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C-Beats

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Posts posted by C-Beats

  1. 8 hours ago, Clutz450 said:

    I'm having the same problem with trying to customize my playlists and my searches led me to this thread.  How does LaunchBox fill in the Version field?  Does it get it from the Games DB or does it fill it on based on whatever is in parentheses in the file name?  Either way, since it sounds like the only way we can easily filter out one type of version from our playlist is if the version field separates each one with a semicolon, it's there any way to automatically do that?  Like I have so many games in LaunchBox that it would be impractical for me to manually add semicolon to every game's entry.  Or maybe can I suggest an improvement where when importing your ROMs, it will recognize the multiple versions and automatically separate them with semicolon?  Thank you. 

    Version is basically anything in parens in the filename, that field doesn't get populated any other way automatically.

  2. 5 minutes ago, Branaghs said:

    -rompath %D:\titles.clones%

    Remove this. If you have an INI file you've put the rom path in this switch isn't needed. If you still want to use it for any reason the percent signs (%) would need to be double quotes ("). The percent sign is an invalid character for what you're trying to do and could potentially be the cause of your issue.

  3. You'd want to create a new folder in \\LaunchBox\Themes\ with the name of whatever your theme is called. You'd then copy over the view files from the themes you ARE using over to your theme folder. If you have views that are different per platform you can look at how Default handles that with the WallViews and mimic it in your theme.

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  4. 1 minute ago, Manuel Leiria said:

    I've checked and determined the issue. So, the game I'm adding is an .m3u playlist, since it's a multidisc game. However, when adding the discs, they are not the .m3u playlists, since they are single discs.
    Now, Retroarch itself using Duckstation has some issues with loading m3u's and later loading the separate discs, but that's another issue altogether.

    What happens is, if I have the first disc set as the default rom, all works good, and only the multiple disc badge shows up. However, if I have the discs separately and the default rom is the m3u, then I get both badges. So, to me, the multiple version behaviour should probably still be improved a bit to fix this. However, fixing it and providing a better behaviour might also impact users who have gone around it some other way.

    If the M3U is just for the files you are already importing having the M3U imported is a waste of time on your part. LaunchBox will automatically create a m3u for you if the option is enabled in your emulator settings. There is never a reason to have both in your collection at this point afaik.

  5. Check your command line for MAME in Tools > Manage > Emulators... and see if you have the following command being passed "-artwork_crop" (without quotes) and if so remove it. This command line ensures the game takes up the most real estate it can on your monitor and so if you have artwork that wraps around the play area it could get cut off with this command line argument.

  6. The multiple disc badge checks apps and if you have more than one app with the disc number filled it marks it as having multiple badges
    The multiple version badge checks apps and if you have more than one app that is a likely version (use emulator if base does, isn't auto before/after, obvious document file type, etc) that either DOESN'T have a disc value or has a value of 1 it is then displayed.

    I'd take a look at the apps listed in game details again and see with the above information if it becomes clear why you're seeing both. If you can't get it let us know and maybe I can take some time to look through your data file to see if I can't sniff out the reason.

  7. 21 minutes ago, Retro808 said:

    I think it is a case of explaining why you need it to be exactly "null" as opposed to "false". 

    Even null can be set in bulk edit. It sounds like @The Papaw is questioning why we don't set the flag for him like we do with storefronts, but the question was how to bulk edit them which is what this tool DOES and so I guess if that doesn't answer the question it may be worth restating the question to be a bit clearer on what the end goal is.

  8. 13 hours ago, The Papaw said:

    When a new windows game is installed, why is marked as "null"? I dont want to change all 900 games, only the ones that were once manually installed that I have since manually uninstalled, without removing them from LB, that was my reason for asking,  So the media is left intact, etc. If that makes better sense

    The xml shows:

    <Installed>false</Installed> for unchecked

    or

    <Installed>true</Installed> for checked

    or

    but there is nothing for "null" the white box, I get all that, so not even a easy way to edit the windows.xml. 

    What I'm confused by is why the tool that does exactly what you're asking to do isn't acceptable to you. Also to make it null you simply remove that line in the data file entirely.

  9. 8 hours ago, Ritz said:

    In bigbox I cant manage themes right now either because it wont connect to launchbox servers.  This would be fine if I were trying to download themes, or view all themes. 

    But you cant get access to your installed themes without passing the internet connection boss.  It even says "Please make sure you have an internet connection before trying to manage themes".  That honestly makes zero sense to me, there is no reason why I should not be able to change my installed themes,

    The kicker is I am connected to the internet, and its just launchbox servers that are being funny.

    You can change themes in Options, no need to use the Manage Themes window. I've marked down to look into it though.

  10. 1 minute ago, The Papaw said:

    Yes Sir, but sure not what I am trying to accomplish. I am only wanting to change those that have been uninstalled to exactly that. Been a pain doing them one at a time with 900 of them to go through. Thx for the reply @C-Beats

    So select the 900 press CTRL+E, select the install field from the drop down, then in the check box check it until it's an empty square (for false) and then press ok.

  11. 23 minutes ago, kurzih said:

    @faeran or @C-Beats how you had time to check this? The issue is still ongoing:

     

    image.thumb.png.0e98180a6786c0ac2fcd9aaf90310d35.png

    Several changes have been pushed today to the production server to help correct this matter both now and moving forward. The process that generates the new metadata.xml file has been started but DOES take some time to complete. Within the next hour you should be able to force update your Games DB files in your LaunchBox install and have this work.

  12. On 4/14/2024 at 5:11 AM, floodie said:

    Hi everyone.

    So I have a solid arcade build i have been working on for years. Over the weekend i have managed to get an equally solid Light gun only build. I would like to incorporate this light gun build into my existing blood sweat and tears build but of course a little scared of messing up my main build. Anyone have any advice on the best full proof way of merging the 2 without causing havoc!?.. thanks muchly for your times in advance

    Just copy the platforms/playlists from one build to the other. Files you are looking for are in \\LaunchBox\Data\Platforms and \\LaunchBox\Data\Playlists. I'd ensure you have that folder backed up before doing so.

  13. 22 hours ago, Cojo said:

    I'm getting this. tried the above work around but did not work, any suggestions?

     

    Object reference not set to an instance of an object.

    App:     LaunchBox
    Version: 13.12
    Theme:   Default
    Type:    System.NullReferenceException
    Site:    System.Collections.Generic.HashSet`1[System.Int32] GetAllGameIds()
    Source:  Unbroken.LaunchBox

       at Unbroken.LaunchBox.Search.LocalDb.GetAllGameIds()
       at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(GameBase game, Int32 max, Boolean allowSameDbId)
       at PolicyRecordAttribute.CalcIterableRegistry(Object , GameBase game, Int32 max, Boolean allowSameDbId, PolicyRecordAttribute )
       at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(Int32 max, Boolean allowSameDbId)
       at Unbroken.LaunchBox.Windows.Desktop.ViewModels.GameDetailsViewModel.CreateObservableProperty()
       at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.WriteTransactionalWrapper()
       at System.Threading.Thread.StartHelper.Callback(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.Thread.StartCallback()
     

    Can you try to go to Tools > Download > Force update games database (or something similar, don't have app open atm). This should grab the newest metadata file and hopefully correct.

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