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tycho1974

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Everything posted by tycho1974

  1. Recent RPCS3 user here. I tried this script, and I discovered that using my button shortcut to bring up the LB pause screen does work - but it's not visible. What I mean by that is pressing my button shortcut results in the mouse pointer becoming visible, so that led me to ALT-TAB, holding ALT to keep my list of open programs showing. I saw an entry for the LB pause screen, but switching to it did nothing. I'm not sure if the problem lies with an inability to render it on top of RPCS3, or if it's not working properly. The pause screen shows up on all the rest of my emulators.
    I'm a big fan on minimalism in general, and this theme really makes my brain happy. The integration of fanart backgrounds, video snaps, and overall design choices are 100% my jam, and I don't see using any other theme for my LB builds. Would that I could give this six stars.
  2. I see, thanks for clarifying that. I think that, given my own personal proclivities, I am more likely to flesh out my backgrounds collection; that being said, I'll try this out later tonight and see it for myself. Thanks again for this theme, it is everything I never knew I wanted for LB presentation and visuals. UPDATE: I added about fifty more backgrounds, then looked at the prospect of finding backgrounds for around 6,000 more games, and decided to go with this method of making the placeholder transparent. Works great!
  3. 1.1 is a great update. Thanks for the time you put into the changes - I love the fanart as bezel for the video snaps. That is some *chef's kiss* work. Update #1: I noticed some odd behavior with some video snaps, consistent with the particular files. For example, my Descent video, which is 640x480, displays in the 4:3 ratio, and I can see the fan art underneath. My snap for Descent II, which is 640x480, also displays in 4:3, but shows black bars on the sides. Upon further inspection, this seems to happen with games that do not have any images classified as "fanart - background". Every game that has such an image displays videos properly, and without any black bars. Update #2: I can confirm that manually adding or defining an image as "fanart - background" fixes the issue, and allows proper video display. Not a big deal, as the completionist portion of my brain is now demanding I make sure every game in my collection has a proper wallpaper now...
  4. This theme inspired me to make my own designs. I made a total of 24 platform screens, and only one game-specific screen for now; here are a few that I whipped up today. I duplicated the Street Fighter file and named each copy for every arcade Street Fighter series game I have, so now all my SF games have the same pause screen, because they're all configured the same.
    Solid "template" theme, meaning that you can create your own pause screens to your design liking. Easy to set up, and the ability to have a custom pause screen for every single game, showing the control scheme for that game (or whatever else you want to show), is great. Thanks for this!
  5. Thanks, this worked like a charm. I set my max height to 400, and now the vertical snaps don't take up the whole are, and I can now access the middle frame of the game details window. 16:9 and 4:3 snaps also play "full frame", so to speak. Thanks!
  6. tycho1974

    eXoDOS v4

    Again, my memory is fuzzy, because I did this a while ago, mostly after one in the morning. So I may have run the included setup batch script (with only one game downloaded) before doing anything I mentioned above. I also have MUNT and GUS drivers installed on my system, previous to adding the eXo games, because I had already set up a ton of games on my own, with MT-32 and GUS support. But I can say that I've tested every game I added from the eXo pack, and they all work properly, with MT-32 and GUS audio. But yeah, I probably ran the setup script, first things first. Like I said, it worked for me, but that's no guarantee it'll work for everyone.
  7. tycho1974

    eXoDOS v4

    I did this a couple of months ago. I downloaded the entire eXo pack, but I only wanted to add around 35 games to my existing 220-game DOS library. After a lot of trial and error, I ended up on a process that worked pretty well, but it's involved: Before beginning, make sure you have DOSBox and DOSBox ECE installed, as you'll need both versions. Find the game you want in the torrent, and only download those that you want; or just download the entire pack. If you're doing a partial download, make sure you absolutely download !DOSmetadata.zip and XODOSMetadata.zip. Extract the files from the game archives that you downloaded/want to install. Each archive is fully named, like "Space Quest 3", but the folders in the archive are more DOS-friendly, like "sq3". Move the extracted folders to your DOS games folder. Extract !DOSmetadata.zip and XODOSMetadata.zip. These are very large files, so be patient. These files contain the DosBox configuration files for each individual game. You'll need to find the one for the games you downloaded. My memory is failing me right now, so I can't remember the exact procedure here, but I believe what I did was I opened the .conf for a game, copied the text and created a new .conf for that game in my LB folder. (Personally, I keep all my DOSBox .conf files in the DOSBox folders, not the individual game folders.) Through extensive testing, I edited each .conf with the appropriate settings and commands to copy the details from eXo's .conf files. Sometimes simply copying and pasting would work, sometimes it would require a combination of .conf editing and LB tweaking to get the games to run properly. You can grab all metadata (boxes, screenshots, logos, manuals, etc) from eXo's metadata archive. Again, this is just what I ended up doing, and is by no means the definitive way to selectively add games to your LaunchBox build. It took a lot of trial and error, but it worked, and I'm happy. Good luck!
  8. I would love to try that, but the entirety of my coding knowledge tops out at a "deleting stuff line by line and testing until it works and hope it doesn't break anything" sort of reverse engineering. If anyone here could post a code snippet, I'd be more than happy to test it out. Here are a couple vertical videos for you: 1943_ The Battle of Midway.mp4 Gunlock.mp4 Pac-Man.mp4
  9. Since I'm using WMP, I don't have any issues with 4:3 and 16:9 videos. I did, however, run into something interesting with vertically-oriented videos. The video ends up taking almost all the real estate in the game details screen, probably because I deleted the height properties in the appropriate xaml file. I don't hate it, but there's so much I can't see when a vertical video snap is playing. This is a tricky one.
  10. I have MAME 210 set up on my LB build, with all roms nested in the MAME roms folder. I also have Bezel Project bezels for each game, and their respective cfg files, in the MAME folder. I installed MAME 220, then added this no-nag executable and copied over all recommended folders and ini files from my 210 install; finally, I added MAME 220 as a separate emulator in LB. When I try to launch games from LB using the 220 emulator, they won't run. I tried copying over all the cfg files for each game, still no success. I copied over a single rom and then attempted to run that game, but still no joy. Can anyone tell me what I'm doing wrong? I absolutely yearn for a no-nag MAME experience, since I'm getting my young kids into retro gaming, and I'd prefer if they didn't have to bypass any error messages.
  11. Weird. All I can suggest is that you make sure: You have WMP set as your video player inside LB That you have videos selected to show up in Game Details That a video for the game exists and is properly linked Beyond this, I'm afraid I would be of no help, sadly.
  12. Sure! Here's the original line in the file: <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5" Height="{Binding Path=ActualWidth, RelativeSource={RelativeSource Self}, Converter={StaticResource VideoWidthToHeightConverter}}"/> And here's the modified line: <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5"/> Hope that helps!
  13. Agreed - After using it for almost a week now, it's become my favorite. Out of curiosity, what other modifications have you made?
  14. I have WMP set as my video player in LB, and I can confirm that this does in fact work. I removed the height property in line 124 of GameDetailsView.xaml, and both 16:9 and 4:3 aspect ratio videos are showing no black bars. Screenshots attached.
  15. Yes, that did the trick. All that's listed underneath the thumbnail now is the game title. If I had my druthers I'd also like to have the year down there, but this works. Thanks!
  16. I thought this section only applied to the Game Details window. If I uncheck unwanted details, then they'll disappear from both under the thumbnail and the Game Details section. Ideally, I'd like to keep those details in the side window, just not under the thumbnail...
  17. Thanks for this - I love minimal themes. Since this is a beta release, may I offer some suggestions? I've attached a screenshot of my setup, and there a couple of things I'd like to note. The first are video snaps. I have snaps for all my games, and in your theme, they show up in the top right. It works great, but if my snap is 16:9 aspect ratio, I get gray bars above and below the video. 4:3 snaps take up the full frame. Is there any way to ensure 16:9 videos don't have those bars? Second, is there any way to specify what details are shown in the text under each game thumbnail? I'd like to just have the game title and the year displayed, but I'm not sure where (or if) I can specify that. Again, great theme, I love the clean style. Thanks!
  18. That's good to hear. I'll try that release when it's fully baked.
  19. Yeah, I'm going to hold off on working on this any more. I'm not happy with the 1.5.0 dev build, there's some behavior I'm not crazy about, like the program not closing when I quit from the game pause menu. I'd rather stick with 1.4.0, and that means not being able to use this configurator plugin. Them's the breaks...
  20. Starting on the fourth page in the comments on the file download page might bring you some insights. I had this issue recently, and I got it to work on LB 10.13 (somewhat).
  21. You were absolutely right. Fixed everything, and now the plugin works. That being said, I am seeing some odd behavior that I am hoping is not standard: Upon first launching a game after downloading a configuration, PCSX2 (latest 1.5.0 developer build) gives me an error, telling me it can't find the PCSX2 plugins folder. All I do is open the config and click OKAY, since the correct plugin folder is already there in the settings. Then I exit PCSX2. Upon launching the same game a second time, I get another error message, saying I have to choose a BIOS. I only have one BIOS file, and I've already established its location and selection, so I click OK, then exit once more. Upon a third launch, the game launches successfully. This three-step behavior repeats itself with every game for which I download a configuration. (Tested with four games so far.) After that, I have some nitpicky issues with PCSX2, but those are not for this thread.
  22. Unblocking the DLLs resulted in the single exception error (the same one you replicated above). My .NET installation is up to date, so yeah, I'm at a dead end. But I'm not going to stress about it too much given the developer's recent statement about a new iteration of this plugin coming at some point.
  23. I'll try this as soon as I finish putting the kids to bed. Thanks! [EDIT] No joy. Same error as before, now with an additional: I should also note, given previous comments in this thread, that I also have the Playtime Tracker plugin installed.
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