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viking

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Posts posted by viking

  1. On 9/3/2021 at 7:20 PM, soqueroeu said:

    @faeran ,I have no color preference, I want to use the existing ones right now. I just want to correct the colors for the left side rectangles to match the current ones on the right side. ?

    From what I've seen, the offenders so far are Arcade and Handheld categories, but I think I saw subtle difference for consoles too.

    OK! For the portable category I apparently managed to solve it, adding the category that didn't exist.


    I'm wonder, there is a conflict for Arcade. In two views the colors match, but not in one of them

     

    I don't have control over the new color management plugin, but it looks like a problem between:
     - ARCADE (platform)  - purple
     - ARCADE (category)  - blue

    2 hours ago, winterwulf said:

    Hi :) I am trying to edit the theme to show in the game selection a screenshot of gameplay instead of the start menu.

    Any hint how could I do this?

    I dont have the videos for all the games.

    Here too, the theme is being rewritten by @faeran. Normally, this is not on code side that we regulate this.
    Try here, in LaunchBox settings 
    Capture.thumb.PNG.c1d4067f419596f47f273c7a489d29c3.PNG

    Raise the "screenshot - Gameplay" to the top

    • Thanks 2
  2. COLORFUL BigBox Startup Video

    View File

     # WHAT IS IT ?
    COLORFUL is a complete and coherent high quality graphic set, around a unique design. Made with love in France. I hope you like it ! ?
    Here are planned development axes:

    COLORFUL_Banner_v2.thumb.jpg.95a818443e658cbdabfba6885df1e4e9.jpg

    # HERE IS COLORFUL BIGBOX STARTUP VIDEO:
    A video specially created to match the design of the Colorful theme, to cover all the visual aspects of BigBox.
    For now, only 1 video. More to come ;) 

    # I NEED YOUR HELP PATREON ?
    I will make a first batch of 65 systems, according to my personal use.
    But we are far from covering any game system!
    If the community doesnt take over the creation, 2 choices:   the project stops  /or/  I finish it.
    Problem, creating these videos takes a loooooot of time. And I have to deal with a full-time CGI artist job and 2 young kids.
    So I opened a Patreon page that could allow me to dedicate days on my work time to continue creating video.
    I'm not trying to get rich, but like everyone else, I cant spend 1 day/week working for free! I hope you understand.
    If the project interests you: Here is my Patreon page.

    # IN DETAIL ?
    Obviously, Colorful is a direct legacy of my previous video set "Nostalgia". But improved on all aspects:

    • fullHD video (1920x1080px) H264
    • @60 fps
    • H264 
    • duration : 1min05

     

    # A PREVIEW ?

     

    # OK, HOW TO DOWNLOAD ?

    1. Right here, with the download button at the top right
    2. Place video file in the LaunchBox folder under    /Videos/Startup/

     

    # SPECIAL THANKS : 

    • @Jason Carr for his hard work on LaunchBox/BigBox!
    • @faeran for his hard work on Colorful Theme !!
    • To all Patreon guys! A GIANT THANKS to all of you!!! ?
    • The whote community for yout support!

    # SOURCES - COPYRIGHT :

    • All video game images belong to their respective developer. Represented her as a tribute.
    • Emumovies for (most) gameplay videos

     

    • Like 2
  3. The problem with colors in video is that it changes all the time.
    using the eyedropper in Photoshop does not always work well. We're close, but it's not perfect.

    What I do in these cases:

    • Launch BigBox and launch the desired platform.
    • Press  "print screen" key on my keyboard.
    • Open Photoshop > Ctrt+N > Ctrl+V
    • Here, use the eyedropper tool to get the Hex code

    yes. Boring ... but it's works !

    Because between Photoshop edit, After Effect export, codec and VLC player, all color change a little ...

    • Like 2
  4. A big thank you to @faeran and @Jason Carr for their help !!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I was blocked by an obsolete plugin that I had not developed. (and that I am quite incapable of developing)
    Remember that I am a graphic designer, not a coder. I am so damn bad and a very slow  developer.
    Fortunately, our 2 Superman have integrated color management by platform into BigBox !!! If that's not incredible!!!!! :x

    An updated version to correct this problem will soon be rolled out to regular channels. Thank you for your patience !

     

    Some of you know, I have had a few health problems over the past few months. From September, I will resume a good cruising speed and promise you some nice updates.
    Mostly, I will focus on the videos. This branch of the project has not moved forward for too long.

     

    • Like 3
    • The Cake is a Lie 1
    • Unusual Gem 1
  5. You have not been ignored. I have been hospitalized a lot as a result of the Covid last month. I'm still recovering. =)

    I like the result on the selection overlay. (your 1st picture)
    Less on the main page. Overloaded.
    I'm not guaranteeing you anything, but I'll think about it.
    Otherwise, you can make your version and post it here. I could add it as an option with your credit if you wish. =)

  6. You can try this :
    For example this file > PlatformWheel1FiltersView.xaml    (make a bakup of this one)
    And remove these part :

    line 277

    <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="TotalGamesCount">
                    <DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{x:Static Visibility.Collapsed}"/>
                    <DiscreteObjectKeyFrame KeyTime="0:0:3.9" Value="{x:Static Visibility.Visible}"/>
                </ObjectAnimationUsingKeyFrames>
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TotalGamesCount">
                    <EasingDoubleKeyFrame KeyTime="0:0:3.9" Value="0"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:4.8" Value="1"/>
                </DoubleAnimationUsingKeyFrames>
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Y" Storyboard.TargetName="TotalGamesCountAnim">
                    <EasingDoubleKeyFrame KeyTime="0:0:3.9" Value="{Binding Source={StaticResource ConvertTextSlide}, Converter={StaticResource DimensionW3840Converter}}"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:4.8" Value="0">
                        <EasingDoubleKeyFrame.EasingFunction>
                            <CubicEase EasingMode="EaseOut"/>
                        </EasingDoubleKeyFrame.EasingFunction>
                    </EasingDoubleKeyFrame>
                </DoubleAnimationUsingKeyFrames>

    line 724

    <!-- TOTAL GAMES (data) -->
                <aoc:AutoscaleTextBlock Text="{Binding GamesCount}" x:Name="TotalGamesCount" TargetFontSize="80" TargetScreenHeight="2160" 
                                        FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/Colorful - Light/Colorful_fonts/Roboto-Bold.ttf#Roboto" FontWeight="Bold" 
                                        Grid.Column="1" Grid.Row="7" VerticalAlignment="Center" HorizontalAlignment="Center">
                    <aoc:AutoscaleTextBlock.Foreground>
                        <MultiBinding Converter="{StaticResource FilterSelectionColorConverter}">
                            <Binding ElementName="SelectionSnoop" Path="UpdatedTimestamp" />
                            <Binding ElementName="SelectionSnoop" />
                            <Binding Source="{StaticResource DefaultPlatformColor}" />
                        </MultiBinding>
                    </aoc:AutoscaleTextBlock.Foreground>
                    <aoc:AutoscaleTextBlock.RenderTransform>
                        <TranslateTransform x:Name="TotalGamesCountAnim" Y="0"/>
                    </aoc:AutoscaleTextBlock.RenderTransform>
                </aoc:AutoscaleTextBlock>

     

     

    This will remove everything related to the game counter.
    If it comes from there, we will have to isolate the problem !

  7. On 4/15/2021 at 5:20 PM, cobhc said:

    Absolutely love these videos! Any chance of doing 4k videos for NEC PC Engine and PC Engine-CD? Being from England I'd prefer to have the versions we had over here rather than the American versions (thank you for the Mega Drive one :D).

    Yes, it's planned ;)

    On 5/15/2021 at 3:25 AM, KaaMoS said:

    First of all, thanks friend!
    And thanks to all friends here for your contribution :)

    I'd like to tell you that I can't find this platform (quoted)
    Was it deleted?

    Strange ... 
    It is indeed on the LaunchBox FTP.
    You should be able to find it with the "LaunchBox Platform Video Download Tool".

    • Like 1
  8. On 5/18/2021 at 5:27 PM, reeca said:

    Could you tell me where I can change the transition timeouts please? When I'm scrolling through games/platforms and I stop scrolling it almost immediately switches to currently selected item theme. I'd either like to make that longer as It's too quick or turn it off until a key is pressed?

     

    Cheers.

    Sorry for the late reply guys, I'm just done with the covid ... ^^'

    Speeding up or slowing down the animation is going to be a real pain in the ass. You have to change the time values of each element relative to each other!
    Sorry =/

    If adventure motivates you, these are all the time values in the <StoryBoard> part of the view.
    Don't forget to save! Each update will overwrite your changes.

     

  9. Sorry for my late response, I'm just getting out of the Covid ....

    I'm running out of ideas to help you. Really sorry. :/
    At home, it works well locally and even on an unraid VM!

    Hope someone can help you!
    I have other views in development with less animation. Maybe it will work better for you!

  10. A big THX to @faeran who gave me the solution!
    It works !

     

    I come back to 2 questions: 
    Sorry, I'm a bit rusty on the code ^^

    #01 New Wheel :

    @Jason Carr 's new options are amazing, but I can't seem to make the selected item bigger than the others.
    Here is my code. Where is my mistake?

    <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" 
                                       Grid.Column="0" Grid.ColumnSpan="10" Grid.Row="0" Grid.RowSpan="10" 
                                       ImageType="Boxes" 
                                       CurveAmount="1" RotationAmount="-14"  
                                       VisibleCount="5" PageSize="3" Spacing="2.5" Columns="3" 
                                       Endless="true" 
                                       ItemZPosition="1.0" SelectedItemZPosition="3.0" >
                    <coverFlow:FlowControl.CoverFactory>
                        <coverFlow:HorizontalWheelCoverFactory />
                    </coverFlow:FlowControl.CoverFactory>
                    <coverFlow:FlowControl.Camera>
                        <OrthographicCamera Position="0,-0.3,4" LookDirection="0,0,-1" NearPlaneDistance=".01" FarPlaneDistance="1000" Width="7.2" />
                    </coverFlow:FlowControl.Camera>
                    <coverFlow:FlowControl.Effect>
                        <DropShadowEffect Opacity="0.3" ShadowDepth="50" Direction="270" BlurRadius="90" Color="Black" />
                    </coverFlow:FlowControl.Effect>
                </coverFlow:FlowControl>

    Still on the wheel, the "RotationAmount" doesnt change anything after only few degrees. For exemple, if I put 90°, no change. It's normal ?

     

    #02 StarRating :

    I had a disk crash and I can't find the info anymore. 
    I had found in a theme a piece of code to convert the rating (community, or overwhite by personal if entered) into PNG (stars). And that without any plugin or converter.

    For the moment, I am there, but it does not work. Ideas ?

    <Image Grid.Column="4" Grid.ColumnSpan="2" Grid.Row="6" VerticalAlignment="Center" HorizontalAlignment="Center" >
                    <Image.Style>
                        <Style TargetType="Image">
                            <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/0.0.png" />
                            <Style.Triggers>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="0.5" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/0.5.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="1.0" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/1.0.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="1.5" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/1.5.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="2.0" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/2.0.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="2.5" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/2.5.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="3.0" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/3.0.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="3.5" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/3.5.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="4.0" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/4.0.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="4.5" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/4.5.png" />
                                </DataTrigger>
                                <DataTrigger Binding="{Binding SelectedGame.StarRating}" Value="5.0" >
                                    <Setter Property="Source" Value="pack://siteoforigin:,,,/Themes/Colorful - Light/Colorful_img/white_stars/5.0.png" />
                                </DataTrigger>
                            </Style.Triggers>
                        </Style>
                    </Image.Style>
                </Image>

  11. Thx @C-Beats It will help me a lot!

    By following your lead (see code below) I can do the opposite at best.
    (all strip full white, except selected item with 0.5 opacity)

    It drives me crazy !!!  ^^

    <ControlTemplate.Triggers>
                                <MultiTrigger>
                                    <MultiTrigger.Conditions>
                                        <Condition Property="IsMouseOver" Value="True" />
                                    </MultiTrigger.Conditions>
                                    <Setter Property="Opacity" Value="1.0" />
                                </MultiTrigger>
                                <MultiTrigger>
                                    <MultiTrigger.Conditions>
                                        <Condition Property="Selector.IsSelectionActive" Value="False" />
                                        <Condition Property="IsSelected" Value="True" />
                                    </MultiTrigger.Conditions>
                                    <Setter Property="Opacity" Value="0.45" />
                                </MultiTrigger>
                                <MultiTrigger>
                                    <MultiTrigger.Conditions>
                                        <Condition Property="Selector.IsSelectionActive" Value="True" />
                                        <Condition Property="IsSelected" Value="True" />
                                    </MultiTrigger.Conditions>
                                    <Setter Property="Opacity" Value="1.0" />
                                </MultiTrigger>
                                <Trigger Property="IsEnabled" Value="False">
                                    <Setter Property="Opacity" Value="0.45" />
                                </Trigger>
                            </ControlTemplate.Triggers>

     

    Have a nice week end !

  12. No I don't think it's a CoverFactory. It's the quick acces alphabetical line.
    The code I posted is almost the original one, from Default theme. I just did a few modification.

    Basically, @Jason Carr's code uses a blue background to highlight the selected item.
    I would like to remove this (easy) with an opacity game (hard)

    Any ideas ?

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