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Posts posted by ultrez
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@fraganator
thanks, good to know. However I swichted to xemu some time ago- 1
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Thanks @Jason Carr, I think the database is a very important part of Launchbox and deserves more love.
Also it could be good to make box packs more easily available via the downloader in Launchbox. There are so many good complete box packs. And even if they are in the database you always have to download all images per image category. But I honestly have no idea how this could be implemented in a good way.
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Although I have already added alot images to the database (mainly I have removed the background of discs) I sometimes find "new" rules or best practices for uploads in the forum. I would like to put the following suggestions up for discussion.
- The possibility to remove an image from moderation after sending it (I often noticed right after the upload that it was the wrong image or a png had a background, etc).
- A preview of the uploaded image before sending it (the same reason as for the bullet above).
- The possibility to see the reasons for the rejections in all cases (For learning purposes and consequently higher quality uploads). As postet by viritys.
- The possibility to write a comment (the field "Why are you submitting this request?") when adding a new game.
- Rules that are displayed for the corresponding image during upload. (e.g. the recommended size or the recommended format for screenshots, which was often discussed in the forum).
- The same rules that are displayed to the moderators when accepting or rejecting the entries.
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I think this would be a great feature. I often wanted to know what the problem was but almost every upload is accepted even if I messed up. In most cases I know what I messed up but not in all. It would be also a great way to upload higher quality stuff. Is there another thread where improvements for the database handling can be discussed (ie to withdraw an own image which is in moderation)?
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So I noticed that png with transparent backgrounds do have a white backgound in the preview (open image in new tab)
Example: https://images.launchbox-app.com/390501c0-f927-4f7b-92cd-0ea22eba30a5.png
The background is transpararent when you download the image though.
This seems browser independent. Any ideas? -
On 7/15/2020 at 12:33 PM, steve25469 said:
So my first work around was to try using this method as an addon command line in my emulator settings, and point the path to the game folder within Thirdparty\7-Zip\Temp, where launchbox stores its temporary extracted roms. That didn't work, so then thinking maybe it was a problem using the temp folder path, just to test, I tried the same command line but pointed it to an existing extracted folder of the game. Which also didn't work for me.
I'm wondering if or what I might be doing wrong. I'm wondering if there are any plans to add .iso boot support to CXBX Reloaded, where an iso could simply be extracted and launched then?, similar to PSX and PS2 games?
Had the same idea about a year ago but I found no solution.
As far as I know they won't support Isos in the near future. This was discussed on their discord.
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Another game. Marked for deletion and accepted, but not deleted (its for st-v not model3).
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Thanks for the links. When I tried to copy and paste the link I was "redirected" to another game in the DB.?♂️ I agree, maybe it happens only in some strange cases, but the clone must be able to delete.
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There was a strange behavior when I added the game "behind enemy lines" a few days ago. The game was added twice, one with media files and one without media files. I marked the clone for deletion, which was accepted
on 2020-06-03 10:43 AM. But the game is still in the database.I can't link to the clone therefore the screenshot
Any ideas?
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16 minutes ago, kurzih said:
Edit: and in the process we might fill some gaps in the metadata and find more images - like the arcade cabinet etc.
Sounds good
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On 11/14/2019 at 1:44 AM, Jason Carr said:
Per #3, I am in agreement that we need all arcade games under the Arcade platform, because that is what the platform is. However, I don't see anything wrong with duplicating them also in there subcategory "platforms". That way users can choose which approach they want and it should work well for both. I know we're missing a lot of subcategory platforms currently though.
So what is the solution here? Many platforms like Model 1 and 2 are empty and duplicated games often lag/differentiate in media.
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This is interesting. I tried to figure out that too. I wanted is a fallback to a standard image when no background fanart is available. I'll try to figure something out with this information. Thanks
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Thanks for that! Can you do the Bally tables too?
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I'm missing some of my videos and I'm not sure why. I did a clean up of the media recently. Is there a logfile or a way to find out what was deleted?
Thanks
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I'm trying to run compressed (7zipped game folder) xbox games with cxbx-reloaded. Cxbx is telling that it could not open the default.xbe. The default.xbe is in the root directory of the extracted folder (auto extraction is enabled in the emulator config). I can't figure out how to set the correct parameter. Games added in Launchbox that are extracted and using the default.xbe directly are working.
Many thanks in advance for tips and hints.
Edit (I played a bit around with the parameters):
Uncompressed game (LB points directly to the xbe):
Launchbox/Romfolder/Xbox/Game_Name_Folder/default.xbe --> game is starting without any problemsCompressed game (game is compressed and checkmark in LB is set to extract the game):
Launchbox/Romfolder/Xbox/Game_Name.7z --> Launchbox extracts the game to --> Launchbox\7-zip\Temp\Game_Name_Folder\default.xbecxbx is telling: Can't find the game "Game_Name_Folder". So I think I have to set the path in the paramenters to the default.xbe.
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Found the solution. PS2 was a caching problem. The wrong picture in Mario 64 depends on the image group which was last selected in Launchbox. If I select the clear logo and start Bigbox, a picture of the clear logo as is shown as frontbox. Don't know wether its a feature or a bug...
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I have an Issue with the boxes in the Game details view in the unified Theme. Some are showing fine but on some platforms I get a screenshot, a cart or nothing instead of the box (all media is available). Please see the picture of Mario 64 where the cart appears as frontbox and when I flip the box it shows the back of the box.
Did I miss something? Help is much appreciated. Thanks
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On 2.8.2017 at 1:36 AM, MazJohn [Mr Arcade] said:
Are there any specific Launchbox configuration settings that can be used to have the utility work together with Launchbox and Mame?
Well, I already used this before Launchbox with Hyperspin and did no special config for Launchbox.
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Don't know if this is a solution that works with Bluetooth. But it works for all my wired controllers.
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I had a smilar question a few days ago. Just copy the neogeo videos on the emumovies ftp to your neogeo video folder.
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Thanks! Maybe I should have tried this first.
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Hi there,
I'm quite new in the world of LB. Maybe its a noob questions, but I can't figure out how to match the Neo Geo Videos of Emumovies to LB. When I import the Neo Geo roms, LB renames/creates all media files to/with their real names. On the Emumovies ftp, all games are named like the roms (e.g. alpham2 in an folder named SNK Classics ). So LB does not load anything and the video folder remains empty. When I do an import in LB with the System SNK classics, the video files are downloaded, but the right naming of the games and the metadata is not present. Does anybody have an advise?
Thanks
Chris
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This is so awesome!
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Very nice for a first attempt. I remember my first attempt, there is such a great learning curve. And ideas which pop up everywhere.
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Box Art not always showing up
in Troubleshooting
Posted · Edited by ultrez
Thanks for this solution, I had the same problem.