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niglurion

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Posts posted by niglurion

  1. 56 minutes ago, Jason Carr said:

    Alright, new beta is out that adds new platform image folders for the themes; take a look at the Default theme when you can @niglurion.

    Basically, the way this works, is if you include platform images in the right folders inside the theme, they will always override whatever images the user has set up in their collections for as long as that theme is used in Big Box. Of course the user will be able to customize these images themselves as well, so I don't see that as much of an issue as far as flexibility. This should allow theme creators to include images automatically with their themes for the various platforms.

    Let me know @niglurion if anything isn't obvious or if something isn't working. To update the theme it would probably be best to re-copy the Default theme and then just replace any XAML files you had changed for the previous version of the theme. It's also important to note, of course, that these changes won't work for anyone without a beta release at this point, but I'm hoping to put out an official release relatively soon.

    Also going to try and record some more custom theme tutorial videos this afternoon. :)

    Thank you very much! :x

    With this update, we can now make one only package for a theme! No more backgrounds archive. Yeah!
    Some members didn't understand how to manage fanarts with my theme so this new perspective is welcome! Trully, thank you :D

    I'll wait for the next official version of Launchbox before updating the theme in the download section.
    I'll work on gifs now (Flash and Photoshop, here I cooooooome!) :ph34r:

    • Like 3
  2. 34 minutes ago, kev25b said:

    Is there any chance you could add capcom cps 1-2-3 backgrounds, and also amiga cd32, love the theme btw.

    Yes, no problem. I'll do that tomorrow :) 

    22 minutes ago, shadowblind said:

    Now that's smexy, These gifs open theming to a lot of possibilities. Not sure if you already answered this, but can these be implemented per-game and not just per-console?

    I can't imagine the work it should be :D But yeah, I think it's possible. 

  3. It's working great. No prob to use it, really simple in fact, thank you ^_^
    Now, there's a lot of work: creating every gif. Much more than backgrounds. :ph34r:

    There's a first one I made but trust-me we have time before seeing every system completed :PNintendoEntertainmentSystem.gif
    And @Jason Carr, can we use this method with .JPG and .PNG ? (I want to use a system like this in order to directly include all backgrounds in the theme). 
    I did a few tests but nothing conclusive...

    • Like 2
  4. You have to remove row 1 and 3 and make only one. Then center the content vertically. Like this: 

    
    <Grid Grid.Column="0">
    
    	<Grid.RowDefinitions>
    
    		<RowDefinition Height="4.2*" /> <!-- top margin-->
    
    		<RowDefinition Height="90*" /> <!-- main row-->
    
    		<RowDefinition Height="4.2*" /> <!-- bottom margin-->
    
    	</Grid.RowDefinitions>
    
    	<transitions:TransitionPresenter Grid.Row="1" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" VerticalAlignment="Center" />
    
    </Grid>

     

  5. No sorry, it's deliberately big and cut. And they are just "images", we can't tweak them directly. 
    You can use versions without consoles if it's too large on your monitor. :) (I've tested this theme only on 1080p and 1440p monitors)

    I didn't want to show the device baner over the background because that creates an issue with animations and uniformity. 

    Thank you ^_^

    • Like 1
  6. 10 hours ago, Jason Carr said:

    If this keeps up we might have to distribute this theme with LaunchBox itself! ;)

    I'd love that :)

    When we can dynamically link any image with a plateform, we will make much better themes, I think. Change the theme structure is one thing, but associate manually every background is like 'brute force' a theme :P. The same is true for Gifs. 
    I look forward to play with that :$

    But first things first! There are much important things to do before that. :)

    • Like 2
  7. In WheelGamesView.xaml

    Change 

    
    CurveAmount="4.5"

    to 

    
    CurveAmount="0" 

    It's the curvature of the wheel, it speaks for itself.


    And for the other change: 

    Delete the line 44 (screens insert):

    
    <transitions:TransitionPresenter Grid.Row="3"  TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" />

    And change the line 43 like that (just change the row to the 3rd): 

    
    <transitions:TransitionPresenter Grid.Row="3" TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" />

    That's all. :)

  8. 4 hours ago, deanord said:

    Is there a tutorial on how to install this?  I'm not a dumb guy, but I don't get anything like the pictures.  I've tried copying "CleanBG" contents from the zip file to Launchbox/Themes (so it's there alongside the "Default" folder.   I then change the view/theme in BigBox options, but still doesn't work.  What are the other zip files for?  e.g., bg.zip and bg+system.zip?

    You've got some instructions in the initial post and what are others files: 
    2016-08-16_08h03_55.jpgLike Jason said, you have to manually change every image (for backgrounds), there is no automatic solution for this at the moment.
    You have 2 choices: 

    1 - Use Launchbox and in Tools > Manage Plateforms import the background as Fanart (choose your plateform, and in images panel, right click > add image and after that, set it as "fanart")

    Just like that:

    2016-08-13_21h11_53.jpg2 - Or using Windows Explorer. Just past the right background in the right folder, in launchbox/images/plateforms/<plateform>/Fanart
    2016-08-13_21h13_10.jpgI hope it's clear for you :) 

    • Like 1
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