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kmoney

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Posts posted by kmoney

  1. 11 hours ago, Jason Carr said:

    Views are saved per platform, so in order to save views per theme we'd have to save views per platform, per theme, which would get a little ridiculous. So as of right now we don't have plans to implement that. I guess we could do it, but only if you disregard different views for different platforms.

    I must be confused then because I was under the assumption that the saving views per theme was the major advantage and top feature of saving settings per theme. I know for myself I don't hardly like to change themes that often because when I do I have to cycle through and change to my favorite views again which can be a timely process when cycling through numerous views on certain themes and vice versa when I go back to another theme. I know I would change themes way more often if the views were saved per theme for sure.

    • Like 2
  2. I have been meaning to ask, but is the new feature that saves settings per theme suppose to save the views per theme as well or that feature hasn't been implemented yet? I was just wondering while I was doing some testing.

  3. I have been seeing the clear logo issue on the game wheel not caching properly for a few betas now as well. I can scroll through the whole wheel for a game platform and they will cache but then when I exit out of BigBox they might not be cached again the next time I start BB up again as It totally seems random. The platform clear logos seem to work fine as it just affects the game clear logos. I think it might have started when the caching improvement was put in to save space on cached images.

    • Like 1
  4. On 9/30/2020 at 5:47 PM, Jason Carr said:

    Beta 3 is out now with the following:

    • Improvement: Significant reductions in Big Box RAM usage and requirements

    • Download Images and Media window has been overhauled

    • Fixed: Column headers in the Audit window are now copied when copy and pasting the grid from LaunchBox to spreadsheet applications

    After I downloaded beta 3 since you released it I have not had a single lockup while editing games and such, so I am not sure if something in the beta helped or not but I have been editing games just as much as before and its been solid.

    • Like 1
  5. I noticed one other thing before beta 3 on the emumovies side of the Download Media/Images window if you previously had videos, manuals and etc. Launchbox would detect you had that media already and not prepopulate a check mark in those boxes. Beta 3 has a check mark in those boxes even though that media already exist. 

    • Like 1
  6. In the new beta 3 in the Download Images and Media Window the uncheck all and the check all buttons registers but it doesn't actually remove or add check marks in the boxes. Also you have to double mouse click in the boxes to get a check mark to appear or disappear in that same download media window, I don't remember having to double click previously but maybe I'm wrong.

    • Like 1
  7. I just wanted to report that I am still getting random lockups when editing games. I had previously thought that the issue was resolved but I have been editing a lot of games the last few days like dragging images into Media Images via the edit menu and things like that. I thought it might have been the LaunchBox theme I was using so I switched back to the default theme and it was still locking up randomly while editing games. I think it was mainly happening when closing the edit game window or using right mouse click to open it. Back on 11.6 the lockups would eventually let you regain control of LB but these lockups I am having to ctrl-alt-delete to close via task manager as the windows spinning circle will just keep spinning.

    • Like 1
  8. I have had some success with getting them to map correctly with Ledblinky but it seem it is hit or miss. I have been having an issue with the ultrastiktest.exe that is included with ledblinky when I run it. It is detecting 3 ultrastiks connected even though I only have 2 so it does not send the maps correctly. I thought I had figured it out with some third party software that was causing the issue but the problem seems to be back again. I had better success when I was using Rocketlauncher to send the maps to the joysticks but have since moved on from Rocketlauncher. I really like the ultrastiks and there ability to send maps to the games but I have had numerous issues and I am getting tired of dealing with them truthfully and just want to play games when I turn my arcade cabinet on than deal with issues. I will probably retire them for a while and just get some simpler IL Eurojoysticks and put in my cabinet.

  9. Great, glad that solved your problem. I have been messing with my Ultrastiks a lot lately trying to get them dialed in. Did you get your problem solved with LEDBLINKY not sending the maps correctly as well?

  10. Do you have enable game controllers just checked in the BigBox options menu or do you have also have use all controllers checked as well? I have found that the ipac ultimate and the ultrastiks together do not like use all controllers checked.

    • Like 1
  11. I was using the latest LaunchBox beta last night quiet a bit and I am still getting a few random lockups. It is random but the processes I was doing was downloading media via the media and metadata wizard and changing rom paths via the tools menu, platform by platform. Launchbox would lock up sometimes for about 10 to 15 seconds after trying to enter the tools menu after doing one of these processes. After about 10 seconds or so the tools menu would open and everything would go back to normal. Sometimes it would be normal with no locks for a good while and other times the lock ups would be closer together,totally random but LB never completely crashed and closed as I was getting sometimes I think in beta 2.

  12. 5 minutes ago, C-Beats said:

    I'm not real familiar with RocketLauncher but if it uses the executable location as a starting directory you will need to update your RocketLauncher. In 11.3 the core LB/BB applications are in the Core folder, the executables in the main directory now simply just redirect you to those.

    I noticed there is now a BigBox.exe and a LaunchBox.exe now in the core folder and the main LaunchBox folder. What is the difference between the two? They seem to both work but I notice the size of the exe's are different.

  13. My blank box that I reported earlier in 3D image priorities seems to have disappeared so its no longer an issue. Another thing I noticed while playing around in Launchbox is if you right click on games consecutively one right after another after about 15 to 20 games LaunchBox freezes up for a while almost like its catching up in the background and will not let you right click on any more games for a while and the box images disappear as well during that time period. Not sure why anybody would want to do that but just wanted to report it.

  14. Great work on the configs,really appreciate all the details. I was curious if you used any of the scanline filters included with pcsx2 especially for the software rendered games that are not upscaled? I was thinking about to start looking at reshade again just for the software rendered games but it seems like every time I mess with reshade I get it looking good for one game and it not look good for another one. I have mainly tried reshade with mostly modern pc games however with pixelated art.

  15. On 5/11/2020 at 11:35 PM, Zombeaver said:

     

    Other updates:

    Changed sync mode back to Timestretch in Shin Megami Tensei: Digital Devil Saga 2 because Async can break the music if you disable the framelimiter

    Enabled MTVU for Fatal Frame

    Enabled Round Sprite: Full in Onimusha 3 which fixes gaps between sprites in menus, but wasn't usable previously because it causes screen jitter when combined with Bob deinterlacing (this is a common issue when combining the two) - works perfectly when combined with the no interlacing patch instead

    Changed sync mode to Async, interpolation to Hermite, and EE Cycle rate to 1 in Wipeout Fusion - gives a little bit better performance

    I just wanted to let you know that I was playing some Fatal Frame and the mtvu was not enabled on the config I downloaded according to your notes. I didnt check the other games such as Onimusha 3,Wipeout Fusion and etc to see if the configs matched with your notes but it looks like it was updated on the ps2 configs google sheet but not on github. Just wanted to give you a heads up.

  16. I also noticed one more thing with the no interlace patches. It has to match the crc of the game. For instance Tekken Tag Tournament has 2 revisions of the game which is 1.00 and 2.00. The patch will not work with the 2.00 revision but will with the 1.00 revision of the game. I was noticing when I checked the Show console option under the misc tab in the pcsx2 menu while the game was running that no cheats were loaded while playing the 2.00 revision so I switched to the 1.00 version and the no interlace cheats loaded correctly.

  17. @Zombeaver Maybe I need to ask over on the pcsx2 configurator next plugin topic but I am having an issue when I click on "Update Config" with the plugin when you update one of your config files for a game. I click on "Update Config" and it changes and updates the ini file in the remote folder in the pcsx2 configurator next plugin folder but it does not change and update the ini file in the pcsx2/ini folder unless I completely delete the config and re download it with the plugin. So any other words "Update Config" does not actually update the config in the pcsx2/ini folder as I have to completely erase the ini for a game and then re download the config with the plugin and then it is correct in the pcsx2/ini folder with your new updates. Have you experienced this at all?

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