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NightShadowPT

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Posts posted by NightShadowPT

  1. Hi! 
     

    I seem to be facing the same problem… network storage not showing on Launchbox (but correctly mapped and working on the Shield) :(

    im on version 1.0 of Launchbox and version 9.0.1(33.1.0.283) of the Nídia Shield.

    Any ideas?

  2. Hi,

    Coming back to this thread after some time to show you the final Result. Thanks for the help!

    This is the Code I used:

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                 mc:Ignorable="d"
                 d:DesignHeight="562"
                 d:DesignWidth="1000"
                 HorizontalAlignment="Stretch"
                 VerticalAlignment="Stretch"
                 FocusVisualStyle="{x:Null}"
                 BorderThickness="0"
                 Margin="0"
                 Padding="0"
                 Background="#000">
        <Canvas Name="Canvas">
          <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}">
             <Grid.Background>
                <SolidColorBrush Color="Black" />
             </Grid.Background>
             <Grid.RowDefinitions>
                <RowDefinition Height="3.3*" />
                <RowDefinition Height="2*" />
                <RowDefinition Height="4.7*" />
             </Grid.RowDefinitions>
             <Grid.ColumnDefinitions>
                <ColumnDefinition Width="1.5*" />
                <ColumnDefinition Width="7*" />
                <ColumnDefinition Width="1.5*" />
             </Grid.ColumnDefinitions>
             <Image Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="3" Source="LAUNCHBOX_ROOT_FOLDER/StartupThemes/NightShadow/Images/Loading.jpg" RenderOptions.BitmapScalingMode="HighQuality" />
    		 <Image Grid.Row="1" Grid.Column="1" Source="{Binding SelectedGame.ClearLogoImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" Margin="15">
                <Image.Effect>
                   <DropShadowEffect BlurRadius="45" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
                </Image.Effect>
             </Image>
             <Image Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="3" Source="LAUNCHBOX_ROOT_FOLDER/StartupThemes/NightShadow/Images/Scanline.png" RenderOptions.BitmapScalingMode="HighQuality" />
          </Grid>
       </Canvas>
    </UserControl>

     

    This is the Loading Screen:

    Loading_Example.png

  3. 8 hours ago, Retro808 said:

    @NightShadowPT Is this the entire code in the xml file or just a portion of it?

    I would define a simple grid and then set the position of your images in the grid.  Below I made a grid where the center row and column are the biggest as that is where I will confine the clear logo. You can see I set the clear logo to show up in row 1 and column 1 (rows and columns start numbering at "0". So if you have 3 rows the rows would be numbered 0, 1, and 2.

    You can add more or less rows/columns depending on how refined you want to be with image placement. 

    If you want to do just a black background you do not need an image. Just make the grid's background be black. (see the Grid.Background section).

    I am not an expert or even well versed in this. I have just been learning over the past year and try to share what I know like those that helped me did.

     

    Thanks for the help, I'll try this out when I arrive home later today.

    I do have a question through, are the numbers in the Height and Width definitions  a percentage of the total screen size?

    Thanks

  4. Hi,

    Doing some experimentation... unfortunately, if I mess something on the file, my mouse pointer disappears and I need to reboot the PC, so progress is slow. :)

    This is how it's looking like at the moment.

    A few things I'd like to do and would like some help:

    - For the first image (Loading.jpg), how can I use either: a) it's exact pixel size b)stretch it to the screen size?

    - For the second image (the clear logo), how can I center the image and limit it's size?

     

    <Canvas Name="Canvas">
          <Image Source="pack://siteoforigin:,,,/StartupThemes/Big Logo/Loading.jpg" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" />
          <Image Source="{Binding SelectedGame.ClearLogoImagePath}" VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" Margin="15,15,15,15">
    		<Image.Effect>
                   <DropShadowEffect BlurRadius="45" Direction="-90" RenderingBias="Quality" ShadowDepth="1" />
    		</Image.Effect>
          </Image>
    		<Image Source="pack://siteoforigin:,,,/StartupThemes/Big Logo/scanlines.png" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" />
     </Canvas>

     

    Thanks in advance for any help.

     

    Cheers,

  5. Hi!

    I'm looking to create a Startup theme (for when you launch a game) and a Game Over theme, but I'm not sure where to start.

    I'd like to start by something simple like:

    1x Image with a Black Background (black.JPG)

    1x ClearLogo of the game being launched centered in the page

    1x Scanline effect JPG to overlay on top of the previous 2 (scanlines.jpg)

    This sounds like easy to implement, but I've been fighting with the XAML file and havent been able to do it until now. 

    Any pointers?

     

    Thanks in advance

  6. 2 hours ago, CitznFish said:

    I am having the same exact issue as you. What do you men by "ignore the resolution" and "brute force the the marquee to stretch?  I am going nuts here trying to figure this out.

    Can you please share EXACTLY what you did and your xmal files?

    my marquee monitor is detected at 1680x342 in windows. it also refuses to display any marquee from Bigbox. I have tried ALL of the examples in this thread to no avail.  I cannot figure out how you got yours to work! 

     

    Ok, on every Theme folder, you have a file called GameMarqueeView.xaml

    You need to edit that file for the Theme you're using (e.g.: C:\Launchbox\Themes\Default\GameMarqueeView.xaml) and force the Height and Width, alongside using "Stretch" on both the Vertical and Horizontal Alignment.

    Here is the content of my file, for the theme "City Hunter 2":

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
    xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
    xmlns:cal="http://www.caliburnproject.org"
    mc:Ignorable="d"
    d:DesignHeight="900" d:DesignWidth="1600" HorizontalAlignment="Stretch" VerticalAlignment="Center" Style="{DynamicResource UserControlStyle}">
    <UserControl.Resources>
    <Style x:Key="UserControlStyle" TargetType="UserControl">
    		<Setter Property="FocusVisualStyle" Value="{x:Null}" />
    		<Setter Property="BorderThickness" Value="0" />
    		<Setter Property="Margin" Value="0" />
    		<Setter Property="Padding" Value="0" />
    		<Setter Property="Background" Value="Black" />
    	</Style>
    </UserControl.Resources>
    
    <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch">
    <Image Source="pack://siteoforigin:,,,/Themes/_Realistic Marquee FX/Realistic Marquee FX Subtle Only Plexi.png" RenderOptions.BitmapScalingMode="HighQuality" Stretch="Fill" Panel.ZIndex="99" HorizontalAlignment="Center" VerticalAlignment="Center"/>
    <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="1" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image>
    <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Stretch="Fill" Opacity="0.5" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image>
    </Grid>
    </UserControl>

    Hope it helps

    • Like 1
  7. 9 minutes ago, neil9000 said:

    The problem there is that other systems have completely different games that have the same name. You will likely end up with a ton of ZX Spectrum or C64 games as they have HUGE library's with games with identical names to more "famous" games from other systems. I mean it still happens with new games, Resident Evil 2 Remake for example, that will often get scraped as the original game as the name is the same, but the remake really is a different game to the original.

    At the end of the day its easier to fix a few incorrect matches after a import than to have to correct nearly all of them due to wrong games/platforms details being scraped.

    Yeah, that makes sense.

    Thanks.

  8. Hi,

    This one may be a bit tricky to explain, but I'll do my best.

    Here is the setup:

    • Arcade Cabinet witha 19" LCD Monitor, using HLSL to simulate a CRT
    • Emulator: MAME 0.220
    • Emulated System: Neo Geo MVS

    The problem (besides my OCD :)):

    • Some Neo Geo games seem to be slightly cropped (?) on the sides while others seem to use the whole screen.
    • The problem is that the ones that are slightly cropped, ruin the "3D" illusion of having a CRT because some of the HLSL effects are not applied to the sides of the image (only to the top and bottom).

    To illustrate the problem, I am attaching two pictures. 

    • The first one was taken while the NeoGeo was booting up, occupying the whole screen. Note the top-left corner. It is rounded and the line on the side has a fading to black effect.
    • The second one, was taken after the game loaded. If you look at the top left, the corner is no longer rounded (because the side is cropped) and because of that, the line does not get the fading to black effect.

    I know I cannot play with the screen adjustments in MAME because that would move the whole screen, not just the "emulated image" inside.

    Is there any solution/option I can use to remediate this and extend the emulated image to the whole screen?

    Apologies if I'm not making much sense, but any help will be much appreciated.

    Happy to answer any questions.

    Thanks in advance.

    MAME_NeoGeo_Normal.jpg

    MAME_NeoGeo_Cropped.jpg

  9.  

    On 6/2/2020 at 3:46 PM, tangodown said:

    how do I change the resolution? I don't think thats the problem. The only thing I can find is hlsl snap width 2048 and hlsl snap height 1536. I changed these to my windows 7 res but it made no difference. 

    Check your mame.ini file and play with it a bit. (remember to backup the original file in case you mess up the configuration)

  10. 1 hour ago, neil9000 said:

    It's not a system though, it's a Arcade board, no different to any other Arcade game so is scraped under Arcade. You wouldnt expect to your NES platform to scrape SNES games as they are both Nintendo right? Same idea here. The scraper only scrapes the platform you specify, this is a conscious decision as to avoid mis-matching games. If the scraper took every platform into account a large proportion of your games would be incorrectly scraped. Once imported the scraper is less strict, but still sticks to the platform YOU specified it was.

    I see...

    But I would still argue that if it didn't find any game, it could search for the same name in other platforms. At least posters, clear logos and instructions could be used.

    Anyway, it's clear this is the behavior by design.

    Thanks for the explanation.

    Cheers!

  11. 49 minutes ago, neil9000 said:

    Odd how? It IS a Arcade system, so that is how it should be scraped.

    Because it is also it's own system?

    Also, shouldn't the Scrapper search for other close matches if it does not find it in the "right" category? (maybe there is a good reason why it doesn't, but I don't know)

  12. Hi,

    As I was importing my Neo Geo roms, I noticed a strange behavior while downloading media from Emumovies that I would like to discuss with you to understand if I'ts a bug or I'm just doing it wrong...

    It goes like this:

    I am importing all my Neo Geo games and adding it to the platform "SNK Neo Geo MVS".

    When I try to download media (images and videos) from EmuMovies, it tells me the game was not found (happens with all the games).

    And yes, my games have been correctly identified in the Launchbox database (I have the Launchbox DB ID in the proper place).

     

    Being Neo Geo games, I found this very strange and decided to try some things out and see if it fixed the problem.

     

    I have found out that to download the videos I have to change the platform to "Arcade" and click on download media. But this seems like a very strange behavior from the scrapper.

     

    Is this normal?

     

  13. I've decided to upgrage the Raspberry Pi on my arcade with a proper PC, so I got a MiniITX MB with a Ryzen processor. 

    Depending on your needs you can even go with an APU, making it cheaper, smaller and easier to cool.

    In my case I have decided to use a 980Ti that I had laying around, but that's because I had space inside the Arcade machine, but I can say that the whole setup is barely audible. The new Ryzen CPUs are amazingly easy to keep cool and the stock cooler is more than enough.

  14. 8 minutes ago, tangodown said:

    Yep that done it. Thanks NightShadowPT.

    I'm just messing around with the scanlines on my WIndows 7 machine, and as soon as I turn scanlines up to 0.25 the game stutters and goes all laggy. Seems ok on my Windows 10 machine. Weird aye

    That sounds weird.

    Does it stay laggy if you continue going up?

    Are you using the same resolution in both Win7 and Win10?

  15. 2 hours ago, tangodown said:

    Do you know how to straighten the sides, so that they are not curved. I can only seem to straighten the corners by copying the video?

    These are the settings you'll need to mess with to fix that:

    distortion                0.0
    cubic_distortion          0.0
    distort_corner            0.0
    round_corner              0.0

    If you want to try them live, fire up a game and press the ~ key. Scroll down until you find these settings and adjust them live to see the effect directly on the screen.

    You can then save the settings or update the ini file.

    Cheers

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