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niglurion

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Posts posted by niglurion

  1. A first update in order to avoid the problem of Favorites and/or Recent games. Thanks to @AeronNL
    Also, I fixed some visual bugs and added a header bar. I prefer like that, Better visual impact. :) 

    I've a ton of new ideas for this theme, it's far from finished :ph34r:

    hlq9.jpg

    • Like 4
  2. 22 minutes ago, AeronNL said:

    Looks awesome!

    will check it out later and see if it looks good as wel on my 4:3 bartop setup. I sure hope so!

    is it possible to switch between "recent" and "favourites" in the bottom box?

     

    Then... you will be disappointed... :(
    This isn't working on a 4:3 monitor. Because all the UI was designed for 16:9, everything will be stretched. 
    For 4:3, we have to remake every element and adjust it in every .xaml. Like create a new theme, in fact.  

    But it's something I will work on later, I think. It will stays in the back of my mind and won't go away if I don't do anything about it xD

    For the question about the "Favorites" box, not for the moment... But I plan to add a lot of tweaks and it may be a new option, yes. 

    • Like 1
  3. Some details:
    There is still much work to accomplish: a lot of banners to make and I want to customize games lists like the systems UI. 

    I'll be on holidays for more than a week, and so, if there're some bugs (or other things), please wait :).
    You can make banners yourselves if you want to. It's relatively easy: create a .PNG with the same dimensions as others and name it as you want. You can also copy the blank .png (like SNK NeoGeo per example) for any other plateform I didn't cover. ;) 

    Don't hesitate to post your comments here :)

    • Like 2
  4. Metallic Theme

    View File

    A metallic theme with or without videos. 
    16:9 monitors HIGHLY recommanded

    Features:  

    • 5 views for plateforms list
    • New navigation system
    • New UI
    • Background + Banner for every system


    Video:

    Instructions:

    1. Extract archive in "LaunchBox\Themes"
    2. Choose Metallic in Options > Views > Theme
    3. Disable "show Filters Favorite Games" in Option > Views.
    4. I advise to change Options > Transitions > Background Transition to "Slide Vertical"

    Todo List:

    • Complete Banners
    • Add new views for games lists

     

    • Like 14
  5. Thank you but it's not working on the view I'm working on.
    Maybe it's because I took the TextFiltersView.xaml as a starting point. Maybe I should have taken another one xD
    Thank you @elborra. I will remember the name for the next time. :)

    Anyway, fortunately, I found an alternative to my problem (hell yeah!). 

  6. Does anyone know how to bind the Plateform Title on a PlateformView?

    I just want the title and not the details below. My best guess is that, but it's not working (of course):

    
    <TextBlock Text="{Binding Path=FilterTitle}" Visibility="{Binding TitleVisibility}" >

    I know the title comes from FilterDetailsView.xaml but I need it alone... I'm already using this .xaml elsewhere. 
    (it's for a new theme I plan to finish tomorrow).

    Maybe @Jason Carr can help me? 9_9 

    Or maybe extract the title or details of FilterDetailsView.xaml and insert in another one? But my tests aren't very conclusive...

  7. I'm not sure to understand what you're asking for, @ThePolish, sorry :$

    Yes, I'm aware. Of course.^_^
    But I've already explain that in an earlier post in this topic: I've chose to use fan-arts and delete others panels because transitions of the "big" images were not associated with the backgrounds like I wanted to. Or, in more simple terms, it wasn't the result I wanted. It's that simple.
    Another point is with only one background, I could manage to make a good rendering and avoid nastsurprises with bad superpositions of images. What's more, not all systems have good big images to display (like a lot of Arcade Systems, the Virtual Console, Daphne, and so on...).

    So, yeah... this theme isn't for videos lovers, sorry. 

    • Like 2
  8. :D

    Ok, It's a lot of work yeah. I prefer make everything myself (better for uniformity), but if you want to help or make your own background, no problem. I like to share and see what people can do with it ^_^

    You can find the .PSD here: http://www.mediafire.com/download/nd65x34gphc1p8p/grid-backgrounds.psd
    For the grid covers, I just import all covers I grabbed in a new document in InDesign (2850x1107...yeah weird dimensions...) and adjust them in a grid (ctrl+shift+d). Then I export it in PDF at a high resolution output and import it directly in the PSD in the dynamic layer named "main-image". 
    Some systems are trickier because there are not enough games or it's  too specific (Daphne). You have to make a full art patchwork (like I did for CPS 1 or 3, or virtual console). 

    • Capcom Play System
    • Capcom Play System II
    • Capcom Play System III
    • Nintendo Famicom
    • Super Nintendo Entertainment System (USA)
    • Nintendo WiiWare (it's virtual console)

    They are already done (don't forget you have a folder named "alternative versions" in the theme image folder fanart, there is the USA version of SNES for instance). Just rename it like your system name and it will be ok.
    And I admit I have trouble seeing interest in some plateforms of your list. Like Super Game Boy or PSP Minis... There are Game Boy and PSP games... Why do we have to separate them? But I understand that some of us are perfectionists :D

    I'll make the main missing backgrounds this week, but if anyone want to help, don't hesitate to post yours here ;)

    • Like 1
  9. Thank you @johnugamer, I've corrected the background darkening. It's automatically at 0 now. 
    I've changed it only for the archive CleanBG.zip (it's not necessary for CleanBGnosystems). 

    However, I couldn't force the slide vertical transition... @elborra has found a great way to force some transitions, but we can't force a Slide Vertical Transition at the moment. So I can only advise to manually change that in Options > Transitions > Filters Game Boxes Transition > Slide Vertical :$

    • Like 1
  10. The final version is online, to accompany the new official version of Launchbox: 6.8. 
    It will be the last version of this theme (unless someone wants new backgrounds) :$

    Now, we just have to extract the theme in the theme folder and... that's all. Everything is working right out of the box, thanks to @Jason Carr:D

    I must admit that create gifs like those I posted earlier is a real nightmare for systems 32bits+. And it's a really time consuming. 
    I prefer use those gifs in a new theme. I have a new idea, and I prefer to put CleanBG aside for now. I think it's ok like that. :P 

    And as a teaser for the next one, let's say it will be much more "metallic" :ph34r:

    • Like 5
  11. yes, when the next official update will be pushed, this theme will be repack like that. Nothing to do on you side. We talked about it severous time already, in another thread :$ It's a very new option for theming BigBox (and the best).

    But for now, we assume the large part of users don't use the beta version. So... wait :P

  12. I made another gif today, the Game Boy one. Not very inspired but I've got more than 40-50 systems to cover... So, let's move to the next one .
    Search sprites takes longer than make the gif, lol.  Now, we've got two or three months of work i guess. Maybe less if someone want to help :D (800x450 pixels. I use Adobe Animate + import and export in Photoshop).

    Here's a video (stuttering is from the video):

     

    • Like 4
  13. 43 minutes ago, imdavid555 said:

    Also is it possible to change the color of the line under "Information" and the game title in the GamesView? I can change the color of the text easy, but not the line.

    Yes, in GameDetailsView.xaml, it's line 34 and 64: :) 

    
                <StackPanel Height="1" Width="auto" DockPanel.Dock="Top" >
    
                    <StackPanel.Background>
    
                        <LinearGradientBrush StartPoint="0,0.5" EndPoint="1,0.5">
    
                            <GradientStop Color="#d8b23e" Offset="0.0"/> <!-- first color -->
    
                            <GradientStop Color="#00D8B23E" Offset="1.0"/> <!-- second color -->
    
                        </LinearGradientBrush>
    
                    </StackPanel.Background>
    
                    <StackPanel.Effect>

    It's a gradient, so there are two colors. 

    • Like 1
  14. 17 hours ago, kev25b said:

    Is there any chance you could add capcom cps 1-2-3 backgrounds, and also amiga cd32, love the theme btw.

    Ok, it wasn't easy but it's done. 
    There it is. I'll add them in archives in download section for the next big update. In the meantime, you can take them here. 

    I hope it's ok for you :) 

    q2kd.jpg

    samp.jpg

    cl5o.jpg

    xn36.jpg

    • Like 1
  15. 16 minutes ago, kyoken said:

    Hi, The highlight in the selected cover looks very bad if you want a 3D cover, it´s not a CleanBG problem, default theme too, it will be fantastic if the highlight can adjust the size of the cover, thanks a lot, great work

    I'll see what I can do for the next update, thank you :) 

    • Like 1
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