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Sithel

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Posts posted by Sithel

  1. You don't need 160 directories. You just need 160 folders each of that rom then put them the roms directory. 

    Example:

    If the the chd is zipped and called kinst.zip then extract it to a folder called kinst then in that folder will be the files. That folder is then put in the roms directory.

    If you have multiple chd's that are zipped, which in your case your saying 160.  Do a select all to select them all of them then with either WinRar or 7zip you can extract them and it will automatically create each folder for each chd and put it in a separate folder. 

    7zip: Right Click > 7zip > Extract to "*\"

    WinRaR: Right Click > Extract each archive to separate folder

  2. Simple update to this from a long time ago when I created it.

    Removed the file being an .exe because some were always afraid of running a .exe.

    It's now just a normal ol .bat file. Right click it and open with a text editor if you want to see what it's doing,

    but all you'll see is a ton of code for either coping or moving files.

  3. So I've been away a little while. Came back and updated to the newest version of LaunchBox/BigBox which I believe is 9.3 on a fresh install. Anyway, I noticed in the Images folder it appears to have "Cache-BB" and "Cache-LB".

    Is the caching of images now separated from lauchbox and bigbox now? I only ask because if I boot up BigBox first and run it a bit then close it, it never caches any images to either folder. But if I run launchbox, all images get cached to the "Cache-LB" folder while the other folder stays empty. I'm wondering if BigBox is even running with cached images at all.

    So is this a bug, issue, working as intended or something that isn't implemented yet?

  4. Tested and works perfectly! 

    One thing to note and I don't believe it's your theme causing it but maybe something on Jason's end. If I apply the theme on BigBox, doesn't matter if it's the simple or framed theme but the shutdown game over text and image won't apply. But If I go into Launchbox and apply the theme there first, it will then apply the shutdown game over text and image. It will then work in BigBox and LaunchBox. Just thought I'd mention it because I don't think it's a issue on your end. Other then that, I love the simple theme, just what I was looking for.

    Thanks! :) 

  5. Thanks for looking into this!

    I still like that each platform has it's own background image. I hope at some point Jason can make the shutdown artwork random to where you can just put some shutdown/game over images in a folder and it will randomly choose one. But until then I love how yours works, it's just simple. :) 

  6. @Retro808 Just wanted to say thanks! I love what you have here, but I wanted to ask if you could do a request?

    I don't have all this artwork or want to take up a lot of space, but I still like this theme but asking if it could be a little more simple. Could all the art be removed except game logo and platform logo then moved to the middle?

    Could you just make 1 theme platform.xaml and I could just copy it to make the rest? Here's pic of one you have that I changed to what I was looking for. Thanks again and any help is appreciated !

    Nintendo GameCube-test.png

  7. 6 hours ago, mthompson239 said:

    @Sithel

     

    How do compile to make the 4 and 8 exe?

     

    I don't do this anymore, I strictly use rocketlauncher and ledBlinky to handle all my servostick needs now. But you can still use additional apps within launchbox, just make sure you download ahk from https://autohotkey.com/

    You will then be able to right click your desktop to create an .ahk file. Put your code in there an save it. Right click the newly created .ahk file and click "Compile Script" this will make it an .exe

    I posted a example code off making it 4 way then back to 8 way on exit a couple pages back, but you can remove part off the code to do 1 or the other, just make sure your pointing to path where you installed your joytray.

    Example below is 4 way:

    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn  ; Enable warnings to assist with detecting common errors.
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
    #SingleInstance Force
    
    ;change drive letter and path to your installed joytray, example below:
    
    run, G:\Program Files (x86)\JoyTray\joytray -servo joy4way

    If you want 8 way, change the joy4way to joy8way.

    • Like 2
  8. @kostas Couple things I've noticed, I took some snaps on how I have mine setup but being that I don't have CPS 3 setup I'll use mame as an example.

    By looking at your pics, it don't look like you have Bigbox setup as your default front end. I've outlines everything in red.This is found under global and where you see BigBox that I have you'll need to click the Green Plus sign and add it there. Path is to BigBox.exe and both plugin drop downs should be LaunchBox.

    RL-UI.thumb.PNG.54c290220e15ab92292b59855bc0af80.PNGNext you need to setup your emulators globally which for you it looks like you tried to setup CPS 3 on the CPS 3 emulators tab.

    So when you click the GLOBAL tab you see all emulators you set up. After this step you can go to yours specific emulator and choose the default emulator.

    RL-UI2.thumb.PNG.14fac79a8a0ce46c09e093b900eaec07.PNG

    Below I use Mame/Arcade as an example. Set the rom path and choose the default emulator.  

    RL-UI3.thumb.PNG.d6d7831319bf1ffe0246ac987b92ac84.PNGThat should be it there, everything else should be set in LaunchBox. Setup a Rocket Launcher Emulator and when importing CPS3 or whatever else your using Rocket Launcher for, you will now point to that as your emulator. Here's my setting for the Rocket Launcher Emulator and make sure to put in the correct command line parameters, I'll paste it here.

    -f "%launchboxorbigboxexepath%" -p "LaunchBox" -s "%platform%" -r

    RL-LB.thumb.PNG.135847acf7237ba84fd63cd2321f21f6.PNGThen make sure on the Associated Platforms tab you have the correct platforms, you can edit and add those in manually.

    RL-LB2.thumb.PNG.add588ea16a24c8cf376c0011a3bff24.PNGHope this gets you going in the right direction, this can be a complete nightmare to get going, but once you do you'll love it !

  9. Maybe it's intended but is there a reason why Binding BottomBoxesView don't work in PlatformWheel2FiltersView, but works in  the platforms views for 1,3 and 4?

    This is the coding I see in the default theme but don't see it in PlatformWheel2FiltersView or adding it to my  theme it does nothing. Maybe I'm missing something here or @Jason Carr

    might have missed it. I'm basically making my theme platform, all 4 the same just different colors and it works with 3 of them but not this one. Thanks! 

    <transitions:TransitionPresenter Grid.Row="5" TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}" />

     

  10. I use a ahk script and compile to an .exe and put in the  "Additional App" > check "Automatically run before main application"

    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn  ; Enable warnings to assist with detecting common errors.
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    ;SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
    
    
    #SingleInstance force
    Loop
    while WinExist("DARIUSBURST CS Launcher")
    {
    Send, {Enter}
    ExitApp
    }

     

    • Like 2
    • Thanks 1
  11. Wanted to pop in and say I like the darker color.

    Mine is setup for an arcade and I'm in the process of editing this a bit to fit my needs, but wanted to says thanks to both @Grila and you. You've given me some ideas for what is a simple theme.

    Currently using the HorizonalWheel1GamesView and added controls for my setup, star ratings, ESRB,favorite logos and a clock! 

     

    Fundamental Dark+.png

    • Like 1
  12. I've done some searching and can't seem to find the issue I'm having.

    Looking in the .pdf notes I see this:

    SelectedGame.StarRating
    The selected game’s Star Rating; integer value between 0 and 5
    <TextBlock Text="{Binding Path=SelectedGame.StarRating}" Foreground="White" />

    I see we can set the star rating in halves but setting the integer to something like 2.5 will not output a 2.5 rating. It seems to round down to a 2. 

  13. I set mine up over a year ago and used RocketBlinky to set up all my consoles all within launchbox. I'm slowly moving everything over to RocketLauncher now and if I remember correctly all I did was set the path in RocketLauncher and enable it. In LaunchBox I set the emulators to RocketLauncher. If I remember, just make sure RocketBlinky,LaunchBox and RocketLauncher platform names are the same and it will make it easier. If you need any help I can try my best to walk you through it.

    • Like 1
  14. On 1/14/2018 at 11:24 AM, pipes78 said:

    Try using game loader mate to run

    I can agree with this. colpipes1978 on youtube has a great 4 part tutorial. Following his steps I had around 40 nesica games up and running.Only 2 did not work but was the same 2 he couldn't get to run. No additional apps or anything, just launch the loader and it works. Anyone having issues should definitely check out his page.

     

    Edit...

    And I'm just realizing @pipes78 is the same guy lol. duh ...  Great work you do there !!

  15. Sorry, I'm not as active here as I use to be. This was my first and only theme I ever created over a year ago so my knowledge was limited then. I see a lot has changed in themes and have downloaded some themes in the past that scaled text fine to resolution used, I just don't know enough on how to fix it. Hopefully someone with more knowledge on this can step in and help. Sorry I can't be anymore help then that.

  16. 2 hours ago, cleverest said:

     Are you aware of the site that breaks down simply what new games have been added, and which games are now playable that we're not before?   I would love to check that, 

    This guy on YouTube does an update every month on what new games are playable upon new updates. I'd say 95% are games I'd never consider playing and usually never a need to even update your rom set imo. Sitll a good watch to see what's new. Click the top left of the embedded video to see his entire playlist :) 

     

    • Like 1
  17. 4 hours ago, RetroNi said:

    I have also filled in all the metadata for the platform and table information including release dates etc is there anyway i can upload that as well via an .xml file for people to use?

    You should be able to just attach the .xml to your post when you reply. You'll see this this below when replying. 58f563c2f0ac4_attachpost.thumb.PNG.8d9635781356d4feb63e80012c8c7102.PNGbtw.. Good job with this, I'm sure it will help a lot of people !

    • Like 1
  18. Hello @SpaceMidget75

    I gave this a try for the feature --- "Copy ROMS" will copy ALL the ROMS listed in Arcade.xml including the required parents

    Running in the test mode it doesn't copy but lists everything in the side window like it should.

    But soon as I try to copy clicking "Copy ROMS" it immediately stops and a box pops up that says.58f514748924b_copymameextrascrash.PNG.d70bc19b776ea45021e7702a2f66001c.PNG Tried it 4 times and same crash. Even waited awhile to see and make sure nothing copied and the target folder is empty. I hope this helps, I'm on windows 10, 64bit

  19. I enabled HI Score doing this. Open up your MameUI and go to

    Options > Default Game Options > Miscellaneous II

    Then you'll see this picture below.

    58f159de74b97_hiscoreoption.thumb.PNG.d46997747f9ca48f6c787107f6ec55ae.PNGCheck "Enable internal LUA Plugins"

    Select Plugin > hiscore

    Folder structure you should have a folder called hi and dats, in the dats folder should be your hiscore.dat file. In the hi folder is where the hi scores will save on a per game basis. For some games to save you may need to clear your nvram folder.

    Below is folder structure

    58f15b9a5eb6d_structuremame.thumb.PNG.87f968d9c976dab6852f0bd8160db20c.PNGWhen a rom saves the hi score the files in the hi folder will be like this below.

    58f15bed3d824_hifolder.PNG.d851797fca19d420f49b0952036267b5.PNGGood luck!

    • Like 1
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