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Chris Kant

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Posts posted by Chris Kant

  1. currently I only have around 100 Playlist and in total 25k games but it feel not really faster than before. taking around one minute to start LaunchBox.

     

    one thing maybe would good to implement in Launchbox nested Playlist. if I have an playlist in a playlist (example --> NES Platform --> Genre Playlist --> Action Playlist) and I want to delete the Genre Playlist with all Playlist in it, it is impossible. it will only delete the genre playlist and put all playlist from the former genre playlist to the root. can we get an check and a question like "do you want to delete genre an all playlist in it or only the genre playlist"? I it feels a bit strange that I always have to close Launchbox than delete all the other playlist in the explorer.

     

    ----

     

    issue while trying to find some games in the GamesDB

    245220955_Bildschirmfoto2018-10-25um20_11_55.thumb.png.e193e20e4f09109e3df078c4a1c6a8e6.png

    Der Wert darf nicht NULL sein.
    Parameter name: item
    
    App:     LaunchBox
    Version: 9.0-beta-4
    Type:    System.ArgumentNullException
    Site:    Int32 AddInternal(System.Object)
    Source:  System.Windows.Forms
    
       at System.Windows.Forms.ListBox.ObjectCollection.AddInternal(Object item)
       at System.Windows.Forms.ListBox.ObjectCollection.Add(Object item)
       at Unbroken.LaunchBox.Desktop.Forms.ErrorsKeepForm..ctor(String text, String question, String[] errors)
       at (<>c__DisplayClass2_0 )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.<>c__DisplayClass2_0.<Finish>b__0()
       at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore()
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout)
       at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority)
       at (Action , DispatcherPriority )
       at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority)
       at (DownloadMetadataTask )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.Finish(DownloadMetadataTask task)
       at (<>c__DisplayClass0_0 , Object )
       at Unbroken.LaunchBox.Desktop.MenuActions.DownloadMetadataAndMediaMenuAction.<>c__DisplayClass0_0.<OnSelect>b__1(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    
    Recent Log:
    
       20:08:33 Music.Prepare Start
       20:08:33 Music.Kill Start
       20:08:33 Music.Kill Finished
       20:08:33 Music.NotifyTrackList Start
       20:08:33 Music.NotifyTrackList Invoke WPF
       20:08:48 Music.Prepare Start
       20:08:48 Music.Kill Start
       20:08:48 Music.Kill Finished
       20:08:48 Music.NotifyTrackList Start
       20:08:48 Music.NotifyTrackList Invoke WPF
       20:08:51 Music.Prepare Start
       20:08:51 Music.Kill Start
       20:08:51 Music.Kill Finished
       20:08:51 Music.NotifyTrackList Start
       20:08:51 Music.NotifyTrackList Invoke WPF
       20:08:56 Music.Prepare Start
       20:08:56 Music.Kill Start
       20:08:56 Music.Kill Finished
       20:08:56 Music.NotifyTrackList Start
       20:08:56 Music.NotifyTrackList Invoke WPF
       20:08:59 Music.Prepare Start
       20:08:59 Music.Kill Start
       20:08:59 Music.Kill Finished
       20:08:59 Music.NotifyTrackList Start
       20:08:59 Music.NotifyTrackList Invoke WPF
       20:09:22 Music.Prepare Start
       20:09:22 Music.Kill Start
       20:09:22 Music.Kill Finished
       20:09:22 Music.NotifyTrackList Start
       20:09:22 Music.NotifyTrackList Invoke WPF
       20:10:05 Music.Prepare Start
       20:10:05 Music.Kill Start
       20:10:05 Music.Kill Finished
       20:10:05 Music.NotifyTrackList Start
       20:10:05 Music.NotifyTrackList Invoke WPF
       20:10:06 Music.Prepare Start
       20:10:06 Music.Kill Start
       20:10:06 Music.Kill Finished
       20:10:06 Music.NotifyTrackList Start
       20:10:06 Music.NotifyTrackList Invoke WPF
       20:10:14 Music.Prepare Start
       20:10:14 Music.Kill Start
       20:10:14 Music.Kill Finished
       20:10:14 Music.NotifyTrackList Start
       20:10:14 Music.NotifyTrackList Invoke WPF
       20:10:15 Music.Prepare Start
       20:10:15 Music.Kill Start
       20:10:15 Music.Kill Finished
       20:10:15 Music.NotifyTrackList Start
       20:10:15 Music.NotifyTrackList Invoke WPF
       20:10:16 Exception

     

     

  2. 19 minutes ago, rexryan said:

    What structure you looking maybe I can help with some Ideas for you.

    I have categories (The usual suspects like computer, arcade, consoles, handheld)

    within each categorie I have the platforms (nes, SNES, n64 and so on)

    and then i thought I could have instead of all games and the Favoriten included I would have all games and would be able to chose (activate one of the playlists) without making big box complicated. So if I don’t want to look into one of the playlists I can still scroll through all games of that platform.

    just for info: the different arcades are not in playlists - I have them in separate  platforms because playlists have not enough information for this. Plus handling emulators are to annoying for me

  3. Sorry, @Jason Carr but I am not getting the idea of the playlist and their idea behind it. Maybe more communication and or information for this feature is needed Else it will be a hardcore user feature no one else is really benefiting.

    having a playlist within an platform: thought it will be different than the playlist feature in arcade / Mame.

    How can I have the right structure ?

  4. I have a category (Consoles) in there I have several platforms (Like Nintendo Entertainment System) and within this platform I have now a few playlists. Why? Because I just added the playlists to my current setup.

     

    even the „if no video for the playlist then use a video from the games within“ is not working.

     

    if I understood you correct then the way of playlists I have in mind is not working as i expected. So I can delete all playlists.

     

    thank you @rexryan

  5.  i have had now the chance to test the nested folder thing in BigBox.

    In launchbox beside some workflow things (like not possible to copy playlist and just change one thing like the platform to have it on every platform etc etc etc) the it is a great feature so far and help to have a better overview. I also want to have a playlist feature where I can choose artwork specific things like -- for this platform show me all games without a video or without an card image etc etc. on the other hand it would be nice to have a good media manager within launchbox.

    what I absolutely not like it the way how the playlists are implemented in BigBox.

    I choose the platform (i.e. NES) where I have 4 Playlists. in this platform there are no longer any games, and I am only able to choose between the playlists. I always thought (like in Launchbox) choosing the platform gives me all games and the playlists are the playlistwise reduced ones from ALL. and it is really ugly because I don't have clear logos for all or videos and the screen is fully black.

     

    as an Idea... we can go into the platform in BigBox (like NES) then we see all games in it. if we want to have the limited view by Playlist within this platform can we not have a way to choose by playlists like on a specific playlist button? and when we press that button there is the chance to choose between ALL, or the playlists or maybe also included standard playlists like genre, beginning letter or so? what do you think about this @Jason Carr

  6. 8 hours ago, Jason Carr said:

    Okay, this looks to be a different issue than what you described above, so now I'm confused.

    This is what I was trying to figure out here first. However, I do have an idea as to what might be going on. It's possible that those games are marked as hidden or broken, and you have hidden or broken games hidden in the LaunchBox View menu. Or maybe you have some of the hide games missing media options checked. Regardless, we need to take these issues one at a time so I don't go crazy. ;)

    If you go to Tools > Manage Platforms you can change the folder paths (including video paths) for each platform. I'm guessing your folder paths are still set to the old paths there.

    @Jason Carr

     

    is there a easier way to change all the artwork folders for one system instead of artwork type? I tried to find something in the xml files in the data folders but was unsuccessful. Only can find the RomPath.

    110240651_Bildschirmfoto2018-10-07um09_41_11.thumb.png.d9923e95e14c50445fb2c6d2bb5f63cd.png

  7. 7 hours ago, Jason Carr said:

    Okay, this looks to be a different issue than what you described above, so now I'm confused.

    This is what I was trying to figure out here first. However, I do have an idea as to what might be going on. It's possible that those games are marked as hidden or broken, and you have hidden or broken games hidden in the LaunchBox View menu. Or maybe you have some of the hide games missing media options checked. Regardless, we need to take these issues one at a time so I don't go crazy. ;)

    If you go to Tools > Manage Platforms you can change the folder paths (including video paths) for each platform. I'm guessing your folder paths are still set to the old paths there.

    I know it is confusing but first I had the one issue and while doing the screenshots I found another issue on my system. about the issue from my picture, these missing Games are showing inside my Platform but not in the playlist. that makes it at least confusing for me.

  8. hier is an example, this playlist popped up after I added the Metal Gear Games to it

    image.thumb.png.866b1b9733f66833ae71627b7c321dc4.pngI will send you the specific zip file in a few seconds.

     

    ----

     

    addition:

    different topic: I moved some of the video folders to another driver on my PC. and now I am asking my self, even with changing the folder paths to the new section LaunchBox is generating a new folder in the former root area. example: I have the LaunchBox/videos/Nintendo 64 folder. I moved that folder to another HDD, so the old folder is no longer on its initial place. BUT later I will have an empty folder on the exact place again - I found out that the same will happen will all media folders. is this a new issue and why is this happen?

  9. There are some strange translation in the German language file. The same Englisch word is translated differently. Example: complete is sometimes beendet, sometimes komplett. 

     

    I saw this while I was checking the new nested folder feature and was unsure what the autofilter options really mean comparing to the game detail screen in LB

  10. Inhaber sometimes the issue that after making a playlist for one platform that LB is not showing it. In the Data folder I found the file,plus i am not able to build the same playlist again because it is there but not showing up.

     

    in lb the list on the left side is sorted after platform categories. If I set it up to show playlists i can see some of the playlist and everything looks correct configured but still nothing in the other view.

     

    also strange is that if I change something in the games, like set one game as a favourite, it will not autopopulate in the specific playlist.

    is this an issue or something already known?

  11. Hi Jason,

     

    this Playlist feature ist great. I am diving into this and I like it.

     

    Just from the workflow perspective: is it possible to copy and paste the playlist to different platforms? I will organise each platform with four Playlists (favourites, "not hide", completed, and hide). and to do this each and every time is a bit annoying and maybe there is a simpler trick but I overhead this in this thread.

    1348357276_Bildschirmfoto2018-10-06um12_28_25.thumb.png.fc1754086cfe25a67bf1c8faa3eee956.pngalso very helpful would be if I choose a Plattform (as an example) there would be a dropdone choosing possibilities (like in the retroarch emulator settings is available).

     

    good work, I start to like this launchbox more and more. next big thing for me would be a overhaul of the GamesDB

    • Like 1
  12. I am unsure how I would like the new MAME importer, because I don't want to test it with my 0.194 set. btw: is it possible to add and update the MAME Arcade System Playlist like cps1, model 1 and so on? there are a lot of not really implemented systems like Namco 21, Namco 12 etc etc AND systems Like CPS1 and 2 are not completed - I had to manually add games to these systems too. 

  13. 9 hours ago, Jason Carr said:

     

    - Made some minor controller performance improvements. In the Big Box controller lag thread we've confirmed that the previous changes I had made fixed the controller lag issues, but only when Use All Controllers is unchecked. I'm not certain if the additional changes I just made will improve things for when Use All Controllers is checked or not; we'll see how that goes. Beyond what I've done though, I don't think there's anything else I can do, since there's no getting around the additional control parsing that happens every 5 seconds if you want LaunchBox to automatically pick up any controller that it finds. It's worth noting though that if you're experiencing controller lag of any kind, it's recommended to disable Use All Controllers in Big Box.

    Sounds great. would it be possible to put the controller check into another thread so it would not impact anymore current used controller? (just thinking out loud)

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