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Thatman84

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Posts posted by Thatman84

  1. 12 minutes ago, slipsystem said:

    On android devices it converts the command used to run the game. 

    
    retroarch.exe -L "cores/stella_libretro.dll" "%ROM_PATH%"

    becomes

    
    /system/bin/am start --user 0 -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -e ROM "%ROM_PATH%" -e LIBRETRO /data/data/com.retroarch/cores/stella_libretro_android.so -e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg -e IME com.android.inputmethod.latin/.LatinIME -n com.retroarch/.browser.retroactivity.RetroActivityFuture

     

    Thats awesome I have been looking for the command for a while ? But I was actually asking an even simpler question.

    is the android add-on a standalone android app that replicates Launchbox look and launches games on an android device?

    im going to go back over the thread and vids.

  2. 12 minutes ago, lordmonkus said:

    If input lag is something you are prioritizing in a new monitor look into the BenQ gaming monitors, those are very good on the latency side of things.

    My brain is to slow to notice it but i will look at the BenQ equipment as a matter of caution. Latency is one of those sometimes subtle things that i dont spot but affects the experience of the game

  3. Yeah, im not really a big gamer generally so that would be overkill for my needs. I may price in around £150-200 as a good display is just below sorage on priorities for me.

    Prolly CPU, GPU, ram, (which i have) PSU, Storage, Display which i dont yet

  4. Thankyou for that. Very informative. I guessed the mame stuff was handy for something.... now i know one use :)

    Serious offer if you ever want to write this stuff down in a static environment my site is always availiable. Not for personal gain just for getting that sort of info out to the public. To avoid the curse of forum archives and repetion. Then again i dont really have any timeframe for keeping that hobby alive

  5. @Jason Carr following on from discussion at HS. The issue I had was with adding additional roms to mame platform using a non-merged set. .184

    Adding a few roms at import and launching worked fine.

    Added a few more roms to mame/roms folder. Lb scanned and found new roms but once added when launched it would only open up a file explorer window inside the Rom zip file.

    Screenshot_109.thumb.png.c4beab5cb951c41b5a75773d1b2b3a02.pngI did try this setup without any command-line parameters and use file name unlocked to no avail.

    Lb7.8

    Windows 8.1

    I can test again if needed and if anyone else wanted to test feel free

     

    • Like 1
  6. You can put these files anywhere. For neatness I suggest you make a folder in retroarch/overlays/borders & call it "Custom Bezels"

    you will need to make .cfg files to go along with them. This tells retroarch how and where to display the .png image.

    I don't have the pack linked yet but will get it soon.

    look in the retroarch/overlays/borders folder and you will find a gb.cfg. (So long as you have done an "online update" of overlays within retroarch.

    copy gb.cfg file and rename it to match the Nyny77 .png files. Also match the name reference inside  the cfg to the png's.

    repeat so all the bezels have a cfg file named the same.

    open retroarch load a game, say for NES. Go to retroarch menu

    Onscreen Display -> Onscreen Overlay

    enable it and browse to the cfg file for you Nyny77 NES bezel.

    now "save core override" in the quick menu 

    You may need to adjust your game viewport so the screen fits the artwork user the video settings.

    repeat for all bezels you want

     

  7. This was the info I got off the guy I know who converted his gdi's recently

    "Hello, sorry for the tardy reply. So v5 was introduced into mame at version 0.146 (march 2012). Any Mame version  prior to that one comes with chdman v4.
    The main difference between the two is that v4 uses zip compression while v5 uses LZMA , Huffman and Flac compression. The syntax was also slightly changed from v4 to v5. You can still make v4 chd files with the latest chdman if you specify the compression to be zlib (Deflate)
    I didn't use a specific script/program. I just took the chdman.exe from the mame build I had at the time (0.180) and looked at how the syntax needed to be. Then created a batch file from scratch which unzipped my roms to a temp dir and have chdman convert the extracted gdi to chd and moving that to a 'finished' dir. Delete the temp files and have the batch move onto the next file.

    Also it's possible to go back to the gdi file if you use the command "chdman extractcd"

    Side note Demul is the only emulator I know of compatible with V5 and reicast is only compatible with v4.

    just drop a chdman.exe in with your .bat and roms, from MAME version 0.145 or below for v4 or latest version for v5

    may  help someone in the future if they come across this topic.

    chdman can do a few things and there is a gui for it at progettosnaps somewhere although I have not used that and don't know anything about its compatibility 

    • Like 2
  8. Yeah the Hyperspin update thing is well documented! That's not really a concern or turn off for me like so many others here. The lack of communication is frustrating and that's the appeal to LB for me. It's just nice to make use of people's (yours) hard work to benefit other people in the emulation quest.

    Everything has its limitations (hell I use Android & Hyperspin so I'm mega limited) and I can work with that. imo I like something to be released as close to finished as possible with bigger gaps in updates. Anything that gives me constant updates just makes me think constant maintenance and fear of things breaking. Probably unfounded it's just the way my brain reacts to updates.

     

    anyway look forward to more videos :) 

    • Like 1
  9. Well the test worked out fairly well in full screen,

    These are def a contender for my Android setup could work better than using Hyperspin themes because of swf issues in Android.

     

    The purists I guess wont like the 4x3 being used as 16x9 unless im still confused, they look good to me.

    the game text may look a bit odd for some and I have to forego the box/cart art unless I convert them to being in a large box allowing for that

     

    heres an example

     

  10. Are these all 4x3?

    (Edit: stupid ? Maybe as the thread is titled 1080p!) :) 

    i may see how they look in Hyperspin. Adjusting the normal themes for android is time consuming and from using bakermans cinematic themes it could be really easy with less issue to get these running on android.

    Fingers crossed & thanks Riffman for the hard work

     

  11. As this is pro's and con's, there are some serious pro's to LB. So many tick box features you don't find anywhere else, constant development, easy setup. 

    Themeing and artwork will come, (so much has come in the last few months)  I expect code is Jason's artistic side so like most people he will take cues from the community and if people want he he will oblige as proven.

    HS and LB are just different beasts  with different looks. Community artist's push the look's and dev's enable it. 

    • Like 1
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