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dragon57

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Posts posted by dragon57

  1. 1 hour ago, AquaJew said:

    Any plans for an update to this functionality? I'd love to be able to make a move like this without a herculean amount of effort to reorganize 30 platforms. (around 1500 edits)

    If you are willing to use something outside of LaunchBox, you can use something like Notepad++ under the "Find in files" tab to mass edit by replacing all the directory references in the XML files. Make sure LaunchBox is not running if you do this.

  2. 11 hours ago, jackhulk said:

    Hello

    I have several similar playlists (2-Player Alternative, 2-Player Simultaneous) where I would like them to use the same playlist icon, i.e. "2 Player Games.png". Is it possible to set LB to use this single icon png, or is the only way possible to duplicate the icon and rename it accordingly, i.e. 2-Player Alternative.png, 2-Player Simultaneous.png?

    Thank you

    You could always use a symbolic link/junction for this. Use the HardLinkShellExt utility.

    • Thanks 1
  3. The app isn't supposed to do that. I will have to do some testing here to see what is going on. The app hasn't changed in a very long time. No one else has mentioned the symptoms, but doesn't mean much in the real world. Thanks for bringing this to my attention. I will report back.

    • Thanks 1
  4. 15 hours ago, warior said:

    It would be great to have a download link to the overlays, as I'm on MacOS, and just want to download them to use for already converted .cfg for Steam Deck. 

    Any chance to have link?

    BTW @C-Beats the zip download doesn't do the trick.

    Not sure why the zip option isn't working for you. Works fine here. I just tested with random repositories.

  5. 12 hours ago, Corsario said:

    Yes. Correct md5. And located in systems. I used that rom with gearcoleco (not libretto) and works good

    Really not sure then. I switched cores to Gearcoleco and renamed the bios rom file and Retroarch runs all my Coleco games with no issue. Just for info, I'm running Retroarch 1.16 and Gearcoleco 1.0.1.

  6. 26 minutes ago, Corsario said:

    Did anyone made retroarch to work with coleco? I get the BIOS MISSING message if I use retroarch gearcoleco, but I have the BIOS. I Downloaded gearcoleco, used the same BIOS and worked

    What name is your bios rom file? Gearcoleco requires colecovision.rom.

  7. These are the steps I use. There are probably others that work just as well, or better.

    1. Make sure LaunchBox is not running.
    2. Start RetroArch manually and go to Online Updater/Core Downloader, select the SNES 2010 core and hit Enter

    image.thumb.png.20761fcbe793caebb5967552cc413718.png
    3. Exit RetroArch and start LaunchBox and goto Tools/Manage Emulators, scroll down and select RetroArch, then Edit. Select Associated Platforms, then scroll down to Super Nintendo Entertainment System, select the drop-down in the Core column and select the snes9x2010_libretro entry. Select OK. If prompted to update all SNES games to use this emulator, select Yes.
    image.thumb.png.4136b4dcdd72b04890d358f6753bbfe1.png
    4. Run a SNES game and see if you see anything different.

  8. No override is needed for bezels to work. All you need is that overlay setting to be turned on for the core you are using (saved as <core name>.cfg). Next you need a subdirectory under the config directory that matches name for the core you are using. The cfg files under config\<core name> point to the cfg/png files in the overlay\gamebezels\<system name> directory.

    If you have any specific overrides for SNES, I would remove all of them and see how retroarch behaves.

  9. 12 hours ago, grigoleto said:

    Hi Folks, I need some help with similar issue about bevels and overrides. The bezels were working for most platforms including Mame, but not working for SNES + Genesis + Sega Master System. I tried reinstall Launchbox from scratch and the same keeps happening. I think the issue are overrides... Here are the steps I took:

    1) Re-Installed Launchbox 13.6

    2) import NES games + import all media + bezels -> works ok, bezels shows up -> when games load I see the message "configuration override loaded"

    3) import SNES games +  import all media + bezels -> games load with no configuration override loaded and no bezels

    The best I could understand is that when I import bezels for NES using the Launchbox internal method of importing media + bezels together, it sets an override for each game so that bezels pop up, but that is not happening for SNES.

    I can also go to one SNES game and set a manual game override and set the specific game bezel as the overlay target - it works, but there are other 700+ games (impossible to do one by one). I tried the other 2 variants of override:

    a) by core - I set the SNES system bezel - it works - but the plan is to have by game (not by system)

    b) by content folder - I use a specific game as overlay target - but then it sets the same for all other games - does not work either

    Is there a way to make any override change differently so that it does like the NES and force the bezels by each game for SNES ? Should I try to download and install project bezels in parallel from launchbox ?

    Thanks for any tips !

     

     

     

    It sounds like a rom name mismatch with the bezel set. Have you verified the cfg file names in ...\retroarch\config\<core name> match your roms 100%?

  10. 6 hours ago, mrmikey73 said:

    I should’ve mentioned I am using retroarch. So there’s no way to make the (USA) roms the default roms to load? If that’s the case it would probably be easier to just remove the (Europe) and other roms like that from my romset so there’s only the (USA) set? Thanks for the help!

    Try right clicking the game, Edit, additional applications tab, click on the version you want, and then click the "make default" game. image.thumb.png.e52bffdcc9d33cad409e33e6eb3d087e.png

    • Thanks 1
  11. 4 hours ago, mrmikey73 said:

    Hi, I’m sure there is an easy way to fix this but I have different versions of the same game which is causing the bezels to not show up since one version isn’t named correctly. For example NES has Super Mario World which shows a bezel but it plays Europe version automatically and no bezel is shown. Is there a preference or anything I can do so big box and Launchbox selects the game with a bezel every time ?

    No setting in LB/BB that I know to do what you asked for, but the easiest and quickest way to 'fix' that is to go to your ...\retroarch\config\<core name>\ directory where the bezel cfg files live and just duplicate then rename a cfg for a bezel that is working to match a game that has no matching bezel. Hopefully this makes sense.

    • Like 1
  12. 9 minutes ago, damageinc86 said:

    Yeah, I guess it's user error.  But nothing showed up for me to download when i selected rocketlauncher.  Even after pointing it to the program.  Oh well, it's not the end of the world.  But it would still be cool to just be able to have a secondary way to procure the images to be able to drop them in rocketlauncher bezel folders manually at least. 

    I would be glad to work with you to get the Windows app working with your RocketLauncher installation if you want to take this to private message.

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