Jump to content
LaunchBox Community Forums

Solo187

Members
  • Posts

    40
  • Joined

  • Last visited

Posts posted by Solo187

  1. It's possible. Couple of videos showing how I've got mine setup. I have 2 separate setups. 1 for computer systems & 1 for consoles. Otherwise it takes forever to boot up. I just switch between the 2 setups by changing the launchbox folder in the settings. Launchbox 1 & Launchbox 2. Haven't added zx spectrum yet as I'm still busy sifting out all the dupes & doubles in the windows launchbox. Very tedious. Anyway, couple videos including scummVM & MS-DOS setup. I'll do a tutorial when i can, explaining how to import scumm. It involves using the windows launchbox, The epicfail scummvm plugin, Notepad+, Bulk file renamer & Exos Scummvm collection. Not as bad as it may seem. & the end results are great.

    Android Computers Category

    Android Consoles Category

  2. In my setup i have a custom system added for commodore 64 covertapes. I thought it would be cool to have the magazine issues the covertapes are from as the manuals. So i added each issue pdf to each covertape as it's manual. Great. So if i view manual from in launchbox, they open as expected. I suspect because they're opening in adobe. However, When i try to view them in Bigbox using the built in pdf viewer, all i get is a blank white screen. This is only with these particular manuals. Any thoughts?

  3. @JoeViking245I Know, I've also looked all over for a softlist catver.ini  or some way to filter these softlist roms to no avail. I've even resorted to taking a tosec set, Separating out the application & educational folders & then crc matching against the softlist apple II set & physically deleting the matching roms. I've managed to weed out a good few using this method but not all!

  4. 2 hours ago, Jason Carr said:

    What are the screenshots of? Are they of the game you were playing?

    Ok so i checked my retroarch screenshot folder & there were 10 screenshots. These are shots i'd taken previously. None of the game in question. On the occasions where i've been asked to save the shots though, it asked me to save 10 screenshots.

  5. 1 minute ago, Jason Carr said:

    I'm confused here; what is the exact issue you're running into with the cores in Retroarch (other than the phantom screenshots)?

    Per the phantom screenshots, have you looked to see what the images actually are? Are they proper screenshots of the game?

    It's fine now, Sorted. Turns out it was a wayward custom config i was using for the fuse core causing my controller issues. As for the phantom screenshots, i will investigate later as to what the shots actually are.

    • Like 1
  6. 1 hour ago, neil9000 said:

    Not sure what to tell ya, working just fine for me. Are you using any third party mapping software, or have steam open and using its desktop configuration?

     

     

    Nope. Nothing extra. Steam is always open on my system as i have it load at startup. But thats not it as the older launchbox works fine. I was going to test up to which version it stopped working but unfortunately i deleted my update folder contents just recently!. Somewhere between 11 beta 1 & 11 official is the problem

  7. Thats just it, Im not taking any screenshots. Its just saying i have after i exit. Also i haven't set a screen capture key or changed the default f8 screenshot key in retroarch. Like i said, Ive changed absolutely nothing since  launchbox 11 beta 1. But now im getting these save screenshot requests & any joypad press whilst  using the fuse core will spaz it out. Its like background keyboard automations off the joypad are being sent to retroarch or something

  8. Ever since the introduction of the screenshot grabber. I've been having a strange issue with certain cores in retroarch. Mainly cores for computers with keyboards. Also requests to save Phantom screenshots after exiting. Its as if my joypad movements are sending keyboard commands to retroarch. It renders the spectrum fuse core unusable. Its definitely a launchbox issue as it all works fine in an earlier version (which i have setup separately & not updated). Also works fine when running retroarch alone. I've changed nothing in settings. I don't have my pad set to do anything like this in launchbox settings either. Strange

  9. Is there any way i can use either this tool or some variation on it, to copy or move all the games listed in the sql to another location?. I need all the game files in a single location as im trying to make my launchbox setup portable. At the moment i have my fsuae games in seperate folders. eg amiga cd32, tosec, gamebase and i just scan the whole folders into fsuae. Now obviously if i want this portable i dont need whole tosec amiga collection. or whole gamebase amiga collection. This would just take up unnecessary space. I only need the games that fsuae detects & uses. Thus i need a way to just copy out all the games to another location. It seems like this tool could have the means to do it. Only at the moment it only copies out game ids

  10. That was what i have already thought. But it's just not practical in my situation. There are literally a thousand additional roms to add. This is so simple when using arc browser on android. As long as the roms are named the same (besides tags in brackets) rescanning them will just add them together with the 'parent' rom. I need this functionality. It's capable of doing it when you first add the roms so I don't see why it can do it when you add more?

  11. I like to have other versions of games as additional apps. This works great when you first import a set. But if you later want to add more roms as additional apps then you must add them individually. Is there no way to drag & drop additional roms over the top & have them added as additional versions?. If i try i just see no roms added. As they technically already exist by name only so it won't add them. Id like it to add them to existing games as additional apps. As it would if i were to freshly scan

  12. The retroarch puae core works perfectly these days as far as i can tell. You just need your kickstarts in the bios folder named correctly. Just load up the core in ra & click the core info. It'll tell you the files & file names you need for your kick roms. Works fine with adfs & hdfs

  13. 1 hour ago, Jason Carr said:

    Wow, that is exponentially slower than what I've seen. What was the total number of games you exported? That's probably easiest to check on the desktop. Where in the startup process does it spend the most time? What's it say when loading? Is it the Data portion?

    Yes, Its whilst its loading the data. My total number of games is 68776! so i guess its time to trim that down a little lol. I'll drop some of my c64 stuff & see how we do.

    • Like 1
  14. 14 hours ago, Jason Carr said:

    There's always stuff I can do to help with performance and such, but what device are you using and what are the actual startup times? This is the first I'm hearing of them being an issue, and it's usually less than a second or two.

    Im using the Nvidia Shield & my content is on an external HD. The start time is exactly 1min 44secs. It's probably due to the large number of games & art i have for the c64. I got like the whole Tosec set in there. D64, Tap, T64 & also GB64. The Spectrum & Amstrad has a hell of alot of games too. Thats plus my St & all the consoles. Got pretty much everything in there. Im thinking i'll trim it down for the Android lol. Doesn't have quite as much crunching power as my desktop

    • Like 1
  15. 3 minutes ago, neil9000 said:

    Thats what core/game/content overides are for, you havent actually needed to specifically load configs in Retroarch for a long time. Just load a game in a core, change any settings you want and save a override that will be autoloaded on future launches

    Yes, I know about overrides. But i prefer to use separate cfgs. Not everything saves in a override. And sometimes they don't even work. As an example of something that doesn't save in an override, retroarch hot keys. I might want my trigger button for fast forward whilst using one core, but i might need that trigger for normal use in another core. I've found these kinds of things dont save using overrides

  16. On 9/17/2019 at 1:24 AM, Jason Carr said:

    I just uploaded LaunchBox for Android 0.24 to the Play Store, and it should be available shortly. Here's the change log:

    • New long-press menu is available in the games lists (either by touch or by holding down the A button on a controller)
    • Games can now be deleted via the long-press menu in the games list, and you can choose whether or not to delete game media and/or game files
    • Added Yabo Sanshiro and Yaba Sanshiro Pro emulators for Sega Saturn (now working properly)

    In between desktop development, my primary plan for the Android app going forward is to get it functional without the desktop exporter. Personally I find the desktop exporter to be the best solution by far, but the number of requests coming in for importing things directly on their Android device suggest that it should be a priority. So that will be my focus from the Android side here for a bit, starting with editing games and such.

    Also, Custom cfgs for retroarch. I have tons that i use for overlays etc. Thats the only thing missing for me. The other stuff i can wait for. Currently im running launchbox on pc & Arcbrowser on my shield because it has all the features i need right now. But it is a little buggy & has a tendency to crash alot for wotever reason. So eventually im hoping to switch fully to launchbox on my shield too. Once all the features i need are implemented. Also, the launchbox start up times can be quite lengthy with alot of systems imported. Oh & the vice_sc Core for retroarch & the Hataroid emulator for the st. The retroarch core appears broken on android for now.

  17. 13 minutes ago, Jason Carr said:

    I've confirmed that .sid files are playing just fine in .Next. Even before my latest changes, they were playing. Can you look into it to ensure that the game is showing a .sid file in the Music path field in the Edit dialog?

    Yes its all set up as it is in launchbox. Strange

×
×
  • Create New...