Jump to content
LaunchBox Community Forums

nadonate

Members
  • Posts

    163
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by nadonate

  1. 1 hour ago, neil9000 said:

    Yeah the difference is Jason would have to do it for every emulator...

    Not necessarily. The pause functionality could be added, than the actual keys required by the emulator could be a separate input section of that platforms details in Launchbox. 

     

    That way the responsibility to enter the correct state and save keys is on the user, if they want that functionality. 

    • Like 1
  2. 1 hour ago, Jason Carr said:

    The overlays used in Steam and such hook into DirectX and/or OpenGL, and are used in exclusive fullscreen mode, so that's a completely different thing. None of them fade one window into another, which is what fading requires. Almost all Steam games use exclusive fullscreen mode.

    Ah, this makes sense. Thanks for the explanation! 

    So the pause menu would not be part of an overlay, but a separate UI element that could be "switched" (alt-tabbed) to on a button press? 

  3. I've used RocketLauncher for a long time and can attest any performance degradation brought by the overly is negligible and not noticeable (IMO). 

    Between NVIDIAs' shadowplay, steams' BPM, & Origins' In-game overlay, chances are you have been playing pc games in non-exclusive full screen mode. 

    As @Lordmonkus stated on the first page:

    19 hours ago, Lordmonkus said:

    The performance difference between exclusive and non exclusive fullscreen mode is extremely minimal but it does exist and non exclusive mode does introduce some amount of input lag compared to exclusive fullscreen mode.

    Here is my custom fade screen with loading animation and RocketLauncher pause screen features as they are:

     

    • Like 1
  4. 3 minutes ago, Brandito said:

    Save states can be tricky, in rocketlauncher you need to send key presses, often with delays, in a specific order to save to the right slot. Some emulators are easier to set up than others, retroarch happens to be very clunky if you want anything more than 1 slot.

    I use rocketlauncher for saves & loads on the pause screen, it is clunky ?.\\

    I don't see why an AHK, xpadder, or joy2key plugin can't be made to send the keypresses just like RL does

  5. A Pause/Fade feature would be awesome in Launchbox! I have been thinking the last few weeks about submitting a feature request just for this.

     

    I have a few suggestions, first your questions:

     

    • How important is it to you for the startup screen to fade into the game? Is it worth the performance sacrifice to you while playing the game?

    Less important than other features

    • How important is it to you to use bezels? Are they worth the performance sacrifice to you?

    This is already something that works fine in MAME & Retroarch, not a feature I'm interested in LB

    • What features are you most looking for with startup screens?

    The ability to theme these screens is important; visually cohesive with my theme

    • What features are you most looking for with pause screens?
    1. Ability to exit
    2. Load and save multiple states
    3. View PDFs

    Here are some suggestions for the pause menu I've been thinking of:

    1. MusicBox integration - I don't own a music box license, but I would happily pay $20-$30 for music box integration into the pause menu. The ability to create and play custom soundtracks while playing games would be a key feature for me that would make me want to reinvest $$ into launchbox
    2. Play videos - Video player integrated, maybe even YouToube API plugin for searches?
    3. Retro-achievements integration - Retroarch hasn't figured out how to display the graphical toasts for retro-achievements, I am not sure how difficult this would be, but definitely a cool feature!

    1589783991_2018-11-2716_17_05-Nadonate-RetroAchievements-Brave.thumb.png.7d6b4ab6a609e284228aad4cd7566475.png

     

     

    • Like 2
  6. Here are my older overlays from this post ➡️ 

     

    Final Fantasy VI

    TLOZ Link to the Past

    Breath of Fire

    Secret of Mana

    Super Mario World

    Super Metroid

    Street Fighter II

    Castlevania

     

     

    For convenience, I've bundled them all. I'll update the package as I finish new ones.

     

    • Like 3
  7. Nate's Overlays

    View File

    A compressed package of all the 16:9 bezel overlays I've made.

    I will continue to update this package and add new overlays as I finish them. ?

     

    Currently this pack includes overlays for the following games:

    Breath of Fire - SNES

    Breath of Fire II - SNES

    Castlevania - NES

    Castlevania II Simon's Quest - NES

    Castlevania: Symphony of the Night - PSX

    Final Fantasy VI - SNES

    Nintendo GameBoy - Platform

    Nintendo GameBoy Color - Platform

    Nintendo GameBoy Advance - Platform

    The Secret of Mana - SNES

    Super Mario World - SNES (3 Color Variants

    Super Metroid - SNES (2 Color Variants)

    Super Street Fighter - SNES

    Tetris - Nintendo GameBoy

    Tetris - NES

    The Legend of Zelda, A Link to the Past - SNES

     

     


     

  8. Here are some of the overlays I've recently finished:

     

    Castlevania II: Simon's Quest (NES) 

    Core - FCEUM

    Core Aspect Ratio - provided 

    1589657014_RetroArchScreenshot2018_11.05-11_19_01_76.thumb.png.b0aa2687a91042e54dc6a40c42e413d0.png

    Castlevania: Symphony of the Night (PS1)

    Core - Mednafen PSX (software)

    Core Aspect Ratio - provided

    1834524734_RetroArchScreenshot2018_11.05-11_24_57_73.thumb.png.dbcaa52989f3ee6f18d4f750db484a34.png

     

    Breath of Fire II (SNES)

    Core - BSNES Mercury Accuracy 

    Core Aspect Ratio -  provided

    686216889_RetroArchScreenshot2018_11.05-11_22_39_64.thumb.png.e9330950090b5945e8419743b39d7df3.png

     

    Tetris (NES)

    Core - FCEUM

    Core Aspect Ratio - provided

    1400046908_RetroArchScreenshot2018_11.05-11_23_43_25.thumb.png.2bbf83059dd684000ee93e5d6203d6ba.png

     

    Nintendo GameBoy (platform)

    1641402111_RetroArchScreenshot2018_11.05-11_21_18_34.thumb.png.36225c607fa3bde8f4b9c389b1c1f23c.png

     


    Nintendo GameBoy Color (platform)

    1807234549_RetroArchScreenshot2018_11.05-11_20_18_75.thumb.png.54d10fba7976e8afc216687aee680e13.png

     

    Thanks for letting me Share!

    • Like 2
  9. Hi! ?

    I figured we needed a thread for posting user created overlays, like the one over at Libretro Forums. I hope the LB community can use this thread to show off their new overlays!

     

    For newcomers; Retroarch allows you to overlay the emulated video output with an image. This is useful if you want to maintain the original aspect ratio of the game's original design. The most beneficial result would be filling the fugly bars on either side of the image with something nice and visually pleasing (nostalgic).

    temp.thumb.png.8d5bdbd3955b968616c83204f032ac74.png@orionsangel has an excellent tutorial for setting up custom overlays in Retroarch:

     

    *****Notes for Posting & Usage*****

     

    *Please try to list the rendering resolution of the core/emulator, along with the aspect ratio of your overlay.

     

    *As a courtesy, please get permission and/or give credit to the original content creators if you re-post, or re-upload elsewhere on the www.

    • Like 1
  10. 50 minutes ago, Keith Krummel said:

    This beyond confusing. So I need to have Kodi, Launchbox, and an emulator for playing video games? I was planning on streaming video games and movies. I already researched that so do I need to find Launchbox addons instead?

    @neil9000 & @DOS76 have done a good job of explaining how this works.

     

    There are also tons of tutorial videos on YouTube for setting up Launchbox, if you need more help, I would start there:

     

     

  11. On 7/16/2018 at 4:33 PM, Trnzaddict said:

    Hi, I installed this and it works great, however upon returning to Kodi I have no sound in Kodi. Launchbox has sound, my Windows Desktop has sound, but Kodi nothing.

     

     

     

    EDIT: Disregard it's a bug in Kodi....and a nasty one at that.

     

    Basically if you return from Launchbox and attempt to navigate Kodi's UI with either a 360 or Xbone controller there is no sound. You use your keyboard and there is sound.

     

     

     

     

     

     

     

    Any ideas?

    Windows 10? Did you try to disable the game bar? https://www.howtogeek.com/273180/how-to-disable-windows-10s-game-dvr-and-game-bar

×
×
  • Create New...