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Posts posted by Zkyo
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Hey, I noticed Launchbox was freezing far more often recently, and I think it might be related to the fade transition between background images. I've only noticed the crashing when using the Pulse theme, so I'll also post this on that thread. When switching to the game details view, interrupting the background screenshot -> fan art transition by going back to another menu consistently causes launchbox to freeze indefinitely, with the video audio continuing to play in the background. It seems to crash if you interrupt it after it's about halfway faded in.
Here's a video of the freezing. At first I try changing menus at different times, then i replicate the freeze three times. I've also attached a copy of the Launchbox directory (with games & emulator folders removed).
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Actually, never mind, I'll just extract all the games & change the extensions in the platform xml files, that'll solve my problem as i can just use content directory overrides. It's definitely worth keeping them zipped on my main computer (saves ~1TB, it's a massive collection), but kinda pointless on Android, since I'll have far less games and extracting takes much longer. Sorry for bothering you about it.
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I'm not trying to change which cores are used, it's Retroarch's configuration files/overrides. I'd like to load a different configuration file for each Launchbox platform. It looks like i can do this with the command line parameters. From that page:
To override this, use retroarch --config customconfig.cfg. If you have some special options you want to store in separate config files, you can use retroarch --config baseconfig.cfg --appendconfig specialconfig.cfg
One of the cores that can't load zipped files is swanstation. There were a couple others i had trouble with, but i don't remember them off the top of my head.
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Does the android version support custom command line parameters when launching games? I wanted to try using them to load a different retroarch config override for each platform. I'd prefer to keep most of my roms zipped, and some of the cores don't seem to work if the game is compressed. Launchbox's unzipping works good, but it puts the game in a temporary folder, so content directory overrides don't work. Core overrides don't always work either, since some platforms share cores (genesis plus gx, horizontal/vertical arcade, dolphin). I'd really rather not use game overrides either, as i don't want to deal with having to update a hundred files if i want to change a setting lol.
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Nintendo Game Boy Advance - Animated Cell Phone Overlay for Retroarch
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This is an animated controller overlay I created, intended for use with my cell phone. It's heavily based on the Nintendo GBA, and the buttons are animated when you touch them. The four buttons at the top are Exit (double press), fast forward, save state, and load state, while the bottom one opens the Retroarch menu. It's inspired by the overlays created by Press Start Button and fercho. Feel free to use or modify them however you wish! I included the GIMP project file I used.
The overlay is designed for a phone resolution of 2400x1080. You can stretch it a bit in Retroarch, although it will have some distortion. Adjust the screen size under Settings/Video/Scaling/Custom Aspect Ratio, and the overlay under Quick Menu/On-Screen Overlay/Overlay Scale, Overlay Aspect Adjustment, & Overlay Offset.
There is an alternate version included, with a different logo. It's a "Wide Boi Advance" because... it's a slightly wider GBA. [cue laugh track]
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Submitter
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Submitted08/08/2023
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Category
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Sega Game Gear - Animated Cell Phone Overlay for Retroarch
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This is an animated controller overlay I created, intended for use with my cell phone. It's heavily based on the Sega Game Gear, and the buttons are animated when you touch them. The four buttons at the top are Exit (double press), fast forward, save state, and load state, while the bottom one opens the Retroarch menu. It's inspired by the overlays created by Press Start Button and fercho. Feel free to use or modify them however you wish! I included the GIMP project file I used.
The overlay is designed for a phone resolution of 2400x1080. You can stretch it a bit in Retroarch, although it will have some distortion. Adjust the screen size under Settings/Video/Scaling/Custom Aspect Ratio, and the overlay under Quick Menu/On-Screen Overlay/Overlay Scale, Overlay Aspect Adjustment, & Overlay Offset.
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Submitter
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Submitted08/02/2023
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Category
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Animated Retroarch Overlays for Cell Phone
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NOTE: NES and SNES overlays are removed, hopefully temporarily. I'm awaiting a response from fercho.
Here's some animated overlays that I modified to fit my cell phone screen. I plan to make more overlays for other platforms too, and will update this post as I finish them.
Video Demonstration of the NES, SNES, GB, and GBC overlays
Modifications I made to the overlays:
- Resized game window to run at an integer scaled resolution as large as possible, to avoid issues with shaders
- Made buttons much larger, because I'm very uncomfortable using touch controls and have big thumbs.
- Recreated overlay using this retropad editor to fit my phone screen, which has an odd resolution (2400x1080)
- Added buttons to control Retroarch: Exit (double tap), Fast Forward, Open RA Menu, Load State, and Save StateFull credit to these people for making the awesome original overlays!
NES: Fercho's NES Overlay
SNES: Fercho's SNES Overlay (Also maybe MrRetroLust and OrionsAngel, I may have used part of their overlays, I don't remember)
GB: Press Start Button's Gameboy Overlay
GBC: Press Start Button's Gameboy Color OverlaySide note: Yes, I know some of the buttons don't overlap quite right, and I don't really care. I find it very tedious to align properly, and it's close enough for me. Besides, your phone screen is small enough that it won't be as noticeable, and your thumbs cover most of the button anyway.
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Submitter
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Submitted07/16/2023
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Category
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Animated Retroarch Overlays for Cell Phone
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Here's some animated overlays that I modified to fit my cell phone screen. I plan to make more overlays for other platforms too, and will update this post as I finish them.
Video Demonstration of the NES, SNES, GB, and GBC overlays
Modifications I made to the overlays:
- Resized game window to run at a native resolution as large as possible, to avoid issues with shaders
- Made buttons much larger, because I'm very uncomfortable using touch controls and have big thumbs.
- Recreated overlay using this retropad editor to fit my phone screen, which has an odd resolution (2400x1080)
- Added buttons to control Retroarch: Exit (double tap), Fast Forward, Open RA Menu, Load State, and Save StateFull credit to these people for making the awesome original overlays!
NES: Fercho's NES Overlay
SNES: Fercho's SNES Overlay (Also maybe MrRetroLust and OrionsAngel, I may have used part of their overlays, I don't remember)
GB: Press Start Button's Gameboy Overlay
GBC: Press Start Button's Gameboy Color OverlaySide note: Yes, I know some of the buttons don't overlap quite right, and I don't really care. I find it very tedious to align properly, and it's close enough for me. Besides, your phone screen is small enough that it won't be as noticeable, and your thumbs cover most of the button anyway.
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Submitter
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Submitted07/10/2023
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Button Layouts for Google Stadia Controller
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I made these banner images to remind myself how I had set up my controller binds. Feel free to use or modify them however you want, I included the GIMP project files. I designed them for the Stadia controller, but you could just change the button logos, and it'll resemble most modern controllers.
Full credit goes to AsparagusTrevor for making the outlined controller images!
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Consoles: Nintendo, Super Nintendo, Sega Genesis, Nintendo 64, Playstation 1, Nintendo Gamecube, Playstation 2
Handhelds: Gameboy, Gameboy Color, Gameboy Advance
Individual Arcade Games: Aliens, Assault, Centipede, Defender, Donkey Kong, Donkey Kong Jr, Donkey Kong 3, Frogger, Galaga, Joust, Mario Bros, Mortal Hombat, Pacman, Qbert, Stree Fighter II, Teenage Mutant Ninja Turtles, Xevious
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Submitter
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Submitted07/09/2023
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Category
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A little update on this, this has consistently happened with every update. 12.14, 12.15 (and its hotfix, if i recall), and 13.0. It's simple enough of a fix, just run the installer again on the same directory like Jason said. It's still a little annoying though.
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On 10/7/2022 at 3:38 PM, C-Beats said:
@Zkyo This should resolve your report. Could you please confirm you see this corrected?
Yep, it seems to be corrected. Thanks!
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Awesome, thanks in advance for the update!
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Hi, I just updated my Launchbox setup to 12.15 (The update failed again for this version by the way, just like with the 12.14 update despite me moving it from my NAS back into AppData, but i digress), and I'm now having some trouble with the random platform videos. I have a few nested platform categories, and I only want some of them to play specific videos if they exist for that category, otherwise display nothing. After updating to 12.15 though, Bigbox always plays a random game video whenever a platform video does not exist. I use a semi transparent banner in the same spot for video-less categories, so they clash now. I looked in the options, and found two places where these random videos are mentioned. I disabled both, and they are still playing.
Video playing underneath banner image:
Options/Theme-Specific Options/Videos (Disabled in both Default and Fundamental. Fundamental sometimes has that asterisk, but it is still disabled after a reboot)
Options/Videos
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Another update on this: my controller setup is partly broken again, and I don't know why as I didn't change anything. Now if I have any controller connected to my desktop, Steam doesn't detect the Moonlight virtual controller at all, whether it's hidden via hidhide or not. I'm giving up entirely on streaming Bigbox. If anyone ever figures out a better solution, please ping me.
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@Grila Could I possibly get some advice on how to modify this plugin? I'd just like to change the key used to activate the plugin to anything other than a direction, because I use all 4 directions in other menus. Preferably a xbox controller button, but that's probably not that simple. I can use Steam to rebind a controller button to a key.
The problem is that I have virtually no experience with coding. I cloned the repo and imported it into Visual Studio, and I think I can do what I'd like by changing a couple lines in RGSv2_0.xaml.cs. Swapping "public bool OnRight()" and "public bool OnPageDown()". I'm not sure how to rebuild the plugin from that point. If I try to build a solution, it fails with 14 errors about missing namespace names.
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I noticed that over on Emumovies, a few people have released packs of maps or strategy guides. Is there any way to add these to Bigbox as a second manual for a game, without replacing the actual manual scan? If not, could I add the PDF files as a media image for a category I don't use, like advertisement flyers?
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1 hour ago, skizzosjt said:
launch LaunchBox and/or BigBox from Steam instead of launching just the emulator from Steam?
Yeah, I can confirm that works too because I've been doing that for like two weeks now (I did mention that in the reddit post). I added BigBox as a non-steam game, then created a Steam shortcut to BB on my desktop which I use manually, and added to GeForce Experience for streaming with Moonlight. It skips the step of having to open Steam or Big Picture.
1 hour ago, skizzosjt said:So please give this a shot and let us know if it makes your setup how you need it.
I think we might have confused each other a bit here lol. My setup is already working how I'd like, described in that long post. At least mostly, There's still a couple controllers I couldn't get working right, but that's because Steam doesn't recognize it as a controller. Though if anyone else struggles with this in the future, hopefully this thread will help.
1 hour ago, skizzosjt said:I did not get the ability to open the Steam overlay until I actually launch a game though. It would not come up when navigating around LB or BB.
Huh, you're right... I never noticed that the overlay wasn't working in BB. I don't think that makes much of a difference to me though, as I don't plan on ever using the Steam overlay in BB or retroarch. Steam still shows you as playing RA or BB, and controller remaps work.
A side note for anyone else, if you're going to be starting and stopping games in Steam repeatedly while testing things, set yourself to invisible so you don't spam everyone on your friends list. It's one of my pet peeves.
1 hour ago, skizzosjt said:I didn't know that checkbox existed! That'll come in handy for when I eventually start adding older windows games, thanks.
Slightly off topic, I just saw that there's a version of Retroarch on the Steam store for free. I'd never heard of it so I thought it was fairly new, but it was added 12 years ago. 😮 Part of me wants to mess around with that version to see if it's any different, but now that my setup is working I don't really want to go break it.
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Would you start up Bigbox and let it shut down, then reboot? Check Event Viewer, under Windows Logs/System, and see if there's any entries describing exactly what is triggering the shutdown. Select all logs between starting Bigbox & rebooting (hold shift to select multiple entries), then right click and save selected events. If you can upload the .evtx file it creates, I'll take a look at them.
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4 hours ago, skizzosjt said:
That's not entirely correct. Shortcuts will use parameters as if they were written anywhere else. The "Target" field of the shortcut is where everything goes. I bet you left out the parameter needed to tell it to load a core. Or, at least, I made the same mistake first time I tried launching Retroarch games from command line/parameters. You would need it pointing to the executable of Retroarch (or the Steam URL that in itself is pointing to the Retroarch exe if you launch Retroarch through Steam), and then follow that with the required parameters. If you tell Retroach to open, that is all it will do. If you tell Retroarch to open, and specify a game to load, all it will do is open Retroarch because it wasn't told to load a core, so doesn't know what to do so defaults to just plain opening. You were so close, but didn't quite connect the last dot. Retroarch requires you to also specify the core. I would type it out so it launches Retroarch, then you tell it what core to load, then tell it what game to load, then I usually also tell it to go full screen as the last parameter. This is partly why we have to specify what core is used for what system in LB/BB. Retroarch launching through command lines needs those three things to work, run the exe, load core, load game. For example, check this help page. Also included a specific example I made a while back to learn this myself along where you would put this
Ah, yeah, that makes sense. I didn't really explain well in that sentence. What I meant to say was that using Launchbox to pass parameters to a steam URL shortcut didn't seem to work. I could probably add the parameters to the entry within steam, but that would only work for one game. I'd have to repeatedly add Retroarch as a non-steam game, then add parameters for each core and game. Considering that my LB database has around 9,000 games, there's not a chance I'm doing that lol. My thought there was to change the retroarch emulator location within LB to point to that URL shortcut, so Launchbox would handle changing the parameters as needed. Here's a screenshot of what I tried:
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My launchbox/core/themes folder is empty too, copying the launchbox/themes folder shouldn't be necessary at all. Are you able to launch it if you use a different theme?
Did this per chance start when you updated to 12.14?
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That is strange, I've never seen a program trigger shutdown and sleep at the same time. Maybe check your power plan settings?
My friend had a bug in a custom program that would switch his desktop over to battery power. No battery was installed, so the computer would immediately hibernate. It had absolutely nothing to do with Launchbox though.
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If I remember correctly, there's a startup folder in the start menu in old windows versions. You could add a shortcut there, and it would show up in the msconfig startup section. I'm not sure how to auto start it from a command line, though.
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I'm not a developer so I can't answer any of those questions, but I have seen this same error pop up quite a few times because I'm impatient. Every time it's happened, I've been moving between views too quickly. Or, if I select a large list that takes a while to load, then select a different menu before it changes over.
Lately I've been making a point of not rushing. If I press a button and hear the audio cue, don't touch anything until it changes pages. For some of my long games lists (100+ games) , it can take up to 20 seconds to change over. But I haven't seen that error since.
My guess is that core/themes is a working or temporary directory, so moving too quickly could make BB try to load a temporary file that doesn't exist yet.
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Have you tried running a fresh copy of 12.14? Launchbox is portable, so you can move it to another directory (also making a backup wouldn't hurt either), and install a fresh copy.
I'm not sure if it's related, but my launchbox installation didn't work after updating to 12.14 Launchbox just failed to start though, it didn't force my computer to shut down. I was able to repair it by copying my data, images, themes, and video folders into a clean install.
Could you describe how it shuts down? Normal windows shutdown, BSOD, just cuts to a blank screen?
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Oversized wii u box
in Noobs
Posted · Edited by Zkyo
I just wanted to share this, coverflow thinks my wii u boxes are fucking massive for some reason, and I love it. I just spent like 10 minutes laughing way too hard at it. Like, i know wind waker is kind of a long game, but needing 50 discs is a bit much. 🤣