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SiriusVI

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Posts posted by SiriusVI

  1. 4 minutes ago, nersd said:

    On www.retro-exo.com is 6.0 the newest version (full and lite both are 6.0). I installed it an then whith LaunchBox I can only reinstall. I find there no updating option. For updating I need a downloaded higher version but I cannot find any.

     

    Could you explain, where I find a newer version?

    After installing the base version, there should be an "update" folder with a .bat file. You must update your existing insallation using this .bat file.

  2. On 2/19/2024 at 2:24 PM, nersd said:

    I got the german language pack.

    It requires the version 6.02+ of eXoDOS but the actual verson on www.retro-exo.com is 6.0. So the setup cancels.

     

    Have anyone an idea to solve the problem?

    You must update eXoDOS after downloading & installing from www.retro-exo.com.

  3. 1 minute ago, Retro808 said:

    Full set importer should only be ran against standalone Mame. I believe the import wizard for it even mentions that. You can run it against mame and then after the import go into the Arcade platform and select all the games and then bulk edit and change the emulator to Retroarch. 

    Perfect, thx!

  4. Hey everyone,

    Just a quick question: If I have already a mame set imported into launchbox and then update my mame set and would like to reimport that mame set into Launchbox, do I first have to remove all the existing arcade platforms and playlists to get a fresh set, or will running the mame importer over the existing arcade platforms and playlists suffice?

    Thx!

  5. 22 hours ago, legolas119 said:

    HI

     

    i would like to install an Apple II GS emulator and use it with launchbox. What do you suggest? I'm trying to use MAME but i have a lot of problems, some games doesn't work and i don't know why...

    is there a quite easy emulator to set uP?

    thanks!

    AFAIK you have two options:

    1. Mame: If you are able to set it up correctly, the games will book. However, last I tried I had difficulties setting up a jopad within mame to be used on Apple IIGS. When I finally managed to do it, The cursor moved on it's own, as if it had too small of a dead zone. Could never fix this issue, so I moved on. This was a few years ago, so things might have changed.

    2. eXoAppleIIGS: eXo has released a curated set of pre-configured AppleIIGS Games. Haven't tried it in depth, yet, so I cannot say what the pros and cons are here. But eXo's stuff is usually pretty great.

    • Like 1
  6. Hey @viking loving your theme, but will the colors that don't match with the ones in the platform videos ever be fixed? It's really distracting and I can't get myself to use COLORFUL as my main theme, as long as these color issures are not resolved.

    Best wishes!

    EDIT: I'm referring to the issues mentioned here:
     

     

     

  7. 20 hours ago, Rlad said:

    I hope so as it came with my store purchased PS3. 😁

    OK, So another DS3 controller has just arrived and it also has the same issue with the broken G axis. I'm starting to wonder if there is a way to figure out ehat controller will work before I buy them.

    Another DS3 controller should arrive shortly and I will test that one, too. let's see.

    EDIT: Just to make sure that my PC config is not at fault, I tried all controllers on a separate PC and they show the exact same behavior. So it's not my config that's at fault, either.

    EDIT 2: All devices show in DSHidMini as: USB\VID_054C&PID_0268\7&E523A19&0&3

    There is no difference.

  8. 1 minute ago, Rlad said:

    I hope so as it came with my store purchased PS3. 😁

    Haha, yeah I guess it's legit. So that  tells me there are some DS3 controllers around that just don't work with the DSHidMini drivers, but only with the original Sony drivers (https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration)

    Quote
    Using the official Sony Driver

    We do not recommend this driver over DsHidMini on Windows. If you're still interested note that with Sony's driver bluetooth functionality will be unavailable. To use RPCS3's dedicated DualShock 3 pad handler with Sony's driver:

    1. Disable all third-party tools accessing the DualShock 3 controller (such as ScpToolkit).
    2. Download the DualShock 3 drivers v3.0.0.0 for Windows and install it. [Source]
    3. After completion of the installation, restart your PC.
    4. Connect the controller using a USB cable and press the PS button (in the middle of the pad) to allow the DualShock 3 to start sending reports to RPCS3.
    5. Select RPCS3's dedicated DualShock 3 pad handler in the Gamepad Settings menu.

    Why this is, I don't know.

    So that means I must try to hunt down 4 DS3 controllers that work. Guess I must buy and sell a few controllers and hope to get lucky =/

  9. 16 minutes ago, Rlad said:

     

    I just checked mine with DSHidMini and all axis work.

    There are different versions according to this https://www.psdevwiki.com/ps3/DualShock_3

    Cant remember if updating through PS3 was a thing or not.

    Hey thx, for checking. And you are absolutely sure that your controller is a legit DS3?

    What baffles me is that with the original Sony drivers, motion controlls work on all controllers, while with DSHidMini, two of my controllers have the bugged out G axis. What reason could there be for this behavior?

    I've just bought 2 more used DS3 controllers and will check what kind of behavior they show.

  10. Hello everyone,

    over the last few years, I've been on a quest of collecting original controllers for various consoles to be able to play emulated games with them.

    Currently I am facing a problem using RPCS3 with original Dualshock 3 Controllers. So here is what I did / tried:

    1. I tried DSHidMini, which is almost perfect, but there seems to be a bug with the motion controlls. Here is a video showcasing what I am experiencing: 

     

    • Apparently, the "G axis" does not work with original DS3 controllers (DS4 and DualSense or even Switch Pro Controllers work perfectly, by the way). I originally tried 2 original DS3 controlers with it and both have the same issue / bug with the G axis.
    • However, I recently bought a third DS3 controller and IT actually works. Now I don't know if that last controller is a fake (doesn't look like it, though) and therefore it works somehow or if this controller simply has a different firmware installed on it.
    • If so, I'd like to update the firmware of the other 2 controllers as well, but there seems to no way to do that on windows. Does anyone know if this is possible. I would very much like to update the DS3 using my PC.
    • If not, I am actually considereng buying a PS3 console just to update the controller firmware, buit I don't even know if the PS3 actaully supported controller firmware updates. So my question is: Does anyone know if the controller formware could be updated on a PS3 console?

    2. I tried original Sony Drivers for Windows:

    • On these drivers, ALL controllers I tried have perfectly functioning Motion Controlls (that's how I know that my controllers aren't broken, by the way).
    • However, these drivers do NOT support Wireless functionality over Bluetooth
    • Also, These drivers are incompatible with certain Windows 11 security settings. I'd have to permanently disable the "Core Isolation" feature, which I don't really want to do.

     

    For more information on this issue, see here: https://github.com/RPCS3/rpcs3/issues/14220

     

    tldr: I want to use Dualshock 3 Controllers on RPCS3, but the motion controlls don't work on all of my original DS3 controllers. It might be a firmware issue, so I'd need some information on how to update the controller firmware on a Dualshock 3 controller.

    Thx for all your input!

  11. 2 hours ago, JoeViking245 said:

    When I did my test, the Platform was "Windows". Similar to your last Edit-Game Metadata screenshot.

    So another workaround might could be, temporarily change the Platform to 'Windows' (or variant), link the ID, then change it back.

    Hey man, no the platform was not "Windows" but actually "Windows Games", which is also notr a standard platform, just like Steam games or GOG games. I made these custom platforms to give each launcher it's own platform and then have "Windows Games" as a platform for games that have no launcher. Everything is nested inside a category called "Windows"-

    I'm not sure your suggestion would work, I haven't tested thism yet. However, there are a few points that speak against this working:

    1. Why would my strange workaround work with Steam games if the platform name were to blame?

    2. With my custom GOG Games platform everything works as intended and / maybe because it does not have anything in the application path box.

  12. I found a workaround. You must remove the application path that points to the steam game here:

    image.thumb.png.487d96af02870b203f482a3fa251276f.png


    With this removed, Launchbox is able to search the game database properly. This is definitely a bug though.

    So the steps for the workaround are:

    1. Remove the steam application path
    2. Match the game to the correct database
    3. Press OK to save the changes
    4. Download Metadata and Media for the game
    5. Add the steam application path back in

    • Thanks 1
  13. 55 minutes ago, JoeViking245 said:

    Add (2023) to the title, then search

    image.png.09e6461663bbd7d4823cb6f8a60a72f8.png

    It doesn't work. For some reason it just shows the old version in the drop done menu. But this seems to be a bug. i cantyple literally ANYTHING (like Super Mario Wolrd )in the text bar and will only show the old RE 4 game.

    Any idea what's causing this?

    EDIT:

    See?

    image.thumb.png.b1344f8ce945b96f43f7779a81c13da6.png

     

    image.thumb.png.b4b25789f99d517d221bc18ad6a1cb55.png

     

    EDIT 2:

    Just tried this with another game and here I get this error:
    image.thumb.png.d7e93abe727e6cb010887a2df0a386c2.png

     

    Something is definitely off here. Everything works fine with games that were not imported through Steam.

    image.thumb.png.e4b3ec5e079fe4b914f6802a085b0dac.png

  14. 5 hours ago, oblivioncth said:

    It's definitely cause I was in a hurry but I can't believe I missed that. My copy of Ultimate has the same issue: all of the picture's aren't actually missing, they're just under that nested folder and what I was seeing at the surface level was what the launcher was downloading on the fly.

    Dude they really messed that release up XD.

    Let me know if it works for you after collapsing the inner one down into the outer one.

    Yeah man, so weird. Anayway, of course after moving the folder to the correct location, everythig works fine now. What a headache, honestly...

    • Game On 1
  15. 19 hours ago, oblivioncth said:

    So there are 6 titles in Flashpoint with IDs that start with 'c3e8'

    image.thumb.png.0a6e5fb59cfc689a3783ff981fbf7a45.png

    Which means if you truly had all of the images as Ultimate should, you should see 5 other pictures in that folder. I think it's possible you're missing a lot of images and they're being downloaded in Flashpoint on the fly, which is why it's been so hit and miss.

    If you right click on the FP\Data\Images\Logos folder and hit Properties, and then let that populate for a (potentially long) while, how many files and how much space does it say there is?

    OMG, I think I found out what's wrong ... So for some reason there is an image folder nested inside another image folder. Take a look:

    image.thumb.png.19a2d5744a2c087b57cf542c7af34b2f.pngimage.thumb.png.dc60e43003cde24241b26c14a3b34f88.png

    The outside image folder shows this:
    image.thumb.png.739b0a9d29f7f8a69aa634b11b96d8d7.png

    the inside image folder shows this:

    image.thumb.png.e37acb5e39f599f26cb146d8b03f2401.png

    Seems like the inside folder is the correct folder but for some reason it was placed incorrectly after the extraction process. How that happened I do not know.

    • Like 1
  16. 17 hours ago, oblivioncth said:

    Yea, in theory since it's ultimate, all of the images should be there and none should download... but with what happened with that build... maybe who knows?

    You could try a test like this:
    1) Do a fresh import of some really random thing that you know there's no way you imported before, nor have seen within the FP launcher (so no chance for image download). Probably some obscure platform. This part is the most important.
    2) Go into LaunchBox and go to one of the games that was imported and of course has no pictures.
    3) Right click on the game and go to Edit Metadata
    4) Go down to the launching tab on the left so that you can see the UUID of the game within the command-line parameters. For example: 37e5c215-9c39-4a3d-9912-b4343a17027e
    5) Determine the FP path the logo for that game should be under. The format is as follows:
     

    P.S. why the fuck does this site not handle text coloring correctly in code blocks in dark mode?

    So with my example UUID from earlier, and if I pretend my FP directory is at C:\Users\Player\Flashpoint, the path for that game's logo would be

    6) Without starting Flashpoint's launcher, see if that logo actually exists at path as noted.

    It's possible you also discover like I did that you just don't have many images within flashpoint period and it is downloading them for whatever reason (which I could see happening if you copied over some stuff from Infinity to get the Ultimate build working).

     

    EDIT:
    So just checking my copy of Ultimate (that I believe I got via the update tool), the following values are set within preferences.json and I did not copy in my preferences file from an Infinity install:
     

    So unless that's always been the case and the Ultimate build of the launcher normally just ignores these settings, this would cause the launcher to download images even though it's Ultimate and isn't supposed to (unless it's always been that way and technically isn't ignored, but has never mattered because if all the images are there in the first place, none would ever get downloaded. It would just mean needless checks for the images happen anyway, but I digress...).

    Point being, your launcher is likely downloading the images, so it would be good to check if they're even all there in the first place by checking as I suggested above. If you're missing most of them like I am it should be real obvious. There should be thousands of those folders with 2 character alphanumeric names in the Data/Images/Logos folder if Ultimate was assembled correctly...

    Hey, thx for the detailed instructions.

    1. I tried your new importer plugin and the nesting worked perfectly.

    2. I followed your suggestions for the images. I looked up 10 different apps from different platforms and all the images were actaully there. Example:

    image.thumb.png.ac56c83fa45ea9a40bc293d04ac60d16.pngimage.thumb.png.dd0ed2dad45db2987912c71be26339cc.pngimage.thumb.png.c8bdc058e85d4dfeceaaa549f8cf1c3c.png

    Now of course I don't know if all the images are actually there, but at least the ones I checked were present.

    I also stumbled on the option for on demand image downloading, but I figured it doesn't matter, because all the images are there already. But I'm not sure, of course.


    EDIT:

    OK, so I just tested something else. I went into the Flashpoint launcher, searched that game from the  screenshot and launched it inside the flashpoint launcher. Then I reimported everything to Launchbox again and, well, take a look:

    image.thumb.png.800083e68dd405a97bc410698289eb86.png


    It still did not import  the logo, but it did import a screenshot that it didn't import before. I then double checked to see if screenshots of other apps were missing until they are launched one time in Flashpoint, but the screenshots were all there. So I don't know what's going on unfortunately =/

  17. 8 hours ago, oblivioncth said:

    Hmm. I'll see if I can think of anything but currently I'm a little stumped. If the images are there and the copy failed, then you should certainly see an error. So the fact that doesn't happen means that for whatever reason the importer doesn't think the images are available.

    I did just remember that I actually had downloaded a copy of ultimate (can't remember if via torrent or updater application) onto an external drive enough though I never did anything with it. I checked it's images folders just to make sure they didn't change the layout with Ultimate for some reason, and although they didn't, for whatever reason the images folder is super barren, with almost no images at all. Maybe the same thing happened to you?

    Maybe it's a dumb question since presumably you would have checked this, but who knows, can you see the images when using the stock launcher (i.e. making sure they exist on the source end as well)?

    Hey thx for answering. In the Flashpoint Launcher I can see all the images. However, I don't know if the images are actually on my drive or if the Launcher just loads the images online as it needs to. This has never been an issue with older versions of Flashpint, though. So yeah, the images not being on the drive could be a reason why this does not work, but why wouldn't they be on the drive, though? I downloaded Ulimate 12.0 and extracted as normal and then used the internal updater to upadate to 12.1 ...

  18. 5 hours ago, oblivioncth said:

    Well I still don't have a copy of Ultimate so I guess you got lucky XD.

    I fixed the favorites groping, just haven't pushed it yet. If you refresh the images in LB do they then load? Seems like it might not auto refresh them at start like it used to, or maybe it takes a bit longer. I had manually trigger a refresh for most (all?) of them after an import.

    Or did you check and actually see for sure that the images are not being place into your LB setup?
     

    I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content.

    Hey, yes I actually checked the Launchox folders. The images are not in there (see the pictures below):

    image.thumb.png.3a80da464d0b6921b86f4fbe3e5b03f4.pngimage.thumb.png.5165aab22fb94f91f135a444a596a2a5.pngimage.thumb.png.31dc0f1b46225f75a952599f25093490.pngimage.thumb.png.4ff800de66afd0399a184d9edecf155b.png

     

      

    5 hours ago, oblivioncth said:

    I probably wouldn't want to make this the default since that would go against the approach LB uses, but I'll keep it in mind as an option, though adding that would take some work. Alternatively I may consider nesting platform categories so that under Flashpoint is "Platforms" and "Playlists" which then expand to the appropriate content.

    That wouldbe ideal. I would have done the "nesting" manually anyway, but if you could implement that, it would be even better.

  19. On 11/7/2023 at 7:57 PM, oblivioncth said:

    They always have to break something random for no reason when the updates are pushed...

    Try the latest version I just uploaded.

    Hey man, thank you for updating the importer. Importing the games worked perfectly this time, however, I am still having trouble with the images.

    I use the "Copy" optrion and it seems like the images are not copied to my Launchbox directory. There are SOME few games that have an image copied over, but most im them do not (The ones that are there might be leftovers from a previous install, too). Can you reproduce this on your end?

    Thx!

    EDIT:

    There is another issue as well: The "Favorites" playlist is not grouped under the Flashpoint Platform Category.

    While I'm at it, may I make a suggestion for improvement? I think it would be better if the playlists were separated from the platforms. In my ideal world, we would have 2 platform categories:

    1. Flashpoint Platforms

    2. Flashpoint Playlists

    EDIT 2:

    I just checked again. I deleted my "Flash" folder in Images and restarted the importer. Afterwards, the Flash folder was recreated and it now has 86 images in it. So your importer definitely does copy over some images, but only very few. Hope this helps.

  20. Yeah, I figured it out myself! That's first, haha.

    So this script opens yuzu with betterjoy and then closes both of them when hitting escape:
     

    run, M:\LaunchBox\Emulators\Yuzu\BetterJoy\BetterJoyForCemu.exe, M:\LaunchBox\Emulators\Yuzu\BetterJoy, min
    
    Esc::
    {
       WinClose, ahk_exe yuzu.exe
       Process, Close, BetterJoyForCemu.exe
    }
    
    !F4::
    {
       WinClose, ahk_exe yuzu.exe
       Process, Close, BetterJoyForCemu.exe
    }
    Send, !{F4}

     

  21. Hey everyone,

    I have another problem I'd lie to solve with an AHK script and as always, I'm a t a loss, haha. It is similar to my last problem when I wanted to run and close a program called XOutput.exe with my retroarch emulator.

    This is the script that was suggested to me and it worked:
     

    run, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput\XOutput.exe, M:\LaunchBox\Emulators\RetroArch - Original Controllers (PSX)\XOutput, min
    
    Esc::
    {
       WinClose, ahk_exe XOutput.exe
    }
    
    !F4::
    {
       WinClose, ahk_exe XOutput.exe
    }
    Send, !{F4}


    Now I want to rund and close a program called "BetterJoy" whenever I start a Switch game with yuzu emulator. I can get BetterJoy to launch together with yuzu, but the shutdown process doesn't work. My guess is that while XOutput turns up as a program in task manager, Betterjoy is listed under "Background Processes". So I need to find a way to automatically kill that background process, once I shot down yuzu.

    Here is what I got so far (again, launching works, but shut down won't):
     

    run, M:\LaunchBox\Emulators\Yuzu\BetterJoy\BetterJoyForCemu.exe, M:\LaunchBox\Emulators\Yuzu\BetterJoy, min
    
    Esc::
    {
       WinClose, ahk_exe BetterJoyForCemu.exe
    }
    
    !F4::
    {
       WinClose, ahk_exe BetterJoyForCemu.exe
    }
    Send, !{F4}

     

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