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Posts posted by sagaopc
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Receiving this error when open launchbox:
Object reference not set to an instance of an object.App: LaunchBox
Version: 13.8
Theme: Default
Type: System.NullReferenceException
Site: Void MoveNext()
Source: Unbroken.LaunchBox.Windowsat Unbroken.LaunchBox.Windows.Integrations.Xbox.XboxAccountClient.RevertLiteralCustomer(Object reference)
at Unbroken.LaunchBox.Windows.Integrations.Xbox.XboxAccountClient.RefreshTokens()
at Unbroken.LaunchBox.Windows.Desktop.Processes.Scanning.<>c__DisplayClass9_0.VerifyDistributedFilter()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()Recent Log:
01:30:11 Exception
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On 10/2/2022 at 12:07 AM, Jason Carr said:
FYI guys, I have a slightly better solution. Was looking to add my own Teknoparrot games tonight.
The above settings will allow you to use the profile files like ROM files, and will no longer require you to manually override the startup parameters for each game, or use text files, or any of those hacks (note the changed Default Command-Line Parameters field).
The only remaining issue that I'm running into is the fact that Teknoparrot won't read the Escape key to exit from anything other than the keyboard, so we can't use AutoHotkey scripts to exit it with button combos.
Exit works well to me, but gives this error:
I use this script to try to fix, but yet giving error:
ESCAPE::
process, Close, TeknoParrotUi.exe
ExitApp
returnCan you share your script, please?
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@Jason CarrThere's how to insert a option to Only Shows missing Videos or only shows missing arts? It's facilitate to identify what's missing to scrap and add manualy!
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4 hours ago, bundangdon said:
There's a detailed tutorial here:
Just scroll down to the 3rd or 4th post and it's explained in a pretty clear way. It requires a few extra steps but it's certainly possible.
Thank you, helps a lot!
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@Jason Carr There's How to implement Import Teknoparrot Games?
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In stable release, when you Scrape Naomi games, if you not look emumovies tab, when finishes and you closes the windows finalizing scrap, you will receive a error of logo scrap. If you only look to the emumovies tab, this not happening
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I think It's missing this. Anyone could do it?
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I noticed the emumovies are very slow to find in DB and now giving errors when downloading...
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error 12.8 Stable using controller to navigate:
Object reference not set to an instance of an object.
App: LaunchBox
Version: 12.8
Type: System.NullReferenceException
Site: System.Windows.Controls.ListView (System.Object)
Source: LaunchBoxat (Object )
at ParamObject.SearchSupportedProducer(Object , ParamObject )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.BoxItemViewModel.SetImage(ImageSource source, Color backgroundColor, Boolean isMissing)
at SchemaHelper.SearchSupportedProducer(Object , ImageSource source, Color backgroundColor, Boolean isMissing, SchemaHelper )
at Unbroken.LaunchBox.Windows.Desktop.BoxImageCache.<>c__DisplayClass17_2.SearchStatelessSingleton()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Recent Log:
14:17:06 Exception
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Mame scrape to naomi not working properly yet... bug while you change type of image and then desapears yet persist
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I'm trying import roms atomiswave, using Flycast core. I did all process, but launchbox didn't recognize the roms. and creating a lot of playlist...
I never had problems with import games arcade...
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error when migrate platform:
O thread de chamada não pode acessar este objeto porque ele pertence a um thread diferente.
App: LaunchBox
Version: 11.12-beta-2
Type: System.InvalidOperationException
Site: Void VerifyAccess()
Source: WindowsBaseat System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.DependencyObject.GetValue(DependencyProperty dp)
at System.Windows.NameScope.GetNameScope(DependencyObject dependencyObject)
at System.Windows.NameScope.NameScopeFromObject(Object obj)
at System.Windows.FrameworkElement.FindScope(DependencyObject d, DependencyObject& scopeOwner)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.WizardViewModel.NextPage()
at PublisherAdvisor.CancelInvalidMethod(Object , PublisherAdvisor )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.BulkEditPlatformChangeViewModel.Continue()
at PublisherAdvisor.CancelInvalidMethod(Object , PublisherAdvisor )
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.BulkEditPlatformChangeViewModel.ReadReadableTests()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CalcGenericState()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()Recent Log:
10:54:03 Exception
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There's a much especific bug here. When I go in edit>images, if I change a screenshot to fanart background, it disappears...
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8 hours ago, neil9000 said:
I have to disagree... 2GB is what a O.S. use to manage a PC (windows 10). almost all frontends usually use 100 to 200MB RAM. But, ok, thanks for your help!
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@Jason Carr there's any possibility to have a future "lite version" of Launchbox/Bigbox?
Another question: when a game runs, launchbox reduces RAM consumption? now is consuming 1.3GB of 8GB I had...
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Was removed? there's a another options to enable?
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Beta 9 have this error and couldn't open launchbox:
Unable to load one or more of the requested types.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
Could not load type 'System.Runtime.Remoting.Proxies.RealProxy' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.App: LaunchBox
Version: 11.3-beta-9
Type: System.Reflection.ReflectionTypeLoadException
Site: System.RuntimeType[] GetTypes(System.Reflection.RuntimeModule)
Source: System.Private.CoreLibat System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at Unbroken.LaunchBox.Windows.Root.jRToVwdy1m[hIdRpFFvpn1CAPPqHj](IEnumerable`1 , ConcurrentDictionary`2& )
at Unbroken.LaunchBox.Windows.Root.LoadPlugins(String folderPath)
at Unbroken.LaunchBox.Windows.Desktop.App..ctor()
at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args)Recent Log:
07:27:27 Exception
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On 5/20/2020 at 11:36 AM, viking said:
@sagaopc Cool montage ! But from my point of view, I see some problem.
- Change BoxFront to 3D BoxFront.
It's pretty easy to change. Since I don't use this option, it may be integrated in BigBox option. Otherwise, you can simply change the code.
In your example, you use Wheel2GamesView.xaml.
With a text editor, open it and go line 1146 and change Source="{Binding ActiveGame.FrontImagePath}" by Source="{Binding Path=ActiveGame.Box3DImagePath}"
And voila !- Put ClearLogo on top.
It is not really possible, this space being reserved for games with long names. The text that expands upwards in this area.
And for me, the clearLogo is already present on the Wheel AND on the BoxArt. Adding one again would be too much. Too much graphics, too much color, too much logo. (My tastes, of course)- Put a Card/Disc.
I thought about it. But a good placement is a problem. To take 2 extremes, the PSP (very narrow) and SNES (very wide) boxes require placing the card image in different places, depending on the platform selected. It's too complex to set up! At least with my knowledge! If you have a clean integration method, I'm interested! (Or another theme for inspiration)this inspirations I had from Neon Deluxe Theme
some samples:
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hi, @viking I love your theme, and I'm using the Dark Theme.
I like to know if there's how I change somethings:
- Change boxfront to 3D box front
- Put game Clear logo on top of the theme
- put cart/Disc on side of box
like that:
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There's how to edit theme now or only create videos?
Clear Logo Requests
in Game Media
Posted
Ford Racing Full Blow logo: