Jump to content
LaunchBox Community Forums

garbanzo

Members
  • Posts

    212
  • Joined

  • Last visited

Posts posted by garbanzo

  1. This might be one of those ideas that is much harder to implement than it might seem to a non-programmer like me, but I want to throw it out there anyway. I've used collection management software before that supports multiple libraries that you can switch between on the fly. I think something like that would be really nice in LB. For example, if I have my NES controller plugged in, all I care about are NES games. I don't want DOS titles showing up in searches. Or maybe I want all my Super Metroid hacks in their own library so they can be kept separate from my licensed games. Right now I do this by running multiple instances of LB, but being able to just switch libraries would be a much cleaner solution :)
  2. I upgraded to Win 10 yesterday and after reinstalling RetroArch nothing is working agian. I've been messing with it for hours and it's driving me nuts. I use original controllers for each core. For four-button controllers (SNES style) things work OK, but switching to NES messes everything up, and I can't remember how I set controller remapping configs. Ugh.
  3. I bought it from here: http://skunx7.wix.com/bliss-box They are $120 right now (I paid $100 through the "early bird special"). The cost is high because it is a self-funded, low-production item with a lot of custom bits. But when you consider how much you would pay for that many individual USB adapters that don't work half the time, I think it's worth it :)
  4. Honestly I haven't tested anything within LB, I do all of my gaming with my PC connected to a TV so I just use my mouse to navigate. But I'll try it out this weekend and report back. I fully expect it will work just fine :)
  5. Thanks Jason. I think anyone who hordes enough video game ROMs to justify a frontend with custom filtering is probably going to appreciate some more advanced capabilities :) I've seen similar interfaces that let you add one argument at a time. So I might start with one line saying "platform HAS nintendo", then add another saying "AND genre IS racing". If it's additive like that, you can keep the UI very clean, but still have quite a lot of amazing filtering power :)
  6. I think the Custom Filters panel could be improved by going for more of a "query builder" style like in the image below. It doesn't need to be quite as complicated as this one - I think as long as long as you keep the IS and HAS arguments that are already there, and add a NOT argument, that would be enough. Each new line should be either AND or OR. http://www.kendra.org.uk/graphics/kendrabase_query_builder_mockup.gif
  7. Thanks for list view! It's still a bit problematic though. LB doesn't seem to know which game is selected when hitting the Edit button or using the right-click menu. Once you have it working properly, I hope to see a few "essential" features to go along with it: 1. Box art display in side panel when in list view 2. Ability to choose which columns to display 3. Find-as-you-type is now more important than ever! 4. A button to toggle list/thumbnails would be helpful Also, I'm not clear on how to use the "versions" feature? I'm truly impressed at how quickly LB is being developed - thanks! EDIT - Trying to use the "Add Filters" window causes LB to crash (I'm running the latest beta).
  8. I got a Bliss-Box 4-Play in the mail yesterday, and I have spent a lot of time playing with it. So far I have tested it with NES, SNES, N64, Gamecube, Dreamcast, PS1, and PS2. Everything has worked flawlessly. I really appreciate the hot-swap capability. Once you have a controller registered on one of the four ports, you can change it out at any time and it continues to work without issue (Windows 8). That means I can set a controller up with RetroArch, and no matter what core I choose and what controller I have plugged in, it just works. I haven't tried it on other systems yet, but I have a Raspberry Pi and a MacBook, so I will be testing it on those systems as well. I don't anticipate any issues. As far as build quality, I was surprisingly pleased. The cables are very sturdy, and I have no concerns about their longevity. The Dreamcast dongle doesn't fit as tightly as I would like, but all the rest are nice and snug, and I think they will all stand up to considerable abuse. The hub itself is solid, with clean seams and tight ports. Honestly I was expecting a cheaper product considering this is a self-funded project on the part of a retro gaming enthusiast, but this thing is very well built. The final design has four reset buttons, one for each port, which lets you re-initiate any attached controller in case your OS decides to get confused. The buttons are clean and flush with the case, and don't detract from the overall design. I had very high hopes for this device, and so far, it has exceeded my expectations. It's easy to use, it works instantly without any setup or drivers, and I'll say it again: the hot-swap feature is fantastic. I run LaunchBox as my frontend with RetroArch as my primary emulator, and I can go from one system to the next without having to wait for Windows to catch up with me. I waited many months for this device to finally arrive at my door, and I can say without a doubt that it was worth the wait! 2015-10-18-14.29.31.jpg
  9. I tried for many hours to get those Mario Kart games running and I had no luck at all. I was trying to run pre-patched ISO versions of the games. I gave up in the end ;( Here is the guide I was using. http://forum.arcadecontrols.com/index.php?topic=142315.0 Might need to try again though. I really want to check out those games!
  10. Dolphin can render at a much higher resolution than Wii :) I had a Dolphin Bar at one point, but it didn't play nice with my existing bluetooth dongle, so I sold it. Now I just use a cheap USB-powered IR bar I got on eBay, and I connect a Wiimote via bluetooth. It works great! I know that you can't connect the newer Motion Plus controllers via straight bluetooth, but I believe the Dolphin Bar supports them. I never bothered since I don't play any games that require it.
  11. I don't use save states personally - I prefer to keep my experience as close to the original as possible :) And no, I'm definitely not asking LB to automatically populate the password field of every possible ROM run in every version of every emulator - that seems just short of impossible :)
  12. Just brainstorming about what could be a unique and useful feature... In the days before battery saves, many old games used passwords to allow you to start where you left off. Writing passwords down on a piece of paper is OK. Keeping a .txt file filled with passwords is a little better. And keeping passwords inside LaunchBox using a Custom Field is close to perfect! But it could be even better. What if LB supported a popup controlled by a global hotkey (CTRL-ALT-P perhaps). When you play through a game and get a password, hit pause, hit the hotkey, and a window pops up asking for the Level and the Password. Maybe entries can even get timestamped. Then close the window and keep playing. Later, when you start playing again, hit the hotkey, find the password you want, type it in, and go! Not sure if such a thing can be implement or not, but it sure would be nice :)
×
×
  • Create New...