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Posts posted by JoeViking245
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Try disabling the Startup Screens. Though I didn't notice them on in your 1st video for LaunchBox, they were definitely on for BigBox.
When editing the emulator in LaunchBox, in the main screen, Details, check that Attempt to hide console window.. is un-checked.
Then in the Startup Screen section, if you have Hide All Windows that are not in Exclusive Fullscreen Mode checked, you can try un-checking that without disabling the Startup Screen, first. If there're still issues, then go back and disable the Startup Screens and see if that fixes it.
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8 minutes ago, timekiller said:
At some point in setting things up I configured BigBox to run as administrator
Ya... don't do that.
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BigBox uses the same command line parameters as LaunchBox does. So they should be launching equally the same, in both. The only troubleshooting I can think of is:
In BigBox, confirm that other games from different platforms that are also located on the NAS, work.
Make sure you're launching BigBox.exe from the same folder you're launching LaunchBox.exe (say if you have multiple installs for testing).
Test the same table as you had success with in LaunchBox.
Be sure to be in the same platform you tested in with LaunchBox. (maybe you were originally doing tests in "VPX" platform, and your final one is in "Visual Pinball X" platform).
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You need to be in cocktail mode. The upright cabinet only has (and can read) one set of controls. However, the cocktail cabinet does have 2 sets of controls in which the defined player 2 inputs would be [then] recognize.
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Looks like the 5-year-old plugin Steam Tools is causing issues. With LaunchBox closed, remove the plugin from the /LaunchBox/Plugins/ folder and restart LaunchBox. See if the issue goes away.
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The references are asked for in the xmlns: lines. What they asked for can be found in the LaunchBox/Core/ folder. But I always get an error when trying to add them. If you figure it out, please do share.
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I might suggest trying an emulator that's been updated a little more recently (less than 16 years?).
Here you can learn about one and how to set it up in LaunchBox.
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40 minutes ago, Branaghs said:
Thank you for looking these over. I am thankful for you all.
No problem. It's what we do.
Your Game is pointing to "punisheru.zip" (the USA version) and you show the zip for "punisher.zip" (The World version).
Do you have "punisheru.zip" in that folder? If not, you can try to point to the World version (in the Launching section [just remove the last "u"]) and see if that works when launching from LaunchBox.
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I was always told all required files are in the games zip file in a non-merged set. Checking one of the CPS1 games, they're not.
I'd assume your titles.clones folder held a complete set, which should also have the file "qsound_hle.zip". Is that in Device file in there?
Edit: I stand corrected. The file inside of qsound_hle.zip ("dl-1425.bin") is inside the CPS1 ROMs that require it [in a non-merged set].
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3 minutes ago, Branaghs said:
Yes of course, all things work in MAME!
Had to ask.
Can you share some screenshots of a game's settings for one that isn't working through LaunchBox? Edit the game and show one of the Launching section and the Emulation section.
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11 minutes ago, Branaghs said:
Now I am having issues with cps1 2 and 3 not opening. I think my BIOS files are not being seen. Is there a place they need to be? This is a non-merged set
A non-merged set will have all the necessary file inside the respective games zip file (including BIOS).
I would open stand-alone MAME, go to one of the CPS1 games and try to launch it. It'll tell you what the error is if it doesn't start.
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Are your ROMs actually located in a folder on the D drive called titles.clones?
Seems an odd folder name.
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It doesn't sound like BigBox is "losing focus" because 'tapping a key' makes everything happy again. Now if you did a mouse click on the BB window, or Alt+Tabbed to the window, then I'd say yes. It sounds more like the USB port (or hub?) your I-Pac is plugged into is going to sleep.
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In short 'BigBox'.
My cab originally had Maximus Arcade frontend (long out-of-support). It was great and served it's intended purpose. But I wanted a little more 'flash'. Not really knowing anything about these things called "frontends", I spent about 3 weeks researching looking and testing what was available. Found 1 that seemed to check all the boxes and spent a day trying to set it up. After that day of frustration [and not really even getting it going] I searched some more and came across LaunchBox. After quickly being able to get it up and running and then spending some time seeing what all it has to offer, I was convinced and bought a 1-year license (just-in-case, because that's how-I-roll). Along with several other enhancements, the license also opened up BigBox. Within a few months, I knew I was going to upgrade to the lifetime license when the year was up. This was about 7 years ago.
Once you get LaunchBox/BigBox all setup to your liking, BigBox has a feature you can enable to boot directly to it when the computer (cab) is turned on. And no, it doesn't just add BigBox.exe to your Windows startup folder.
But that's just my experience/observation/opinion.
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1 hour ago, exodus_cl said:
The non working part of code I have looks like this:
Before the 'Send' line, try adding SetKeyDelay, 125, 50
Edit:
Or longhand like LaunchBox does it from the Pause Menu
; RetroArch loads state with F4 key by default
Send {F4 down}
Sleep 50
Send {F4 up} -
Here's one way you can do it:
Create an AutoHotkey script and save the file [somewhere] as KillXpadderAfterLB-BBcloses.ahk. (you can name the file whatever you want, as long as it has the file extension .ahk. Just be sure that it doesn't save as filename.ahk.txt)
The script is just a text file with the .ahk file extension. In the script, put:
boxes := ["LaunchBox.exe", "BigBox.exe"] Sleep 10000 Loop % boxes.length() { if (WinExist("ahk_exe " emulators[A_Index])) { Process WaitClose, % emulators[A_Index] Process, Close, "Xpadder.exe" Break } } ExitApp
In LaunchBox, go to Tools, Options, Startup Applications. Click Add Application.
For the Application Path, navigate to and select: /LaunchBox/ThirdParty/AutoHotkey/AutoHotkey.exe
For the Command Line Parameters, put (inside of quotes) the full path to the file you created above.
i.e. "D:\Misc\KillXpadderAfterLB-BBcloses.ahk"
This works for both LaunchBox and BigBox. So select Start With Both.
Click OK to save and close.
Restart LaunchBox for it to take affect.
Note: I don't use Xpadder, but I'm pretty sure the 'Process, Close' method is how it gets shutdown.
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View game specific commands from MAME's command.dat
View File
Inspired from MAME's built in feature in the main UI (and via their in-game Tab menu) and Ben Baker's CPWizard.
View information from MAME's command.dat to show:
CONTROLS
CHEATS
HOW TO PLAY
COMMON COMMANDS
SECRET CHARACTERSIncluded in the plugin is a "MAME Command" Custom Badge (LaunchBox Only [unless someone figures out how to show Custom Badges in BigBox])
This will show the badge for games included in command.datInstalling the plugin
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Download and open the file using 7zip.
- if you don't use 7zip, first unblock the file (Right click, select Properties, and click Unblock) then open it as you normally would.
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Extract the main folder from inside the zip file into ..\LaunchBox\Plugins\
- i.e. D:\LaunchBox\Plugins\MAMEConmmandDat\
- (the main folder "MAMEConmmandDat" and all its subfolders are required for the plugin to work!)
- Start LaunchBox or BigBox
Enabling the Custom Badge
In LaunchBox, click Badges, Plugin Badges, "MAME Command"
You can change the badges image by replacing the image ../LaunchBox/Images/Badges/MAMEcommands.pngUsing the plugin
LaunchBox: Right-click on a game and select MAME Commands.BigBox: In the Game Details screen, scroll to the bottom on the list and select MAME Commands.
To scroll through the page, use your keyboard Up/Down arrow keys, mouse wheel or your controller's left joystick (or DPad) Up/Down.
To close the window, press Escape, or on your controller press your mapped Exit Game (LaunchBox) or Close Active Window (BigBox) button(s).
Version 0.262 of command.dat is included. Future updates can be found here: https://www.progettosnaps.net/command). Just replace the existing file located in the plugins /Data/ subfolder.As always, all thoughts, views, opinions, suggestions, comments and accolades are welcome. 😎
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Submitter
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Submitted04/15/2024
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Category
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Download and open the file using 7zip.
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6 minutes ago, Sjors said:
Ah ok, then it will be fine, once all systems are added I was going to get premium anyway.
Thanks again for your advise Joe!
That being a premium feature was an something that I almost forgot about. There are quite a few quality-of-life enhancements (visual and function) with the paid version. But if what you have works for your needs, you're probably good-to-go.
Just one request, once you do add all your systems, don't forget to actually play the games too,
Always glad to help. 😎
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If you have LaunchBox premium, they'll appear when you restart the program. If you don't have a premium license, I believe they will never show.
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4 hours ago, Sjors said:
do you happen to know how I get the side bar icons adjusted? I want make them as they were in the playlists LB generates.
Copy those images into the Platforms folder. Then make sure they're the same Name as the actual Platform. i.e. Capcom Play System I.
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1 hour ago, Sjors said:
And all games work perfectly in Mame running by itself
If indeed the CPS2 games all work directly from within MAME (from their 'new' ROM location)...
You most likely have all the paths (to the regular ROMs, CPS1, CPS2, CPS3...) listed in mame.ini's 'rompath' (good job for doing that. ).
What's happening is that LaunchBox is overriding mame.ini rompath with [only] the folder that the ROM your launching is actually in, via the Command-line Parameter (-rompath %romlocation%). And you probably don't have "qsound_hle.zip" in with the CPS2 ROMs.
IF your rompath is indeed setup as it should be in mame.ini (to include all the different ROM folder locations), you can safely remove the last part of the Command-line Parameters (-rompath %romlocation%). Alternately, you can just copy "qsound_hle.zip" into your CPS2 ROMs folder.
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7 hours ago, DaGamingFan said:
I load up Launchbox and have Tool icons when i select all (The grey ones in photo).
When i select all can i hide the Tool icons?
If so could you please explain how?
- Select the games (tool icons?) you want to have hidden. (The grey ones)
- Prees Ctrl+E to start the Bulk Edit Wizard
- On the 2nd screen, select Hide and check the box.
- Click Next and follow the prompts from there.
You may need to set LaunchBox to then hide the games marked hidden. Click View, Hide Games, select Marked Hidden.
7 hours ago, DaGamingFan said:If i add the licence file to this version of Launchbox will it change anything?
Yes. It will change it from the free version to the Premium version, opening up many features as well as BigBox and all its glory. All of your existing data (games, images, platforms, playlists etc.) will stay the same.
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21 minutes ago, johnnyskullhead said:
can i convert within Launchbox or need extra util ?
Yes and yes.
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With that command line, should only need abc80.zip (bios). But the others won't hurt. As long as they're all somewhere within your rompath.
1 hour ago, link182 said:I only found rocket and hiresinv in zipped bac format.
I don't know what a "zipped bac format" is. For my Hires Invasion, I have "hiresinv.zip" and inside of it is "hiresinv.dsk". My abc80_flop set is from MAME 0.233, so I don't have "rocket". In fact, for 0.233 there's only 12 ROMs total.
Note: There may be more [than 12] ROMs for abc80 available in 0.262 (which would include 'rocket'?). Don't know for sure.
Question: Is it worth even setting up?
Did you try opening MAME, going into "ABC 80", selecting Hires Invasion and pressing Enter to play it? As in, if you can't run in it MAME, you can't run it through LaunchBox.
While in there, click "Available" to make sure MAME can even see the ROM. (If it doesn't show up in the list on the right, MAME can't see it)
Filter Arcade Platform - post MAME Arcade Full Set Import Wizard
in Third-Party Applications and Plugins (Released)
Posted
Filter Arcade Platform - post MAME Arcade Full Set Import Wizard
View FileDilemma:
"Oh snap! I used the MAME Arcade Full Set Import Wizard, unchecked all filter boxes and now I have a bunch of extra junk in my Arcade platform."
Solution(s):
Option 1: Delete the Arcade platform and re-import again (this time paying attention to the boxes you decide to un-check).
This is actually a super easy and relatively fast process. And you won't need to re-download images again (assuming you downloaded some and didn't delete the media also when deleting the platform).
Option 2: Run this plugin and check the boxes to have those filter types removed from your collection and click Delete.
Plugin Features:
Notes:
You don't need to have used the MAME Arcade Full Set Import Wizard to make use of this plugin.
When launched, the plugin will attempt to load the platform "Arcade". If that's not found or you want to check a different platform that uses MAME ROMs, select the platform from the drop-down list then click Get Counts.
"Total Games" only takes into account your Main Games. No Additional Apps (clones) are accounted for in that number.
When clicking Delete to remove the games in the selected filter type(s), if a game being removed has Additional Apps, those will be removed too. No ROMs will be deleted from your system. Only the entries in your LaunchBox collection.
It won't delete any images associated with the removed games. But most likely, the 'junk' won't have any anyway. If they did, it's nothing that a suitable application of Clean Up Media located in the Tools menu couldn't take care of.
The Save to Text File option saves the file to ..\Plugins\FilterArcadePlatform\Output\[filter_type].txt
The Add to Playlist option will name the new playlist "Arcade type-[fileter_type]" and place it under the category "Arcade". If your selected platform is named something other than "Arcade", it' will name the playlist and put it under the category using your platforms actual name.
RE: Game Counts:
Example Usage:
Beyond that (if that), it's not very practical. But may have some merits.