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Showing content with the highest reputation since 02/25/2021 in Posts

  1. SAR: Search And Rescue mame arcade bezel (Thanks to @Mr. Do for letting me restore the beautiful artwork) searchar.zip
    8 points
  2. Shadow Force mame arcade bezel (Artwork restoration by @ArsInvictus) shadfrce.zip
    7 points
  3. Thanks guys, the enthusiasm I recieved from all you guys these months makes it a lot of fun to do, so thank you as well 🤘
    7 points
  4. 7 points
  5. 7 points
  6. I am starting a project that will eventually include every cartridge for cart based systems. I have finished the first, the Nintendo Super Game Boy Player cartridge. This will be combined with a Game Boy cartridge for the final template. The graphics will all be vector based, with 300dpi output. The final Photoshop templates will all have Smart Objects that, using an included PS script, can be pointed at a collection of images to generate output for any number of games. Instructions will also be included. I will host the project files in my GitHub repo. HERE in a
    6 points
  7. Seicross aka Sector Zone mame arcade bezel seicross.zip
    6 points
  8. 6 points
  9. Shadowland aka Yokai Douchuuki mame arcade bezel shadowld.zip
    5 points
  10. 5 points
  11. SegaSonic The Hedgehog mame arcade bezel sonic.zip
    5 points
  12. Shanghai Kid mame arcade bezel (scan by guru) shangkid.zip
    4 points
  13. 4 points
  14. 4 points
  15. 4 points
  16. Shackled aka Breywood mame arcade bezel shackled.zip
    4 points
  17. 4 points
  18. Section-Z aka Section Z mame arcade bezel sectionz.zip
    4 points
  19. 4 points
  20. SDI: Strategic Defense Initiative aka Defense mame arcade bezel sdi.zip
    4 points
  21. SD Gundam Neo Battling mame arcade bezel neobattl.zip
    4 points
  22. Deathsmiles mame arcade bezel (UPDATED VERSION by @Boz1978 he managed to correct the moves strip, great work bud, thank you so much! 🤘) deathsml.zip
    3 points
  23. SD Gundam Sangokushi Rainbow Tairiku Senki grainbow.zip
    3 points
  24. SD Gundam Psycho Salamander no Kyoui mame arcade bezel sdgndmps.zip
    3 points
  25. 3 points
  26. Got PCSX2 working... sort of. First many thanks to @Sterophonick for the scripts. Could not have done it without those (and the explanation). Anyway, copy the following contents to a file and call it pcsx2.bat (or whatever) and put it in your Emulators section in LaunchBox: Change the "Emulation/PCSX2" of the script to the location of your PCSX2 binary, just make sure you run PCSX2 and set it up first. Now for the weirdness, for some reason it will not work with a double-click, but if you right click and select the .bat file it works fine. No idea why, as it does not do this for D
    3 points
  27. Ah, that makes perfect sense. Thank you! Also works when I point to the path of the binary with Wine addressing (so, Z:\bin\dolphin-emu). Yay! Now to figure out PCSX2. Hmm.
    3 points
  28. You'll need to compile Dolphin yourself and then place the "dolphin-emu" executable in a folder named "Dolphin" in your emulators folder.
    3 points
  29. Shanghai Matekibuyuu (Thanks to @Mr. Do for letting me clean up the artwork, scans by Tomodi) shngmtkb.zip
    2 points
  30. Shadow Dancer was released before, see first post:
    2 points
  31. Really good! Thank you very much!
    2 points
  32. 16:10 has already been added to the build I’m currently working on. As rincewind mentioned it’s my plan to replicate the wheels within the creator but I need to grab Jason or Christian in order to better understand how to integrate them
    2 points
  33. Here's a sample of the output from the GB template and the script. I had to make a change in the aspect ratio of the sticker plate, and move the arrow to accommodate the change. It can use either of the EmuMovies 2D cart images as a source. (Since they are essentially identical.) And here is a shot of the SGB SNES template with the script using the output from the GB template... ...and finally the SGB PAL. Looking at this, I may make the GB case a little darker, and bit smaller. That's what OCD passes are for.😇 This thread is also a
    2 points
  34. Here's a new WIP! The Nintendo Game Boy! All that is left is to create the sticker. Here's where it starts to get interesting. I will have a smart layer in the final PSD that can use the aforementioned script to point to an existing collection of Game Boy labels, to generate a complete collection of Game Boy cartridges. The PSD of the SGB carts will have a smart layer of a Game Boy cart inserted into the GB slot. The same script can be pointed at the Game Boy collection created before, (Of course you can do as I intend and curate a collection of SGB enhanced titles.)
    2 points
  35. First of all, I would like to apologize for the response time. I had an incredibly busy start new year with work. I still have 1 month before a return to normal! Thanks for your patience
    2 points
  36. @Koroth I just set up ryujinx on a few systems and 1 of them worked fine without needing an AHK, but the other 2 did (I am unsure why this would be the case, but I have seen this on a couple other emulators). So I tested the code below both with starting game in fullscreen and not starting in fullscreen and the games exited correctly back into LB and not into the Ryujinx UI. So give this a try. ESC:: { SetTitleMatchMode, 2 WinWaitActive, Ryujinx Send !{f4} }
    2 points
  37. 2 points
  38. Very simple but cool! Looking forward to the release of this theme!
    2 points
  39. Thanks Dan for the help. Here's my banners and fan art examples. I think they blend pretty well in to the theme, always could tweak them more, but I don't think it is woth it. Looks better in motion than in screenshot. And the best part is that these are easy to make.
    2 points
  40. yes, great one thanks RL, we need more verticals...lol
    2 points
  41. Thanks for the directions; I changed the filesystem to be like the folder structure above (yeah, I had messed up, my mistake). And now, it's also working perfectly: native RetroArch's working like a charm. Thanks a lot!
    2 points
  42. So is this what your filesystem looks like? LaunchBox Emulators RetroArch RetroArch-Linux-x86_64-Nightly.AppImage.home .config retroarch configs default.cfg cores <cores> RetroArch-Linux-x86_64-Nightly.AppImage
    2 points
  43. MAME Script cmd /c start /unix MAME/mame64 -verbose -rompath %1 %2 %3 Emulator settings: Edit these settings to fit the system you're trying to emulate. Currently working on a script that will run Windows games in Wine, however it's getting a bit frustrating. Dunno if I will ever get it to work
    2 points
  44. Thanks! Yes it is. I am uploading the "final" versions of the CPC and Spectrum videos, waiting for feedback from @viking Amstrad CPC.mp4 Sinclair ZX Spectrum.mp4
    2 points
  45. Found post on Reddit. "Entered the command line "-f -g" into Launchbox for Yuzu Emulator and it worked perfectly." This worked for me also.
    2 points
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