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SpuRge

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Posts posted by SpuRge

  1. If I try to load a game in LB or BB I get the following error:

    Elevation.png.54c27dbbc2e5c6af5c40ebc7d436c85f.png

     

    I've seen this in other treads, but never with a real solution.

     

    My Launchbox is installed on my E: Drive.

    LB and BB don't run as administrator as it is not recommended.

    I have this problem with Retroarch, FS-UAE, Pinball FX3 and PCSX2

    No problems with mame, VPX and windows games.

    I've tried to set the emulators to run as administrator but it doesn't fix the problem.

     

    Can someone please help?

     

     

     

  2. I found that the problem is my PlatformMarqueeView.xaml

    I use the same setup in my GameMarqueeView.xaml as in my PlatformMarqueeView.xaml

    For the games it works. Don't know why not for platforms.

     

    here is my setup :

     

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                 xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
                 xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
                 xmlns:cal="http://www.caliburnproject.org"
                 mc:Ignorable="d"
                 d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}">
    <!-- GRID DEFINITIONS -->
                
                
        <Grid Height="1080" Width="1920">
            <Grid.ColumnDefinitions>                       
                <ColumnDefinition Width="*" />
                <ColumnDefinition Width="0.5*" />
                
        </Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="0.5*" />
                
                
            </Grid.RowDefinitions>
                   
                   
            <!-- GAME MARQUEE -->
                   
                   
            <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" />
                <TextBlock x:Name="GameMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png">
                        <Binding Path="SelectedGame.Platform"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="MainMarquee" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="5" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" />
        </Grid>
    </UserControl>

  3. I have them stacked on top of each other,

    when I enter a platform the game marquees are displayed like it should,

    I know platforrms search their marquees in the banner folder and the images are there with the correct names.

    I don't understand why this doesn't work anymore.

  4. @Headrush69 I have a little problem. Like I said it works perfect that was in launchbox.

    Now I tested it in Big Box and this is what happens.

    The game starts and the buttons are lid and they stay lid.

    But the buttons don't work.

    When I press esc the buttons jump back to the active menu mode and they work again.

    Do you have any idea how to solve this?

     

     

  5. Mortal Kombat 11 Marquees for stretched display 1920x360

    View File

    I made 5 marquees for mortal kombat 11.

    I made them for my Marquee display in 1920x360 resolution.

    Put them all 5 in your Windows Marquee folder and every time you select the game it will randomly choose a marquee.

    I hope in the future there will be an option to let the marquee change pictures while playing a game @Jason Carr

     

    Mortal Kombat 11-01.png

    Mortal Kombat 11-02.png

    Mortal Kombat 11-03.png

    Mortal Kombat 11-04.png

    Mortal Kombat 11-05.png


     

  6. I just found the problem why BB is crashing when I use a volume button.

    At first I had a problem with the volume buttons working in the Big Box menu but when I launched any game they stopped working.

    I did not understand why they did not work in a game because they were mapped correctly in BB.

    I use the Ipac Ultimate and had the letters M and N mapped for volume control, but like I said they did not work in game, only in BB menu.

    I tried to map the volume to other keys but still nothing worked in a game.

    I opend WinIpac and found something I didn't knew before........you can map your button as Vol Up and Vol Down in WinIpac!!!!

    So stupid I did not see that before.

    Now everything worked perfect in BB and in all my games. You even don't need to set the key bindings in Big Box. 

     

    Untill yesterday

     

    I was adding some Key bindings in Big Box and I saw the Increase and Decrease volume keys were blanc, so I added them again.

    Today I noticed those crashes when pressing the volume buttons and after a bit of searching I clearded the volume bindings in Big Box and everything worked normal again.

     

    So the problem is when u have your keys programed in WinIpac as volume keys DON'T set them as volume keys in Big Box!!!!!!!!!

  7. For Amiga gamesI have set my Joysttick and one button to the color RED.

    In Big Box it shows the preview like it should be, but when I start a game my control panel jumps back to the Big Box Active mode.

    I use FS-UAE to run my Amiga games.

    Does anyone else still has this problem and is there a fix for this?

  8. @Retro808

    So I tested a little bit more and found that when I set my volume keys in "Keyboard Mapping" they only work in the BigBox menu not in a game.

    If I set them in "Keyboard Automation" they also work in a game, but I have to use a extra key to let them work.

    Does it normaly work in a game with the volume keys set in "Keyboard Mapping"?  Because if it doesn't I don't  have to look for the problem why it does not work for me.

    I don't want to use a extra button to change my volume.

  9. On 2/27/2019 at 10:48 AM, vaderag said:

     

    It is compounded by the fact that Launchbox is also sending LED Blinky a quit command too, because it flashes the LED amiga controls but then shows the quit animation and goes back to Launchbox light scheme, hence why i'm 99% sure this is what is happening.

    It only seems to happen with amiga...

    Is there a fix for this problem?

    Ledblinky also quits when I start a Amiga game

  10. 2 hours ago, Retro808 said:

    Looks nice. I did a similar graphic on one of my control panels. Sub-Zero on the Left Scorpion on the right. What is going in the big holes on the side of the cabinets? Something light-up?

    Yes there will be some rgb effects to.

  11. 16 hours ago, Retro808 said:

    It should work without needing to set in any emulator. I do not have it set in Mame and it works fine. I believe Jason said it is adjusting the Windows volume not the volume directly in Mame. At first I thought it did not work as well, but it turned out I had the volume directly in Mame and Retroarch set to low.

    In the video watch in the upper left. It is adjusting the Windows volume as it should and this is in Mame. 

    Are you on Win7 or Win10? Also are you using a game controller or a joystick setup that replicates keystrokes?

     

     

    yes this is how it should work, but it just works in BB.

    I use win10 on my arcade cabinet and I use the Ultimarc Ipac Ultimate for my controls.

     

    I hope I can get it to work because I made some custom volume buttons.

     

    20191118_185808.jpg

  12. Hey guys,

    I build my arcade cabinet with 2 volume buttons.

    I selected them in BB as my volume up and volume down buttons.

    But they only work in BB, not in any emulator.

    Is that normal? Is there a way to let them work in all my emulators?

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