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Mute64

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Posts posted by Mute64

  1. 4 hours ago, Jason Carr said:

    @Mute64 The Bezel Project integration does account for this now. It scans for rough matches based on game titles and file names. It's not perfect, but should be at least as good as our matching with the LaunchBox Games Database.

    Oh right, hmmm must be something on my end playing up then. I'll do some more research when I get home and see what's going on.

    • Like 1
  2. Ok straight to the point.

    Bezel project is awsome.... BUT

    You need your roms named correctly according to the bezel projects naming scheme, I think they need to be a no intro rom set for the roms to line up with the bezzels, correct me if I am wrong.

     

    Now I dont have all my systems with the correct naming scheme for the bezzels to line up the artwork with my games but I was hoping that launchbox would be able to see what game I have and line it up with the bezzel project and possibly fix that issue with out me having to rename my roms to the correct format.

     

    Would/is this possible to add into launchbox a feature that either renames your roms to work with the bezzel project or to bridge that gap between TBP and incorrect rom naming or do I need to either give up on custom per game bezels and go back to a standard bezzel per platform or redownload no-intro rom sets.

     

     

  3. Not sure if this has been talked about yet, but if The Bezel Project is added to launchbox we would also need a "rom re-namer" of sorts incorporated with the bezel project as I'm sure alot of people may have rom sets that are not named as no-intro sets wich The Bezel Project uses that name scheme to match the bezels to the game, as far as I know.

     

    Correct me if I'm wrong.

  4. 1 hour ago, gaialily said:

    @Knowcontrol I watch this to setup personnaly : 

     

     

    @Mute64 Sorry, I have another questions :

    - do you use the launchbox startup screen ? Because it seems to doesn't work with the RL bezels. I want to keep my launchbox startup screen, so if it's not possible, I will try with reshade.  I use RL for the fade in because of the LB fade compatibility issue with RL.  If you already have RL set up just use there fade setup. i can supply files if needed.

    - Your logo bios animation at the start comes from xemu ? Or is this another RL animation ? Yea it comes from Xemu when it boots up.

    - Which bios do you use for xemu ? For me, only IND bios 5004 make working enclave and KOTOR, I don't know if you try theses games. Bios - 4627_debug & mcpx_1.0.bin for boot rom as apparently that is the most compatible combo.

     

    Thank you.

     

    • Thanks 2
  5. On 8/30/2021 at 3:51 AM, gaialily said:

    Beautiful. Great work. 

    Do you think you can share the Xbox module you tweak for RL ? 

    You use a shader too ? I see scanline.

     

    I don't use RL for now because all my platforms are emulated with retroarch, even the PS2 and GC. But I begin to use xemu for the Xbox, so I think I will use RL for the bezel and scanline. 

    Yup I can share the module, you can also use reshade for inserting bezels as well if you struggle with RL because I know it can be a fickle beast. Altho I have never tried using Reshade for bezels, it was just suggested to me the other day.

     

    http://www.rlauncher.com/showthread.php?6789-Xemu-module

     

    MEmu := "Xemu"
    MEmuV := "v0.6.0"
    MURL := ["https://xemu.app/"]
    MAuthor := ["emual"]
    MVersion := "1.0.0"
    MCRC := ""
    iCRC := ""
    MID := ""
    MSystem := ["Microsoft Xbox"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; The module is able to launch ISO games.
    ;
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    FadeInStart()

    primaryExe := new Emulator(emuPath . "" . executable) ; instantiate emulator executable object
    primaryWindowClassName := "SDL_app"
    emuPrimaryWindow := new Window(new WindowTitle("xemu",primaryWindowClassName)) ; instantiate primary emulator window object

    Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)

    hideEmuObj := Object(emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)

    BezelStart()

    HideAppStart(hideEmuObj,hideEmu)

    If (Fullscreen = "true")
    primaryExe.Run(" -full-screen -dvd_path """ . romPath . "" . romName . romExtension . """")
    Else
    primaryExe.Run(" -dvd_path """ . romPath . "" . romName . romExtension . """")

    emuPrimaryWindow.Wait()
    emuPrimaryWindow.WaitActive()

    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    primaryExe.Process("WaitClose")
    BezelExit()
    FadeOutExit()
    ExitModule()

    CloseProcess:
    FadeOutStart()
    emuPrimaryWindow.Close()
    Return

  6. Here is a look at my current Emulation PC setup.
    This is a project that i have been working on in the background for many years now, slowly building my library and forever tweaking the visuals and emulation settings of many systems.
    Time Stamps are in the description so you can jump to whatever system interest you.
     
    This is my emulation PC running the BigBox frontend with a slightly tweaked "Colorful- Dark" theme.
    PC Spec's: CPU: Xeon 1281v3 @ 4.1GHz all cores 4c/8t
    GPU: mini RTX 2060
    Ram: 8GB DDR3 ( Soon to be 16GB )
    Mobo: Mini itx Asus h97i-plus
    PSU: SFX 650wat Silverstone
    Case: modified Lian Li tu-100
    CPU Cooler: Crosair 120mm AIO
    HDD: 2.5" 2TB x 2 - 2.25" 1TB x2 SSD: M.2 500GB

    7woXLVQ.jpg

    EnigGCJ.jpg

    fcmEiYw.jpg

    jOsJhU0.jpg

    NEo47uG.jpg

    vGAeya7.jpg

    • Like 1
  7. ** update ok.. unsure how but i fixed it.**

     

    All right, so i was trying to fix the platform Windows colour problem i was having so i went into the COLORFUL_Styles.xaml and added the windows line <SolidColorBrush x:Key="windows Color" Color="#349EC8"/> unfortunately i made a typo and the theme view crashed and went back to default BB. So i found my typo and fixed it but still had the theme crashing so i did a complete fresh install of the theme but still had the theme crashing. this is now the error i am getting with this them. What have i done wrong and why wouldnt a fresh install of the Theme fix the issue? 

    Desktop Screenshot 2021.08.26 - 14.09.35.39.png

  8.  

    Welcome to my Smallish (PC) Large (Collection) BigBox setup

    *Note: the shaders i use do not look anything like what they do in the video they are much better IRL.
    *Since the video is so long and there is no way anyone would sit down for an hour to watch it so i decided to time stamp most my platforms so you can jump straight to each platform for a quick look see, i also included time stamps for launching the game so viewers could quickly look at each bezel i use for each system.
    *I have also time stamped the new Crash Bandicoot N. Sane Trilogy and the original Crash 3 for comparison sake if anyone is interested. ( at bottom of time stamps )

    *Here is my current setup that uses 3 different themes

    Platforms theme - Editorial Noir

    Games theme - Coverbox

    Missing Coverbox systems replaced with Unified 1.2 https://forums.launchbox-app.com/files/file/1080-unified/

    • Like 1
    • Game On 1
  9. i did notice that my mame and mame neogeocd are shown differently on the task manager.

    EDIT: Hhhmm but can not seam to recreate that now.

     

    Anyway I tried pointing my MAME NeoGeoCD emulator to my standard Mame.exe and yea still the same problem so it's not a setting in my mame emulator that does it.... hmmmm

    Annotation 2020-05-03 192816.png

    Annotation 2020-05-03 193212.png

  10. So due to Neo CD games requiring quotes and file name only for the games to boot with mame via LB i have made 2 MAME emulators like in the images i have attached, but unfortuantly for some reason BB/LB can not close MAME, even controller companion ( a programe like xpadder ) can not close it. but pushing ESC on the keyboard does. Am i missing something here??

     

    EDIT: Sorry that Mame NeoGeoCD image was wrong.

    Capture.thumb.PNG.a015deb1ad929a72efb3611c76d95796.PNG

    Capture 3.PNG

    Capture.PNG

     

     

  11. So I'm pretty happy with my build and i might actually start sitting down and put some hours into playing on my setup. I've always just used a standard xbox 360 controller but I feel like upgrading it. What do people recommend?? X1 controller or something from 8bitdo or retrobit??

  12. On 4/24/2020 at 2:13 AM, SkyHighGam3r said:

    Thank you! I had to play with it to see what you mean. It's not super intuitive haha - but that totally does the trick and I can use that as I go through my library. I appreciate your help!

    Yup, this is pretty much what I'll be doing for a day or two to get my games that are missing art all fixed up.

  13. I was on .175 or something for some time, was recently looking at getting an updated set but decided against it.... then my HDD died and I lost half my setup... a week later I'm back with everything setup with more games and a much cleaner build. If it wasnt for my HDD crashing and having this "covid 19" free time on my hands I wouldn't have updated but now I have and it was most definitely worth it. 

  14. First off im not very good at explaining things nor do i very often contribute to the LB forums since my typing skills are horrifying painful, but while i have some covid 19 down time i thought i might try contribute just a little.   

     

    BB can crash if you open the pause menu & manual while the BB start up screen is still running

    - so i have my BB start up screen set for 30secs b/coz some titles that have to cache shaders or load textures take a while to boot especially on the 1st system start up. I found that some of my systems that boot up to full-screen quickly override the 30sec start up screen but it still runs in the background, and then if i open the pause screen and browse a manual b4 the " in background " startup screen finishes it can crash BB. Its not a big issue but thought it may be worth pointing out.    


    Also found that binding volume or manual/pdf zoom to right Analog stick can cause issues with the pen support for RA for DS titles.

    - so i bound my volume to left and right on my Right Analog stick and PDF zoom to up and down on my Right Analog stick aswell, unfortunately this must stay bound while in game for RA in the DS & Mupen core ( yet to test others ) as when i went to move the "DS emulated pen" with my right Analog stick it would also put my system into an almost like slow motion or half speed state. i then also tried other systems thru RA like Mupen64+ and the same thing happened so i unbound my BB volume and PDF zoom from the right stick and all went back to normal. now its also not a big issue but thought it may be worth pointing out.

     

     

     

    Also having issues with startup screens and Rocket Launcher but im not to worried about that as i have almost phased out RL for my build..... just need bezel support for some standalone emulators and i would be sorted * hint * hint :) 

  15. On 1/5/2020 at 11:38 AM, spycat said:

    You can use MAME's fallback artwork feature to allow any arcade game that does not have an external artwork file to launch with a generic bezel.

    First create two separate artwork zips for horizontal (4:3) and vertical (3:4) games.
    Each of these two zips should have a suitable lay file and a generic bezel.
    Name the zips as
    genericHoriz.zip
    genericVert.zip
    and drop them into your artwork folder.

    Next create two empty ini files named
    horizont.ini
    vertical.ini

    Add the line
    fallback_artwork genericHoriz
    to the horizont.ini
    and add the line
    fallback_artwork genericVert
    to the vertical.ini
    and drop both ini files into MAME's ini folder

    Now, any arcade game that does not have it's own artwork will use the fallback artwork.

    Edit:
    There are some games which, in the absence of an external artwork zip, will not by default use fallback artwork.
    Games such as Breakout and Rebound which are currently built in to MAME will use a built in video option known as Colour Overlay.
    Multiple screen games like Darius will use a video option such as Triple Side-By-Side.
    You can change these in the games video options menu to whatever you set in the lay's view name string to allow future launches to use fallback artwork.
    These are exceptions and the vast majority of arcade games will by default use fallback artwork in the absence of an artwork zip
     

    would i be correct in saying this feature is only available for mame .194 ?? 

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