more accurately, when I can pull myself from playing San Andreas) I'm going to run the update on my Windows machine so I can see if anything new has installed. Maybe that is it.
  28. 2 points
  29. 2 points

    Version 1.0.0

    49 downloads

    The batch of month with an alternative theme for valhalla good download! **Little hope is in french version** For more game themes My Channel : https://www.youtube.com/channel/UC_XcPcxBIY7OEvePbsbDCIg?view_as=subscriber Releases everyday! For support my work on the frontends and exclusive content: My Patreon : https://www.patreon.com/user?u=25683313
  30. 2 points
    @Mr. RetroLust This is the code I used to add the Steam Achievements in the GameDetailsView. <!-- Steam Achievements--> <TextBlock Text="{Binding AchievementsLoadingLabel}" Visibility="{Binding AchievementsLoadingVisibility}" Foreground="{Binding ForegroundBrush}" TextWrapping="Wrap" Margin="0,15,0,0" FontFamily="{Binding SmallFontFamily}" FontSize="{Binding SmallFontSize}" FontWeight="{Binding SmallFontWeight}" FontStyle="{Binding SmallFontStyle}" /> <ContentControl Name="AchievementList" Visibility="{Binding AchievementsVisibility}"/> <!-- Steam Achievements END-->
  31. 2 points
    Aww thanks bro that leaves me kinda speechless 😊 Glad to see my doing can have that effect. Thanks again for your kind words brother 🤘
  32. 2 points
    You're an absolute legend my dude! Thank you so much for doing all this. I know I haven't been saying much as of late, but believe me when I tell you that I've never missed a single overlay you put out and I'm always keen to see what rolls out of your (very active) forge. You already know how I feel about the theme you created and I'm still rocking out on it, heck I'm over here converting ppl to PC gaming thanks to how spiffy my collection looks, all thanks to you and your efforts. Please never stop creating with your very unique flavor of magic, if not for my sake... then for the entire gaming community as a whole. Cheers boet and thanks again for all your enthusiasm/effort through the years, as it really makes gaming fun to do! (See what I did there? lol) ^^
  33. 2 points
    The cutoff is at #20, so unfortunately no. Not exactly sure at this point. We do have a few things we want to get in in addition to the last two poll items before putting out a new poll.
  34. 2 points
    Thanks for your dedication and amazing bezels. I think we all hope that you don't get tired.
  35. 2 points
    can i see a image of the contents of your Launchbox/Data/Platforms folder?
  36. 2 points

    Version 1.0.0

    13 downloads

    Selection of 2D discs of varying quality for the Acorn Archimedes.
  37. 1 point
    Never ending story with my designs. Now I really think I'am close. Wanted some dirt and modern look. Had to change the fonts. Removed the menu background and darkened the background gradient instead.
  38. 1 point
    Any chance of this ? I seen the one on DB, but this one fits the rest of my logos. Thanks in advance.
  39. 1 point

    Version 1.0.0

    767 downloads

    heres some more for the ps2 collection
  40. 1 point
  41. 1 point
    I figured out what the problem was. They were in the proper Theme folder but when uncompressing, the directory structure was another level deeper than it should have been. Thanks for the reply, it made look at it a bit closer.
  42. 1 point
    No pack tem todas, eu acho rs. TE mandei inbox
  43. 1 point
    I really think the missing year is not related to the theme, but the metadata of the platform. You should try to edit the Future Pinball data from the "Manage Platforms" settings located in tools.
  44. 1 point
    Having just upgraded to premium this instantly attracted me. An arcade neon theme is absolutely required to hit the nostalgia button for me and this did the trick. Choosing which view to use is a happy conundrum!
  45. 1 point
  46. 1 point
    You can move the platform files from the data folder Easy workaround.
  47. 1 point
  48. 1 point
    I added a bitbucket request for this feature. https://bitbucket.org/jasondavidcarr/launchbox/issues/5757/feature-enhancement-add-theme-video-vs Please vote here if you'd like to have the option of Theme Videos vs. Gameplay videos for each theme!
  49. 1 point
  50. 1 point
    And another... now I can go to sleep.
×
×
  • Create New...