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Showing content with the highest reputation since 03/17/2019 in all areas

  1. 10 points

    Version 1.0.0

    79 downloads

    This theme is based on the default skin used in newer versions of Kodi. It features 5 platform views and 1 game view that displays the boxart and video of the selected game. Included are custom made device logos for over 100 platforms and genre playlists that are used in three of the views. There are two photoshop files that are templates located in the images folder that can be used for anything missing or custom in your set up. The theme requires LaunchBox 9.4 as it uses platform specific settings to try to best fit the boxart for each system. This theme is best suited for vertical boxart but will squish/stretch wider images slightly and cut off unnessecary logos (like the platform name) especially for the SNES and N64 consoles. It is designed and tested at 1080p and 4K resolutions. Platform View 1 - Uses the custom device logos with a banner image and description Platform View 2 - Uses the custom device logos with a video and description Platform View 3 - Uses the custom device logos with a larger video Platform View 4 - Uses the normal clear logos with a banner image and description Platform View 5 - Text list with favorites, recently played, and description Game View - Text list using the games boxart and video (screenshot if no video available) with description Installation: Extract the zip file into the Launchbox\Themes folder. Unblock "ListBoxScrollCenter.dll" located in the Plugins folder if needed. Install the 3 fonts located in the "Fonts" folder While inside BigBox, you may also need to select "Options - Image Cache - Refresh Platform Wheel Images" if the custom device logos are not displaying properly. Optional: To create spacing between the last platform and the first platform (as seen in the video), create a playlist with at least 1 game in it and fill in the Details tab with the following then add it to as many platforms as needed in the Parents tab: Unique Name: Spacer1 Nested Name: - Sort Title: ZZZ Multiple playlists can be created with the Unique Name "Spacer2" "Spacer3" Spacer4" etc... while using the same Nested Name & Sort Title. I've been working on this theme off and on for a year and was finally motivated to finish it after the recent features added to Launchbox. This is the first time I've coded anything besides very basic html a decade ago. I've learned how to do it by starting with one of the CoverBox themes, stripping it down, experimenting, researching how Xaml works, and seeing how the other themes were created. If there are any issues or anyone has any suggestions or requests, I'll try to help out. I'd like to thank the other theme makers, community members, and @Jason Carr for making LaunchBox so awesome to use and hope everyone keeps up the great work. The theme uses ListBox Scroll Center for BigBox by @Grila and the star rating graphics from CoverBox by @faeran . Thank You! You can also use the sound pack and startup theme I made to complete the whole package.
  2. 6 points
    Frankenstein: Through the Eyes of the Monster has now been added to Zomb's Lair.
  3. 5 points

    Version 1.0.0

    25 downloads

    1654 Covers for Windows. 702 x 1000.
  4. 5 points

    Version 1.0.0

    20 downloads

    New Collections:
  5. 4 points

    Version 20190321

    9 downloads

    Video theme for this now free to play fighting game. Videosnap included. Download, rename and move to the Videos/Windows/Theme folder. Preview:
  6. 4 points

    Version 1.0.0

    17 downloads

    ESRB style genre art for the following genres.
  7. 4 points

    Version 1.0.0

    38 downloads

    Just a simple startup theme that uses the clear logo and fanart of the launching game with a sleek loading bar and a play count in the bottom right. The shutdown screen is just the fanart slightly darkened with a stylized "Fin..." in the corner. Installation: Extract the zip file into the Launchbox/StartupThemes folder. Under the options menu in Launchbox & Bigbox, select Just Simple as the startup theme. Optional - You can also install "Roboto-Light" inside the font folder of the theme to match the text style in the screenshots. Included is an alternative version that will be used for the Arcade Platform without the loading bar since these games don't get decompressed. You can also copy and rename the "Arcade.xaml" file to any platform name or "Default.xaml" if you don't want the loading bar for other or all systems. Also check out my Platform Fanart images that can be used if there is no specific fanart for the game that is launching (as seen in the last two screenshots above).
  8. 3 points
    Hello all, 9.6-beta-1 has been released with the significant new feature being a brand new themes manager and downloader inside of Big Box. You can get to it by navigating to the System menu and choosing Manage Themes: This has been a very large undertaking, and there's still quite a bit to do yet, but it should be mostly functional. The plan for this system is to allow theme developers to use a separate web form to upload their themes for approval, and then use a manual approval process to allow them in the app. This is to help stability and ensure that only fully-working themes are available in the interface. I've been working hard on the web interface for uploading themes as well, but it's not quite ready yet. In the mean time, I'll be uploading some of the more popular themes so that things can be tested in the betas. Currently there's three themes available, but I'll be adding more later today. Features that have already been implemented: Trailer video and screenshots Installing and uninstalling themes Repairing themes (delete and re-install) Applying themes as the main theme Support links Details on the developer, aspect ratio, current version, and latest version Description, Credits, and Changes List of installed themes with updates available List of recently updated themes List of newly available themes Support for Startup Themes Features that are planned: Like/unlike themes Apply a particular view of a theme to a particular platform View screenshots of every single view available in the theme (Views tab) Probably more, but that's all I think of Let me know how it all works for you guys.
  9. 3 points

    Version 1.0.0

    9 downloads

    KOF Collection : Sega CD: Download Snk And Sega cd:
  10. 3 points

    Version 1.0.0

    17 downloads

    The theme is designed to satisfy everyone with a percussive intro introducing the hardware briefly for those in a hurry, and a second part more attract that will be more suitable for a TV config you just have to cut if you wish it . The download version is an improved version. I reworked the blacks and add lens flare (effect of light) in 1080p/60s Are some going for a 4K or in 2550X1440 version? Enjoy in any case!
  11. 3 points
    Version 1.5 Added pack "TUVWXYZ" (remember: missing boxes will be updated through update packs in the future) Enjoy! 🤘 Next up are the update packs for missing boxes. Tip!: I noticed in my setup that games starting with "The" (examples: The Adventures of Robby Roto, The Amazing Adventures of Mr. Flea) where not showing up as 3D boxes after caching, if you experience the same do the following: In Launchbox, select all arcade games (CTRL+A) go to Tools and click 'Refresh selected images', let it load and the games should now display the right boxes.
  12. 3 points

    Version 1.0.0

    37 downloads

    Here are images I Googled/edited/took pictures myself of close up controllers for each platform. When put into the individual Fanart folders under "Images\Platforms" they will be used in the startup and shutdown screens if there is no fanart for the game selected. Platforms Include: Arcade Atari 2600 Atari 5200 Atari 7800 Atari Jaguar Atari Jaguar CD Atari Lynx Nintendo Entertainment System Nintendo Famicom Nintendo Famicom Disk System Nintendo Satellaview Super Nintendo Nintendo 64 Nintendo Gamecube Nintendo Wii Nintendo Wii U Nintendo Game Boy Nintendo Game Boy Color Nintendo Game Boy Advance Nintendo DS Nintendo 3DS Nintendo Virtual Boy Sega SG-1000 Sega Master System Sega Genesis Sega 32X Sega CD Sega Saturn Sega Dreamcast Sega Game Gear Sony Playstation Sony Playstation 2 Sony PSP NEC TurboGrafx-16 NEC TurboGrafx-CD 3DO Interactive Multiplayer Philips CD-i SNK Neo Geo Pocket SNK Neo Geo Pocket Color Installation: Just extract the zip file into the "Images" folder in your Launchbox directory.
  13. 3 points
    TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (1000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. I've actually spoken with Hidden Asbestos (he's worked on a number of Retroarch cores) about potentially adding savestate support, and he said it's something he wants to do, but didn't have a definitive time on when this would be done. C64 games are generally short to the point that a lack of savestates isn't necessarily a huge deal, and the ones that are long typically have their own save system. It would be nice to help cut out initial loads/cracktros however, as you could just load straight to a state after that. The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "D". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 529 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Genesis Project > Nostalgia > Hokotu Force > Laxity > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.7% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 1000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad * is the combo key Numpad * + Numpad 0 = Eject/Insert Disk Numpad * + Numpad 8 = Next Disk Numpad * + Numpad 7 = Previous Disk Numpad * + Space = Fast Forward Numpad * + ESC = Quit While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 25 demoscene demos, 25 SID tracks, and 66 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for 1080p resolution. If you use something else, it will still work, but is going to need a bit of adjustment. I have the base resolutions covered for 1080p, 1440p, and 4k. You can switch between these by going to the C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment folder and starting 1080p.bat, 1440p.bat, or 4k.bat (I'll be adding these to a separate "Utilities" category in LB later). Thanks to @Lordmonkus and @neil9000 for helping me get 1440p and 4k sorted. However, while this takes care of the vast majority of cases, there are 13 specific games where I do some custom cropping because the games made weird use of the overscan space. The base settings cover all but those 13 games. The games in question are as follows: Alien Syndrome Another World Bangkok Knights Cyberall Draconus Heatseaker It's Magic It's Magic 2 Mega Phoenix No Mercy Phobia Tiger Claw Wizball This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. This is something that I want to remedy, and will be able to incorporate into the resolution change .bats, but only with the help of someone who has a 1440p/4k monitor at their disposal and is willing to help me test and fiddle with numbers. If you're using something other than 1080p, 1440p, or 4k, I can incorporate that as well but again will need your assistance in testing in order to do so. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 8 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 8 games in the entire collection. The specific games in question are as follows: Galencia Moonspire Organism Pains 'n' Aches Rocky Memphis Legend of Atlantis Sam's Journey Steel Ranger Sydney Hunter Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  14. 2 points

    Version 1.0.0

    6 downloads

    Sega Channel Big Bod Platform Theme Video This is the original trailer for Sega Channel i grabbed from youtube it is very retro and goes great in Big Box Mode.
  15. 2 points

    Version 1.0.0

    8 downloads

    Media for this platform is pretty scarce so I put this 'logo' pack together. Around 75% of these aren't 'proper' logos, I made them using a online font editor. They look better than the white text in BigBox so these will do till the database gets updated. 700ish Logos.
  16. 2 points
    Just added the lastest pack; excellent work as always! I think the packs I'm looking forward to most are the update packs, as they will satisfy my OCD to complete the gaps
  17. 2 points
    @Jason Carr now I've seen that we can change. Forget my request. Its ok. Claudio
  18. 2 points
  19. 2 points
    It's probably also worth mentioning here, in case anyone missed it, that the C64 Dreams collection I made a while back has been completely reworked and vastly expanded. I have a thread about it here:
  20. 2 points
    Estuary View File This theme is based on the default skin used in newer versions of Kodi. It features 5 platform views and 1 game view that displays the boxart and video of the selected game. Included are custom made device logos for over 100 platforms and genre playlists that are used in three of the views. There are two photoshop files that are templates located in the images folder that can be used for anything missing or custom in your set up. The theme requires LaunchBox 9.4 as it uses platform specific settings to try to best fit the boxart for each system. This theme is best suited for vertical boxart but will squish/stretch wider images slightly and cut off unnessecary logos (like the platform name) especially for the SNES and N64 consoles. It is designed and tested at 1080p and 4K resolutions. Platform View 1 - Uses the custom device logos with a banner image and description Platform View 2 - Uses the custom device logos with a video and description Platform View 3 - Uses the custom device logos with a larger video Platform View 4 - Uses the normal clear logos with a banner image and description Platform View 5 - Text list with favorites, recently played, and description Game View - Text list using the games boxart and video (screenshot if no video available) with description Installation: Extract the zip file into the Launchbox\Themes folder. Unblock "ListBoxScrollCenter.dll" located in the Plugins folder if needed. Install the 3 fonts located in the "Fonts" folder While inside BigBox, you may also need to select "Options - Image Cache - Refresh Platform Wheel Images" if the custom device logos are not displaying properly. Optional: To create spacing between the last platform and the first platform (as seen in the video), create a playlist with at least 1 game in it and fill in the Details tab with the following then add it to as many platforms as needed in the Parents tab: Unique Name: Spacer1 Nested Name: - Sort Title: ZZZ Multiple playlists can be created with the Unique Name "Spacer2" "Spacer3" Spacer4" etc... while using the same Nested Name & Sort Title. I've been working on this theme off and on for a year and was finally motivated to finish it after the recent features added to Launchbox. This is the first time I've coded anything besides very basic html a decade ago. I've learned how to do it by starting with one of the CoverBox themes, stripping it down, experimenting, researching how Xaml works, and seeing how the other themes were created. If there are any issues or anyone has any suggestions or requests, I'll try to help out. I'd like to thank the other theme makers, community members, and @Jason Carr for making LaunchBox so awesome to use and hope everyone keeps up the great work. The theme uses ListBox Scroll Center for BigBox by @Grila and the star rating graphics from CoverBox by @faeran . Thank You! You can also use the sound pack and startup theme I made to complete the whole package. Submitter BlazingRyuu Submitted 03/17/2019 Category Big Box Custom Themes  
  21. 2 points

    Version 1.5.0

    149 downloads

    I share with you 3 themes of my Zelda collection Do not forget to like or comment ( if you like) It's an indicator for me , if the post works i post the rest of the collection otherwise i consider that it does interest anyone and i would not a update and to the question: "Why did I delete my post pademonium cinematics? Well, that's exactly where I'm going (and I think I'm not the only one in this case) I could see the counters get bigger ... 2000/2500 download I share more 4 go of themes and I have never had review, if one to tell me that my signature disturb (so thanks to him) then I do not come to the office of the crying but think there, I see too much post creators without like and comment... you know, i don`t get anything for a "like" or download but it is a nice way to motivate content creators with a little THANK YOU via like or comment so we know that the work pleases the community. I'm continu to post but shyly, and yet I have a lot to share .... kind regards Pad
  22. 2 points
    Posted the platform exporter. The bundled PDF describes it a little and I think it's pretty easy to use, but let me know if you have any questions. If you do, please post to the download page or open up a new topic since I've kinda gotten this thread off topic (sorry @Joelbagz).
  23. 2 points

    Version 1.0.0

    15 downloads

    This file contains the complete 1:1 cover set for all Super Nintendo Entertainment System (SNES) games released in the United Kingdom Region and in the EU cover variant. There are 806 images in the set in total. All files have been created by myself using the various repositories on the Internet for source materials and all have been adapted to suit the 1:1 file ratio and all have had a standard SNES overlay applied so that they appear uniform in the set. The file format is JPG to keep file size small and hopeful better performance on low spec machines. The file dimensions are all 500x500 1:1 Packs for other consoles will be added shortly.
  24. 2 points
    Beta 5 is out now with the rest of the theme manager implemented. Pretty much everything should be there and working properly, including assigning particular views to particular platforms and playlists. The new theme submission web pages are done as well, sans for integrating them with the forums login system. I'm working with IPB to get that going here soon; planning on having it ready to go some time next week, and then we can start accepting theme submissions for including in Big Box. In the mean time, I'll be going through my never-ending to-do list of "minor" things, and we'll see what I can improve on.
  25. 2 points

    Version 5-4-18

    85 downloads

    30 Cases for TecToy Master System. As per usual, all art was cleaned to the best of my ability before converting to case format. Used to be in very poor quality. Enjoy
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