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ultrez

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Posts posted by ultrez

  1. Thanks @Jason Carr, I think the database is a very important part of Launchbox and deserves more love. :D

    Also it could be good to make box packs more easily available via the downloader in Launchbox. There are so many good complete box packs. And even if they are in the database you always have to download all images per image category. But I honestly have no idea how this could be implemented in a good way.

  2. Although I have already added alot images to the database (mainly I have removed the background of discs) I sometimes find "new" rules or best practices for uploads in the forum.  I would like to put the following suggestions up for discussion.

    • The possibility to remove an image from moderation after sending it (I often noticed right after the upload that it was the wrong image or a png had a background, etc).
    • A preview of the uploaded image before sending it (the same reason as for the bullet above). 
    • The possibility to see the reasons for the rejections in all cases (For learning purposes and consequently higher quality uploads). As postet  by viritys.
    • The possibility to write a comment (the field "Why are you submitting this request?") when adding a new game.
    • Rules that are displayed for the corresponding image during upload. (e.g. the recommended size or the recommended format for screenshots, which was often discussed in the forum).
    • The same rules that are displayed to the moderators when accepting or rejecting the entries.

     

     

    • Like 4
  3. I think this would be a great feature. I often wanted to know what the problem was but almost every upload is accepted even if I messed up. In most cases I know what I messed up but not in all. It would be also a great way to upload higher quality stuff. Is there another thread where improvements for the database handling can be discussed (ie to withdraw an own image which is in moderation)?

    • Like 1
  4. On 7/15/2020 at 12:33 PM, steve25469 said:

    So my first work around was to try using this method as an addon command line in my emulator settings, and point the path to the game folder within Thirdparty\7-Zip\Temp, where launchbox stores its temporary extracted roms. That didn't work, so then thinking maybe it was a problem using the temp folder path, just to test, I tried the same command line but pointed it to an existing extracted folder of the game. Which also didn't work for me.

    I'm wondering if or what I might be doing wrong. I'm wondering if there are any plans to add .iso boot support to CXBX Reloaded, where an iso could simply be extracted and launched then?, similar to PSX and PS2 games?

    Had the same idea about a year ago but I found no solution.

    As far as I know they won't support Isos in the near future. This was discussed on their discord.

  5. There was a strange behavior when I added the game "behind enemy lines" a few days ago.  The game was added twice, one with media files and one without media files. I marked the clone for deletion, which was accepted
    on 2020-06-03 10:43 AM. But the game is still in the database.

    I can't link to the clone therefore the screenshot

    Any ideas?

    SharedScreenshot.jpg

  6. On 11/14/2019 at 1:44 AM, Jason Carr said:

    Per #3, I am in agreement that we need all arcade games under the Arcade platform, because that is what the platform is. However, I don't see anything wrong with duplicating them also in there subcategory "platforms". That way users can choose which approach they want and it should work well for both. I know we're missing a lot of subcategory platforms currently though.

    So what is the solution here? Many platforms like Model 1 and 2 are empty and duplicated games often lag/differentiate in media. 

  7. I'm trying to run compressed (7zipped game folder) xbox games with cxbx-reloaded. Cxbx is telling that it could not open the default.xbe. The default.xbe is in the root directory of the extracted folder (auto extraction is enabled in the emulator config). I can't figure out how to set the correct parameter. Games added in Launchbox that are extracted and using the default.xbe directly are working.

    Many thanks in advance for tips and hints.

     

    Edit (I played a bit around with the parameters):

    Uncompressed game (LB points directly to the xbe):
    Launchbox/Romfolder/Xbox/Game_Name_Folder/default.xbe --> game is starting without any problems

    Compressed game (game is compressed and checkmark in LB is set to extract the game):
    Launchbox/Romfolder/Xbox/Game_Name.7z --> Launchbox extracts the game to --> Launchbox\7-zip\Temp\Game_Name_Folder\default.xbe

    cxbx is telling: Can't find the game "Game_Name_Folder". So I think I have to set the path in the paramenters to the default.xbe.

  8. I have an Issue with the boxes in the Game details view in the unified Theme. Some are showing fine but on some platforms I get a screenshot, a cart or nothing instead of the box (all media is available). Please see the picture of Mario 64 where the cart appears as frontbox and when I flip the box it shows the back of the box.

    Did I miss something? Help is much appreciated. Thanks

     

     

     

    1.jpg

    2.jpg

    3.jpg

  9. Hi there,

    I'm quite new in the world of LB. Maybe its a noob questions, but I can't figure out how to match the Neo Geo Videos of Emumovies to LB. When I import the Neo Geo roms, LB renames/creates all media files to/with their real names. On the Emumovies ftp, all games are named like the roms (e.g. alpham2 in an folder named SNK Classics ). So LB does not load anything and the video folder remains empty. When I do an import in LB with the System SNK classics, the video files are downloaded, but the right naming of the games and the metadata is not present. Does anybody have an advise?

    Thanks
    Chris
     

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