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Showing content with the highest reputation since 11/26/2019 in all areas

  1. 29 points

    Version 1.2

    3,538 downloads

    Welcome to Faeran's BannerBox. A horizontal banner based theme, inspired by 80s retro. This theme relies heavily on custom banner images that were created using the COMMUNITY Theme Creator. Because of reliance of custom banner images this theme is a whopping 2 GB. Please make sure you have enough space on your drive. Also note that this theme requires you to be running at least version 10.15 of LaunchBox. Download this theme from the theme manager within Big Box. This base theme has banners for the following systems (Some System packs will be released separately): Download extra banner packs and install them into: LAUNCHBOX\Themes\BannerBox\Images\Games\Custom Images 1 Explaination of some files: BannerBox.zip - The same theme that can be downloaded from within Big Box's theme manager BannerBox - Base Theme - No Game Banners.zip - Same theme as above, but without any game banners. Use this if you want to create your own banners BannerBox - Template - Create Your Own Banners.zip - Use this file to load into the COMMUNITY Theme Creator to create your own banner images Learn how to create your own BannerBox Banner Images: https://www.youtube.com/watch?v=UtK2S7Owo8Y Looking to create your own theme? Learn how by: Following me on Twitch: https://www.twitch.tv/retrofaeran Subscribing to me on Youtube: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q CREDITS ---------------------------- Theme was created by @faeran Theme was created using the COMMUNITY Theme Creator by @y2guru Theme uses some amazing artwork by Rachid Loft. Find his work at: https://rachidlotf.com/
  2. 26 points

    Version 1.1.1

    911 downloads

    This theme attempt to be minimal and modern and maximise screen estate. Note: this is a beta release and features may change in future releases. Installation Unzip into LaunchBox\LBThemes directory In LaunchBox go to: Options -> Visuals -> Theme: Lambda beta Windows 7/8 user: Microsoft's “Segoe MDL2 Assets” font ( SegMDL2.ttf ) is required for the buttons and icons to rendered properly. (If you have it it will work but it’s not included here because of licensing reasons.) Settings guide tl;dr: You may have to tweak your Boxes aspect ratio and spacing. The top Details image is only visible when Fanart is available. Button bar can't be hidden because of the licensing info. Font and colour settings have no effect (font is based on system font). Settings used in screenshots are: Options -> Visuals -> Boxes -> Spacing: Aspect Ratio: 0.6 * Horizontal Spacing: 2 Vertical Spacing: 2 Horizontal Padding: 8 Vertical Padding: 2 Text Spacing: 4 Text Lines to Show: 2 *) For horizontal box art you may need to use a higher value. Options -> Visuals -> Boxes: Align Text Vertically : enabled Align Text Horizontally : enabled Show Subline : enabled (for platform info) Other recommended settings: Options -> Legacy -> General -> Game Details: Show Fanart: enabled other options at your own preference Options -> Legacy -> Images -> Background Priorities : Fanart : enabled other options disabled Options -> Visuals -> Backgrounds: Background Blur Amount : 100 Background Fade Amount : 0 (Imo. the theme looks best when blurred background Fanart and Details Fanart are the same image.) Settings that don't have any effect: Button bar can't be hidden because the license has to stay visible. Colours are hard coded. Font (including size and scaling) is based on your Windows system settings. Thanks to Grila for allowing me to use his LBPlex theme code, Retro808, neil9000, C-Beats and Jason Carr for testing and everyone who supported this release on the forum. Lambda beta theme CC BY-NC-SA 4.0 Shadowfire 2020
  3. 25 points

    Version 2.0

    2,463 downloads

    Note: This thread will not be pushed to the front in the "whats new" section once updated in the future, if you want notifications for future updates be sure to follow this page by using the follow button in the upper right corner. NEON DELUXE ARCADE - FINAL 16:9 ----------------------------------------------------- CREDITS Huge thanks goes out to @y2guru for his Community Theme Creator Software and his endless personal help, also he created the animated wheels for this theme! @Hexxxer for the original inspiration of his FutureState theme. @Rincewind for the inspiration on his use of the icons. Thanks guys! ----------------------------------------------------- INTRO This is the final version of Neon Deluxe Arcade, it's completely rebuild from the ground up. The old theme was slow, I couldn't even run it in 4K but with this rebuild it runs even smoothly with 4K theme graphics. This theme looks the same in any DPI setting now but it's only for 16:9 views. _Neon Deluxe Arcade Final.mp4 ----------------------------------------------------- INSTALLATION 1. Download the theme here and place the folder in Launchbox/Themes/ 2. You might need to unblock the zip file or all the .DLL's in the plugin folder. Right click the zip or DLL files, choose properties and at the bottom you click "Unblock". 3. I recommend doing the following to speed up Big Box greatly: - Uncheck all Background Images in Launchbox > Tools > Options > Media > Background Priorities - Set all transitions to "None" in BigBox settings - Use the Clean Up media tool in launchbox/tools/Clean Up Media... (this can really speed up lists with thousands of games and duplicate media) - Defrag the drive that holds your media files Hope you like and enjoy! 🤘 ----------------------------------------------------- LINKS Neon Deluxe Arcade is a series of themes and elements, if you like you can download these to accompany the complete theme, visit this page to see all my other work: https://forums.launchbox-app.com/profile/88501-mr-retrolust/content/?type=downloads_file The excellent start up video by @PaDeMoNiuM
  4. 24 points
    Hey all, the first 11.0 beta is out now with the following: New Feature: The Clean Up Media process has a new option to scan images for rough matches. This new option can make the clean up media process take an extremely long time, but will save you loads of disk space in your collection, especially if you download media both from the LaunchBox Games Database and from EmuMovies. The process identifies duplicate images in your collection even if they are different sizes, faded, etc. The largest duplicate image is kept, and the rest are listed for deletion. Improvement: GOG game install state changes will now auto-update for games installed via the GOG Galaxy client Fixed: When using All Games as your startup view in Big Box, sometimes the alphanumeric index was not populating correctly Fixed: Corrected an issue with the pause key bindings that may be causing them to fail Fixed: The Play Mode filter in LaunchBox was not working properly when multiple play modes were selected In addition to the above, we have the following in the works for the 11.0 release: Automatic recording of video snaps via hotkeys Automatic screenshot capturing Multiple video support Overhaul of the Add/Edit interface Much of the above is already finished or nearly finished, but as they're all tied together, it will be a bit before a beta comes out with the bottom four. The Add/Edit overhaul is taking a bit more time than we expected.
  5. 23 points

    Version 1.0.8.92

    2,679 downloads

    The Community Theme Creator for BigBox is still in development and should be treated as an Alpha build, however it has enough features in place that would allow you to start building your own Themes. (Please see Pyramids by @Rincewind) As I have no documentation at this point, please visit my YouTube Channel as I demonstrate some of the various features. http://www.youtube.com/channel/UCALHDoR8oQifl6sbIrdrW6w Installation 1. Download .zip file 2. Unblock (right click on the .zip file, select properties and click on Unblock) 3. Unzip where ever you like 4. Go to the unzipped folder and go to folder ".Install these fonts first to allow the demo theme to load correctly in the editor" 5. Install the 2 fonts (these are only needed for the included Theme) 6. Click on the "COMMUNITY Theme Creator for BigBox.exe" 7. Fill out the setup properties (userid / name and location of the BigBox.exe ) 8. Enjoy! FYI. If you wish to design a Theme in either 4:3 or 16:9 or any other aspect ratio then simply change your windows desktop settings to the desired resolution and open the editor.
  6. 22 points

    Version 1.0.2

    405 downloads

    Hi all, This is my collection of MS-DOS 3D big boxes I created for my eXoDOS set. It’s a mix of both US and European boxes, basically everything I could find. Enjoy!
  7. 21 points
    Hi all, I wanted to share some news about LaunchBox on Android; I have some good news and some bad news, so I'll start with the bad news. Unfortunately, we will be stopping development on Android for the time being. Android has not at all been good to us, and here are just a few reasons why: Our income on Android has only been around 5% of our total income, with the rest of our income coming from LaunchBox Premium on the desktop. With Google taking 30% of that, we only stand to make $3.50 per copy sold. Though the income is low, our development effort requirements for Android are about the same as for the Windows applications. It doesn't really make sense for us to be spending half of our development time on the project, while only making a 5% return. We've been massively disappointed in the software restrictions on Android. We wanted to be able to run import processes in the background, but that turned out to be impossible due to over-zealous battery-saving restrictions. We wanted to be able to easily allow users to add their own custom emulators, but it turned out to not be easy at all due to Android's poor design for launching other applications. Those are just a couple examples of the restrictions that we're constantly slamming into on Android. Android is *not* an open platform. In fact, Windows is *far* more open than Android. The Google Play Store is really the only viable way to release apps on Android, and red tape is everywhere. The Amazon App Store is also available of course, but both stores have similar issues, and no app can flourish on Android without being in the stores. We have so much more flexibility on the desktop, and for that reason we would much prefer to focus on it. There are major concerns regarding the future of emulation on Android at all. Google has begun severely restricting the ability to share files between applications for security reasons, and it’s already affecting users who are running Android 11. They’ve been pushing for these changes for quite a while now, but they’re a poor solution and they wreak havoc on emulation, because they disallow sending ROM files from a frontend to an emulator, amongst other things. This was the straw that broke the camel’s back for us. All that said, we will be stopping development on Android for the time being and focusing our efforts 100% back to the desktop applications. We actually had some really cool features in the works, including wheel and CoverFlow views, but since we’re not even sure if frontends will work at all with future versions of Android, we’ve decided to set it all aside for now. We will be taking LaunchBox for Android off of the Play Store here shortly, as we don’t want to mislead users. It is possible that we could come back to Android at some point, but this is our plan for the time being. Now for the good news: LaunchBox Premium and Big Box on the desktop are doing better than ever, and we are super excited about recent and future developments. We can’t wait to get the new MAME community high scores features out next week, as they’ve been super fun even just while in the betas. We also have some amazing ideas that we can’t wait to jump on. Lastly, if you’re dead-set on Android for emulation, there is a new frontend out that looks very good called RESET Collection. We can’t say if and how they’ll get around Android’s upcoming security restrictions, but we do wish them all the best. Thanks to everyone for your support with all of our projects, and we do apologize for having to disappoint Android users here. At this point, we strongly feel that we are best supporting this community by focusing on the desktop, so that is what we will do going forward.
  8. 21 points

    Version 1.1.0

    154 downloads

    This is probably my 3rd (and last) go at making a 3D box art set for the NES. There are many 3D boxes out there for the NES, but what makes this one special is the higher quality source images used and my favorite part, authentic retail spines used on all boxes (except some unlicensed prototypes that never even had box art to begin with). A lot of NES 3D boxes out there have the annoying NES logo on the spines, like this: I used to prefer that NES spine logo, but it now annoys me to no end. I wanted a complete set with authentic retail spines for all games, so I headed to thecoverproject.net and found a boatload of high quality boxes WITH retail spines, but not for every game so I just filled in the blanks, created retail spines for those without them. I even created box images for unlicensed and prototypes games. 888 games in total, some alternate covers here and there. The new 3D box template is larger than the old one since I was working with ultra high quality 2D images from the cover project. Here is the new box: As you can see, much better and of course, authentic. The dimensions are 903x1401, so its quite a large set but it looks great in Big Box. I do have a complete 2D set WITH Back, Left Spine and Front images. The dimenions on those are 3366x2100, and its almost 6GBs in file size so it will be a massive upload. I'll see if I can upload it after I upload this. I included as PSD template for those that want to create their own 3D boxes. Enjoy!
  9. 20 points
    Hello, everybody, here is my fully launchable WHDLoad-Collection for LaunchBox Download: It's pretty stressful right now because I get a lot of requests for the link. So please post your requests here under the post and it would be great if someone who already has the link could pass it on via PN. Alternatively for the link to the WHDLoad archive you can send an email to amiga@salumba.com (Thanks @Pixelpiper) (Subject and body of the message won't matter. All incoming messages are deleted and nothing is logged.) Update 1.1: Due to the problems that some games do not work with the JIT compiler of WinUAE, I changed the default mode to "non-JIT" at startup. But again, some special games run much better with JIT, so you can now enter them into the file "JIT.txt" (complete filename with extension) and they will be started with "JIT" activated. WHDLoad Collection Patch v1.1.zip P.S. If someone has some time and can test games to see if they work correctly with JIT and benefit from it, I would appreciate a customized "JIT.txt" and I'll include it here in the main post. But please only include games that have an advantage through JIT. Included: WHDLoad 18.5 WHDLoad Games as of 15 December 2019 (EN + DE versions) Corrected images for all games WinUAE configured WHDRun configured (with custom command script, which also handles "&" in the game names correctly) Images for the correct setting of the emulators in LaunchBox Correct combinations of different versions to one game (preferably AGA version as start entry) The collection is designed as a replacement for "Commodore Amiga", because a collection with ADF / IPF is no longer necessary. Further details will be added as needed. FAQ: To change the full screen resolution, adjust the file "WHD.uae" in the folder \LaunchBox\Emulators\WHDRun\ as follows: gfx_width_fullscreen=3440 -> to your desired resolution gfx_height_fullscreen=1440 -> to your desired resolution The XBOX 360 Controller For Windows is set. If you have another controller, just load the WHD.uae file (also in WHDRun folder) in WinUAE and adjust your controls and save the file again. If you prefer English menus (e.g. "Play CD32 Version") use this alternate Commodore Amiga.xml and replace the existing one in the folder \LaunchBox\Data\Platforms\ Commodore Amiga.xml To still load the missing video files, simply search for media in LaunchBox and select "do not replace existing". Notes: All LHAs are repacked as ZIP files and the names and folder structure has been corrected so that the required slave files for WHDLoad can be found and started. It was also made sure that file and folder names that are not allowed under Windows were transferred correctly. Have fun!
  10. 19 points

    Version 1.31

    815 downloads

    AllNightLong is trying to be a clean simple theme with little animation and stuff going around. Designed for 16:9, 16:10 and 4:3 screens. Platform navigation features banner images for 52 different platforms. Includes default playlist image in the themes playlist folder. Supported Views: Platform Wheel 1 Platform Wheel 2 Text Filters View Text Games View Horizontal Wheel 1 Games View Horizontal Wheel 2 Games View Vertical Wheel 2 Games View Vertical Wheel 2 Games View Background color: Change the background image/color. (LaunchBox\Themes\AllNightLong\Media\Custom Assets\). The default background file name is "default-bg". So change the backgound file name to this and it will show up in the theme. There are now 5 alternatives or you can make your own also. The only limiting factor is the text color, which will always be white, so white or very light backgrounds will not work. Credits: Theme was created by @thimolor Theme was created using COMMUNITY Theme Creator by @y2guru Uses Google Fonts: Barlow and Barlow Condenced Designed by Jeremy Tribby. Platform Text Filters View Screenshot uses video made by @viking as a platform background. This theme uses some of the device images from EmulationStation theme Tronkyjared (https://github.com/cowboyjeeper/tronkyjared). Many device images and system logos are taken from Wikipedia. @Crylen did many new platform banners, that are now added to the theme. Support: Support will be slow, sorry for that. If you run into issues concerning the custom banner images, please refresh the images first. Also please check your LaunchBox image options for fallbacks. I could not test all the platforms so there could be file naming issues. Special Thanks: @bundangdon @Retro808 @proghodet @Tromzy I received crucial feedback from these fine gamers. Without them, the theme would be less refined.
  11. 19 points

    Version 1.0

    3,880 downloads

    # WHAT IS COLORFUL MEDIA SET ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL THEME FOR BIGBOX: On this page we are talking about COLORFUL Theme for BigBox: Design for work with my platform video set, COLORFUL THEME is thought to be used on the big screen (TV) in gaming console mode. Modern, elegant and animated are the key words of this interface. # I NEED YOUR HELP : PATREON ? Same problem as with my video set ! Creating videos & theme takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? The main features : 16:9 only. (Works on other ratio, but with black bands) Full 4K asset. (Any resolution must work, 4K assets) Totally responsive. No resolution deformation on text size or placement. Because of the white/black background, some ClearLogo comes with the theme. Gamepad connection indicator & battery level. # RECOMMENDATION ? Any design choice gives limitations. Here are some recommendations for this theme : LaunchBox/BigBox v.10.0 (and up) VLC highly recommended. Design for work with COLORFUL platform video set. (but you can use any video you what) Beware of full white/black ClearLogo. They will be invisible on Light/Dark views! I didnt test this theme on a lowend configuration. There may be slowdown. (Curious to have your feedback on this subject!) # COOL, HOW TO DOWNLOAD ? 2 ways : In Windows : Right here, with the download button. Extract the "Colorful" folder and place it in your "LaunchBox/Themes" directory. (dont rename it!) In BigBox : Option > Theme manager > Found "COLORFUL - Light" or "COLORFUL - Dark". # SPECIAL THANKS ! @Jason Carr for his hard work on LaunchBox/BigBox! Thx man! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # CREDITS ! @Jason Carr for LaunchBox/BigBox. @Grila for Grila's Custom BigBox Controls. (Gamepad icon & battery level) @eatkinola for Ao.Bigbox.Themer. (Awazing work! Thx again) @RedSnake for Games.Genre Converter. Christian Robertson for Roboto Free Font Set. Impallari for Raleway Free Font Set. # BY FILE, EVERY CUSTOM VIEW SUMMARY (Here in LIGHT. Same principle/animation for DARK) PlatformWheel1FiltersView.xaml PlatformWheel2FiltersView.xaml WheelGamesView.xaml : Wheel2GamesView.xaml : TextGamesView :
  12. 19 points

    Version 1.3.0

    130 downloads

    Hey all, I have another set here to release. This took me far longer then I had hoped but I am happy with the result. After looking all over the internet there was no complete set for Game Boy Advance carts in a nice matching template... everything was poor quality and skewed images, etc. I took the task of making this set. I have 981 GBA games and this pack includes carts for all but two games that I simply cannot find images for anywhere. This is an NTSC only set. There are 983 files in the download (i think I had a few duplicates as I only made carts for 981 games minus the two missing for a total of 979, leaving 4 "extras" in this pack. If anyone finds those duplicates/extras let me know so I can remove them and re-upload. Also the two games I am missing artwork for are: Pocket Professor: KwikNotes Volume One Crash & Spyro Superpack_ Spyro Orange_ The Cortex Conspiracy + Crash Bandicoot Purple_ Ripto_s Rampage.png If anyone finds images for those two please contact me so I can get them added. Also, since I didn't get to verify my games against an "official" list it is possible I am missing some official NTSC games. If I am please also PM me the with what the game is and potentially a link. Looking online at various sources there are some discrepancies on a few releases and if they were NTSC or not. Anyways, enjoy everybody!
  13. 19 points
    Hey all, the first 10.8 beta is out now with the following: New Feature: The default LaunchBox theme has been completely overhauled and modernized, and now includes dynamic box sizing! If desired, the old theme is still available under Tools > Options > Visuals > Theme > Old Default. New Feature: LaunchBox now scrapes Steam to get even more images for your Steam games! It now pulls the game's poster, clear logo, and screenshots if the game has them. Improvement: When a Sort Title is added to games, the Sort Title is sorted into the game lists without any overrides for "A", "An", or "The". This allows you to override the default sorting methods by adding a Sort Title if desired. Improvement: "Games Missing Banners" and "Games Missing Music" have been added to the "Games Missing Media" filter type Improvement: "Games Missing Media" should now be more accurate and more performant when adding media Fixed: The "Games Missing Media" filter type was showing games that shouldn't be in the list on rare occasions Fixed: Cinematix game theme video downloads were not working correctly in some cases (introduced in 10.7) Here are some screenshots of the new theme redesign: Notice how the boxes are now dynamically sized, and all the extra space is gone as well.
  14. 18 points

    Version 1.1.0

    101 downloads

    Hey Guys, Here are all 296 released NTSC Nintendo 64 front carts. These are all high-res and much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate carts with the appropriate cart colors for each game that offered a colored variant. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. If anyone notices any issues or anything let me know otherwise enjoy!
  15. 17 points

    Version 1.6.5

    35,900 downloads

    # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL PLATFORM VIDEO SET: On this page we are talking about COLORFUL Platform Video Set: A complete new series of platform video for our frontend! Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof. (4K video) # I NEED YOUR HELP : PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H264 AAC) HD video (1920x1080px) @ 30fps (MP4 H264 AAC) Only available in 16:9, but design compatible with 4:3 crop. All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available soon. (Community effort!) # ABOUT CODEC FORMAT ? Initially, I was thinking of working in H265, more modern for 4K. But after talking with Jason, this is problematic on some old configuration and with Windows Media Player, which doesn't support it. So, I will leave you the choice! 4K | 3840x2160 | mp4 h264 AAC 4K | 3840x2160 | mp4 h265 AAC (only on EmuMovies FTP) HD | 1920x1080 | mp4 h264 AAC - On this download page = Only 4K - h264 - On Download theme videos tools = both, 4K + HD version - On EmuMovies FTP = The 3 versions! # A PREVIEW OF ALL THIS ? Instagram Youtube # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox > Tools > Download theme videos tools > Select "Colorful 4K" or "Colorful HD" By batch - On the Emumovies FTP ://Upload Here/_Video Snap Submissions/COLORFUL Platform Video Set/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : Last update : January 15, 2020 ACTUAL TOTAL COUNT = 63 platform + 6 category + 1 playlist List of covered PLATFORM: (Open the spoiler form) List of covered CATEGORY: (Open the spoiler form) List of covered PLAYLIST: (Open the spoiler form)
  16. 17 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "J" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "I". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 625 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.65% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. Outside of scouring through Gamebase screenshots, I also try to keep up with new releases and updated versions on csdb.dk and add/update games from that on a regular basis. I check latest releases on csdb.dk several times a week. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard is still recommended because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. I do include a virtual keyboard key though if you're adamantly opposed to it. You can get by pretty well with the standard control mappings. While the virtual keyboard works in a pinch, you probably aren't going to want to use that for any text adventures (of which there are a few in here) Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. THIS WILL NO LONGER BE AN ISSUE IN THE NEXT VERSION. Thanks to updates in the core, per-pixel horizontal and vertical cropping are now possible which means it will "just work" at any resolution with any aspect ratio. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Software Dependencies While Launchbox itself is portable, it has a few dependencies which are normally installed with a proper install (which isn't taking place here). Most people will have these installed already but you may not, in which case you'll need to install them before Launchbox will work. Visual C++ 2015 and .NET Core 3.1 are typically the only ones that you might not have installed already. You can grab the redistributables for them here and here respectively. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  17. 17 points

    Version 1.0.3

    1,115 downloads

    What is it? CoinOps Redux is a port of CoinOps Next to BigBox, co-created with @Klopjero. The theme has been developed using the Community Theme Creator (all the credit to @y2guru) and should display correctly in both 16:9 and 4:3 ratios. As in the case of CoinOps, it relies on 1120x1080 fanart images for game wheel views. Big thanks to BritneysPAIRS and the CoinOps team for their work in CoinOps and for their amazing theme design. Views It includes the following BigBox views: - 4 platform views. - 2 game wheels for arcade based systems. - 2 game wheels for non-arcade based systems. - 2 horizontal game wheels. - Systems view. Supporting more than 130 systems. For platform views, we suggest to use @viking colorful videos. Files available [CoinOps Redux 1.0.zip] The BigBox theme files. Just uncompress and copy / paste to Launchbox\Themes folder. All platform background images are included in the file. [Platforms] Sets of fanart images (1120x1080) for several platforms. If you want to use them, just unzip and copy / paste to Launchbox\Images\[Platform]\Fanart - Background. * It is also possible to use the fanart packs uploaded by @RedSnake for his DarkRoom theme (or use these in DarkRoom). Showcase
  18. 17 points

    Version 1.3

    95 downloads

    Vectrex 2D Front Cover Box Art - By Simon Quincey - hitt.man@ntlworld.com So i added all my Vectrex roms (113 at the time) to Launchbox, i let it do its "thing" and the artwork it downloaded was horrendous. Different sizes, wildly different qualities, some real, some custom and a whole load missing. Like 70% missing! Every rom needs an image, they should all be the same size and style too. I know, i'll make my own set using anything i can find online. 113 roms, how long can it take? If theres no artwork online i'll just use a screenshot from emulation. Every search for more images, lead me to more websites, more information and more roms. I joined a very cool Facebook group on 28th April, to learn more and find more artwork and there were plenty of helpful people there. There were also more roms... From the "Vectrex Fans Unite" Facebook group i would like to thank everyone for the encouragement and support. And particular thanks to these guys who provided much needed original artwork to complete this cover set. Graham Toal Chris Malcolm Jacek Selanski David Flemming Tony Holcomb Alan McClelland Manu Parssinen Steven Salter John Blythe If you helped me out and i missed your name here, sorry, but i do thank you. Also, from the Launchbox thread i started and did my daily progress updates to, i would like to thank... Lukeyboy67 Starbuck Dragon57 ...for the ongoing support. I started at 113 roms but ended up with 260! Seemed never ending but i've finally done it. So here in this pack are 260 unified images, all following the same design template, same resolution (1024x800) and (as much as possible) the same quality level. I have done the best i can with the online artwork i could find. I've used original box scans where possible, i've used other peoples custom box artwork at times, i've upscaled some, cleaned others, totally dumped and rebuilt others. I've used various emulators to capture screenshots and built totally new logos for some. Its been a lot of work and after about 6-7 weeks or so, i'm done... for now... Although this set of images was selfishly only going to be for myself to begin with, after sharing what i was doing it seemed there were others who were interested in using these. I was asked if i would share them, so thats what i'm doing. Of course, they are free to use, i don't own any of this. This set should now be uploaded to the Launchbox website/forum as a pack/zip and to my own GoogleDrive too. My GoogleDrive will also hold these as individual files and i'll have an area for new and updated files. The link to my GoogleDrive will be shared to both the Launchbox forum and Facebook group. Updates to this pack, error fixes, new covers, cover requests etc. may only be uploaded to my GoogleDrive. So if you have read all this waffle and you are using these images, please check there for new files. I will take requests for covers, if i've missed a rom and you still have artwork gaps after adding this set, just ask. I will fix any errors you spot too. All i ask is you request by email (top and bottom of this text), and if its for a rom i don't have, you send me that rom. I will update covers too if you have improved artwork, you just need to send me it. Comments, roms, requests, fixes, artwork etc. to... hitt.man@ntlworld.com Have fun. Simon Quincey. v1.0 - Initial release, 260 images v1.1 - 15 new images + 6 updated - total 275 New - 3D Demo New - 3D Vector Space Cab New - All Your Base New - Berzerk Ultimate New - City Bomber New - Doodle New - Monster House New - Philly Classic 3 New - Quick Shot New - SD - Untitled New - Sinz Demo New - This Is Just A Non Playable Demo New - V-Theremin New - Very Vectight New - YMusic #1 Update - Alley Anxiety - Font size fix Update - Berzerk Bugfixed - Better logo, matching Berzerk Ultimate Update - Frogs N Flies - Clearer screenshot Update - KnightEx - Logo created from higher resolution source and made slightly larger Update - Oregon Trail - New logo Update - Vaboom + Vectrace - New logo v1.2 - 3 new images + 3 updated - total 278 New - Blitz Action Football - US version of Blitz American Football (alt cover) New - Soccer Football - US version of Heads Up Action Soccer (alt cover) New - Web Wars - US version of Web Warp (alt cover) Update - Blitz American Soccer - File renamed (to Football, added UK), subtitle updated Update - Heads Up Action Soccer - File renamed (added UK) Update - Web Warp - File renamed (added UK), top logo adjusted, bottom logo replaced v1.3 - 2 new images + 7 updated - total 280 New - Xandoz New - The J-Game Update - Stevedore - Added subtitle Update - Birds Of Prey - New logo Update - Hexed - New logo Update - Omega Chase - New logo Update - Top Gun - New logo Update - Vec-Fu - New logo Update - Vector 21 - New logo
  19. 16 points

    Version 1.0.4

    544 downloads

    LV-101 is dark, futuristic and responsive theme. Theme uses custom device and playlist images (download the psd templates from here). 108 devices are included in this package. Should work well with 16:10, 16:9, 4:3 and 5:4 ratios. Theme was designed to use box art, gameplay screenshot and gameplay video. If you want to make changes you can download the Community Creator Tool Files. For view transitions I recommend the vertical animation, it just feels right with this theme. Requires a powerful system to run smoothly. Tried it with i5-4570t and performance was horrible. AllNightLong works better on older systems. Theme contains: Platform Wheel 1 Platform Wheel 2 Text Filters View Text Games View Horizontal Wheel 1 Games View Horizontal Wheel 2 Games View So not a lot, but I didn't want to make this theme as huge as my previous theme. Less is more, or so they say. Credits: @y2guru for the COMMUNITY Theme Creator for BigBox @viking for the amazing platform videos. Fonts: Montserrat Designed by Julieta Ulanovsky, Sol Matas, Juan Pablo del Peral, Jacques Le Bailly (https://fonts.google.com/specimen/Montserrat?query=montse) Device Images: The Vanamo Online Game Museum (https://commons.wikimedia.org/wiki/User:Evan-Amos/Credits) Fan Art: This theme uses some images from EmulationStation theme Tronkyjared (https://github.com/cowboyjeeper/tronkyjared) Background Video: Free B Roll by <a href="http://videezy.com">Videezy.com</a>
  20. 16 points

    Version 3.0.6

    4,802 downloads

    Advanced Retro Console Version 3. This has a more difficult and time consuming setup process but might be worth it once completed. The goal behind this theme is to make an entire eco system that matches in style, effect and overall feel. On this page you will find everything you need to build exactly that including the Theme itself(multiple versions), startup and shutdown theme, pause theme, sound pack, BigBox startup video and more. I will continue to support this for as long as humanly possible and will continue to improve or add new features as they become available but I will not be making any more new versions. My goal here is just to simplify my work time and allow this one to become the best overall. I also want to add a thank you right now for all the hard work from @y2guru. Without his Community Theme Creator, none of this would exist. There are several more who deserve credit for helping and contributing to this project such as @faeran and of course Jason for building the whole thing. That being said lets get to all the new stuff! I added several new Platform views for the ones I play the most. They are NOT meant to be exact in anyway, just meant to replicate each console enough to feel nostagic. I made logo packs for every single platform I have which is over 80 right now. This version of the theme will only use these custom logos. It is made to be specific to this theme and to match in style. These are avilable on a seperate download page here: Click Here Added a new wall view. Simple but sweet and clean. I cleaned up all animations and simplified some to make it more helpful rather than intrusive (hopefully)! New Controller Matching button packs are available. Added a new Banner location and created custom banners for those views. Several have been made already and are available on a separate download page here: Click Here Finally made a new Dark version for each and every part including the startup and pause themes. Also, finally figured out how to get the Category and Playlist views to work properly. (you can find the custom logos for those views on this page including the collection logos) You will need the following files: Game Logo Packs: Click Here (or make your own) Banner Image Packs: Click Here (or make your own) Custom Platform Logo Packs: Found on this page (each file name matches the platform name) Step by Step Setup: Download the Theme itself. There are 2 versions, dark or light. Download the startup theme to match, dark or light. Download the pause theme to match, dark or light. Download controller button pack(s) if not using an Xbox controller. Download the sound pack if wanted. Download the startup video for BigBox also if wanted. Download all the console specific logo packs. The files are named after the platform or console itself. (ex: for PS1 download the ‘Sony Playstation.zip’) This theme has custom views made for some consoles, listed below, and these are the required logo packs for those to work. Download platform logos. (these are for the main platform view) Download platform category logos. (these are the main logos for categories such as genres, playmodes etc.) Download playlist logos. (these are for all playlists such as Arcade Action or Arcade All Games, etc.) Download collection playlist logos. (these are for all your custom collections such as 19xx or mario or 007, etc. Over 1700 logos in here.) Follow the links below and download a logo pack for each console and platform you have in your setup or download my Retro Console Logo Creator.zip and make your own set to match. Finally, follow all the steps below to make sure you put each file in the right place and most importantly, HAVE FUN. If you need help just ask and I will do my best! Instructions and File Locations: (all logo packs, etc: are placed within the theme folder, you must install this theme for any of them to work) NOTE: in the examples below I am using the 'Retro Console Light V3' theme as an example. If you are using the 'Retro Console Dark V3' then please replace that part as needed. Platform Logos(on this page) : Please place these inside this folder: ?:\LaunchBox\Themes\Retro Console Light V3\Images\Platforms\Custom Images 1\ Custom Platform View Logos(on this page) : ?:\LaunchBox\Themes\Retro Console Light V3\Images\Games\Custom Images 3\ Custom Banner Images(found here) : ?:\LaunchBox\Themes\Retro Console Light V3\Images\Games\Custom Images 2\ Game Clear Logos(found here) : ?:\LaunchBox\Themes\Retro Console Light V3\Images\Games\Custom Images 1\ Once each pack is installed you will be able to run this theme the same as it is in the video above. The custom Banner packs are not required, but the rest are. While using the new logo packs you may find that your game list is different or you just want to make some of your own. @faeran has made a video tutorial on how to use the new Custom Image Creator to make your own logos. It is very good. If you want to make your own logo packs for any of the views in my theme, watch his video and then download the file, 'Retro Console Logo Creator.zip'. found on this page. All the files you need to make each one exactly are included, even for the custom platform views and the banners. How to make your own custom logos for this theme: Click Here (watch first and then return here and follow the instructions below) Once you get an understanding and are setup to go you can follow these instructions to make matching logo sets from your own collections for this theme: So once you open the logo creator file (that you got from here) in the community theme creator, you need to select the platform that you want to make logos for from the left panel at the top (3rd drop down) and then you will notice a long string of dots toward the bottom of the screen from left to right and centered just above the box that offers 2 or 3 options such as 'Theme, Platform and Game'. Use the following for each sub type of logo you want to make: Platform Logos: Use the first dot for these and select 'Theme' from the box below. (Put these in the 'images/Platforms/Custom Images 1' folder within this theme) Game Logos: Make sure to select the correct platform from the menu(panel) on the left. Then use the second dot and choose 'Theme' from the box below the dots. (Put these in the 'images/Games/Custom Images 1' folder within this theme) Custom Platform View (game logos): Use the same instructions above but select the 6th dot and choose 'Platform from the box below the dots. (Put these in the 'images/Games/Custom Images 3' folder within this theme) Custom Banners: Use the same instructions above but select the 4th dot and choose'Platform from the box below the dots. (Put these in the 'images/Games/Custom Images 2' folder within this theme) Now you will be able to make logos for your exact set of games using all of the assets that are in the ones I made so they will match. You now just have to select the Hamburger Icon form the menu at the top of the screen and then hover over 'Render Custom Images', now select 'All Games for Selected Platform' from the menu that pops out. Once you have completed making your set you will need to go and get that whole folder of logos you just made and move them to the 'Retro Console' theme folder in the 'Custom Images 3' folder with the others. Remember, each platform logo set needs to be in a folder that exactly matches your Platform name as it appears in your LaunchBox setup. How to make your own custom Platform Category and Playlist logos for this theme: (the ones I made are boring but they work and fit with the theme very well) Same as above except for: Make sure to select either 'Platform Categories' or 'Playlists' from the second dropdown on the left panel at the top. And then select the first dot for each at the bottom center portion in the editor. Once selected, click the hamburger menu icon at the top left and select "render Custom Images' and then select the appropriate option. Here is a video clip of all the new custom platform views: Downloads on this page: Retro Console Dark or Light V3 = The main theme files need. Just choose dark or light or both. Retro Console Pause Dark or Light = Just what you think, this is the pause theme for each version. Retro Console Startup Dark or Light = This is the startup and shutdown theme for each version. All controller button packs = These are meant to replace the ones I use with whatever controller you use on your system. Almost every view has these somewhere. Obviously just download the ones you want . To install just unzip to the following location: ?/LaunchBox/Themes/Retro Console (Dark or Light)/media/buttons/. Make sure to overright them. Sound Pack = Just the sounds I use incase you want them. Startup Video = This is the startup video I made for this theme. Enjoy! Platform original boot videos = These are short video clips of the original startup sequence for every platform I could find. They are used in only one view but it is pretty cool and nostalgic. All Platform named logo packs are for the custom platform views only. The ones in the screenshots. To install you must unzip and upload to: \LaunchBox\Themes\Retro Console Light V3\Images\Games\Custom Images 3\ Super Nintendo Entertainment System.zip Sony Playstation.zip Sony Playstation 2.zip Sony Playstation 3.zip Sega Genesis.zip Nintendo 64.zip Nintendo 64DD.zip Nintendo Entertainment System Nintendo Gamecube.zip Nintendo Wii.zip Nintendo Wii U.zip Nintendo Switch.zip (still to come) Microsoft Xbox.zip Microsoft Xbox 360.zip Microsoft Xbox One.zip (still to come) Pinball FX2.zip Pinball FX3.zip Sega Dreamcast.zip Turbografx-16 Platform logos = All platform logos for this theme. (Required) Thes go into the following: \LaunchBox\Themes\Retro Console Light V3\Images\Platforms\Custom Images 1\. If folder does not exist please make one and remember if using the dark version to change that part. Platform Category Logos = These are for the platform category views only. If you use this view then you will need these for sure. Playlist Logos = This is a large pack of playlists logos and includes custom playlists like collections, etc. Also needed if you intend to use the category views in BigBox.
  21. 16 points

    Version 1.8

    1,588 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ Realistic bezels in 3840x2160 resolution for Mame. My goal is to make bezels for around 1300 Mame games I have in my collection, by using existing artwork and recreate artwork that wasn't available previously. If you like to follow the progress and process of this project and download new bezels early; follow this thread: https://forums.launchbox-app.com/topic/52435-mr-retrolusts-mame-4k-lights-out-realistic-bezels/ Each time I reach around 200 new bezels I'll add a new pack. The first pack includes Neo Geo, Cps1, Cps2 & Cps3 as well, these are conversions of the RetroArch bezels I made before. ================================ Credits: Most of the artwork used are from the most excellent Mr.Do & the many team members: http://mrdo.mameworld.info/index.php and from Arcade Artwork: https://www.arcadeartwork.org/ For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ ================================
  22. 16 points

    Version 3.1.0

    561 downloads

    WoodPanels has the old school retro feel of playing games on an old TV in a room with bad, green carpeting, but golden wooden paneled walls. The video game console or platform appears above or beside the television to match that look and feel. It is paired with a set of 8-bit fonts to complete the experience. Designed for 16:9 screens on a 1080p monitor (need feedback on different resolutions) Platform navigation features device images for 40 platforms. Games list view features device images for 40 platforms with support for game videos, game 3D/2D box art, game cart images (SNES, N64, Genesis, 32X, and Jaguar only). Consoles are paired with one of four different TVs from the same decade they were released (70s, 80s, 90s, 00s) "Wall View" for looking at game boxes on shelves is accompanied by the platform logo and image of the original console packaging. WoodPanels Startup Video is here! Alternate all-wood background available below, just unzip it under Launchbox/Themes/ and overwrite the default one. Trailer: Instructions: 1. Unzip in LaunchBox/Themes/WoodPanels. In BigBox under Options>Views>Theme> choose "WoodPanels" 2. To ensure you're viewing the image of the console and TV alongside the game list, go into the BigBox Menu (hit Esc on your keyboard or back on your controller) and select "View Platforms". 3. To view the carousel of devices in your platform view, go into Options>Views>Platform List View> and select "Platform Wheel 1". 4. Lastly, to make sure you keep this view the next time you start BigBox, go into Options>Views>Default Startup View> and select "Platforms". 5. For N64, SNES, Jaguar, Genesis, and Sega 32X, you need to download the game cart images AND you need to set your LaunchBox settings so your fallback images are disabled for this, otherwise when you have a missing game cart image it will pull something else and look...bad. LaunchBox Options>Legacy>Images>Cart Front Priorities>Uncheck all but "Cart - Front" 6. To enable a the "Wall View", change BigBox Options>Views>Games List View>Wall View. Switch it back to "Text List with Details" if you decide to go back. To Do: Need to add MSX platform device image, gameslistview, box PS1 gameslist image missing power light Super Nintendo gameslist image missing power light Nintendo 64 gameslist image missing power light Dreamcast gameslist image missing power light 3DO device image doesn't match gameslist or box images Commodore Amiga device image doesn't match gameslist or box images NeoGeo portable color device image doesn't match box or gamelist image Sega CD box doesn't match gameslist or device image PS1 box image doesn't match gameslist image
  23. 16 points

    Version 1.1

    489 downloads

    Night at the Arcade was built during a Theme Stream broadcast. If you are interested in creating themes, follow me on Twitch, or watch the videos later on YouTube. A Catalog of past Theme Streams can be found on the forums here: https://forums.launchbox-app.com/topic/54760-retro-faerans-theme-stream-big-box-theme-creation/ Retro Bedroom I create a brand new theme based around a childhood bedroom from the late 80s, early 90s. This is my take on the infamous bedroom theme. Like always, you can download both the Big Box theme files, along with the COMMUNITY Theme Creator files (which allows you to edit the theme to your liking using y2guru's COMMUNITY Theme Creator). This theme includes everything to start you off reliving your childhood memories. Included are a batch of poster advertisements, and video advertisements for over 40 systems. Come for the nostalgia, stay for the lava lamp. Watch this theme being built: Watch on Twitch: https://www.twitch.tv/videos/671130093 Watch on YouTube: https://youtu.be/6oHCip2B6GU Instructions Retro Bedroom - Theme.zip - BigBox theme. Place extracted folder in your LAUNCHBOX\Themes folder Retro Bedroom - COMMUNITY Project files.zip - Creator Project files. Place extracted folder in your COMMUNITY\My Theme Projects folder This theme only works on version 10.15 and above due to its reliance on some new bindings! Credits Ângelo Fernandes' Artwork - https://www.artstation.com/artwork/8wnkx COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ My Twitch Channel: https://www.twitch.tv/retrofaeran My YouTube Channel: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q
  24. 16 points

    Version 1.0.1

    2,541 downloads

    # WHAT IS COLORFUL? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Resources : You want create video? It's the place to be! COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # WANT TO CREATE VIDEO? YOU ARE IN THE RIGHT PLACE! On this page we are talking about COLORFUL RESOURCES. Have you considered creating a new Platform/Category/Playlist video for Colorful? This is the place to be! Done, by and for the community. You will find below my guideline and quick tutorial. If you are tempted by the adventure, please respect the rules below! Thx !! # READY FOR ADVENTURE? FOLLOW THE GUIDE! Before we start going into the technique, let's set up some basics on how we're going to do it. The idea is not to make me a tyrant, but to keep an overall coherence of design, style and to centralize uploads/downloads on a single page. The basic principles : On this Resources Page, you will find: 1 archive = 1 platform sources. (From me or from you) On the Platform Video Page, you will find: 1 file = 1 video. (From me or from you) Here are the rules to follow: ONLY use this forum thread for ALL that concerns the video creation. Form start to finish. Please, not used the comment section below. Announced on what platform(s) you want to work. (New or rebuild) Post your work in progress! This is very important, to have feedback from community and me. Follow the guideline below. There can be several videos from the same platform. I will add your credits. But keep the same background color please, for theme integration. Don't be susceptible if we make comments. 😉 At the end, send me your video and source files. I will upload them to the corresponding pages, with your credits. Here, I will act as a moderator. 😅 The goal of all these rules is to keep the set consistent, allow the community to take part in creation and centralize everything for ease of use. About software, I used Photoshop and After Effect in their old version (CS6) and without any plugin, to maximize compatibility with your systems. You can use other software of course, but try not to use plugins. # GUIDELINES? I created these guidelines, based on my experience with NOSTALGIA. They have a whole purpose and I ask you to respect them. Here is the principle:You can find these construction lines, as guides, in the Photoshop (.PSD) files, in each Platform archive. The goal is to let the design breathe, while allowing great versatility of use. Whether in full screen, in 4:3 or 1:1, this video set remains usable. I have created a theme around this set, but I hope it will not be the only one! A word for the wise ... # WHAT ARE THE STEPS ? Briefly, the steps I follow for each video. Find photo sources for each element of the montage. I try to put the credits in each archive. Carry out the editing in Photoshop, keeping a layer structure common to each platform. From Photoshop, save each layer group in separate PNG files. Find a Gameplay video (EmuMovies for most) and the boot section (Youtube for most) Go to After Effect, gather everything in 4K and render a "master" video file. (understand heavy one) Use VidCoder to make my different outputs (4K h264 / 4K h265 / HD h264) and size compression. A quick word for the arcade cabinet: It's too hard to find good photo sources. So I made them all in full 3D (CGI). If you have the knowledge, go there! Otherwise, I create my renderings so that they can be edited in Photoshop. 😃 # IN DETAIL, PHOTOSHOP ? I'm not going to do a beginner tutorial for Photoshop. Here's how I sort my slaps. It would be good to respect this nomenclature, always to maintain consistency. And post on this forum thread your work in progress ! Once the editing is finalized, I export these slaps in 4 PNG files, to go under After Effect. (see text in the left column above) Why in PNG and not directly use the PSD? Because I noticed "more file corruption with the PSD. In the context of exchange with the community, the PNG is much more universal for people not using the Adobe suite. # IN DETAIL, AFTER EFFECT ? Here it is more difficult to explain yourself with words or pictures. But here is the basic principle:The Mask Layer will be used for the Gameplay video. And post on this forum thread your work in progress ! I let you open the files to better understand. If the need arises, I will come and fill this part. # IN DETAIL, VIDCODER ? To optimize the size of the videos and multiply the formats, I use the free and open-source VIDCODER. (also on Microsoft Store) It is rather simple, allows batch processing, and as there are finally few "moving" elements in my videos, the optimization is pretty good.I created and tested 3 profiles that you can import and use. Here they are : VidCoder_Viking_Settings.zip # AT THE END, SHARING ! Once finished, send me the files directly: Video in the 3 export formats from VidCoder. Your source archive, trying to keep the same structure as mine. I take care of the conformation of the names, the addition of the credit, and the upload on the right pages. Thank you in advance ! # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : Last update : January 15, 2020 ACTUAL TOTAL COUNT = 63 platform + 6 category + 1 playlist List of covered PLATFORM: (Open the spoiler form) List of covered CATEGORY: (Open the spoiler form) List of covered PLAYLIST: (Open the spoiler form)
  25. 16 points
    Hey all, the first 10.11 beta is out now with the following: New Premium Feature: A new "badges" system has been built for LaunchBox that displays badges for various things next to your games. Badges are now available for Broken, Completed, Favorite, Hidden, Multiple Discs, Multiple Versions, Portable, and Unplayed. The images can be changed and the badges can be enabled or disabled via the new Badges drop down at the top of the LaunchBox interface. Plugins can also be used to add new badges. Improvement: No-Intro ROMs with multiple titles (separated by the ~ character) will now use the first title as the game title for better scraping Fixed: Importing games will no longer skip "duplicate" games because of multiple platforms that use the same Scrape As value Here's a preview of the new badges system: The new badges system knocks out two of the top 20 items from the last poll, and also makes way for the controls icons that ended up at #2 on the poll.
  26. 15 points

    Version 1.1

    689 downloads

    Editorial Noir was built during a Theme Stream broadcast. If you are interested in creating themes, follow me on Twitch, or watch the videos later on YouTube. A Catalog of past Theme Streams can be found on the forums here: https://forums.launchbox-app.com/topic/54760-retro-faerans-theme-stream-big-box-theme-creation/ Editorial Noir This theme is my take on porting the exciting ES theme by chicuelo called Epic Noir. Watch this theme being built: Watch on Twitch: https://www.twitch.tv/videos/602273726 Watch on YouTube: https://www.youtube.com/watch?v=Zcm8sT5mgdE Instructions Editorial Noir - Theme.zip - BigBox theme. Place extracted folder in your LAUNCHBOX\Themes folder Editorial Noir - COMMUNITY Project files.zip - Creator Project files. Place extracted folder in your COMMUNITY\My Theme Projects folder Credits Original theme by chicuelo. Find it here: https://retropie.org.uk/forum/topic/25351/epic-noir-dark-mode-theme COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ My Twitch Channel: https://www.twitch.tv/retrofaeran My YouTube Channel: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q
  27. 15 points

    Version 1.0.1

    608 downloads

    This was supposed to be a simple flat theme, but evolved into a 2 in 1, so you have the regular view which is flat and sleek and also you have available an optional view (per device) that resemble some classic mini consoles (including consoles that do not have mini versions as of yet). Features of this theme: Simple flat version that runs fast and looks great. No flashy animations that may affect perfomance. Optional "Classic Mini" view for many systems. Every Classic Mini view has it's own background music. Improved original design of some "Classic Mini" (Such as PSX and Genesis). "Classic Mini" style views for consoles that do not have an oficial Mini version (such as PS2, WII, etc.). Platform/console selection with video (you need to download the video first from regular launchbox menu). First version (1.0.1) has most of the more known consoles in "Classic Mini" style: NES, GB, GBC, Sega Master System, SNES, Turbografx, Gega Genesis, N64, PSX, Dreamcast, Gamecube, PS2, WII, WiiU, etc. Recommended configuration: Platform selection Regular GameList ViewOptional "Classic Mini" view . Video of the theme in action (no fancy editing for now) Please follow my channel for updates and related content. If you have any questions, please let me know. P.S.: English is not my first language so I apologise for any mistake. P.S.2: Thanks y2guru for your amazing theme editor.
  28. 15 points

    Version 1.0.0

    68 downloads

    Hey all, I am back again with another set of carts! Here are all 501official released NTSC Nintendo Game Boy front carts. These are all high-res and much better and more accurate then what is currently out there (The current set actually uses stretched box arts and not cart art). Also unique to this set compared to whats out there is an actual accurate cart template, correct wording "this side out" on the right of the cart compared to the other set, and each cart has its correct DMG number. I have named them using the no-intro naming scheme. When dropping these in your Launchbox build there are a handful that may not auto-load; you will have to manually update your game name in Launchbox. (Now with alternate naming this should correct any issues.) If anyone notices any issues or anything let me know (Especially doing 501 carts... there potentially could be an error with a DMG number but they SHOULD be good.) Enjoy!!!!
  29. 15 points

    Version 1.1.2

    5,878 downloads

    Here is my first theme. This theme was made almost entirely in @y2guru's theme creator tool that is my absolute favorite community addition. Very cool for people like me who love to design. Thank you for making this y2guru. My intention was to make a seamless theme that felt like a console but offered a very different feel than all the already existing and amazing themes found on this forum. I Hope you like it. Let me know if you need more logos but keep in mind i can only work on this once a week. Credits: Not sure where to start, I was mostly inspired by @viking and @Rincewind for their contributions and then i found the 'Community Theme Creator' made by @y2guru which changed everything. But most of all, credit should go to Launchbox itself and this entire community. I have used several things i found at this forum but most of this theme was made by me. If I have missed someone I am truly sorry and it was not intentional. Please let me know and I will of course edit this page. ALSO: @Wanderer189 has made a huge contribution to this theme in the form of several downloadable add-on packs full of clear logos for each platform. These include literally thousands of logos made for each Genre, Playmode, ETC. This is an amazing thing and I thank you for your hard work Wanderer. You are awesome. If you would like to get these logos for your setup they can be found here: What is this theme: This is a video snap based BigBox theme. Heavily designed around the use and display of video snaps. This theme has several views including one that offers a different look for each platform including handhelds. There is a large amount of custom graphics and logos and images and icons etc. Hence the large file size. Use the startup and pause themes to complete the seamless setup. All icons including stars for 'consumer ratings' and 'ESRB rating' are custom and included in the theme file. Use them all you want. I am using the nostalgia platform videos and these are perfect for this theme. I may make my own someday but for now these are Great. Available Downloads: Retro Console Theme.zip - This is the entire theme including platform and platform device logos as well as all icons so you don't have to download them individually. This does not include device logos, startup video startup or pause themes, collection logos, etc. Retro Console Startup.zip - The startup and shutdown theme I made to match with this theme. (screens below) Retro Console Pause.zip - The pause theme I made also to match this theme. (screens below) Platform Clear Logos.zip - Included in the theme download but also here in case you just want them alone. These were made specifically for this theme and there are currently 194 logos. Platform Device Logos.zip - Also made for this theme for the platform view that uses device images. Currently 122 logos. Collection Device Logos.zip - Made to match this theme for the platform view that uses device images for each collection i use. I can make more upon request. Collection Logos.zip - Same as the platform logos. Made to match so they can be used in this theme. Platform Categories.zip - A bunch of category logos also made to match this theme. Startup Video.zip - A startup video I made just to add to the overall completeness of the theme. Not at all necessary but here if you want it. Retro Console Sound Pack.zip - Again not required but here if you want it. This is what i use in the video below. Just unzip it to your launchbox sounds folder and then select it in BigBox. Recommendations: Set your Image priorities in Launchbox as follows - Cart Front ( add disc images to the list - this is used in many views in this theme) Set your startup and shutdown time limits in launchbox settings. (mine are: startup=5 sec and shutdown=3.5 sec) I designed this around the Nostalgia Platform Videos. You can use anything but those will fit and line up best. This theme assumes an xbox controller setup: A=Select, B=Back, X=Search, Y=Game Details and Select Button=Change View (not required) I also set the left bumper to platforms and right bumper to platform categories. (not required but helpful) Get as many Banner, Steam Banner and Marquee images as you can. This theme offers a unique view for all arcade cabinet based games and will use those images. There is also a custom view for systems like Windows that also use them. Future Plans: Create a new view that uses the original loading video from each console. (started on 1-3-2020) Complete the white silhouette console and controller images that are used in the startup theme. Add animations to the theme ( @y2guru is working on this ability for his theme creator as we speak and I will update once it is ready) Make platform videos to match this theme (maybe) How to Install: Extract Retro Console Theme.zip to your launchbox themes folder. This includes all the platform and device logos you need and will automatically use them. ( In order to use other logos just delete the ones in this theme folder) You can also use the startup and pause themes to add more of a consistent flow. Drop the startup video (if you want it) in the launchbox videos root folder. This theme currently has 80 different platforms and includes the matching device logos, collection logos, category logos and more but some of these have to be added manually through launchbox (sorry). I can not figure out how to make them automatic. Startup Video: Theme Video: Screenshot System View: Screenshots of each Logo Type: Screenshots - Startup and Shutdown and Pause Theme: Screenshots - Random and Extra Stuff: Screenshots - Platforms Views: Screenshots - Games Views: Screenshots - Other Views: (a few examples of the platform specific views)
  30. 15 points

    Version 0..220

    601 downloads

    mame64.exe - Normal Mame with Nags removed. For Version 0.220 mamearcade64.exe - Normal Mame with all Mess systems removed, and with NoNags Its recommended to download the full 0.220 official pack and install it, then just overwrite the exe with the replacment, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the mame.ini file from your original mame folder, and move/copy them to the new install. For those of you on old installs make sure in the mame.ini file you have the following set. Skip_gameinfo 1
  31. 15 points

    Version 1.0.0

    229 downloads

    This is a complete collection of 3D Boxes for the Sega Dreamcast Europe region. There are two versions: A set with gloss and a set without gloss. Big thanks go out to @goofers for his excellent template. When starting a project a good template always helps immensely. LIST OF BOXES INCLUDED: WITHOUT GLOSS: WITH GLOSS: DISCS CAN BE DOWNLOADED HERE:
  32. 14 points

    Version 1.5

    312 downloads

    It was requested if I would make a set of the PlayStation Japan 3D Boxes using the authentic templates made by @Suprakarma. I have made some modifications to the templates to fit with this set however. This is a collection of 3693 3D Boxes for the Japan Region Original Sony PlayStation. Only four are missing as original artwork for them is unavailable online because they are demo discs. Also included is a folder with 225 3D Boxes that are not in the ReDump rom set. The naming convention is based on the 2019-3-31 ReDump set. A Database is attached. This project was a collaboration between @Aorin, @diskmach and myself and has taken a long time to complete. diskmach was able to work out a way of converting the original covers serial number to real names (with out this the project would never of got started) so then Aorin was able to download and rename the original artwork. I then converted the images to 3D Boxes. Thanks to more help from Aorin, who converted all the covers with missing spines to Japanese names I was able to create Spines in Japanese for about 1200 boxes that there are not scans of. Any corrections that users find may be necessary please leave a comment and I will make the corrections in later releases. Sony PlayStation - Japan.xml
  33. 14 points

    Version 1.0.0

    132 downloads

    Hey Guys, Just like the new high-res N64 carts, here are all 296 released NTSC Nintendo 64 box art fronts. These are all high-res and are all a uniform size. They are much better then what is currently out there. I have decided to do this set because N64 could use some love and these are all accurate to what was released. I have named them using the no-intro naming scheme (as all my files will eventually be updated to this format). When dropping these in your Launchbox build there are a handful that do not auto-load; you will have to manually update your game name in Launchbox. If anyone notices any issues or anything let me know otherwise enjoy!
  34. 14 points
    Hey all, the first 10.14 beta out now with the following: Improvement: Handling of multiple instances of LaunchBox and Big Box has been improved with a proper message instead of just ending the second process or focusing the window Improvement: The MAME high scores system now checks MAME .cfg files to help prevent cheating by changing dip switches, and several other stability improvements were made as well Improvement: Adjusted thread priorities in a few spots in order to speed up some common user interface operations Fixed: Several issues with LaunchBox and Big Box not closing properly under certain situations Fixed: Blank image priority entries were showing up when upgrading from previous versions with no priorities checked The current goal is to fix a few more bugs, and then put out 10.14 relatively quickly. 10.13 is working well for the high scores, but since this adds new anti-cheat methods, we'd like to get 10.14 out soon.
  35. 14 points

    Version 1.5

    225 downloads

    This is a collection of 3693 3D Boxes for the Japan Region Original Sony PlayStation. Only four are missing as original artwork for them is unavailable online because they are demo discs. The naming convention is based on the 2019-3-31 ReDump set. A Database is attached. Also included is a folder with 225 3D Boxes not listed in the ReDump rom set. This project was a collaboration between @aorin1, @diskmach and myself and has taken a long time to complete. @diskmach was able to work out a way of converting the original covers serial number to real names (with out this the project would never of got started). Then @aorin1 was able to download and rename the original artwork. I then converted the images to 3D Boxes. Thanks to more help from Aorin, who converted all the covers with missing spines to Japanese names I was able to create Spines in Japanese for about 1200 boxes that there are not scans of. Any corrections that users find may be necessary please leave a comment and I will make the corrections in later releases. Sony PlayStation - Japan.xml
  36. 14 points

    Version 1.0.0

    153 downloads

    Hi all, I've been wanting to create a big box set for a while now and thought the Atari ST would be a good place to start, as it seemed to have the least amount of media available for it. Most of the boxes have been created from box scans taken from other platforms, such as the Amiga, Amstrad CPC, and DOS. As such a lot of the boxes should be able to re-used or easily converted back to those systems. To try and stay as accurate as possible, I've only created boxes for games that I've found a clear scan of the box spine for, or that I could easily recreate myself in Photoshop. This is still a WIP, so if anyone has any missing scans of boxes (with box spines) then please send my way. Enjoy!
  37. 14 points

    Version 1.0.0

    164 downloads

    New set with real spines. Finished. 140 boxes matching with latest database (included). Feel free to ask if any of them is wrong or missing. Missing: Riddle of the Maze, The (USA) (Proto) Solitaire (USA) (Proto) Enjoy!
  38. 13 points

    Version 1.0

    322 downloads

    Hi, I've made covers 3D of Playstaion PAL Games. I update pack in future for missing games or/and country. If you see an error of slide you can pm me and i rework media. PS: i've error when i upload pack, so the link:Playstation_covers_3D_PAL.rar Thanks all
  39. 13 points
    Hey all, the first 11.5 beta is out now with the following: Improvement: Better theme compatibility for installs that don't support symbolic links (such as on network drives or external drives running the exFAT file system). Not all themes are supported in this scenario, but theme support should be much improved. We still do not recommend running LaunchBox or Big Box off of a network drive or an external drive with the exFAT file system. Fixed: Logging out of Origin was not always working correctly We may end up working on more fixes for a bit before diving into new features, but we'll be focusing on the remaining poll items here shortly.
  40. 13 points

    Version 1.1

    171 downloads

    This is a template you can use to generate custom marquee images with the amazing 'Community Theme Creator for Big Box', the examples you see are generated in a 21:9 ratio as I use a secondary 21:9 marquee monitor, you can however easily change the template to any ratio or other changes you want. The reason I don't include the generated images is because I don't have complete sets, just custom edited selections. The results will depend to what media you have gathered for your games. I used the following image categories to create these: Box Front, Box Back, Box 3D, Clear Logo, Cart Front. ===How to use=== 1. Install this to the My Theme Projects folder in the Community Theme Creator folder. 2. Select this theme in CTC (short for Community Theme Creator), go to the "Create and Modify Custom Images" icon (the painter palette icon next to the eye icon) 3. Click edit view if you want to change anything (I'm too lazy to explain the way this works, please see other threads and videos to learn how to use this) if not skip this step. 4. Go to Menu > Render Custom Images > Uncheck Save Games to ID Database if you like to use game titles as file names instead of database number. 5. Pick your render selection 6. Once rendered go to "COMMUNITY Theme Creator for BigBox\My Theme Projects\Marquee Generator\Custom Images\Custom Images 1\Games" here you'll find the render results. 7. To use these images as marquees in Big Box create or move the images to it's subfolders inside Launchbox\Images\*Platform name of choice*\Arcade - Marquee 8. Enjoy! and don't forget to thank @y2guru for his amazing software that makes all of this possible.
  41. 13 points
    Hi everyone, I made this theme mainly for myself (UI OCD), I wanted a simple Windows style PC gaming front-end look. But I’m unsure about releasing this because I don’t think I can get this beyond beta (XAML is not my thing) but I’m curious about your opinion. Screenshots: List mode: Details panel when no game is selected: Since there's no titlebar, top right buttons auto hide when details panel is hidden: ..but reappear on hover: All panels and button bar hidden: It has some additional configuration options and color styles support though XAML includes. I’m hesitant to release this because: -Code is a bit messy because I didn’t have any previous XAML experience and I rewrote a lot. -License is hidden when user hides the button bar, not sure if that’s allowed (according to Jason’s comment in the code). -Spend way too much time on this and I want to wrap this project up. Not sure if I can commit myself to maintaining the code other than a few tweaks. What do you think? Is it worth releasing in beta state? Btw. code is forked with permission from Grila’s excellent Plex theme which inspired this project. Additional notes: Top right image is 'Fanart' image. If disabled or unavailable title moves up. Font (style and size) is mostly based on system font for consistency. With a few exceptions because of font sizes but I might change that. Microsoft's "Segoe MDL2 Assets" font required because it's needed for the buttons. Not sure if it's installed by default on all Windows versions. Retro Achievements display untested. (I don't have a RA account.) "NAME PLAGEHOLDER" will obviously be replaced by real licensed user name. (It's only there now for screenshot purposes.)
  42. 13 points

    Version 1.0.0

    185 downloads

    Sega Lindbergh full media set, includes videos, platform videos, theme videos, platform clear logos, 2D and 3D box art with and without reflection, fanart etc, hope you guys enjoy 😁
  43. 13 points

    Version 1.3 - 1.4 Updates

    227 downloads

    This is a companion art set for the "Vectrex 2D Front Cover Box Art - By Simon Quincey", aka hitm4n. His set can be found here. My art is named per his files, and is based on his art. V1.0 Initial release. Includes the latest 281 files from hitm4n's V1.3-1.4 update.
  44. 13 points

    Version 1.0.0

    460 downloads

    This theme only works on version 10.15 and above due to its reliance on some new bindings! Night at the Arcade was built during a Theme Stream broadcast. If you are interested in creating themes, follow me on Twitch, or watch the videos later on YouTube. A Catalog of past Theme Streams can be found on the forums here: https://forums.launchbox-app.com/topic/54760-retro-faerans-theme-stream-big-box-theme-creation/ Night at the Arcade I create a brand new theme called Night at the Arcade. This is my take on the 80s arcade experience. Watch this theme being built: Watch on Twitch: https://www.twitch.tv/videos/616235182 Watch on YouTube: https://www.youtube.com/watch?v=mSBkhnk5dx0 Instructions Night at the Arcade - Theme.zip - BigBox theme. Place extracted folder in your LAUNCHBOX\Themes folder Night at the Arcade - COMMUNITY Project files.zip - Creator Project files. Place extracted folder in your COMMUNITY\My Theme Projects folder Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ My Twitch Channel: https://www.twitch.tv/retrofaeran My YouTube Channel: https://www.youtube.com/channel/UC2C5q0Muy-ehYpZUIIdJ94Q
  45. 12 points

    Version 1.0.0

    37 downloads

    This is a full set of current SNK Neo Geo Pocket 3D boxes. These are 583x748
  46. 12 points

    Version 5.0

    12,413 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Here's my collection of Lights Off realistic retroarch bezels, many more to come when I add more platforms to my game collection so stay tuned by using above method. You can find other bezels that are part of my "Lights Out!" series over here: Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels Mame 4K - Lights Out - Realistic Bezels Enjoy,
  47. 12 points
    I have been heads down focusing on 1.0.9.0 which will introduce nested UI Elements, for those of you that have knowledge of XAML will understand what that means and hopefully understand what a challenge this is 🙂 but anyway... I am working on the visual side of things now and figured I'd give you a little sneak peek of what to expect.
  48. 12 points
    Beta 8 is out now with the following: New Premium Feature: Big Box theme-specific options are now available, which allow you to change nearly every setting individually for each theme. They're available under the Big Box system menu; items that have been changed away from global settings values are noted with an asterisk (*). Overridden theme-specific settings are saved as BigBoxSettingsOverrides.xml in the theme folders. Fixed: The "Don't exit DOSBox when exiting games" option was inverted (recently introduced) Fixed: The Big Box PrioritizedPathSelector control was not working properly for priority #3
  49. 12 points
    The HD versions are still being processed
  50. 12 points
    Good morning all ! Happy new year and best wishes for this new year! 🍾 It's back to work for me today. And as promised, I started to work on the dark version so requested! Here a preview:I hope you like it!
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