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Posts posted by ALIE
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11 minutes ago, Drybonz said:
It seems like the keyboard shortcuts for zoom in and out aren't working, unless I'm just being dense and clicking the wrong buttons somehow.
Didn't work for me but I found on my keyboard I have to hold in the green FN button.
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@Jason Carr this error just tareted appearing when browsing games in next.
dosnt crash but it keeps appearing when i start scrolling.
Object reference not set to an instance of an object.
App: LaunchBox
Version: 8.3-beta-5
Type: System.NullReferenceException
Site: Void (<>c__DisplayClass190_2)
Source: LaunchBox.Nextat (<>c__DisplayClass190_2 )
at Unbroken.LaunchBox.Desktop.Next.ViewModels.GameDetailsViewModel.<>c__DisplayClass190_2.<AttachView>b__8()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at (Action , DispatcherPriority )
at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
at (<>c__DisplayClass190_0 , Object , SizeChangedEventArgs )
at Unbroken.LaunchBox.Desktop.Next.ViewModels.GameDetailsViewModel.<>c__DisplayClass190_0.<AttachView>b__1(Object sender, SizeChangedEventArgs args)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.FrameworkElement.OnRenderSizeChanged(SizeChangedInfo sizeInfo)
at System.Windows.ContextLayoutManager.fireSizeChangedEvents()
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)Recent Log:
3:16:45 PM Exception
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nice seeing zoome in and out. but it only takes a tiny step when used and maybe this is just me and my keybord but i cant get ctrl ++ and ctrl +- working.
Never mind my keybord is retarded works now.
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Looking to get Wii up and running with motion controls and such.
i know i need the Bar not sure if this is the current or if its outdated - https://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74
what about controllers how was that?. was it a motion and one with a stick, what about motion plus .
if anyone can clear up what i need to buy to get it working
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1 minute ago, faeran said:
Thanks @ALIE. I'll be going back through all my Coverbox themes at some point and implementing this splash page (and a few other things) to all of them.
It does seem like Sega is going well. Sony may need some love soon enough.
Awesome. Is The covers flying in and disc spinning what you are thinking about adding. Because that is very cool as well.
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I have some shall we call them hope/request and praise ?.
On some systems when picking them your theme begins with like a bios screen video. I think the Gameboy is one this absolutely blew my mind the first time it happened something I would love to see added on more themes.
Second the request hope/question. i
Is Playstation 1 a system you are considering ?..
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rpcs3 has trophy ? News to me
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love it.
one question is it possible to speed up the transition from still images into video ?.
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3 minutes ago, DOS76 said:
I would try downloading the redist pack from the nightly 1st and see if when you have those dlls if it fixes anything
that did not work.
if i want to transfer settings and cores and what not to a stable build what should i copy over. i think brat did a video on it but im not finding it.
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Ok so I should download a version before the qt stuff was implemented.
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Yah I took nightly in stellar RA+Core.
So I messed it up ?
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1 minute ago, DOS76 said:
are you on a nightly the qt stuff is what is supposed to be added in the 1.7.3
Yah I believe I am.
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1 minute ago, wyzrd said:
Yah very odd. I will look into it thanks for the help anyway.
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8 minutes ago, wyzrd said:
Thanks I'll try to see.
I updated a second RA and these Dll came up missing.
Qt5Core.dll
Qt5gui. Dll
Qt5widgets. Dll
libicuin58. dll
libicuin58. dll
libpcre2-16-0.dll
libicuuc58
libicudt58 -
Got it updated unfortunately it didn't fix the issue I've been having. I will make post if necessary but I'll ask quickly maybe someone knows.
When I go into exclusive full screen first it got all black and I couldn't see. Now I can see RA at first but it's frozen at least I can't see that I'm navigating.
I hoped updating would work but my guess it's a Nvidia driver issue?.
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Arh as I was doing it I knew I should have taken notes.
I know Qt5Core.dll was one but can't remember the rest.
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1 hour ago, wyzrd said:
I got the same thing. There's a new dll missing.
Go here https://raw.libretro.com/nightly/windows/x86_64/
Download RetroArch.7z 194.3MB
Extract the folder named platforms to your RetroArch folder. Inside is a file qwindows.dll.
Or I've attached a small download of the folder and file here in a zip.
Got it but i needed like 6 other DLL files.
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hey i just updated and now i get this error.
failed to load or could not find the Qt platforms plugins "windows"
now I'm scared
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@Jason Carr got this error.
he given key was not present in the dictionary.
App: Big Box
Version: 8.3-beta-1
Type: System.Collections.Generic.KeyNotFoundException
Site: Void ThrowKeyNotFoundException()
Source: mscorlibat System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Ao.Bigbox.Utils.Db.LaunchboxData.GetPlatformInfo(String name)
at Ao.Bigbox.Plugins.PlatformMetadataIcons.DoOnSelectionChanged(FilterType filterType, String filterValue, IPlatform platform, IPlatformCategory category, IPlaylist playlist, IGame game)
at Ao.Bigbox.Plugins.AbstractMetadataIcons.OnSelectionChanged(FilterType filterType, String filterValue, IPlatform platform, IPlatformCategory category, IPlaylist playlist, IGame game)
at (<>c__DisplayClass25_0 )
at Unbroken.LaunchBox.Wpf.ChildViewModelBase.<>c__DisplayClass25_0.<OnPluginSelectionChanged>b__0()
at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
at (Action , DispatcherPriority )
at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
at (ChildViewModelBase , FilterType , String , Platform , Game )
at Unbroken.LaunchBox.Wpf.ChildViewModelBase.OnPluginSelectionChanged(FilterType filterType, String filterValue, Platform platform, Game game)
at (PlatformFiltersViewModelBase , Object )
at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.PlatformFiltersViewModelBase.<SelectionChangedTimerElapsed>b__11_0(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()Recent Log:
10:02:40 PM Music.Resume Start
10:02:40 PM Music.Pause Start
10:02:40 PM Music.Resume Start
10:02:44 PM Music.Initialize Start
22:02:44 Music.Kill Start
22:02:44 Music.Kill Finished
10:02:54 PM Exception- 1
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@Jason Carr I seem to have a bug when selecting a system i don't see the games at all.
got it working turned off the details and back on.
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Awesome
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8.3-beta-1 Released
in Beta Testing
Posted
It's all about how you bring it forward.
I mean I have requested/hoped that a feature i wanted - (each theme being able to have unique image sets Covers and such)
The unfortunate fact for me is that there's just not a huge demand although. I THINK that themes could be taken to a whole new level and themes that is designed with DVD style covers could have that for systems like the snes out having to replace everything.
LOL I just snuck a reminder of my request in ?. but see no crazy demands or exceptions. I don't think anyone minds people requesting stuff or once in a while trying to bring attention to something. It's all about how you do it ?.
Good day