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Showing content with the highest reputation since 05/29/2019 in Posts

  1. 19 points
    Hey all, the first 10.8 beta is out now with the following: New Feature: The default LaunchBox theme has been completely overhauled and modernized, and now includes dynamic box sizing! If desired, the old theme is still available under Tools > Options > Visuals > Theme > Old Default. New Feature: LaunchBox now scrapes Steam to get even more images for your Steam games! It now pulls the game's poster, clear logo, and screenshots if the game has them. Improvement: When a Sort Title is added to games, the Sort Title is sorted into the game lists without any overrides for "A", "An", or "The". This allows you to override the default sorting methods by adding a Sort Title if desired. Improvement: "Games Missing Banners" and "Games Missing Music" have been added to the "Games Missing Media" filter type Improvement: "Games Missing Media" should now be more accurate and more performant when adding media Fixed: The "Games Missing Media" filter type was showing games that shouldn't be in the list on rare occasions Fixed: Cinematix game theme video downloads were not working correctly in some cases (introduced in 10.7) Here are some screenshots of the new theme redesign: Notice how the boxes are now dynamically sized, and all the extra space is gone as well.
  2. 19 points
    Beta 3 is out now with the following: Improvement: The Enter key will now launch games in LaunchBox Improvement: You can now bulk edit the Broken field on games Improvement: When editing an emulator and making it the default emulator for a particular platform, LaunchBox will now ask you if you want to change all games in that platform to use that emulator. Improvement: Double-clicking on the video in the game details sidebar in LaunchBox will now open the video fullscreen with VLC Improvement: When auto-play videos is disabled in LaunchBox, the videos in the sidebar will now display a black background with a play icon instead of an empty space Fixed: Various places in LaunchBox and Big Box were occasionally using the operating system's language/translation settings instead of the language specified in the LaunchBox options
  3. 18 points
    Hello, everybody, here is my fully launchable WHDLoad-Collection for LaunchBox Download: It's pretty stressful right now because I get a lot of requests for the link. So please post your requests here under the post and it would be great if someone who already has the link could pass it on via PN. Alternatively for the link to the WHDLoad archive you can send an email to amiga@salumba.com (Thanks @Pixelpiper) (Subject and body of the message won't matter. All incoming messages are deleted and nothing is logged.) Update 1.1: Due to the problems that some games do not work with the JIT compiler of WinUAE, I changed the default mode to "non-JIT" at startup. But again, some special games run much better with JIT, so you can now enter them into the file "JIT.txt" (complete filename with extension) and they will be started with "JIT" activated. WHDLoad Collection Patch v1.1.zip P.S. If someone has some time and can test games to see if they work correctly with JIT and benefit from it, I would appreciate a customized "JIT.txt" and I'll include it here in the main post. But please only include games that have an advantage through JIT. Included: WHDLoad 18.5 WHDLoad Games as of 15 December 2019 (EN + DE versions) Corrected images for all games WinUAE configured WHDRun configured (with custom command script, which also handles "&" in the game names correctly) Images for the correct setting of the emulators in LaunchBox Correct combinations of different versions to one game (preferably AGA version as start entry) The collection is designed as a replacement for "Commodore Amiga", because a collection with ADF / IPF is no longer necessary. Further details will be added as needed. FAQ: To change the full screen resolution, adjust the file "WHD.uae" in the folder \LaunchBox\Emulators\WHDRun\ as follows: gfx_width_fullscreen=3440 -> to your desired resolution gfx_height_fullscreen=1440 -> to your desired resolution The XBOX 360 Controller For Windows is set. If you have another controller, just load the WHD.uae file (also in WHDRun folder) in WinUAE and adjust your controls and save the file again. If you prefer English menus (e.g. "Play CD32 Version") use this alternate Commodore Amiga.xml and replace the existing one in the folder \LaunchBox\Data\Platforms\ Commodore Amiga.xml To still load the missing video files, simply search for media in LaunchBox and select "do not replace existing". Notes: All LHAs are repacked as ZIP files and the names and folder structure has been corrected so that the required slave files for WHDLoad can be found and started. It was also made sure that file and folder names that are not allowed under Windows were transferred correctly. Have fun!
  4. 16 points
    Updated 4/1/20 to version 0.20 with 300 additional games. Full details here. Current progress: working through "H" TLDR / What is it? This is a huge work-in-progress collection of hand-picked C64 games (2000 currently), demoscene demos, SID music and C64 magazines. 100% of the collection has been tested, streamlined and custom-tailored to get you into the games and playing as easily and quickly as possible. It's also portable and doesn't require any front-end to function (though it does come packaged with Launchbox). Introduction Some of you may know that I have a website where I update older PC games to run on modern computers. While I primarily stick with DOS and Windows 3.1/95 games, I've also done a few Amiga games and even made a collection of C64 games called C64 Dreams. That was a collection of 128 of my favorite C64 games from my childhood, and it turned out relatively well. I've always been extremely picky when it came to C64 emulation. Having done my time with a real C64 as a kid, I have no desire to go back to the hassles that that entails (extremely long load times, cumbersome disk swapping, constantly swapping joystick ports from game to game, etc.) and, having been into emulation since the late 90's, I've messed around with a lot of different C64 emulators over the years. In nearly all cases there was always something that just rubbed me the wrong way; something that kept it from being exactly what I wanted. That said, CCS64 had always been my emulator of choice, because it got the closest to what I wanted. The Windows version of CCS64 has some significant... idiosyncrasies (more like bugs) however. What I ended up doing was using an admittedly rather convoluted method of setting up the DOS version of CCS64 (yes, it's that old) in DOSBox Daum which actually worked a lot better than you'd probably expect. I had custom joystick controls that allowed me to swap ports, swap disks, fast forward, have a dedicated button for up on the joystick (useful for platformers), and it had the massive boon of "Maximum 1541 Speed", an awesome auto-warp feature in CCS64. I was relatively satisfied with that collection, but knew that eventually I was going to have to expand it into a larger project. That's what I've been working on for the last 6 months. For the first month or two I continued to do the same thing I had done with the original collection but simply expanded the library. The further I got, however, the more some things started to creep through and bother me. There were a few things that I just could not remedy no matter what I did. Fairly frequent, inescapable vsync flaws were basically the final straw for me. After literally months of work and an insane amount of testing, I finally came to the conclusion that I just needed something else. It just wasn't where I wanted it to be. I was at about 600 games completed when I decided I was just going to have to burn it all down and rework the whole thing. feelsbadman.jpg I kindof went back to the drawing board at that point and decided to do a fresh sweep of a bunch of different emulators to see if anything would be satisfactory. I used Vice (both SDL and GTK3), Hoxs64, micro64, C64 Forever, Yace64, Frodo, and several versions of CCS64. CCS64 2.0B in DOSBox was still better than basically all of these options, which didn't exactly bode well. Finally I tried Vice in Retroarch. I love Retroarch and I've used it for years, but computer platforms isn't exactly something that it typically handles all that well, as that tends to introduce a lot of additional complications - it's just not all that conducive of an environment for it. After a fair bit of fiddling, however, I could see that there was real potential there. Something that Retroarch excels at is giving you the ability to custom-tailor your settings for individual games, which is really essential for this project. Fast forward a couple weeks and I had something working really well that was actually shaping up to be what I wanted. Breaking down the features of my prior setup and the new one, it's a pretty clear choice. It doesn't have savestates (yet), but if that's my only complaint, I can live with that. EDIT: Savestate support is now included as of v0.18! The Games At this point, you're probably saying "Well that's great and all... but what about the games? What's in it and why should I care?" Something you have to understand about the C64 is that its library is absolutely massive. There are literally around 30,000 C64 games. To put it into perspective, if you took the entire libraries of NES, SNES, Genesis, N64, Dreamcast, Playstation, and Playstation 2, combined all the games together and then multiplied them three times it still would be less games. Think you have a hard time deciding which Playstation game to play? Try diving into the C64 library some time. It's insane. My goal with this project is to bring some semblance of order to all that chaos, while providing a play experience that's as simple, streamlined, and pain-free as possible. Gamebase64 is a collection of essentially every known C64 game. It's one release per game (often times several different cracking groups would release their own version of any given game, in some cases with 10+ groups releasing their own version of the same game), although it does include alternate regional/language versions as well. The end result is about 27,000 games in the library. It's an incredible accomplishment and an awesome resource, but it presents an obvious problem - where do you even begin with all that? For every Last Ninja or Bruce Lee there are at least 10 games that look like this. This presents a ton of noise to have to filter out. Sure, you could find a top 50 or top 100 list of "greatest C64 games of all time" or some such and call it close (even though you honestly can't even begin to scratch the surface with that few games), but I wanted to do a genuinely deep dive. It's a platform I've loved since I was a kid, and one that I want to help more people experience, including lesser known games; the C64 is packed with hidden gems that have never had the honor of finding their way into some paltry little best of list. When I was a kid, I had the benefit of having literally boxes and boxes full of generic hand-written label C64 disks (clearly entirely legit) that I would just pore over like an absolute treasure trove, and I found all kinds of neat and weird stuff. I guess it's all come full-circle. So how am I going about the selection process? Well, I'm literally going through the alphabetical screenshot folders in the Gamebase64 collection by hand and picking out anything that looks interesting. There are over forty two thousand images in there... I'm currently making my way through "G". To put into perspective the amount of filtering I'm doing, there are 9227 images between # and C, and I have 607 games in the collection within that range. Once I find a game that looks interesting, I don't actually pull out the Gamebase64 version (not typically anyway). I source most of the games from csdb.dk because I like to individually pick and choose which group to use (and sometimes there are newer/better versions than what's on Gamebase64, like an Easyflash version) - I sortof have a mental flow chart of group priority, which is something like Remember > Triad > Hokuto Force > Genesis Project > Laxity > Fantastic 4 Cracking Group > Derbyshire Ram > Pugsy > Lurid & Tricycle > Onslaught >Hotline > Nostalgia > Excess > Ikari > whatever else. Then I set the game up and test it. In some cases there might be some issue with a particular version of a game, like it might not work with True Drive off whereas a different version would (with True Drive enabled, it emulates the original drive read speeds, which is required for some games to work, but results in significantly longer load times), so then I'll try a different version and see if I can get around that. Only 5.48% of the games currently in the collection have True Drive enabled, which means speedy load times for the vast majority of them. In some cases I've gone through 10 different versions of the same game to find the one I want. I also set each game up to use the correct joystick port (which varies from game to game) so you don't have to guess every time you load up a game whether or not you'll need to switch it - it's done for you already. In some cases I'll add in my own custom joystick controls like with Spellbound Dizzy, a game that's ordinarily keyboard input only. I've also mapped a number of handy functions to the controller, but more on that later. I'm currently at 2000 games complete and, as I said, I have a long way to go. This is something that I will be continually working on for, very likely, several years. However, I thought this would be a good point to put out a sortof "alpha" release to get it out there for people to play around with, see what they think, and give me some feedback. The full list of all currently available games, along with game-specific notes can be found here: >>>C64 Dreams Game Details Spreadsheet<<< Usage The collection can be imported into existing Launchbox libraries, but this requires a bit of additional work. I'll be providing some instructions on how to do this and will streamline a separate import-only version in the future, but the current version is just a standalone LB package. You can copy your existing license file, if you have one, into the folder and it'll function just like your normal version of LB. It's functional without that though. If you're really set on importing it into your existing library as-is, we can walk through how to do that. I've tried to incorporate as many useful functions into the controls as possible. These will take care of the most common situations, but it should be noted that a keyboard will still be required because you'll need access to things like the F# keys on occasion as well as other specific things in one-off cases. You can get by pretty well between the standard control mappings and the virtual keyboard though - you probably aren't going to want to use that for any text adventures though Disk swapping works using .m3us and, as such, functions just like any other platform in Retroarch that has .m3u support, like Beetle PSX. If you want to swap from disk 1 to 2, you would use Eject/Insert Disk > Next Disk > Eject/Insert Disk. In this case that means you simply press (on a 360/XB1 controller) Back+RB > Back+Y > Back+RB and then you just keep on truckin'. Many games have cracktros and trainers (cheats) before the game starts. Ordinarily you'll press space (or B on the controller) to bypass these. You'll often press N or Y to indicate yes or no on a trainer screen, and this can be accomplished with the left and right joystick buttons. Some games have doc screens (explanation of a game's story, controls, etc.) and will say to press "Runstop" in order to proceed - this is mapped to the start button. The C64 only had one fire button on the joystick, so it was somewhat common practice in platformers to use up on the joystick to jump - this will most likely feel pretty awkward for new players, so I've added an additional mapping to send an up input on the X button - giving you a dedicated jump button. If you need a reminder of the mappings, you can press Back+Start to display the above screen in-game, then press it again to go back to the game. The keyboard can be used for joystick input as well. 8456 on the numpad = Up, Left, Down, Right Left Alt = Fire Left Ctrl = C= Key ESC = Runstop Numpad asterisk = swap joystick ports Numpad minus is the combo key Numpad minus + Numpad 0 = Eject/Insert Disk Numpad minus + Numpad 9 = Next Disk Numpad minus + Numpad 8 = Previous Disk Numpad minus + Space = Fast Forward (can also hold down PgDwn to activate warp mode) Numpad minus + Numpad plus = toggle controls/notes display Numpad minus + ESC = Quit Numpad minus + F2 = Save State Numpad minus + F4 = Load State Numpad minus + F7 = Next State Numpad minus + F6 = Previous State While not exactly a primary feature, it's probably worth noting here that this collection does not in any way require Launchbox or any front-end for that matter in order to function. Launchbox is and will continue to be my front-end of choice, so it's what it will be packaged with, and what I use it with personally, but this collection is setup in such a way that it can function independently of the front-end, because it's all setup with .bats. Each game, each demoscene demo, etc. has its own .bat in their folders, these .bats are setup with relative paths so all you have to do is start the .bat and it does everything else for you. As far as the front-end is concerned, these are just like starting a PC game - no emulator is specified in LB, as the .bats already take care of starting programs, directing files, etc. So if you want to use something else, go for it. It should be noted that you will actually want to use the .vbs files in each folder, not the .bats themselves - the .vbs files are visual basic scripts that run the .bat for the game but hide the command prompt window. The Collection The thought occurred to me while I was working on this that I could expand it beyond just games, and incorporate Demoscene demos, SID music, and even C64 magazines into the collection as well. One C64 collection to rule them all, as it were. I really liked the idea of doing this because the C64 scene is still huge, and very much alive and kicking, and there's a ton of great stuff out there outside of the games themselves. This aspect of the collection is still very much in its infancy, but there's some interesting stuff here for you to check out. There are currently 50 demoscene demos, 60 SID tracks, and 91 magazines available. The SID tracks are setup both with the disk version (default launch) as well as standalone .sid files with a built-in player (accessible via the right-click menu). The library is broken into Games, Demoscene, SID, and Magazines, some of which are further broken out into specific playlists. There are separate playlists for Commodore Force, Commodore Format, and Zzap!64 in Magazines, for example. Games has playlists of favorites, Best Of Vol. 1 (this is the 128 games featured in the original release of C64 Dreams), and Best Of Vol. 2 (this is a new set of 128 games). I'll be creating more Best Of playlists as I continue to expand the library. The Tools A number of additional tools were needed to bring all this together, so I wanted to take a bit of time to go over those. AutoHotkey: This one's kindof a given. I used it extensively in the previous version of C64 Dreams, which brought about its own set of complications. The current version pared this back significantly and at this point basically all it's used for is to 1) move the mouse cursor out of the way on launch (the mouse is always visible in Retroarch if overlays are used, so this moves it off screen) 2) to start Antimicro as well as specify the Antimicro profile to use (customized in the case of certain games like Spellbound Dizzy) 3) close Antimicro and AHK once Retroarch closes. I've converted these to .exes (via Ahk2Exe) so that you do not need AHK installed on your computer for this to work, but if you want to know what's in the scripts specifically, they're available for your perusal in the C64 Dreams > C64 Dreams > Utilities > AHK Script Compiler > Completed folder. Antimicro: This is an open-source joystick mapper, similar to something like Xpadder. I use this to map the arrow keys to the right stick for all games as well as pipe in custom controls in one-off cases. ASuite: This is the program I use to make the configurator tool. CDisplay Ex: This is a great comic book viewer that, in this case, I'm using to display the magazines. CudaText: This is a lightweight, portable text editor that I include to quickly alter the default config. BZRPlayer: This a lightweight, portable music player that supports a huge range of audio formats. I use it to play the standalone .sid files in the SID platform. FastStone Image Viewer: This is a lightweight, portable image viewer. I use it to display the commercial game message, which is actually just an animated .gif. Known Issues Screen Resolution This is designed, by default, for a 16:9 display. If you use something else, it will still work, but is going to need a bit of adjustment. In addition to this, there are a small number of games that require custom cropping that is currently based on a 1080p screen resolution. If you're using something other than that, those will also need some manual adjustment. Those games are as follow: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx This means that if you're on a non-1080p resolution, the cropping is going to be a bit off on these games. I'll need help from other users to provide the correct settings for other resolutions for these games. If you'd like to assist with that, please let me know. If you're using Windows 10 and are using 1080p but most of the screen is cropped off, you may need to adjust your "high DPI settings". Go to the C64 Dreams\C64 Dreams\Retroarch folder, right-click on Retroarch.exe and select "change high DPI settings", select the checkmark "override high DPI scaling behavior performed by" and select "application". Thanks to @MacGuyver for bringing this to my attention and sorting it out. Controllers It should probably be noted here that this is really intended to be used with a 360 or XB1 controller or close equivalent. Other controllers may work, but I can't guarantee it. 360 and XB1 are what's used for testing purposes. Commercial Games There are a number of modern C64 games in the collection (as I said, the C64 scene is still very much alive), and a few of these are still commercially available - 21 of them, to be exact. Because of this, the roms for these games are not included in this collection. The game details spreadsheet has links to where these can be purchased where relevant. Then you simply drop the .d64 file into the relevant folder, name it "Disk1.d64", then start the "Install Real Config.bat" in the folder and you'll be good to go. Until you do this, when you start those games, you'll just see the following message: As I said though, this only accounts for 21 games in the entire collection. The specific games in question are as follows: Argus Darkness Eye of the Gods Galencia Guns 'n' Ghosts It's Magic 2 Knight 'n' Grail L'Abbaye des Morts Moonspire My Life Organism Pains 'n' Aches Planet Golf Planet X2 Platman Worlds Rocky Memphis Legend of Atlantis Sam's Journey Sky is Falling, The Space Trip 2086 Steel Ranger Sydney Hunter Performance Most people shouldn't have any performance issues with C64 Dreams, but if you do, there are some quick adjustments you can make which should fix them. Go to C64 Dreams\C64 Dreams\Retroarch\config\VICE x64 and open VICE x64.cfg. There are three lines at the bottom that you should try adjusting: The first thing you should do is adjust video_frame_delay down to 0. Higher values are better if your computer can handle it because the higher the number the lower the input latency. In the past I had this set to 3 by default but I reduced it to 1 to make it slightly less hardware intensive. If you're still having performance problems after reducing it to 0, try setting video_hard_sync to "false". If that doesn't work, try setting video_threaded to "true". I really don't recommend that unless absolutely necessary though. The previous two will produce a small amount of additional input latency, but threaded video increases it more significantly. It does have the benefit of letting it work on basically a toaster, however. Future Plans At this point I just need to keep moving forward picking out and adding more games. That's priority number one. More music, demos, and magazines will be added as well, but that's of secondary importance. 12% of the games don't have covers, and I'm using a screenshot in lieu of one - I've been in the process of coming up with some form of generic cover that I can slot game-specific stuff into to address these, but it's not done yet. I actually really like @Lassiveran's cover project and use those wherever available. That doesn't cover everything in here though. While I'd certainly be thrilled if he were able to take care of the missing ones, I know that's a lot to ask, so I'm not expecting that, which is why I've been trying to come up with something on my own. That's basically priority number three. Beyond that, I'm also creating video snaps for all of these. That's at the absolute bottom of the pile though and will have to remain on the backburner for a while as it's just not as important as the other stuff. This is basically where I'm at content-wise, which I realize makes it looks like there's nothing here, but it's just that there's still a long way to go from what is already a lot of stuff. So that's pretty much it! I'm looking forward to having some more people test it out, provide some feedback, and let me know if there are any issues that I need to get sorted out. Have fun! Download Here Local versions of the magazines are now in a separate module available here. These are not required as the default launch option for the magazines is setup to use web versions which viewable on archive.org. Oh, and there are a number of people that I've either spoken to previously about this project directly or that I just know have an existing interest in C64 emulation that I thought I should shoutout here in hopes to get as many potentially interested eyeballs on this as possible @CriticalCid @Belgarath @ALIE @dragon57 @bundangdon @vaderag @djsim101 @orac31 @Zeaede @InfinityFox @C64Crazy @alnyden @zorkiii @mothergoose729
  5. 16 points
    Hi all, I wanted to share some news about LaunchBox on Android; I have some good news and some bad news, so I'll start with the bad news. Unfortunately, we will be stopping development on Android for the time being. Android has not at all been good to us, and here are just a few reasons why: Our income on Android has only been around 5% of our total income, with the rest of our income coming from LaunchBox Premium on the desktop. With Google taking 30% of that, we only stand to make $3.50 per copy sold. Though the income is low, our development effort requirements for Android are about the same as for the Windows applications. It doesn't really make sense for us to be spending half of our development time on the project, while only making a 5% return. We've been massively disappointed in the software restrictions on Android. We wanted to be able to run import processes in the background, but that turned out to be impossible due to over-zealous battery-saving restrictions. We wanted to be able to easily allow users to add their own custom emulators, but it turned out to not be easy at all due to Android's poor design for launching other applications. Those are just a couple examples of the restrictions that we're constantly slamming into on Android. Android is *not* an open platform. In fact, Windows is *far* more open than Android. The Google Play Store is really the only viable way to release apps on Android, and red tape is everywhere. The Amazon App Store is also available of course, but both stores have similar issues, and no app can flourish on Android without being in the stores. We have so much more flexibility on the desktop, and for that reason we would much prefer to focus on it. There are major concerns regarding the future of emulation on Android at all. Google has begun severely restricting the ability to share files between applications for security reasons, and it’s already affecting users who are running Android 11. They’ve been pushing for these changes for quite a while now, but they’re a poor solution and they wreak havoc on emulation, because they disallow sending ROM files from a frontend to an emulator, amongst other things. This was the straw that broke the camel’s back for us. All that said, we will be stopping development on Android for the time being and focusing our efforts 100% back to the desktop applications. We actually had some really cool features in the works, including wheel and CoverFlow views, but since we’re not even sure if frontends will work at all with future versions of Android, we’ve decided to set it all aside for now. We will be taking LaunchBox for Android off of the Play Store here shortly, as we don’t want to mislead users. It is possible that we could come back to Android at some point, but this is our plan for the time being. Now for the good news: LaunchBox Premium and Big Box on the desktop are doing better than ever, and we are super excited about recent and future developments. We can’t wait to get the new MAME community high scores features out next week, as they’ve been super fun even just while in the betas. We also have some amazing ideas that we can’t wait to jump on. Lastly, if you’re dead-set on Android for emulation, there is a new frontend out that looks very good called RESET Collection. We can’t say if and how they’ll get around Android’s upcoming security restrictions, but we do wish them all the best. Thanks to everyone for your support with all of our projects, and we do apologize for having to disappoint Android users here. At this point, we strongly feel that we are best supporting this community by focusing on the desktop, so that is what we will do going forward.
  6. 16 points
    Hey all, the first 10.11 beta is out now with the following: New Premium Feature: A new "badges" system has been built for LaunchBox that displays badges for various things next to your games. Badges are now available for Broken, Completed, Favorite, Hidden, Multiple Discs, Multiple Versions, Portable, and Unplayed. The images can be changed and the badges can be enabled or disabled via the new Badges drop down at the top of the LaunchBox interface. Plugins can also be used to add new badges. Improvement: No-Intro ROMs with multiple titles (separated by the ~ character) will now use the first title as the game title for better scraping Fixed: Importing games will no longer skip "duplicate" games because of multiple platforms that use the same Scrape As value Here's a preview of the new badges system: The new badges system knocks out two of the top 20 items from the last poll, and also makes way for the controls icons that ended up at #2 on the poll.
  7. 15 points
    Beta 4 is out now with the following: Improvement: LaunchBox and Big Box now use improved processes for media downloads (threaded downloads). This should signficantly speed up downloads from the LaunchBox Games Database, especially. Improvement: In Big Box you can now individually hide view types while locked instead of all or none New "Games Missing Media" filters now have items for videos and manuals as well Fixed: "Scan for Removed ROMs" now removes additional apps that are missing as well Planning for this to be the last beta release with new stuff before the official release, which hopefully will go out early next week. Any testing you can do would be appreciated.
  8. 15 points
    The first 9.11 beta is out now with the following: Fixed: The PrioritizedPathSelector control that is used in a number of Big Box themes has been fixed to ignore characters in titles that are invalid in the file system Fixed: The LEDBlinky implementation was throwing errors if you happen to have invalid characters in game file paths Fixed: When scanning for added ROMs, LaunchBox was not properly using the default emulator on the added games (was using the first emulator found for that platform instead) Fixed: Potential errors when loading up empty platforms in Big Box Fixed: Platforms with mismatched capitalization (Nintendo Entertainment System vs. Nintendo entertainment system) were sometimes causing games to not show up in Big Box Just some random fixes at this point.
  9. 14 points
    Hey all, the first 10.14 beta out now with the following: Improvement: Handling of multiple instances of LaunchBox and Big Box has been improved with a proper message instead of just ending the second process or focusing the window Improvement: The MAME high scores system now checks MAME .cfg files to help prevent cheating by changing dip switches, and several other stability improvements were made as well Improvement: Adjusted thread priorities in a few spots in order to speed up some common user interface operations Fixed: Several issues with LaunchBox and Big Box not closing properly under certain situations Fixed: Blank image priority entries were showing up when upgrading from previous versions with no priorities checked The current goal is to fix a few more bugs, and then put out 10.14 relatively quickly. 10.13 is working well for the high scores, but since this adds new anti-cheat methods, we'd like to get 10.14 out soon.
  10. 14 points
    Hey all, the first 10.7 beta is out now with the following: New Feature: You can now reset a game's Play Count and Last Played date by selecting a game (or games) in LaunchBox and selecting the appropriate option from the right-click menu Improvement: Added a new SelectedGame property to the Big Box game details views for use by theme creators Improvement: CTRL-F in Launchbox now selects all text currently in the search bar when giving it focus to make multiple searches easier Improvement: Can now lock and unlock Big Box from a game entry if you have already created a lock pin. There is an option in Options -> Game Menu to hide this option. Improvement: Big Box game details will now show the game version, which was previously missing. You can turn this off under Options > Game Details. Fixed: Can now properly download Theme Videos for the "Dragon 32/64" platform Fixed: Corrected an issue with controllers in Big Box where binding Select and Play to the same button could potentially cause stability issues Fixed: Platforms could sometimes be duplicated in the "Scrape As" drop down box in the import wizard It's worth noting that most of the above changes have been done by our new developer Christian, who has only been on board for a few days now but has already been super productive. He'll be commenting in this topic here soon with a new forums account (probably tomorrow morning). I've been working hard on a new import process for the Android version (importing games directly on an Android device), which should be out shortly.
  11. 14 points
    The Android version of LaunchBox is now finally available in beta from the Play Store! Please keep in mind that this is still a very early release; it's functional, but we have many more things that are planned for it. Here are some current known issues: The export process does not yet support MS-DOS games The export process does not yet properly handle bin/cue files Extracting RAR files when launching games is not yet supported (but zip and 7-zip files work fine) Progress is not yet reported while extracting archives on game launch Temporary extracted ROM files are not yet cleaned up (they stay there forever until manually deleted) Language translations are supported, but there's currently no way to manually change the language. It should use the Android system's language, however, if a translation is available for that language. There's no way to view game details yet, only list your games and launch them FAQ Will LaunchBox for Android support Big Box features? Yes, we plan to add Big Box-type views and features to the Android app soon. Does the LaunchBox export process require a premium license? No, the export process is available in the free version of the Windows app (in the latest beta release). Therefore, the only purchase required is the (current) $5 purchase of the Android app from the Play Store. The cost of the Android app may go up to $10 once we get it more fleshed out. Will LaunchBox for Android always require the desktop app? No, eventually you'll be able to import and edit games directly on Android. However, in the long run, we think most people who have desktop collections will prefer to manage their collection on the desktop and simply export it to Android. Will such and such feature make it into the Android version? Most likely, eventually, yes. We haven't planned out everything long-term, but most features are planned for the Android version, sans for some more extreme customization options. Why isn't the Android app picking up my games/platforms? Currently the Android app requires you to use the "Export to Android" process that is available only in the beta version of LaunchBox for Windows. You can either wait until everything comes out of beta, or you can go to Tools > Options > General > Updates in LaunchBox and check the box to update to beta releases. Then restart, and you should be prompted to update (or the update will be downloaded in the background if you have background updates enabled). Then you'll have an option to "Export to Android" under the Tools menu. The Android app does not automatically pick up platforms or games that you have previously copied over to your device, and requires the export process. I've run the export process, but my platforms still aren't showing up. Why? Make sure that the folder structure looks like this: /Android/data/com.unbrokensoftware.launchbox/files/LaunchBox/Data/Platforms/(xml files). We've had reports of issues with SD cards, so it's probably best to try putting it on your device's internal storage instead of the SD card if you're running into issues. We're working on getting all this stuff fixed. All I'm seeing is a white screen and the app crashes; how do I fix it? We're still working to resolve this issue on some devices, but in the mean time you can try deleting the /Android/data/com.unbrokensoftware.launchbox folder from your internal storage to see if that helps. Also delete it from your SD card if necessary. Once you have the app up and running, then you can try exporting from the desktop app. Download You can opt-in for testing the beta from Google Play here: https://play.google.com/apps/testing/com.unbrokensoftware.launchbox Please report any bugs that you find in this thread. Enjoy!
  12. 13 points
    Welcome to the LaunchBox 2019 New Feature Poll! This list was community sourced from BitBucket, the forums, and vetted over via a live stream with the community. Please vote above on all features that you would like to prioritize for LaunchBox development. Feel free to ask any questions about poll items below. The poll will be live until Monday, July 22nd. Happy voting. Edit: The poll is complete! Here are the detailed results in a format that makes slightly more sense: # Item User Votes Percentage of Users Who Voted 1 Xbox Controller and PS4 Controller Home Button Support 1,062 62.54% 2 Icons for Types of Controls (Keyboard/Mouse, PS4/Xbox Controller, Wiimote, Nunchuk, etc.) 746 43.93% 3 Backup and Restore Options for Data and Settings 687 40.46% 4 Video Clip Grabber for Missing Videos 608 35.81% 5 Indicator/Icon for Games with Multiple Versions Available 594 34.98% 6 Filter to Games with Missing Media 590 34.75% 7 Retro Achievements Gamer Score, Profile, and Leaderboards 567 33.39% 8 Add Alternate Names, Game Type, Max Players, Wikipedia Link, and Video Link fields from the LaunchBox Games Database to LaunchBox 544 32.04% 9 New Paid Android Version (Select Games on the Desktop, Export to Android) 539 31.74% 10 Visual icon/indicator for Broken Games 535 31.51% 11 Media Cleanup Overhaul - Review/Change Items, Move to Folder or Delete 525 30.92% 12 Option to Manually Check for Updates 524 30.86% 13 Integrate MAME High Scores and Show Community Scores 499 29.39% 14 Bulk Edit Platform and Move Media to Proper Folders 497 29.27% 15 Big Box Theme-Specific Settings (Save and Restore Settings for Each Theme) 474 27.92% 16 Automatic Multi-Disc Playlist Creation for Retroarch 470 27.68% 17 Integrated Retroarch Netplay Lobby Browser 458 26.97% 18 Big Box Wall View Overhaul 451 26.56% 19 Option to Force Update Games Database Metadata 446 26.27% 20 Auditing Overhaul - Add Missing Fields and Allow Full-Library Audits 434 25.56% 21 Add Sort By Options to Big Box (another item in the alphanumeric list) 433 25.50% 22 Marquee Video Support, Customization Options for Placement and Image Types 422 24.85% 23 Steam Achievements in Details like Retro Achievements 422 24.85% 24 New Document Fields for Hintbooks, Cheats, and Maps 417 24.56% 25 Game Screenshot Grabber 410 24.15% 26 Proper Support for MAME Software Lists 392 23.09% 27 API importer for GOG 387 22.79% 28 Previous and Next Buttons in LaunchBox Edit Window 365 21.50% 29 Platform-specific Zoom and Aspect Ratios for LaunchBox 332 19.55% 30 Per-Game AutoHotkey Script Support 329 19.38% 31 Display Platform/Playlist/Category Information in the LaunchBox Game Details Sidebar when No Game is Selected 327 19.26% 32 Amiga WHD Name Conversion (Like MAME) 325 19.14% 33 Bulk Edit Additional Apps 294 17.31% 34 Allow Launch With for Additional Apps/Versions 282 16.61% 35 Big Box Parental Restrictions (Use Pin Code to Hide Games with Certain Ratings) 251 14.78% 36 Proper Support for Year-Only Release Dates 250 14.72% 37 Option to Name Media via ROM File Name instead of Game Title (where possible, won't work for non-ROM-based platforms) 235 13.84% 38 Disable Certain Controllers (such as Flight Sticks), Multiple Controllers with Different Bindings 222 13.07% 39 Option to Reverse Sort Order in LaunchBox 217 12.78% 40 Parsec Integration 173 10.19%
  13. 12 points
    COLORFUL bigbox theme View File # BETA ? Yes, for now, it's preliminary version. I have a lot of ideas, new view and things to fix in the near future! # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL THEME FOR BIGBOX: On this page we are talking about COLORFUL Theme for BigBox: Design for work with my platform video set, COLORFUL THEME is thought to be used on the big screen (TV) in gaming console mode. Modern, elegant and animated are the key words of this interface. # I NEED YOUR HELP : PATREON ? Same problem as with my video set ! Creating videos & theme takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? The main features : 16:9 only. (Works on other ratio, but with black bands) Full 4K asset. (Any resolution must work, 4K assets) Totally responsive. No resolution deformation on text size or placement. Because of the white/black background, some ClearLogo comes with the theme. Gamepad connection indicator & battery level. # RECOMMENDATION ? Any design choice gives limitations. Here are some recommendations for this theme : LaunchBox/BigBox v.10.0 (and up) VLC highly recommended. Design for work with COLORFUL platform video set. (but you can use any video you what) Beware of full white/black ClearLogo. They will be invisible on Light/Dark views! I didnt test this theme on a lowend configuration. There may be slowdown. (Curious to have your feedback on this subject!) # COOL, HOW TO DOWNLOAD ? 2 ways : In Windows : Right here, with the download button. Extract the "Colorful" folder and place it in your "LaunchBox/Themes" directory. (dont rename it!) In BigBox : Option > Theme manager > Found "COLORFUL - Light" or "COLORFUL - Dark". # SPECIAL THANKS ! @Jason Carr for his hard work on LaunchBox/BigBox! Thx man! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # CREDITS ! @Jason Carr for LaunchBox/BigBox. @Grila for Grila's Custom BigBox Controls. (Gamepad icon & battery level) @eatkinola for Ao.Bigbox.Themer. (Awazing work! Thx again) Christian Robertson for Roboto Free Font Set. Impallari for Raleway Free Font Set. # BY FILE, EVERY CUSTOM VIEW SUMMARY (Here in LIGHT. Same principle/animation for DARK) PlatformWheel1FiltersView.xaml PlatformWheel2FiltersView.xaml WheelGamesView.xaml : Wheel2GamesView.xaml : TextGamesView : Submitter viking Submitted 09/09/2019 Category Big Box Custom Themes  
  14. 12 points
    SOOOoooo it is a LITTLE awkward being the new developer and having the forum title of "1-Bit Wonder" and APPARENTLY @Jason Carr doesn't have a magic "Make me awesome" command built into the back-end (or is just hazing the new guy) and claims I must EARN a more appropriate title. In an effort to correct this injustice I have created this thread. Together we can help me don my proper title of "128-Bit Self Aware"! "How can this ONE thread do ALL of this?" you may ask. Some may even say, "Count me in! How can I help?" It is simple. You (yes YOU) hiding in your cave of curiosity, simply come forth and ask a question of the new guy. I will respond, I MAY even be truthful. As we do this my forum cred will grow and SOON I will have the title I deserve! Edit: Thanks to your efforts I have reached "Rank 4 - Adder"! We cannot however rest on our new found laurels. We must press on! We cannot stop until I have claimed the title rightfully mine! Edit2: AH HA! I am beginning to feel the effects of your efforts, my power is growing! I have obtained the title, " 8-Bit Processor". As grand as this accomplishment it is merely a stepping stone in my path, ONWARD!
  15. 12 points
    Good morning all ! Happy new year and best wishes for this new year! 🍾 It's back to work for me today. And as promised, I started to work on the dark version so requested! Here a preview:I hope you like it!
  16. 11 points
    Hey all, the first 10.15 beta is out now with the following: New Feature: An import process for Uplay has been added under Tools > Import > Uplay Games, again working similarly to the latest Steam, GOG, and Epic import processes. Improvement: The Big Box MAME high scores popup should now do a better job of displaying all of the information on screens with smaller resolutions Fixed: Introduced in 10.14, some interface elements were using the system's default language instead of the language defined in the Options Fixed: Rare threading error that could pop up when submitting MAME high scores Fixed: For some reason, Microsoft's DirectInput library fails to load up properly when starting immediately on Windows startup on some systems; we've added a workaround to hopefully prevent crashes in this case Fixed: The Chromium Embedded Framework is apparently refusing to shut down in some cases, which has been causing Big Box to not exit properly on occasion. We're now killing it in that case, which should fix any related Big Box shut down issues.
  17. 11 points
    Hey all, the first 10.12 beta is out now with the following: New Feature: A new MAME community high scores system has been built that allows you to share your high scores for MAME arcade games to compete with the community! You can enable uploading your high scores under Tools > Options > Integrations > MAME in LaunchBox; your high scores will then show up in the game details sidebar. Improvement: All third-party folders that used to be in the root of the LaunchBox folder have been moved to a new LaunchBox\ThirdParty folder, just to keep things clean and tidy. These folders will be moved to their new locations on first startup of the new version. Improvement: Custom theme game images will now optionally use the Database ID field when matching up file names (for Big Box theme developers) Here's a visual example of the new MAME community high scores feature in the LaunchBox side bar: Please note that the community leaderboards will show up by default, but high scores will not be submitted until you check the box to upload them from the Options page here: Please be sure to read all the text on this page, as there are some very important notes here to get you set up. Eventually we'll add a troubleshooting forum post and link it from here, but for now of course we can do any troubleshooting here. The process to set up MAME high scores is somewhat involved, but I've done my best to automate it and do everything that's necessary in the background, if you check the Upload box. If you're trying to test and/or submit high scores, please be aware that in order for anything to be submitted, or display in the list, you have to actually succeed in achieving a high score on the game's high scores list. Some games have a high barrier to entry with their default leaderboards, and nothing will show up or be submitted until you beat at least the bottom score. One easy way to troubleshoot is to check to see if there is a .hi file that matches the name of the MAME ROM in the "hi" subfolder of the MAME emulator directory. If nothing is showing up there, then LaunchBox won't have anything to sync, and the issue is likely with MAME. Finally, I've put lots of debugging information in the log files, so if you're having trouble, make sure you enable logging under Tools > Options > Debugging, and then take a look at the logs. Also, be sure to include the log files when reporting issues here. I think this MAME high score stuff will be awesome once we get it going in the community. Looking forward to using it myself. Oh, one more thing, there are lots of other related features coming, such as support for displaying the leaderboards in Big Box. Feel free to make requests, however.
  18. 11 points
    To celebrate this new year, here is a little preview of the next Platform View! Only limitation, this view only works well with my video set ... Really colorful! I hope you like it 😘
  19. 11 points
    Hey all, the first 9.10 beta is here with the following: New Feature: You can now specify platform-specific default images for boxes, 3D boxes, carts, and 3D carts. Do this under Tools > Manage Platforms in LaunchBox and add images under the respective categories. Then refresh your game images and any games with missing images will use the default images that you've specified. Improvement: New Japanese translation thanks to @k_kutsugi The last thing to implement from the poll is proper pinball support, which I'm currently working on. I'm rather new to pinball emulation so it's taking me a while to get everything going, but the plan is to get that in for the 9.10 release, and then we'll put out a new poll after 9.10. If anyone has any hints or tips or walkthroughs on the various pinball solutions, let me know.
  20. 10 points
    Retro Faeran's Theme Stream Twitch ◽ YouTube The Theme Stream is my running series where the goal is to create (or recreate) a theme for Big Box while I stream the entire process for people to watch and join in on. Veterans, or aspiring themers alike can watch, join in the process, ask questions, and grow our theming skills together. The published theme will then be posted here on the LaunchBox forums for people to try out, along with the COMMUNITY Theme Creator Project Files, for people to mess around with. Past videos will be posted on both my Twitch and YouTube channels, and links to them will be posted below. All themes will be built using @y2guru's COMMUNITY Theme Creator, which allows themes to be built with little, to no, coding. Place and manipulate layered elements on a canvas, add effects, and animation, without needing to know one bit of code. It's simple to use, and if you have any interest in theme creation, I recommend you download it right now. Past Broadcasts Theme Stream #4 - Creating Night at the Arcade I create a brand new theme called Night at the Arcade. This is my take on the 80s arcade experience. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2461-night-at-the-arcade-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/616235182 Watch on YouTube: https://www.youtube.com/watch?v=mSBkhnk5dx0 Theme Stream #3 - Recreating Epic Noir (Editorial Noir) I take on the challenge to port a new ES theme by chicuelo called Epic Noir. It's as epic as its name suggests. The Big Box version of the theme is called Editorial Noir. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2412-editorial-noir-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/602273726 Watch on YouTube: https://www.youtube.com/watch?v=Zcm8sT5mgdE Theme Stream #2 - Rebuilding Retrotastic I ambitiously try to rebuild my entire Retrotastic theme using the COMMUNITY Theme Creator. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/topic/55274-retrotastic-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/590341221 Watch on YouTube: https://www.youtube.com/watch?v=EfAJTXCprj4 Theme Stream #1 - Recreating ArtBook Highlights of my first stream, where I end up porting the popular ES theme called ArtBook, originally by alphatoanant. Download the Published Theme, or Creator Files here: https://forums.launchbox-app.com/files/file/2382-artbook-theme-stream/ Watch on Twitch: https://www.twitch.tv/videos/583560634 Watch on YouTube: https://www.youtube.com/watch?v=Wv5d1e8KOIc
  21. 10 points
    Hi everyone, I made this theme mainly for myself (UI OCD), I wanted a simple Windows style PC gaming front-end look. But I’m unsure about releasing this because I don’t think I can get this beyond beta (XAML is not my thing) but I’m curious about your opinion. Screenshots: List mode: Details panel when no game is selected: Since there's no titlebar, top right buttons auto hide when details panel is hidden: ..but reappear on hover: All panels and button bar hidden: It has some additional configuration options and color styles support though XAML includes. I’m hesitant to release this because: -Code is a bit messy because I didn’t have any previous XAML experience and I rewrote a lot. -License is hidden when user hides the button bar, not sure if that’s allowed (according to Jason’s comment in the code). -Spend way too much time on this and I want to wrap this project up. Not sure if I can commit myself to maintaining the code other than a few tweaks. What do you think? Is it worth releasing in beta state? Btw. code is forked with permission from Grila’s excellent Plex theme which inspired this project. Additional notes: Top right image is 'Fanart' image. If disabled or unavailable title moves up. Font (style and size) is mostly based on system font for consistency. With a few exceptions because of font sizes but I might change that. Microsoft's "Segoe MDL2 Assets" font required because it's needed for the buttons. Not sure if it's installed by default on all Windows versions. Retro Achievements display untested. (I don't have a RA account.) "NAME PLAGEHOLDER" will obviously be replaced by real licensed user name. (It's only there now for screenshot purposes.)
  22. 10 points
    Version 0.20 of C64 Dreams is now available. It features 300 new games and a number of other improvements and changes. DOWNLOAD HERE The magazine module (optional) for the local (.cbr) versions can be found here. The game details spreadsheet has been updated accordingly. New: Added virtual keyboard function to controller - accessible by pressing Y (on a 360/XB1 controller) Created a configurator (C64 Dreams\C64 Dreams\Configurator.exe) for quickly changing overlays, shaders, and the base config Added a new shader preset called Esper C64 (requires dedicated video card - not integrated - and a fast-ish PC) - this is not the default, but can be quickly selected through the configurator Updated core to newest version as of 3/9/20 - brings new SID engine ReSID-3.3 which improves audio quality (updated all option files accordingly to use it) and new zoom features Converted from using custom screen cropping for everything to using new zoom settings in core options, this eliminates the need for per-resolution base settings and even eliminates the need for game-specific cropping in many instances (though not all) if you are using a 16:9 display. If it's 4:3, 5:4, etc. it will need some adjustment (it would have anyway, in the past). The remaining games that still need resolution-specific cropping are as follows: Alien Syndrome Ballblazer Brainway Draconus Forgotten Forest Frogger Arcade Gemini Wing Genesia Tiger Claw Turbo Outrun Zolyx Created new bezels to accommodate for adjusted dimensions of new zoom settings, both for normal (PAL) and NTSC games - options are Bruce Lee (default), Project Firestart, Retrograde, Times of Lore, Ultima III, X-Out, and blank (empty first overlay image, second is the controls image) Added Blast From the Past volumes 16-25 Added 64 games to Best Of Vol. 4 Added custom controls to Renegade Version updates: 8bit-Slicks - replaced with 1/5/2020 updated version (with 4-player support) by Laxity Alternate Reality - The City - replaced with onesided Fairlight version Bangers & Mash - replaced with +37D version by Hackersoft Battle Through Time - replaced with +4H version by Pugsy Bignose's USA Adventure - replaced with +8H version by Chromance Blagger Goes to Hollywood - replaced with +3 version by Pugsy Bride of Frankenstein - replaced with +3 version by Pugsy Cashman - replaced with +22D version by Hackersoft Cavemania - replaced with +21D version by Hackersoft Centipede - replaced with Square Unit version Challenger - replaced with +3 version by Pugsy Chopper Commander - replaced with +29D version by Hackersoft Chopper Hunt - replaced with +3 PAL fixed version by Mr. NOP CJ In the USA - replaced with +27D version by Hackersoft CJ's Elephant Antics - replaced with +20D version by Hackersoft Cybernoid - replaced with Triad version Cyborg - replaced with +D version by Hotline D.I.S.C. - replaced with +H version by Laxity Detective Game, The - replaced with +5D version by Onslaught Die Hard 2 - replaced with +6 Easyflash version by Master Dizzy - Prince of the Yolkfolk - replaced with +40D version by Hackersoft Donkey Kong (Ocean) - replaced with +5HD version by Remember Driller - replaced with +P version by Commo Bam Dylan Dog - replaced with +3 version by Triad Dynasty Wars - replaced with +5DGHI version by Hokuto Force Empire - replaced with +6 version by Pugsy Entombed - replaced with +6PD version by Hokuto Force Exile - replaced with +7DF version by Neophytes F40 Pursuit - replaced with +2DI version by Hokuto Force Fairy Well - replaced with +5MD by Onslaught Firefly - replaced with +2 version by Triad First Samurai - replaced with +7 version by Vision Fistful of Bucks, A - replaced with +6PD version by Hokuto Force Forbidden Forest - replaced with +5DH version by Remember Force 7 - replaced with +6 version by Pugsy Frank Bruno's Boxing - replaced with +4DF version by Underground Domain Frogger II - Threeedeep! - replaced with +4D version by Hokuto Force Ghostbusters - replaced with +6PD version by Hokuto Force Hawkeye - replaced with +4DH version by Lurid & Tricycle Head Over Heels - replace with +6DF version by Nostalgia Heist, The - replaced with +7 version by Pugsy Highnoon - replaced with +6DGMH version by Hokuto Force Impossible Mission - replaced with Remember version International Karate - replaced with +H version by Remember IO - replaced with +22D version by Hackersoft Joe Gunn - replaced with +11DS version by Mad Hackers Incorporated Kendo Warrior - replaced with +15D version by Hokuto Force Knuckle Busters - replaced with +29D version by Hackersoft Lode Runner - replaced with +6GD version by Hokuto Force Mag Max - replaced with +8DGH version by Hokuto Force Montezuma's Revenge - replaced with +9D version by Hokuto Force MoonShadow - replaced with +7 version by Mr. Fox No Mercy - replaced with +3 Easyflash version by Master Nono Pixie - replaced with V1.1 version by Atlantis Paradroid - replaced with +8DH version by Remember Park Patrol - replaced with +4 version by Remember Pastfinder - replaced with + version by Derbyshire Ram Pi R Squared - replaced with + version by Derbyshire Ram Quasimodo - replaced with + version by Commo Bam Raid on Bungeling Bay - replaced with +3 version by Remember Raid Over Moscow - replaced with +4DF version by Remember Rambo: First Blood Part II - replaced with +1H version by Remember Realm of Impossibility - replaced with +5HD version by Remember Robin of the Wood - replaced with +12DG +Pic +Map version by Hokuto Force Scarabaeus - replaced with +6DH version by Onslaught Slayer - replaced with +4 version with Pugsy Space Pilot - replaced with +3 version by Nostalgia Space Rogue - replaced with Easyflash version by Master Space Taxi - replaced with +9DH version by Nostalgia Spheron - replaced with +3FD version by Massive Onslaught + Success Spy Hunter - replaced with +2D version by Nostalgia Starfox - replaced with + version by Triad Strangeloop - replaced with +6 version by Pugsy Stratton - replaced with +2PHI version by Axelerate Suicide Express - replaced with +4 version by Remember Suicide Strike - replaced with +3DG version by Hokuto Force Super Carling the Spider - replaced with +5D version by Onslaught Tapper - replaced with +6HDG version by Excess Target Renegade - replaced with +7DG +Pic version by Hokuto Force Train - Escape to Normandy, The - replaced with +12D version by Remember Turrican II - replaced with v1.1 1581 version by 0xDB Tusker - replaced with +7DFIR Easyflash version by Nostalgia Up'n Down - replaced with +23D version by Hackersoft Vice Squad, The - replaced with +6D version by Onslaught Zamzara - replaced with +5HD version by Fairlight Zorro - replaced with +5D version by Hokuto Force Changes/Fixes: Updated Lunatico demo to use model C64C Updated code in automation tools so that no manual adjustments are necessary anymore (replacing .cmd names, changing file extensions for t64 or d81, etc.) with the exception of multi-disk games and games that need the program specified in the .cmd Corrected Cyborg 2900 to start the correct game - it was on a multi-game disk and was starting a game called Bomb Squad instead Disabled unified menu controls to make navigating the RA UI a little easier for those that want to Enabled Protovision adapter for 8bit-Slicks to allow up to 4 simultaneous players (now supported in 2020 update) Removed second disk from Aliens - The Computer Game (Electric Dreams) because it wasn't necessary Corrected Defender, Donkey Kong (Atari), Head Over Heels, The Heist, P.O.D., Realm of Impossibility, and Target Renegade to use joystick port 1 Created single .d81 disk images for a few multi-disk games so disk-swapping is no longer necessary - games included are Chester Field, Dark Lord, Metal Warrior 4, Out Run Europa, and Take Down; backups of the multi-disk .d64 versions are available in Games\!Backups\!D81 Conversion Backups as a precaution Added virtual keyboard mapping to controller layout reference sheet and overlays Changed Donkey Kong (Atari) to NTSC and adjusted cropping accordingly Added custom control for a few games that need you to press ` (tilde) to leave docs/trainer screens which sets this to the start button - games included are Border Blast 2, Dante's Department Store, Dizzy - Prince of the Yolkfolk, Hopping Mad, IO, Star Trek: Strategic Operations Simulator, Super G-Man, Up'n Down, Warp, and Wheel of Fortune Added map as third overlay screen for Times of Lore Cleared emumovies and retroachievements fields in LB Renamed Fistfull of Bucks, A to Fistful of Bucks, A, The Magic Candle to Magic Candle, The, Realms of Impossibility to Realm of Impossibility, and Sword of Honor to Sword of Honour and updated LB paths Deleted old (unused) files for Operation Wolf, Rolling Ronny, Shadow of the Beast, and Teenage Mutant Hero Turtles - The Coin-Op Changed default frame delay value from 3 to 1 (making it a little less hardware intensive by default). I do recommend changing it to 3+ if your PC can handle it though. The higher the value, the lower the input latency. You can quickly adjust this by using the Configurator, using the "Config Editor" function, and changing the value for video_frame_delay = Miscellaneous: Removed about 4000 unnecessary files from Retroarch folder New games with multitap (3-4 controller) support: 8bit-Slicks Hat Trick 2020 Zatacka New custom note overlays: Beyond Castle Wolfenstein Big Mac Blue Max 2001 Cybernoid II Cyborg Dalek Attack Dan Dare 3 Dr. Jekyll and Mr. Hyde Dragonriders of Pern Emlyn Hughes International Soccer Fighter Bomber Fire and Forget II Fungus II Galactic Gardener Gameboy Tetris Gates of Dawn Gauntlet II Gemstone Healer Gemstone Warrior Geo-Matrix Hawkeye Ice Cold Beer Icicle Works Ivan 'Ironman' Stewart's Super Off Road Joe Gunn Jumpman Karateka Lily Lander Lords of Chaos Lords of Chaos II Mad Doctor Magnetoball Memory Mission Moon Night Racer North & South Ole! Operation Wolf Pac-Man 25th Anniversary Edition 64 Pawn, The Piracy Pool of Radiance Portal (2018) Raid Over Moscow Rainbow Islands Renegade Rescue on Fractalus! River Raid Rox 64 Scarabaeus Shadowfire Smash TV Spy vs. Spy 2 Starfox Starship Andromeda Times of Lore TRogue64 Underwurlde Waffles Way of the Exploding Fist, The New games in v0.20 3D Golf Action Force Amazing Spider-Man, The Amazon Tales Apple Cider Spider Atic Atac Baby of Can Guru, The Bazooka Bill Beatnik Bert Beneath the Tenement Big Mac Bucket Wars C64Maze Caveman Caverns of Sillahc China Miner Commando Arcade SE Crackpots Curse of Rabenstein, The Curse of Sherwood, The Dark Tower, The Dogboy, The Donald's Snow Fight Dr. Jekyll and Mr. Hyde Dragonsden Drelbs Drunken Chopsticks Dungeons of Doom Energy Warrior Escape (S+S Soft) Escape from Doomworld Evolution Father Christmas Fickle Fire! Flip & Flop Freeze64 G-Loc R360 Galaxis 9199 Galaxis II Galaxy Cargo Galaxy Force II Galaxys Galivan Gamblin' Cowboy Lucky Luke Game Master Game of the Gods Gameboy Tetris Gamma Force: The Pit of a Thousand Screams Gammaron Gandalf the Sorcerer Gangster Ganymed Garfield 2: Winter's Tail Garfield: Big Fat Hairy Deal Gem'x Gemini Wing Gemstone Healer Gemstone Warrior Genesia Genesis Genloc Genocide Geo-Matrix Germ Attack - Mission II - The Master's Revenge Gerry The Germ Gertie Goose - The Lost Eggs Get It Get to the End GFL Championship Football Ghost Hunters Ghost Town Ghostbusters II Giants Revenge Gift Craze Gilbert - Escape from Drill Gilded Age Give My Regards To Broad Street Gladiator (Domark) Gladiator, The (Richwood Software) Gladiators Glider Rider Global Commander Go Carts Go-Kart Simulator Gold Packs Gold Train Goldfever Goldshaft Deluxe Golf Master Gordian Tomb Gorilla Gothik GP Tennis Manager GR9 Strike Force Gradius Graeme Souness International Soccer Graffiti Man Grand Prix Master Grand Prix Simulator II Grange Hill Grave Yardage Gravitrix Gravity III - The Final Rescue Gravrace Great Courts Great Gurianos Greenrunner Grell and Falla Gremlins Gremlins - The Adventure Gremlins 2 - The New Batch Grid Zone Gridtrap Grime 6502 Grod - The Demented Pixie Groovy Electric Death Groovy Garden Grumps Fight Grunts Gryphon Guardian Guardian II Gun.Smoke Harbour Attack Harvey Headbanger Hat Trick Heavenbound Henry's House Hermetic Hoodoo Voodoo Hot Rod Howard the Duck Hudson Hawk Huxley Pig Hypochondriac Ice Guys Ice Hunter Icicle Works Impossamole Innuh's Pyramid, The International Tennis Into Hinterland World Invader Alert J.E.R.O. Joe Blade Joe Blade II Kaiser Kane 2 Katabatia King's Valley Krakens Kromazone Kung-Fu Master L'Abbaye des Morts Labertino Labman Legend of Sinbad, The Legend of the Amazon Women, The Lethal Zone License to Kill Life of a Lone Electron, The Lily Lander Lunar Blitz RX Lunattack Mad Nurse Madness Magnetoball Mail Order Monsters Major Blink Manic Miner 64DX Marble Madness Mask III - Venom Strikes Back Masters of the Universe in Terraquake Megamania C64 Mercs Mermaid Madness Metal Warrior Metal Warrior 2 Metal Warrior 3 Metal Warrior 4: Agents of Metal Metro-Cross Miami Chase Mountie Mick's Deathride My Life Neoclyps New York City Nine Princes in Amber Ninja Ninja Commando Old Tower Olli & Lissa - The Ghost of Shilmore Castle On The Tiles Operation Wolf Oskar Pac-Man 25th Anniversary Edition 64 Pandora Perilous Swamp Pit-Fighter Planet X2 Popeye 2 Popeye 3: Wrestlecrazy Postman Pat Postman Pat II Postman Pat III Powerglove Prince Clumsy Psycho Hopper Punch and Judy Purple Heart Queen's Footsteps, The Quo Vadis Radius Rainbow Dragon Real Ghostbusters, The Renegade Renegade III: The Final Chapter Roadblasters Roland's Rat Race Run Like Hell Rupert and the Ice Castle SAS Combat Simulator Scumball Scuttlebutt 64 Shadow Dancer Shadow Skimmer Sky is Falling, The Skywalker Sly Spy Spoil Spy vs. Spy 2 Spy vs. Spy 3 Star Lifter Star Trek - Strategic Operations Simulator Star Trek - The Computer Game Star Trek - The Rebel Universe Star Trek (2001) Star Trek (2003) Stargate StarTrash Storm Warrior Stormlord Street Fighter Street Gang Suburban Commando Summer Camp Super G-Man Super Hyperzap Super Monaco Grand Prix Super Trolley Super Wonderboy in Monsterland Swarm 16k Switchblade Sylphwyrm Tacky Tales of the Cat Tass Times in Tone Town Teenage Mutant Hero Turtles Telengard Remastered Thundercats TKO Toki TOOP Toxic (2020 Edition) Train Robbers Trashman Treasure Island (Mastertronic) Treasure Island (Mr. Micro) Troll Two Days to the Race UFF Unhallowed Varidan Vault Man Vault Man 2 Vector Runner Vega Velcro Vigilante Wacky Races Waffles Walliball Warp Warrior Warriors of Zypar, The Wave Hero Weasel Wheel of Fortune Wizard's Dominion Wizard's Doom Woody the Worm Ylcodrom Yogi Bear Yogi Bear & Friends in the Greed Monster Yogi's Great Escape Zap Zone Zatacka Zeta-7 Zombi Terror Zombie Massacre *these games are still commercial so the roms are not supplied New Magazines: Added Zzap!64 Issues 36-50 New Demos: Aroused by Proxima Beezarro by Atlantis Continuum by Triad Industrial Breakdown by Booze Design Mathematica by Reflex Neon by Triad NGC 1277 100% by Samar Productions Nine by Reflex One Quarter by Fairlight Redefinition by Fairlight + Offence Shards of Fancy by Lft Sharp by Fairlight + Instinct Stacked by Padua The Last Truckstop 3 by Fairlight Total by Extend Two-Sided by Atlantis New SID: Code Me a Song by Randall Eoroid 2020 by psych858o Fastlane by Flex High Roller by Flex Make Some Noise by Jammer Mountain March by 6R6 Night Finds You by GH + Linus Perfectly Well Adjusted by Lft Ugly Arpling, The by Stinsen Zootoyoo by Abaddon As something a bit new, I decided to bring special attention to a few new games in this release. The whole thing is curated to begin with, so it's kindof all one gigantic "best of", but these games in particular really stood out in this batch, all of which were new to me except for Star Trek: Strategic Operations Simulator. Favorite modern game in v0.20: Atic Atac Runners up: King's Valley L'Abbaye des Morts Metal Warrior (series) Old Tower Favorite retro game in v0.20: Gemstone Healer Runners up: Gemstone Warrior Gremlins Hermetic Labertino Mad Nurse Mermaid Madness Postman Pat Star Trek - Strategic Operations Simulator Super G-Man [this was a pretty close second] Have fun! If anyone has any issues, please let me know.
  23. 10 points
    Beta 4 is out now with the following: New Feature: A new "Installed" field has been added to games, and the Steam Import Wizard will now let you import only installed games, only games that are not installed, or all games. Installed and Not Installed are also available for the new badges system. Improvement: A right-click menu has been added to the results of the Clean Up Media process to make it easier to check or uncheck selected items Improvement: The Clean Up Media process now allows you to move unused media into a folder instead of just deleting it Improvement: Theme developers can now both rotate and curve wheels in all directions in Big Box (both in the vertical and the horizontal wheel views). This is achieved via the CurveAmount and RotationAmount properties on the FlowControl, using negative values for opposite directions. Improvement: Badges can now be enabled or disabled en masse (rather than clicking each individual badge) with a new "Show Badges" option in the Badges drop down menu Improvement: The default sort order has been improved to better deal with numbers that are not separated by spaces and numbers with decimal point and comma characters Fixed: Add to Playlist in Big Box was showing auto-populated and auto-generated playlists in the list
  24. 10 points
    Beta 5 is out now with the following: New link to the retroachievements.org game details in the LaunchBox game details sidebar (globe icon) The game achievements popup in Big Box now shows the retroachievements.org game details web page in a new tab That's about it. We're working on some other things, but most likely they'll make it into the next official release, instead of this one (we've also been off for the holidays recently). Currently planning on putting out the next official release here very soon (probably beginning of next week).
  25. 10 points
    I have been playing around with @y2gurus' Community theme creator and in the process I decided to port over my "Arcade Classics" themes that I have made for Hyperspin, years ago. I am by no means a coder of any sort, but the theme creator has allowed me to start learning the process of theme creation. I have made some updates to the originals and made them a little more modern. Anyway, here is a screenshot from my theme and hopefully in the coming weeks I will have a full theme!
  26. 10 points
    Hey all, the first 10.2 beta is out now with the #3 most-voted item from the last poll: backup and restore options for data and settings. Here's the change log: New Feature: New options for "Create Data Backup" and "Restore Data Backup" are available under the Tools menu in LaunchBox. These options will backup and restore your LaunchBox and Big Box data, sans for game and media files. Improvement: Automatic data backups now use the new data backup engine, which should make things significantly easier in disaster scenarios, as it's now one file per backup instead of a bunch of random XML files I went ahead and revamped the automatic data backups system as well, since it was confusing for a lot of users due to all the XML files being separate. Automatic data backups now happen on both startup and shutdown of LaunchBox and Big Box, if enabled in the LaunchBox options (should be enabled by default). The new backup system simply creates a 7-zip backup file of the LaunchBox\Data folder, which handles everything sans for game and media files. It should be really convenient now to make a backup and then experiment however you like, with the ability to go back easily if needed. Next up on the list is the #1 feature from the poll: Xbox controller and PS4 controller home button support.
  27. 10 points
    Alright! Beta 2 is out now with a huge game controller overhaul: New Feature: Game controllers have been completely overhauled in both LaunchBox and Big Box! See below. New Feature: Xbox 360 and Xbox One controller guide buttons can now be used anywhere (from the poll) New Feature: Multiple controller bindings can now be used everywhere New Feature: All controller bindings can now be a button combination if desired (and the opposite, controller automation bindings that used to require a button combination can now be mapped to a single button) New Feature: Left stick, right stick, and trigger axes can now be bound to actions, and buttons can now be bound to navigational movement This stuff will need some significant testing. Let me know if anyone runs into any issues. Also, those of you who have PS4 controllers, if you can test them, I would appreciate it, especially support for the "guide" button in the bottom center. My understanding is that this button only works in XInput simulation mode, but I'm finding DS4Windows to be a bit finicky and couldn't get it to work (might be conflicting with my Xbox One controllers).
  28. 10 points
    The sky is falling! Y'all, how many times have people freaked out because they were convinced that the "golden age" of LaunchBox development was over? It happened when Music Box Alpha first came out, it happened when .Next was in development, and it happened several times before that for various unmerited reasons. Nothing changed for the worse on any of those occasions, despite various people's concerns. This time it will be no different. So you can "no longer expect any great enhancements" all you want; I guess you'll just continue to be pleasantly surprised. I would appreciate it though if you guys would try not to spread unnecessary panic and fear, and try to be more positive instead.
  29. 10 points
    Hey @Everyone I would like to take a moment to try to persuade you to vote for the (in my opinion) one of the most important features in this poll: Big Box Wall View Overhaul My case: As you can see HERE and HERE both @Grila and @CriticalCid (two of the most recognized theme developers) have had problems with the wall view since September 2018, citing limits on what it can do and limiting their creative visions. The goal? A real, well fleshed out, balls out, true 10 foot experience, console-like quality UI, like these dreams: Without these upgrades, this kind of User Interfaces are going to be VERY hard to exist on our premium product, Big Box. Believe me, once we have this kind of upgrades, I think the theme development scene will improve tremendously. Please, to all of you: Vote for Big Box Wall View Overhaul This is our opportunity to tell @Jason Carr that this is the most important thing for the future of Big Box, the main feature that keeps the development going as a succesful business! Thanks for reading, and thanks for all your hard work, Jason!!!
  30. 10 points
    I'm currently trying to wrap up the version 4.0 release, with a target release of August. Here is the current list of new features, changes, etc... The following is a list of changes, from an over view perspective, that have been made to the version 4.0 release (so far). New changes will continually be added to this list. • All 5 volumes have been combined into a single project. • MT-32 \ SC-55 Project – Added support for 797 MT32 games, 501 Gen. Midi/Sound Canvas games. • Nuked OPL3 – Added support for 22 OPL3 games to use the Nuked OPL emulator • Gravis Ultrasound - Enabled in 249 games • CMS, GameBlaster, Covox, Sound Source, and Innovation sound options added to a handful of games each (those that support them). • Enhanced Tandy check – 80 games with enabled Tandy 3 Voice sound. This includes enhanced Tandy versions enabled over their IBM versions. • PC Speaker Upgrade check – All games from 1988-1992 checked for optimal quality sound. Dozens of games previously set to PC Speaker have been upgraded to adlib \ sound blaster. • CD \ Rip Replacement – All games marked as CD at moby games checked against eXoDOS. Rips were removed in lieu of clean CD images. • Composite Video – PC Jr and CGA games upgraded to DosBOX ECE in order to take advantage of its advanced composite modes. • CD Audio check – All games marked with CD-Audio (from multiple sources) were checked. This led to clean CD images and changed settings which have enabled CD Audio in dozens of games that previously were not using them. • RPG Save Game Transfer Support – All known games that support the importing of save games from previous games have had scripts added to them to allow you to move all supported save games around to games which support them. This is all built into the games standard launcher, so it works with any front end that uses my launch files. • ScummVM Updated – All DOS games ScummVM currently supports have had ScummVM launch options added. The full screen prompt during install now changes this setting for both DosBOX and ScummVM. • 3DFX Update – All 3DFX games were checked and upgraded to DosBOX ECE, along with replaced glide drivers. This removes prior issues that forced full screen, caused flickering, and other issues with frame rates. • Pixel Perfect patch support - An alternate launch file for each game now exists in the extras folder. This will launch the game with ECE and enable pixel perfect output. This is the most accurate, per pixel, representation of the original game image. Some games will not run properly in ECE, which is why this was built as an optional launch and not rolled into the main launch. This patch also upgrades the emulation of the PC speaker and uses the Nuked OPL emulator for all midi. • Missing Manuals project – Multiple users have trolled the computer museum, archive.org, old-games.ru, and other sites to find as many of the missing manuals as possible. To date, over 1,000 have been added, including multiple “extras”, such as maps, reference cards, etc… • Linux Support project – v4 will include scripts that allow the pack to be run on linux • Major bug squashing initiative led by @Python – Unfortunately we don’t have a count of how many bugs have been squashed, but typically I address between 10-30 a day, and have been at that pace since last fall. • Old-Games.ru / TDC acquisition projects: @Smiling Spectre compiled spreadsheets of all DOS games listed at old-games.ru and in TDC15/16 that are not currently in eXoDOS, and then subdivided into English vs Foreign. These lists contain thousands of games. Nearly all old-games.ru entries have been added to date, and the TDC list provides a road map going forward. • Application of the NewRisingSun patches, which fix timer, sound, and other issues in many Sierra games. This includes the addition of “ultimate versions” of games such as King’s Quest 4, Space Quest 3, Monkey Island, etc… These ultimate versions are in addition to standard versions. Explanations in what each version adds are in the launch menu. • Patches and enhancements for dozens of games such as Elder Scrolls, Ultima, and the like have been added. • retropie support via @Jemy Murphy 's dos game installer, including standardized joystick to keyboard mapping for most action, racing, and shooter games.
  31. 10 points
    Beta 4 is out now with the following: New Feature: Game-specific custom DOSBox versions can now be used for DOSBox games, instead of always using the version of DOSBox that is built-in to LaunchBox. You can find a new field for custom DOSBox version under the DOSBox tab when editing games, and it is also available in bulk edits. Improvement: The Big Box startup sound should now do better at not hitching Improvement: Updated Japanese, Russian, and Brazilian Portuguese translations This is a fairly small release overall, but I'm leaning towards putting out the 9.10 release here shortly, as I'd like to put out the new poll here sooner rather than later.
  32. 9 points
    I'll upload bezels here instead of the download section for the time being, once I've made a large collection I'll upload it to the download section. Here's my first Mame 4K bezel for the Lights Out series shdancer.zip
  33. 9 points
    Update from end of quarantine !! (finally) First of all, thank you all for your patience during this strange period. Today is updat day!! ChangeLog : Version 0.9 - Released May 19, 2020 - New Feature: Split theme in 2 standalone version: Dark + Light. - Improvement: Eatkinola plugin update. - Improvement: Big performence optimization on PlatformView. - Improvement: Big optimization on PNG size. Theme + ClearLogo. - Improvement: PlatformClearLogo color correction for Dark + Light. And here is the theme cut into 2 branches. LIGHT version + DARK version. Now the Dark version is end to end. I stayed in "beta" because I'm waiting for your feedback, just to see if I'm not mistaken. I also integrate the updated @eatkinola plugin, correct the ClearLogo Platforms (depending on the version of the theme) and do a lot of optimization, which I hope will make the theme more smooth. To cut the theme in 2, I had to rename it. So you can have the old and the new version side by side. It will be more annoying in the theme manager of BigBox, because I will have to create new pages. I would also like to take this opportunity to say a GIANT THANK YOU to all my Patreons, it's heart warming !!! Thanks guys 😍
  34. 9 points
    I hope everyone is safe and well in the Launchbox community. Though I've been fortunate enough to work through the current COVID epidemic I was lucky enough to have a few chunks of time where I could really work on entering some of the more obscure titles from my C64 collection into the database. And with those changes I met a goal I set for myself about a year ago. I figured I'd toot my own horn just a bit. You are probably the only people in the world that might understand...
  35. 9 points
    Beta 8 is out now with the following: New Feature: The game audit process has been overhauled with missing fields added and the ability to audit all of the games in your collection at once instead of just single platforms Improvement: More additional logging has been added to the MAME high scores in the debug logs for @GreatStone With the updated audit, it is still in development. There's a number of tweaks that we still want to make, such as some of the column headers, the colors, the sorting, etc. It should mostly behave correctly though; we'll be back to it next week.
  36. 9 points
    It's well known that the emulator Phoenix doesn't take command line options so it's integration with Launchbox it's quite difficult, I've read there's a RocketLauncher module that does that but I really don't want to use RL, so I made this little script that will act as a Phoenix loader. It works pretty well for me and just decided to share it because I think it might be useful for some people. It doesn't have a gui and works just by calling the exe with 2 parameters, first the platform to use and second the full path to the game rom or cd image. I just made it to recognize 3DO and Jaguar because it's in those plataforms that Phoenix excels, the other platforms can be emulated just as good or better with less complications with another emulator. The script will edit the emulator .xml and change just 2 lines, one that indicates the current selected platform and the other is the one that tells wich image or rom is currently selected, then it will execute Phoenix and simulate the keystrokes to launch the game and F11 to put it on full screen, after that the script will close. These are two examples of how to run a game: ROMLauncherPhoenix.exe platform=Jaguar file=K:\EMU\Atari Jaguar\Space War 2000 (World).j64 ROMLauncherPhoenix.exe platform=3DO file=K:\EMU\Panasonic 3DO\Incredible Machine, The (USA).img In the download I will include the source of the script, the script compiled and a .ini file that, for now, just include the option to turn de logging on or off. The compiled script and the .ini must be located in the Phoenix emulator folder because the script will only try to find the .ini and the emulator executable in the same folder where it is located. Instructions: 1 - Make sure Phoenix works and have loaded in the frontend all the images you are going to use, Phoenix won't recognize a file that the script loads in the .xml if that file isn't in its "database" 2- copy ROMLauncherPhoenix.exe and RomLauncherPhoenix.ini in your Phoenix install folder 3 - Make a backup of phoenix.config.xml just in case. 4 - In Launchbox go to Tools -> Manage Emulators -> Add, and select ROMLauncherPhoenix.exe as the "Emulator Aplication Path", then tick the option "No space before ROM (Primarily for NullDC)". 5 - In the same Window go to "Associated Platforms" and add the two we are going to use: "3DO Interactive Multiplayer" with the Command-Line Parameters "platform=3DO file=" and "Atari Jaguar" with "platform=Jaguar file=". Click OK to save everything 6 - Assign the new emulator to your 3DO or Jaguar games. That should do it but just consider some things. - In case that something doesn't work, the log file (ROMLauncherPhoenix.log) can be helpful. - The script it's made with Autoit because it's what I know how to use better, one big problem with AutoIt it's that antivirus programs tend to mark as thread anything made with it, so if you download the compiled script and your antivirus warns you about the file, you can trust me and add an exception or even better compile the script yourself, it's easy, just download Autoit and install it, after that just right click in the .au3 file in the explorer and a there should be a "Compile Script" option. - I really don't know how well all this will work with relative paths, I have my launchBox and all the emulators and rom in a virtual drive k: that is created every time I execute LB, I made it that way since day one so I never had to consider anything relative paths. - The script it's definitely not a good example of good programming, in fact could cause laughs on some people 🙂 . I know there must be better and more elegant ways of doing this, but It's what I could do and what I had time to do. If you have any advice about that I will welcome an appreciate it. ROMLauncherPhoenix Compiled.zip ROMLauncherPhoenix Source.zip
  37. 9 points
    Hey all, for the most part I think the LaunchBox Games Database has been running smoothly for a very long time now, but I've had an item on my list to step in and make a few changes/fixes for a long time, and I finally did it this morning. They're all minor fixes/changes, but I thought I'd update everyone, regardless. Here's a list of what all I did this morning for the DB: Added an option to clear out your default collection. This was needed because there was previously no way to empty out your default collection, so you couldn't start over (for example, when syncing your local collection to the cloud). You can now do it from the Manage Collections page: https://gamesdb.launchbox-app.com/collection/manage The above Manage Collections page received some minor usability improvements as well Finally removed the little Alpha banner in the top right (lol, about time I'd say) Fixed a few broken links Fixed an issue where occasionally images that were marked for deletion (and approved) didn't end up getting deleted Fixed an issue where occasionally alternate titles that were marked for deletion (and approved) didn't end up getting deleted For both images and alternate titles, any images or titles that were previously approved for deletion but never actually deleted have now all been deleted successfully (so the backlog has been fixed up as well) Please let me know if anyone sees any issues with the above. Thanks as always to everyone contributing to or moderating the DB. It's really grown to be an amazing asset to the community, and I think it's very quickly rising to be the best available resource for game metadata and images (if it isn't there already).
  38. 9 points
    CoverBox 3.0 has been released to both the forums and the BigBox theme manager. Change Log Images of the new views:
  39. 9 points
    10.10-beta-1 is out now with the following: New Feature: Background blurring can now be fine tuned to any amount (or easily turned off) under Tools > Options > Visuals > Backgrounds. Background blurring options are also now available for all themes, including the old default theme. Improvement: Performance for the new default theme is now on par with the old default theme. We're using a completely new method to blur the backgrounds, since the old method was causing performance degradation. Improvement: Box shadows for the new default theme can be disabled under Tools > Options > Visuals > Boxes in order to improve performance on lowend systems Improvement: Numbers sections of titles will now be sorted numerically by default, instead of alphabetically. For example, the new logic will sort 1, 2, and 11 as 1, 2, 11 instead of the 1, 11, 2 order that was used previously. Fixed: In Big Box, the retro achievements game details web view can now be zoomed in and out with the proper bindings We've also added the manifest to supposedly support long path names, but we haven't been able to test and confirm that it's working. If anyone can confirm either way on this, please let us know.
  40. 9 points
    Version 0.18 of C64 Dreams is now available. It features 300 additional games plus a number of improvements. DOWNLOAD HERE Local copies of the magazines are now in a separate module here. These are not required. If you want to use them, just extract them into the C64 Dreams\C64 Dreams folder and merge with the Magazines folder. More information in the "New" section below. The game details spreadsheet has been updated accordingly. Version Updates: Artillery Duel - replaced with Remember version Black Lamp - replaced with Remember version Bounty Bob Strikes Back! - replaced with 2011 version by Avatar Bruce Lee - replaced with Remember version Castle of Terror - replaced with Remember version Cauldron - replaced with Remember version Championship Wrestling - replaced with Easyflash version by Excess Clik Clak - replaced with Easyflash version by Master Coil Cop - replaced with +1D version by Underground Domain Inc. Conan - replaced with Nostalgia version Cosmic Hero - replaced with Alpha Flight version Cosmox - replaced with Easyflash version (Fred's Pentalogy) by Master Count Duckula - replaced with 2019 +5DP 101% version by Fairlight Dark Fusion - replaced with Easyflash version by The Joker Darkman - replaced with Easyflash version by Master Dino Eggs - replaced with Remember version Dragon Breed - replaced with Easyflash version by Master Dragon Spirit - replaced with Easyflash version by The Joker Dragon's Lair - replaced with Easyflash version by Master Dragon's Lair II - replaced with Easyflash version by Master Enforcer: Fullmetal Megablaster - replaced with Easyflash version by Hokuto Force Forgotten Forest - replaced with V1.1 (10/31/19) by The New Dimension Forgotten Worlds - replaced with Easyflash version by Master G.I. Joe - A Real American Hero - replaced with Remember version Gauntlet II - replaced with Easyflash version by Master Green Beret - replaced with Remember version H.E.R.O. - replaced with Remember version Hunchback - replaced with Remember version Killer Bees - replaced with 2019 V4 version by Excess Koronis Rift - replaced with Remember version Law of the West - replaced with Easyflash version by Excess Lazy Jones - replaced with Remember version Lumberjack - replaced with Deluxe version by Genesis Project Mayhem in Monsterland - replaced with Easyflash version by EDK + SAM Neutron - replaced with V1.3 +2D version by Genesis Project Popeye - replaced with Remember version Prince of Persia - replaced with official v1.1 version Quedex - replaced with Remember version Racing Destruction Set - replaced with Easyflash version by Excess Rock 'n Bolt - replaced with Remember version Smash TV - replaced with Remember version Spelunker - replaced with Remember versin Wizard of Wor - replaced with +9DGH 101% version by Hokuto Force X-Out - replaced with 2019 .d81 100% version by Hokuto Force Changes/Fixes: Fixed Bad Blood which was incorrectly referrencing a previous version in the .bat (and not working, as result) Replaced Alternate Reality: The Dungeon disks with version from Gamebase64 - previous version seemed to stop working after the intro Removed unnecessary file from Cargo (old version) Removed custom cropping from Cyberball (not sure why I had this to begin with) Corrected Skyfox to use port 1 Corrected Blades of Steel to use port 2 Changed Ballblazer default joystick port to 1 and added custom screen cropping Added custom polling type / turbo period / duty cycle to The Detective Game which makes fire button behavior much more consistent (it's not very responsive in Retroarch by default); applied this same fix to Spellbound Dizzy Fixed some problems with Thrust controller settings and changed controls - read Retroarch notes for details Changed input polling type from early to late - this has resulted in a pretty noticeable improvement to input latency Made some adjustments to input settings which should make more controllers usable (although hotkeys are not guaranteed to work) Removed vicerc0 and tempsave files as they're no longer necessary (about 1500 files) Renamed all .ef files back to .crt - this was a holdover from the time when I was still using CCS64, as I wanted to differenciate between normal .crt files (which CCS64 supports) and Easyflash .crt files (which CCS64 does not support. Changed AHK scripts to wait until after Retroarch has started to perform MouseMove instead of before, so that it's not potentially sitting in that moved position a few seconds before the game actually starts (i.e. if it takes Retroarch a couple seconds to start) Changed disk names for some multidisk games because the core shows the name of the inserted disk now, so using specific names makes it easier to tell which one you need to switch to now; games updated are: 221B Baker St, Alter Ego - Female Version, Alternate Reality, Alternate Reality II, Bard's Tale II, Bard's Tale III, and Wasteland Added blank Character Disk to Alternate Reality II Unified font between XMB and OSD messages (pixelFJ8pt1_.TTF) and it now references an internal location so it's not a font that you need to have installed previously Added autoloading savestates for some Easyflash games that are part of multi-game carts, so that the correct game is loaded without having to make any selection (Summer / Winter Games, Leaderboard / World Class Leaderboard, etc.; doesn't include games that have saves like Zak McKracken, Maniac Mansion, The Uninvited, and Deja Vu as this breaks traditional saving for Easyflash games) Deleted some duplicate images from Launchbox Reduced default volume New: Savestates! Additional controls for states have been added to the controller reference image and to the controls/notes images in Retroarch. Some games are now setup with an autoload savestate which will be loaded as soon as the game is started - this is primarily for games that require true drive emulation (longer load times) so that they'll start at a point after the initial load has completed. A new column has been added to the game details spreadsheet called "Autoload state?" to indicate where they're used. Added Blast From The Past collections 1-25; these are multi-game collections that most C64 fans will be familiar with. Some of the featured games are already present in C64 Dreams individually, some aren't - I've added these partially out of novelty and personal nostalgia and partially as a way to quickly test out more games to potentially add individually to the collection; they all require TrueDrive to be enabled so I've setup autoload savestates to the game selection menu for each one; I can't guarantee all the included games work correctly as I haven't tested them all. Note that these are not incorporated into the Launchbox library currently, but they're available by going to C64 Dreams\C64 Dreams\Games\!Blast From The Past and then starting the .vbs files within each folder. Games that use only keyboard inputs (like text adventures) now use an alternate bezel that indicates this with a keyboard icon in the bottom right corner. Games that have custom notes now use an alternate bezel that indicates this with a note icon in the bottom left corner. Incorporated web versions of the magazines, which load from Archive.org, and made this the default launch option - local storage versions are still available as a separate module; the rationale for this is that roughly half (4GB) of the total storage requirement for C64 Dreams (8GB) is due to the magazines, and this will only increase over time - the storage space occupied by the rest of the collection should only increase by very small amounts over time because of the size of the files, but each additional magazine is between 40-60MB so they add up quickly. Both the web versions and the local versions are accessible via the right-click/additional apps menu for each magazine. If you don't have the local version, you'll get an error when trying to start that version in the right-click menu - just press okay and then Escape to exit. Misc: Updated Retroarch to version 1.7.9 Changed custom notes overlays from jpgs to pngs as the jpgs have some weird graphical corruption in newer versions of Retroarch; the file sizes are, unfortunately, a bit larger as result Added custom keyboard controls to The Eternal Dagger Added custom joystick controls for Every Second Counts, Fairlight - A Prelude, and Frank Bruno's Boxing Added PRG/Group info and CSDb.dk links for many games, covering a total of 1070 games (63%) in the collection currently. New custom notes: Eternal Dagger Every Second Counts Fairlight: A Prelude Frank Bruno's Boxing Thrust New configs with custom dimensions: Ballblazer Masquerade Planet Golf Just a reminder, but if you're not using 1080p, you're going to need to change the resolution setting via C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment and then starting one of the .bats. There are options for 1080p (default / complete), 1600x900, 1440p, and 4k. For games that have custom dimension settings (there are 28 of these), the dimensions will need to be adjusted to meet your resolution needs. @jophran has made them for 1600x900 for most of these, but none of the others are covered. If anyone who has access to a 1440p or 4k monitor would like to assist with this, please let me know. New games in v0.18 1917 2000 Kung-Fu Maniacs 4M Arena Agent USA Alien 8 Alien Research Centre 2 All New Family Feud Alloyrun Antarta Arcana Bandits Basket Master Bergbert der Rächer Bergbert III - The Blue Knight Berks Four Blastopia DX Bloodwheels Bug Out 2019 Chopper Command Crypt of the Pharaoh Dallas Quest, The Dam Busters, The Dandy Death Weapon Deep, The Dice Skater Didrik The Diver Duel, The Dungeon Crawl Dungeon Explorer Dungeon Trials Dungeons of Ba Dunwich Horror, The Dunzhin Dylan Dog - The Full Moon Nights Dynamite Dux Dynamix Dynamoid Dystopia Dyter-07 E-Swat Earth Orbit Station Echelon Echo Hawk Edd the Duck Eggman Eight Feet Under Election Electro World Elektraglide Elektrix Elevator Action Elf Caper Elidon Elite Squad Ellak's Tomb Elsoliado Elven Warrior Elvira - Mistress of the Dark Elvira - The Arcade Game Elvira II - The Mistress Strikes Back Emerald Miner Empire of Karn Encounter Endless Forms Most Beautiful Enduro Racer Energy Manager Entity Enzyme Epsilon IV Equinox Erebus Escape (Timsoft) Escape from Arth Escape from New York Escape from Paradise Escape from SEUCK Escape from Stank Escape from the Dark Prison Escape from the Killer Robots! Escape from the Planet of the Robot Monsters Escape from the Shire Escape New York Escape or Bust (Tunnel Escape) Escape Route Eskimo Games Espionage Espodill Eszkimo Eternal Dagger, The Eureka! Every Second Counts Everyone's a Wally Evil Crown Evil Dead, The Evil Garden Examination, The Exceleron Exodus Exorcist Expedition Amazon Experience Exploding Wall Explorer Eye of the Gods F-14 Tomcat F-15 Strike Eagle F-16 Combat Pilot F-18 Hornet F-Clash 64 F1 GP Circuits F1 Tornado Fabuland Face Ache Face Off! Fairlight - A Prelude Fairy Well Falcon - The Renegade Lord Falcon Patrol Falcon Patrol II Fallen Angel Falling Family Feud Famous Five, The Farstar Fast Fast Break Fast Eddie Fast Food! Fast Future Fast Tracks Fearless Fred and the Factory of Doom Federation Fellowship of the Rings Fernandez Must Die Ferrari Formula One Ferris' Christmas Caper Fetris Fifteen 3D Fifth Quadrant, The Fight for Thurn Fight Night Fighter Bomber Fighting Soccer Fighting Warrior Final Blow Final Encounter, The Final Fight Final Tennis Finders Keepers Fire and Forget II Fire Ant Fire Bug Fire Eagle Fire Fighter Fire Galaxy Fire King Fire Track Firebird Fireflash Firehouse Rescue Fireman Sam - The Hero Next Door Firepower Firequest FireTrap Firezone First Starfighter, The First Strike Fish! Fist Fighter Fist II - The Legend Continues FlaschBier Flash Flood Flash! FlawShow Flight of the Albatross Flight of the Albatross II Flintstones, The Fliptris Floyd the Droid Flubble and Squij Flummi's World Fly Harder Flying Cobra RX Flying in on the Big Bird Flying Shark Flying Shark II For Speed We Need Forbidden Fruit Foreign 2, The Foreign, The Forest of Doom, The Forester Fort Django Fortress of Narzod Fortress of the Witch King Fortune Hunter Fourth Protocol, The Fox Fights Back Frank Bruno's Boxing Frankenstein Frankie Crashed on Jupiter Frantic Freak Attack Freak Factory Fred Fred the Fruiter Fred's Back Fred's Back II Fred's Back III Fred's In Trouble Freddy Hardest Freddy Hardest II - In South Manhattan Frenzy Frexel Friday the 13th Frightmare Frogger '93 Frogs in Space From Out of the Snow Frost Byte Frostbite Fruity Fugitive Fun Duel Future Bike Simulator Future Dungeons Future Fighter Future Knight Galactic Assault Galactic Chaos Galactic Games Galactic Muncher GalactyForce Galax-I-Birds Galaxia 7 Galaxibirds II Galleon, The Get Witchy Ghettoblaster Gogo the Ghost Haunted House Hunter, The Ice Cold Beer Insectophobia ISS Emergency! Jack the Nipper Jack the Nipper II Jimmy Business Killer-Ring Legion of the Damned Legion of the Damned 2 Legion of the Damned 3 Little Sara Sister Trilogy Luna Masquerade Micro Hexagon Morpheus Neutralizor Ninja Master, The Nukenin & The Ronin Orpheus in the Underworld Out of INK P0 Snake Pagoda Warrior 2 Planet Golf Pocket Dungeon Pocket Rockets Pooyan Race Through Space Railroad Tycoon Relentless 64 Rettenthetetlen - Fearless Robots Rumble Rocket 'N' Roll Rocky Horror Show, The Rogue Trooper Royal Hunt, The Sceptre of Baghdad Search for the Nether Regions, The Sentinel Silverfish Slaterman Space Knight Space Orbs Space Trip 2086 Split Second Spy Who Loved Me, The Stercore XD Strike Force Harrier Super Goatron Super Tau Zeta Take Down Total Eclipse Total Eclipse II TRogue64 Trojahn Valentino Where in the World is Carmen Sandiego Wizard Willy *these games are still commercial so the roms are not supplied New Demos Demolution by Lethargy Dive, The by Genesis Project Elder Scrollers, The by Booze Design Thera by Atlantis New SID Amazing Discoveries by LMan Aslång på Skansen by Fegolhuzz Cakewalk by Jangler Dawnstar Ascendant by Nightbeat Every Bit You Take by Mythus Free Fallin' by Soya Half-Half by Artline Designs Ikebukuro by Mibri M2-V7 by Tracker Neutron Bouncer by dLx + Stinsen Psi Pi by SMC Shadows Falling by Flotsam Smoke and Mirrors by dLx + Stinsen Touch the Sky by Flex Wrath of Yamo, The by Abaddon
  41. 9 points
    A quick message: I dont post a lot right now, sorry. I have a lot of work for the next 3 weeks. But I dont forget Colorful! In parallel, I work hard on category video and with @eatkinola on the theme!! I'll be back soon with new content! 🥰 For waiting, some screen of future category video. Mainly complete 4K remake of Nostalgia version. But for "arcade" and "playlist", I will realize them in full CGI. Which requires more time, necessarily.
  42. 9 points
    just made 7200 + set's off a 3d cover and a simple tape https://1fichier.com/?4liaa0dzt0wqunoymxje
  43. 9 points
    Locked it down today. V4 will have 704 more games. On top of all the other stuff. Grand total of 7,000 games.
  44. 9 points
    Hey all, the first 9.9 beta is out with the following: Improvement: Launch With in LaunchBox is now in alphabetical order Improvement: Download metadata and media update media verbiage is now more clear Fixed: Several minor one-off/rare VLC errors Fixed: Rare music-related null reference exceptions Fixed: Pause Themes Manager in Big Box was not working correctly to apply new pause themes My plan is to put out a bugfix release here shortly. There's really nothing all that glaring, sans for the pause themes manager thing, which basically breaks the pause themes manager, so I figure it'd be best to get that fixed sooner rather than later. Let me know how this beta fares.
  45. 8 points
    COLORFUL platform video set View File # WHAT IS IT ? COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! 😘 Here are planned development axes: COLORFUL Theme : The main hub, a unique interface for BigBox. COLORFUL Platform Video : Complete 4K video set, with a unique design. COLORFUL Source : To involve the community in the platform video creation. (new) COLORFUL BigBox Startup Video : (soon) COLORFUL Startup Theme : (soon) COLORFUL Pause Theme : (soon) # HERE IS COLORFUL PLATFORM VIDEO SET: On this page we are talking about COLORFUL Platform Video Set: A complete new series of platform video for our frontend! Colorful is a modern and elegant way to present each platform, with its hardware of the time. With maximum accuracy and future proof. (4K video) # I NEED YOUR HELP : PATREON ? I will make a first batch of 65 systems, according to my personal use. But we are far from covering any game system! If the community doesnt take over the creation, 2 choices: the project stops /or/ I finish it. Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids. So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video. I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand. If the project interests you: Here is my Patreon page. # IN DETAIL ? Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects: Centred design with colorful background, according to the platform. (theme/logo/box/design) 4K video (3840x2160px) @ 30fps (MP4 H264 AAC) HD video (1920x1080px) @ 30fps (MP4 H264 AAC) Only available in 16:9, but design compatible with 4:3 crop. All designs are completly rebuilt. More care of details. More TV variety and better accuracy. Arcade cabinet fully made in CGI, by myself. More variety and better accuracy. Added characteristic effect on CRT TV. Added platform boot screen. (if existing) All sources will be available soon. (Community effort!) # ABOUT CODEC FORMAT ? Initially, I was thinking of working in H265, more modern for 4K. But after talking with Jason, this is problematic on some old configuration and with Windows Media Player, which doesn't support it. So, I will leave you the choice! 4K | 3840x2160 | mp4 h264 AAC 4K | 3840x2160 | mp4 h265 AAC (only on EmuMovies FTP) HD | 1920x1080 | mp4 h264 AAC - On this download page = Only 4K - h264 - On Download theme videos tools = both, 4K + HD version - On EmuMovies FTP = The 3 versions! # A PREVIEW OF ALL THIS ? Instagram Youtube # A COMMUNITY EFFORT ? Yes, all sources will be available on a dedicated page. (soon) Everyone can create their own videos that will be included here, in this set. Some rules to follow: - Advertise on this thread which platform you want to achieve. - Post the work in progress on the same thread, for exchange/feedback. - Post the final video + sources on the same thread or by MP. To avoid scattering and centralize everything here. - I will moderate the general quality of your proposals for a coherent result. So, I acting like a modertor on this thread. Do you want to participate? Cool !! I post soon a guideline tutorial ! # OK, HOW TO DOWNLOAD ? 3 ways : One by one - right here, with the download button at the top right. Automatically - in LaunchBox > Tools > Download theme videos tools > Select "Colorful 4K" or "Colorful HD" By batch - On the Emumovies FTP ://Upload Here/_Video Snap Submissions/COLORFUL Platform Video Set/ # SPECIAL THANKS : @Jason Carr for his hard work on LaunchBox/BigBox! To all Patreon guys! A GIANT THANKS to all of you!!! 😍 The whote community for yout support! # SOURCES - COPYRIGHT : Each brand of hardware and software here represented as a tribute. Emumovies for (most) gameplay videos The Vanamo Online Game Museum for (most) photos. If special credit, see .TXT file in the corresponding source archive. (soon) # PLATFORM COVERED / CREDITBOARD : Last update : January 15, 2020 ACTUAL TOTAL COUNT = 63 platform + 6 category + 1 playlist List of covered PLATFORM: (Open the spoiler form) List of covered CATEGORY: (Open the spoiler form) List of covered PLAYLIST: (Open the spoiler form) Submitter viking Submitted 06/07/2019 Category Platform Theme Videos
  46. 8 points
  47. 8 points
  48. 8 points
    Beta 4 is out now with the following: Fixed manual not always working properly on the pause screen (introduced in previous beta) Fixed profile pics not always showing up for leaderboards and such (hopefully fixed, not positive, let us know) Added key and controller bindings in Big Box for showing the achievements profile Fixed achievements not showing up in other themes
  49. 8 points
    OK ! It's UPDATE time !! 🥳 Again, sorry for the delay and thank you for your patience! Version 0.5 (beta) - Released December 10, 2019 - New Feature: Text and interface element now show in platform color. A BIG thx to eatkinola for his hard work on his plugin! - Improvement: The pulse animation of the play button is no longer a gif, but code. To integrate the platform color. - Improvement: Rebuild of the star rating, to integrate the platform color. - Improvement: Rebuild all design on "option view". - Improvement: New code for video integration. Big Tx to Grila for his help! - Improvement: Rebuild of TextGamesView, now fully responsive, with correct font size and animation. - Improvement: GamesViews: Better use of the white band to increase the visible video area. (a little) - Improvement: GamesViews: Small BoxArt reduction for a better video view. (a little more) - Improvement: Minors graphic element update. (Logo, background ...) - Improvement: General code cleanup and better annotation. - Improvement: A lot of minor adjustment on child views. - Fixed: On platform view, games count now work with Playlist. - Fixed: Redesign option page, with dark grey backgound. All text must be readable now. - Fixed: Uniformate fonts between views. A VERY BIIIIIIIG thank you to @eatkinola for his help and his work on his plugin! All the new features of this version are to his credit! 🥰 So! The new feature is about color(ful). Now, each platform has its color, pick to the video, and used in the texts, interface and rating stars. Colors are populated in .config files that will be updated following the video release. There is also a lot of little correction. I let you read the ChangeLog. I will let you test this version some time to make up the bug. Once we are on a solid foundation, I will decline new views. I hope you enjoy this theme. And again a HUGE thank you to all Patreon !!!!! 😍 EDIT : Update submitted to @Jason Carr for the theme manager. And some screen :
  50. 8 points
    To update everyone, unfortunately I'm still waiting on Google. On Tuesday, they rejected the submission with complaints that they couldn't properly test the app because it was bugged. I *think* this just happened because they couldn't be bothered to test the desktop export process, and so they didn't have any data to test with, and just gave up. So I went back to work and added a feature that automatically adds native Android applications into an Android platform, so that they'll hopefully have data to play with. I submitted that version also Tuesday morning and I haven't heard back yet. The site says another three-day wait. I'll admit that I'm a bit frustrated, but as I want to use the Play Store, I don't really have much choice. If we keep running into garbage though, I'll have no choice but to bypass the Play Store. But if that happens, it'll be a pain for users because they'll have to enable the side loading of apps on their devices, which I would much prefer users not to have to do.
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