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  1. 42 points

    Version 2.4


    Happy Christmas or Yule brothers! Arcade 3D Boxes 2.0 Important: Press follow button in the upper right corner to get notified for any future updates to this project, future updates to this page will not be pushed to the "What's New" section. I was inspired by the Mame 3D Boxes by @Robin55 and @Reevesad and the work by @spycat and @MadK9 At first I experimented to convert Robin's work to a darker color as it fits my dark colored setup better, one thing let to another and was helped enormously by @Robin55 in the process of automation and more, if it wasn't for all his help and work this project wouldn't have happened, thanks again so much brother! \m/ The 3D boxes are mostly for the Mame set (could include other emulators as well) but only includes Arcade video games, no pinball, fruit machines and such. Features: Covers based on official flyers, instruction flyers or fan art, customized official artwork and more. I've hunted down previously artwork missing from databases and/or very rare flyers, original resolution of these images can be low some times. Each box has a logo for the game, if it was missing I've hunted it down or extracted it from images (I upload these logos to the database as well) Each box has a logo of the company that either developed or published it (some flyers may have a different publisher from another region, bit confusing at times) Each box is manually color corrected, cleaned and optimized Some games have a second alternative version, made from cabinet side art, marquees or from a different region for example Please remember if you miss boxes to also check the naming convention of the file and if it is the same as the most recent version in the database. Any entry with "The" in front (Like The Astyanax) will be included in the QRST pack. NOTE! : After installing the images you have to select all (or any alphabetical range) arcade games (CTRL+A = select all) go to Tools and click 'Refresh selected images', let it load and cache and the games should now display the right 3D boxes. Hope you like Credits Thanks go out to anyone contributing and making art for the launchbox games database. Thanks for any help, encouragement and advice: @Robin55 @spycat @MadK9 @Reevesad @Jason Carr @Kondorito @zetec-s-joe @Fablog @andyco47 @mikty Special thanks to: @neil9000 and @Retro808 for those logistics \m/
  2. 37 points

    Version 1.1.0


    Note: using these requires LaunchBox 9.10 beta 1, or above. The files in the attached archive are the start of my effort to create 'default' images for most of my installed platforms. Copy the archive to your <launchbox install directory>\Images\Platforms directory and extract there. Start Launchbox, select your matching platform names, then refresh all images. Any missing media in your same image categories as mine should now show up. I modeled most of these on graphic types from EmuMovie assets. Please feel free to make requests, or post your own default images. The initial archive has files for the following platforms: Amstrad CPC Amstrad GX4000 Arcade Atari 2600 Atari 5200 Atari 7800 Atari 7800 Homebrew Atari Jaguar Atari Lynx Bally Astrocade ColecoVision Commodore Amiga CD32 Emerson Arcadia 2001 Fairchild Channel F GCE Vectrex Magnavox Odyssey 2 Mattel Intellivision NEC PC Engine NEC SuperGrafx NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Satellaview Nintendo WiiWare Panasonic 3DO RCA Studio II Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Mega-CD Sega Mega Drive Sega Saturn Sega SG-1000 Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony PSP Super Nintendo Entertainment System Tandy TRS-80 Tandy TRS-80 Color Computer Windows
  3. 36 points

    Version .1


    What's different in 2.0? *This replaces the old version of Refried entirely. DO NOT merge this new version with the old one. *All platform addon themes from the first version of Refried have been merged into one single addon called "Queso Fresco" (because it tastes great on top of refried beans...that's why). Therefore all of those older addon themes are no longer needed. *Requires Launchbox 9.4 or above to function properly *Revised Install instructions (please read them below if you are just starting out with the theme) *Added custom controller icons for play modes in the game description on some systems...this will get finished in the future *More great additions made by Ghostlines to the theme *Added the fullscreen video view to all platforms (view 4) *Improved the artwork slightly for the Big Box options menus Important note**If you install this theme,and the artwork does not display properly for a platform on your system,then more than likely it is a naming conflict between your platform and the files in the theme. To fix this issue,you must locate these files and change the name to your actual platforms name: 1.Images/Theme/Background/(name of your platform that is mislabeled) 2.Images/Theme/VideoBorder/(name of your platform that is mislabeled) If you install the Queso Fresco addon as well,then you must also rename the custom view xaml files to your platform name. I set out to make an alternate version to the beautiful Unified theme,with modifications here and there,yet,as I worked on it more and more,I started to go a different direction slightly...and thus Refried was born. This theme is built to focus on artwork,and showcase each system in bright colorful high definition artwork. I have drawn all new original arcade cabinets,and designed custom borders for each platform,which set each system apart from each other,while maintaining a unified appearance across the board. The main difference between this,and many other themes that are out there...are the video borders. When using the Default theme,all video borders are the same size across the entire theme...but,when using the addons,the video borders will then fit the system properly...so that the video for Game Boy Advance,will fit the GBA Video Border...and the PSP video,will fit the PSP Video Border. In other words,by using the custom view addons,it allows the theme to represent the system perfectly...rather than the same size border for everything. This theme is more than capable of running without a single addon theme installed,and only using the Default...the addons are merely to extend the experience of each system,with special added artwork,and tweaks.On the other hand,the Addons rely on the Default themes structure,and will not work without the default theme installed. There are multiple views included with the default theme,including - 1.Border with No Box/Cart/Disc Art 2.Border with Box/Cart/Disc Art 3.Border with Box/Spinning Cart/Disc Art 4.Full Screen Video w/Centered enlarged wheel 5.Border Text List View with Box/Cart/Disc Art The Queso Fresco addon has 5 views - 1.Special Artwork/Special Border with No Box/Cart/Disc Art 2.Special Border with Box/Cart/Disc Art (With wheel fade) 3.Special Border with Box/Cart/Disc Art (No wheel fade) 4.Full Screen Video w/Centered enlarged wheel 5.Special Border Text List View with Box/Cart/Disc Art **If the system has CD's/Discs,then the Disc will spin in Views 2 and 3...but,if the system has carts or floppies,then they will not spin in views 2 and 3. The Arcade portion of the Queso Fresco addon has 5 views - 1.Dynamic Marquees with Character Artwork 2.No Dynamic Marquees with Character Artwork 3.Dynamic Marquees with Advert/Flyers 4.Full Screen Video w/Centered enlarged wheel 5.Text List View with Advert/Flyers/Cabinets With the Queso Fresco addon installed,the arcade platforms are capable of displaying Video Marquees for each game,as well as regular marquees, in the marquee area of the cabinets (Some samples are included,and more are on the way)* Any Video Marquees must be placed in "LaunchBox/Themes/Unified Refried/Images/Theme/Addons/_Arcade/Video Marquees/" and must be in mp4 format In order to make this work properly,you must go into LaunchBox options,and change the priority for Cart Back Image to Arcade - Marquee,and uncheck anything else. Installation: 1.Download the Default theme (Unified Refried) ,and place it in your "Launchbox/Themes" folder 2.If you have not done so,you will need to unblock the Plugins...This does not have to be done for every addon theme,as unblocking them once,in the default,is all that is necessary...excerpt taken from unified description - 3.Set the theme to "Unified Refried" in Options/Views/Theme 4.If installing any of the addons,simply unzip the addon,and open the folder that was created. In this case we will use the Queso Fresco addon as an example. 5.Place the two folders (Images and Views) into the Unified Refried default theme folder,merging the folders when prompted. 6.That's it! ....When you load up Big Box,the artwork should be changed to the Queso Fresco alternate art. Pictures of Installation process for those that need them...If this is your first time using Refried you can skip step 1 Thanks @RetroNi for the use of his Logo set. @CriticalCid for his theme Unified,as I used alot of his coding as a base for the assembly of this theme. @kyoken @neil9000 @bundangdon @zetec-s-joe @Retro808 @Porl Hendy for their feedback during testing. @faeran for his help early on in the development stages. @Jason Carr because I used a bit of code from his Redux version,and took on some of his ideas from the changes he made @NJDave71 for his HelperControl plugin @bmonomad @Suhrvivor for their work on the Community Star Ratings,Favorites,and Play Mode code,which formed the base for implementing it into this theme @Ghostlines for his additions to the theme Examples: Current Platform list covered by the theme - Arcade Consoles Handhelds Computers Pinball Ghostlines Additions Current Playlists covered by the theme - Collections Genres Developers Favorites The Platform/Playlist video set can be found here... The Platform/Playlist Logo set can be found here...
  4. 34 points

    Version 1.3


    LBPlex is a theme that mimics Plex Media Server's website interface. Two versions are included in the package: LBPlex - which has the default item spacing on the sidebar and list view, and LBPlex Condensed - which has much tighter item spacing on the sidebar and list view. I have also replaced the volume "knob" with a regular slider. NOTES: All the colors in this theme are hard-coded with the exception of the Foreground (text) color in the LaunchBox Options\Legacy\Theme\Colors menu. The Background Opacity slider in the LaunchBox Options\Visuals\Boxes menu has no effect right now. A fix is in-coming so this will work at a later date. Update: If you run the latest LaunchBox Beta (8.7-beta-1 or above) this is fixed. The Fade Background slider in LaunchBox Options\Images\Default Background will adjust the brightness of the theme background image. Enjoy
  5. 32 points

    Version Beta 2


    PCSX2 Configurator Next for LaunchBox PCSX2 Configuartor Next is a plugin for LaunchBox that allows users to easily configure PCSX2 on a per-game basis. The plugin also allows for pre-optimised configs to be downloaded from right within LaunchBox for a whole host of popular PS2 games, from Zombeaver's excellent PS2 Configuration Project. Installation The plugin is easy to install and simply needs to be downloaded and extracted. The archive contains a folder called "PCSX2 Configurator Next", this should be placed in the root of the "Plugins" in the user's LaunchBox directory. Any previous versions of the plugin should be removed before attempting to install this version. General Usage The plugin is relatively straight forward to use, but has been changed significantly from previous versions. You will first need to have PCSX2 (1.5.0 development build) setup as an emulator in LaunchBox. Then right click on a PS2 Game and choose "PCSX2 Configurator" from near the bottom of the context menu. This will present a menu of options: "Create Config" - Creates a new config for the game in question based on the users current PCSX2 settings, If a config already exists this will overwrite that config with a new one. "Download Config" - This will download one of Zombeaver's Config and set it up to be ready to play for the selected game, this will be greyed out if now config is available, and will change to "Update Config" if a new update is available for the downloaded config. "Remove Config" - This will remove the current config for the selected game, and will be greyed out if there is no current config. "Configure With PCSX2" - This will open PCSX2 with the config for the selected game loaded, allowing you to customise your config for the selected game (Downloaded Config's can also be tweaked). Once a game has a created config this can also be done using LaunchBox's built in "Configure" from the games context menu. Both these options will be greyed out if there is no config for the selected game. There is also a "settings.ini" file created in the plugins folder ("%LaunchBoxDir%/Plugins/PCSX2 Configurator Next"), this can be tweaked manually but most settings don't need to be touched in most cases. Some people may wish to change the "GameConfigsDir" which is where the created configs are stored, this deafults to the users PCSX2 "inis" directory. There is currently no inteface to modify these settings, but that is planned in a future version. Version Info and The Next in The Name This version of the plugin is the successor to the original PCSX2 Configurator plugin, with a completely re-worked codebase from that version, and full compatibility with LaunchBox.Next (which is now the current version of LaunchBox). The main reason "Next" was added to the name is to initially seperate it from that (now discontinued) verison of the plugin. This release is currently in Beta and the "Next" from the name will probably be dropped eventually for a stable release with more features. Credit and Support I have personally put a lot of time and effort into all versions of this plugin, with it essentially being my free-time pet project for the last year and a half. Though I know the plugin would not be what it is today without Zombeaver who really helped me to bring this plugin to the next level, by allow me to integrate his PS2 configurations into it as well as creating artwork and helping me test the plugin. I would also like to say a big thank you to spectral, neil9000, and kmoney for helping me out with testing, and of course Jason Carr for making LaunchBox and implementing some of my requested changes into the plugin engine. I intend to keep working on this plugin, and fix any reported bugs as well as update the plugin with new features. So if you have any problem or feature request's hop over to the plugins thread on the forums and let me know. The project is also open sourced under the MIT license and can be found on my github.
  6. 26 points

    Version 1.3.0


    A set of 155 (with more to come) platform videos,that I have created to match perfectly with my Refried theme. I have used the same character,Background,and border art in the videos,that is in the theme, for the majority of the videos. I am sure it's obvious where the influence came from for the theme,but, this whole thing started out as an alternate version to the Unified theme,which sort of took off and became something slightly different overall. While I do have plans for about 60+ more videos to add to this set,I am afraid I cannot take requests,at least until the project,as a whole, is completed. A special Thank you to @RetroNi for allowing me to use his white bordered logo set,with a few changes,for the titles in these videos...As well as @CriticalCid for giving me the unspoken inspiration to even start this project in the first place! Samples - Super Nintendo Entertainment System - Sega CD - AAE - Capcom CPSIII - Pinball FX2 - Nintendo Virtual Boy - Microsoft MS-DOS - The Main Theme can be found here... The Logo set can be found here...
  7. 25 points
    Hello all, 9.6-beta-1 has been released with the significant new feature being a brand new themes manager and downloader inside of Big Box. You can get to it by navigating to the System menu and choosing Manage Themes: This has been a very large undertaking, and there's still quite a bit to do yet, but it should be mostly functional. The plan for this system is to allow theme developers to use a separate web form to upload their themes for approval, and then use a manual approval process to allow them in the app. This is to help stability and ensure that only fully-working themes are available in the interface. I've been working hard on the web interface for uploading themes as well, but it's not quite ready yet. In the mean time, I'll be uploading some of the more popular themes so that things can be tested in the betas. Currently there's three themes available, but I'll be adding more later today. Features that have already been implemented: Trailer video and screenshots Installing and uninstalling themes Repairing themes (delete and re-install) Applying themes as the main theme Support links Details on the developer, aspect ratio, current version, and latest version Description, Credits, and Changes List of installed themes with updates available List of recently updated themes List of newly available themes Support for Startup Themes Features that are planned: Like/unlike themes Apply a particular view of a theme to a particular platform View screenshots of every single view available in the theme (Views tab) Probably more, but that's all I think of Let me know how it all works for you guys.
  8. 23 points

    Version 1.2.0


    # WHAT IS IT ? A complete new series of platform video for our frontend, made with love form France. Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof. (4K video) I hope you like it ! 😙 # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H264 AAC) Only available in 16:9, but design compatible with 4:3 All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available. (Community effort!) # ABOUT CODEC FORMAT ? Initially, I was thinking of working in H265, more modern for 4K. But after talking with Jason, this is problematic on some old configuration and with Windows Media Player, which does not support it. So, I will leave you the choice! There will be 3 formats. But to simplify maintenance, there will only be one available here. (The recommended one) Others will be available for download on EmuMovies FTP. 4K | 3840x2160 | mp4 h264 AAC recommended 4K | 3840x2160 | mp4 h265 AAC HD | 1920x1080 | mp4 h264 AAC (for small resolution screen) # PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # A PREVIEW OF ALL THIS ? Instagram Youtube Twitter # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox > Option > Platform Video Downloader Tools > Select "Colorful 4K" By batch - On the Emumovies FTP ://Upload Here/_Video Snap Submissions/COLORFUL Platform Video Set/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! John G. for his support via Patreon! Thank you gentleman!!! Marcel W. for his support via Patreon! Thank you gentleman !!! Neo8x for his support via Patreon! Merci à toi !!! Casper H. for his support via Patreon! Thank you gentleman !!! Jhonny R. for his support via Patreon! Thank you gentleman !!! The whole community for your support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : Last update : 2019/06/07 ACTUAL TOTAL COUNT = 42 platform + 0 category + 0 playlist (See the spoiler form for details)
  9. 22 points
    Updated 5/16/19 to version 0.16 with 200 additional games. Full details here. TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (1200 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. I've actually spoken with Hidden Asbestos (he's worked on a number of Retroarch cores) about potentially adding savestate support, and he said it's something he wants to do, but didn't have a definitive time on when this would be done. C64 games are generally short to the point that a lack of savestates isn't necessarily a huge deal, and the ones that are long typically have their own save system. It would be nice to help cut out initial loads/cracktros however, as you could just load straight to a state after that. The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "D". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 555 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Genesis Project > Nostalgia > Hokotu Force > Laxity > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.58% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 1200 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad * is the combo key Numpad * + Numpad 0 = Eject/Insert Disk Numpad * + Numpad 8 = Next Disk Numpad * + Numpad 7 = Previous Disk Numpad * + Space = Fast Forward Numpad * + ESC = Quit While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 25 demoscene demos, 25 SID tracks, and 66 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for 1080p resolution. If you use something else, it will still work, but is going to need a bit of adjustment. I have the base resolutions covered for 1600x900, 1080p, 1440p, and 4k. You can switch between these by going to the C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment folder and starting 1600x900.bat, 1080p.bat, 1440p.bat, or 4k.bat (I'll be adding these to a separate "Utilities" category in LB later). Thanks to @Lordmonkus and @neil9000 for helping me get 1440p and 4k sorted, and @jophran for 1600x900. However, while this takes care of the vast majority of cases, there are a few specific games where I do some custom cropping because the games made weird use of the overscan space. The base settings cover all but those games. The games in question are as follows: Alien Syndrome Another World Bangkok Knights Bear Essentials, The Brainway Cyberall Dominion Draconus Game Over II - Part 1 Heatseaker It's Magic It's Magic 2 Mega Phoenix No Mercy Phobia Tiger Claw Wizball Wolfling This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. This is something that I want to remedy, and will be able to incorporate into the resolution change .bats, but only with the help of someone who has a 1440p/4k monitor at their disposal and is willing to help me test and fiddle with numbers. If you're using something other than 1080p, 1440p, or 4k, I can incorporate that as well but again will need your assistance in testing in order to do so. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 9 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 9 games in the entire collection. The specific games in question are as follows: Galencia It's Magic 2 Moonspire Organism Pains 'n' Aches Rocky Memphis Legend of Atlantis Sam's Journey Steel Ranger Sydney Hunter Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  10. 22 points

    Version 1.0.0


    A simple startup and shutdown screen theme revolved around clear logos and fanart artwork, with a big progress bar on the bottom. (You need LaunchBox version 9.2 beta or newer for this theme to work). How to install and setup: - Download the zip file of the theme and extract it to LaunchBox's root folder. - Open LaunchBox, go to Tools --> Options, Click on the Game Startup tab on the left, then change the Startup Theme to Big Logo. Any feedback is much appreciated. Enjoy!
  11. 21 points
    Hey again all, beta 2 is out now with the new startup screens very much improved. Each emulator now has separate startup screen options: In addition, I've fixed the various issues with Project64, so I expect that the issues with the majority of emulators can be resolved by tweaking these various settings on the emulators. Please let me know what emulators you're still having issues with after playing with the above settings. Here are the known issues that still exist: There's currently no way to abort the game loading process (during file extraction, etc.). Implemented in beta 5 Key/button presses (spamming) can still hijack focus on game startup and cause the game not to be displayed or focused properly. Fixed in beta 4 Game-specific startup screen settings (for Windows games for example) do not yet exist. Implemented in beta 6 Steam games cause weirdness, but do still work. This may be a tough one to solve, so we may just disable the startup screen for Steam games. Fixed in beta 5 Edit: Mouse cursors are still visible; not doing anything yet to hide them. Implemented in beta 3 And here are some additional features that I still plan on adding: Better window hiding for some emulators (window hiding is already in place and works for most emulators already, including Dolphin) Implemented in beta 5 Game shut down themes instead of just a black screen on game shutdown Implemented in beta 4 Full plugin support Implemented in beta 3 Edit: Automatically populating the above settings with known-working settings for known emulators Implemented in beta 6 Enjoy.
  12. 20 points

    Version 1.8


    Neon Deluxe Arcade - LaunchBox Theme Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner. INTRO: Neon Deluxe Arcade is a series of themes, if you like you can download these to accompany the complete theme: Neon Deluxe Arcade - Big Box Theme Neon Deluxe Arcade - Launchbox Theme Neon Deluxe Arcade - Startup Theme (Street) Neon Deluxe Arcade - Startup Theme (Inside) Mr. RetroLust's Realistic Retroarch Bezels (Same style > Dimmed lit retro gaming) This theme does not use fanart or platform backgrounds but a static 4K quality background, there are 7 backgrounds to choose from in the themes images folder, the image you want to display should be named "Background-01.jpg". In order to get it working as you see in the screenshots please set your background settings to: CREDITS: Huge Thanks to @Grila for the inspiration and his permission and kindness to use his codes for especially the left sidebar and more from his LBPlex Launchbox Theme. Also huge thanks to @Rincewind for the inspiration and his permission and kindness to use his code of the Rincewind Launchbox Theme for full screen background images. I couldn't have made it as it is without you guys! FEATURES: More than I can mention, you just have to see it in action, one thing I can mention is that it features a bright green and slightly larger cache progress bar so you can't miss it when it's working to make a smooth experience INSTALLATION: Extract folder "Neon Deluxe Arcade LB" to Launchbox/LBThemes. Open Launchbox, go to Tools/Options/(Leftside bar) Visuals/Choose the theme in the dropdown bar. Tip: Tools/Options/Theme/Colors > Choose "Midnight Blue" for anything that was not possible to color change in Launchbox theming. Hope you enjoy, have fun brothers! 🤘
  13. 20 points
    Hey all, the first 9.8 beta is out. I do plan to tackle pause screens for this release, but I wanted to get at least one thing out of the way first. This first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.
  14. 19 points
    Beta 3 is out now with the following: Improvement: The Enter key will now launch games in LaunchBox Improvement: You can now bulk edit the Broken field on games Improvement: When editing an emulator and making it the default emulator for a particular platform, LaunchBox will now ask you if you want to change all games in that platform to use that emulator. Improvement: Double-clicking on the video in the game details sidebar in LaunchBox will now open the video fullscreen with VLC Improvement: When auto-play videos is disabled in LaunchBox, the videos in the sidebar will now display a black background with a play icon instead of an empty space Fixed: Various places in LaunchBox and Big Box were occasionally using the operating system's language/translation settings instead of the language specified in the LaunchBox options
  15. 19 points

    Version 1.0.0


    83 unique playlist logo sets I created to go with the new Auto Generated Playlist feature recently added. These took quite some time to make,considering I had to create entire fonts for some of them (ScummVM,MAME,NEC SuperGrafx,etc.) due to no font existing,and editing similar fonts to resemble the system fonts for others. Each set contains 8 logos covering the following.. All Games Genres Favorites Play Modes Regions Single Player Multiplayer Cooperative Not every playlist/platform will utilize every logo,but,just for completionist sake,I made them all for each one anyways. I have organized the file to be drag and drop,but,I still suggest to verify the playlist/platform names before dropping it into your images folder...as some may differ from user to user,and wrongly named files will not show up. After placing them in the appropriate place,you should also refresh platform clear logos in options as well. Example Set:
  16. 18 points

    Version 2.02


    Welcome to Retrotastic! A fun little theme hoping to capture childhood memories through the artwork of the systems we know and love. The theme comes pre-packaged with over 150 platform/playlist backgrounds. Each one can be customized or replaced altogether. Please read the documentation for more info. This theme can also display game specific backgrounds and graphics, check the demo video to see an example of this (look out for the NES section of the video), and view the documentation for how to create and add your own. Please read the documentation to add your own flair to this theme! Retrotastic - Documentation.pdf This theme comes with a few different views: Platform View 1 - A view with a vertical platform wheel Platform View 2 - A view with a horizontal platform wheel Game View 1 - The main vertical game wheel view. This view determines which type of media a platform has, and displays its appropriate animation. Game View 2 - Vertical game wheel with spinning disc based animation (this view is redundant, and only use if a platform is not displaying its spinning disc in Game View 1. Game View 3 - Vertical game wheel is basic animations (the most mainstream view). Game View 4 - Vertical game wheel with no Box image or Cart/Disc image. Designed to allow your game specific backgrounds/graphics to take center stage. Text List View - A text list with box animation Installation Instructions Download the Retrotastic.zip file You may need to right click the zip file, click on properties, and unblock its contents Drag and drop the Retrotastic folder into your LaunchBox/Themes folder Load up BigBox. Go to Options > Views, and choose Retrotastic from the list of Themes. This was truly a collaborative project. If you like this theme, please take a moment to see who made it possible. Credits: Faeran - Coding of the theme, many of the platform/playlist backgrounds, pixel ESRB icons, and the pixel genre icons Broskiplays - Creating the idea for this project, along with many platform/playlist backgrounds Harryoke - Creating many platform/playlist backgrounds, the platform background video, options background, and many other various videos/images Nyny77 - Creating platform/playlist backgrounds, along with the use of his extensive collection of platform logos GreatLemon - For creating most of the pixel genre icon graphics Thanks To: Eatkinola - For his amazing themer plugin Jason Carr - For use of his PrioritizedPathSelector (as of Version 2.0) OrionAngel & ReignStumble - The use of many of their bezel art Highly recommend downloading Scratcher's Retrotastic game media packs, for a ton of game specific backgrounds and graphics. He has truly done some amazing work, and makes Retrotastic shine:
  17. 18 points

    Version 1.3 (Letter B)


    This project is made possible by @Antny, @Kondorito, @Mr. RetroLust, @dssbob and @Orionsangel *IMPORTANT*: If you want to stay up to date of new packs and updates use the "Follow" button in the upper right corner. Any future updates will not be displayed in the "What's New" section. The aim of this project is a complete overhaul of the often used cabinet images (Arcade machines, Pinball, and Slots/Casino), including but not limited to: Higher resolution and quality versions of up to 2160 pixels vertically (Ultra HD)! All images have a transparent background! Higher accuracy of different regions and versions of cabinets All color corrected and optimized to get the most out of any image Many many new cabinets, previously missing from collections Reconstructed images, either entirely new photo realistic reconstructions or existing images which had previously missing parts added The possibilities of this project are endless, it will let frontends and arcade collections look much better as theme creators will be able to use the arcade cabinets category much more efficiently. Creators, Bloggers, Writers, Reviewers etc. will be able to use these images directly in their media and content enriching the community and history. Arcade games databases can be updated. Any creative process you can think of will be made much easier and look better. Please note that future Mame updates might change names of some roms, you might have to manually change the file name of the image in those particular cases, however when this project is eventually finished it will be uploaded completely to the launchbox game database so renaming them won't be necessary. So, follow this thread for any new updates! It will take a while before we finish the entire project but you will be able to download updates along the way An early impression of the project using the FutureState Neon Deluxe theme as an example how we can use these images. ______________________________________________________________________________ Credits and special thanks: @Antny let it be known!: without him this project would never be what it is, his years long collection of photo's is of great value to arcade history preservation, thanks buddy for everything you've done and do! @dssbob Thank you so much for the amazing work you do on this project, you work super fast and accurate, really glad you found us and the many work you provide! Thanks brother! Thank you Progetto for everything you guys do and have done, your cabinet images have inspired this project immensely and serves as a base for us to evolve from. http://www.progettosnaps.net/index.php @Kondorito Your willingness to help on all fronts, your insight, ideas, sharp eye and brains. Couldn't have done it without you bro, thanks man https://emumovies.com/profile/76406-kondorito/?do=content&amp;type=downloads_file @Orionsangel Thank you for helping along bro, keep on bringing those awesome cabinets/bezels into our digital livingrooms https://forums.libretro.com/t/my-realistic-arcade-bezels/10604 Hasan Tasdemir from Nationaal Video Game Museum for the opportunity to photograph at your amazing museum. https://www.nationaalvideogamemuseum.nl Mr. Do and all it's artists for the reference, research and amazing artwork preservation: http://mrdo.mameworld.info Arcadeartwork.org for reference and research this database is an amazing collection of the arcade artwork history. http://www.arcadeartwork.org/ Arcade Database: For all the information you provide, proved very important for the research. http://adb.arcadeitalia.net/ Arcade-Museum for all the information and flyers, couldn't have done it without your databases! https://www.arcade-museum.com/ and https://flyers.arcade-museum.com/ @ETAPRIME for being awesome and having the best voice on youtube and having plugged the project before when we just started, thank you bro! https://www.youtube.com/watch?v=5nlMK-sdpTI @Jason Carr the entire team and moderators for the Launchbox universe you create, you've enriched our (gaming) life and nostalgia more than you probably realize, you rule! 🤘 https://www.launchbox-app.com/ And thanks to anyone I have failed to mention.
  18. 18 points

    Version 1.3


    This started out as all I wanted to do is make the background image, when selecting a game fill the whole space. So after looking at the default theme and the great LBPlex theme I managed to get all the bits I preferred and made a theme to my liking. Hopefully your like it too
  19. 17 points

    Version 2.1.1


    MAME .0211 NO NAG As we pass the half-way point of 2019, it’s time for MAME 0.211, with all the excitement that brings. In this release, SGI Indy and MIPS RC2030 workstations have been promoted to working. This is a major milestone in RISC workstation emulation. If you’re feeling nostalgic, why not try one of them out, and install IRIX or RISC/os, respectively? This release also includes better support for the China Education Computer Apple II derivatives, along with a preliminary software list. This opens a window to Chinese classroom technology in the late ’80s and early ’90s. Speaking of software lists, we’ve added over five hundred cleanly cracked Apple II software titles, and imported a whole lot of ZX Spectrum cassette images. Looking away from computer emulation for a moment, Game & Watch preservation keeps progressing, with the addition of Ball (the earliest Game & Watch release) and the panorama screen version of Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise system has been promoted to working, and the Pro Stepper system has been added. System 573 MP3 audio has been greatly improved in this release, and support has been added for more Bally pinball sound boards. ClawGrip added example programs from the V.R. Technologies VT03 software development kit. Gemcrush, a rare brick breaking arcade game, has been added in this release. There are lots of other improvements, including a fix for the fatal error when switching away from MAME in Direct3D full-screen mode.
  20. 17 points

    Version 1.4


    Installation: Download the Fonts.zip, extract and install the fonts. Download the theme zip and extract to your LBThemes folder. Optional Default_Background.jpg included to use as your default background in LB. Note: All colors are handled by the theme, no need to change them in LB settings. Other Nosh On This Twice Downloads Nosh On This Twice - Banners Nosh On This Twice - Clear Logos Nosh On This Twice - Clear Device Logos Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Nosh On This Twice - BigBox Theme
  21. 16 points

    Version 2.01


    This is a modern looking theme. It has 2 platform views and 4 game views. One of the game views is very simalair to the Xbox One Interface. There's lots of art included in this theme. I've also created and included some custom playlist banners. If anyone wants to create and share any custom art for this theme that would be awesome. I intend to add more views. Feel free to offer suggestions. To install -- just extract the Alyssa folder into your Launchbox/themes folder. Alyssa_-_A_Modern_Theme.mp4
  22. 16 points

    Version 1.0.1 + GridBlocked_Slow


    Decided to mess around some more looking at code and learning more. So I set out to look at adding gif, linking metadata, and linking images to metadata since I do not use the details screen in BigBox. So here is what I put in another little theme. Once again, I am not a coder so if anyone peaks at the xml file and sees some fixes or a better way please let me know. I am all ears. Or if you have ideas on how to make the theme look nicer fire away. Icons used in the theme came from BigBox themes by @CriticalCid and @Mr. Retrolust so big thanks to them. (Slightly modified from their original versions.) I claim no credit to any artwork displayed or included in the theme. IMPORTANT: Launchbox 9.3 or higher required for Startup Themes. Version 1.0 Theme will show fanart background blurred 20%, Metadata text contained in a view box, and 3 metadata logos (Favorite, Your Personal Star Rating, and ESRB), along with large 3D Box and Cart/Disc. Startup theme view for non CD based games will show the cartridge image slide in from the right. Startup theme for CD based games will show the CS slide in from the right and spin. Shutdown view will show the fanart background blurred with blinking "Game Over" text. Installation: Download the GridBlocked.zip and unzip it into the Launchbox/StartupThemes folder. Install the supplied fonts. (Working on figuring out how to have it so the fonts do not need to be loaded. So once I can do that I will update the theme) In Launchbox go to Tools>Options>Game Startup and choose the appropriate named theme. In Launchbox make sure for Cart Front Image Priorities you have "Disc" checked and listed as top item. If you need to add other disc based systems to the startup theme simply copy any cd based xml file in the theme's folder and paste into the same folder then rename the file exactly as your platform name appears in Launchbox.
  23. 16 points
    I have decided to start a New Build based around the excellent LB/ BB Theme ReFried by RetroHumanoid My aim is to have all media (Clear Logo/ Wheel, 3D box, disc/cart and video/ snap at least) for every platform I add so the process is painstaking long!!!!! Nintendo GameCube Nintendo 64 Sega Saturn Super Nintendo Entertainment System Sony Playstation 3 NEC PC Engine-CD Atari Jaguar Atari 7800 Atari 5200 Sega Game Gear Sega Master System Sega Genesis/ MegaDrive Nintendo Switch
  24. 16 points

    Version 1.0.0


    Hi all. I made these system and collection wheels for myself but decided to share them. I decided not to use console images but used character art through out them all. Hope you enjoy them. There is over 500 and still growing. Template is included below. Hursty TEMPLATE.psd
  25. 16 points
    Looks like I've figured out all the pieces needed to do this. It's too early for me to post the dll, but I will need some help testing especially for Win 8/10; I use 7. The plugin will be a simple dropin, with minimal-to-no config required. The plan is to facilitate overlays for emulators that do not support them, and also to have a pause menu to facilitate a universal way to save and load states, as well as to display game manuals. Ideally, it will also have fade screen on emu start and stop, but I've run into some snags with that. Any advice is welcome.
  26. 15 points

    Version v1.06 (Update 01-11-19)


    FUTURESTATE NEON DELUXE *Click follow to stay informed of important updates* ---Introduction--- This theme started out as a custom color skin for the FutureState theme by Hexxxer, I wanted to make something that would fit my gameroom's dark blue/purple blacklight lit environment, a bit like the good old dark arcades, where light plays an important role to the experience. It evolved after months of coding long, long... lloonng hours into this, I had to learn this coding language along the way, I hope it doesn't contain any errors and such. Huge thanks go out to @Hexxxer for his amazing theme (FutureState) framework, controls (HexControls.dll) and kind permission, without him I couldn't have done this. Also a huge thanks to @NJDave71 for making it possible to see the game count for playlists through HelperControl_v4.DLL which is included in this theme. Thanks guys! And everyone else for all the inspiration, enthusiasm and dedication. Enjoy please read these instructions well! ---Installation, Tips & Probable Issues--- 1. This theme uses images and video pretty heavy, it could run slow on older systems, I did add some faster/lighter views, try to see what works for you after you let the lists cache. Huge lists with thousands of games always run a bit slower as more data is being transfered. I recommend doing the following to speed up BigBox greatly: * Uncheck all Background Images in launchbox/settings/image priorities * Set all transitions to "None" in BigBox settings 2. This theme is probably only fit for use on a 16:9 aspect ratio, as I did use some absolute positioning of elements, I'm not very experienced yet to make a 4:3 relative positioning version, maybe someone else might be able to make such a version. 3. If you use a 4K display you probably have to set the Windows dpi settings to 200% in order to keep the layout intact. 4. You can find transparent background cabinets here at Arcade Cabinets Project 2.0: 5. Download the theme zip file and extract the content to Launchbox/Themes/ folder. 6. Install the font file, you can find it in the extracted folder FutureStateNeonDeluxe/_InstallationFiles/ 7. To make the placeholder work which shows the Cabinets/Advertisement Flyer - Back/Box Back in the screenshots needs some changes in your image priority settings within Launchbox. As the cabinets don't have their own placeholder to be coded in a theme I used the Cart 3D placeholder as I figured most people will only use one cart view or can set Cart 3D in image priorities to Cart Front. You can control a lot to your liking within image priorities, as long as you remember it's Cart 3D for this placeholder. My setup in image priorities within Launchbox options: 8. You might need to unblock the .DLL's in the plugin folder for them to work properly. ---Features--- Slide-in/out platform/game wheel, disappearing when not in use to make room for more possibilities. The logo's have a glow beneath them so you can still see black/dark logo's apart from the background. Special Marquee monitor filler magic trick (previously released to be used in other themes as well). Using the empty space around marquees in a special way. If you rather have the default marquee views just copy 'GameMarqueeView.xaml' and 'PlatformMarqueeView.xaml' from the default theme views folder and overwrite in this themes 'views' folder. And loads more... ---Views Description--- Platform View 1 (PlatformWheel1FiltersView) * A lot of Platform details * Device image * Large video/image with ambient/glow beneath it * Total games counter for platforms and playlists Platform View 2 (PlatformWheel2FiltersView) * Same as Platform View 1 except for a few differences * Fanart platform image in place of device image * Device image to the right side overlaying video/image Platform View 3 (PlatformWheel3FiltersView) * Same as Platform View 2 except for a few differences * Details panel makes room for full size video/image Platform View 4 (PlatformWheel4FiltersView) * Full screen video/image Platform View 5 (TextFiltersView) * Text list of Platforms * In the mid collumn Platform banner image, device image, fanart image * Even more details about the platform/playlist Games View 1 (WheelGamesView) * 2 Game Screenshots * Details I found useful * Game description * 3D box (You can switch image view on this placeholder with a button) with Cart image overlaying. * Cabinet/Back Box/Back Flyer overlaying on left side over video/image * Details overlaying video/image like your star rating, developer, publisher, genre, playmode. * Custom icons for Broken, Portable, Completed, Favorite and ESRB rating. * Platform logo in the middle * Scanlines overlaying the video/image Games View 2 (Wheel2GamesView) Same as Games View 1 but with Cabs/Back to the right side Games View 3 (Wheel3GamesView) Same as Games View 1 & 2 but without cabs/back and without scanlines over the video, for views which have high quality video's and/or theme video's Games View 4 (Wheel4GamesView) A view which might be more suitable for quick browsing, slower systems and require more game details. * Cab images without transparency look better in this view * Static logo wheel * Video below with glow beneath. The cabs/back images are filling the screen (maintaining aspect ratio) to the right for better readability of back covers and high quality cab images. I prefer this view for inspecting/sorting out my games. * Larger Icons right/below side. Games View 5 (TextGamesView) A view to see even more game details, without video, the idea here is you can see the front and back image side by side while being able to read the back image. As if you would hold the cover in your hand. * Static Text wheel * Many details * Large Icons * Box/Advertisement fronts beneath image * Cabs/Back to the right Games View 6 (GameDetailsView) Same as Games View 5 Another example of FutureState Neon Deluxe in action: Here's the startup theme to accompany this theme:
  27. 15 points

    Version 1.0.0


    This theme is based on the default skin used in newer versions of Kodi. It features 5 platform views and 1 game view that displays the boxart and video of the selected game. Included are custom made device logos for over 100 platforms and genre playlists that are used in three of the views. There are two photoshop files that are templates located in the images folder that can be used for anything missing or custom in your set up. The theme requires LaunchBox 9.4 as it uses platform specific settings to try to best fit the boxart for each system. This theme is best suited for vertical boxart but will squish/stretch wider images slightly and cut off unnessecary logos (like the platform name) especially for the SNES and N64 consoles. It is designed and tested at 1080p and 4K resolutions. Platform View 1 - Uses the custom device logos with a banner image and description Platform View 2 - Uses the custom device logos with a video and description Platform View 3 - Uses the custom device logos with a larger video Platform View 4 - Uses the normal clear logos with a banner image and description Platform View 5 - Text list with favorites, recently played, and description Game View - Text list using the games boxart and video (screenshot if no video available) with description Installation: Extract the zip file into the Launchbox\Themes folder. Unblock "ListBoxScrollCenter.dll" located in the Plugins folder if needed. Install the 3 fonts located in the "Fonts" folder While inside BigBox, you may also need to select "Options - Image Cache - Refresh Platform Wheel Images" if the custom device logos are not displaying properly. Optional: To create spacing between the last platform and the first platform (as seen in the video), create a playlist with at least 1 game in it and fill in the Details tab with the following then add it to as many platforms as needed in the Parents tab: Unique Name: Spacer1 Nested Name: - Sort Title: ZZZ Multiple playlists can be created with the Unique Name "Spacer2" "Spacer3" Spacer4" etc... while using the same Nested Name & Sort Title. I've been working on this theme off and on for a year and was finally motivated to finish it after the recent features added to Launchbox. This is the first time I've coded anything besides very basic html a decade ago. I've learned how to do it by starting with one of the CoverBox themes, stripping it down, experimenting, researching how Xaml works, and seeing how the other themes were created. If there are any issues or anyone has any suggestions or requests, I'll try to help out. I'd like to thank the other theme makers, community members, and @Jason Carr for making LaunchBox so awesome to use and hope everyone keeps up the great work. The theme uses ListBox Scroll Center for BigBox by @Grila and the star rating graphics from CoverBox by @faeran . Thank You! You can also use the sound pack and startup theme I made to complete the whole package.
  28. 15 points
    Coming soon to the BigBox themes manager is my theme called Radiance. It's my take on iGarikoitz wonderful Aura theme (that he created for RetroFE). This topic will also be used as the eventual support page.
  29. 14 points
    The first 9.11 beta is out now with the following: Fixed: The PrioritizedPathSelector control that is used in a number of Big Box themes has been fixed to ignore characters in titles that are invalid in the file system Fixed: The LEDBlinky implementation was throwing errors if you happen to have invalid characters in game file paths Fixed: When scanning for added ROMs, LaunchBox was not properly using the default emulator on the added games (was using the first emulator found for that platform instead) Fixed: Potential errors when loading up empty platforms in Big Box Fixed: Platforms with mismatched capitalization (Nintendo Entertainment System vs. Nintendo entertainment system) were sometimes causing games to not show up in Big Box Just some random fixes at this point.
  30. 14 points
    Beta 13 is out now with the following: Pause screens now fade (with an option to disable in the global LaunchBox or Big Box Game Pause options) Pause screens now mute audio during transitions (with an option to disable in the global LaunchBox or Big Box Game Pause options) Added an exit game option to pause screens Fixed save and load states and reset game pause screen functionality for MAME (new default scripts and forced keyboardprovider dinput) Fixed Retroarch game reset AutoHotkey script using incorrect default key Added default pause screen settings for Steem, Hatari, and ePSXe (no scripts yet though) Here's what's left on my hopeful to-do list before the official release (note that they are not at all guaranteed): Game-specific pause screen settings Improved emulator compatibility Additional emulator AutoHotkey scripts for save and load game states and reset game Add retro achievements to pause screens Add disc swapping to pause screens Save PDF browsing location for next time Add themes manager for pause themes Not sure if all of those will be possible, but that's what I'm shooting for. Thanks all; let me know how this beta fares.
  31. 14 points
    Beta 5 is out now with the very beginnings of the pause screens. At this point it's really just a proof of concept, but simply getting the pause screen showing and hiding properly is the hardest part of this endeavor. Some important notes: The screen that is displayed currently is really just a placeholder that was carried over from the startup screens. I haven't yet put any work into what happens or what is available on the pause screen itself. In Big Box, there are several options for ways to pause and show the pause screens: Options > Keyboard Mappings > Show Pause Screen Options > Keyboard Automation > Show Pause Screen Options > Controller Automation > Show Pause Screen If you bind a key to Show Pause Screen in Keyboard Mappings (without automation), then that key will of course no longer work for anything else while you're in games, so it's recommended not to bind a key that is regularly used. In LaunchBox, currently the only way to show the pause screen is by using controller automation. There's a new option for Show Pause Screen in that section of the Options window. Other methods will be coming for LaunchBox. I've primarily tested with Retroarch and MAME. It seems to work fairly well with both, but I still see an issue or two every once in a while. If you're testing with this beta, be prepared to potentially have to force close things, or even worse, force log out or reboot. Sometimes you won't have a mouse or just get a black screen if things go awry. I am interested in test results for various emulators, so do let me know what emulators are working and what emulators aren't in your setups. Pause screens are proving to be even more difficult than startup and shutdown screens were, but I do believe that we can pull it off.
  32. 14 points
  33. 14 points

    Version 1.0.0


    Second stab at a theme. This one will use a static background image for each platform when a game is launched. So it does not use fan art from each game. The images are those supplied in the BigBox Unified and Unified Redux themes. So I claim no credit to any images. I only copied them over from those themes. Credit to @Jason Carr and @CriticalCid for those themes. I claim no credit to any artwork displayed or included in the theme. If you know the creator please mention so I may credit. IMPORTANT: Launchbox 9.2 or higher required for Startup Themes. Version 1.0.0 Startup Theme: has a header style framed banner that will display "Now Loading..." (text color does change by platform. I used common brand colors or as close to), the game's clear logo, and the platform's clear logo. Main field will display 3D Box, Screenshot, and Cart or Spinning Disc (for CD based games) are in the main view. IMPORTANT: Make sure you set your image priorities in Launchbox for these categories. Also set backup images in case you are missing image types for a game. Shutdown Theme: uses a static image in its current default state with the words "Thank you for playing..." displayed. You can use any static image you want. However, please note the text in the default one is scaled to a size to fit in the background image's marquee. There is an alternate Shutdown xml file that will be pretty generic. The Shutdown text in that one is in the middle of the screen and would be better for those preferring their own image. There are read me files in the folders with simple steps to change the shutdown. If you prefer use the game specific backgrounds and games images in the shutdowns I will be uploading a version of this theme that will use the game fanart backgrounds. Installation: 1. Download the Framed Platform_Static Background v1.0.0.zip file and unzip it into the Launchbox\StartupThemes\ folder. 2. Install the supplied font. 3. In Launchbox go to Tools>Options>Game Startup and choose the appropriate named theme. I will be adding more platform xml files in an update after the holiday. There is probably about 100 in there now.
  34. 14 points
    Beta 2 is out with a bunch of random crap™: - Improvement: New option to "Hide Auto-Generated Playlists from Playlist View" under the Big Box View settings. This new setting is on by default and will hide all the auto-generated nested playlists from the playlists view. - Improvement: New options to "Hide Mouse Cursor on Startup Screens" are available in the Game Startup settings of both LaunchBox and Big Box. These routines were causing issues on some rare systems, so they can now be disabled. - Improvement: A shortcut key combination is now available for "Select Random Game" in LaunchBox: Ctrl+Alt+Q - Improvement: New key and controller button mappings are available in Big Box for Lock/Unlock. This will allow you to lock or unlock Big Box without having to go all the way out to the System menu. - Improvement: Games can now be marked as completed or incomplete in Big Box via the game details menu. This new game details menu item can also be hidden in the Game Menu options. - Improvement: Big Box now has options to allow doing a bunch more things while locked: setting star ratings, opening game folders, opening game image folders, opening emulators, favoriting games, hiding games, marking games as broken, and marking games as completed. All options are available in the Security section of the Big Box options. - Fixed: In the LaunchBox list view, pressing a letter key to jump to a game in the list did not put keyboard focus on the newly selected item, so using the arrow keys afterwards would jump back to the previous location
  35. 13 points

    Version 2.3


    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's a few realistic bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. There's a lot of detail in the glass tubes, reflections, smudges, fingerprints and even tiny pieces of dust Enjoy,
  36. 13 points

    Version 0.4


    Here is an early release version of theme Radiance. This theme is based around the Aura theme by iGarikoitz. Things to note: Theme works best with game music. Theme works best when you have 1 boxart image per game. If you have more than 1 boxart image for a game, the box highlight may not work properly. This is because the coverflow will randomly select a boxart image to display, and the box highlight will also randomly select a boxart image to use for sizing the highlight. If they choose differently, then it will look off. There is currently no way to know which image the coverflow will select to display. This theme does not work well if a system has boxart that is not uniform. Custom changes on a per-platform basis need to be made. All system may not be currently covered. If you find a system that is not currently covered, please let me know and I'll look into it. Have fun! Credits: Faeran - Created the Radiance theme for Launchbox iGarikoitz - The inspiration for Radiance, including his Aura and Aura 4k themes for RetroFE Tronkyfran - Platform background graphics used from his Tronkyfran theme for Emulation Station
  37. 13 points
    Hello theme developers! First off, thank you all so much for all the amazing Big Box themes you've created so far; I hope that these changes prove to be useful for you guys. Please know that none of these changes should break any existing themes. All themes should be upgraded automatically when starting up Big Box 9.4-beta-5 or later. I've worked hard to ensure that all themes, even back to the very first themes from 2016, will continue to work. In a nutshell, here are the theming changes for Big Box 9.4: Styles XAML files are no longer supported (they're automatically migrated to the Views files) Platform-specific XAML files are now supported (much like the new Startup themes) Due to a recently discovered performance issue, HelperControl:TotalGamesCount has been replaced with a new GamesCount property Styles XAML Files No Longer Supported In the past, the previous code allowed for occasional theme conflicts when switching between themes. If you've ever seen a particular styling from one theme end up in another, then you've noticed this in the past. This was caused by theme styles not getting fully reset to defaults before applying the new styles, which was a rare problem, but it did happen between particular themes. We've simplified themes going forward so that styles cannot be shared between themes, which should eliminate this as a problem as well as make things a little bit more straightforward for new theme developers. By Styles XAML files, we're referring to any files in the Styles subfolder of themes. Upon startup of Big Box 9.4-beta-5 or later, you'll notice that these Styles XAML files are removed and the contents of them are automatically migrated to the Views XAML files that use them. If you used any styles in your themes, you'll notice that the views that use them will have a new <UserControl.Resources> section near the top of the XAML. The entire <Style> elements are just copied over from the style XAML file into the view files that use them. The one disadvantage of this is of course duplicated code, but I believe the added simplicity and reduced confusion outweigh that disadvantage. Let me know if anyone finds any themes that do not migrate properly to this new model. Update (2019-02-05): This strategy has changed slightly. Please see here: Platform-Specific XAML Files This should prove to be an exciting addition, especially for themes like CoverBox or Unified Refried which currently require using a separate theme for each platform. Instead of requiring many different themes, these themes can now be combined into a single theme with different XAML for each platform. New folders can be created inside a theme's Views folder for each type of games view, with XAML files inside that are named to match a particular platform. For example, you could create a new file like this: LaunchBox\Themes\My Custom Theme\Views\WheelGamesView\Nintendo Entertainment System.xaml This new XAML file would then be used as the WheelGamesView for the Nintendo Entertainment System platform. If a custom platform file does not exist like the above, then of course Big Box will revert to the default WheelGamesView.xaml file directly in the Views folder. Let me know if anyone has any questions or runs into any issues with this new addition. HelperControl.TotalGamesCount Replaced It recently came to our attention that this particular piece of functionality in the HelperControl has been causing performance issues with the new nesting features, so instead I've added a new GamesCount property to the platform filters views. Upon startup of Big Box 9.4-beta-5 or later, themes will be upgraded to replace the <HelperControl:TotalGamesCount> elements with elements like this instead: <TextBlock Text="{Binding GamesCount}" /> All formatting and child properties from the previous <HelperControl:TotalGamesCount> element will be applied to the new TextBlock element, so everything should work exactly the same without introducing performance issues. Once again, thank you all and let me know if you have any questions or run into any issues with the new features. The Documentation.pdf file in the LaunchBox\Themes folder has been updated as well. @faeran @Mr. RetroLust @RetroHumanoid @wallmachine @eatkinola @bbweiners @keltoigael @Jack. @y2guru @whoozwah @SNAK3ATER @Rincewind @CriticalCid @shro2016 @broskiplays @Grila @NJDave71 @Hexxxer @PhillsDoodles @Zombeaver @Omen @Cookz718 @viking @OrochiMishima @nosh @ea4492 @Maddoc1007 @vsilvalopes @damageinc86 @walter10h @skainlurmis @Scottad @Nyny77 @Sithel @Akezhar @Thanos Reigns
  38. 13 points
    Beta 5 is out now with the rest of the theme manager implemented. Pretty much everything should be there and working properly, including assigning particular views to particular platforms and playlists. The new theme submission web pages are done as well, sans for integrating them with the forums login system. I'm working with IPB to get that going here soon; planning on having it ready to go some time next week, and then we can start accepting theme submissions for including in Big Box. In the mean time, I'll be going through my never-ending to-do list of "minor" things, and we'll see what I can improve on.
  39. 13 points
    Hey all, the first 9.2 beta is out now with the beginnings of the next major feature: startup screens. Startup screens are enabled by default with this new beta, and can be turned off under Game Startup in the LaunchBox and Big Box options. Please keep in mind that this new feature is a work in progress, and not everything will be smooth at this point. You may even have to disable it in order for some emulators to work properly. That said, for the vast majority of emulators it seems to be working great so far. Here are the current known issues with the startup screens: The startup screens currently do not work properly with emulators or games that do not use fullscreen exclusive mode (such as Project64). For most of these emulators, the startup screen overlaps the emulator and never shows the game. Pressing Escape should close the emulator and the startup screen to get out of this state. Fixes are coming in the next beta. If the game is closed too quickly (currently less than five seconds after it's started), then the startup screen will flash while exiting the game. There's currently no way to abort the game loading process (during file extraction, etc.). Key/button presses (spamming) can still hijack focus on game startup and cause the game not to be displayed or focused properly. And here are some additional features that I plan on adding in future 9.2 betas: Better window hiding for some emulators (window hiding is already in place and works for most emulators already, including Dolphin) Emulator-specific and game-specific settings to allow you to turn certain game startup features on or off for certain emulators or certain games Game shut down themes instead of just a black screen on game shutdown Let me clarify that these are only the plans for the 9.2 release of the startup screens. I've heard all the requests in the "Startup Screens, Pause Screens, and Bezels Discussions" thread and many of them will be implemented, just not for the first official release. Let me know how testing goes.
  40. 13 points
    I did want to update you all as well. Progress is going very well, though I do still have a fairly long list of things to complete. If we're lucky, I'll have a beta out with the initial startup screen functionality by the end of the week. Keep in mind that the startup screens are completely themeable, so the above is just a placeholder that's in progress for the default theme. Big Box fades into the startup screen and then jumps to the fullscreen game when it's ready.
  41. 13 points
    Hey guys, I’m back from my break and I have a little surprise for you that I’ve been working on since quite a while. I’ve recorded almost 2000(!) new HyperSpin video themes for your MAME games! They are now available from EmuMovies directly through LaunchBox or from the EmuMovies FTP. You’ll need a EmuMovies premium membership in order to get them! All credits go to the original theme creators over at the HyperSpin forums. You guys do an amazing job! What’s new: 1665 new video themes for previously uncovered games (lots of Mahjong and Casino stuff, but also many ‘real’ games) 221 updated videos for already existing games with higher-quality themes* 55 new Mature themes** EmuMovies now features 3764 videos themes for different MAME games in total + 300 alternative theme versions! * All videos that were replaced with new ones were moved to the following folder on the EmuMovies FTP: /Official/Video Themes (HD)/MAME - Alternatives (Video Themes - Unified)(4x3)(HD)(CriticalCid 1.4) You can still grab them there if you prefer them for whatever reason. ** Mature Themes are only available on the EmuMovies FTP. They can’t be downloaded directly through LaunchBox! You can find them under: /Official/Video Themes (HD)/MAME - Mature (Video Themes - Unified)(4x3)(HD)(CriticalCid 1.4) Important Note: If you have already downloaded any MAME video themes and you want to get all the new updated ones I highly suggest that you delete all the MAME video themes that you currently have and re-download the whole set again. Otherwise you will only get the ones for the games that don’t already have a video theme and you won’t get any of the updated themes as LB never overwrites/replaces any of your videos. Unfortunately there’s no better way around that yet. Sorry about your bandwidth. You can find the video which you currently have in your setup in: ”..\ LaunchBox\Videos\PLATFORMNAME\Theme” How to download the new video themes: Method A: In LaunchBox Make sure that you’ve entered your EmuMovies account information in the options. In LaunchBox go to the platform in which you have imported all your MAME games. Select all games with CTRL + A. Click on Tools -> Download Metadata and Media -> Next -> Next –> “Select None” and click on Next –> First click on “Select None” than scroll down the list and check “Video - Theme” -> Next -> “Yes, but do not replace any existing media or fields” -> Next -> Wait until all video themes were downloaded. Done. If you also want the Mature videos for your adult games check download method b). Method B: From the EmuMovies FTP Go to the EmuMovies FTP (more information about that can be found on the EmuMovies website). Navigate to “/Official/Video Themes (HD)/” choose one of the 3 MAME sets that you want and open its folder. Select all vidoes with CTRL + A and download them on your PC to: ”..\ LaunchBox\Videos\PLATFORMNAME\Theme” Of course PLATFORMNAME stands for the platform in which you have imported all your MAME games.
  42. 13 points
    Just a sneak peek on my current project...it's called "Unified Refried"...release date is unknown as of yet...
  43. 12 points
    Welcome to the LaunchBox 2019 New Feature Poll! This list was community sourced from BitBucket, the forums, and vetted over via a live stream with the community. Please vote above on all features that you would like to prioritize for LaunchBox development. Feel free to ask any questions about poll items below. The poll will be live until Monday, July 22nd. Happy voting. Edit: The poll is complete! Here are the detailed results in a format that makes slightly more sense: # Item User Votes Percentage of Users Who Voted 1 Xbox Controller and PS4 Controller Home Button Support 1,062 62.54% 2 Icons for Types of Controls (Keyboard/Mouse, PS4/Xbox Controller, Wiimote, Nunchuk, etc.) 746 43.93% 3 Backup and Restore Options for Data and Settings 687 40.46% 4 Video Clip Grabber for Missing Videos 608 35.81% 5 Indicator/Icon for Games with Multiple Versions Available 594 34.98% 6 Filter to Games with Missing Media 590 34.75% 7 Retro Achievements Gamer Score, Profile, and Leaderboards 567 33.39% 8 Add Alternate Names, Game Type, Max Players, Wikipedia Link, and Video Link fields from the LaunchBox Games Database to LaunchBox 544 32.04% 9 New Paid Android Version (Select Games on the Desktop, Export to Android) 539 31.74% 10 Visual icon/indicator for Broken Games 535 31.51% 11 Media Cleanup Overhaul - Review/Change Items, Move to Folder or Delete 525 30.92% 12 Option to Manually Check for Updates 524 30.86% 13 Integrate MAME High Scores and Show Community Scores 499 29.39% 14 Bulk Edit Platform and Move Media to Proper Folders 497 29.27% 15 Big Box Theme-Specific Settings (Save and Restore Settings for Each Theme) 474 27.92% 16 Automatic Multi-Disc Playlist Creation for Retroarch 470 27.68% 17 Integrated Retroarch Netplay Lobby Browser 458 26.97% 18 Big Box Wall View Overhaul 451 26.56% 19 Option to Force Update Games Database Metadata 446 26.27% 20 Auditing Overhaul - Add Missing Fields and Allow Full-Library Audits 434 25.56% 21 Add Sort By Options to Big Box (another item in the alphanumeric list) 433 25.50% 22 Marquee Video Support, Customization Options for Placement and Image Types 422 24.85% 23 Steam Achievements in Details like Retro Achievements 422 24.85% 24 New Document Fields for Hintbooks, Cheats, and Maps 417 24.56% 25 Game Screenshot Grabber 410 24.15% 26 Proper Support for MAME Software Lists 392 23.09% 27 API importer for GOG 387 22.79% 28 Previous and Next Buttons in LaunchBox Edit Window 365 21.50% 29 Platform-specific Zoom and Aspect Ratios for LaunchBox 332 19.55% 30 Per-Game AutoHotkey Script Support 329 19.38% 31 Display Platform/Playlist/Category Information in the LaunchBox Game Details Sidebar when No Game is Selected 327 19.26% 32 Amiga WHD Name Conversion (Like MAME) 325 19.14% 33 Bulk Edit Additional Apps 294 17.31% 34 Allow Launch With for Additional Apps/Versions 282 16.61% 35 Big Box Parental Restrictions (Use Pin Code to Hide Games with Certain Ratings) 251 14.78% 36 Proper Support for Year-Only Release Dates 250 14.72% 37 Option to Name Media via ROM File Name instead of Game Title (where possible, won't work for non-ROM-based platforms) 235 13.84% 38 Disable Certain Controllers (such as Flight Sticks), Multiple Controllers with Different Bindings 222 13.07% 39 Option to Reverse Sort Order in LaunchBox 217 12.78% 40 Parsec Integration 173 10.19%
  44. 12 points

    Version 1.0.0


    Here is a set of ,currently, 19 Genre videos to be used with playlists. These are different from my previous Genre videos,not only in style,but,also in content. They are designed to be used specifically with MAME,and exclude games from all other Platforms. If Jason decides to add more playlists in the future,I will update with similar videos to accommodate the new playlists.
  45. 12 points

    Version 1.0.1


    A modern theme, Illuminate was designed with simplicity and elegance in mind. The box art and video snap of each game takes center stage, while the slightly out-of-focus fanart gets displayed behind flashy shades of blue and yellow and an animated bokeh effect. This theme takes advantage of the new features in version 9.4 that allow customization on a per-platform basis. Because of this, Illuminate will only work on version 9.4 and above. Installation Instructions The Default view is designed for vertical box art, and 4:3 video snaps. Custom views have been added for the following platform: Nintendo 3DS Nintendo 64 Nintendo DS Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Sega Dreamcast Sega Game Gear Sony Playstation Super Nintendo Entertainment System If you have a platform you would like a custom view for, please leave a comment below. This theme uses the following plugins: Ao.Bigbox.Themer by eatkinola Illuminate by me ListBox Scroll Center by Grila Prioritized Path Selector by Jason Carr Y2GURU Converters by y2guru
  46. 12 points
    Beta 15 is out now with the following: Game-specific settings for pause screens (available under the Startup/Pause tab of the game edit dialog, as well as in bulk edit) New themes manager in Big Box for pause themes (though none are available yet and I still need to modify the website to support adding them) Fixes for PDF viewer zooming (should be much smoother and faster now, as well as fix the bug that was introduced in the previous beta) Fixes for PDF viewer page up and page down (should work properly now) Fixes for the updated version of CefSharp (Chromium) not including the proper version of the Visual C++ libraries Added the ability to clear keyboard mappings in Big Box by waiting 5 seconds Added the ability to clear the pause key setting in LaunchBox with a new button There's one minor issue still with the PDF zooming, and that is that you have to wait a second or two for the interface to fade away after loading up a PDF before you can zoom. I spent over 8 hours just getting the stupid PDFs to zoom without reloading them, so I'm calling it done for now. The input options for the PDF viewer inside of Chromium are more than a little bit wonky, so it was way more of a hassle than it should have been.
  47. 12 points

    Version 2.0


    This is a complete collection of 1142 Sega Saturn Japanese 3D boxes. If you find my work of use could you please consider donating to my Patreon found here: https://www.patreon.com/RobinLevingstone SEGA SATURN JAPAN.xml Game Discs can be downloaded here: Sega Saturn Europe 3D Boxes can be downloaded here: Sega Saturn USA 3D Boxes can be downloaded here:
  48. 12 points

    Version 1.0.1


    This pack contains a total of 3247 of what I am calling clear device logos. Basically a combination of a clear logo and a device image. These are meant to be used for platform and playlist navigation in your BigBox theme and will be released in a theme I am working on soon. The pack folder structure matches what you would find in a BigBox theme and is the easiest way to include them in your setup. The point of these images are to use them for themes that utilize device images in the coverflow control. A majority of the images in this pack are genre playlist images for each platform which, is definitely overkill for what is actually needed for each platform but for now this will do. Seeing as how I would have to go through each platform and deturmine which genres actually apply to that platform and then remove the images that are not needed. If you need to save space, you will want to only pick out what you need from this pack instead of using the whole thing. Also note that the genre images and platform category images are the same for each platform and are basically were just duplicated and renamed to include the platform name. Hopefully at some point BigBox will have a default folder used for fallback images that you could use for every platform, that would cut down the number of images considerably. Here is the breakdown of what is included: 90 Platform images 2858 Playlist images 299 Platform Category images Note: the genre images are for the most part are black and can be hard to see on a black background, I may tweak them going forward but I only found this marginally annoying so just leaving them for now. Other Nosh On This Twice Downloads Nosh On This Twice - Banners Nosh On This Twice - Clear Logos Nosh On This Twice - Clear Device Logos Nosh On This Twice - LaunchBox Theme Nosh On This Twice - Black LaunchBox Theme Nosh On This Twice - BigBox Theme
  49. 12 points
    Beta 4 is out now with some more major improvements for startup screens: Added themes for shutdown screens Added global settings in both LaunchBox and Big Box for Minimum Startup Screen Display Time and Minimum Shutdown Screen Display Time Made the extraction progress bar smoother towards the end Added a better description in the Edit Emulator Game Startup Screen tab for the Startup Delay setting Better resource management for startup screens should result in them being completely removed from memory when closed Fix for potential issue where the mouse cursor would not show back up if an error occurs while the game is launched Duplicate startup prevention when spamming the play button Pressing random keys or mouse buttons on the startup screen or during the startup process should no longer hijack focus and prevent the game from being displayed For the shutdown screens, they work the same way as the startup screens do for themes. Shutdown screens will use the same selected theme as the startup screens, and just use "Default Shutdown.xaml" or "Nintendo Entertainment System Shutdown.xaml" instead of the versions for startup screen without "Shutdown" appended. The startup screens are working amazingly well at this point in my testing, so I'm very pleased with where we're at. There are some more items to tackle, but I believe we're nearing the end. I'll update the first post of this topic again for status. Please let me know if you find a particular game or emulator that is not working well with the new startup screens.
  50. 12 points
    Since the Windows 10 redesign, Microsoft has a new brush in it's Universal Windows Platform (UWP) called Acrylic. If you're running Windows 10 and have transparency effects enabled, I'm sure you've noticed Acrylic, most notably on the Start Menu and the Notification Center. Since Acrylic isn't available in WPF, I found a library called BlurryControls on GitHub that mimics the behavior. Here's a little example of it in LaunchBox.
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